CN212467141U - Walking pushing shooting toy - Google Patents
Walking pushing shooting toy Download PDFInfo
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- CN212467141U CN212467141U CN202020666989.0U CN202020666989U CN212467141U CN 212467141 U CN212467141 U CN 212467141U CN 202020666989 U CN202020666989 U CN 202020666989U CN 212467141 U CN212467141 U CN 212467141U
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Abstract
The utility model discloses a walking and pushing toy, include: the toy body comprises a walking mechanism, a movement unlocking mechanism, an action piece, a linkage mechanism and a pushing mechanism, wherein the action piece is movable or can fly away, the movement unlocking mechanism is triggered to unlock when the toy body walks to a set condition, the action piece is released after the movement unlocking mechanism is unlocked, and the action piece acts to empty or unfold or fly away after being released; the toy body after the action continues to walk, the linkage mechanism combines the external toy with the toy body when encountering the external toy, the pushing and ejecting mechanism is triggered to unlock after the combination, and the external toy is ejected from the toy body after the pushing and ejecting mechanism is unlocked. The utility model discloses a walking pushes away penetrates toy, the toy body not only can reach the automatic action after setting for the condition when the walking, combines automatically when meetting another toy moreover to launch another toy after combining. A series of changing processes of the toy body in the walking process are automatically completed, and the playing method is novel and interesting.
Description
Technical Field
The utility model relates to a toy field especially relates to a walking pushes away penetrates toy.
Background
The existing linkage toys are of few types. The toy has the advantages of simple linkage toy, single linkage action and low interestingness. For example, two toys can be combined and deformed after being collided; for example, one toy is deformed after entering another toy, and another launching object is launched after the deformation. The other type of linked toy can complete all actions only by manual operation, for example, a large toy clamps another small toy and then deforms, and the small toy is shot out by manually pressing a button on the large toy. The manual-operated linkage toy of the type can not embody the continuity of the toy in action, and is difficult to arouse the excitement and fun of the player.
SUMMERY OF THE UTILITY MODEL
The utility model discloses aim at solving one of the technical problem that exists among the prior art at least. Therefore, the utility model provides a walking correlation toy, can trigger the action through the walking, can push away correlation toy again when combining with the correlation toy automatically, interesting strong.
According to the utility model discloses walking pushes away penetrates toy, include: the toy body comprises a walking mechanism, a movement unlocking mechanism, an action piece, a linkage mechanism and a pushing mechanism, wherein the action piece is movably arranged on the appearance surface of the toy body or arranged on the toy body in a flying way, when the toy body walks through the walking mechanism to reach a set condition, the movement unlocking mechanism is triggered to unlock, the action piece is released after the movement unlocking mechanism unlocks, and the action piece acts to empty or unfold or fly away after being released; after the action, the toy body continues to walk, when encountering an external toy, the linkage mechanism combines the external toy with the toy body, the ejection mechanism is triggered to unlock after combination, and the external toy is ejected away from the toy body after the ejection mechanism is unlocked.
According to the utility model discloses walking ejector toy, the toy body not only can reach automatic action after setting for the condition when walking, combines automatically when meetting another toy moreover to launch another toy after combining. A series of changing processes of the toy body in the walking process are automatically completed, and the playing method is novel and interesting.
In some embodiments, the walking mechanism comprises: the walking wheel, motion release mechanism includes: the first meshing part is connected with the travelling wheel; a second engaging member engaged with the first engaging member; the motion unlocking piece is connected with the second meshing piece so as to be driven by the second meshing piece to rotate; the locking piece is movable between a locking position and an unlocking position, the locking piece is configured to be always kept at the locking position, the movement unlocking piece can push the locking piece to move towards the unlocking position when rotating, the locking piece locks the action piece when at the locking position, and the locking piece releases the action piece when at the unlocking position.
Optionally, the first engaging member is a worm, and the second engaging member is a worm wheel.
In some embodiments, the actuator comprises: the turning plate is rotatably arranged at the bottom of the toy body and provided with a turning plate locking position and a turning plate unlocking position, the movement unlocking mechanism is used for locking the turning plate at the turning plate locking position, the walking mechanism drives the movement unlocking mechanism to release the turning plate when walking to reach a set condition, and the turning plate rotates to the turning plate unlocking position.
Further, the action piece still includes: the deformation piece is locked through the deformation lock catch, the turnover plate is triggered to move to unlock the deformation piece when rotating to the unlocking position of the turnover plate, and the unlocked deformation piece is unfolded to deform the toy body.
