CN117974249A - Clothing collocation method, device, system and medium based on virtual world - Google Patents

Clothing collocation method, device, system and medium based on virtual world Download PDF

Info

Publication number
CN117974249A
CN117974249A CN202311479523.4A CN202311479523A CN117974249A CN 117974249 A CN117974249 A CN 117974249A CN 202311479523 A CN202311479523 A CN 202311479523A CN 117974249 A CN117974249 A CN 117974249A
Authority
CN
China
Prior art keywords
target object
target
virtual
clothing
dimensional
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202311479523.4A
Other languages
Chinese (zh)
Inventor
徐博蕴
任丽惠
唐淑娥
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangdong Vocational and Technical College
Original Assignee
Guangdong Vocational and Technical College
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangdong Vocational and Technical College filed Critical Guangdong Vocational and Technical College
Priority to CN202311479523.4A priority Critical patent/CN117974249A/en
Publication of CN117974249A publication Critical patent/CN117974249A/en
Pending legal-status Critical Current

Links

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a clothing collocation method, device, system and medium based on virtual world, the method comprises: acquiring offline stature data of a target object; constructing a three-dimensional virtual object in a virtual space according to stature data; generating a selection window on an interactive interface of the virtual space; confirming that the target object performs trigger selection on the selection window; determining a target clothing element selected by the target object according to the trigger selection; and selecting a corresponding target three-dimensional model according to the target clothing elements and fusing the corresponding target three-dimensional model into the three-dimensional virtual object. The invention realizes the collocation of the clothes in the virtual space, and is convenient for people to check collocation effect and to perform corresponding off-line purchasing. The invention is mainly used in the technical field of Internet.

