CN203208654U - Real person CS game tool - Google Patents

Real person CS game tool Download PDF

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Publication number
CN203208654U
CN203208654U CN 201320071720 CN201320071720U CN203208654U CN 203208654 U CN203208654 U CN 203208654U CN 201320071720 CN201320071720 CN 201320071720 CN 201320071720 U CN201320071720 U CN 201320071720U CN 203208654 U CN203208654 U CN 203208654U
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China
Prior art keywords
player
carrier
true man
main control
control unit
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Expired - Fee Related
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CN 201320071720
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Chinese (zh)
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马卡里
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Individual
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Priority to CN 201320071720 priority Critical patent/CN203208654U/en
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Publication of CN203208654U publication Critical patent/CN203208654U/en
Priority to PCT/CN2014/000112 priority patent/WO2014121657A1/en
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Toys (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)

Abstract

The utility model relates to a real person CS game tool which comprises a carrier, a main control unit arranged on the carrier, an optical signal sensing unit, a minitype shaking motor, a storage unit and an acceleration sensor which is used for collecting carrier angular acceleration and/or linear acceleration. The optical signal sensing unit, the minitype shaking motor and the storage unit are connected with the main control unit. The tool can obtain the angular acceleration and the linear acceleration of the carrier, accumulated moving distances and accumulated rotating angles of a player can be computed based on the data, and accordingly the moving intensity of the player can be indirectly monitored. When the carrier is real person CS game fighting clothes, the tool can simulate the situation that corresponding parts lose functions and move slowly when the player gets shot, and the player needs help from teammates to get out of a site. The player pays more attention to teamwork, the reality sense of an existing real person CS simulation shooting confronting system is improved, and meanwhile humanistic color of a certain degree is provided for a game.

