CN215025994U - Building block system - Google Patents

Building block system Download PDF

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Publication number
CN215025994U
CN215025994U CN202121501510.9U CN202121501510U CN215025994U CN 215025994 U CN215025994 U CN 215025994U CN 202121501510 U CN202121501510 U CN 202121501510U CN 215025994 U CN215025994 U CN 215025994U
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China
Prior art keywords
building block
block
building
building blocks
child
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Active
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CN202121501510.9U
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Chinese (zh)
Inventor
王志达
马超
李镭
王鹏
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Shanghai Brooke Building Block Technology Co Ltd
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Shanghai Brooke Building Block Technology Co Ltd
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Priority to CN202121501510.9U priority Critical patent/CN215025994U/en
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Publication of CN215025994U publication Critical patent/CN215025994U/en
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Abstract

The utility model provides a building blocks system, including first building blocks and second building blocks, be provided with the curved surface structure on the first building blocks, the second building blocks can be at the structural motion of curved surface with the contact point of first building blocks, and the motion track of contact point on first building blocks curved surface is the combination of one section curve or multistage curve, the utility model discloses can splice for simulating the toy of multiple dynamic scene according to player's imagination, the installation is convenient with the dismantlement, simple structure, and the flexibility of concatenation is good, has improved the interest of toy recreation, guides child's performance imagination more easily, and full play child's hands-on ability guides child's hobby hand, drawing, lets child experience drawing in the building blocks, the enjoyment that hand-made brings, is favorable to cultivateing child to drawing and manual interest.