Description

Clothing collocation method, device, system and medium based on virtual world
Technical Field
The invention relates to the technical field of Internet application, in particular to a clothing collocation method, device, system and medium based on a virtual world.
Background
Virtual reality technology, also known as VR (Virtual Reality) technology, is a computer simulation system that can create and experience a virtual world, which utilizes a computer to create a simulated environment, VR technology is highly simulative, can immerse a user in the environment, and can also interact with the environment.
At present, VR technology is widely applied in fields such as medicine, entertainment, military aerospace, indoor design, house property development, industrial simulation and the like, in the medical field, a virtual human body model can be established by utilizing VR technology, a medical student can conveniently know the structures of various organs in the human body through the virtual human body model by means of equipment such as a track ball, a sense glove and the like, in the entertainment field, a game system can be developed by utilizing VR technology, the game system is high in authenticity, a user can play games such as fruit cutting and the like by utilizing finger actions, in the indoor design field, a designer can completely construct a decorative virtual room according to own conception by utilizing VR technology, and the position of the designer in the room can be randomly changed to observe the design effect until satisfaction, so that time is saved and the cost for making the model is saved.
In the prior art, the method for matching virtual clothes does not establish the off-line interaction, so that the on-line interaction effect and the off-line interaction effect are poor when the virtual clothes are matched. Therefore, how to improve the on-line and off-line interaction effect is a technical problem that needs to be solved in the industry.
Disclosure of Invention
The invention provides a clothing collocation method, device, system and medium based on virtual worlds, which are used for solving one or more technical problems in the prior art and at least providing a beneficial selection or creation condition.
The invention provides a clothing collocation method based on a virtual world, which comprises the following steps: acquiring offline stature data of a target object; constructing a three-dimensional virtual object in a virtual space according to the stature data; generating a selection window on an interactive interface of the virtual space; confirming that the target object performs trigger selection on the selection window; determining a clothing element selected by the target object according to the trigger selection, wherein the clothing element is marked as a target clothing element; selecting a corresponding three-dimensional model according to the target clothing element, wherein the three-dimensional model is marked as a target three-dimensional model; and fusing the target three-dimensional model into a three-dimensional virtual object.
Further, the acquiring the offline body data of the target object specifically includes: obtaining a login account and a login password provided by a target object, entering an acquisition server according to the login account and the login password, and obtaining offline figure data of the target object according to feedback of the acquisition server; the acquisition server finds out stature data corresponding to the login account according to the login account and feeds back the stature data; the stature data are collected in advance through the collecting device and stored in the collecting server, and the stature data correspond to the login account mapping distributed by the target object.
Further, the constructing a three-dimensional virtual object in a virtual space according to the stature data specifically includes: the stature data are sent to a construction server, and a feedback result of the construction service is obtained; and the construction server performs three-dimensional model construction according to the stature data, constructs a three-dimensional virtual object and feeds back the three-dimensional virtual object.
Further, the step of triggering and selecting the selection window by the confirmation target object specifically includes: and accessing the response interface of the selection window regularly, and when the response interface presents a response mark, considering the target object to trigger and select the selection window.
Further, the determining, according to the trigger selection, the clothing element selected by the target object specifically includes: and acquiring the position coordinates triggered by the target object from the selection window according to the trigger selection, and determining the clothes elements belonging to the current position coordinates according to the position coordinates.
In a second aspect, a garment matching apparatus based on a virtual world is provided, which includes: a processor and a memory for storing a computer readable program; the computer readable program, when executed by the processor, causes the processor to implement the virtual world based garment collocation method as described in any of the above technical solutions.
In a third aspect, a garment collocation system based on a virtual world is provided, comprising: the system comprises an acquisition module, a construction module, a generation module, a confirmation module, a first selection module, a second selection module and a fusion module;
the acquisition module is used for acquiring offline stature data of the target object;
The construction module is used for constructing a three-dimensional virtual object in a virtual space according to the stature data;
the generation module is used for generating a selection window on the interactive interface of the virtual space;
The confirming module is used for confirming that the target object carries out trigger selection on the selection window;
the first selection module is used for determining a clothing element selected by the target object according to the trigger selection, and the clothing element is marked as a target clothing element;
The second selection module is used for selecting a corresponding three-dimensional model according to the target clothing element, and the three-dimensional model is marked as a target three-dimensional model;
the fusion module is used for fusing the target three-dimensional model into a three-dimensional virtual object.
Further, the acquiring the offline body data of the target object specifically includes: obtaining a login account and a login password provided by a target object, entering an acquisition server according to the login account and the login password, and obtaining offline figure data of the target object according to feedback of the acquisition server; the acquisition server finds out stature data corresponding to the login account according to the login account and feeds back the stature data; the stature data are collected in advance through the collecting device and stored in the collecting server, and the stature data correspond to the login account mapping distributed by the target object.
Further, the constructing a three-dimensional virtual object in a virtual space according to the stature data specifically includes: the stature data are sent to a construction server, and a feedback result of the construction service is obtained; and the construction server performs three-dimensional model construction according to the stature data, constructs a three-dimensional virtual object and feeds back the three-dimensional virtual object.
In a fourth aspect, a computer readable storage medium is provided, in which a program executable by a processor is stored, where the program executable by the processor is configured to implement the virtual world-based garment collocation method according to any of the above-mentioned aspects.
