CN213313355U - Fighting toy - Google Patents

Fighting toy Download PDF

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Publication number
CN213313355U
CN213313355U CN202022137107.4U CN202022137107U CN213313355U CN 213313355 U CN213313355 U CN 213313355U CN 202022137107 U CN202022137107 U CN 202022137107U CN 213313355 U CN213313355 U CN 213313355U
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China
Prior art keywords
base
defense
target structure
disposed
toy
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CN202022137107.4U
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Chinese (zh)
Inventor
王晓东
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Guangzhou Sunboy Animation & Toys Co ltd
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Guangzhou Sunboy Animation & Toys Co ltd
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Priority to CN202022137107.4U priority Critical patent/CN213313355U/en
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Abstract

The utility model relates to a toy field discloses a fight toy. The combat toy comprises a target structure, an intermittent defense structure and a movable defense structure, the target structure is provided with a first state and a second state, the target structure can be converted into the second state from the first state after being impacted, and the intermittent defense structure is movably arranged on one side of the target structure and used for intermittently shielding the target structure. The utility model provides a fight toy, when fighting, through mobilizable defense structure and can intermittently shelter from the intermittent type defense structure of target structure and protect the target structure jointly not hit, the degree of difficulty of target structure is hit to the in-process of fighting having improved, the degree of difficulty and the contingency of victory or defeat of fighting have been increased, the interest degree of player has been improved, when hitting the target structure, the target structure can be converted into the second state by first state, divide the victory or defeat promptly, the victory or defeat result is directly perceived, the novel and unique playing method, weapon is satisfied and is fought type hobby the enjoyment of playing of player.

