CN201134104Y - System for preventing external hung and monitoring of network game - Google Patents
System for preventing external hung and monitoring of network game Download PDFInfo
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- CN201134104Y CN201134104Y CNU2007203102089U CN200720310208U CN201134104Y CN 201134104 Y CN201134104 Y CN 201134104Y CN U2007203102089 U CNU2007203102089 U CN U2007203102089U CN 200720310208 U CN200720310208 U CN 200720310208U CN 201134104 Y CN201134104 Y CN 201134104Y
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Abstract
An anti-external hanging and monitoring system for the network game is characterized in that the system comprises a game server group, an anti-game external hanging server and an external hanging sample operation and maintenance server. The anti-external hanging server builds up the communication connection with the customer terminal of the game through the public network; a game monitoring system, the anti-external hanging server and an operation and maintenance system are mounted at the anti-game external hanging server terminal; the game monitoring system and the operation and maintenance system are in communication connection with the anti-external hanging server. The system can effectively eliminate and even stop the phenomenon that the external hanging software is used to cheat in the network game; the system can also protect the anti-external hanging and monitoring system for the network game of the game server group; the system can avoid the danger which is brought by the loophole of the operating system and block the attack channel of the hacker; the system realizes the effective anti-external hanging monitoring and game maintenance; the system can be widely applied in the anti-external hanging and safety monitoring for various network games.
Description
Technical field
The utility model belongs to online game maintenance and control technology field, is specifically related to a kind of anti-external hanging of online game and supervisory system that is used for anti-plug-in monitoring and processing.
Background technology
Along with popularizing and the popularization of online game of internet, part game player utilizes the monitoring defective of existing network recreation existence and the computer technology of oneself, to one or more online games, by changing the subprogram of part game client software, make the externally hung software of cheating, this game player can realize easily that by this externally hung software other player can't short-term realize maybe needing to pass through the game effect that long-term operation could realize, the normal operation of this online game that has a strong impact on itself and other game players are to the interest of recreation, the fairness of the online game of destruction.Most externally hung software is by writing one section code or translating the operation that the group script comes the anthropomorphic dummy, has certain rules, existing in addition game server group is accustomed to adopting a plurality of PORT COM to be connected with game client, this has brought cheating or intrusion game server group to destroy to the hacker that partly plays and has caused facility, influenced the normal operation of online game.
The utility model content
The purpose of this utility model provides a kind ofly can effectively be eliminated even stop externally hung software and carry out network game cheat, and can protect game server group's anti-external hanging of online game and supervisory system; it can avoid the danger that brought because of the operating system leak; and hacker's attack channel capable of blocking, realize anti-plug-in effective monitoring and recreation maintenance.
For achieving the above object, the technical solution adopted in the utility model is as follows:
A kind of anti-external hanging of online game and supervisory system, it is characterized in that comprising game server group, anti-plug-in server and the plug-in sample O﹠M server of playing, described anti-plug-in server is set up communication by public network and game client and is connected, the plug-in server end of anti-recreation is provided with game monitor system, anti-plug-in server and O﹠M system, and the game monitor system is connected with anti-plug-in server communication with the O﹠M system.
Concretely, described game monitor system is made up of plug-in monitoring server and game monitor server,
Described game monitor service is inquired about to detect for the operation treatment people and is used, and plug-in monitoring server can call the monitor data and the function of anti-plug-in server automatically, and the game monitor server is connected with game server group communication.
Described anti-plug-in server is made up of plug-in report server and resident server by player's extrapolated state information database, described plug-in report server via a fire wall be connected with game client, plug-in report server is connected with the server communication that leaves player's extrapolated state information database, and complete anti-plug-in client and game client place same installation kit.
Described O﹠M system is connected with the plug-in report server communication of anti-plug-in server, the O﹠M system is made up of the server and the anti-plug-in service end O﹠M server of resident plug-in condition code database, and described anti-plug-in service end O﹠M server is connected with the plug-in report server communication of anti-plug-in server.
Described anti-plug-in service end O﹠M server is connected with game client by plug-in report server, anti-plug-in service end O﹠M server with plug-in sample characteristics file distributing in game client, when game client runs into identical plug-in feature, automated reporting is to plug-in monitoring server.
The assembly of the anti-plug-in server of this anti-external hanging of online game and supervisory system is all in the fire wall back, the port that can have access to from the public network has only a unique port that is connected with the game client end communication, so the port that the operating system self of game server group and other game server is used is shielded by fire wall fully, concerning the hacker, any all is unserviceable with undocumented operating system leak openly.So this operating system is that Windows or Linux (Unix) platform are as broad as long from security.
Be provided with by fire wall, strict firewall rule can be set, the communication contact from O﹠M system and game monitor system is let pass the game services end.Guarantee that this passage is not utilized by the hacker,
Allow O﹠M system and game monitor system can be more directly with the game services end communication and carry out daily maintenance work.Under the situation of conditions permit, plug-in monitoring server can call some functions in the game monitor server automatically, such as kicking a player, a reminder message, forbidding number of the account, forbidding stage property or the like function.Do not contact directly between anti-plug-in server and the game server group,, can not put together yet so physically can be placed on same machine room.Plug-in monitoring server by web interface inquire about, the state of monitor client.
This anti-external hanging of online game and supervisory system offer simple interface of game client, and interface can provide in the mode of source code or Lib.The interface section wishes that energy and game client are compiled into an integral body, can't peel off.Complete anti-plug-in client can be beaten in same installation kit with form and the game client of several dll.Each package that game client mails to the game services end is included among the Cookie that communication sends by the game services end at the beginning, return to the game services end after the encryption, and the communication sequence number that comprises encryption when running into the package Replay Attack, is reset after can preventing to record package effectively.
In order to prevent that the game player from forbidding game client ROMPaq and condition code, can take following measure: in game process, carry out communication, prevent to be reported by the game client fire wall or tackle with the game services end; The game client after when reporting extrapolated state, comprising encryption and the version information of condition code; Escalation process adopts proprietary protocol, is not simply to download the easy modes of analyzing such as cab wraps by http from service end; The game client of each new edition all can be enabled different cryptographic algorithm, plug-in cribber need in time to analyze upgrade could develop make new advances plug-in.
The beneficial effects of the utility model are; this anti-external hanging of online game and supervisory system can effectively be eliminated even stop externally hung software and carry out network game cheat, and can protect game server group's anti-external hanging of online game and supervisory system; it can avoid the danger that brought because of the operating system leak; and hacker's attack channel capable of blocking; realize anti-plug-in effective monitoring and recreation maintenance, this system can be widely used in the anti-plug-in and security monitoring of diverse network recreation.
The O﹠M server can be connected with game client by plug-in monitoring server, and the file distributing of plug-in sample characteristics in game client, when game client runs into identical plug-in feature, can know, and automated reporting is to plug-in monitoring server
Description of drawings
Fig. 1 is the topological diagram of anti-external hanging of online game and supervisory system in the embodiment.
Embodiment
As Fig. 1, this anti-external hanging of online game and supervisory system are by game services end, game client, the fire wall that the game server end is provided with is formed with the public network that is connected game services end and game client, anti-plug-in server is set up communication by public network and game client and is connected, the plug-in server end of anti-recreation is provided with game monitor system, anti-plug-in server and O﹠M system, and the game monitor system is connected with anti-plug-in server communication with the O﹠M system.The game monitor system is made up of plug-in monitoring server and game monitor server, and the game monitor service is connected with game server group communication, plug-in monitoring server can call the monitoring function of game monitor server automatically.Anti-plug-in server is made up of plug-in report server and resident server by player's extrapolated state information database, plug-in report server is connected with game client with same port via fire wall with the game server group, described interface and game client are compiled as the integral body that can't peel off, plug-in report server is connected with the server communication that leaves player's extrapolated state information database, and complete anti-plug-in client and game client place same installation kit.The plug-in report server of O﹠M system and anti-plug-in server
Communication connects, and the O﹠M system is made up of the server and the anti-plug-in service end O﹠M server of resident plug-in condition code database, and described anti-plug-in service end O﹠M server is connected with the plug-in report server communication of anti-plug-in server.
Claims (5)
1. anti-external hanging of online game and supervisory system, it is characterized in that comprising game server group, anti-plug-in server and the plug-in sample O﹠M server of playing, described anti-plug-in server is set up communication by public network and game client and is connected, the plug-in server end of anti-recreation is provided with game monitor system, anti-plug-in server and O﹠M system, and the game monitor system is connected with anti-plug-in server communication with the O﹠M system.
2. anti-external hanging of online game according to claim 1 and supervisory system, it is characterized in that described game monitor system is made up of plug-in monitoring server and game monitor server, described game monitor service is inquired about to detect for the operation treatment people and is used, plug-in monitoring server can call the monitor data and the function of anti-plug-in server automatically, and the game monitor server is connected with game server group communication.
3. anti-external hanging of online game according to claim 1 and supervisory system, it is characterized in that described anti-plug-in server is made up of plug-in report server and resident server by player's extrapolated state information database, described plug-in report server via a fire wall be connected with game client, plug-in report server is connected with the server communication that leaves player's extrapolated state information database, and complete anti-plug-in client and game client place same installation kit.
4. anti-external hanging of online game according to claim 3 and supervisory system, it is characterized in that described O﹠M system is connected with the plug-in report server communication of anti-plug-in server, the O﹠M system is made up of the server and the anti-plug-in service end O﹠M server of resident plug-in condition code database, and described anti-plug-in service end O﹠M server is connected with the plug-in report server communication of anti-plug-in server.
5. anti-external hanging of online game according to claim 4 and supervisory system, it is characterized in that described anti-plug-in service end O﹠M server is connected with game client by plug-in report server, anti-plug-in service end O﹠M server with plug-in sample characteristics file distributing in game client, when game client runs into identical plug-in feature, automated reporting is to plug-in monitoring server.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CNU2007203102089U CN201134104Y (en) | 2007-12-05 | 2007-12-05 | System for preventing external hung and monitoring of network game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CNU2007203102089U CN201134104Y (en) | 2007-12-05 | 2007-12-05 | System for preventing external hung and monitoring of network game |
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CN201134104Y true CN201134104Y (en) | 2008-10-15 |
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CNU2007203102089U Expired - Fee Related CN201134104Y (en) | 2007-12-05 | 2007-12-05 | System for preventing external hung and monitoring of network game |
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Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102510380A (en) * | 2011-11-10 | 2012-06-20 | 福建天晴数码有限公司 | On-line game cheating prewarning method |
CN104079525A (en) * | 2013-03-25 | 2014-10-01 | 腾讯科技(深圳)有限公司 | Method and server of preventing plug-in |
CN105024885A (en) * | 2015-07-29 | 2015-11-04 | 盛趣信息技术(上海)有限公司 | Anti-plug-in online game system |
CN106390459A (en) * | 2016-09-19 | 2017-02-15 | 腾讯科技(深圳)有限公司 | A game data acquiring method and device |
CN106506329A (en) * | 2016-10-20 | 2017-03-15 | 北京小米移动软件有限公司 | Delete the method and device of end-user listening data information |
CN107096220A (en) * | 2017-05-22 | 2017-08-29 | 珠海金山网络游戏科技有限公司 | A kind of plug-in detection of client and the system and method sealed and stopped automatically |
CN107261502A (en) * | 2017-05-10 | 2017-10-20 | 珠海金山网络游戏科技有限公司 | A kind of anti-external store system of game on line based on procotol and method |
-
2007
- 2007-12-05 CN CNU2007203102089U patent/CN201134104Y/en not_active Expired - Fee Related
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102510380A (en) * | 2011-11-10 | 2012-06-20 | 福建天晴数码有限公司 | On-line game cheating prewarning method |
CN102510380B (en) * | 2011-11-10 | 2015-07-01 | 福建天晴数码有限公司 | On-line game cheating prewarning method |
CN104079525A (en) * | 2013-03-25 | 2014-10-01 | 腾讯科技(深圳)有限公司 | Method and server of preventing plug-in |
WO2014153975A1 (en) * | 2013-03-25 | 2014-10-02 | Tencent Technology (Shenzhen) Company Limited | Online game anti-cheating method and server |
CN104079525B (en) * | 2013-03-25 | 2015-11-11 | 腾讯科技(深圳)有限公司 | A kind ofly prevent plug-in method and server |
US9504916B2 (en) | 2013-03-25 | 2016-11-29 | Tencent Technology (Shenzhen) Company Limited | Online game anti-cheating method and server |
CN105024885A (en) * | 2015-07-29 | 2015-11-04 | 盛趣信息技术(上海)有限公司 | Anti-plug-in online game system |
CN106390459A (en) * | 2016-09-19 | 2017-02-15 | 腾讯科技(深圳)有限公司 | A game data acquiring method and device |
CN106506329A (en) * | 2016-10-20 | 2017-03-15 | 北京小米移动软件有限公司 | Delete the method and device of end-user listening data information |
CN107261502A (en) * | 2017-05-10 | 2017-10-20 | 珠海金山网络游戏科技有限公司 | A kind of anti-external store system of game on line based on procotol and method |
CN107096220A (en) * | 2017-05-22 | 2017-08-29 | 珠海金山网络游戏科技有限公司 | A kind of plug-in detection of client and the system and method sealed and stopped automatically |
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CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20081015 Termination date: 20100105 |