In some embodiments, the ejection mechanism comprises: a projectile for ejecting the external toy away from the toy body when unlocked; the push-shooting locking piece is used for locking and fixing the push-shooting piece, one part of the push-shooting locking piece extends to the linkage mechanism, and when the external toy is combined with the linkage mechanism, the linkage mechanism triggers the push-shooting locking piece to move so as to unlock the push-shooting piece.
Specifically, the action piece is locked on the ejection piece, and the action piece releases the ejection piece after action.
Furthermore, the pushing and ejecting piece is arranged in a front-back sliding mode, locking rods extending backwards are arranged on two sides of the rear end of the pushing and ejecting piece, locking blocks extending towards each other are arranged at the rear ends of the two locking rods, the pushing and ejecting piece is locked when the action piece abuts against the two locking blocks, and the action piece is separated from the locking blocks when in action.
Furthermore, the ejection mechanism comprises an ejection unlocking piece which can be arranged in a front-back sliding mode, the front end of the ejection unlocking piece extends to the linkage mechanism, the ejection locking piece can be arranged at the rear end of the ejection unlocking piece in an up-down sliding mode, the ejection locking piece is constructed to be locked on the ejection piece in a pressing mode, and the ejection unlocking piece is pushed to move upwards to unlock the ejection piece when sliding backwards.
In some embodiments, the linkage mechanism comprises a combining opening arranged at the front end of the toy body, and the rear end of the toy body forms a combining block which can be clamped in the combining opening of another toy body; when the toy bodies are multiple, the multiple toy bodies are arranged at intervals along a walking track, and the walking track is a straight track or an arc track.
Additional aspects and advantages of the invention will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the invention.
Drawings
The above and/or additional aspects and advantages of the present invention will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings of which:
fig. 1 is a perspective view of a toy body (i.e., a first toy) according to an embodiment, prior to deformation.
Figure 2 is a block diagram of another perspective of the toy body (i.e., the first toy) of one embodiment after deformation.
Figure 3 is a block diagram of an alternate perspective of the toy body of one embodiment (i.e., the first toy with some parts hidden).
Figure 4 is a block diagram of another perspective of the toy body (i.e., the first toy with some parts hidden) of one embodiment.
Fig. 5 is a diagram illustrating a variation in the movement of the first toy and the second toy according to one embodiment.
Fig. 6 is a diagram showing the change of the movement of the first toy and the second toy in another embodiment (the intermediate step is to show the triggering relationship, and parts of the two toy bodies are hidden).
Fig. 7 is a schematic view of a first toy, a second toy, and a third toy according to yet another embodiment.
Reference numerals:
a walking and pushing toy 1000,
A first toy 100, a second toy 200, a third toy 300,
A combining opening 101, a combining block 102,
A traveling mechanism 10, a traveling wheel 11,
A linkage mechanism 20, a holding piece 21,
A deforming mechanism 30, a deforming piece 31, a deforming lock catch 32, a locking elastic piece 33,
A push-shooting mechanism 40, a push-shooting piece 41, a lock rod 412, a lock piece 413, a push-shooting lock piece 42, a push-shooting second lock piece 422, a push-shooting unlock piece 45,
An emptying mechanism 50, a turning plate 51,
A chassis 60,
The moving unlocking mechanism 70, the first engaging piece 71, the second engaging piece 72, the moving unlocking piece 73, the locking piece 74, the locking hook 741, and the rotating reset piece 75.
Detailed Description
Reference will now be made in detail to the embodiments of the present invention, examples of which are illustrated in the accompanying drawings, wherein like reference numerals refer to the same or similar elements or elements having the same or similar functions throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present invention, and should not be construed as limiting the present invention.
The structure of the walking and propelling toy 1000 according to an embodiment of the present invention will be described below with reference to the accompanying drawings.
According to the utility model discloses walking pushes away penetrates toy 1000, include: at least one toy body. Here, the walking projectile toy 1000 may include one toy body, or may include a plurality of toy bodies. When the toy bodies are multiple, the multiple toy bodies are mutually independent, and each toy body can be played independently. The shape of each toy body is not limited, and the toy bodies can be toy cars, toy spinning tops, toy animals, human-shaped toys or toy articles for daily use and the like.
Referring to fig. 1 to 4, the toy body includes a traveling mechanism 10, a movement unlocking mechanism 70, an action member movably provided on an outer surface of the toy body or provided on the toy body to be flightable, a link mechanism 20, and a shooting mechanism 40. When the toy body walks through the walking mechanism 10 to reach the set condition, the motion unlocking mechanism 70 is triggered to unlock, the action piece is released after the motion unlocking mechanism 70 is unlocked, and the action piece acts to empty or unfold or fly away after being released. The toy body after the action continues to walk, when encountering an external toy, the linkage mechanism 20 combines the external toy with the toy body, triggers the ejection mechanism 40 to unlock after combination, and ejects the external toy from the toy body after the ejection mechanism 40 is unlocked.
That is, as shown in fig. 5, when the walking and shooting toy 1000 includes a toy body, the toy body may be operated after walking to a set condition, the toy body may continue to walk after the operation, the toy body may be combined with an external toy when encountering the external toy, and then shoot the external toy away.
When the walking shooter toy 1000 includes a plurality of toy bodies, each of the toy bodies can complete the above-described play when encountering an external toy. In addition, the above-described play can be performed between a plurality of toy bodies, for example, in the two toy body examples arranged in the front and back of fig. 6, the rear toy body is moved after walking to a set condition, the toy body continues to walk after the movement, the toy body is combined with the front toy body when meeting the front toy body, and then the front toy body is shot away. If the toy body shot away from the front can not walk any more to reach the set condition, the game is ended. If the toy body shot away from the front can walk to a set condition again, the toy body shot away from the front acts, then the player body continues to walk after the action, and when encountering another toy body or an external toy, the player body continues to follow-up combining and shooting away actions, which is not described again.
It can be seen that the toy bodies may encounter toy bodies with the same structure in the walking direction, and may encounter other toy bodies with different structures, and for convenience of distinguishing in describing the structure, the toy bodies capable of walking, acting, combining and shooting away in fig. 5 and 6 are referred to as a first toy 100, and the toy combined when the first toy 100 moves forwards is referred to as a second toy 200. In still another example, the rear end of the first toy 100 may be engaged and shot away by the third toy 300 before the first toy 100 completes the above-described actions. The following description of the toy body structure is from the perspective of first toy 100.
In the embodiment of the present invention, the action member is movably disposed on the outer surface of the first toy 100, which means that the player can observe the action member by naked eyes when the action member is moved. The player may also visually observe the action pieces as they fly off of the first toy 100. The first toy 100 walks for a set condition, which may be a time condition or a distance condition, but not limited thereto.
According to the utility model discloses walking and propelling toy 1000, first toy 100 not only can be when walking automatic action after reaching the settlement condition, moreover when meetting second toy 200 automatic combination to launch second toy 200 after combining. A series of changes of the first toy 100 in the walking process are automatically completed, and the playing method is novel and interesting.
In some embodiments, as shown in fig. 1, the traveling mechanism 10 includes a traveling wheel 11, the traveling wheel 11 may be a passive traveling wheel (i.e., the traveling wheel is driven by external force such as human power to travel passively), and the traveling wheel 11 may also be an active traveling wheel, for example, the traveling mechanism 10 further includes a traveling motor connected to the traveling wheel 11, a traveling energy storage mechanism (e.g., a spring), and the like. Specifically, the first toy 100 is a toy vehicle, and a plurality of road wheels 11 are provided at the bottom of the first toy 100.
In other embodiments of the present invention, the traveling mechanism 10 may also travel in other structures, which is not limited herein. For example, the first toy 100 is a four-limb animal toy, and the walking mechanism 10 includes four swingable feet positioned on both sides of the animal, and the four limbs alternately contact the ground when swinging, thereby moving the toy seal. For another example, the first toy 100 is a rollable toy, and the walking mechanism 10 includes a driving mechanism for rolling the first toy 100, and the driving mechanism drives the first toy 100 to roll forward. Also for example, the first toy 100 is a top, and the traveling mechanism 10 includes a rotatable top tip located at the bottom center of the top, and the top is moved by the top tip contacting and rotating with the ground.
In some embodiments, the motion unlocking mechanism 70 includes: a first engaging member 71, a second engaging member 72, a movement unlocking member 73, and a locking member 74. The first engaging member 71 is connected to the traveling wheel 11, the second engaging member 72 is engaged with the first engaging member 71, and the movement unlocking member 73 is connected to the second engaging member 72 to be rotated by the second engaging member 72.
The locking member 74 is movable between a locking position and an unlocking position, the locking member 74 is configured to be always maintained in the locking position, the movement of the unlocking member 73 pushes the locking member 74 to move toward the unlocking position, the locking member 74 locks the operating member in the locking position, and the locking member 74 releases the operating member in the unlocking position.
The arrangement of the motion unlocking mechanism 70 enables the walking wheel 3 to drive the first engaging member 71 to rotate when the first toy 100 walks on the ground, the first engaging member 71 drives the second engaging member 72 to rotate, the second engaging member 72 drives the motion unlocking member 73 to rotate, and the locking member 74 can be unlocked in the rotating process of the motion unlocking member 73. Wherein, adopt the meshing structure to transmit the rotation of walking wheel 3 to motion unlocking piece 73, for other modes, the structure is simpler on the one hand, the easy overall arrangement, and on the other hand rotates the transmission and ensures easily. For example, the first engaging member 71 and the second engaging member 72 are replaced by two contacting smooth wheels, and the two wheels are driven by the contacting, but when the first toy 100 is subjected to a bump or the like, the distance between the two smooth wheels is increased, and the rotating transmission is easily lost.
In addition, in the movement unlocking mechanism 70, the rotation power of the walking wheel 3 is transmitted to the locking member 74 through the first engaging member 71, the second engaging member 72 and the movement unlocking member 73 in sequence, rather than being directly transmitted to the locking member 74 from the walking wheel 3, which not only ensures the reliability of rotation transmission, but also can set various layout forms to meet the requirements of various first toys 100 by using the above components. For example, in some examples, both engaging members are spur gears, and the rotational power of the road wheels 3 can be transmitted to the locking member 74 linearly; in an example where both engagement members are bevel gears, the rotational power of the road wheels 3 can be diverted and transmitted to the locking member 74.
Wherein the locking member 74 is configured to always remain in the locked position such that the locking member 74 may automatically return to the locked position when the locking member 74 is not moved to unlock the locking member 73 to ensure proper play for the next time. The locking element 74 may be automatically reset by a locking elastic element, and the locking element 74 may also be automatically reset by its own weight, elastic force, and the like, which are not limited in this respect.
In some embodiments, as shown in fig. 3 and 4, the first meshing part 71 is a worm, and the second meshing part 72 is a worm wheel, so that the transmission ratio can be increased, on one hand, speed reduction and torque increase can be realized, on the other hand, the locking part 74 is unlocked after the unlocking part 73 is moved to a certain angle, and delayed unlocking of the locking part 74 can be realized. This slows down the play rhythm of the first toy 100, facilitating the player to observe the course of action of the first toy 100.
Optionally, the moving unlocking mechanism 70 may further include an intermediate gear(s), and the moving unlocking member 73 is provided on one intermediate gear, and a worm gear is engaged with the intermediate gear or other intermediate gears, so that the transmission speed ratio can be changed, the trigger delay can be realized, and the unlocking position can also be adjusted by providing the intermediate gear.
Specifically, as shown in fig. 3, the movement unlocking piece 73 is a projection connected to an end surface of the worm wheel, and when the movement unlocking piece 73 touches the locking piece 74, the locking piece 74 is pushed to move.
Further, as shown in fig. 3, the movement unlocking mechanism 70 further includes: a rotating reset member 75, the rotating reset member 75 is used for driving the second engaging member 72 to rotate to the initial angle, and the rotating reset member 75 is connected to the second engaging member 72 or the moving unlocking member 73. Thus, after the obstacle on the road wheels 3 is removed, the rotating reset member 75 can drive the movement unlocking mechanism 70 to return to the initial state, and the influence on the next play of the first toy 100 is avoided.
Specifically, the moving unlocking member 73 is coaxially connected to the second engaging member 72, and the rotating returning member 75 is a torsion spring and is coaxially provided on the moving unlocking member 73.
In the present invention, the structure of the actuating member is various.
For example, in some embodiments, first toy 100 includes a flight mechanism 50, and movement of unlocking mechanism 70 triggers unlocking of flight mechanism 50, where movement of unlocking mechanism 70 may directly trigger unlocking of flight mechanism 50, or may trigger unlocking of flight mechanism 50 by other mechanisms. After the emptying mechanism 50 is unlocked, the first toy 100 is emptied.
Specifically, as shown in fig. 1 and 2, the evacuation mechanism 50 includes a flap 51 rotatably provided at the bottom of the first toy 100, the flap 51 has a flap lock retention position (shown in fig. 1) and a flap unlocking position (shown in fig. 2), and the flap 51 rotates from the flap lock retention position to the flap unlocking position when the evacuation mechanism 50 is unlocked. When the turning plate 51 is unlocked, the turning plate 51 rotates, and the first toy 100 is bounced to empty by the instant beating of the turning plate 51 on the ground, and in some embodiments, the first toy 100 is wholly turned forwards or backwards after being emptied. In this example, the flap 51 constitutes one type of action.
In particular, the emptying mechanism 50 comprises a tipping elastic connected to the flap 51, optionally a torsion spring connected at the axis of rotation of the flap 51.
Further, the motion unlocking mechanism 70 is used for locking the turning plate 51 in the turning plate lock and fixing, when the traveling mechanism 10 travels to reach the set condition, the motion unlocking mechanism 70 is driven to release the turning plate 51, and the turning plate 51 rotates to the turning plate unlocking position.
As shown in the example of fig. 1 and 3, a locking member 74 is provided on the chassis 60 of the first toy 100 movably back and forth, and a locking hook 741 for locking the flap 51 is provided at the bottom of the locking member 74. When the locking hook 741 is hooked on the flap 51, the flap 51 is in the flap lock position. When the locking piece 74 moves forward, the locking hook 741 disengages from the flap 51, and the flap 51 is automatically rotated to the flap unlocking position under the driving of the turnover elastic piece.
For example, in some embodiments, as shown in fig. 1 and 2, first toy 100 further includes: a deforming mechanism 30, the deforming mechanism 30 comprising: a deforming piece 31 and a deforming lock catch 32. The deforming member 31 is retractably provided on the first toy 100, the deforming latch 32 is slidably provided on the first toy 100, and the deforming latch 32 is configured to be always slid toward a position where it is engaged with the deforming member 31 to lock the deforming member 31. In this example, the deforming member 31 constitutes another one of the acting members.
Specifically, as shown in fig. 3 and 4, the transformation locker 32 is provided on the first toy 100 to be movable back and forth, and the transformation mechanism 30 further includes a locker-shaped elastic member 33, and the locker-shaped elastic member 33 is used to push the transformation locker 32 to move back to lock the transformation member 31. As shown in fig. 2, the first toy 100 has a chassis 60, the bottom of the transformation lock 32 is located in the chassis 60, the transformation element 31 is located above the chassis 60, and the top of the transformation lock 32 extends out of the chassis 60 and is locked on the transformation element 31.
Furthermore, the deformation member 31 is multiple, and the multiple deformation members 31 form an interlocking deformation structure, that is, the first deformation member 31 is locked by the deformation lock catch 32, the second deformation member 31 is locked by the first deformation member 31, and so on. When the deformation lock catch 32 is unlocked, the first deformation piece 31 is unfolded under the driving of the deformation spring; after the first deformation member 31 is actuated, the second deformation member 31 is unlocked, the second deformation member 31 is unfolded under the driving of the deformation spring, and the like.
Specifically, when the flap 51 rotates to the flap unlocking position, the flap 51 triggers the deformation lock 32 to move so as to unlock the deformation piece 31, and the unlocked deformation piece 31 is unfolded so as to deform the first toy 100. This allows first toy 100 to deform after it has emptied.
In some embodiments, linkage 20 may retain second toy 200 in a variety of ways. The linkage 20 may include a catching member for catching the second toy 200, and the linkage 20 may also include a holding member (not shown). For example, the clamping member is two clamping rods connected by a spring, and a combining opening is defined between the two clamping rods. For another example, when first toy 100 is a human toy, the holder is an arm of the human toy.
In still another embodiment, as shown in fig. 4, linkage 20 includes a holder 21 for engaging a second toy 200. Alternatively, the holding member 21 is a magnet, or the surface of the holding member 21 is provided with an adhesive layer or the like.
In some embodiments, as shown in fig. 3 and 4, the ejection mechanism 40 includes: the ejector 41 is used for ejecting the second toy 200 away from the first toy 100 when unlocking, and the ejector 42 is used for locking the ejector 41.
Specifically, the shooting mechanism 40 includes a shooting spring for pushing the shooting element 41, keeping the shooting element 41 having a tendency to shoot the second toy 200 away. Alternatively, the projectile 41 is shot away from the second toy 200 when moving forward, and the projectile elastic member is a spring connected to the rear end of the projectile 41.