The invention has at least the following beneficial effects: the present invention forms a target object into a three-dimensional virtual object in a virtual space, and generates a selection window. And displaying various clothes elements to the target object by utilizing the selection window, acquiring a corresponding target three-dimensional model after the target object selects the target clothes elements, and fusing the target three-dimensional model with the three-dimensional virtual object. The clothing matching method and the clothing matching device in the virtual space are convenient for people to check matching effects and conduct corresponding online shopping. The invention is mainly used in the technical field of Internet.
Drawings
The accompanying drawings are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate and do not limit the invention.
FIG. 1 is a flow chart of steps of a garment collocation method based on a virtual world;
FIG. 2 is a schematic diagram of a device structure of a garment matching device based on a virtual world;
Fig. 3 is a schematic diagram of a system connection structure of a clothing collocation system based on a virtual world.
Detailed Description
The present invention will be described in further detail with reference to the drawings and examples, in order to make the objects, technical solutions and advantages of the present invention more apparent. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
It should be noted that although functional block diagrams are depicted as block diagrams, and logical sequences are shown in the flowchart, in some cases, the steps shown or described may be performed in a different order than the block diagrams in the system. The terms first, second and the like in the description and in the claims and in the above-described figures, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order.
Referring to fig. 1, fig. 1 is a flowchart illustrating steps of a clothing matching method based on a virtual world. The clothing collocation method based on the virtual world mainly operates through intelligent equipment, and when the intelligent equipment operates, the steps which can be executed by the intelligent equipment include:
And step 1, acquiring offline stature data of the target object.
In order to truly reflect the stature of the target object, stature data of the target object when the target object is on-line is required in advance. The stature data of the target object can be acquired through the stature acquisition equipment which is arranged below the line. After the stature data is acquired, the stature data can be stored. Of course, the stored location may be a local device of the smart device or may be a server device. In some further embodiments, the stature data when the target object is offline is pre-stored in the acquisition server. When the intelligent device needs to acquire offline stature data of the target object, the stature data can be obtained through accessing an acquisition server and feeding back the stature data from the acquisition server. Of course, the acquisition server will authenticate the access to the smart device. The target object inputs a login account and a login password to the intelligent device through a man-machine interaction interface of the intelligent device. The intelligent device authenticates with the acquisition server through the login account and the login password. Allowing the acquisition server to be requested to obtain the stature data. The collection server performs classified management on the stored stature data, wherein the collection server performs unique identification on the stature data through a login account of a target object. And establishing one-to-one correspondence mapping between the login account and the identity data. The acquisition server can find the stature data of the corresponding target object through the login account. And feeding the stature data back to the intelligent equipment.
And 2, constructing a three-dimensional virtual object in a virtual space according to the stature data.
In order to reflect the target object in the virtual space, the smart device needs to perform three-dimensional construction according to the stature data to construct a three-dimensional virtual object. And reflecting the target object through the constructed three-dimensional virtual object. Of course, to reduce the hardware cost of the smart device and increase the speed of construction. In some further embodiments, the construction of the three-dimensional virtual object is accomplished by an external server. The external server is integrated with an artificial intelligent model for constructing the three-dimensional virtual object, and is recorded as a construction server for convenience of description. The smart device may send the stature data to the build server. The building server builds a three-dimensional virtual model of the stature data through the integrated artificial intelligent model. Thereby constructing a three-dimensional virtual object based on the stature data. And feeding the three-dimensional virtual object back to the intelligent device.
And 3, generating a selection window on the interactive interface of the virtual space.
And the intelligent equipment receives the three-dimensional virtual object and can display the three-dimensional virtual object. When the off-line target object needs to perform clothing matching on the three-dimensional virtual object. A selection window is generated on the interactive interface of the virtual space. The selection interface is provided with a plurality of display columns, including a hat display column, a coat display column, a trousers display column, a glove display column, a shoe display column and the like. The appearance images of the plurality of clothes elements can be mounted through the display columns, so that target objects can be conveniently checked and selected.
And step 4, confirming that the target object performs trigger selection on the selection window.
When the target object needs to select the clothing element, the target object can be triggered by the selection window and select the corresponding clothing element. To make it possible to more sensitively determine the triggering of the selection window by the target object. Thus, in some further embodiments, the determining that the target object has triggered the selection window specifically includes: and the intelligent equipment accesses the response interface of the selection window regularly, and when the response interface presents a response mark, the target object is considered to trigger and select the selection window.
And 5, determining a clothing element selected by the target object according to the trigger selection, wherein the clothing element is marked as a target clothing element.
When the intelligent device detects that the target object has triggered the selection window, the intelligent device can determine the clothing element to be selected by the target object according to the triggering position of the target object. The intelligent device can acquire the position coordinates triggered by the target object through selecting a window, and then determine the clothes elements belonging to the current position coordinates through the position coordinates. Of course, for convenience of description, the laundry element is denoted as a target laundry element.
And 6, selecting a corresponding three-dimensional model according to the target clothing element, wherein the three-dimensional model is marked as a target three-dimensional model.