Description

Building block system
Technical Field
The utility model relates to a toy technical field specifically, relates to a building blocks system.
Background
It is inconvenient to dismantle more in the middle of manual or electric drive's toy, is mostly concatenation one or more molding to the toy of building blocks concatenation, and is less to the toy that has the motion-sensitive, and to simple structure, realize simply and can demonstrate that real active toy is less through simple concatenation, and the most structure of current toy is more complicated, can not make through manual work and simple concatenation messenger child find more enjoyment, and is interesting poor.
Patent document CN207871519U discloses an ear sways toy, including toy body and two walking wheels of installing on toy body's diapire, two fixedly connected with pivot between the walking wheel, install drive gear in the pivot, toy body's internally mounted has the motor, install the round gear on the motor, toy body's internally mounted has the gear train, toy body's internally mounted has the gear wheel, the upside of gear wheel is equipped with the plectrum, installs the connecting rod on the roof of plectrum, two fixture blocks are installed to the symmetry on the roof of connecting rod, the top fixedly connected with spring post of connecting rod, the cover is equipped with the spring on the spring post, but this project organization is complicated and have fixed structural connection relation, can dismantle poor with the equipment nature, greatly reduced the interest of playing.
SUMMERY OF THE UTILITY MODEL
To the defect among the prior art, the utility model aims at providing a building blocks system.
According to the utility model provides a building block system, which comprises a first building block and a second building block;
the first building block is provided with a curved surface structure, a contact point of the second building block and the first building block can move on the curved surface structure, and the movement track of the contact point on the curved surface structure of the first building block is a combination of one section of curve or multiple sections of curves.
Preferably, the motion trajectory is a combination of multiple discontinuous curves.
Preferably, the motion trajectory is a combination of multiple continuous curves.
Preferably, the second block is fixed in position in contact with the first block.
Preferably, the position at which the second block contacts the first block is not fixed.
Preferably, said contact point moves along a surface of the second block.
Preferably, a non-building block is included, which has a structure connected to the building block and is mounted directly on the second building block or via an intermediate piece.
Preferably, the non-building blocks are resilient, flexible or pliable members.
Preferably, the second block can contact the first block again under the action of gravity after being separated from the first block in the movement process.
Preferably, moving from the second block away from the first block to again contacting the first block causes the non-building block to vibrate.
Preferably, the first building block is provided with an inflection point structure, and the second building block is separated from the first building block when moving to the inflection point structure.
Preferably, the first block drives the second block to move under the operation of a user.
Preferably, the toy further comprises a third block, and the third block can drive the second block to move relative to the first block under the operation of a user.
Preferably, an upper end surface is arranged on the first building block, a lower end surface is arranged on the second building block, and the lowest point of the upper end surface is lower than the lowest point of the lower end surface.
Preferably, the toy further comprises a fourth block, and the fourth block guides the movement of the second block.
Compared with the prior art, the utility model discloses following beneficial effect has:
1. the utility model discloses can splice for the toy that can realize multiple dynamic scene according to player's imagination, spare part is few, simple structure, easily understands, and is effectual to the simulation of animal, personage action, life scene, recreation scene, can repeat the dismouting, simple structure, and the flexibility of concatenation is good, has improved the interest that the toy was played, guides child's performance imagination more easily.
2. The utility model provides a building blocks system uses the same part can make multiple different structures, and partial part can replace, changes the motion effect, and the practicality is strong.
3. The utility model discloses reduce and realize the required spare part quantity of similar motion, through destroying initiative and driven strict mating relation, realize the irregular motion of driven part, unfixed or incomplete fixed driven position, utilize rules such as gravity, balance, inertia, centrifugal action and law to make driven part move about at its movable range, the focus through control not hard up spare part, the repeatability of motion is realized to weight and home range, and then can realize the display of multiple dynamic scene, the sense of reality is strong, the interest of toy has been increased.
4. The utility model discloses in be provided with the atlas of guide child's preparation non-building block spare, child can be according to the guide of atlas and carry out manual tailorring with non-building block spare and then make into shape or the structure of needs, and simultaneously, can scribble the look with non-building block spare according to the guide of atlas, operations such as drawing, also can guide child to paste the sticker that has certain molding or colour on non-building block spare, toys etc., full play child hands-on ability, guide child's hobby handwork, the drawing, fully excavate child's imagination and creativity, let child experience the drawing in building block fun, the enjoyment brought by hand, be favorable to cultivateing child to drawing and manual interest.
