DE60323968D1 - Bildverarbeitungsprogramm, bildverarbeitungsmethode und bildverarbeitungsgerät für ein dreidimensionales videospiel - Google Patents

Bildverarbeitungsprogramm, bildverarbeitungsmethode und bildverarbeitungsgerät für ein dreidimensionales videospiel

Info

Publication number
DE60323968D1
DE60323968D1 DE60323968T DE60323968T DE60323968D1 DE 60323968 D1 DE60323968 D1 DE 60323968D1 DE 60323968 T DE60323968 T DE 60323968T DE 60323968 T DE60323968 T DE 60323968T DE 60323968 D1 DE60323968 D1 DE 60323968D1
Authority
DE
Germany
Prior art keywords
picture processing
video game
dimensional video
processing device
processing method
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60323968T
Other languages
English (en)
Inventor
Makoto Higashiyama
Kentaro Nagayama
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Application granted granted Critical
Publication of DE60323968D1 publication Critical patent/DE60323968D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/603D [Three Dimensional] animation of natural phenomena, e.g. rain, snow, water or plants
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/30Clipping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/663Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
DE60323968T 2002-05-21 2003-05-16 Bildverarbeitungsprogramm, bildverarbeitungsmethode und bildverarbeitungsgerät für ein dreidimensionales videospiel Expired - Lifetime DE60323968D1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2002146638A JP3686920B2 (ja) 2002-05-21 2002-05-21 3次元画像処理プログラム、3次元画像処理方法及びビデオゲーム装置
PCT/JP2003/006170 WO2003098554A1 (en) 2002-05-21 2003-05-16 Three dimensional image processing program, three dimensional image processing method, and video game device

Publications (1)

Publication Number Publication Date
DE60323968D1 true DE60323968D1 (de) 2008-11-20

Family

ID=29545142

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60323968T Expired - Lifetime DE60323968D1 (de) 2002-05-21 2003-05-16 Bildverarbeitungsprogramm, bildverarbeitungsmethode und bildverarbeitungsgerät für ein dreidimensionales videospiel

Country Status (8)

Country Link
US (1) US20050181871A1 (de)
EP (1) EP1506530B1 (de)
JP (1) JP3686920B2 (de)
KR (1) KR100650228B1 (de)
CN (1) CN1656518A (de)
AU (1) AU2003228105A1 (de)
DE (1) DE60323968D1 (de)
WO (1) WO2003098554A1 (de)

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CN100463004C (zh) * 2006-02-24 2009-02-18 腾讯科技(深圳)有限公司 一种渲染模型残影效果的方法
CN100394448C (zh) * 2006-05-17 2008-06-11 浙江大学 基于图像传输的三维远程渲染***及其方法
TWI450749B (zh) * 2007-11-21 2014-09-01 Mstar Semiconductor Inc 遊戲處理裝置
US20100125552A1 (en) * 2008-10-30 2010-05-20 Peterson Barry L Method and system for updating viewer caches
JP5322717B2 (ja) * 2009-03-17 2013-10-23 東芝電波プロダクツ株式会社 降雪現象表示方法
CN101527051B (zh) * 2009-03-26 2011-11-16 北京像素软件科技股份有限公司 基于大气散射原理对天空进行渲染的方法和装置
GB201004675D0 (en) * 2010-03-19 2010-05-05 Imagination Tech Ltd Memory management system
CN102402115A (zh) * 2010-09-09 2012-04-04 腾讯科技(成都)有限公司 一种获得游戏3d图像的方法及装置
KR101364133B1 (ko) * 2011-06-15 2014-02-21 주식회사 브이터치 가상터치를 이용한 3차원 장치 및 3차원 게임 장치
CN102867026A (zh) * 2012-08-23 2013-01-09 上海创图网络科技发展有限公司 一种三维网页的显示装置及其应用
CN104866506B (zh) 2014-02-25 2019-07-09 腾讯科技(深圳)有限公司 一种播放动画的方法及装置
CN106362398B (zh) * 2016-10-14 2020-02-07 网易(杭州)网络有限公司 摄像机镜头位置的确定方法及装置
JP7133094B2 (ja) * 2019-07-11 2022-09-07 株式会社ソニー・インタラクティブエンタテインメント 画像処理装置、画像処理方法、及びプログラム
CN114067071B (zh) * 2021-11-26 2022-08-30 湖南汽车工程职业学院 一种基于大数据的高精地图制作***

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US5522082A (en) * 1986-01-23 1996-05-28 Texas Instruments Incorporated Graphics display processor, a graphics display system and a method of processing graphics data with control signals connected to a central processing unit and graphics circuits
KR100274444B1 (ko) * 1994-06-20 2000-12-15 이리마지리 쇼우이치로 화상 처리 방법 및 장치
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US5764243A (en) * 1995-03-24 1998-06-09 3Dlabs Inc. Ltd. Rendering architecture with selectable processing of multi-pixel spans
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US5825368A (en) * 1995-12-27 1998-10-20 Lucent Technologies Inc. Method and apparatus for rendering graphical components on a display utilizing geometric constraints
JP3519216B2 (ja) * 1996-07-16 2004-04-12 株式会社ナムコ 3次元シミュレータ装置及び情報記憶媒体
KR100292148B1 (ko) * 1996-08-21 2001-11-22 고우즈키 가게마사 코멘드입력방법및기록매체
JP3695217B2 (ja) * 1999-04-30 2005-09-14 オムロン株式会社 画像処理装置及び画像入力装置
TW490310B (en) * 2000-03-21 2002-06-11 Sony Computer Entertainment Inc Entertainment apparatus, storage medium, and method of deciding weather
JP4443716B2 (ja) * 2000-03-29 2010-03-31 株式会社バンダイナムコゲームス ゲーム装置、および、情報記憶媒体
JP2002292116A (ja) * 2001-03-29 2002-10-08 Square Co Ltd ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム
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JP4704622B2 (ja) * 2001-07-30 2011-06-15 株式会社バンダイナムコゲームス 画像生成システム、プログラム及び情報記憶媒体
JP3527489B2 (ja) * 2001-08-03 2004-05-17 株式会社ソニー・コンピュータエンタテインメント 描画処理方法及び装置、描画処理プログラムを記録した記録媒体、描画処理プログラム
JP3577016B2 (ja) * 2001-08-24 2004-10-13 コナミ株式会社 3次元画像処理プログラム、3次元画像処理方法及びビデオゲーム装置
JP3448042B2 (ja) * 2001-10-10 2003-09-16 コナミ株式会社 ゲーム画面表示プログラム、ゲーム画面表示方法及びビデオゲーム装置

Also Published As

Publication number Publication date
JP2003337958A (ja) 2003-11-28
AU2003228105A1 (en) 2003-12-02
KR20050008730A (ko) 2005-01-21
KR100650228B1 (ko) 2006-11-27
CN1656518A (zh) 2005-08-17
JP3686920B2 (ja) 2005-08-24
EP1506530B1 (de) 2008-10-08
US20050181871A1 (en) 2005-08-18
AU2003228105A8 (en) 2003-12-02
WO2003098554A1 (en) 2003-11-27
EP1506530A1 (de) 2005-02-16

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