After the intelligent device determines the target clothing element, the intelligent device can find a corresponding three-dimensional model according to the target clothing element so as to fuse the three-dimensional model into the three-dimensional virtual object. So that the three-dimensional virtual object enables the wearing of the target clothing element. Of course, in some further embodiments, in order to reduce the operation requirement of the intelligent device, the intelligent device may find the three-dimensional model corresponding to the target clothing element by accessing the model server. The three-dimensional model of the target clothing element is acquired through feedback of a model server.
Because the updating speed of the clothing style is high, and the clothing elements corresponding to the clothing style are generally provided by various merchants, so that the target object can purchase goods under the line. In some further embodiments, the three-dimensional model of the clothing element is uploaded in advance by a merchant providing the clothing element, and uploaded to a central server. And the central server determines the number of storage servers of the three-dimensional model of the clothing element according to the popularization level of the uploading merchant. Wherein, the higher the popularization level is, the more the number of storage servers is. After the number of storage servers is determined through the promotion level, the three-dimensional models of the clothing elements are respectively stored into the corresponding number of storage servers. The higher the promotion level, the more storage servers the three-dimensional model of the clothing element is allocated to store. Therefore, the faster the three-dimensional model of the laundry element is acquired. From another angle, the propagation efficiency of the clothes style corresponding to the clothes element is improved. The promotion strength is improved.
And 7, fusing the target three-dimensional model into a three-dimensional virtual object.
After the intelligent device obtains the target three-dimensional model, the target three-dimensional model and the three-dimensional virtual object can be fused, so that the clothing collocation effect is realized, and the target object can conveniently select and purchase clothing.
The present invention forms a target object into a three-dimensional virtual object in a virtual space, and generates a selection window. And displaying various clothes elements to the target object by utilizing the selection window, acquiring a corresponding target three-dimensional model after the target object selects the target clothes elements, and fusing the target three-dimensional model with the three-dimensional virtual object. The clothing matching method and the clothing matching device in the virtual space are convenient for people to check matching effects and conduct corresponding online shopping.
In a second aspect, referring to fig. 2, fig. 2 is a schematic device structure diagram of a clothing matching device based on a virtual world.
Provided is a clothing collocation apparatus based on a virtual world, comprising: a processor and a memory; wherein the memory is for storing a computer readable program. The computer readable program, when executed by the processor, causes the processor to implement the virtual world based garment collocation method as described in any of the above technical solutions.
Those of ordinary skill in the art will appreciate that all or some of the steps, systems, and methods disclosed above may be implemented as software, firmware, hardware, and suitable combinations thereof. Some or all of the physical components may be implemented as software executed by a processor, such as a central processing unit, digital signal processor, or microprocessor, or as hardware, or as an integrated circuit, such as an application specific integrated circuit. Such software may be distributed on computer readable media, which may include computer storage media (or non-transitory media) and communication media (or transitory media). The term computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data, as known to those skilled in the art. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital Versatile Disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by a computer. Communication media typically embodies computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media as is known to one of ordinary skill in the art.
In a third aspect, referring to fig. 3, fig. 3 is a schematic diagram of a system connection structure of a clothing collocation system based on a virtual world.
Provided is a clothing collocation system based on a virtual world, comprising: the system comprises an acquisition module, a construction module, a generation module, a confirmation module, a first selection module, a second selection module and a fusion module.
The acquisition module is used for acquiring offline stature data of the target object.
In order to truly reflect the stature of the target object, stature data of the target object when the target object is on-line is required in advance. The stature data of the target object can be acquired through the stature acquisition equipment which is arranged below the line. After the stature data is acquired, the stature data can be stored. Of course, the stored location may be a local device of the acquisition module or may be a server device. In some further embodiments, the stature data when the target object is offline is pre-stored in the acquisition server. When the acquisition module needs to acquire offline stature data of the target object, the stature data can be obtained through accessing an acquisition server and feeding back the stature data from the acquisition server. Of course, the acquisition server will authenticate access to the acquisition module. The target object inputs a login account and a login password to the acquisition module through a man-machine interaction interface of the acquisition module. The acquisition module authenticates with the acquisition server through the login account and the login password. Allowing the acquisition server to be requested to obtain the stature data. The collection server performs classified management on the stored stature data, wherein the collection server performs unique identification on the stature data through a login account of a target object. And establishing one-to-one correspondence mapping between the login account and the identity data. The acquisition server can find the stature data of the corresponding target object through the login account. And feeding back the stature data to an acquisition module.
The construction module is used for constructing a three-dimensional virtual object in a virtual space according to the stature data.
In order to reflect the target object in the virtual space, the construction module needs to perform three-dimensional construction according to the stature data to construct a three-dimensional virtual object. And reflecting the target object through the constructed three-dimensional virtual object. Of course, to reduce the hardware cost of building blocks and increase the speed of the build. In some further embodiments, the construction of the three-dimensional virtual object is accomplished by an external server. The external server is integrated with an artificial intelligent model for constructing the three-dimensional virtual object, and is recorded as a construction server for convenience of description. The build module may send the stature data to a build server. The building server builds a three-dimensional virtual model of the stature data through the integrated artificial intelligent model. Thereby constructing a three-dimensional virtual object based on the stature data. And feeding the three-dimensional virtual object back to the construction module.
The generation module is used for generating a selection window on the interactive interface of the virtual space.
