CN206249241U - Virtual reality magnetic control system - Google Patents

Virtual reality magnetic control system Download PDF

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Publication number
CN206249241U
CN206249241U CN201621089966.8U CN201621089966U CN206249241U CN 206249241 U CN206249241 U CN 206249241U CN 201621089966 U CN201621089966 U CN 201621089966U CN 206249241 U CN206249241 U CN 206249241U
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China
Prior art keywords
magnet
electromagnet
electro
virtual reality
control system
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Active
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CN201621089966.8U
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Chinese (zh)
Inventor
何灌昌
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Guangdong Kuaiche Technology Co ltd
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Zhongshan Xiaolan Kuaiche Computer Service Co ltd
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Priority to CN201621089966.8U priority Critical patent/CN206249241U/en
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Abstract

The utility model discloses a virtual reality magnetic control system, including wearing equipment, be fixed in the electro-magnet on the wearing equipment and place ahead electro-magnet, rear electro-magnet, left electro-magnet, right electro-magnet, top electro-magnet and below electro-magnet, place ahead electro-magnet, rear electro-magnet, left electro-magnet, right electro-magnet, top electro-magnet and below electro-magnet distribute in the virtual reality equipment place around from top to bottom and controlled by the break-make signal of virtual reality equipment, produce magnetic force and act on the electro-magnet on the wearing equipment behind place ahead electro-magnet, rear electro-magnet, left electro-magnet, right electro-magnet, top electro-magnet and the below electro-magnet circular telegram to simulate out the atress effect. The utility model discloses virtual reality magnetic control system is through setting up magnet on wearing equipment to and set up the electro-magnet by six positions such as all around of virtual reality equipment control about, utilize magnetic force effect between electro-magnet and the magnet, simulate out the atress effect.

Description

A kind of virtual reality magnetic control system
Technical field
The utility model is related to Virtual Reality equipment, particularly relates to a kind of virtual reality magnetic control system.
Background technology
With the continuous improvement of software and hardware technology level, virtual reality becomes popular high-tech technology in recent years.It is existing Some virtual reality systems are to go out a virtual three-dimensional world by the high performance computation system simulation with central processing unit, It is aided with display system and interactive system again, the pseudo-experience of vision, the sense of hearing, the sense organ such as tactile is provided to user, allows user As stayed wherein, as the things in real world overview virtual world, and interaction is carried out with it.Virtual reality is one Comprehensive very strong technology, covers including real-time graphics modeling technique, wide viewing angle stereo display technique, to user's The real time technique for tracking of head movement, eye motion and limb motion, haptic feedback technology, sterophonic technique and high-speed data Transmission and treatment technology etc..
Virtual reality device more typical at present mainly has two kinds, and one kind is virtual reality display system, and it is mainly constituted Part is optical texture and display system, and display system needs to be connected with the virtual reality engine of outside by communication interface, Be used to receive the display content after the treatment of external Virtual Reality-Engine, by optical texture for user show one it is virtual Three-dimensional environment.Another virtual reality device is a kind of optical texture, and its display system and virtual reality engine are required for outside Equipment is provided, such as smart mobile phone.
As can be seen that existing two kinds of virtual reality devices can only fictionalize display effect from three-dimensional view angle, at most only set Put vibrating effect, and the stressed effect such as split, push away, draw, clashing into, waving in cannot simulating display picture, await further carrying Rise.
Utility model content
In order to solve the above technical problems, the purpose of this utility model is to provide a kind of virtual reality magnetic for realizing stressed effect Control system.
The technical solution adopted in the utility model is:
A kind of virtual reality magnetic control system, including wearable device, the electromagnet that is fixed on wearable device and front electricity Magnet, rear electromagnet, left electromagnet, right electromagnet, top electromagnet and lower section electromagnet, the front electromagnet, Rear electromagnet, left electromagnet, right electromagnet, top electromagnet and lower section electromagnet are distributed in virtual reality device and answer All around up and down and it is controlled by the make-and-break signal of virtual reality device, front electromagnet, rear electromagnet, left with place Electromagnet, right electromagnet, top electromagnet and lower section electromagnet produce magnetic force and act on the electricity on wearable device after being powered Magnet, to simulate the stressed effect of wearable device.
The wearable device includes the one kind or many in gloves, wrist-watch, bracelet, the helmet, headband, wrist strap, intelligent shoe Kind.
The beneficial effects of the utility model:
The utility model virtual reality magnetic control system on wearable device by setting magnet, and setting by virtual reality The electromagnet for all around going up inferior six orientation of equipment control, using magneticaction between electromagnet and magnet, simulates Stressed effect.
Brief description of the drawings
Specific embodiment of the present utility model is described further below in conjunction with the accompanying drawings.
Fig. 1 is the theory diagram of the utility model virtual reality magnetic control system.
Specific embodiment
Refering to shown in Fig. 1, a kind of virtual reality magnetic control system of the present utility model, including wearable device, it is fixed on wearing Electromagnet and front electromagnet, rear electromagnet, left electromagnet, right electromagnet, top electromagnet in equipment and under Square electromagnet.
When using, front electromagnet, rear electromagnet, left electromagnet, right electromagnet, top electromagnet and lower section electricity Distribution of magnets is in virtual reality device institute application places(Such as wall)All around up and down, when virtual reality device such as VR glasses Show from the action for below pushing away people, just exportable Continuity signal gives rear electromagnet, rear electricity to external Virtual real world devices Magnet produces magnetic force and acts on the electromagnet on wearable device after being powered, generation thrust gives the user with wearable device, from And simulate the stressed effect of wearable device.
Wherein, the wearable device includes the one kind in gloves, wrist-watch, bracelet, the helmet, headband, wrist strap, intelligent shoe Or it is various, but this is not limited only to, other conventionally known wearable devices are also applied for the technical program.
The utility model virtual reality magnetic control system on wearable device by setting magnet, and setting by virtual reality The electromagnet for all around going up inferior six orientation of equipment control, using magneticaction between electromagnet and magnet, simulates Stressed effect.
Preferred embodiments of the present utility model are the foregoing is only, the utility model is not limited to above-mentioned embodiment party Formula, if with essentially identical means realize the technical scheme of the utility model purpose belong to protection domain of the present utility model it It is interior.

