CN214808379U - Dance experience interaction device based on Kinect - Google Patents

Dance experience interaction device based on Kinect Download PDF

Info

Publication number
CN214808379U
CN214808379U CN202121345754.2U CN202121345754U CN214808379U CN 214808379 U CN214808379 U CN 214808379U CN 202121345754 U CN202121345754 U CN 202121345754U CN 214808379 U CN214808379 U CN 214808379U
Authority
CN
China
Prior art keywords
fixedly connected
screen
dance
host
kinect
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202121345754.2U
Other languages
Chinese (zh)
Inventor
王甡
毛百川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Jinan vocational college
Original Assignee
Jinan vocational college
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jinan vocational college filed Critical Jinan vocational college
Priority to CN202121345754.2U priority Critical patent/CN214808379U/en
Application granted granted Critical
Publication of CN214808379U publication Critical patent/CN214808379U/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Toys (AREA)

Abstract

The utility model discloses a dance experience interaction device based on Kinect, which comprises a host, a first screen and a host base, wherein the bottom surface of the host is fixedly connected with the host base, the first screen is fixedly connected with the right ahead of the host, the top of the first screen is fixedly connected with a first body sensing camera, one side of the first body sensing camera is fixedly connected with a first flashing light, the middle part of the bottom of the first screen is fixedly connected with a loudspeaker, one side of the loudspeaker is fixedly connected with a second radio, the second radio can effectively record songs played by a user when in use, the first body sensing camera is used for identifying the user right ahead of a station and the device, the first screen can display prestored standard dance actions, so that the user can visually see the difference between the dance action and the standard action, and can correct the self action, the dance mat is suitable for dance experience and has wide development prospect in the future.

