CU20160173A7 - Un sistema para combinar imágenes virtuales simuladas con imágenes reales de un estudio de filmación - Google Patents

Un sistema para combinar imágenes virtuales simuladas con imágenes reales de un estudio de filmación

Info

Publication number
CU20160173A7
CU20160173A7 CUP2016000173A CU20160173A CU20160173A7 CU 20160173 A7 CU20160173 A7 CU 20160173A7 CU P2016000173 A CUP2016000173 A CU P2016000173A CU 20160173 A CU20160173 A CU 20160173A CU 20160173 A7 CU20160173 A7 CU 20160173A7
Authority
CU
Cuba
Prior art keywords
study
real
images
filming
simulated virtual
Prior art date
Application number
CUP2016000173A
Other languages
English (en)
Inventor
Bård-Anders Kasin
Original Assignee
Future Group As
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Future Group As filed Critical Future Group As
Publication of CU20160173A7 publication Critical patent/CU20160173A7/es

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224Studio circuitry; Studio devices; Studio equipment related to virtual studio applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/272Means for inserting a foreground image in a background image, i.e. inlay, outlay
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
  • Studio Devices (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Communication Control (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)

Abstract

Un sistema y un método para superponer objetos del mundo físico real en un mundo simulado virtual, se proveen interacciones entre los mundos y protocolos para que exista una comunicación eficiente entre estos y terceros (los participantes). La presente invención logra el objetivo anteriormente descrito por medio de un Iugar en un estudio de filmación que tiene objetos de Ia vida real y un motor de juego primario que simula al menos algunos de dichos artículos de Ia vida real, en donde el motor de juego primario recibe los datos del movimiento y posición desde dicho estudio y genera Ia visualización de dichos artículos, en donde Ia visualización se superpone a las imágenes del estudio, utilizando una función de un manipulador (keyer).
CUP2016000173A 2014-05-21 2016-11-18 Un sistema para combinar imágenes virtuales simuladas con imágenes reales de un estudio de filmación CU20160173A7 (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
NO20140637A NO20140637A1 (no) 2014-05-21 2014-05-21 Virtuell protokoll
PCT/NO2015/050085 WO2015178777A1 (en) 2014-05-21 2015-05-20 A system for combining virtual simulated images with real footage from a studio

Publications (1)

Publication Number Publication Date
CU20160173A7 true CU20160173A7 (es) 2017-04-05

Family

ID=54554336

Family Applications (1)

Application Number Title Priority Date Filing Date
CUP2016000173A CU20160173A7 (es) 2014-05-21 2016-11-18 Un sistema para combinar imágenes virtuales simuladas con imágenes reales de un estudio de filmación

Country Status (21)

Country Link
US (1) US20180213127A1 (es)
EP (1) EP3146508A4 (es)
JP (1) JP2017527227A (es)
KR (1) KR20170018848A (es)
CN (1) CN106663337A (es)
AP (1) AP2016009617A0 (es)
AU (1) AU2015262095A1 (es)
CA (1) CA2949646A1 (es)
CL (1) CL2016002950A1 (es)
CU (1) CU20160173A7 (es)
DO (1) DOP2016000301A (es)
EA (1) EA201650086A1 (es)
GE (1) GEP20186873B (es)
IL (1) IL248963A0 (es)
MA (1) MA39470B1 (es)
MX (1) MX2016015238A (es)
NO (1) NO20140637A1 (es)
PH (1) PH12016502317A1 (es)
SG (1) SG11201609723PA (es)
TN (1) TN2016000507A1 (es)
WO (1) WO2015178777A1 (es)

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US8419545B2 (en) * 2007-11-28 2013-04-16 Ailive, Inc. Method and system for controlling movements of objects in a videogame
US20090153550A1 (en) * 2007-12-18 2009-06-18 Disney Enterprises, Inc. Virtual object rendering system and method
WO2009082632A1 (en) * 2007-12-21 2009-07-02 Sony Computer Entertainment America Inc. Scheme for inserting a mimicked performance into a scene and providing an evaluation of same
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Also Published As

Publication number Publication date
GEP20186873B (en) 2018-06-25
PH12016502317A1 (en) 2017-02-06
TN2016000507A1 (en) 2018-04-04
NO20140637A1 (no) 2015-11-23
DOP2016000301A (es) 2017-02-15
MA39470A1 (fr) 2018-01-31
JP2017527227A (ja) 2017-09-14
EA201650086A1 (ru) 2017-08-31
EP3146508A4 (en) 2018-01-03
US20180213127A1 (en) 2018-07-26
IL248963A0 (en) 2017-01-31
MX2016015238A (es) 2017-07-04
WO2015178777A1 (en) 2015-11-26
AP2016009617A0 (en) 2016-12-31
CL2016002950A1 (es) 2017-02-03
SG11201609723PA (en) 2016-12-29
CN106663337A (zh) 2017-05-10
MA39470B1 (fr) 2019-04-30
AU2015262095A1 (en) 2016-12-22
CA2949646A1 (en) 2015-11-26
KR20170018848A (ko) 2017-02-20
EP3146508A1 (en) 2017-03-29

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