The generation module receives the three-dimensional virtual object and can display the three-dimensional virtual object. When the off-line target object needs to perform clothing matching on the three-dimensional virtual object. A selection window is generated on the interactive interface of the virtual space. The selection interface is provided with a plurality of display columns, including a hat display column, a coat display column, a trousers display column, a glove display column, a shoe display column and the like. The appearance images of the plurality of clothes elements can be mounted through the display columns, so that target objects can be conveniently checked and selected.
The confirming module is used for confirming that the target object carries out trigger selection on the selection window.
When the target object needs to select the clothing element, the target object can be triggered by the selection window and select the corresponding clothing element. To make it possible to more sensitively determine the triggering of the selection window by the target object. Thus, in some further embodiments, the determining that the target object has triggered the selection window specifically includes: and the confirmation module accesses the response interface of the selection window regularly, and when the response interface presents a response mark, the target object is considered to trigger and select the selection window.
The first selection module is used for determining a clothing element selected by the target object according to the trigger selection, and the clothing element is marked as a target clothing element.
When the first selection module detects that the target object has triggered the selection window, the first selection module may determine a laundry element to be selected by the target object according to the trigger position of the target object. The first selection module can acquire position coordinates triggered by the target object through a selection window, and then determine clothes elements belonging to the current position coordinates through the position coordinates. Of course, for convenience of description, the laundry element is denoted as a target laundry element.
The second selection module is used for selecting a corresponding three-dimensional model according to the target clothing element, and the three-dimensional model is marked as a target three-dimensional model.
After determining the target clothing element, the second selection module can find a corresponding three-dimensional model according to the target clothing element so as to fuse the three-dimensional model into a three-dimensional virtual object. So that the three-dimensional virtual object enables the wearing of the target clothing element. Of course, in some further embodiments, in order to reduce the operation requirement of the second selection module, the second selection module may find the three-dimensional model corresponding to the target clothing element by accessing the model server. The three-dimensional model of the target clothing element is acquired through feedback of a model server.
Because the updating speed of the clothing style is high, and the clothing elements corresponding to the clothing style are generally provided by various merchants, so that the target object can purchase goods under the line. In some further embodiments, the three-dimensional model of the clothing element is uploaded in advance by a merchant providing the clothing element, and uploaded to a central server. And the central server determines the number of storage servers of the three-dimensional model of the clothing element according to the popularization level of the uploading merchant. Wherein, the higher the popularization level is, the more the number of storage servers is. After the number of storage servers is determined through the promotion level, the three-dimensional models of the clothing elements are respectively stored into the corresponding number of storage servers. The higher the promotion level, the more storage servers the three-dimensional model of the clothing element is allocated to store. Therefore, the faster the three-dimensional model of the laundry element is acquired. From another angle, the propagation efficiency of the clothes style corresponding to the clothes element is improved. The promotion strength is improved.
The fusion module is used for fusing the target three-dimensional model into a three-dimensional virtual object.
After the target three-dimensional model is obtained, the fusion module can fuse the target three-dimensional model with the three-dimensional virtual object so as to achieve the effect of clothing collocation and facilitate the target object to purchase clothing.
In a fourth aspect, a computer readable storage medium is provided, in which a processor executable program is stored, where the processor executable program is used to implement the virtual world based garment collocation method according to any of the above specific embodiments when executed by a processor.
The embodiment of the application also discloses a computer program product, which comprises a computer program or computer instructions, wherein the computer program or the computer instructions are stored in a computer readable storage medium, and a processor of the computer device reads the computer program or the computer instructions from the computer readable storage medium, and executes the computer program or the computer instructions, so that the computer device executes the clothing collocation method based on the virtual world.
The terms "first," "second," "third," "fourth," and the like in the description of the application and in the above figures, if any, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented, for example, in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed or inherent to such process, method, article, or apparatus.
It should be understood that in the present application, "at least one (item)" means one or more, and "a plurality" means two or more. "and/or" for describing the association relationship of the association object, the representation may have three relationships, for example, "a and/or B" may represent: only a, only B and both a and B are present, wherein a, B may be singular or plural. The character "/" generally indicates that the context-dependent object is an "or" relationship. "at least one of" or the like means any combination of these items, including any combination of single item(s) or plural items(s). For example, at least one (one) of a, b or c may represent: a, b, c, "a and b", "a and c", "b and c", or "a and b and c", wherein a, b, c may be single or plural.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices, or units, which may be in electrical, mechanical, or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The integrated units, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be embodied essentially or in part or all of the technical solution or in part in the form of a software product stored in a storage medium, including instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory RAM), a magnetic disk, or an optical disk, etc., which can store program codes.
While the present application has been described in considerable detail and with particularity with respect to several described embodiments, it is not intended to be limited to any such detail or embodiments or any particular embodiment, but is to be considered as providing a broad interpretation of such claims by reference to the appended claims in light of the prior art and thus effectively covering the intended scope of the application. Furthermore, the foregoing description of the application has been presented in its embodiments contemplated by the inventors for the purpose of providing a useful description, and for the purposes of providing a non-essential modification of the application that may not be presently contemplated, may represent an equivalent modification of the application.