Specifically, a portion of the ejector lock 42 extends to the linkage 20, and when the second toy 200 is combined with the linkage 20, the linkage 20 triggers the ejector lock 42 to move so as to unlock the ejector 41. Thus, the structure mode is very simple. In some embodiments, the ejector lock 42 does not extend to the linkage 20, and when the second toy 200 is combined with the linkage 20, the second toy 200 triggers the ejector lock 42 to move to unlock the ejector 41. Here, the linkage mechanism 20 is used to unlock the push-fire lock 42, and when the push-fire lock 42 is far away from the second toy 200, the linkage mechanism 20 may serve as a transition bridge.
In some embodiments, the actuator locks onto the injector 41 and releases the injector 41 after actuation. That is, there is at least a double lock on the injector 41. With the arrangement, when the first toy 100 does not walk to meet the set condition, the second toy 200 is not ejected even if the second toy 200 is encountered, so that the playing method is more mysterious.
Specifically, as shown in fig. 4, the injector 41 is slidably disposed back and forth, two sides of the rear end of the injector 41 are provided with locking levers 412 extending backward, the rear ends of the two locking levers 412 are provided with locking blocks 413 extending toward each other, the injector 41 is locked when the actuator is stopped against the two locking blocks 413, and the actuator is disengaged from the locking blocks 413 when the actuator is operated. As shown in fig. 4, the ejector 41 and the ejector 42 at the top correspond to the first ejector, the flap 41 has a protrusion at the rotating shaft corresponding to the second ejector 422, and the second ejector 422 is locked at the tail of the ejector 41 when the flap 41 is locked.
Further, as shown in fig. 4, the injection mechanism 40 includes an injection unlocking member 45 slidably disposed forward and backward, a front end of the injection unlocking member 45 extends to the linkage mechanism 20, the injection locking member 42 is slidably disposed at a rear end of the injection unlocking member 45 up and down, the injection locking member 42 is configured to be pressed and locked on the injection member 41, and the injection unlocking member 45 pushes the injection locking member 42 to move upward to unlock the injection member 41 when sliding backward.
Wherein, the injection mechanism 40 further includes an outward-pushing elastic member connected to the injection unlocking member 45, and the outward-pushing elastic member is used for pushing the injection unlocking member 45 to move toward the position where the second toy 200 is combined with the first toy 100.
In some embodiments, as shown in fig. 4, the shooting mechanism 40 includes a coupling opening 101 provided at the front end of the first toy 100, and the rear end of the first toy 100 forms a coupling block 102 that can be clamped in the coupling opening 101 of another toy body, so that when a plurality of toy bodies are provided, a series of linked coupling and shooting-off can be realized. Optionally, a magnetic member is disposed in the coupling opening 101 or in the first toy 100 adjacent to the coupling opening 101, and another magnetic member is disposed on the coupling block 102.
Alternatively, the outward push elastic member pushes the push unlocking member 45 to extend forward into the coupling port 101, and the first toy 100 holds a part of the second toy 200 in the coupling port 101 by clamping or suction when encountering the second toy 200. When the second toy 200 is combined, the push unlocking member 45 is pushed backward, so that the outward pushing elastic member is pressed to store energy. The push-fire unlocking piece 45 pushed inward presses the push-fire locking piece 42 upward to unlock the push-fire piece 41.
In the embodiment of the present invention, the first toy 100 can travel along a straight track, and the first toy 100 can also travel along an arc track. If first toy 100 is walking along a straight trajectory, second toy 200 may be placed in front of the straight line of first toy 100 while playing; if first toy 100 is walking along an arc trajectory, second toy 200 may be placed on the arc trajectory of the first toy 100's path of travel while playing.
In one embodiment, as shown in fig. 6, when there are a plurality of toy bodies, the plurality of toy bodies may be arranged at intervals along the travel track, such that, starting from the last toy body, it travels forward for a certain distance and acts, then combines with the previous toy body, and ejects the previous toy body forward; if the former toy body can act after walking forward for a certain distance, the former toy body can be combined and ejected when meeting the former toy body, and a chain action is formed.
In other examples, a plurality of toy bodies can be arranged in a circle, and the playing method is very interesting.
The utility model discloses walking ejector toy 1000 through with the toy body with other toy multiple designs, can make up out multiple playing method.
The first embodiment is as follows:
one embodiment of the action play of walking and shooting toy 1000 is described below with reference to fig. 5.
The first toy 100 is a toy car, the front side of the toy car chassis 60 is provided with a combination opening 101, a magnet is arranged in the combination opening 101, the second toy 200 is a disc, and an iron rod is arranged in the disc.
