CN202237196U - Toy device - Google Patents
Toy device Download PDFInfo
- Publication number
- CN202237196U CN202237196U CN2011201388317U CN201120138831U CN202237196U CN 202237196 U CN202237196 U CN 202237196U CN 2011201388317 U CN2011201388317 U CN 2011201388317U CN 201120138831 U CN201120138831 U CN 201120138831U CN 202237196 U CN202237196 U CN 202237196U
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- China
- Prior art keywords
- toy apparatus
- input unit
- housing
- user
- button
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Abstract
The utility model relates to a toy device, which is provided with an electronic device. The electronic device is used for responding a user command and controlling the operation of the toy device after an interesting game mode is selected. The toy device realizes sliding movement by bearing the impact from a user kicking on a shell. The toy device is provided with a downward surface which realizes sliding on a floor or the ground by allowing the toy device to respond the impact of the user on the shell.
Description
Technical field
The utility model relates to toy apparatus, especially in the game process of toy apparatus, needs to carry out the toy apparatus that vision/sense of hearing is interactive and health is interactive with toy apparatus simultaneously.
Background technology
The existing multiple game device that is designed to allow user interaction.For example, the game device that is hand-held panel computer (pad) form with panel is provided, has required the user to come some position on the touch panel in response to indication from game device.When this indication becomes complicacy maybe when this indication changes fast or become more and more longer, the recreation that is provided by this game device becomes and is rich in challenge.Though play this game device possibly be interesting, and they only limit to touch maybe can not allow a plurality of players to participate in this recreation the time through user's finger in the interactive degree of desired health is incomplete.
The utility model content
The utility model seeks to provide a kind of toy apparatus, and this toy apparatus needs the coordination of the movable physical ability of vision/hearing ability and big muscles, allows a plurality of users to participate in the recreation, or alternative things is provided for masses.
First aspect according to the utility model; Provide a kind of toy apparatus; This toy apparatus comprises housing, first input unit, electronic installation, output device, second input unit; Housing forms the face up surface and the surface that faces down, and first input unit supplies user's inputting user command and/or selects interested game mode, and electronic installation is controlled the operation of toy apparatus under the selected interested game mode in response to user command; Output device provides instruction according to pre-defined rule to the user under selected interested game mode; The user comes with second input unit interactive in response to the instruction from input unit, wherein, housing or toy apparatus are constructed to be permeable to bear the user and realize sliding motion through the bump that applies such as savate on housing; The surface that faces down is configured to allow toy apparatus to slide on floor or ground at the bump on the housing in response to the user, and second input unit is arranged on upper surface.Housing can be constructed to be permeable to bear the bump through savate from the user.
Preferably, housing or toy apparatus can be hemispherical shape usually, and the normally convex of surface that faces up.The surface convex and smooth a little that faces down makes it on floor or ground, to slide satisfactorily.
Advantageously, first input unit can comprise a plurality of buttons, and a plurality of button can be configured to hide, thereby makes accidental impact on button or the minimizing possibility of trigger button.
In one embodiment, electronic installation comprises microprocessor, and microprocessor is programmed to carries out a plurality of operating one, and a plurality of operations are corresponding to a plurality of game modes.
In preferred embodiment, output device can comprise voice output.Alternatively or additionally, output device can comprise the vision output device.
In another embodiment, second input unit can comprise a plurality of exposures button to make things convenient for the user approaching.Specifically, second input unit comprise be arranged in face up the surface the top on first button and equidistantly to be arranged in outer four buttons placing towards upper surface.
The housing of toy apparatus can be processed by the high standard plastic material, makes it can bear repeated impacts above that.
In a preferred embodiment, toy apparatus can comprise and is used for keeping the track that user's use shows.In addition, toy apparatus can comprise the device that is used to announce game result, and this game result is based on the representation of data by performance track arrangement record.
In another embodiment, housing can be provided with the edge of thickening at the base regions place.This edge can be used as buffering with bump that in knockout process, reduces to wall and/or the impact that reduces to toy apparatus.
Description of drawings
To with the mode of non-limiting example some embodiment of the utility model be described with reference to accompanying drawing at present, in the accompanying drawing:
Fig. 1 is the stereogram according to an embodiment of the utility model toy apparatus;
Fig. 2 illustrates the upward view of the toy apparatus of Fig. 1;
Fig. 3 is the vertical view of the toy apparatus of Fig. 1;
Fig. 4 and Fig. 5 are the opposition side views of Fig. 1 toy apparatus;
Fig. 6 and Fig. 7 are the opposition side views of Fig. 1 toy apparatus; And
Fig. 8 is the exploded view of critical piece that the toy apparatus of Fig. 1 is shown.
The specific embodiment
Fig. 1 to 8 illustrates the different views according to an embodiment of the toy apparatus of the utility model.Toy apparatus is generally by Reference numeral 100 indications.
Fig. 1 illustrates the top perspective view of toy apparatus 100.Toy apparatus 100 comprises body 102, and body 102 roughly is hemispherical form.Hemispherical body 102 comprises housing 104, and housing 104 forms face up surface 106 and the surface 108 that faces down as shown in Figure 2 as shown in Figure 1.In housing 104, be formed with the cavity 101 that is used to hold various parts, comprise the electronic unit of the operation that is used to control toy apparatus 100.
Like Fig. 1, shown in 5 and 8, toy apparatus 100 is provided with first group of input unit, and this input unit allows the user to it first order to be provided.First input unit comprises roughly power knob, menu button and the confirming button 15,16,17 of alignment in a straight line.Toy apparatus 100 is configured to provide multiple different game mode or motion, and it is described the back in this manual.The first order decision toy apparatus will move under which kind of pattern.Though input unit can receive the order from the user, when the input unit of pushing is downwards constructed with Stealth Modus, can make accident or involuntarily push to minimize.Specifically, in this embodiment, the wall of input unit and the housing 104 that centers on every side thereof is on same level, and is outstanding from housing 104 in other words.
Like Fig. 1, shown in 3 and 8, toy apparatus 100 is provided with second group of input unit, and this input unit allows the user that second order is provided or orders in response to second.Second input unit comprises the button 13 that indicates " 5 " on the top that is arranged in housing 104 its.Second input unit also comprises four buttons 2,7 of the outer sign of placing respectively " 1 " that equidistantly is arranged in housing, " 2 ", " 3 " and " 4 ".Each button has different colours.User's response in the second order game representation mode process.Second input unit and the first input unit difference be, second input unit is basic big and outstanding from housing 104, and they can easily push or perhaps approaching easily, thereby make the user can relatively easily activate associated button.
Fig. 8 illustrates some critical piece of toy apparatus 100 with more detailed mode.Housing 104 comprises the episphere case, and the episphere case is provided with the circumferential notch zone, and ceiling button can be fixed in this circumferential notch zone.Housing comprises that four semicircle gap regions are to hold other four buttons of second input unit.This housing comprises the diapire that is centered on by ring-shaped edge, the toy apparatus in using with protection or buffering.Following table has been summed up these parts.
Some parts of table 1. toy apparatus
The housing 104 of toy apparatus 100 comprises the electronic installation (not shown), and electronic installation is used to connect first input unit, second input unit and output device, and the overall operation of control toy apparatus.Electronic installation is programmed the work of toy apparatus, and can describe through its function in different game modes.Electronic installation is by the DC battery power, and the lid 43 of the bottom surface that the DC battery supply can be through being positioned at toy apparatus 100 is adorned and got.
In this embodiment, it is as shown below to be provided with the brief description of 5 kinds of game modes and these patterns.
The quick slider of game mode 1-
For getting into this pattern, at first provide instruction at the first input unit place, then toy apparatus is placed on the ground.Output device will access preprogrammed instruction, such as " 1 ", " 2 ", " 3 " etc. or " yellow ", " blueness ", " green " etc.In response to these instructions, require to play the family expenses pin and rap indicating correlated digital or having the associated button of relevant colors of second input unit.When rapping correct button in response to these instructions, toy apparatus will access sooner, longer or more challenging numeral/color lets the user respond.
Game mode 2-raps fast
After getting into this pattern, desired user at the fixed time during in through pin alternately (about a left side ..., about the right side ...) rap the ceiling button of sign " 5 ".
In a play sport, game mode 1 and 2 can be suitable for a player to maximum six players.In game mode 1, in the shortest time, following more, any player of MIMD wins.In game mode 2, can be through correctly following any player's triumph that instruction is finished the work in preset time.In other words, the player who correctly raps who has accomplished maximum quantity wins.
Game mode 3-fast away from
Under this pattern, two players of minimum needs (but maximum six players).Expect that first player or first group of object for appreciation family expenses pin rap ceiling button as far as possible apace.Expect second player or second group of player with toy apparatus away from first player.During game over, toy apparatus will be announced the fastest result.
Game mode 4-passes through fast
Under this pattern, similarly, two players of minimum needs (but maximum six players).In game process, toy apparatus accesses movement directive.The player will cooperate together come according to order to the greatest extent its soon before and after through toy apparatus (for example through playing it on the ground or sliding it).Go on record in accordance with order required time of finishing the work.Then, the player can attempt in the next round using names, breaking a record.
Game mode 5-remembers slider
Under this pattern, toy apparatus orders output sound to the player.The player responds through the button that raps corresponding to this particular command.Along with recreation is carried out, order becomes more and more longer, and the expectation player responds through a series of buttons that rap corresponding to the particular series order.The player is long more in accordance with order, and his available mark is good more.
In any of five kinds of game modes, can adjust the difficulty of recreation in the above through changing rank.Before each recreation beginning, player's quantity is transfused to this device.
In any of five kinds of game modes, in the game process, can provide particular command by toy apparatus at any time in the above.In other embodiments, particular command self can form separate games.These particular commands are described below.
Particular command 1-double figures
Device accesses the numeral of 2-figure place.In response to each numeral, the player raps or savate indicating this double-digit the corresponding button place.If toy apparatus accesses " 15 ", then the player should rap on the button that raps and indicating then " 5 " on the button that indicates " 1 ".
Particular command 2-double hit
Toy apparatus access such as about word such as left savate or the savate of the right left and right sides.The player responds through rapping on the button that this word is arranged in sign.
Particular command 3-punishes savate
Toy apparatus accesses " any button of savate ", and the player responds through before other player, rapping any button at once.
Particular command 4-Double Tops portion raps
Toy apparatus accesses " Double Tops portion raps ", and the player is through rap twice at ceiling button before other player at once, and each pin once responds.
Particular command 5-calculates savate
Toy apparatus accesses arithmetic problem.The player is through responding indicating to rap on the button of this problem answers.For example, when toy apparatus accessed " 2+2 ", the player rapped on the button that indicates " 4 ".
In any game mode, toy apparatus is preserved the mark track and when game over, is announced the victor.
Game mode and operation through the electronic unit in the device and microprocessor programming and control toy apparatus.The design of electronic unit is in those skilled in the art's scope.The details of electronic unit for the sake of clarity, is not discussed.
Should be understood that in any particular game process, need the coordination of pin-vision-sense of hearing.In addition, existence can solve the element of arithmetic problem, and toy apparatus also can be challenged the player and in the body kinematics process, address this is that.
Some characteristic (for clarity sake, in single embodiment content, describing these characteristics) that should be understood that the utility model possibly be present among the independent embodiment, otherwise or.It should be noted that some characteristic among the embodiment illustrates through non-limiting example.
Claims (11)
1. toy apparatus comprises:
(a) housing, said housing form the face up surface and the surface that faces down;
(b) first input unit, said first input unit supplies user's inputting user command and/or selects interested game mode;
(c) electronic installation, said electronic installation are controlled the operation of said toy apparatus in response to said user command under selected interested game mode;
(d) output device, said output device comes to the user instruction to be provided according to pre-defined rule under said selected interested game mode;
(e) second input unit, the user comes with said second input unit interactive in response to the instruction from said output device;
It is characterized in that:
(i) said housing or said toy apparatus are constructed to be permeable to bear the user and realize sliding motion through the bump of savate on said housing;
The (ii) said surface that faces down be configured to allow said toy apparatus can in response to the user on said housing bump and on floor or ground, slide;
(iii) said second input unit is arranged on the said surface that faces up.
2. toy apparatus as claimed in claim 1 is characterized in that, said housing or said toy apparatus roughly are hemispherical shape, and the said surface that faces up roughly is a convex.
3. toy apparatus as claimed in claim 1 is characterized in that, the said surface that faces down is a slight convex and smooth.
4. toy apparatus as claimed in claim 1 is characterized in that, said first input unit comprises a plurality of buttons, and said a plurality of button is configured to hide, thereby makes accidental impact on said button or trigger the minimizing possibility of said button.
5. like any one described toy apparatus in the claim 1 to 4, it is characterized in that said electronic installation comprises microprocessor.
6. like any one described toy apparatus in the claim 1 to 4, it is characterized in that said output device comprises voice output.
7. like any one described toy apparatus in the claim 1 to 4, it is characterized in that said output device comprises the vision output device.
8. like any one described toy apparatus in the claim 1 to 4, it is characterized in that said second input unit comprises that the button of a plurality of exposures touches to make things convenient for the user.
9. like any one described toy apparatus in the claim 1 to 4; It is characterized in that, said second input unit comprise be arranged in said face up the surface the top on first button and equidistantly to be arranged in said outer four buttons placing towards upper surface.
10. like any one described toy apparatus in the claim 1 to 4, it is characterized in that said housing is processed by the high standard plastic material.
11., it is characterized in that said housing is provided with the edge of thickening at the base regions place like any one described toy apparatus in the claim 1 to 4.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2011201388317U CN202237196U (en) | 2011-04-19 | 2011-04-19 | Toy device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2011201388317U CN202237196U (en) | 2011-04-19 | 2011-04-19 | Toy device |
Publications (1)
Publication Number | Publication Date |
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CN202237196U true CN202237196U (en) | 2012-05-30 |
Family
ID=46098502
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN2011201388317U Expired - Lifetime CN202237196U (en) | 2011-04-19 | 2011-04-19 | Toy device |
Country Status (1)
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CN (1) | CN202237196U (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106390464A (en) * | 2016-09-05 | 2017-02-15 | 北京唯朴科技有限公司 | Toy |
CN107213629A (en) * | 2016-03-21 | 2017-09-29 | 富士通株式会社 | Use the behavior shaping of structural formula toy |
-
2011
- 2011-04-19 CN CN2011201388317U patent/CN202237196U/en not_active Expired - Lifetime
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107213629A (en) * | 2016-03-21 | 2017-09-29 | 富士通株式会社 | Use the behavior shaping of structural formula toy |
CN107213629B (en) * | 2016-03-21 | 2021-05-25 | 富士通株式会社 | Behavior modeling using construction toy |
CN106390464A (en) * | 2016-09-05 | 2017-02-15 | 北京唯朴科技有限公司 | Toy |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
ASS | Succession or assignment of patent right |
Owner name: SPIN MASTER LTD. Free format text: FORMER OWNER: WILD PLANET ENTERTAINMENT INC. Effective date: 20130702 |
|
C41 | Transfer of patent application or patent right or utility model | ||
TR01 | Transfer of patent right |
Effective date of registration: 20130702 Address after: Ontario Patentee after: Spin Master Ltd. Address before: American California Patentee before: Wild Planet Entertainment, Inc. |
|
CX01 | Expiry of patent term |
Granted publication date: 20120530 |
|
CX01 | Expiry of patent term |