Description

A kind of true man CS game item
Technical field
The utility model relates to a kind of stage property for true man CS simulated gunnery antagonism recreation.
Background technology
The most basic true man CS games system comprises optical coding signals emitter and optical coding signals receiving system, wherein optical coding signals is carrier with laser or infrared ray usually, the most universal as the true man CS recreation of carrier with laser, the optical coding signals receiving system is generally electronics fighting uniform or the helmet that is assemblied on the human body.But Xian Dai true man CS games system function and pattern all becomes more diverse, one of them developing direction is the monitoring to game player's state, the realization of this function normally arranges remote controllers in true man CS games system, simultaneously be provided with the communication unit of communicating by letter with remote controllers at true man CS recreation optical signal receiving arrangement, then optical signal receiving arrangement can be passed to remote controllers by communication unit with self detected signal or the attack information that is subjected to.Certainly, at different game modes, the state feedback information that system need obtain is distinguished to some extent, and this just requires to be equipped with on the electronics fighting uniform different sensors.And individual condition monitoring is detailed inadequately in the prior art, is unfavorable for the service of further refinement CS recreation, will gather severe degree or accumulation displacement or the accumulation anglec of rotation of player in whole recreation such as remote controllers, and prior art just can not realize.
In present true man CS simulated gunnery countermeasure system on the market; the electronics fighting uniform that the player wears can be had 3 to 5 living units by default usually; be that the player can " extremely " 3 to 5 times; when this player is hit 1 time by the optical coding signals emitter; the living unit of this electronics fighting uniform deducts 1; the living unit of electronics fighting uniform is considered as this player and falls in battle when exhausting; in another kind of mode; the recreation person of setting is not with living unit but goes to weigh player " blood value " with the simulation vital values; as the utility model people of this patent in " the emulation field operations design countermeasure system " submitted on November 17th, 2010; just be configured on player's the electronics fighting uniform 100 or more multimode intend vital values; the optical signalling emitter that the player holds can be launched the laser signal of different injury values by assigning dissimilar cartridge clips; player's electronics fighting uniform is hit the injury values that once then deducts this laser bullet in original simulation vital values, simulates up to the player to be regarded as falling in battle when vital values is reduced to zero.But present, no matter still calculate in the system of player's life with the simulation vital values in above-mentioned system with living unit calculating player life, when being hit, the player only repeatedly causes remaining 1 living unit or only remaining considerably less simulation vital values the time, these should " anaemia weakness " the player still can be full of life and energy run, very big with the reality gap, though existing true man CS field operations system can suitably limit this player's gun emission function in this case, but player itself still can flee the scene rapidly, this is very illogical in the true man CS recreation of highly imitating true gunbattle, because in the reality among the soldier after the rifle excessive blood loss not only unable accurate both hands present arms the shooting, let alone run fast, even first aid hemostasis also need be propped up by the companion and is dragged to the safety area and just may realize, above defective has influenced the presence of existing true man CS simulated gunnery countermeasure system to a certain extent, has reduced the playability of recreation.
The utility model content
The purpose of this utility model overcomes the deficiencies in the prior art exactly, and a kind of true man CS game item is provided, and this stage property can be monitored the severe degree of individual player motion in true man CS recreation, has further strengthened the simulate effect of true man CS recreation.
In order to achieve the above object, adopt following technical scheme:
A kind of true man CS game item, comprise carrier and the main control unit that is arranged on the carrier, the memory cell that is connected with for the optical signalling sensing unit that receives optical coding signals with main control unit, is used for driving the miniature vibrating motor of carrier generation vibrations and stores carrier simulation vital values at least, comprise that also described acceleration transducer is connected with main control unit for the acceleration transducer of gathering carrier angular acceleration and/or linear acceleration.
As a kind of specific embodiment, described carrier is true man CS recreation fighting uniform, described true man CS recreation fighting uniform comprises the fighting uniform main body, the left side of fighting uniform main body, right side and back are respectively arranged with the contact button that is connected with main control unit, the quantity of described miniature vibrating motor is two groups, respectively one by one corresponding be arranged at fighting uniform left side and right side contact button around.
Further, described optical signalling sensing unit comprises first inductor, second inductor, the 3rd inductor and the 4th inductor that is arranged at the left front chest of fighting uniform main body, right front chest, the left back back of the body and right back back of the body position respectively, wherein first inductor and three inductors are interconnected to form the left side sensing unit, and second inductor and the 4th inductor are interconnected to form the right side sensing unit.
As a kind of specific embodiment, described carrier is the true man CS recreation helmet.
As a kind of specific embodiment, described acceleration transducer is angular accelerometer.
As a kind of specific embodiment, described acceleration transducer is linear accelerometer.
As a kind of specific embodiment, the condition that described simulation vital values reduces is that the optical signalling sensing unit receives optical coding signals.
As a kind of specific embodiment, be connected with main control unit also to be provided with for broadcast and default in the loudspeaker of the voice messaging in the memory cell and be used for providing the LED lamp group of light prompt.
Compared with prior art, the beneficial effects of the utility model are:
By linear acceleration and the angular acceleration that acceleration transducer can obtain the stage property carrier is set, can calculate the player's of this stage property of equipment accumulation displacement and accumulation rotational angle based on these data, thereby realize the monitoring statistics to player's motion severe degree indirectly; When carrier is fighting uniform, by the left and right sides in the fighting uniform main body contact button is set respectively, make the player when the simulation vital values is low, must free hand to press contact button and can guarantee that just simulating vital values can not reduce, effectively simulated the situation of corresponding site forfeiture body function after the player is hit by a bullet; Back in the fighting uniform main body arranges contact button, makes the player must press three contact buttons simultaneously and just can avoid simulating vital values and reduce, and has effectively simulated the player severely injured back of being hit by a bullet and self can't move, and needs the teammate to help to leave on-the-spot situation.
