CN118253093A - Game interaction method, game interaction device, computer equipment and computer readable storage medium - Google Patents

Game interaction method, game interaction device, computer equipment and computer readable storage medium Download PDF

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Publication number
CN118253093A
CN118253093A CN202410487483.6A CN202410487483A CN118253093A CN 118253093 A CN118253093 A CN 118253093A CN 202410487483 A CN202410487483 A CN 202410487483A CN 118253093 A CN118253093 A CN 118253093A
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China
Prior art keywords
target
virtual character
game
game skill
skill
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CN202410487483.6A
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Chinese (zh)
Inventor
林�智
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Publication of CN118253093A publication Critical patent/CN118253093A/en
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Abstract

The application discloses a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, comprising the following steps: determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to be temporarily inactive on a first virtual character, wherein the second virtual character is a virtual character which is in the same camp as the first virtual character; displaying a target prompt identifier on a graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated; in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed. The embodiment of the application can ensure continuity of game operation of the player in the game and smoothness of combat experience of the player in the game, thereby improving game interaction efficiency.

Description

Game interaction method, game interaction device, computer equipment and computer readable storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game interaction method, a game interaction device, a computer device, and a computer readable storage medium.
Background
With the continuous development of computer communication technology, a large number of popular applications of terminals such as smart phones, tablet computers and notebook computers, the terminals develop towards diversification and individuation, and increasingly become indispensable terminals in life and work of people. In order to meet the pursuit of people for mental life, entertainment games capable of being operated on terminals have been developed, for example, types of games such as role-playing games, tactical game games, shooting game games, or massively multiplayer online role-playing games developed based on client or server architecture. In the game, the player can operate the virtual characters in the screen to play the game, and can execute the related operations of walking, running, jumping, picking up props, fighting and the like in the game scene based on the first view angle or the third view angle of the characters operated by the player, so that the player can experience the visual impact brought by the game in an immersive manner, and the initiative and the sense of reality of the game are greatly enhanced.
Currently, players can play virtual characters in a game with virtual characters that other players play. In order to enrich the play method of games, the existing games are provided with group rescue, transmission or treatment game skills for the virtual characters, for example, the transmission game skills of the virtual characters in the games can transmit all the friend virtual characters of the same game camp, or the treatment game skills of the virtual characters can increase blood volume or defend shields by the friend virtual characters of the same game camp within the skill range. However, when the co-team player controls the friend virtual character to release the game skill for the master virtual character controlled by the current player, the game skill attack in progress by the master virtual character is sometimes interrupted, and the game operation in progress by the master virtual character is interrupted, so that the game operation of the master virtual character is influenced, the overall fluency of the current player controlling the master virtual character in releasing the game attack, the game recruitment or the game skill is influenced, the continuity and fluency of the fight experience of the player in the game pair are influenced, and the game interaction efficiency is low.
Disclosure of Invention
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, wherein when a co-team player controls a friend virtual character to release group game skills to a master virtual character of a current player, a target prompt identifier can be displayed, the current player can automatically select whether to accept the target game skills released by the friend virtual character currently through the interaction operation aiming at the target prompt identifier, so that the situation that the current player is interrupted when the master virtual character is controlled to perform game skill attack or game operation can be avoided, the influence of the interruption of the game operation on the continuity and fluency of the fight experience of the player is reduced, the continuity of the game operation of the player is ensured, the fluency of the fight experience of the player in the game is ensured, and the game interaction efficiency is improved.
The embodiment of the application provides a game interaction method, which comprises the steps of providing a graphical user interface through terminal equipment, wherein the graphical user interface comprises at least partial virtual scenes and first virtual roles which are positioned in the virtual scenes and controlled by the terminal equipment, and the method comprises the following steps:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to be temporarily inactive on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
In response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed.
Correspondingly, the embodiment of the application also provides a game interaction device, which comprises:
a first response unit, configured to respond to a game skill release event of a second virtual character, determine a target game skill corresponding to the game skill release event, and control the target game skill to temporarily not take effect on the first virtual character, where the second virtual character is a virtual character that is the same as the first virtual character in camping;
a display unit configured to display a target prompt identifier on the graphical user interface, where the target prompt identifier is configured to prompt that the first virtual character is a recipient of the target game skill to be validated;
And the second response unit is used for responding to the interaction event aiming at the target prompt identification or the first virtual character and executing the validation logic of the interaction event corresponding to the target game skill on the first virtual character.
Correspondingly, the embodiment of the application also provides computer equipment, which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes any step of a game interaction method when being executed by the processor.
Accordingly, embodiments of the present application also provide a computer-readable storage medium having a computer program stored thereon, which when executed by a processor, implements the steps of any of the game interaction methods.
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium, wherein a target game skill corresponding to a game skill release event is determined by responding to the game skill release event of a second virtual role, and the target game skill is controlled to be temporarily not effective on a first virtual role, wherein the second virtual role is a virtual role which has the same battle as the first virtual role; then, displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated; finally, in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed. In the embodiment of the application, when the co-team player controls the friend virtual character to release the group game skill to the master control virtual character of the current player, a target prompt mark can be displayed, and the current player can automatically select whether to accept the target game skill released by the friend virtual character through the interactive operation aiming at the target prompt mark, so that the condition that the current player is interrupted when controlling the master control virtual character to perform game skill attack or game operation can be avoided, the influence of the interruption of the game operation on the continuity and fluency of the fight experience of the player is reduced, the continuity of the game operation of the player in the game is ensured, the fluency of the fight experience of the player in the game is ensured, and the game interactive efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a game interaction system according to an embodiment of the present application.