5. The utility model discloses a simulation of multiple dynamic scene just can be realized through hand or electric drive to a small amount of cordwood piece and non-cordwood piece, and the dynamic scene of simulation is lifelike, can arouse children's interest, and this building blocks system can regard as the teaching aid, lets child know the real scene when the animal moves.
Drawings
Other features, objects and advantages of the invention will become more apparent upon reading of the detailed description of non-limiting embodiments with reference to the following drawings:
FIG. 1 is a schematic structural diagram of the second block of embodiment 1 when the contact point of the second block moves to the highest point of the first block;
FIG. 2 is a schematic view showing the structure of the second block of embodiment 1 when the contact point moves to the leftmost end;
FIG. 3 is a schematic view showing the structure of the second block of embodiment 1 when the contact point moves to the rightmost end;
FIG. 4 is a schematic view of a non-modular block according to an embodiment of the present invention;
FIG. 5 is a schematic view of a fixing through hole in a non-building block;
FIG. 6 is a schematic view showing the second block of embodiment 2 when the bottom end moves to the highest point;
fig. 7 is a schematic structural diagram of a second block in embodiment 2 when the bottom end is empty;
FIG. 8 is a schematic view showing the second block of embodiment 2 when the bottom end of the second block moves to the lowest point;
FIG. 9 is a schematic view of a first block according to embodiment 3;
FIG. 10 is a schematic structural diagram of the second block of embodiment 3 when the contact point moves to the highest point of the first block;
FIG. 11 is a schematic view showing the structure of the second block of embodiment 3 when the contact point moves to the leftmost end;
FIG. 12 is a schematic view showing the structure of the second block of embodiment 3 when the contact point moves to the rightmost end;
FIG. 13 is a schematic view showing the connection of the cephalad structure and the caudal structure in example 3;
FIG. 14 is a schematic structural view of an operation handle in embodiment 3;
FIG. 15 is a schematic structural view showing three movement states of the second block according to embodiment 3;
FIG. 16 is a schematic diagram showing the structure of the second block of embodiment 4 when the contact point moves to the left and also contacts the first block;
FIG. 17 is a schematic view showing the second block of embodiment 4 when the contact point moves to the highest point;
FIG. 18 is a schematic view showing the structure of the second block in example 4 when the contact point moves to the left and is just separated from the first block;
fig. 19 is a schematic structural diagram of a motion trajectory of the second block in embodiment 4.
The figures show that:
head structure 8 of first building block 1
Second building block 2 wooden horse 9
Non-building block 3 fixing through hole 10
Third building block 4 boss structure 11
Fourth building block 5 operating handle 12
Middle building block 13 of first follow-up third building block 4
Second follow-up block shaft 14 of tail structure 7
Detailed Description
The present invention will be described in detail with reference to the following embodiments. The following examples will assist those skilled in the art in further understanding the present invention, but are not intended to limit the invention in any way. It should be noted that various changes and modifications can be made by one skilled in the art without departing from the spirit of the invention. These all belong to the protection scope of the present invention.
Example 1:
the utility model provides a building block system, which comprises a first building block 1 and a second building block 2, wherein the first building block 1 and the second building block 2 are preferably particle building blocks, the first building block 1 is provided with a curved surface structure, the surface of the curved surface structure is smooth, and relative sliding with the second building block 2 is allowed, for example, the curved surface structure adopts a cambered surface, and for example, the curved surface structure is a curved surface formed by combining a cambered surface and a flat surface, the contact point of the second building block 2 and the first building block 1 can move on the curved surface structure, and the movement track of the contact point on the curved surface structure of the first building block 1 is a section of curve or a combination of a plurality of sections of curves due to the movement, the second building block 2 can complete regular movement by driving the movement of the contact point of the second building block 2, thereby realizing that the second building block 2 or the second building block 2 and other connected with the second building block 2 jointly complete movement scenes, the dynamic scene is displayed by a structure of splicing building blocks, and the pleasure of toy enthusiasts is met.
When the second block 2 slides in the left-right direction on the first block 1, the motion trail of the contact point between the second block 2 and the first block 1 is a curve. The utility model discloses in still include third building blocks 4, third building blocks 4 can order about second building blocks 2 for first building blocks 1 along the curved surface motion under user's operation.
As shown in fig. 1, fig. 2 and fig. 3, three motion states of the contact point of the second block 2 on the first block 1 are respectively shown, wherein in fig. 1, the contact point of the second block 2 moves to the highest point of the first block 1, when the second block moves leftwards under the driving of the third block 4, the contact point moves to the leftmost end, as shown in fig. 2, when the second block moves rightwards under the driving of the third block 4, the contact point moves to the rightmost end, as shown in fig. 3, the curved surface structure on the first block 1 is preferably a curved surface structure, the motion track of the contact point is an arc line, and through the reciprocating driving of the third block 4 in the left-right direction, the reciprocating motion of the contact point on the first block 1 can be realized, and further the block structure connected with the top of the second block 2 can swing in a reciprocating manner, and finally, a corresponding motion scene, such as a game scene, can be realized, motion scenes, life scenes, etc. of the animals.