Description

Fighting toy
Technical Field
The utility model relates to a toy field especially relates to a fight toy.
Background
The existing battle toys can eject articles such as shells and the like to be used as attacking weapons to carry out battle games, wins and losses are distinguished after target components are hit, and the playing fun of weapons which are loved by players is met. However, these competing toys lack some defense mechanisms to increase the difficulty and chance of defeating the battle, and they lack continuous appeal to the player, and thus the player gradually loses interest after playing several times.
SUMMERY OF THE UTILITY MODEL
Based on the above problem, an object of the utility model is to provide a fight toy, can increase the degree of difficulty and the contingency of victory or defeat of fight, improve player's interest degree.
In order to achieve the purpose, the utility model adopts the following technical proposal:
a combat toy comprising a movable defensive structure and further comprising:
a target structure having a first state and a second state, the target structure being transitionable from the first state to the second state upon impact;
and the intermittent defense structure is movably arranged on one side of the target structure and is used for intermittently shielding the target structure.
As the utility model discloses a preferred scheme of fight toy, still including being used for the drive the actuating mechanism of intermittent type defense structure, actuating mechanism is mechanical drive device or electric drive device.
As the utility model discloses a preferred scheme to fight the toy, the target structure includes the ejection piece and the trigger piece of interlocking, when the trigger piece receives the striking, can the unblock the ejection piece, with will the ejection piece bullet jets out.
As the utility model discloses a preferred scheme of fighting toy still includes the base, the defense structure can swing set up in on the base, and can with the base joint, in order to shelter from the trigger piece, when the defense structure receives the striking, can with the base breaks away from, in order to expose the trigger piece.
As the utility model discloses a preferred scheme of fight toy, be provided with push rod and draw-in groove on the base, the structural buckle that is provided with of defense, the buckle can stretch into in the draw-in groove, the push rod can with the buckle press support in the draw-in groove, when defense structure receives the striking, can promote the push rod, so that the buckle breaks away from the draw-in groove, the push rod slide set up in on the base, the push rod with be provided with reset spring between the base.
As the utility model discloses a preferred scheme of fight toy, one side of defense construction is provided with rotation portion, be provided with articulated seat on the base, rotation portion through the pivot rotate connect in on the articulated seat, be provided with the reset torsion spring in the pivot.
As the preferable proposal of the fighting toy of the utility model, the intermittent defense structure is movably arranged on the base; alternatively, the intermittent defense structure is rotatably disposed on the base.
As the utility model discloses a preferred scheme of fight toy, detachably is provided with the guard plate on the base, the guard plate set up in the target structure dorsad one side of defense construction.
As the utility model discloses a preferred scheme of fight toy, the target structure still includes bottom plate and shell, the bottom plate pass through the torsional spring with the shell rotates to be connected, the shell set up in on the base, trigger with the bottom plate joint, launch the piece place in on the bottom plate.
As the utility model discloses a preferred scheme of fight toy, the defense structure set up in trigger the piece dorsad one side of launching the piece is used for sheltering from trigger the piece, when the defense structure receives the striking, can expose trigger the piece.
The utility model has the advantages that:
the utility model provides a fight toy, the target structure has first state and second state, the target structure receives can be converted into the second state by the first state after the striking, intermittent type defense structure movably sets up in one side of target structure, be used for intermittently sheltering from the target structure, when fighting, through mobilizable defense structure and can intermittently shelter from the common protection target structure of the intermittent type defense structure of target structure not hit, the degree of difficulty of hitting the target structure among the fighting process has been improved, the degree of difficulty and the contingency of victory or defeat of fighting have been increased, player's interest has been improved, when hitting the target structure, the target structure can be converted into the second state by the first state, divide victory or defeat promptly, the victory or defeat result is directly perceived, the novel and unique playing method, the enjoyment of playing of weapon hobby player of the fight class has been satisfied.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings required to be used in the description of the embodiments of the present invention will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the contents of the embodiments of the present invention and the drawings without creative efforts.
FIG. 1 is a schematic view of a battle toy according to an embodiment of the present invention;
FIG. 2 is an exploded view of a combat toy (with hidden protective panels) according to an embodiment of the present invention;
FIG. 3 is an exploded view of a target structure in a combat toy according to an embodiment of the present invention;
FIG. 4 is a schematic structural view of a putter of a fighting toy according to an embodiment of the present invention;
FIG. 5 is a schematic structural view of a defense structure in a battle toy according to an embodiment of the present invention;
fig. 6 is a schematic structural view of a driving mechanism in a fighting toy according to an embodiment of the present invention.
In the figure:
1-a target structure; 2-intermittent defense structures; 3-a defense structure; 4-a drive mechanism; 5-a base; 6-protection plate; 7-an emission structure; 8-my party launcher; 9-enemy launcher;
11-an ejector; 12-a trigger; 121-a limiting groove; 13-a base plate; 131-a limiting block; 14-a housing;
21-a first electric shield; 22-a second electric shield;
31-buckling; 32-a rotating part; 33-a rotating shaft; 34-a return torsion spring;