Fig. 2 is a schematic flow chart of a game interaction method according to an embodiment of the present application.
Fig. 3 is a schematic diagram of an application scenario of a game interaction method according to an embodiment of the present application.
Fig. 4 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 5 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the present application.
Fig. 6 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 7 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 8 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 9 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 10 is a schematic diagram of another application scenario of the game interaction method provided by the embodiment of the application.
Fig. 11 is a schematic structural diagram of a game interaction device according to an embodiment of the present application.
Fig. 12 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game interaction method, a game interaction device, computer equipment and a computer readable storage medium. Specifically, the game interaction method of the embodiment of the application can be executed by a computer device, wherein the computer device can be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the game interaction method is run on the terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, the game interaction method may be a cloud game when running on a server. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and running of the game interaction method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a game interaction system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides a game interaction method which can be executed by a terminal or a server. The embodiment of the application is described by taking a game interaction method executed by a terminal as an example. The terminal may include a touch display screen and a processor (of course, the terminal may also use peripheral devices such as a mouse and a keyboard as input devices, which are only illustrated here by using the touch display screen as an example), where the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the graphical user interface of the game to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may comprise a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the game interaction system shown in fig. 1 is only an example, and the game interaction system and the scene described in the embodiment of the present application are for more clearly describing the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application, and those skilled in the art can know that, with the appearance of the new service scene, the technical solution provided by the embodiment of the present application is equally applicable to similar technical problems.
Based on the above problems, embodiments of the present application provide a game interaction method, apparatus, computer device, and computer readable storage medium, which can enable a player to quickly switch game skill schemes, thereby improving game interaction efficiency. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a game interaction method which can be executed by a terminal or a server, and the embodiment of the application is described by taking the game interaction method as an example of the execution of the terminal, and a graphical user interface can be provided through terminal equipment, wherein the graphical user interface comprises at least part of virtual scenes and a master virtual role (namely a first virtual role) which is positioned in the virtual scenes and controlled by the terminal equipment. The part of virtual angle scene is determined according to the visual angle of the main control virtual role controlled by the terminal equipment, the graphic user interface can also display part of virtual roles, the part of virtual roles are virtual roles displayed in the part of virtual scene, the part of virtual roles can be friend virtual roles (namely second virtual roles) which are in the same battle as the main control virtual roles, can also be enemy virtual roles which are in hostile battle with the main control virtual roles, and can also be other common virtual roles without battle.
In an embodiment of the present application, the virtual scene is a virtual environment that an application program displays (or provides) while running on the terminal. The virtual environment can be a simulation environment for the real world, a semi-simulation and semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment combat between at least two virtual characters, and virtual resources available for the at least two virtual characters are provided in the virtual environment. One or more virtual roles can be displayed in the virtual scene, and the virtual roles can be a master virtual role (namely a first virtual role) controlled by a player through a terminal, can be a friend virtual role (namely a second virtual role) which is in the same battle as the master virtual role, can also be an enemy virtual role which is in an opponent battle with the master virtual role, or can be a common virtual role which is in other battle with the master virtual role in a non-opponent relationship. Master virtual characters, friend virtual characters, common virtual characters, and hostile virtual characters may coexist in a virtual scene, which is illustrated herein and not by way of limitation.
A virtual character (or hero) refers to a movable object in a virtual environment. A virtual character refers to a virtual object in a game that a user or player controls through a terminal. In the embodiment of the application, the master virtual character (i.e. the first virtual character) refers to a virtual object in a game controlled by a current player through a terminal, namely, a virtual character controlled by a local player. The friend virtual character (i.e., the second virtual character) and the hostile virtual character refer to virtual objects in the game controlled by other players through terminals, i.e., virtual characters controlled by other end players.
Referring to fig. 2, fig. 2 is a schematic flow chart of a game interaction method according to an embodiment of the present application, and the specific flow of the game interaction method may be as follows:
And 101, responding to a game skill release event of a second virtual role, determining a target game skill corresponding to the game skill release event, and controlling the target game skill to be temporarily inactive on the first virtual role, wherein the second virtual role is a virtual role which has the same battle as the first virtual role.
The target game skills are group game skills, and specifically may be attribute adjustment type game skills or character interaction type game skills, wherein the attribute adjustment type game skills may be treatment game skills, defense game skills, injury reduction game skills, and the like, and the character interaction type game skills may be transmission game skills, displacement game skills, rescue game skills, and the like.
In the embodiment of the application, a graphical user interface can be provided through the terminal equipment, and the graphical user interface comprises at least part of a virtual scene, a first virtual role which is positioned in the virtual scene and controlled by the terminal equipment, a second virtual role which is controlled by the terminal equipment of a friend player and a third virtual role which is controlled by the terminal equipment of an enemy player. The friend player may control the second virtual character to release a target game skill, the computer device responsive to a game skill release event for the second virtual character to determine a target game skill corresponding to the game skill release event, and control the target game skill to temporarily not take effect or to take effect immediately on the first virtual character.
102, Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated.
For example, referring to fig. 3, when the computer device detects that the friend player controls the second virtual character to release the target game skill, and determines that the target game skill is the treatment game skill, a target prompt identifier "beneficial" may be displayed on the graphical user interface, where the target prompt identifier may be displayed in a first format, and the target prompt identifier in the first format may be used to indicate that the treatment game skill is taking effect on the first virtual character, that is, an operation of increasing a life value for the first virtual character is being performed, and the target prompt identifier in the first format may be displayed at any position on the graphical user interface where no display content is displayed.
103, Executing validation logic of the interaction event corresponding to the target game skill on the first virtual character in response to the interaction event aiming at the target prompt identification or the first virtual character.