Description of drawings
Fig. 1 is the high-level schematic functional block diagram of embodiment 1 described true man CS game item.
The specific embodiment
Below in conjunction with the drawings and specific embodiments, the utility model is described further;
Embodiment 1
Referring to Fig. 1, a kind of true man CS game item comprises carrier and the main control unit 1 that is arranged on the carrier, and described carrier is true man CS recreation fighting uniform, and described true man CS recreation fighting uniform comprises the fighting uniform main body.Be connected with for receiving from optical signalling sensing unit 2, miniature vibrating motor 4, memory cell 8, the acceleration transducer 3 of optical coding signals and the contact button 71,72 and 73 that is arranged at fighting uniform main body left side, right side and back respectively with main control unit 1, the quantity of described miniature vibrating motor 4 is two groups, respectively one by one corresponding be arranged at fighting uniform left side, right side contact button 71,72 around, wherein:
Optical signalling sensing unit 2 can be used for receive optical coding signals, and described optical coding signals can be that laser code signal, infra-red code signal or other can carry out the electromagnetic wave code signal of signal transmission.Contact button 71,72 and 73 by being switched on or switched off circuit to transmit the switching value signal to main control unit 1, it looks situation can be Chang Kai or normally off, for the ease of hiding, contact button 71,72 and 73 volume is preferably smaller, its effect is when main control unit 1 acquiescence player is injured, the player need pin the contact button of injury site with hand, otherwise main control unit 1 will according to circumstances reduce the simulation vital values of fighting uniform, while three contact buttons 71,72 and 73 need rationally be distributed in three diverse locations of fighting uniform, allow the player not pin two or more contact buttons simultaneously by a hand, and the hand of pinning contact button can not hide the optical signalling sensing unit 2 on the fighting uniform yet, contact button in the present embodiment adopts minitype paster switch, three contact buttons 71,72 and 73 are installed on the left waist of fighting uniform respectively, right waist and position, back.
In true man CS recreation, be equipped with the optical signalling emitter (as the Laser emission rifle) that is useful on the transmitting optics code signal with described optical signalling sensing unit 2, wherein optical signalling sensing unit 2 is used for receiving the optical coding signals from the optical signalling emitter, described optical signalling sensing unit 2 comprises and is arranged at the left front chest of fighting uniform main body respectively, right front chest, first inductor of the left back back of the body and right back back of the body position, second inductor, the 3rd inductor and the 4th inductor, wherein first inductor and three inductors are interconnected to form left side sensing unit 21, second inductor and the 4th inductor are interconnected to form right side sensing unit 22, and described left side sensing unit 21 and right side sensing unit 22 are connected to main control unit 1 by one group of decode modulated circuit respectively.
Acceleration transducer 3 is used for gathering the angular acceleration of fighting uniform main body or/and linear acceleration.Acceleration transducer 3 can be angular accelerometer, also can be linear accelerometer, and wherein angular accelerometer is to be improved by gyroscope (angular-rate sensor) to form, and is used for measuring the instant angular acceleration of player's motion process.Linear accelerometer is used for measuring the instant linear acceleration of player's motion process.Acceleration transducer 3 sends to main control unit with the information that collects, namely accumulate motion state parameters such as rotational angle and calculate comprising accumulation displacement by main control unit, and then the severe degree of indirect control and supervision player motion, main control unit sends to remote control unit with the result, then remote control unit can be accumulated displacement and accumulation rotational angle measuring and calculating player's physical demands value according to the player, and then gives certain award or punishment.
Miniature vibrating motor 4 is used for driving the fighting uniform main body and shakes, miniature vibrating motor 4 all is installed on the present true man CS fighting uniform is hit by a bullet with prompting, for clearer position of pointing out out bodily injury to the player, at fighting uniform left side waist and right waist position one group of miniature vibrating motor 4 is set respectively, this miniature vibrating motor 4 can need be pressed the contact button 71 of injury or produce vibrations at 72 o'clock to point out its position the player, successfully pin up to the player to shake behind the contact button of this part and stop, if the player unclamps contact button at this moment, main control unit 1 will constantly deduct the simulation vital values of fighting uniform in memory cell 8 with the continuous loss of imitation blood, and miniature vibrating motor 4 also can shake accordingly and make prompting simultaneously.
At least store the simulation vital values of fighting uniform in the memory cell 8, the condition that described simulation vital values reduces is that optical signalling sensing unit 2 receives the signal from the optical signalling emitter, also prestore first reference value, second reference value and the 3rd reference value in the memory cell 8, wherein first reference value and second reference value are less than the maximum analog vital values, and described the 3rd reference value is less than first reference value and second reference value.The initial conditions that miniature vibrating motor 4 vibrations and simulation vital values continue to reduce are optical signalling sensing unit 21(or 22 of miniature vibrating motor 4 place sides) totally reduction is more than or equal to first reference value to be hit the simulation vital values that causes, and the condition that main control unit instruction simulation vital values stops to reduce is the time that the contact button of miniature vibrating motor place side is continued to press to surpass setting-up time.
When the simulation vital values of fighting uniform during less than second reference value, main control unit 1 begins to gather the output signal (the instant linear acceleration a and the instant angular acceleration ω that comprise fighting uniform) of acceleration transducer 3 and it is analyzed, referring to formula 1-1 and formula 1-2, main control unit 1 adds up to the displacement in the unit interval based on the testing result of acceleration transducer 3, just can obtain the accumulation displacement S of fighting uniform in setting-up time and accumulation rotational angle Ω.As S or Ω during greater than setting value, the simulation vital values continuous decrease of described fighting uniform.After this, only when the contact button 71,72 and 73 that is positioned at fighting uniform left side, right side and back was pressed simultaneously, main control unit 1 just can the instruction simulation vital values stop to reduce.