41-a motor; 42-gear structure; 43-a synchronizing shaft; 44-a first output shaft; 45-a second output shaft; 46-a housing;
51-a push rod; 52-card slot; 53-hinged seats; 54-a first half-shell; 55-a second half-shell; 56-mounting seat;
561-a chute;
71-an actuating lever; 72-C type piece; 73-upper rail; 74-lower rail; 75-guide cylinder.
Detailed Description
In order to make the technical problems, technical solutions and technical effects achieved by the present invention more clear, the embodiments of the present invention will be described in further detail with reference to the accompanying drawings, and obviously, the described embodiments are only some embodiments, not all embodiments of the present invention. Based on the embodiments in the present invention, all other embodiments obtained by those skilled in the art without creative efforts belong to the protection scope of the present invention.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplification of description, but do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance. Wherein the terms "first position" and "second position" are two different positions.
In the description of the present invention, it is to be noted that, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection or a removable connection; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.
As shown in fig. 1 and 2, the present embodiment provides a battle toy comprising a target structure 1, an intermittent defense structure 2, and a movable defense structure 3. Wherein the target structure 1 has a first state and a second state, the target structure 1 being convertible from the first state to the second state upon impact. The intermittent defense structure 2 is movably arranged at one side of the target structure 1 and is used for intermittently sheltering the target structure 1.
In other embodiments, only the target structure 1 and the intermittent defense mechanism 2 may be provided. In combat, the intermittent defence mechanisms 2 are used to intermittently block the offending projectiles, and when the projectiles strike the target structure 1 through the intermittent defence mechanisms 2, the target structure 1 transitions from the first state to the second state, thereby separating the win and loss.
When fighting, through mobilizable defense structure 3 and can intermittently shelter from the intermittent type defense structure 2 of target structure 1 and protect target structure 1 not hit jointly, the degree of difficulty of hitting target structure 1 in the fight process has been improved, the degree of difficulty and the contingency of victory or defeat of fighting have been increased, the interest level of player has been improved, when hitting target structure 1, target structure 1 can be changed into the second state by first state, divide victory or defeat promptly, the victory or defeat result is directly perceived and clear, the method of playing is novel and unique, the enjoyment of playing of the amazing player of weapon fight class has been satisfied.
As shown in fig. 1, optionally, a protective plate 6 is detachably arranged on the base 5, the protective plate 6 being arranged on a side of the target structure 1 facing away from the defence structure 3. The protection plate 6 can effectively protect the player and prevent the player from being injured in the battle. The protection plate 6 can be formed by a plurality of plates which are rotatably connected through hinges, and the protection plate 6 can be clamped on the base 5.
As shown in fig. 3, the target structure 1 optionally comprises an interlocking ejector 11 and a trigger 12, the trigger 12 being capable of unlocking the ejector 11 to eject the ejector 11 when struck. When the trigger 12 is hit by the enemy launcher 9, the ejector 11 can be unlocked to eject the ejector 11, thereby separating the winner and the disadvantage. In the present embodiment, the first state of the target structure 1 is a state before the ejection of the ejector 11, and the second state is a state after the ejection of the ejector 11. Of course, the first state and the second state may be in other forms in other embodiments, and are not limited herein. Optionally, the target structure 1 further includes a bottom plate 13 and a housing 14, the bottom plate 13 is rotatably connected to the housing 14 through a torsion spring (not shown in the figure), the housing 14 is disposed on the base 5, the trigger 12 is engaged with the bottom plate 13, and the ejector 11 is disposed on the bottom plate 13. In this embodiment, the trigger 12 is provided with a limiting groove 121, the bottom plate 13 is provided with a limiting block 131, the limiting block 131 is clamped in the limiting groove 121 in an initial state, when the trigger 12 is hit by the enemy launcher 9, the trigger 12 rotates around the rotating shaft 33 thereof, so that the limiting groove 121 is separated from the limiting block 131, and the bottom plate 13 rotates under the action force of the torsion spring to eject the ejection piece 11.
Optionally, the protection structure 3 is disposed on a side of the trigger 12 opposite to the ejector 11, and is used for shielding the trigger 12, and when the protection structure 3 is impacted, the trigger 12 can be exposed. In this embodiment, defense structure 3 sets up between target structure 1 and intermittent type defense structure 2, and when enemy launcher 9 was through intermittent type defense structure 2, still need could hit trigger 12 through defense structure 3, had improved the fight degree of difficulty, had strengthened the interest, had increased the contingency.
Optionally, this fight toy still includes base 5, and defense structure 3 can swing and set up on base 5 to can with base 5 joint, in order to shelter from trigger 12, when defense structure 3 received the striking, can break away from with base 5, in order to expose trigger 12. In the initial state, the protective structure 3 is clamped with the base 5 to shield the trigger 12. When an enemy launcher 9 hits the defence structure 3, the defence structure 3 disengages from the base 5 to expose the trigger 12. In this embodiment, the base 5 is formed by fastening the first half shell 54 and the second half shell 55 for easy assembly.
As shown in fig. 2, optionally, a push rod 51 and a slot 52 are disposed on the base 5, a buckle 31 is disposed on the defense structure 3, the buckle 31 can extend into the slot 52, the push rod 51 can press the buckle 31 against the slot 52, when the defense structure 3 is impacted, the push rod 51 can be pushed to separate the buckle 31 from the slot 52, the push rod 51 is slidably disposed on the base 5, and a return spring is disposed between the push rod 51 and the base 5. The defense structure 3 is clamped into the clamping groove 52 through the clamping buckle 31 on the defense structure, and is clamped with the clamping groove 52 under the pressing action of the push rod 51. When the enemy launcher 9 hits the defense structure 3, the defense structure 3 is wholly knocked back to move for a certain distance, the push rod 51 is pushed, the return spring is compressed, meanwhile, the buckle 31 is separated from the clamping groove 52, and the push rod 51 is restored to the initial position under the action of the return spring. When the player starts next round, the buckle 31 of the defense structure 3 can be manually stretched into the clamping groove 52 of the base 5, the push rod 51 is extruded by the buckle 31 to move for a certain distance, the return spring is compressed, when the buckle 31 is completely clamped into the clamping groove 52, the push rod 51 is restored to the initial position under the action of the return spring, and the buckle 31 is pressed into the clamping groove 52.
As shown in fig. 4, a mounting seat 56 is provided at the slot 52 of the base 5, a sliding groove 561 is provided on the mounting seat 56, the push rod 51 is slidably provided in the sliding groove 561, and the return spring is provided in the sliding groove 561. The end of the push rod 51 is provided with a guiding inclined surface, which facilitates the transmission of the acting force with the push rod 51 when the buckle 31 is pressed down, so that the push rod 51 moves into the sliding slot 561.
As shown in fig. 5, optionally, a rotating portion 32 is disposed on one side of the defense structure 3, a hinge seat 53 is disposed on the base 5, the rotating portion 32 is rotatably connected to the hinge seat 53 through a rotating shaft 33, and a return torsion spring 34 is disposed on the rotating shaft 33. The defence structure 3 may be a plate-like structure with the turning portion 32 provided on one side of the plate-like structure. The rotating portion 32 can move a distance on the rotating shaft 33 along the axial direction, so that the whole defense structure 3 is knocked back to move a distance, and the buckle 31 is separated from the clamping groove 52. When the catch 31 is disengaged from the catch 52, the defending structure 3 swings along the rotation axis 33 under the force of the return torsion spring 34 to expose the trigger 12.
Alternatively, the intermittent defence structure 2 is movably arranged on the base 5; alternatively, the intermittent defense structure 2 is rotatably provided on the base 5. The intermittent defense structure 2 may comprise a first electric shield 21 and a second electric shield 22, the first electric shield 21 and the second electric shield 22 being moved or rotated towards each other or swung like two guillotines for intermittently shielding the target structure 1. The intermittent shielding structure 2 may also be a whole electric shield, which is rotated like a roller or turned down like a flip to intermittently shield the target structure 1. The intermittent defense structure 2 may also be a combination of the above structures as long as the intermittent defense structure 2 intermittently or periodically shields the target structure 1, and the specific structure is not limited herein.
As shown in fig. 6, the fighting toy optionally further includes a driving mechanism 4 for driving the intermittent defense structures 2, the driving mechanism 4 being a mechanical driving device or an electric driving device. In this embodiment, the driving mechanism 4 is an electric driving device, and includes a motor 41, a gear structure 42, a synchronizing shaft 43, a first output shaft 44, a second output shaft 45, and a housing 46, where the motor 41 drives the synchronizing shaft 43 to rotate through the gear structure 42, two ends of the synchronizing shaft 43 respectively drive the first output shaft 44 and the second output shaft 45 to drive the first electric shield 21 and the second electric shield 22 to rotate, the motor 41, the gear structure 42, and the synchronizing shaft 43 are located in the housing 46, and a part of the first output shaft 44 and a part of the second output shaft 45 extend out of the housing 46.
As shown in fig. 2, the fighting toy further comprises a launching structure 7, the launching structure 7 comprises an actuating rod 71, a C-shaped member 72, an upper guide rail 73, a lower guide rail 74 and a guide cylinder 75, the my party launching member 8 is loaded into and clamped in a C-shaped groove of the C-shaped member 72 through the guide cylinder 75, the my party launching member 8 is pushed through the actuating rod 71 to eject the my party launching member 8 from the C-shaped groove, and under the guidance of the upper guide rail 73 and the lower guide rail 74, the my party launching member 8 is ejected along a preset propelling bullet, so that hit rate of the hit is improved.
The fight toy that this embodiment provided, when fighting, through mobilizable defense structure 3 and can intermittently shelter from 2 common protection target structure 1 of intermittent type defense structure of target structure 1 not hit, the degree of difficulty of target structure 1 is hit to the in-process of fighting having improved, the degree of difficulty and the contingency of victory or defeat of fighting have been increased, the interest degree of player has been improved, when hitting target structure 1, target structure 1 can be converted into the second state by first state, divide the victory or defeat promptly, the victory or defeat result is directly perceived clear, the method of playing is novel unique, weapon fight class hobby player's enjoyment interest has been satisfied.
It should be noted that both parties may be a battle toy in the form of a launcher (e.g., my launcher 8 or local launcher 9), wherein one party hits the trigger 12 of the other party, unlocks the ejector 11 and launches it, thereby separating the win and loss. In other embodiments, other projectile objects can be projected to the fighting toy, that is, as long as the external object passes through the intermittent defense structures 2 and 3, the trigger 12 is hit to unlock and eject the ejector 11, and the game is ended.
It should be noted that the foregoing is only a preferred embodiment of the present invention and the technical principles applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments illustrated herein, but is capable of various obvious modifications, rearrangements and substitutions without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail with reference to the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the scope of the present invention.