Specifically, referring to fig. 4, a player may perform a triggering operation on a target prompt identifier of a first style through a graphical user interface, and the computer device controls the target game skill to be temporarily inactive on the first virtual character in response to the triggering operation on the target prompt identifier of the first style, and updates the target prompt identifier of the first style to a target prompt identifier of a second style, where the target prompt identifier of the second style is used to indicate that the therapeutic game skill is suspended to be active on the first virtual character at this time, that is, to suspend an operation of increasing a life value for the first virtual character.
Further, referring to fig. 5, when the therapeutic game skill is still within the effective duration, the player may perform a triggering operation on the target prompt identifier of the second style through the graphic user interface, and the computer device controls the target game skill to resume the effective operation on the first virtual character in response to the triggering operation on the target prompt identifier of the second style, and updates the target prompt identifier of the second style to the target prompt identifier of the first style, where the target prompt identifier of the first style is used to indicate that the therapeutic game skill resumes the effective operation on the first virtual character at the moment, that is, resumes the operation of increasing the life value for the first virtual character.
In summary, the embodiment of the application provides a game interaction method, which determines a target game skill corresponding to a game skill release event by responding to the game skill release event of a second virtual character, and controls the target game skill to be temporarily inactive on the first virtual character, wherein the second virtual character is a virtual character which has the same battle as the first virtual character; then, displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated; finally, in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed. In the embodiment of the application, when the co-team player controls the friend virtual character to release the group game skill to the master control virtual character of the current player, a target prompt mark can be displayed, and the current player can automatically select whether to accept the target game skill released by the friend virtual character through the interactive operation aiming at the target prompt mark, so that the condition that the current player is interrupted when controlling the master control virtual character to perform game skill attack or game operation can be avoided, the influence of the interruption of the game operation on the continuity and fluency of the fight experience of the player is reduced, the continuity of the game operation of the player in the game is ensured, the fluency of the fight experience of the player in the game is ensured, and the game interactive efficiency is improved.
In light of the foregoing, the game interaction method of the present application will be further described below by way of example, with specific embodiments of the game interaction method being as follows.
In an embodiment of the present application, after the step of "determining, in response to a game skill release event of the second virtual character, a target game skill corresponding to the game skill release event", the method may include:
Determining a game skill type of the target game skill;
determining a target prompt identifier based on the game skill type, and displaying the target prompt identifier on the graphical user interface;
in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed based on the game skill type.
In a specific embodiment, the step of determining the target prompt identifier based on the game skill type and displaying the target prompt identifier on the graphical user interface, the method may include:
If the game skill type is an attribute adjustment type, determining a first target prompt identifier, wherein the first target prompt identifier is used for indicating the effective state of the target game skill on the first virtual role;
And if the game skill type is a role interaction type, determining a second target prompt identifier, wherein the second target prompt identifier is used for indicating the preset time length left for the target game skill to resume to be effective in the first virtual role.
The game skill type is a game skill of an attribute adjustment type or a game skill of a character interaction type, the game skill of the attribute adjustment type can be a treatment game skill, a defending game skill, a injury reducing game skill and the like, and the game skill of the character interaction type can be a transmission game skill, a displacement game skill, a rescue game skill and the like. For example, if the game skill type is an attribute adjustment type, determining a first target prompt identifier, where the first target prompt identifier is used to indicate an effective state of the target game skill on the first virtual character, and specifically, the first target prompt identifier includes a first display style and a second display style, where the first target prompt identifier of the first display style is used to indicate that the target game skill is not effective on the first virtual character, and the first target prompt identifier of the second display style is used to indicate that the target game skill is effective on the first virtual character. For another example, if the game skill type is a character interaction type, a second target prompt identifier is determined, where the second target prompt identifier is used to indicate a preset duration of time left for the target game skill to resume in effect in the first virtual character, and specifically, the second target prompt identifier may change along with a change of the preset duration, and may be a countdown style or a progress bar style of the preset duration.
In an embodiment, the step of "the validating logic of the interaction event corresponding to the target game skill on the first virtual character based on the game skill type is executed in response to the interaction event for the target hint identification or the first virtual character", the method may include:
And in response to a first touch operation aiming at the first target prompt identifier, keeping the target game skill under control to be temporarily inactive on the first virtual character, and displaying a first target prompt identifier of a first display style on the graphical user interface, wherein the first target prompt identifier of the first display style is used for indicating that the target game skill is not active on the first virtual character.
For example, referring to fig. 6, in an embodiment of the present application, a graphical user interface may be provided by a terminal device, where the graphical user interface includes at least a portion of a virtual scene, a first virtual character located in the virtual scene and controlled by the terminal device, and may further include a second virtual character controlled by a terminal device of a friend player, and a third virtual character controlled by a terminal device of an enemy player. The friend player may control the second virtual character to release the target game skill, determine the target game skill to be a therapeutic game skill when the computer device detects that the friend player controls the second virtual character to release the target game skill, and control the target game skill to be temporarily inactive for a target duration on the first virtual character. When the target duration is reached, the target game skill is validated on the first virtual character, and a target prompt identifier may be displayed on the graphical user interface, where the target prompt identifier may be displayed as a target prompt identifier in a second display style, where the target prompt identifier in the second display style may be used to indicate that the therapeutic game skill is validated on the first virtual character, that is, an operation of increasing a life value for the first virtual character is being performed, and the target prompt identifier in the second display style may be displayed above the first virtual character. The user can perform a first touch operation on a first target prompt identifier of a second display style, the computer equipment responds to the first touch operation on the first target prompt identifier of the second display style, keeps controlling the target game skill to be temporarily inactive on the first virtual character, and displays the first target prompt identifier of the first display style on the graphical user interface, wherein the first target prompt identifier of the first display style is used for indicating that the target game skill is not active on the first virtual character, and the target prompt identifier of the first display style is used for indicating that the treatment game skill is temporarily suspended to be active on the first virtual character at the moment, namely, the operation of increasing the life value for the first virtual character is suspended.