Claims (10)

1. A virtual world-based garment collocation method, comprising: acquiring offline stature data of a target object; constructing a three-dimensional virtual object in a virtual space according to the stature data; generating a selection window on an interactive interface of the virtual space; confirming that the target object performs trigger selection on the selection window; determining a clothing element selected by the target object according to the trigger selection, wherein the clothing element is marked as a target clothing element; selecting a corresponding three-dimensional model according to the target clothing element, wherein the three-dimensional model is marked as a target three-dimensional model; and fusing the target three-dimensional model into a three-dimensional virtual object.
2. The method for matching clothing based on the virtual world as claimed in claim 1, wherein the step of acquiring the offline body data of the target object specifically comprises: obtaining a login account and a login password provided by a target object, entering an acquisition server according to the login account and the login password, and obtaining offline figure data of the target object according to feedback of the acquisition server; the acquisition server finds out stature data corresponding to the login account according to the login account and feeds back the stature data; the stature data are collected in advance through the collecting device and stored in the collecting server, and the stature data correspond to the login account mapping distributed by the target object.
3. The clothing collocation method based on the virtual world as claimed in claim 1, wherein the constructing the three-dimensional virtual object in the virtual space according to the stature data specifically comprises: the stature data are sent to a construction server, and a feedback result of the construction service is obtained; and the construction server performs three-dimensional model construction according to the stature data, constructs a three-dimensional virtual object and feeds back the three-dimensional virtual object.
4. The virtual world-based garment collocation method of claim 1, wherein the determining that the target object triggers the selection window specifically comprises: and accessing the response interface of the selection window regularly, and when the response interface presents a response mark, considering the target object to trigger and select the selection window.
5. The virtual world based clothing collocation method of claim 4, wherein the determining the clothing element selected by the target object according to the trigger selection specifically comprises: and acquiring the position coordinates triggered by the target object from the selection window according to the trigger selection, and determining the clothes elements belonging to the current position coordinates according to the position coordinates.
6. A virtual world-based garment matching apparatus, comprising:
A processor;
a memory for storing a computer readable program;
The computer readable program, when executed by the processor, causes the processor to implement the virtual world based garment collocation method of any of claims 1-5.
7. A virtual world based garment collocation system, comprising: the system comprises an acquisition module, a construction module, a generation module, a confirmation module, a first selection module, a second selection module and a fusion module;
the acquisition module is used for acquiring offline stature data of the target object;
The construction module is used for constructing a three-dimensional virtual object in a virtual space according to the stature data;
the generation module is used for generating a selection window on the interactive interface of the virtual space;
The confirming module is used for confirming that the target object carries out trigger selection on the selection window;
the first selection module is used for determining a clothing element selected by the target object according to the trigger selection, and the clothing element is marked as a target clothing element;
The second selection module is used for selecting a corresponding three-dimensional model according to the target clothing element, and the three-dimensional model is marked as a target three-dimensional model;
the fusion module is used for fusing the target three-dimensional model into a three-dimensional virtual object.
8. The virtual world based garment collocation system of claim 7, wherein the obtaining offline body data of the target object specifically comprises: obtaining a login account and a login password provided by a target object, entering an acquisition server according to the login account and the login password, and obtaining offline figure data of the target object according to feedback of the acquisition server; the acquisition server finds out stature data corresponding to the login account according to the login account and feeds back the stature data; the stature data are collected in advance through the collecting device and stored in the collecting server, and the stature data correspond to the login account mapping distributed by the target object.
9. The virtual world based clothing collocation system of claim 7, wherein the constructing a three-dimensional virtual object in virtual space based on the stature data specifically comprises: the stature data are sent to a construction server, and a feedback result of the construction service is obtained; and the construction server performs three-dimensional model construction according to the stature data, constructs a three-dimensional virtual object and feeds back the three-dimensional virtual object.
10. A computer-readable storage medium, in which a processor-executable program is stored, which when executed by a processor is configured to implement the virtual world-based garment collocation method as claimed in any one of claims 1 to 5.
CN202311479523.4A 2023-11-08 2023-11-08 Clothing collocation method, device, system and medium based on virtual world Pending CN117974249A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311479523.4A CN117974249A (en) 2023-11-08 2023-11-08 Clothing collocation method, device, system and medium based on virtual world