Claims (10)

1. A battle toy comprising a movable defensive structure, further comprising:
a target structure having a first state and a second state, the target structure being transitionable from the first state to the second state upon impact;
and the intermittent defense structure is movably arranged on one side of the target structure and is used for intermittently shielding the target structure.
2. The combat toy of claim 1, further comprising a drive mechanism for driving the intermittent defense structure, the drive mechanism being a mechanical drive or an electrical drive.
3. The play toy of claim 1, wherein the target structure includes interlocking ejectors and triggers that, when struck, can unlock the ejectors to eject the ejectors.
4. The fighting toy of claim 3, further comprising a base, wherein said defense structure is swingably disposed on said base and engageable with said base to shield said trigger, and wherein said defense structure is disengageable from said base upon impact to expose said trigger.
5. The fighting toy of claim 4, wherein a push rod and a slot are disposed on the base, a buckle is disposed on the defense structure, the buckle can extend into the slot, the push rod can press the buckle against the slot, the push rod can be pushed to disengage the buckle from the slot when the defense structure is impacted, the push rod is slidably disposed on the base, and a return spring is disposed between the push rod and the base.
6. The fighting toy of claim 4, wherein a rotating portion is disposed on one side of the defense structure, a hinge seat is disposed on the base, the rotating portion is rotatably connected to the hinge seat through a rotating shaft, and a return torsion spring is disposed on the rotating shaft.
7. The play toy of claim 4, wherein the intermittent defense structure is movably disposed on the base; alternatively, the intermittent defense structure is rotatably disposed on the base.
8. The play toy of claim 4, wherein the base is removably provided with a protective plate on a side of the target structure facing away from the defence structure.
9. The fighting toy of claim 4, wherein the target structure further comprises a base plate and a housing, the base plate is rotatably connected with the housing through a torsion spring, the housing is disposed on the base, the trigger is connected with the base plate in a clamping manner, and the ejector is disposed on the base plate.
10. The fighting toy of any of claims 3-9, wherein said defense structure is disposed on a side of said trigger member facing away from said projectile for shielding said trigger member, said defense structure being capable of exposing said trigger member upon impact.
CN202022137107.4U 2020-09-25 2020-09-25 Fighting toy Active CN213313355U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202022137107.4U CN213313355U (en) 2020-09-25 2020-09-25 Fighting toy

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202022137107.4U CN213313355U (en) 2020-09-25 2020-09-25 Fighting toy

Publications (1)

Publication Number Publication Date
CN213313355U true CN213313355U (en) 2021-06-01

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ID=76067377

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202022137107.4U Active CN213313355U (en) 2020-09-25 2020-09-25 Fighting toy

Country Status (1)

Country Link
CN (1) CN213313355U (en)

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