Further, the method further comprises:
And within the skill effective duration of the target game skill, responding to a second touch operation aiming at the first target prompt identifier, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a first display mode displayed by the graphical user interface and the first target prompt identifier replaced by a second display mode, wherein the first target prompt identifier of the second display mode is used for indicating the target game skill to take effect on the first virtual character.
For example, the skill validity duration may be 15 seconds, and the computer device may control the target game skill to be effective on the first virtual character in response to a second touch operation for the first target prompt identifier in a duration from when the target game skill starts to release to 15 seconds, and display a first target prompt identifier of a first display style displayed by the graphical user interface instead of a first target prompt identifier of a second display style, where the first target prompt identifier of the second display style is used to indicate that the target game skill is effective on the first virtual character.
Optionally, the method further comprises:
and if the interactive event aiming at the first target prompt identifier is not detected within the skill effective duration of the target game skill, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a second display style on the graphical user interface.
In the embodiment of the application, if the touch operation for the first target prompt identifier is not detected within the effective skill duration of the target game skill, the target game skill is controlled to be immediately effective on the first virtual character according to the effective time of the target game skill, and the first target prompt identifier of the second display mode is displayed on the graphical user interface. At this time, the player may perform a touch operation on the first target cue identifier of the second display style at any time, so as to suspend the effectiveness of the target game skill on the first virtual character.
In another embodiment, the step of "the validating logic of the interaction event corresponding to the target game skill on the first virtual character based on the game skill type is executed in response to the interaction event for the target hint identification or the first virtual character", the method may include:
And controlling the target game skill to take effect on the first virtual character in response to a third touch operation aiming at the second target prompt identification.
In yet another embodiment, the step of "the validating logic of the interaction event corresponding to the target game skill on the first virtual character based on the game skill type is executed in response to the interaction event for the target hint identification or the first virtual character", the method may include:
And before the display time length of the second target prompt identifier reaches the preset time length, responding to fourth touch operation aiming at the first virtual character, and controlling the target game skill to take effect on the first virtual character.
Optionally, the method further comprises:
And before the display time of the second target prompt identifier reaches the preset time, if no interaction event aiming at the second target prompt identifier or the first virtual character is detected, keeping controlling the target game skill to be temporarily not effective on the first virtual character.
For example, referring to fig. 7, in an embodiment of the present application, a graphical user interface may be provided by a terminal device, where the graphical user interface includes at least a part of a virtual scene, a first virtual character located in the virtual scene and controlled by the terminal device, and may further include a second virtual character controlled by a terminal device of a friend player, and a third virtual character controlled by a terminal device of an enemy player. The friend player may control the second virtual character to release the target game skill, determine the target game skill to be the transfer game skill when the computer device detects that the friend player controls the second virtual character to release the target game skill, and control the target game skill to be temporarily inactive on the first virtual character for a target duration, and display a second target prompt identifier on the graphical user interface, the second target prompt identifier being countdown, the preset duration remaining for the target game skill to resume to be active on the first virtual character may be 2 seconds, the second target identifier being updated with an increase in time, and cancel the display of the second target prompt identifier on the graphical user interface after the preset duration is detected to be reached. Further, during the display of the second target cue identification, the player may perform a touch operation on the second target cue identification or the first virtual character, and the computer device controls the target game skill to be effective on the first virtual character in response to the touch operation on the second target cue identification or the first virtual character, that is, performs a transfer operation on the first virtual character, for example, transfers the first virtual character from the current location to the target location. Optionally, before the display duration of the second target prompt identifier reaches the preset duration for 2 seconds, if the player does not perform a touch operation on the second target prompt identifier or the first virtual character, that is, the computer device does not detect a touch operation on the second target prompt identifier or the first virtual character, the target game skill is kept to be controlled to be temporarily inactive on the first virtual character.
In a specific embodiment, the method further comprises:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to take effect on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
And responding to the interaction event aiming at the target prompt identifier, controlling the target game skill to be temporarily inactive on the first virtual character, and updating the target prompt identifier based on the interaction event so as to display the updated target prompt identifier on the graphical user interface.
In an embodiment, the target prompt identifier displays a position: and determining a character display position based on the first virtual character.
Specifically, the identification display position of the target prompt identifier may be determined based on the character display position of the first virtual character, for example, the identification display position of the target prompt identifier may be above, below, left or right of the character display position of the first virtual character.
Optionally, the target cue identification is determined based on a character identification of the second virtual character and/or a skill identification of the target game skill.
For example, referring to fig. 8, in an embodiment of the present application, a graphical user interface may be provided by a terminal device, where the graphical user interface includes at least a part of a virtual scene, a first virtual character located in the virtual scene and controlled by the terminal device, and may further include a second virtual character controlled by a terminal device of a friend player, and a third virtual character controlled by a terminal device of an enemy player. The friend player can control the second virtual character to release the target game skill, when the computer equipment detects that the friend player controls the second virtual character to release the target game skill, the target game skill is determined to be the treatment game skill, the character identification of the second virtual character, such as a character head image, is acquired, and the target prompt identification is generated according to the skill type of the treatment game skill and the character head image, so that the skill type of the target game skill released by the current player at the moment and the virtual character releasing the target game skill are indicated to be the second virtual character.