The utility model discloses in still including non-building block piece 3, non-building block piece 3 direct mount is on second building blocks 2 or install on second building blocks 2 through the middleware, for example adopt the colloid to bond, as shown in FIG. 4, non-building block piece is the fish head and the fish tail of card paper preparation, connects second building blocks 2 through the middleware building blocks.
Further, non-building block 3 preferably has the structure of being connected with building block, non-building block 3 can be installed on building block through pegging graft, the mode of bonding, also can splice through building block structure on the building block with non-building block 3, be provided with public head and female head on the building block for example, be provided with fixing hole 10 on non-building block 3, public head runs through fixing hole 10 and connects female head, non-building block 3 is held and is fixed or can rotate for public head between public head and female head. The non-building block 3 is an elastic part, a flexible part or an easy-to-fold part, wherein the elastic part is paper, a metal plate, a plastic plate or the like, the flexible part is a rope, cloth or the like, and the easy-to-fold part is a card or the like.
It should be noted that, the utility model provides a non-building block spare 3 both can adopt the finished product, directly set up on the toy by the player, also can adopt semi-manufactured goods according to the application scene of reality, semi-manufactured goods need the player to tailor or the simple structure of installing again after manual processing promptly, for example, non-building block spare 3 can be tailor and be provided with the planum and scribble the drawing region on the non-building block spare 3, the planum allows non-building block spare 3 to laminate to the desktop on and realize scribbling the drawing region and scribble the drawing operation, and the player can tailor non-building block spare 3 according to action scene to realize better decorative effect.
Further, the non-building block 3 which needs to be further processed by the player is particularly suitable for children over 5 years old to further cut with small scissors, exercise the practical ability of the children and increase the knowledge of the children on the sense of beauty.
In practical application, a child can manually cut the non-building block 3 according to imagination to manufacture a required shape or structure, meanwhile, the non-building block 3 can be painted, drawn and the like, and the child can be guided to paste stickers, toys and the like with certain shapes or colors on the non-building block 3, so that the practical ability of the child is fully exerted, the child is guided to be interested in handwork and drawing, the imagination and creativity of the child are fully developed, the child can experience the drawing and the fun brought by handwork in the building block play, and the interest of the child in drawing and handwork can be favorably cultivated.
Further, the utility model discloses well non-building block piece 3 can be according to the applied scene of reality, sets up the atlas that has guide preparation non-building block piece 3, wherein, non-building block piece 3 is semi-manufactured goods, needs the player to accomplish manual work under the atlas guides, and child can be according to the guide of atlas, according to the cognition of oneself or carry out manual tailorring with semi-manufactured goods under mr or the head of a family's help, tailors to the non-building block piece 3 of the shape or the structure of guiding in the atlas.
In the manual production of the non-building block 3, the produced non-building block 3 can be painted and drawn in detail or guided by an album, and a child can be guided to paste a sticker with a certain shape or color, a toy, a colored tape or other decorations on the non-building block 3, so that the toy is more dynamic, the action of the toy shows a story scene or a game scene, the interestingness is increased, the practical ability of the child can be fully exerted, the child is guided to enjoy manual work and drawing, and the imagination and creativity of the child are fully developed.
In practical application, the second building block 2 can be spliced with building blocks and/or non-building blocks of various structures to realize the display of various dynamic scenes, including postures of animals, such as the motions of flapping wings of birds, butterflies, dragonflies and the like, and the motions of swimming fishes, crawling snakes, dragon motions, mouth opening of crocodiles, swinging ornaments of automobiles, such as clapping motions, dynamic game scenes and the like, so that the interest of the building block toy is greatly enhanced, and the sense of reality of the motion scenes is enhanced.
Example 2:
example 2 is a preferred example of example 1.
The embodiment provides a building block system for simulating animal flight, which comprises a fourth building block 5, wherein the fourth building block 5 is used for guiding and limiting the motion of the second building block 2, the second building block 2 is of a building block rod structure, a through hole is formed in the fourth building block 5, the second building block 2 penetrates through the through hole in the fourth building block 5, and the fourth building block 5 plays a role in guiding and limiting the motion of the second building block 2.
First building blocks 1 is preferably the cruciform structure, has four boss structure 11 on first building blocks 1, and boss structure 11's terminal surface is the curved surface structure that the arcwall face is connected with both sides plane and is formed, and when first building blocks 1 rotated, the contact point of second building blocks 2 was that the bottom of second building blocks 2 had three kinds of states:
when the first building block 1 rotates clockwise, in the process that the boss structure 11 rotates from the left side to the right side, the bottom end of the second building block 2 slides along the curved surface structure and moves from the lowest point to the highest point, as shown in fig. 6, that is, the state that the bottom end of the second building block 2 moves to the highest point is obtained.
Be provided with the inflection point structure on the first building blocks 1, first building blocks 1 continues to rotate when the bottom of second building blocks 2 moves to the peak and reaches inflection point structure department promptly, breaks away from the instant that first building blocks 1 appeared vacating when the bottom of second building blocks 2 moved to the inflection point structure, as shown in fig. 7.
The second building block 2 can contact the first building block 1 again under the action of gravity after being separated from the first building block 1 in the motion process, as shown in fig. 8, a non-building block 3 is arranged at the top end of the second building block 2, the non-building block 3 is caused to vibrate by separating from the first building block 1 and contacting the first building block 1 again after the second building block 2 moves, the non-building block 3 in the embodiment is preferably an animal wing structure, such as wing structures of various flyable animals like butterfly wings, bird wings, dragonfly wings and the like, and further continuously causes the vibration of the second building block 2 along with the rotation of the first building block 1, so that a dynamic scene that the wings simulate flying is realized in the up-and-down vibration process of the second building block 2, and the sense of reality is strong.
In this embodiment, the non-building block 3, such as a dragonfly, is fixed by the male head and the female head, and can be held between the male head and the female head and can rotate relative to the male head, so that not only the wings of the dragonfly vibrate up and down, but also the body of the dragonfly is in a state of pivoting with a certain angle in the vibration process of the second building block 2 in this embodiment.
The motion trail of the contact point in the motion process of the second building block 2 is a combination of a plurality of sections of discontinuous curves.
In this embodiment, the first building block 1 may be set to drive the second building block 2 to move under the operation of the user, and may further drive the first building block 1 to implement up-and-down movement through the movement of other building blocks, and specifically, the first building block 1 should be flexibly selected according to the actual application scenario.
In this embodiment, the fixed position where the second block 2 contacts the first block 1 is the bottom end of the second block 2.
Example 3:
embodiment 3 is another preferred embodiment of embodiment 1.
The embodiment provides a building block system for simulating animal movement, the movement track is a section of curve, the upper end surface of the first building block 1 in the embodiment is of an arc-shaped structure, as shown in fig. 9, the contact point of the second building block 2 moves on the arc-shaped structure, and then the swing of the second building block 2, such as the swimming of fish, the snaking and crawling of snakes, the movement of dragon and the like, can be realized, and the interest of the player in playing is greatly increased.
The building block system in this embodiment further comprises a tail structure 7, a head structure 8 and an operating handle 12, as shown in fig. 13 and 14, wherein the tail structure 7 is rotatably connected to one end of the middle building block 13 through the first follow-up third building block 4, the other end of the middle building block 13 is rotatably connected to the head structure 8 through the second follow-up building block shaft 14, and when the operating handle 12 is rotated, the second building block 2 has three states, and thus can bring three states of coordinated movement of the tail structure 7 and the head structure 8, as shown in fig. 15, specifically:
as shown in fig. 10, the contact point of the second block 2 moves to the highest point of the first block 1, which is the initial state of the block system movement, and the tail structure 7 and the head structure 8 do not swing left or right.
When the operating handle 12 is rotated, the third building block 4 rotates around the axis of the operating handle 12, at this time, the third building block 4 drives the fourth building block 5 to drive the second building block 2 to move leftwards, when the third building block 4 rotates to the leftmost end of the operating handle 12, the contact point of the second building block 2 moves to the leftmost end, at this time, as shown in fig. 11, the tail structure 7 swings rightwards, and the head structure 8 swings leftwards, so that the swinging of the action is realized.
When the second building block 2 moves rightwards under the driving of the third building block 4, the contact point moves to the rightmost end, as shown in fig. 12, the tail structure 7 swings leftwards, and the head structure 8 swings rightwards, so that the swing action of imitating an animal is realized.
In this embodiment, the movement locus of the contact point of the second building block 2 is an arc line, and the reciprocating motion of the contact point on the first building block 1 and the reciprocating motion of the building block structure connected to the top of the second building block 2 can be realized by the reciprocating drive of the third building block 4 in the left-right direction, so that the tail structure 7 of the animal can rock and the head structure 8 of the animal can rock, thereby forming a dynamic scene that the whole simulated fish moves about, the animal crawls and the like.
Further, this embodiment can splice non-building block piece 3 respectively at afterbody structure 7, head structure 8, for example adopt the fish head scraps of paper of artifical tailorring and drawing in order to show the head of fish, and fish tail scraps of paper are used for showing the afterbody of fish, make whole building blocks system more lifelike, improve the interest of toy.