When the toy car walks forwards, the walking wheel 11 drives the first engaging piece 71, the second engaging piece 72 and the moving unlocking piece 73 to rotate in sequence, and the moving unlocking piece 73 rotates to touch the locking piece 74 and pushes the locking piece 74. The locking member 74 moves forward to allow the locking hook 741 to release the flap 51, and the flap 51 rotates backward by the elastic force of the flipping elastic member.
During the rotation of the flap 51, the ejection second locking member 422 of the flap 51 releases the ejection member 41.
During the rotation of the flap 51, the transformation latch 32 is also pushed to move, so that the transformation latch 32 releases the transformation element 31, and the transformation element 31 is unfolded, so that the first toy 100 is transformed into a shape.
Thereafter, first toy 100 continues to walk, and linkage 20 couples the two as first toy 100 encounters second toy 200. The second toy 200 pushes the ejector unlocking member 45 backward, and the backward-moved ejector unlocking member 45 presses the ejector locking member 42 upward to unlock the ejector 41. The injector 41 is moved forward by the injector spring. The front end of the ejector 41 is pushed against the disk to eject the disk forward against the magnetic attraction.
Example two:
another embodiment of the action play of the walking projectile toy 1000 is described below with reference to fig. 6.
The first toy 100 and the second toy 200 are toy vehicles with the same structure, the front sides of the chassis 60 of the two toy vehicles are both provided with a combination opening 101, a magnet is arranged in the combination opening 101, the rear sides of the two toy vehicles are both provided with a combination block 102, and an iron rod is arranged in the combination block 102.
When the first toy 100 walks forward and encounters the second toy 200, the operation of the first toy 100 is the same as that of the first embodiment, and the description thereof is omitted.
When the first toy 100 encounters the second toy 200, the coupling block 102 of the second toy 200 is inserted into the coupling opening 101 of the first toy 100, and the two are also coupled by magnetic attraction. The process thereafter is the same as the first embodiment, i.e., the first toy 100 shoots the second toy 200 forward, and the second toy 200 continues to move forward. After shooting, first toy 100 may continue to move forward or may stop walking. When the second toy 200 is ejected, it may continue to travel, and may turn over or deform.
Example three:
an action play of a walking and shooting toy 1000 according to yet another embodiment is described below with reference to fig. 7.
The first toy 100 is a toy car, the front side of the toy car chassis 60 is provided with a combination port 101, the combination port 101 is internally provided with a magnet, the second toy 200 is a disc, the disc is internally provided with an iron rod, the third toy 300 is another toy car with a different model, and the front side of the third toy 300 is also provided with a combination port.
The third toy 300 encounters the first toy 100 while walking forward, and the third toy 300 may take a series of actions under the trigger of the first toy 100, after which the third toy 300 shoots forward the first toy 100. After the first toy 100 is shot out, it walks forward, and a series of actions of the walking first toy 100 are the same as the first embodiment, and will not be described again. The third toy 300 here is not only shaped differently from the first toy 100, but also takes place in a different sequence of actions after the engagement has been triggered.
In the description herein, references to the description of the terms "embodiment," "example," etc., mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above do not necessarily refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples. While embodiments of the present invention have been shown and described, it will be understood by those of ordinary skill in the art that: various changes, modifications, substitutions and alterations can be made to the embodiments without departing from the principles and spirit of the invention, the scope of which is defined by the claims and their equivalents.
Claims (10)
1. A walking propelling toy, comprising: the toy body comprises a walking mechanism, a movement unlocking mechanism, an action piece, a linkage mechanism and a pushing mechanism, wherein the action piece is movably arranged on the appearance surface of the toy body or arranged on the toy body in a flying way, when the toy body walks through the walking mechanism to reach a set condition, the movement unlocking mechanism is triggered to unlock, the action piece is released after the movement unlocking mechanism unlocks, and the action piece acts to empty or unfold or fly away after being released;
after the action, the toy body continues to walk, when encountering an external toy, the linkage mechanism combines the external toy with the toy body, the ejection mechanism is triggered to unlock after combination, and the external toy is ejected away from the toy body after the ejection mechanism is unlocked.
2. The walking projectile toy of claim 1, wherein said walking mechanism comprises: the walking wheel, motion release mechanism includes:
the first meshing part is connected with the travelling wheel;
a second engaging member engaged with the first engaging member;
the motion unlocking piece is connected with the second meshing piece so as to be driven by the second meshing piece to rotate;
the locking piece is movable between a locking position and an unlocking position, the locking piece is configured to be always kept at the locking position, the movement unlocking piece can push the locking piece to move towards the unlocking position when rotating, the locking piece locks the action piece when at the locking position, and the locking piece releases the action piece when at the unlocking position.