S = Σ n = 1 N 1 2 a n t n 2 ; - - - ( 1 - 1 )
Wherein: N belongs to natural number;
a nFor the fighting uniform main body at t nConstantly timely linear acceleration.
Ω = Σ n = 1 N 1 2 ω n t n 2 ; - - - ( 1 - 2 )
Wherein: N belongs to natural number;
ω nFor the fighting uniform main body at t nConstantly timely angular acceleration.
In addition, be connected with main control unit 1 and also be provided with the loudspeaker 5 that is preset in the voice messaging in the memory cell 8 for broadcast, because fight is fierce in the multiplayer, chaotic, in order to allow the player understand situation better, in true man CS simulated gunnery antagonistic process, need be the injury, information such as simulation vital values minimizing situation in time are prompted to the player by loudspeaker 5, the same with the loudspeaker of installing on the present true man CS fighting uniform (or buzzer), this loudspeaker 5 is used for broadcasting according to circumstances these information, this loudspeaker 5 is installed in the position of close player's ear on the fighting uniform, make acoustic information have only player self to know and hear, cause acoustically confusion with the player who avoids close together.
Be connected with main control unit 1 and also be provided be used to the LED lamp group that provides light prompt or EL cold light film, the utility model is preferably LED lamp group 6, the same with loudspeaker 5, LED lamp group with 6 to provide certain information, these informations generally comprise the current simulation vital values amount of expression in proportion and cooperate other actions to make the prompting action, particularly after the player was hit by a bullet, LED lamp group 6 will be flashed or be long bright; With divide accordingly about the simulation vital values, present embodiment is divided into left side lamp group or starboard light group at least with the LED lamp group 6 above the flak jackets, when left side sensing unit 21 receives optical coding signals, instruction left side lamp group is flashed or is continued luminous, when right side sensing unit 22 received optical coding signals, instruction starboard light group was flashed or is continued luminous.
Based on said structure and setting, be divided into three examples below and illustrate that fighting uniform described in the utility model uses in true man CS simulated gunnery countermeasure system:
A player left side/right side is injured, the simulation of forfeiture body function situation:
In the fight of reality; when player's left/right health (such as left side shoulder/right shoulder) " injured " overweight; then this part will not have normal function; such as; aiming generally needs two hand-held gun to realize in the fight; and in true man CS war game; if any arm injury of player; then this arm should be considered as not possessing normal function; the words of player such as need shooting can only be shot with the another hand is singlehanded; the simulation vital values of ELSE instruction fighting uniform constantly reduces, and particularly, the utility model comes this situation is simulated in the following way:
When optical coding signals that a player left side/right side sensing unit 21/22 is launched by the optical signalling emitter hits, the simulation vital values reduces corresponding injury values in main control unit 1 location of instruction 8, and whether (this reference value is specially player's left side half body and the right half body severely injured condition separately of systemic presupposition more than or equal to first reference value to judge this minimizing value accumulative total, whether the injury values accumulative total that sensing unit 21 and right side sensing unit 22 were subjected to separately on the left of system will independently calculate is more than or equal to first reference value), when above-mentioned judged result when being, main control unit 1 will carry out following operation:
It is injured overweight with prompting player left/right that s11, instruction loudspeaker 5 are play the voice messaging that is preset in the memory cell 8, need pin contact button 71/72 that left lumbar region/right lumbar region hides with hemostasis;
The miniature vibrating motor 4 that s12, instruction fighting uniform left lumbar region/right lumbar region are hidden shakes to point out the position of corresponding with it contact button 71/72, and these vibrations are continuing for some time or stopping after successfully pinning at this contact button;
The LED lamp group 6 that s13, instruction are positioned at the fighting uniform left/right is flashed or is long bright, duration is the several seconds or stops after successfully pinning up to the contact button 71/72 of left lumbar region/right lumbar region, if the player does not pin left lumbar region/right lumbar region contact button 71/72 or the not enough setting value of compressing time, then main control unit 1 instruction system repeats following operation at set intervals:
S131, the location of instruction 8 reduce certain simulation vital values;
S132, control loudspeaker 5 plays the voice messaging that is preset in the memory cell 8 with injured overweight can't the hemostasis of prompting player's left/right, and reduced and how much simulated vital values;
The minimizing that the miniature vibrating motor 4 that s133, control fighting uniform left lumbar region/right lumbar region are hidden shakes to point out the simulation vital values;
The LED lamp group 6 of s134, control fighting uniform left/right is flashed or the long bright several seconds loses blood with imitation;
S135, control LED lamp group 6 demonstrate fighting uniform in proportion in the remaining simulation vital values in " life loss " back.
Above process continues when the simulation vital values when fighting uniform comes back to more than first reference value (replenish as the equipment of enriching blood by electronics and simulate vital values), and main control unit 1 just instructs its releasing.
By above-mentioned setting, use the true man CS of this fighting uniform fight system imitate out well in the true gunbattle that the participant hit behind the position such as arm shoulder can only singlehanded shooting and sacrifice accuracy, and need in time pin the situation of wound hemostasis.
In order to realize the described function of present embodiment, a kind of possible method is the severely injured condition of a default arm in memory module 8, this severe injury condition is exactly reference value one, general is half of total vital values, player's fighting uniform left side sensing unit and right side sensing unit are received attack at every turn, main control unit is record respectively all, when the suffered injury values of any side sensing unit adds up more than or equal to reference value for the moment, miniature vibrating motor 4 begins vibrations and the simulation vital values continues to reduce, realized monitoring to fighting uniform left/right vital values reduction with this, for the control of present embodiment provides the data support.
In poor health after the player is hit by a bullet, the simulation of the situation that is slow in action:
Another kind of situation is in the reality fight, when the injured excessive blood loss of participant, its inevitable in poor health, be slow in action, can't make very violent motion, use the lower player of the simulation vital values of true man CS simulation fight system regulation fighting uniform of fighting uniform described in the utility model must be according to system prompt to be lower than certain speed and rhythm moves, have a rest in the time of this rest, otherwise the part simulation vital values that the acceleration transducer 3 on the fighting uniform can point out main control unit 1 to deduct fighting uniform specifies below for example:
When total simulation vital values of fighting uniform during less than second reference value, main control unit 1 will be made following action:
S21, instruction loudspeaker 5 are play the voice messagings that are preset in the memory cell 8 and are sustained a severe injury with the prompting player, can not strenuous exercise, otherwise will cause " wound is torn ";
S22, constantly gather the pulse signal of acceleration transducer 3 input, to be a chronomere 2 seconds, the result who carries out integration based on the signal of acceleration transducer 3 feedback in each chronomere is judged whether strenuous exercise of player, the displacement that records the player in chronomere of present embodiment hypothesis is set at when 0m-4m releives, be set at medium during 4m-8m, be set at violent during greater than 8m, player's accumulation rotational angle is set in the time of 0 °-180 ° and is releived, set mediumly in the time of 180 °-540 °, set violent during greater than 540 °.
According to above setting, when detecting player's motion state when releiving, main control unit 1 instruction loudspeaker is play the heartbeats recording that once is preset in the memory cell 85 per three seconds, this recording for very brief " thump " two; When to detect player's motion state be medium, 5 each seconds of main control unit 1 instruction loudspeaker planted and play heartbeat recording; When to detect player's motion state be violent, main control unit 1 instruction loudspeaker 5 every half seconds are play once more very brief heartbeat recording and are deducted memory cell 8 a certain amount of simulation vital values by setting rule, instruct simultaneously miniature vibrating motor 4 vibrations 2 seconds, LED lamp group 6 is flashed or imitation in long bright 3 seconds is hemorrhage and demonstrate fighting uniform remaining simulation vital values after " life losss " in proportion.Above process lasts till when the simulation vital values when fighting uniform comes back to more than second reference value (as be subjected to electronics enrich blood equipment treatment), main control unit 1 just instructs its releasing, above-mentioned effective restraint has been set true man CS fight full of life and energy the running of player of sustaining a severe injury in the recreation, make the game effect of system approach true more.
Player's severe injury falls down to the ground, simulation that self can't mobile situation
Also have a kind of situation to be in the reality fight, the combatant is under the situation of injured enough weights, its health extremely feeble, only can move hardly on one's own account, in order to simulate above-mentioned effect, use the true man CS simulation fight system of fighting uniform described in the utility model when player " severe injury falls down to the ground ", this player of system default is very weak can not to be moved and monitor by 3 couples of players' of acceleration transducer motion state, if the player pays no attention to system prompt, the words of still walking about, the simulation vital values that acceleration transducer 3 will point out main control unit 1 allow this player reduces rapidly, can move the method that does not subtract blood again this moment is to press fighting uniform simultaneously to be arranged at left waist, three contact buttons 71 of right waist and back, 72 and 73, so the player can only stay in the original place and wait for rescue, when pinning three contact buttons together, teammate's help could move, specifically:
When the simulation vital values of fighting uniform is lower than the 3rd reference value, the voice messaging that main control unit 1 at first instructs loudspeaker 5 to play and is preset in the memory cell 8 is critically ill with the prompting player, can not at will move, then control loudspeaker play once for 5 each seconds " thump " heartbeat, after this player can only pin respectively under teammate's cooperation and be arranged at left waist, the contact button 71 of right waist and back, after 72 and 73, can continue mobile, when this state continuance came back to more than the 3rd reference value (as be subjected to electronics enrich blood equipment treatment) up to the simulation vital values when fighting uniform, main control unit 1 just instructed its releasing.And if under this state, have any one contact button 71,72 or 73 do not pinned and main control unit 1 according to embodiment 2 described methods detect player's translational speed be in or when fast, main control unit 1 will be made following action:
S31: it is 0 that the analog quantity vital values that deducts a larger amt rapidly makes the analog quantity vital values in the memory cell 8, the part Close All of representative simulation amount vital values in the instruction LED lamp group 6;
S32, whole miniature 6 vibrations a period of times of vibrating motor of instruction;
The hemorrhage part of rifle is flashed or long bright several seconds in representing in s33, the instruction LED lamp group 6;
S34, instruction loudspeaker 5 stop to play " thump " heartbeat, the substitute is a few yowl in second sound that broadcast records in advance and " drip ", then be to the fall in battle voice of message of this player's declaration.
Above-mentioned effective the simulation in the true fight under the injured irremovable situation that falls down to the ground of soldier be set, must prop up the sight that to withdraw by another soldier, allow players have more multimachine to reveal true sentiments and represent courage, well experience tragic experience friendship unselfish between the comrade-in-arms.
Embodiment 2
The difference of present embodiment and embodiment 1 is, carrier in the present embodiment is the true man CS recreation helmet, except the exclusive contact button of embodiment 1, the true man CS recreation fighting uniform of the control principle of present embodiment and effect and embodiment 1 is similar, is not giving unnecessary details herein.
Should be appreciated that; the content that above specific embodiment is announced only is part preferred version of the present utility model; in fact; described stage property be not limited only to play fighting uniform and the helmet; it can also be to be equipped in true man CS game player other firmwares on one's body; as survey wrist-watch; electronics gaiter etc.; in a word; every based on the technical solution of the utility model, meet technical spirit of the present utility model, belong to those skilled in the art and need not to carry out the enforcement that creative work can obtain and all should belong to protection domain of the present utility model.

Claims (8)

1. true man CS game item, comprise carrier and the main control unit that is arranged on the carrier, the memory cell that is connected with for the optical signalling sensing unit that receives optical coding signals with main control unit, is used for driving the miniature vibrating motor of carrier generation vibrations and stores carrier simulation vital values at least, it is characterized in that, comprise that also described acceleration transducer is connected with main control unit for the acceleration transducer of gathering carrier angular acceleration and/or linear acceleration.
2. true man CS game item as claimed in claim 1, it is characterized in that, described carrier is true man CS recreation fighting uniform, described true man CS recreation fighting uniform comprises the fighting uniform main body, the left side of fighting uniform main body, right side and back are respectively arranged with the contact button that is connected with main control unit, the quantity of described miniature vibrating motor is two groups, respectively one by one corresponding be arranged at fighting uniform left side and right side contact button around.
3. true man CS game item as claimed in claim 2, it is characterized in that, described optical signalling sensing unit comprises first inductor, second inductor, the 3rd inductor and the 4th inductor that is arranged at the left front chest of fighting uniform main body, right front chest, the left back back of the body and right back back of the body position respectively, wherein first inductor and three inductors are interconnected to form the left side sensing unit, and second inductor and the 4th inductor are interconnected to form the right side sensing unit.
4. true man CS game item as claimed in claim 1 is characterized in that, described carrier is the true man CS recreation helmet or cap or glasses.
5. as each described true man CS game item of claim 1-4, it is characterized in that described acceleration transducer is angular accelerometer.
6. as each described true man CS game item of claim 1-4, it is characterized in that described acceleration transducer is linear accelerometer.
7. as each described true man CS game item of claim 1-4, it is characterized in that the condition that described simulation vital values reduces is that the optical signalling sensing unit receives optical coding signals.
8. as each described true man CS game item of claim 1-4, it is characterized in that, be connected with main control unit also to be provided with for broadcast and default in the loudspeaker of the voice messaging in the memory cell and be used for providing LED lamp group or the EL cold light film of light prompt.
CN 201320071720 2013-02-07 2013-02-07 Real person CS game tool Expired - Fee Related CN203208654U (en)

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Application Number Priority Date Filing Date Title
CN 201320071720 CN203208654U (en) 2013-02-07 2013-02-07 Real person CS game tool
PCT/CN2014/000112 WO2014121657A1 (en) 2013-02-07 2014-01-28 Prop for shooting game

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CN 201320071720 CN203208654U (en) 2013-02-07 2013-02-07 Real person CS game tool

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CN203208654U true CN203208654U (en) 2013-09-25

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WO (1) WO2014121657A1 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
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WO2014121657A1 (en) * 2013-02-07 2014-08-14 Ma Kali Prop for shooting game
US9028312B1 (en) 2014-05-06 2015-05-12 SZ DJI Technology Co., Ltd Apparatus, systems, and methods for detecting projectile hits on a surface
CN104874175A (en) * 2015-05-06 2015-09-02 东华大学 Intelligent CS (counter strike) game costume system
CN107096218B (en) * 2017-06-01 2020-06-05 陈丽珍 Interactive game prop
CN114699703A (en) * 2022-05-10 2022-07-05 中南大学 High and cold high-altitude underground fire emergency drilling system

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Publication number Priority date Publication date Assignee Title
WO2014121657A1 (en) * 2013-02-07 2014-08-14 Ma Kali Prop for shooting game
US9028312B1 (en) 2014-05-06 2015-05-12 SZ DJI Technology Co., Ltd Apparatus, systems, and methods for detecting projectile hits on a surface
WO2015168852A1 (en) * 2014-05-06 2015-11-12 SZ DJI Technology Co., Ltd. Apparatus, systems, and methods for detecting projectile hits on a surface
US9586138B2 (en) 2014-05-06 2017-03-07 SZ DJI Technology Co., Ltd. Apparatus, systems, and methods for detecting projectile hits on a surface
CN104874175A (en) * 2015-05-06 2015-09-02 东华大学 Intelligent CS (counter strike) game costume system
CN107096218B (en) * 2017-06-01 2020-06-05 陈丽珍 Interactive game prop
CN114699703A (en) * 2022-05-10 2022-07-05 中南大学 High and cold high-altitude underground fire emergency drilling system

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