The non-building block 3 can be fixed by the male and female structures on the tail structure 7 and the head structure 8, so that the whole spliced building block system shows vivid dynamic scenes, and the fun achievement of children is improved.
In this embodiment, as shown in fig. 15, the position where the second block 2 contacts the first block 1 is not fixed, wherein the contact point moves, preferably slides, along the surface of the second block 2.
Example 4:
example 4 is yet another preferred example of example 1.
The embodiment provides a building block system for simulating a game scene,
if the structure of carousel, be provided with the up end on first building blocks 1, the up end is ARC structure, as shown in fig. 16, when ordering about fourth building blocks 5 and drive second building blocks 2 and move on first building blocks 1, because ARC structure of 1 top of first building blocks face and then can order about the bottom of second building blocks 2 and slide along the top face of first building blocks 1, and then can order about second building blocks 2 and upwards slide for fourth building blocks 5, and then realize the dynamic process of fluctuation from top to bottom, specifically, use the drive of carousel as an example, the motion of the utility model provides a has three state:
as shown in fig. 16, the fourth block 5 moves to the left close to the first block 1, and when the second block 2 is not in contact with the first block 1, the hobby horse 9 and the second block 2 move downwards due to the gravity until the hobby horse 9 is limited by the fourth block 5, and at this time, the hobby horse 9 is in a translational state.
Along with fourth building block 5 drives vaulting horse 9 and continues to move left, when second building block 2 and first building block 1 contact, the bottom of second building block 2 is in the upslope motion, and the bottom of second building block 2 receives blockking of first building block 1 top terminal surface and then makes second building block 2 drive vaulting horse 9 move left upwards, until second building block 2 reaches the peak of first building block 1 set end face, as shown in fig. 17.
Along with fourth building blocks 5 drive vaulting horse 9 and continue to move left, the bottom of second building blocks 2 is in downhill path motion, and vaulting horse 9 moves left with second building blocks 2 downwards because of the action of gravity until vaulting horse 9 times fourth building blocks 5 is spacing, and second building blocks 2 reaches the minimum and breaks away from first building blocks 1 this moment, as shown in fig. 18. The movement locus of the entire movement is shown in fig. 19.
In this embodiment, the contact points of the second building block 2 fixed on the first building block 1 are the bottom ends of the second building block, and the motion trajectory of the contact points is a combination of multiple sections of curves.
In practical application, a plurality of first building blocks 1 exist, and in practical arrangement, adjacent first building blocks 1 can be arranged at intervals, and the motion trail of the contact point is a combination of a plurality of sections of discontinuous curves. Gaps are not arranged between the adjacent first building blocks 1, the motion trail of the contact point is a combination of multiple sections of continuous curves, and a specific player can be flexibly arranged when the building blocks are spliced.
Specifically, the preferred building block pole structure of second building block 2, when fourth building block 5 is driven and rotates around central pivot, fourth building block 5 suit is on second building block 2 and can carry out spacing direction to second building block 2 up-and-down motion.
The first building block 1 in the embodiment is provided with a plurality of, for example, 4, in the circumferential direction of the central rotating shaft, and the dynamic scene of the carousel is simulated when the carousel rotates, so that the fun of children is increased.
The building block is characterized in that an upper end face is arranged on the first building block 1, a lower end face is arranged on the second building block 2, and the lowest point of the upper end face is lower than the lowest point of the lower end face, so that the lower end face cannot fall below the upper end face of the first building block 1 when the second-level wood 2 moves, and movement is blocked and cannot be performed.
The wooden horse 9 in the embodiment can be a toy horse, can also be made of non-building blocks, for example, the decorating parts made of paperboard and carton paper are particularly suitable for children over 5 years old to further cut the decorating parts by small scissors so as to obtain more beautiful shapes or more vivid appearance structures, exercise the operation ability of the children, meanwhile, the children can make or paint the non-building blocks, exercise the manual making and drawing ability of the children, arouse the lovely handmade and drawn by the children, effectively guide the children to enjoy the operation and drawing from childhood, cultivate thick interest, and increase the interestingness of the building block system.
In the description of the present application, it is to be understood that the terms "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", and the like indicate orientations or positional relationships based on those shown in the drawings, and are only for convenience in describing the present application and simplifying the description, but do not indicate or imply that the referred device or element must have a specific orientation, be constructed in a specific orientation, and be operated, and thus, should not be construed as limiting the present application.
The foregoing description of the specific embodiments of the invention has been presented. It is to be understood that the present invention is not limited to the specific embodiments described above, and that various changes or modifications may be made by those skilled in the art within the scope of the appended claims without departing from the spirit of the invention. The embodiments and features of the embodiments of the present application may be combined with each other arbitrarily without conflict.

Claims (10)

1. A building block system, characterized by comprising a first building block (1) and a second building block (2);
the building block is characterized in that a curved surface structure is arranged on the first building block (1), a contact point of the second building block (2) and the first building block (1) can move on the curved surface structure, and the movement track of the contact point on the curved surface structure of the first building block (1) is a combination of one section of curve or multiple sections of curves.
2. The building block system of claim 1 wherein the motion profile is a combination of multiple discontinuous curves or a combination of multiple continuous curves.
3. The building block system according to claim 1, characterized in that the position where the second building block (2) contacts the first building block (1) is fixed or not.
4. A building block system according to claim 3, characterised in that the contact points move along the surface of the second building block (2).
5. The building block system according to claim 1, characterized in that it further comprises a non-building block (3), said non-building block (3) having a structure connected to a building block and said non-building block (3) being mounted directly on a second building block (2) or via an intermediate piece on the second building block (2), said non-building block (3) being a spring, a flexible piece or a pliable piece.
6. The building block system according to claim 5, characterized in that the second building block (2) can be brought into contact again with the first building block (1) under the influence of gravity to form a contact point after moving away from the first building block (1), and moving away from the first building block (1) to come into contact again with the first building block (1) from the second building block (2) causes the non-building block (3) to vibrate, the first building block (1) being provided with an inflection point structure, and the second building block (2) being moved away from the first building block (1) to the inflection point structure.
7. A building block system according to claim 1, characterised in that the first building block (1) actuates the second building block (2) in movement upon operation by a user.
8. The building block system according to claim 1, further comprising a third building block (4), the third building block (4) being operable by a user to actuate the second building block (2) to move relative to the first building block (1).
9. A building block system according to claim 1, characterised in that the first building block (1) is provided with an upper end surface and the second building block (2) is provided with a lower end surface, the lowest point of the upper end surface being lower than the lowest point of the lower end surface.
10. A building block system according to claim 1, further comprising a fourth building block (5), the fourth building block (5) guiding the movement of the second building block (2).
CN202121501510.9U 2021-07-02 2021-07-02 Building block system Active CN215025994U (en)

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Application Number Priority Date Filing Date Title
CN202121501510.9U CN215025994U (en) 2021-07-02 2021-07-02 Building block system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202121501510.9U CN215025994U (en) 2021-07-02 2021-07-02 Building block system

Publications (1)

Publication Number Publication Date
CN215025994U true CN215025994U (en) 2021-12-07

Family

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CN202121501510.9U Active CN215025994U (en) 2021-07-02 2021-07-02 Building block system

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Country Link
CN (1) CN215025994U (en)

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