For another example, referring to fig. 9, in an embodiment of the present application, the friend player may control the second virtual character to release the target game skill, and when the computer device detects that the friend player controls the second virtual character to release the target game skill, the target game skill is determined to be a therapeutic game skill, a skill icon of the therapeutic game skill is obtained, and a target prompt identifier is generated according to the skill icon, so that the target game skill released at the moment of the current player may be indicated.
For another example, referring to fig. 10, in an embodiment of the present application, the friend player may control the second virtual character to release the target game skill, and when the computer device detects that the friend player controls the second virtual character to release the target game skill, determine the target game skill as the treatment game skill, obtain a skill icon of the treatment game skill, and simultaneously obtain a character identifier, such as a character avatar, of the second virtual character. Then, a target cue identification is generated according to the skill icon and the character identification, so that the target game skill released by the current player at the moment can be indicated, and the virtual character releasing the target game skill is a second virtual character.
Optionally, in order to prompt the player to release the remaining time of the skill effective duration of the target game skill to the first virtual character, the embodiment of the application may further display the remaining time of the skill effective duration of the target game skill on the side of the target prompt identifier, so as to prompt the player to timely resume the effectiveness of the target game skill on the first virtual character. For example, the effective duration of the target game skill is 15 seconds, and as the target game skill is calculated from the released time, a skill remaining time mark is displayed on one side of the target prompt mark, and the skill remaining time mark is updated in real time as the effective duration of the skill increases.
In summary, the embodiment of the application provides a game interaction method, when a co-team player controls a friend virtual character to release group game skills to a master control virtual character of a current player, a target prompt identifier can be displayed, the current player can automatically select whether to accept the target game skills released by the friend virtual character through the interactive operation aiming at the target prompt identifier, so that the situation that the current player is interrupted when the master control virtual character is controlled to perform game skill attack or game operation can be avoided, the influence of the interruption of the game operation on continuity and fluency of the player's fight experience is reduced, the continuity of the player's game operation in the game is ensured, and the fluency of the player's fight experience in the game is ensured, thereby improving the game interaction efficiency.
In order to facilitate better implementation of the game interaction method provided by the embodiment of the application, the embodiment of the application also provides a game interaction device based on the game interaction method. Where the meaning of nouns is the same as in the game interaction method described above, specific implementation details may be referred to in the description of the method embodiments.
Referring to fig. 11, fig. 11 is a schematic structural diagram of a game interaction device according to an embodiment of the present application, where the device includes:
A first response unit 201, configured to determine a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, where the second virtual character is a virtual character that is the same as the first virtual character in a camping manner, and control the target game skill to be temporarily inactive on the first virtual character;
a display unit 202 configured to display a target prompt identifier on the graphical user interface, where the target prompt identifier is configured to prompt that the first virtual character is a recipient of the target game skill to be validated;
A second response unit 203, configured to execute validation logic of an interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target prompt identifier or the first virtual character.
In some embodiments, the game interaction device comprises:
a first determining subunit configured to determine a game skill type of the target game skill;
The first determining subunit is further configured to determine a target prompt identifier based on the game skill type, and display the target prompt identifier on the graphical user interface;
a first response subunit, configured to execute, based on the game skill type, validation logic of an interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target hint identification or the first virtual character.
In some embodiments, the game interaction device comprises:
a second determining subunit, configured to determine a first target hint identifier if the game skill type is an attribute adjustment type, where the first target hint identifier is used to indicate a validation state of the target game skill on the first virtual character;
and the second determining subunit is further configured to determine a second target prompt identifier if the game skill type is a character interaction type, where the second target prompt identifier is used to indicate a preset duration of time left for the target game skill to resume to be effective in the first virtual character.
In some embodiments, the game interaction device comprises:
And the second response subunit is used for responding to a first touch operation aiming at the first target prompt identifier, keeping control of the target game skill to be temporarily inactive on the first virtual character, and displaying a first target prompt identifier of a first display style on the graphical user interface, wherein the first target prompt identifier of the first display style is used for indicating that the target game skill is not active on the first virtual character.
In some embodiments, the game interaction device comprises:
and the third response subunit is used for responding to the second touch operation aiming at the first target prompt identifier in the skill effective duration of the target game skill, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of the first display mode displayed by the graphical user interface and the first target prompt identifier replaced by the second display mode, wherein the first target prompt identifier of the second display mode is used for indicating the target game skill to take effect on the first virtual character.
In some embodiments, the game interaction device comprises:
And the first detection subunit is used for controlling the target game skill to take effect on the first virtual role and displaying the first target prompt identifier of the second display style on the graphical user interface if the interaction event aiming at the first target prompt identifier is not detected within the skill effective duration of the target game skill.
In some embodiments, the game interaction device comprises:
And a fourth response subunit, configured to control the target game skill to take effect on the first virtual character in response to a third touch operation for the second target prompt identifier.
In some embodiments, the game interaction device comprises:
and the fifth response subunit is used for responding to the fourth touch operation aiming at the first virtual role before the display time length of the second target prompt identifier reaches the preset time length, and controlling the target game skill to take effect on the first virtual role.
In some embodiments, the game interaction device comprises:
And the second detection subunit is used for keeping controlling the target game skill to be temporarily not effective on the first virtual role if the interaction event aiming at the second target prompt identifier or the first virtual role is not detected before the display time of the second target prompt identifier reaches the preset time.