Description

Dance experience interaction device based on Kinect
Technical Field
The utility model relates to an electronic equipment technical field specifically is an interactive installation is experienced to dance based on Kinect.
Background
In recent years, people have been rich in spiritual entertainment and life, and dancing activities are rapidly developed. No matter the computer dance games or the dance mat games, the dance games can enrich the spiritual life of people and bring rhythm, rhythm and aesthetic feeling to people.
The dance experience and interactive installation based on Kinetic of current can not satisfy various people's different demands usually, does not have the required audio frequency of user on the equipment, and current device can only carry out single experience usually, like this when teaching, also can cause certain inconvenience, and current device is generally still relatively weak in the aspect of information acquisition's function, can not be fine with the complete collection of user's action information.
Therefore, how to design a dance experience interaction device based on Kinect becomes a problem that needs to be solved currently.
SUMMERY OF THE UTILITY MODEL
An object of the utility model is to provide an interactive installation is experienced to dance based on Kinect to the problem that can not use oneself required file that proposes in solving above-mentioned background art, and still comparatively weak problem in the aspect of the information acquisition function.
In order to achieve the above object, the utility model provides a following technical scheme: a dance experience interaction device based on Kinect comprises a host, a first screen and a host base, wherein the host base is fixedly connected to the bottom surface of the host, the first screen is fixedly connected to the dead ahead of the host, a first body sensing camera is fixedly connected to the top of the first screen, a first flashing light is fixedly connected to one side of the first body sensing camera, a loudspeaker is fixedly connected to the bottom dead center of the first screen, a second radio is fixedly connected to one side of the loudspeaker, a first radio is fixedly connected to the other side of the loudspeaker, a second screen is fixedly connected to the back of the host, a second body sensing camera is fixedly connected to the top of the second screen, a second flashing light is fixedly connected to one side of the second body sensing camera, a controller is fixedly connected to the bottom dead center of the second screen, and a control button is fixedly connected to the surface of the controller, the switch is fixedly connected to one side of the controller, the supporting block is fixedly connected to the bottom of the host, the universal wheels are fixedly connected to the inside of the supporting block, the battery is fixedly connected to the inside of the host, and the control mainboard is fixedly connected to the back of the controller.
Preferably, one side of the host is fixedly connected with a USB access port, the bottom of the USB access port is fixedly connected with a USB flash disk interface, and the bottom of the USB flash disk interface is fixedly connected with a network cable interface.
Preferably, the first body feeling camera and the second body feeling camera are both circular in cross section, the first body feeling camera is fixedly connected with the first screen, and the second body feeling camera is fixedly connected with the second screen.
Preferably, the cross sections of the first flashing light and the second flashing light are both circular, the first flashing light is fixedly connected with the first screen, and the second flashing light is fixedly connected with the second screen.
Compared with the prior art, the beneficial effects of the utility model are that:
1. according to the dance experience interaction device based on the Kinect, through the arrangement of the double interaction mechanism, two people can stand right in front of the device and behind the device at the same time, the first body feeling camera 7 and the second body feeling camera 9 right in front of and behind the device start to identify the action information of a user, and the first screen 2 and the second screen 11 can also display pre-stored standard dance actions, so that the device can record the interaction experiences of the two users at the same time and the user can perform self-correction;
2. this kind of interaction arrangement is experienced to dance based on Kinect, through the action information that Kinect body sense camera discernment, with action information transmission to the controller, the controller carries out the data conversion back to the action information who receives, with the action information transmission after the conversion to first screen and second screen, the song that the second radio receiver can effectively record the user broadcast when using, whole mechanism has reached and has made the device take user action information more complete purpose.
Drawings
Fig. 1 is a schematic view of the overall structure of the present invention;
FIG. 2 is a rear view of the present invention;
fig. 3 is a schematic side view of the present invention;
fig. 4 is a schematic sectional view of the present invention.
In the figure: 1. a host; 2. a first screen; 3. a first radio; 4. a speaker; 5. a second radio; 6. a host base; 7. a first integral sensing camera; 8. a first flashing light; 9. a second body-sensing camera; 10. a second flashing light; 11. a second screen; 12. a manipulator; 13. an operation button; 14. a switch; 15. a support block; 16. a universal wheel; 17. a USB access port; 18. a network cable interface; 19. controlling the main board; 20. a battery; 21. and a USB flash disk interface.
Detailed Description
The technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only some embodiments of the present invention, rather than all embodiments, and all other embodiments obtained by a person of ordinary skill in the art without creative work belong to the protection scope of the present invention based on the embodiments of the present invention.
Referring to fig. 1-4, the present invention provides a technical solution: a dance experience interaction device based on Kinect comprises a host 1, a first screen 2 and a host base 6, wherein the bottom surface of the host 1 is fixedly connected with the host base 6, the first screen 2 is fixedly connected in front of the host 1, the top of the first screen 2 is fixedly connected with a first body feeling camera 7, one side of the first body feeling camera 7 is fixedly connected with a first flashing light 8, the middle part of the bottom of the first screen 2 is fixedly connected with a loudspeaker 4, one side of the loudspeaker 4 is fixedly connected with a second radio 5, the other side of the loudspeaker 4 is fixedly connected with a first radio 3, the back of the host 1 is fixedly connected with a second screen 11, the top of the second screen 11 is fixedly connected with a second body feeling camera 9, one side of the second body feeling camera 9 is fixedly connected with a second flashing light 10, the middle part of the bottom of the second screen 11 is fixedly connected with a controller 12, the surface of the controller 12 is fixedly connected with a control button 13, one side of the controller 12 is fixedly connected with a switch 14, the bottom of the main machine 1 is fixedly connected with a supporting block 15, the inside of the supporting block 15 is fixedly connected with a universal wheel 16, the inside of the main machine 1 is fixedly connected with a battery 20, and the back of the controller 12 is fixedly connected with a control mainboard 19.
Preferably, one side fixedly connected with USB of host computer 1 inserts mouth 17, the bottom fixedly connected with USB of USB inserts mouth 17 has USB dish interface 21, the bottom fixedly connected with net twine interface 18 of USB dish interface 21, current device generally can not satisfy various people's different demands, do not have the required audio frequency of user on the equipment, through setting up net twine interface 18, can directly insert wired net, just so can make the user in time download required file, thereby carry out the teaching, the user can be with the USB dish from taking simultaneously, insert USB dish interface 21 with the USB dish, thereby teach with the audio file of oneself, or use the mobile device, for example, the cell-phone, insert the cell-phone through the data line and be connected with host computer 1 on USB inserts mouth 17, also can reach the purpose that satisfies the user and can use the required audio file of oneself like this.
Preferably, the first body feeling camera 7 and the second body feeling camera 9 are both circular in cross section, the first body feeling camera 7 is fixedly connected with the first screen 2, the second body feeling camera 9 is fixedly connected with the second screen 11, a double interaction mechanism is composed of the first screen 2, the host base 6, the first body feeling camera 7, the second body feeling camera 9 and the second screen 11, the existing dance experience interaction device based on Kinect can only be generally used for single experience, so certain inconvenience is caused during teaching, two persons can stand right in front of the device and behind the device at the same time by arranging the double interaction mechanism, the first body feeling camera 7 and the second body feeling camera 9 right in front of and behind the device start to identify the action information of the user, the first body feeling camera 7 is used for identifying the user right in front of the station and the device, the second body feeling camera 9 is used for identifying users behind the station and the device, and the first screen 2 and the second screen 11 can also display pre-stored standard dance actions, so that the users can visually see the difference between the dance actions and the standard dance actions, and the device can record the interactive experiences of the two users and can also correct the users.
Preferably, the cross sections of the first flashing light 8 and the second flashing light 10 are circular, the first flashing light 8 is fixedly connected with the first screen 2, the second flashing light 10 is fixedly connected with the second screen 11, the loudspeaker 4, the second radio 5, the first flashing light 8, the second flashing light 10, the controller 12 and the control button 13 form an information acquisition mechanism together, the existing dance experience interaction device based on the Kinect is generally weak in the function aspect of information acquisition and cannot well acquire the action information of a user completely, through the arrangement of the information acquisition mechanism, when the dance experience interaction device is used, the action information identified by the Kinect somatosensory camera is sent to the controller 12, after the controller 12 carries out data conversion on the received action information, the converted action information is sent to the first screen 2 and the second screen 11, the second radio 5 can effectively record songs played by the user when the dance experience interaction device is used, when watching dance videos, sound can be played through the loudspeaker 4, the recorded video effect can be more comfortable through the flashlight, and the whole mechanism achieves the purpose that the device takes user action information more completely.
The working principle is as follows: the device can directly access the wired network by arranging the network cable interface 18, so that a user can download required files in time, the user can use a self-contained U disk to insert the U disk into the U disk interface 21 so as to use own audio files for teaching, or a mobile device such as a mobile phone is used, the mobile phone is inserted into the USB access port 17 through a data cable and is connected with the host 1, so that the aim that the user can use the required audio files can be achieved, the first body feeling camera 7 and the second body feeling camera 9 are used for identifying the action information of the user, the second radio 5 can effectively record songs played by the user when the user uses the device, when watching dance videos, the sound can be played through the loudspeaker 4, the flash lamp can also make the recorded video effect more comfortable, and the whole mechanism achieves the aim of making the device adopt the action information of the user more complete, this is the theory of operation of this kind of dance experience interactive installation based on Kinect.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.