3. A walking projectile toy as claimed in claim 2 wherein said first engagement member is a worm and said second engagement member is a worm gear.
4. The walking push fire toy according to claim 1, wherein said action member comprises: the turning plate is rotatably arranged at the bottom of the toy body and provided with a turning plate locking position and a turning plate unlocking position, the movement unlocking mechanism is used for locking the turning plate at the turning plate locking position, the walking mechanism drives the movement unlocking mechanism to release the turning plate when walking to reach a set condition, and the turning plate rotates to the turning plate unlocking position.
5. The walking projectile toy of claim 4, wherein said action member further comprises: the deformation piece is locked through the deformation lock catch, the turnover plate is triggered to move to unlock the deformation piece when rotating to the unlocking position of the turnover plate, and the unlocked deformation piece is unfolded to deform the toy body.
6. The walking projectile shooting toy of claim 1, wherein said projectile mechanism comprises:
a projectile for ejecting the external toy away from the toy body when unlocked;
the push-shooting locking piece is used for locking and fixing the push-shooting piece, one part of the push-shooting locking piece extends to the linkage mechanism, and when the external toy is combined with the linkage mechanism, the linkage mechanism triggers the push-shooting locking piece to move so as to unlock the push-shooting piece.
7. A walking projectile toy according to claim 6 wherein said action member is locked to said projectile member, said action member releasing said projectile member upon actuation thereof.
8. The walking propelling toy of claim 7, wherein the propelling member is slidably disposed back and forth, the propelling member has two rearwardly extending locking bars at two sides of a rear end thereof, the two locking bars have locking pieces extending toward each other at rear ends thereof, the actuating member locks the propelling member when stopped against the two locking pieces, and the actuating member disengages from the locking pieces when actuated.
9. The walking projectile shooting toy of claim 6, wherein the projectile mechanism comprises a projectile unlocking member slidably disposed forward and backward, a front end of the projectile unlocking member extends to the linkage mechanism, the projectile unlocking member is slidably disposed at a rear end of the projectile unlocking member up and down, the projectile locking member is configured to be pressed and locked onto the projectile member, and the projectile unlocking member pushes the projectile locking member to move upward to unlock the projectile member when sliding backward.
10. The walking propelling toy of claim 1, wherein the linkage mechanism includes a coupling opening provided at a front end of the toy body, a rear end of the toy body forming a coupling block that can be clipped into the coupling opening of another toy body;
when the toy bodies are multiple, the multiple toy bodies are arranged at intervals along a walking track, and the walking track is a straight track or an arc track.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN202020666989.0U CN212467141U (en) | 2020-04-27 | 2020-04-27 | Walking pushing shooting toy |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN202020666989.0U CN212467141U (en) | 2020-04-27 | 2020-04-27 | Walking pushing shooting toy |
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CN212467141U true CN212467141U (en) | 2021-02-05 |
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CN202020666989.0U Expired - Fee Related CN212467141U (en) | 2020-04-27 | 2020-04-27 | Walking pushing shooting toy |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113332737A (en) * | 2021-04-29 | 2021-09-03 | 奥飞娱乐股份有限公司 | Rotary shooting toy |
CN113332736A (en) * | 2021-04-29 | 2021-09-03 | 奥飞娱乐股份有限公司 | Multifunctional linkage toy and toy body capable of being deformed repeatedly |
-
2020
- 2020-04-27 CN CN202020666989.0U patent/CN212467141U/en not_active Expired - Fee Related
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113332737A (en) * | 2021-04-29 | 2021-09-03 | 奥飞娱乐股份有限公司 | Rotary shooting toy |
CN113332736A (en) * | 2021-04-29 | 2021-09-03 | 奥飞娱乐股份有限公司 | Multifunctional linkage toy and toy body capable of being deformed repeatedly |
CN113332736B (en) * | 2021-04-29 | 2022-05-17 | 奥飞娱乐股份有限公司 | Multifunctional linkage toy and toy body capable of being deformed for multiple times |
CN113332737B (en) * | 2021-04-29 | 2022-05-17 | 奥飞娱乐股份有限公司 | Rotary shooting toy |
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GR01 | Patent grant | ||
GR01 | Patent grant | ||
CF01 | Termination of patent right due to non-payment of annual fee | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20210205 |