In some embodiments, the game interaction device comprises:
A third determining subunit, configured to determine a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and control the target game skill to take effect on the first virtual character, where the second virtual character is a virtual character that is the same as the first virtual character in a camping;
A display subunit configured to display a target prompt identifier on the graphical user interface, where the target prompt identifier is configured to prompt that the first virtual character is a recipient of the target game skill to be validated;
And a sixth response subunit, configured to control, in response to an interaction event for the target prompt identifier, the target game skill to be temporarily inactive on the first virtual character, and update the target prompt identifier based on the interaction event, so as to display the updated target prompt identifier on the graphical user interface.
In some embodiments, the game interaction device comprises a fourth determination subunit for:
and determining the identification display position of the target prompt identification based on the character display position of the first virtual character.
In some embodiments, the game interaction device comprises a fifth determining subunit for:
And determining the target prompt identification based on the character identification of the second virtual character and/or the skill identification of the target game skill.
The embodiment of the application discloses a game interaction device, which is characterized in that a first response unit 201 responds to a game skill release event of a second virtual role, determines a target game skill corresponding to the game skill release event, and controls the target game skill to be temporarily inactive on the first virtual role, wherein the second virtual role is a virtual role which has the same battle as the first virtual role; the display unit 202 displays a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated; the second response unit 203 executes validation logic of an interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target cue identification or the first virtual character. In the embodiment of the application, when the co-team player controls the friend virtual character to release the group game skill to the master control virtual character of the current player, a target prompt mark can be displayed, and the current player can automatically select whether to accept the target game skill released by the friend virtual character through the interactive operation aiming at the target prompt mark, so that the condition that the current player is interrupted when controlling the master control virtual character to perform game skill attack or game operation can be avoided, the influence of the interruption of the game operation on the continuity and fluency of the fight experience of the player is reduced, the continuity of the game operation of the player in the game is ensured, the fluency of the fight experience of the player in the game is ensured, and the game interactive efficiency is improved.
Correspondingly, the embodiment of the application also provides a computer device which can be a terminal or a server, wherein the terminal can be a terminal device such as a smart phone, a tablet Personal computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA) and the like. Fig. 12 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 12. The computer device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer readable storage media, and a computer program stored on the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
Processor 301 is a control center of computer device 300 and utilizes various interfaces and lines to connect various portions of the overall computer device 300, and to perform various functions of computer device 300 and process data by running or loading software programs and/or modules stored in memory 302 and invoking data stored in memory 302, thereby performing overall monitoring of computer device 300.
In the embodiment of the present application, the processor 301 in the computer device 300 loads the instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 executes the application programs stored in the memory 302, so as to implement various functions:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to be temporarily inactive on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
In response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed.
In an embodiment, after determining the target game skill corresponding to the game skill release event in response to the game skill release event of the second virtual character, the method further includes:
Determining a game skill type of the target game skill;
determining a target prompt identifier based on the game skill type, and displaying the target prompt identifier on the graphical user interface;
in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed based on the game skill type.
In one embodiment, the determining the target cue identification based on the game skill type and displaying the target cue identification on the graphical user interface includes:
If the game skill type is an attribute adjustment type, determining a first target prompt identifier, wherein the first target prompt identifier is used for indicating the effective state of the target game skill on the first virtual role;
And if the game skill type is a role interaction type, determining a second target prompt identifier, wherein the second target prompt identifier is used for indicating the preset time length left for the target game skill to resume to be effective in the first virtual role.
In an embodiment, the executing, based on the game skill type, validation logic of the interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target hint identification or the first virtual character comprises:
And in response to a first touch operation aiming at the first target prompt identifier, keeping the target game skill under control to be temporarily inactive on the first virtual character, and displaying a first target prompt identifier of a first display style on the graphical user interface, wherein the first target prompt identifier of the first display style is used for indicating that the target game skill is not active on the first virtual character.
In an embodiment, the method further comprises:
And within the skill effective duration of the target game skill, responding to a second touch operation aiming at the first target prompt identifier, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a first display mode displayed by the graphical user interface and the first target prompt identifier replaced by a second display mode, wherein the first target prompt identifier of the second display mode is used for indicating the target game skill to take effect on the first virtual character.
In an embodiment, the method further comprises:
and if the interactive event aiming at the first target prompt identifier is not detected within the skill effective duration of the target game skill, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a second display style on the graphical user interface.
In an embodiment, the executing, based on the game skill type, validation logic of the interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target hint identification or the first virtual character comprises:
And controlling the target game skill to take effect on the first virtual character in response to a third touch operation aiming at the second target prompt identification.
In an embodiment, the executing, based on the game skill type, validation logic of the interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target hint identification or the first virtual character comprises:
And before the display time length of the second target prompt identifier reaches the preset time length, responding to fourth touch operation aiming at the first virtual character, and controlling the target game skill to take effect on the first virtual character.
In an embodiment, the method further comprises:
And before the display time of the second target prompt identifier reaches the preset time, if no interaction event aiming at the second target prompt identifier or the first virtual character is detected, keeping controlling the target game skill to be temporarily not effective on the first virtual character.
In an embodiment, the method further comprises:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to take effect on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
And responding to the interaction event aiming at the target prompt identifier, controlling the target game skill to be temporarily inactive on the first virtual character, and updating the target prompt identifier based on the interaction event so as to display the updated target prompt identifier on the graphical user interface.
In an embodiment, the target prompt identifier displays a position: and determining a character display position based on the first virtual character.
In an embodiment, the target cue identification is determined based on a character identification of the second virtual character and/or a skill identification of the target game skill.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 12, the computer device 300 further includes: a touch display 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch display 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 12 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 303 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 303 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 301, and can receive and execute commands sent from the processor 301. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 301 to determine the type of touch event, and the processor 301 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 303 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 303 may also implement an input function as part of the input unit 306.