Claims (7)

1. The utility model provides a dance experience interactive installation based on Kinect, includes host computer (1), first screen (2) and host computer base (6), its characterized in that: the bottom surface of the host (1) is fixedly connected with a host base (6), the dead ahead of the host (1) is fixedly connected with a first screen (2), the top of the first screen (2) is fixedly connected with a first integrative sensing camera (7), one side of the first integrative sensing camera (7) is fixedly connected with a first flashing light (8), the bottom middle part of the first screen (2) is fixedly connected with a loudspeaker (4), one side of the loudspeaker (4) is fixedly connected with a second radio (5), the other side of the loudspeaker (4) is fixedly connected with a first radio (3), the back of the host (1) is fixedly connected with a second screen (11), the top of the second screen (11) is fixedly connected with a second integrative sensing camera (9), one side of the second integrative sensing camera (9) is fixedly connected with a second flashing light (10), the utility model discloses a screen control system, including first screen (11), the positive middle part fixedly connected with in bottom of second screen (11) controls ware (12), the surperficial fixedly connected with of controlling ware (12) controls button (13), one side fixedly connected with switch (14) of controller (12).
2. A dance experience interaction apparatus based on Kinect as claimed in claim 1, wherein: the bottom of the main machine (1) is fixedly connected with a supporting block (15), the inside of the supporting block (15) is fixedly connected with a universal wheel (16), the inside of the main machine (1) is fixedly connected with a battery (20), and the back of the controller (12) is fixedly connected with a control mainboard (19).
3. A dance experience interaction apparatus based on Kinect as claimed in claim 1, wherein: one side of the host (1) is fixedly connected with a USB access port (17), the bottom of the USB access port (17) is fixedly connected with a USB flash disk interface (21), and the bottom of the USB flash disk interface (21) is fixedly connected with a network cable interface (18).
4. A dance experience interaction apparatus based on Kinect as claimed in claim 1, wherein: the cross sections of the first body feeling camera (7) and the second body feeling camera (9) are both circular.
5. A dance experience interaction apparatus based on Kinect as claimed in claim 1, wherein: the first body feeling camera (7) is fixedly connected with the first screen (2), and the second body feeling camera (9) is fixedly connected with the second screen (11).
6. A dance experience interaction apparatus based on Kinect as claimed in claim 1, wherein: the cross sections of the first flashing light (8) and the second flashing light (10) are both circular.
7. A dance experience interaction apparatus based on Kinect as claimed in claim 1, wherein: the first flashing light (8) is fixedly connected with the first screen (2), and the second flashing light (10) is fixedly connected with the second screen (11).
CN202121345754.2U 2021-06-17 2021-06-17 Dance experience interaction device based on Kinect Active CN214808379U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202121345754.2U CN214808379U (en) 2021-06-17 2021-06-17 Dance experience interaction device based on Kinect

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202121345754.2U CN214808379U (en) 2021-06-17 2021-06-17 Dance experience interaction device based on Kinect

Publications (1)

Publication Number Publication Date
CN214808379U true CN214808379U (en) 2021-11-23

Family

ID=78807689

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202121345754.2U Active CN214808379U (en) 2021-06-17 2021-06-17 Dance experience interaction device based on Kinect

Country Status (1)

Country Link
CN (1) CN214808379U (en)

Similar Documents

Publication Publication Date Title
US11068230B2 (en) Bluetooth speaker, and intelligent control method for playing audio
CN111093787B (en) Operation assistance device and operation assistance method for game controller
CN107734426A (en) Acoustic signal processing method, terminal and computer-readable recording medium
CN214808379U (en) Dance experience interaction device based on Kinect
CN204425616U (en) Can the Baffle Box of Bluetooth of acoustic control target device
CN201063816Y (en) Multimedia amusement sound box
CN208319677U (en) A kind of novel intelligent interaction Reducing psychological pressure device
CN109582820A (en) A kind of playback of songs method, terminal device and server
CN203183574U (en) Motorized treadmill provided with Bluetooth speaker
CN208193604U (en) Sports movement entertainment system based on karaoke broadcast control equipment
CN206004952U (en) A kind of computer light integrated control system
CN214016236U (en) Control system of intelligent sound box shoes
CN207650811U (en) A kind of visual virtual customer service system
CN206370032U (en) A kind of Anti-addiction AR projection arrangements based on Internet of Things
CN206097539U (en) Play device with learning function
CN205160726U (en) Bluetooth player
CN211630200U (en) 5G touch cloud screen of mobile phone-to-tablet computer
CN214105532U (en) Internet intelligence helps dormancy lamp
CN207356545U (en) A kind of integral type game machine
CN203951602U (en) Multifunctional blue tooth loudspeaker box
CN219306430U (en) Screen throwing mirror
CN109361887A (en) A kind of kinescope method and terminal
CN211045045U (en) Hand-held warp reading machine
CN110384913B (en) Kara OK broadcast control equipment-based sports entertainment system for health and use method
CN203673820U (en) Personal kara OK integrated machine

Legal Events

Date Code Title Description
GR01 Patent grant
GR01 Patent grant