One wears virtual reality device
Technical field
The utility model belongs to virtual reality device technical field, particularly relates to one and wears virtual reality device.
Background technology
Along with the development of science and technology and the raising of consumer demand, wear that virtual reality device is more and more to be appeared among daily life, wear virtual reality device comprise wear, with wear the virtual reality device linked together, usually the face housing parts of equipment being made face shape and people is fitted, the fixing of virtual reality device is realized with the contact of the coordinating of head, housing and face by wearing, extruding can be produced like this to face, it is uncomfortable that user can feel very, and face can be caused to scratch.
Utility model content
The purpose of this utility model is to provide one to wear virtual reality device, is intended to solve the problem of extruding that existing virtual reality device and facial contact cause and scuffing.
The utility model realizes like this, one wears virtual reality device, described virtual reality device of wearing comprises and wears, be fixedly connected with described wearing and be positioned at the virtual reality device of user's ocular region, describedly wear as rigid annular structure, be respectively equipped with in the both sides of described virtual reality device and wear with described the rigid attachment arm be fixedly connected with, described in two, rigid attachment arm is oppositely arranged.
Improve as one, described in wear and comprise the first semi-ring with second semi-ring of described first semi-ring in Different Plane, be connected with transition part between the end that described first semi-ring is relative with described second semi-ring.
Improve as one, described first semi-ring, described transition part and described second semi-ring are wholely set.
Improve as one, described wearing be provided with breach, described virtual reality device be arranged on relative with described breach described in the side-walls worn.
Improve as one, described in be provided with acute angle α between the sidewall worn and described face, lower edge place of wearing.
Improve as one, 45 °≤angle α < 90 °.
Improve as one, the opposite side of rigid attachment arm described in two is respectively equipped with earphone.
As one improve, described in wear, described rigid attachment arm is plastic parts.
Owing to have employed technique scheme, what the utility model provided wear, and virtual reality device comprises wears, be fixedly connected with and be positioned at the virtual reality device of user's ocular region with wearing, wear as rigid annular structure, be respectively equipped with in the both sides of virtual reality device and wear the rigid attachment arm be fixedly connected with, two rigid attachment arm are oppositely arranged; When virtual reality device is worn in use, the place of crown portion being enclosed within user will be worn, make the side surface part place that virtual reality device is positioned at ocular region, two rigid attachment arm lay respectively at both sides, wearing with rigid attachment arm is rigid structure, realize locating and fixing by wearing to contact with side surface part with head top contact, rigid attachment arm, virtual reality device is supported on ocular region and does not contact with front face with wearing to be fixedly connected with, and solves the problem of extruding that existing virtual reality device and facial contact cause and scuffing.
Wear sidewall and wear between face, place, edge and be provided with acute angle α, wholely wear in frustum, increase the contact area with user crown portion, make wearer feel more comfortable.
Wear, rigid attachment arm is plastic parts, be convenient to processing and fabricating and can weight be reduced.
In sum, of the present utility modelly the problem that virtual reality device solves extruding that existing virtual reality device and facial contact cause and scuffing is worn.
Accompanying drawing explanation
Fig. 1 is the main TV structure schematic diagram wearing virtual reality device of the utility model first embodiment;
Fig. 2 is the plan structure schematic diagram wearing virtual reality device of the utility model first embodiment;
Fig. 3 is the main TV structure schematic diagram wearing virtual reality device of the utility model second embodiment;
Fig. 4 is the plan structure schematic diagram wearing virtual reality device of the utility model second embodiment;
Fig. 5 is the structural representation worn when virtual reality device is worn of the utility model second embodiment;
Fig. 6 is the plan structure schematic diagram wearing virtual reality device of the utility model the 3rd embodiment;
Wherein, 10, wear, the 101, first semi-ring, the 102, second semi-ring, 103, connecting portion, 11, virtual reality device, 12, rigid attachment arm, 13, earphone, 14, breach.
Embodiment
In order to make the purpose of this utility model, technical scheme and advantage clearly understand, below in conjunction with drawings and Examples, the utility model is further elaborated.Should be appreciated that specific embodiment described herein only in order to explain the utility model, and be not used in restriction the utility model.
First embodiment
From Fig. 1 and Fig. 2, this wear virtual reality device comprise wear 10, with wear 10 and be fixedly connected with and be positioned at the virtual reality device 11 of user's ocular region, wear 10 for rigid annular structure, be respectively equipped with in the both sides of virtual reality device 11 and wear 10 rigid attachment arm be fixedly connected with 12, two rigid attachment arm 12 and be oppositely arranged.
When virtual reality device is worn in use, the place of crown portion that 10 are enclosed within user will be worn, make the side surface part place that virtual reality device 11 is positioned at ocular region, two rigid attachment arm 12 lay respectively at both sides, wear 10 and rigid attachment arm 12 be rigid structure, to contact with side surface part with head top contact, rigid attachment arm 12 realize locating and fixing by wearing 10, virtual reality device 11 with wear 10 and be fixedly connected with and be supported on ocular region and do not contact with front face, solve the problem of extruding that existing virtual reality device and facial contact cause and scuffing.
Definition wears 10 horizontal directions when placing, and under the direction being positioned at the bottom of wearing 10 is, the direction being positioned at the top of wearing 10 is upper.
In the present embodiment, two rigid attachment arm 12 opposite sides are respectively equipped with earphone 13, earphone 13 is arranged near rigid attachment arm 12 bottom, during use, two earphones 13 are placed into respectively place of ear, earphone 13 and ear locate to contact, and rigid attachment arm 12 would not contact too tight with side surface part, avoid producing transition extruding to face.
In the present embodiment, between the sidewall wearing 10 and the face, lower edge place of wearing 10, be provided with acute angle α, wholely wear 10 in frustum, increase the contact area with user crown portion, make wearer feel more comfortable.
In the present embodiment, 45 °≤angle α < 90 °.
In the present embodiment, wear 10, rigid attachment arm 12 is plastic parts, be convenient to processing and fabricating and can weight be reduced.
Second embodiment
From Fig. 3, Fig. 4 and Fig. 5, this embodiment is substantially identical with the first embodiment, and its difference is:
Wear and 10 comprise the first semi-ring 101, be positioned at the second semi-ring 102 in Different Plane with the first semi-ring 101, transition part 103 is connected with between the end that the first semi-ring 101 is relative with the second semi-ring 102, the conformability of total can be strengthened like this, and can avoid with head contact too tight.
First semi-ring 101, transition part 103 and the second semi-ring 102 are wholely set, and are convenient to processing and fabricating like this, can enhance productivity.
3rd embodiment
As shown in Figure 6, this embodiment is substantially identical with the first embodiment, and its difference is:
Be provided with breach 14 wearing on 10, virtual reality device 11 be arranged on relative with breach 14 wear 10 side-walls.The adaptability wearing 10 correct top places can be strengthened like this, wear more comfortable.
What the utility model provided wear, and virtual reality device comprises wears, be fixedly connected with and be positioned at the virtual reality device of user's ocular region with wearing, wear as rigid annular structure, be respectively equipped with in the both sides of virtual reality device and wear the rigid attachment arm be fixedly connected with, two rigid attachment arm are oppositely arranged; When virtual reality device is worn in use, the place of crown portion being enclosed within user will be worn, make the side surface part place that virtual reality device is positioned at ocular region, two rigid attachment arm lay respectively at both sides, wearing with rigid attachment arm is rigid structure, realize locating and fixing by wearing to contact with side surface part with head top contact, rigid attachment arm, virtual reality device is supported on ocular region and does not contact with front face with wearing to be fixedly connected with, and solves the problem of extruding that existing virtual reality device and facial contact cause and scuffing.
The foregoing is only preferred embodiment of the present utility model; not in order to limit the utility model; all do within spirit of the present utility model and principle any amendment, equivalent to replace and improvement etc., all should be included within protection domain of the present utility model.