In an embodiment of the present application, a graphical user interface is generated on touch screen 303 by processor 301 executing a gaming application. The touch display 303 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 304 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuit 305 may be used to provide an audio interface between a user and a computer device through a speaker, microphone. The audio circuit 305 may transmit the received electrical signal after audio data conversion to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 305 and converted into audio data, which are processed by the audio data output processor 301 for transmission to, for example, another computer device via the radio frequency circuit 304, or which are output to the memory 302 for further processing. The audio circuit 305 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 306 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 307 is used to power the various components of the computer device 300. Alternatively, the power supply 307 may be logically connected to the processor 301 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 307 may also include one or more of any components, such as a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 12, the computer device 300 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment determines, by responding to a game skill release event of a second virtual character, a target game skill corresponding to the game skill release event, and controls the target game skill to temporarily not take effect on the first virtual character, where the second virtual character is a virtual character that is co-camped with the first virtual character; then, displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated; finally, in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed. In the embodiment of the application, when the co-team player controls the friend virtual character to release the group game skill to the master control virtual character of the current player, a target prompt mark can be displayed, and the current player can automatically select whether to accept the target game skill released by the friend virtual character through the interactive operation aiming at the target prompt mark, so that the condition that the current player is interrupted when controlling the master control virtual character to perform game skill attack or game operation can be avoided, the influence of the interruption of the game operation on the continuity and fluency of the fight experience of the player is reduced, the continuity of the game operation of the player in the game is ensured, the fluency of the fight experience of the player in the game is ensured, and the game interactive efficiency is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the game interaction methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to be temporarily inactive on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
In response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed.
In an embodiment, after determining the target game skill corresponding to the game skill release event in response to the game skill release event of the second virtual character, the method further includes:
Determining a game skill type of the target game skill;
determining a target prompt identifier based on the game skill type, and displaying the target prompt identifier on the graphical user interface;
in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed based on the game skill type.
In one embodiment, the determining the target cue identification based on the game skill type and displaying the target cue identification on the graphical user interface includes:
If the game skill type is an attribute adjustment type, determining a first target prompt identifier, wherein the first target prompt identifier is used for indicating the effective state of the target game skill on the first virtual role;
And if the game skill type is a role interaction type, determining a second target prompt identifier, wherein the second target prompt identifier is used for indicating the preset time length left for the target game skill to resume to be effective in the first virtual role.
In an embodiment, the executing, based on the game skill type, validation logic of the interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target hint identification or the first virtual character comprises:
And in response to a first touch operation aiming at the first target prompt identifier, keeping the target game skill under control to be temporarily inactive on the first virtual character, and displaying a first target prompt identifier of a first display style on the graphical user interface, wherein the first target prompt identifier of the first display style is used for indicating that the target game skill is not active on the first virtual character.
In an embodiment, the method further comprises:
And within the skill effective duration of the target game skill, responding to a second touch operation aiming at the first target prompt identifier, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a first display mode displayed by the graphical user interface and the first target prompt identifier replaced by a second display mode, wherein the first target prompt identifier of the second display mode is used for indicating the target game skill to take effect on the first virtual character.
In an embodiment, the method further comprises:
and if the interactive event aiming at the first target prompt identifier is not detected within the skill effective duration of the target game skill, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a second display style on the graphical user interface.
In an embodiment, the executing, based on the game skill type, validation logic of the interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target hint identification or the first virtual character comprises:
And controlling the target game skill to take effect on the first virtual character in response to a third touch operation aiming at the second target prompt identification.
In an embodiment, the executing, based on the game skill type, validation logic of the interaction event corresponding to the target game skill on the first virtual character in response to the interaction event for the target hint identification or the first virtual character comprises:
And before the display time length of the second target prompt identifier reaches the preset time length, responding to fourth touch operation aiming at the first virtual character, and controlling the target game skill to take effect on the first virtual character.
In an embodiment, the method further comprises:
And before the display time of the second target prompt identifier reaches the preset time, if no interaction event aiming at the second target prompt identifier or the first virtual character is detected, keeping controlling the target game skill to be temporarily not effective on the first virtual character.
In an embodiment, the method further comprises:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to take effect on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
And responding to the interaction event aiming at the target prompt identifier, controlling the target game skill to be temporarily inactive on the first virtual character, and updating the target prompt identifier based on the interaction event so as to display the updated target prompt identifier on the graphical user interface.
In an embodiment, the target prompt identifier displays a position: and determining a character display position based on the first virtual character.
In an embodiment, the target cue identification is determined based on a character identification of the second virtual character and/or a skill identification of the target game skill.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Due to the computer program stored in the storage medium, a target game skill corresponding to a game skill release event can be determined by responding to the game skill release event of a second virtual character, and the target game skill is controlled to be temporarily not effective on the first virtual character, wherein the second virtual character is a virtual character which has the same lineup as the first virtual character; then, displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated; finally, in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed. In the embodiment of the application, when the co-team player controls the friend virtual character to release the group game skill to the master control virtual character of the current player, a target prompt mark can be displayed, and the current player can automatically select whether to accept the target game skill released by the friend virtual character through the interactive operation aiming at the target prompt mark, so that the condition that the current player is interrupted when controlling the master control virtual character to perform game skill attack or game operation can be avoided, the influence of the interruption of the game operation on the continuity and fluency of the fight experience of the player is reduced, the continuity of the game operation of the player in the game is ensured, the fluency of the fight experience of the player in the game is ensured, and the game interactive efficiency is improved.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The above describes in detail a game interaction method, a game interaction device, a game interaction computer device and a game interaction computer readable storage medium provided by the embodiments of the present application, and specific examples are applied to illustrate the principles and implementations of the present application, where the descriptions of the above embodiments are only used to help understand the technical solution and core ideas of the present application; those of ordinary skill in the art will appreciate that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the application.

Claims (15)

1. A game interaction method, characterized in that a graphical user interface is provided by a terminal device, said graphical user interface comprising at least a part of a virtual scene, a first virtual character being located in said virtual scene and controlled by said terminal device, said method comprising:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to be temporarily inactive on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
In response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed.
2. The game interaction method of claim 1, wherein after determining a target game skill corresponding to a game skill release event in response to the game skill release event of the second virtual character, further comprising:
Determining a game skill type of the target game skill;
determining a target prompt identifier based on the game skill type, and displaying the target prompt identifier on the graphical user interface;
in response to an interaction event for the target cue identification or the first virtual character, validation logic of the interaction event corresponding to the target game skill on the first virtual character is executed based on the game skill type.
3. The game interaction method of claim 2, wherein the determining a target cue identification based on the game skill type and displaying the target cue identification on the graphical user interface comprises:
If the game skill type is an attribute adjustment type, determining a first target prompt identifier, wherein the first target prompt identifier is used for indicating the effective state of the target game skill on the first virtual role;
And if the game skill type is a role interaction type, determining a second target prompt identifier, wherein the second target prompt identifier is used for indicating the preset time length left for the target game skill to resume to be effective in the first virtual role.
4. A game interaction method as in claim 3 wherein said executing validation logic of said interaction event corresponding to said target game skill on said first virtual character based on said game skill type in response to said interaction event for said target hint identification or said first virtual character comprises:
And in response to a first touch operation aiming at the first target prompt identifier, keeping the target game skill under control to be temporarily inactive on the first virtual character, and displaying a first target prompt identifier of a first display style on the graphical user interface, wherein the first target prompt identifier of the first display style is used for indicating that the target game skill is not active on the first virtual character.
5. The game interaction method according to claim 4, wherein the method further comprises:
And within the skill effective duration of the target game skill, responding to a second touch operation aiming at the first target prompt identifier, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a first display mode displayed by the graphical user interface and the first target prompt identifier replaced by a second display mode, wherein the first target prompt identifier of the second display mode is used for indicating the target game skill to take effect on the first virtual character.
6. A game interaction method according to claim 3, wherein the method further comprises:
and if the interactive event aiming at the first target prompt identifier is not detected within the skill effective duration of the target game skill, controlling the target game skill to take effect on the first virtual character, and displaying the first target prompt identifier of a second display style on the graphical user interface.
7. A game interaction method as in claim 3 wherein said executing validation logic of said interaction event corresponding to said target game skill on said first virtual character based on said game skill type in response to said interaction event for said target hint identification or said first virtual character comprises:
And controlling the target game skill to take effect on the first virtual character in response to a third touch operation aiming at the second target prompt identification.
8. A game interaction method as in claim 3 wherein said executing validation logic of said interaction event corresponding to said target game skill on said first virtual character based on said game skill type in response to said interaction event for said target hint identification or said first virtual character comprises:
And before the display time length of the second target prompt identifier reaches the preset time length, responding to fourth touch operation aiming at the first virtual character, and controlling the target game skill to take effect on the first virtual character.
9. The game interaction method of claim 7, wherein the method further comprises:
And before the display time of the second target prompt identifier reaches the preset time, if no interaction event aiming at the second target prompt identifier or the first virtual character is detected, keeping controlling the target game skill to be temporarily not effective on the first virtual character.
10. The game interaction method according to claim 1, characterized in that the method further comprises:
Determining a target game skill corresponding to a game skill release event in response to the game skill release event of a second virtual character, and controlling the target game skill to take effect on the first virtual character, wherein the second virtual character is a virtual character which is in the same battle as the first virtual character;
Displaying a target prompt identifier on the graphical user interface, wherein the target prompt identifier is used for prompting that the first virtual character is a receiver of the target game skill to be validated;
And responding to the interaction event aiming at the target prompt identifier, controlling the target game skill to be temporarily inactive on the first virtual character, and updating the target prompt identifier based on the interaction event so as to display the updated target prompt identifier on the graphical user interface.
11. The game interaction method according to any one of claims 1 to 10, wherein the target hint identifier indicates a position at which: and determining a character display position based on the first virtual character.
12. The game interaction method of claim 1, wherein the target hint identification is determined based on a character identification of the second virtual character and/or a skill identification of the target game skill.
13. A game interaction device, characterized in that a graphical user interface is provided by a terminal device, said graphical user interface comprising at least a part of a virtual scene, a first virtual character located in said virtual scene and controlled by said terminal device, comprising:
a first response unit, configured to respond to a game skill release event of a second virtual character, determine a target game skill corresponding to the game skill release event, and control the target game skill to temporarily not take effect on the first virtual character, where the second virtual character is a virtual character that is the same as the first virtual character in camping;
a display unit configured to display a target prompt identifier on the graphical user interface, where the target prompt identifier is configured to prompt that the first virtual character is a recipient of the target game skill to be validated;
And the second response unit is used for responding to the interaction event aiming at the target prompt identification or the first virtual character and executing the validation logic of the interaction event corresponding to the target game skill on the first virtual character.
14. A computer device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the game interaction method of any of claims 1 to 12.
15. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps in the game interaction method of any of claims 1 to 12.
CN202410487483.6A 2024-04-22 Game interaction method, game interaction device, computer equipment and computer readable storage medium Pending CN118253093A (en)

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