Claims (2)

1. a kind of virtual reality magnetic control system, it is characterised in that:Including wearable device, the electromagnet being fixed on wearable device, And front electromagnet, rear electromagnet, left electromagnet, right electromagnet, top electromagnet and lower section electromagnet, it is described before Square electromagnet, rear electromagnet, left electromagnet, right electromagnet, top electromagnet and lower section electromagnet are distributed in virtual existing Real equipment institute application places all around up and down and are controlled by the make-and-break signal of virtual reality device, front electromagnet, rear Electromagnet, left electromagnet, right electromagnet, top electromagnet and lower section electromagnet produce magnetic force and act on wearing after being powered Electromagnet in equipment, to simulate the stressed effect of wearable device.
2. virtual reality magnetic control system according to claim 1, it is characterised in that:The wearable device includes gloves, hand One or more in table, bracelet, the helmet, headband, wrist strap, intelligent shoe.
CN201621089966.8U 2016-09-27 2016-09-27 Virtual reality magnetic control system Active CN206249241U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201621089966.8U CN206249241U (en) 2016-09-27 2016-09-27 Virtual reality magnetic control system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201621089966.8U CN206249241U (en) 2016-09-27 2016-09-27 Virtual reality magnetic control system

Publications (1)

Publication Number Publication Date
CN206249241U true CN206249241U (en) 2017-06-13

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201621089966.8U Active CN206249241U (en) 2016-09-27 2016-09-27 Virtual reality magnetic control system

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CN (1) CN206249241U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110047352A (en) * 2018-01-17 2019-07-23 大连良华科技有限公司 A kind of acceleration simulation device and analogy method for virtual reality

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110047352A (en) * 2018-01-17 2019-07-23 大连良华科技有限公司 A kind of acceleration simulation device and analogy method for virtual reality

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Legal Events

Date Code Title Description
GR01 Patent grant
GR01 Patent grant
CP03 Change of name, title or address

Address after: Room 403, Xiaolan Town Science and technology entrepreneurship center, No. 40, Guangyuan South Road, Xiaolan Town, Zhongshan City, Guangdong Province, 528400

Patentee after: GUANGDONG KUAICHE TECHNOLOGY CO.,LTD.

Address before: Room 403, Building 2, Science and Technology Entrepreneurship Center, Guangyuan South Road, Xiaolan Town, Zhongshan City, Guangdong Province, 528400

Patentee before: ZHONGSHAN XIAOLAN KUAICHE COMPUTER SERVICE Co.,Ltd.

CP03 Change of name, title or address