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311479523.4A CN117974249A (en) 2023-11-08 2023-11-08 Clothing collocation method, device, system and medium based on virtual world

Publications (1)

Publication Number Publication Date
CN117974249A true CN117974249A (en) 2024-05-03

Family

ID=90850470

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202311479523.4A Pending CN117974249A (en) 2023-11-08 2023-11-08 Clothing collocation method, device, system and medium based on virtual world

Country Status (1)

Country Link
CN (1) CN117974249A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114692123A (en) * 2022-03-04 2022-07-01 广东职业技术学院 Experiment control method and device based on virtual reality and readable storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114692123A (en) * 2022-03-04 2022-07-01 广东职业技术学院 Experiment control method and device based on virtual reality and readable storage medium

Similar Documents

Publication Publication Date Title
US11688118B2 (en) Time-dependent client inactivity indicia in a multi-user animation environment
US9098874B2 (en) System and method of determining view information of an instance of an online game executed on an online game server
CN106127552B (en) Virtual scene display method, device and system
CN106125903A (en) Many people interactive system and method
CN107209962A (en) For the method for the 3D virtual body models for generating the people combined with 3D clothes images, and related device, system and computer program product
JP2022505998A (en) Augmented reality data presentation methods, devices, electronic devices and storage media
CN117974249A (en) Clothing collocation method, device, system and medium based on virtual world
CN111558221B (en) Virtual scene display method and device, storage medium and electronic equipment
CN105474221A (en) Realizing boxed experience for digital content acquisition
CN109395387B (en) Three-dimensional model display method and device, storage medium and electronic device
WO2014022608A2 (en) Avatar-based virtual dressing room
WO2023142611A1 (en) Method and apparatus for decorating virtual room, and device, medium and program product
US20160206959A1 (en) Customizing a game entity associated with a physical object at a point of purchase
CN115796997A (en) Air conditioner selective purchasing method and device and computer equipment
CN114240551A (en) Virtual special effect display method and device, computer equipment and storage medium
KR20190023486A (en) Method And Apparatus for Providing 3D Fitting
CN114917590A (en) Virtual reality's game system
CN111625103A (en) Sculpture display method and device, electronic equipment and storage medium
CN106807088A (en) The method and device that game data updates
CN112473139A (en) Object form switching method and device, storage medium and electronic device
CN111813216A (en) Apparatus, method, system and storage medium for browsing items
KR102615263B1 (en) Metaverse system
CN117011428A (en) Method and related device for redirecting motion
KR20220157005A (en) A clothing product sales system linked to a metaverse server with an avatar, and its device
CN115814424A (en) Collision box updating method and device, storage medium and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination