CN117357904A - Game interaction method and device and electronic equipment - Google Patents

Game interaction method and device and electronic equipment Download PDF

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Publication number
CN117357904A
CN117357904A CN202311074376.2A CN202311074376A CN117357904A CN 117357904 A CN117357904 A CN 117357904A CN 202311074376 A CN202311074376 A CN 202311074376A CN 117357904 A CN117357904 A CN 117357904A
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CN
China
Prior art keywords
game
target room
prop
target
displaying
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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CN202311074376.2A
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Chinese (zh)
Inventor
苏宇鹏
凃益民
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202311074376.2A priority Critical patent/CN117357904A/en
Publication of CN117357904A publication Critical patent/CN117357904A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure provides a game interaction method, a game interaction device and an electronic device, wherein in response to a creation operation for a target room, a designated prop for creating the target room is determined and displayed from props owned by a current game account; the appointed prop is pre-configured with game materials; and responding to the determining operation aiming at the first appointed prop in the appointed props, creating a target room, and throwing first game materials which are preconfigured by the first appointed prop in a game pair corresponding to the target room. In the mode, the player can create the room by himself and throw in the first game material pre-configured by the first appointed prop for the game pair corresponding to the target room according to the first appointed prop selected by the player for creating the target room, so that the game resources which are richer and more in line with the player requirements are provided for the player, the game playing method is enriched, and the game experience of the player is improved.

Description

Game interaction method and device and electronic equipment
Technical Field
The disclosure relates to the technical field of games, and in particular relates to a game interaction method, a game interaction device and electronic equipment.
Background
In current games, players are typically provided with practice functions. In the related art, a player can play games in different game scenes and game playing methods from a plurality of exercise rooms which are configured in advance, so that the player can play the battle in a formal game. However, the playing methods corresponding to the rooms preconfigured by the system are single, so that the personalized requirements of the player cannot be met, and the game experience of the player is affected.
Disclosure of Invention
Accordingly, an object of the present disclosure is to provide a game interaction method, apparatus and electronic device, where a player may create a room by himself, and according to a first designated prop selected by the player to create a target room, a first game material pre-configured by the first designated prop is put into a game pair corresponding to the target room, so as to provide a player with more abundant game resources that more meet the player's needs, thereby enriching game play and improving the game experience of the player.
In a first aspect, an embodiment of the present disclosure provides a game interaction method, including: determining and displaying a designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room; the appointed prop is pre-configured with game materials; and responding to the determining operation aiming at the first appointed prop in the appointed props, creating a target room, and throwing first game materials which are preconfigured by the first appointed prop in a game pair corresponding to the target room.
In a second aspect, embodiments of the present disclosure provide a game interaction device, the device including: the designated prop display module is used for responding to the creation operation of the target room, and determining and displaying designated props for creating the target room from props owned by the current game account; the appointed prop is pre-configured with game materials; the game material throwing module is used for responding to the determining operation of the first appointed prop in the appointed props, creating a target room and throwing the first game material preconfigured for the first appointed prop in the game pair corresponding to the target room.
In a third aspect, embodiments of the present disclosure provide an electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the game interaction method of any one of the first aspects.
In a fourth aspect, embodiments of the present disclosure provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the game interaction method of any one of the first aspects.
The embodiment of the disclosure brings the following beneficial effects:
the present disclosure provides a game interaction method, a game interaction device and an electronic device, wherein in response to a creation operation for a target room, a designated prop for creating the target room is determined and displayed from props owned by a current game account; the appointed prop is pre-configured with game materials; and responding to the determining operation aiming at the first appointed prop in the appointed props, creating a target room, and throwing first game materials which are preconfigured by the first appointed prop in a game pair corresponding to the target room. In the mode, the player can create the room by himself and throw in the first game material pre-configured by the first appointed prop for the game pair corresponding to the target room according to the first appointed prop selected by the player for creating the target room, so that the game resources which are richer and more in line with the player requirements are provided for the player, the game playing method is enriched, and the game experience of the player is improved.
Additional features and advantages of the disclosure will be set forth in the description which follows, and in part will be apparent from the description, or may be learned by practice of the disclosure. The objectives and other advantages of the disclosure will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a game interaction method provided by an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a rule setting interface provided by an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of another rule set interface provided by an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of another rule set interface provided by an embodiment of the present disclosure;
FIG. 6 is a schematic diagram of a material setup interface provided by an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of another material placement interface provided by an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of another material placement interface provided by an embodiment of the present disclosure;
FIG. 9 is a schematic diagram of another asset placement interface provided by an embodiment of the present disclosure;
FIG. 10 is a schematic diagram of a game preparation interface provided by an embodiment of the present disclosure;
FIG. 11 is a schematic illustration of another game preparation interface provided by an embodiment of the present disclosure;
FIG. 12 is a schematic structural diagram of a game interaction device according to an embodiment of the present disclosure;
fig. 13 is a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments. Based on the embodiments in this disclosure, all other embodiments that a person skilled in the art would obtain without making any inventive effort are within the scope of protection of this disclosure.
In current games, players are typically provided with practice functions. In the related art, a player can play games in different game scenes and game playing methods from a plurality of exercise rooms which are configured in advance, so that the player can play the battle in a formal game. However, the playing methods corresponding to the rooms preconfigured by the system are single, so that the personalized requirements of the player cannot be met, and the game experience of the player is affected. Based on the above, the game interaction method, the game interaction device and the electronic equipment provided by the embodiment of the disclosure, the technology can be applied to equipment such as mobile phones, computers, notebooks, tablet computers and computers.
The game interaction method in one embodiment of the present disclosure may be run on a local terminal device or a server. When the game interaction method runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the game interaction method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a game interaction method, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or the aforementioned client equipment in the cloud interaction system. As shown in fig. 1, the method comprises the steps of:
Step S102, responding to the creation operation for the target room, and determining and displaying a designated prop for creating the target room from props owned by the current game account; the appointed prop is pre-configured with game materials;
the target rooms are used for providing game plays for players, and usually different target rooms are preset with different game plays, different game maps, game playing methods, game rules and the like. The current game account is a game account currently logged in on the terminal device. The above game materials generally include various game props, which are mainly used for improving character attributes of virtual characters controlled by players, such as combat attributes, life attributes and the like; the method is also used for improving the display effect of the virtual character controlled by the player, such as controlling the flicker display of the virtual character and the like; and is also used to control the possession of various game props by the virtual character so that the virtual character has specified privileges, such as unlocking a locked game level by the acquired game props.
Optionally, a creation control of the target room is provided through the graphical user interface, a designated prop for creating the target room is determined from props owned by the current game account in response to a triggering operation for the creation control, and then a confirmation window is displayed, and the designated prop is displayed in the confirmation window. The designated props described above typically include one or more, that is, a target room may be created by different props, and different designated props are preconfigured with different game materials. For example, designated prop a is preconfigured with game asset 1 and game asset 2, and designated prop B is preconfigured with game asset 1, game asset 2, and game asset 3.
Optionally, room identifiers of a plurality of rooms are provided through a graphical user interface, a designated prop for creating the target room is determined from props owned by the current game account in response to a selected operation for the room identifiers of the target room, and then a confirmation window is displayed in which the designated prop is displayed.
Step S104, in response to the determining operation for the first designated prop in the designated props, a target room is created, and first game materials pre-configured for the first designated props are put in game pairs corresponding to the target room.
Optionally, in response to a selection operation for the first designated prop, a target room may be created; or, a confirmation control is displayed in the display window for displaying the designated props, the selection operation for the first designated props is responded, the target room is created for the triggering operation of the confirmation control, the first game materials which are preconfigured by the first designated props are put in the game opposite game corresponding to the target room, so that after the virtual characters controlled by the player enter the game opposite game corresponding to the target room, the first game materials can be picked up in the game scene corresponding to the game opposite game.
It should be noted that, the number of the first game materials may be predetermined, or may be determined according to a game rule of the target room, for example, the game rule of the target room indicates that the plurality of virtual characters are allowed to participate, and then the number of the first game resources may be related to the number of virtual characters of the game pair corresponding to the target room.
The embodiment of the disclosure provides a game interaction method, which responds to a creation operation aiming at a target room, and determines and displays a designated prop for creating the target room from props owned by a current game account; the appointed prop is pre-configured with game materials; and responding to the determining operation aiming at the first appointed prop in the appointed props, creating a target room, and throwing first game materials which are preconfigured by the first appointed prop in a game pair corresponding to the target room. In the mode, the player can create the room by himself and throw in the first game material pre-configured by the first appointed prop for the game pair corresponding to the target room according to the first appointed prop selected by the player for creating the target room, so that the game resources which are richer and more in line with the player requirements are provided for the player, the game playing method is enriched, and the game experience of the player is improved.
Before the step of determining and displaying the designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room, the method further includes:
(1) Responding to the selection operation of the target room, and displaying a rule setting interface of the target room;
(2) In response to a first setting operation for the rule setting interface, a game rule of the target room is determined.
The game rule includes at least one of: a person viewing angle, a combat attribute, a number of players, and an ending condition.
Illustratively, as shown in fig. 2, a plurality of rooms to be selected and a "confirm" control are displayed on the graphical user interface, and in response to a click operation for a target room, a rule setting interface is displayed on the graphical user interface for a trigger operation of the confirm control. The target room selected in this embodiment is a room in a special mode, and optionally, a room card (corresponding to the prop used to create the target room described above) is typically consumed to create the room in the special mode. Rooms in other modes (e.g., regular mode, entertainment mode, countermeasure mode in fig. 2) are created, typically without consuming a room card.
It should be noted that, the game play corresponding to the regular mode, the entertainment mode, and the countermeasure mode are generally different, for example, winning or losing the game play corresponding to the entertainment mode does not affect the player's score or level, etc. For another example, the game play corresponding to the regular mode is an evacuation game play among the same teams, and for another example, the game play corresponding to the countermeasure mode is an evacuation game play among different teams. Of course, the conventional mode, the entertainment mode and the countermeasure mode respectively comprise a plurality of selectable rooms, and the game rules of different rooms are different. Optionally, the game rules may not be set in the rooms in the regular mode, the entertainment mode, and the countermeasure mode, and the game rules are fixed; or the rooms in the regular mode, entertainment mode, and countermeasure mode may also be set with game rules as desired.
By way of example, the rule setting interface shown in fig. 3 includes a plurality of setting controls, where different setting controls are used to set different game rules, for example, a room name of a target room, a password of the target room, whether to allow a warfare, whether to display a platform, a number of participants of a game play corresponding to the target room, a battle field view (corresponding to the above-mentioned person view, such as a first person view or a third person view), a battle limit (corresponding to the above-mentioned battle attribute), a battle mode of a game (such as two-team fight, three-team fight) multi-party fight, a number of rounds of a game play (such as only one round, two rounds, or three rounds, etc.), and an end condition of the game play (such as reaching a specified time game end, all virtual characters evacuation completing a game play end, all virtual characters completing a corresponding game task, all virtual characters completing a specified game task, all virtual characters completing a virtual character of a certain battle, all virtual characters of a certain battle, etc.).
It should be noted that, in response to the sliding operation for the rule setting interface, the setting control in the rule setting interface is controlled to scroll, so that more setting controls can be displayed and more game rules can be set.
In the mode, the player can select rooms in different modes to create, and various game rules can be set for the created target rooms, so that personalized requirements of the player are met, game playing methods are enriched, and game experience of the player is further improved.
The target room comprises a plurality of game modes, and the target rooms of different game modes have different settable game rules.
By way of example, the target room for the first gaming mode (e.g., team versus combat) may be set to a team number (e.g., 4 or 6), a team elimination number (e.g., 2-4), a single round duration (e.g., 90-600 seconds, etc.), a desired length of evacuation (e.g., 10-25 minutes), etc. The target room for the second game mode (e.g., team score combat) may set a team count (e.g., 4 or 6), collect prop scores (e.g., 0-10), defeat enemy scores (e.g., 0-10), single turn duration (e.g., 60-1200 seconds, etc.), reverse reset time (e.g., 2-15 seconds), prop refresh interval, winning credits, etc. The target room for the third game mode (e.g., multi-point contention) may be set for a single turn duration (e.g., 60 seconds-1200 seconds, etc.), a spot scoring rate, a reverse reset time (e.g., 2 seconds-15 seconds), a winning score, a number of individuals on a single team (e.g., 8-16 individuals), etc.
The player can set game play methods for the game corresponding to the created target room, can play methods between different camps, can play methods between the same camps by teams, and the like, further meets the personalized requirements of the player, and provides a rich game training mode.
The step of putting the first game material pre-configured by the first designated prop in the game pair corresponding to the target room, may be implemented as follows: determining the target number of first game materials according to the number of game persons included in the game rules and the first game materials preconfigured by the first designated props; and putting first game materials with target quantity in the game pair corresponding to the target room. Wherein the number of players is positively correlated with the target number.
The more the number of people participating in the game play corresponding to the target room, the more the number of first game materials are put in the game play corresponding to the target room. For example, the first designated prop is preconfigured with materials 1 and 2; if the number of the players participating in the game counter corresponding to the target room is 2, putting a game material 1 and a game material 2 into the game counter corresponding to the target room; if the number of the players participating in the game counter corresponding to the target room is 4, two game materials 1 and two game materials 2 are put in the game counter corresponding to the target room; if the number of people participating in the game counter corresponding to the target room is 6, three game materials 1 and three game materials 2 are put in the game counter corresponding to the target room.
In the above manner, in order to further improve the game experience of the player, the number of the first game materials put in is changed according to different numbers of game participants, and the larger the number of the first game resources put in is, the more the number of the first game resources put in is, so as to improve the probability of the player participating in the game to acquire the materials, thereby improving the game enthusiasm of the player.
The step of displaying the rule setting interface of the target room in response to the selection operation for the target room, may be one possible implementation: determining whether the current game account has props for creating the target room in response to a selection operation for the target room; and if the current game account number is used for having props for creating the target room, displaying a rule setting interface of the target room.
Illustratively, as shown in FIG. 2, after clicking the "ok" control, the gaming system first determines whether the current game account has props for creating the target room, and if so, displays the rule set interface for the target room as shown in FIG. 3.
In one possible way: if the current game account does not possess props for creating the target room, displaying first prompt information; the first prompt information is used for indicating that the current game account cannot create the target room due to lack of props.
Specifically, a prompt window is displayed, and first prompt information, such as "not currently possessing the props for creating the target room", is displayed in the prompt window, so that the player is reminded of lacking props for creating the target room, and therefore the target room cannot be created. The player then closes the prompt window and returns to the interface for selecting the target room, as shown in fig. 2.
In another possible way: if the current game account does not possess the prop for creating the target room, displaying a prop purchase interface or displaying a purchase control, and responding to triggering operation aiming at the purchase control, displaying the prop purchase interface; and responding to prop purchase operation aiming at the prop purchase control, controlling the current game account to have props for creating the target room, and displaying a rule setting interface of the target room.
The rule setting interface includes: a first control; the method further comprises the following steps: in response to a triggering operation for the first control, displaying props for creating the target room and game materials preconfigured by the props on a rule setting interface.
The triggering operation may be that the mouse is moved to the first control, the prop for creating the target room is displayed on the rule setting interface, and the game material of the pre-configured prop is displayed. Or, the first control can be finger touch or mouse click, and the props for creating the target room and the game materials preconfigured by the props are displayed in the designated area of the rule setting interface.
Illustratively, clicking on the first control (denoted "; and prop B for creating a target room, and game materials 1, 2, and 3 preconfigured by prop B; and prop C for creating a target room, and game materials 3, 4, and 5 preconfigured by prop C. Meaning that when a player creates a target room, any one of prop a, prop B, and prop C may be selected, and the target room may be created.
The rule setting interface includes: a second control; the method further comprises the following steps: and responding to the triggering operation aiming at the second control, and displaying the props used for creating the target room and the acquisition mode of the props.
The triggering operation may be that the mouse moves to the second control, and the prop for creating the target room and the obtaining mode of the prop are displayed on the rule setting interface. Or, the second control can be touched by a finger or clicked by a mouse, and the props used for creating the target room and the acquisition modes of the props are displayed in the designated area of the rule setting interface or on the rule setting interface.
Illustratively, clicking on the second control as shown in FIG. 3, illustratively, as shown in FIG. 5, shows prop A for creating the target room, and the manner in which the prop is acquired: by participating in a first team game and earning winnings; prop B for creating a target room, and the manner of acquisition of the prop: by participating in a second team game and earning winnings; prop C for creating a target room, and the manner of acquisition of the prop: obtained by lottery drawing.
The rule setting interface includes: a third control; the method further comprises the following steps: responding to the triggering operation aiming at the third control, and displaying a material setting interface; the material setting interface displays a material adding control; responding to the triggering operation of the material adding control, and displaying the game material owned by the current game account; and responding to the selection operation aiming at the game materials, and throwing the target game materials corresponding to the selection operation in the game pair corresponding to the target room.
The triggering operation for the third control may be that the mouse clicks the third control, or may be that a finger touches the third control. Illustratively, clicking on the third control as shown in FIG. 3, illustratively, displaying a materials setup interface as shown in FIG. 6, the materials setup interface displaying materials add controls (e.g., the "+" control in FIG. 6); after clicking the material adding control, game materials owned by the current game account are displayed, as shown in fig. 7, and the material identifiers of the game materials owned by the current game account are displayed in the graphical user interface, including material identifier 1, material identifier 2, material identifier 3, material identifier 4 and material identifier 5.
In general, after a mouse moves onto a material identifier of a game material or clicks on the material identifier of the game material, relevant information of the game material, such as a name, an attribute, and the like of the game material, is displayed.
One possible implementation is: responding to the selection operation aiming at the game materials, determining the target game materials corresponding to the selection operation, and displaying a determination control; determining and displaying a target prop for throwing target game materials in a game pair corresponding to a target room from props owned by a current game account based on the material types and the material amounts of the target game materials; the number of the target props is positively correlated with the number of the materials; and responding to the triggering operation aiming at the confirmation control, and throwing target game materials in the game pair corresponding to the target room.
For example, as shown in fig. 7, the player clicks the material identifier 1 of the target game material, displays the related information of the material identifier 1, and the release control, and also displays the quantity selection control, and after the quantity selection control is selected, the player clicks the release control, so that the selection of the target game material can be completed, and at this time, the selected material identifier of the target game material is displayed, and as shown in fig. 8, the game material 1, the game material 2 and the game material 3 selected by the player are displayed in the "homeowner release" display area. The currently selected target game asset (e.g., one or more of game asset 1, game asset 2, and game asset 3) may then be clicked, or a completion control displayed in the "homeowner drop" display area, and the gaming system may determine and display, from among the assets owned by the current game account, a target asset for dropping the target game asset in the game pair corresponding to the target room, based on the asset type and asset quantity of the selected target game asset, as illustrated in fig. 9, including two game assets 1, one game asset 2, and two game assets 3 selected by the player, and one target asset M to be consumed. The player clicks the confirmation control in fig. 9, and then can put the target game materials in the game pair corresponding to the target room. Or returning to the rule setting interface, and after responding to the determining operation of the first designated prop of the designated props, putting target game materials in the game pair corresponding to the target room.
The step of putting the target game materials in the game pair corresponding to the target room in response to the triggering operation of the confirmation control, and one possible implementation mode is as follows: responding to the triggering operation aiming at the confirmation control, and displaying a rule setting interface of the target room; the rule setting interface includes creating a control; and responding to the triggering operation aiming at the creation control, and throwing target game materials in the game pair corresponding to the target room. And then, updating the props owned by the current game account, namely consuming the target props in the props owned by the current game account.
Similarly, after the steps of creating a target room in response to the determining operation for the first designated prop of the designated props, and putting the first game material preconfigured for the first designated prop in the game pair corresponding to the target room, the method further includes: and updating the props owned by the current game account based on the first designated props. I.e., consume a first designated prop of the props owned by the current game account.
The rule setting interface comprises a disclosure control; the method further comprises the following steps: and responding to the opening operation of the public control, determining that the game account number entering the game can enter the target room, and participating in the game play corresponding to the target room.
The player (homeowner who creates the target room) may also set whether the target room is disclosed when setting up the game rules for the target room, and if the player chooses to disclose the target room, all players may enter the target room and choose to sit in the room (i.e., join the team waiting for game play to begin), and may also move between the rooms.
The rule setting interface comprises an invitation control; the method further comprises the following steps: responding to the starting operation of the invitation control, determining that a game account entering a game can enter a target room after receiving the invitation of a target game account, and participating in game play corresponding to the target room; the target game account number includes a current game account number or a game account number having authorization of the current game account number.
The player (homeowner creating the target room) may also set whether the target room is accessible with an invitation at the time of setting the game rules for the target room, and if the player chooses to open the invitation, only players who have received the homeowner or authorized players may access the target room and choose to sit in the room (i.e., join the team waiting for the game to begin) and may also move between the rooms.
It should be noted that, after the target room is created, a game preparation interface is displayed, in which the homeowner may select an authorized player, for example, click on a avatar of a virtual character controlled by the player entering the target room, and authorize the player to designate authority (for example, may invite other players, or may control the movement position of the already-seated player, etc.).
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: displaying a game preparation interface of the target room; and responding to the designated operation aiming at the game preparation interface, sending the invitation link to designated terminal equipment, and controlling the designated game account logged in by the designated terminal equipment to enter a target room through the designated terminal equipment responding to the triggering operation aiming at the invitation link and participating in the game corresponding to the target room.
The above-described designation operation may be an operation of generating an invitation link, may be a transmission operation for the invitation link, may be transmitted to a designated player, may be transmitted to a plurality of players, or the like. The designated terminal device is the terminal device corresponding to the sent player. After receiving the invitation link, the player displays the invitation link on a game interface or a chat interface of other communication software, and the player clicks the invitation link to enter the target room, or after copying the invitation link and opening the game, the player can display an entry control of the target room, and can enter the target room by clicking the entry control.
The game preparation interface displays an invitation link control; in response to a specific operation for the game preparation interface, the step of sending an invitation link to the specific terminal device, one possible implementation: responding to triggering operation for the invitation link control, and generating an invitation link; and responding to the sharing operation aiming at the invitation link, and sending the invitation link to the designated terminal equipment corresponding to the sharing operation.
Illustratively, as shown in the schematic diagram of the game preparation interface shown in fig. 10, clicking on the "invite friend" control (corresponding to the invite link control described above) may generate an invite link, and at the same time, may display friend identifications of a plurality of friends (e.g., friend identification 1 and friend identification 2 shown in fig. 10); and responding to the triggering operation of the friend identification (the friend identification 1 shown in fig. 10) aiming at the target friend, and sending the invitation link to the designated terminal equipment corresponding to the target friend. The invitation connection can be sent to the appointed terminal equipment corresponding to the target friend through the communication module of the game, and the invitation link is displayed on the game interface of the appointed terminal equipment. The invitation connection can also be sent to the designated terminal equipment corresponding to the target friend through designated communication software (such as mail, short message, weChat and the like), and the invitation link is displayed on a communication software interface of the designated terminal equipment.
The game preparation interface is displayed with a shortcut control; in response to a specific operation for the game preparation interface, the step of sending an invitation link to the specific terminal device, another possible implementation: responding to the triggering operation aiming at the shortcut control, and displaying a chat interface; displaying an invitation link on a chat interface; and responding to the sending operation aiming at the invitation link, sending the invitation link to the designated terminal equipment corresponding to the game account number included in the chat interface, and displaying the invitation link on the chat interface.
The game account number included in the chat interface may be a game account number entering the target room, or may be a game account number entering a game. Exemplary, as shown in the schematic diagram of the game preparation interface shown in fig. 11, clicking an input box (corresponding to the shortcut control), displaying a chat interface, displaying an invitation link in the input box of the chat interface, clicking a sending control, sending the invitation link to a designated terminal device corresponding to a game account included in the chat interface, and displaying the invitation link in the chat interface. Or displaying a prompt window on the chat interface, displaying the invitation link and the sending control in the prompt window, clicking the sending control, sending the invitation link to the designated terminal equipment corresponding to the game account number included in the chat interface, and displaying the invitation link on the chat interface. The invitation connection can be sent to the appointed terminal equipment through the communication module of the game, the invitation link is displayed on the chat interface corresponding to the current game account, and the invitation link is also displayed on the chat interface of the appointed terminal equipment.
The game preparation interface is displayed with a material control; responding to the triggering operation aiming at the material control, displaying the type and the quantity of the first game material, and particularly displaying the number of the game players corresponding to the target room and the quantity of the first game material corresponding to the number of the players; the number of players currently participating in the game play corresponding to the target room and the number of first game materials corresponding to the number of players are generally displayed in a designated display mode (such as a highlighting mode). For example, the number of people is 10, and the number of corresponding first game materials is 15; the number of people is 20, the number of corresponding first game materials is 20, and the like.
The step of determining and displaying the designated prop for creating the target room from props owned by the current game account in response to the creation operation of the target room, and one possible implementation mode is as follows: determining whether the current game account has a designated prop for creating the target room in response to the creation operation for the target room; if the current game account number has the designated prop for creating the target room, displaying the designated prop for creating the target room; if the current game account does not possess the designated prop for creating the target room, displaying a purchase interface; in response to a purchase operation for a specified prop in the purchase interface, the specified prop for creating the target room is displayed.
Alternatively, it is not determined whether the current game account has the designated property for creating the target room after responding to the selection operation for the target room, but rather it is determined whether the current game account has the designated property for creating the target room after responding to the creation operation for the target room. Therefore, the player can check the designated props used for creating the target room and the acquisition mode of the designated props on the rule setting interface, and if the player does not have the designated props, the player can go to the displayed acquisition mode first to acquire the designated props, and then the target room is created.
In order to enable a player to not waste game rules set for a target room, after responding to a creation operation for the target room, even if the player does not have a designated prop for creating the target room, the player can acquire by purchasing, thereby smoothly creating the target room.
Optionally, the game pair corresponding to the target room is used for: a game scenario is provided for virtual characters belonging to the same game lineup. Or, the game play corresponding to the target room is used for: and providing a game scene of the evacuation game for the virtual characters belonging to the same game camp.
In some alternative embodiments, the game materials put in the game pair corresponding to the target room are put in random positions in the game pair, each virtual character participating in the game pair searches for the put game materials and the evacuation points set by the game pair in the game pair, and the found game materials are evacuated from the evacuation points within a preset time, so that the game pair is completed and the corresponding game materials are obtained. In the process of game play, the player can only search materials and evacuation points without distinguishing camps; after the virtual roles of the same camp win the room cards through the combat race, the target rooms provided by the embodiment can exchange the room cards into available materials for subsequent races, so that the game participation degree and enthusiasm of players are further increased. Optionally, in the game, the player may be divided into at least two hostile camps, and when the player searches for the material and withdraws from the point, the hostile camps may fight against each other, and failure of fight may result in failure of fight, and the material in the fight cannot be obtained.
Target rooms with various game rules and game playing methods can be created to provide various exercise scenes for players, the players can select target rooms of team countermeasure modes, and combat exercises are performed in game plays corresponding to the target rooms, so that the operational proficiency of combat is improved, and the like; the target rooms of the evacuation game mode of the same warfare team can be selected, and team training can be performed in the game pair corresponding to the target rooms so as to improve the mercy among the teams.
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: responding to the fight operation, and controlling the virtual character corresponding to the current game account to participate in the game corresponding to the target room; and displaying a game picture corresponding to the target room in response to the sightseeing operation.
A player (homeowner creating a target room) can click the vacancy to control the virtual character corresponding to the current game account to participate in the game corresponding to the target room; it is also possible to click on the sightseeing control, and displaying a game picture corresponding to the target room. Of course, the player (the homeowner creating the target room, or the player authorized by the homeowner) may also control the virtual character corresponding to the other game account to participate in the game play corresponding to the target room, and may also control the other game account to see.
The method further comprises the following steps: determining, in response to the target room game ending, whether the current game account has props for creating the target room; if the current game account number has props for creating the target room, updating props owned by the current game account number, and continuing to create the target room based on the game rule; if the current game account does not possess the prop for creating the target room, displaying second prompt information; the second prompt information is used for indicating that the current game account cannot continue to create the target room due to lack of props.
The method further comprises the following steps: if the current game account does not possess the prop for creating the target room, displaying a prop purchase interface or displaying a purchase control, and responding to triggering operation aiming at the purchase control, displaying the prop purchase interface; and responding to prop purchase operation aiming at the prop purchase control, controlling the current game account to have props for creating the target room, and continuously creating the target room based on the game rule.
Corresponding to the above method embodiment, the disclosed embodiment provides a game interaction device, as shown in fig. 12, including:
a designated prop display module 121 for determining and displaying designated props for creating a target room from props owned by a current game account in response to a creation operation for the target room; the appointed prop is pre-configured with game materials;
the game material delivering module 122 is configured to, in response to a determining operation for a first designated prop of the designated props, create a target room, and deliver a first game material preconfigured for the first designated prop in a game pair corresponding to the target room.
The embodiment of the disclosure provides a game interaction device, which responds to a creation operation aiming at a target room, and determines and displays a designated prop for creating the target room from props owned by a current game account; the appointed prop is pre-configured with game materials; and responding to the determining operation aiming at the first appointed prop in the appointed props, creating a target room, and throwing first game materials which are preconfigured by the first appointed prop in a game pair corresponding to the target room. In the mode, the player can create the room by himself and throw in the first game material pre-configured by the first appointed prop for the game pair corresponding to the target room according to the first appointed prop selected by the player for creating the target room, so that the game resources which are richer and more in line with the player requirements are provided for the player, the game playing method is enriched, and the game experience of the player is improved.
The device further comprises: the setting interface display module is used for responding to the selection operation of the target room and displaying a rule setting interface of the target room; and the game rule determining module is used for determining the game rule of the target room in response to the first setting operation aiming at the rule setting interface.
The target room comprises a plurality of game modes, and the target rooms of different game modes have different settable game rules.
The game material throwing module is also used for: determining the target number of first game materials according to the number of game persons included in the game rules and the first game materials preconfigured by the first designated props; and putting first game materials with target quantity in the game pair corresponding to the target room.
The number of players is positively correlated with the number of targets.
The setting interface display module is further configured to: determining whether the current game account has props for creating the target room in response to a selection operation for the target room; and if the current game account number is used for having props for creating the target room, displaying a rule setting interface of the target room.
The device further comprises a first prompt information display module for: if the current game account does not possess props for creating the target room, displaying first prompt information; the first prompt information is used for indicating that the current game account cannot create the target room due to lack of props.
The apparatus further comprises a first purchase module configured to: if the current game account does not possess the prop for creating the target room, displaying a prop purchase interface or displaying a purchase control, and responding to triggering operation aiming at the purchase control, displaying the prop purchase interface; and responding to prop purchase operation aiming at the prop purchase control, controlling the current game account to have props for creating the target room, and displaying a rule setting interface of the target room.
The rule setting interface includes: a first control; the device also comprises a prop information display module for: in response to a triggering operation for the first control, displaying props for creating the target room and game materials preconfigured by the props on a rule setting interface.
The rule setting interface includes: a second control; the device further comprises: and the acquisition mode display module is used for responding to the triggering operation aiming at the second control and displaying the props used for creating the target room and the acquisition mode of the props.
The rule setting interface includes: a third control; the device further comprises: the material setting module is used for: responding to the triggering operation aiming at the third control, and displaying a material setting interface; the material setting interface displays a material adding control; responding to the triggering operation of the material adding control, and displaying the game material owned by the current game account; and responding to the selection operation aiming at the game materials, and throwing the target game materials corresponding to the selection operation in the game pair corresponding to the target room.
The game material throwing module is also used for: responding to the selection operation aiming at the game materials, determining the target game materials corresponding to the selection operation, and displaying a determination control; determining and displaying a target prop for throwing target game materials in a game pair corresponding to a target room from props owned by a current game account based on the material types and the material amounts of the target game materials; the number of the target props is positively correlated with the number of the materials; and responding to the triggering operation aiming at the confirmation control, and throwing target game materials in the game pair corresponding to the target room.
The game material throwing module is also used for: responding to the triggering operation aiming at the confirmation control, and displaying a rule setting interface of the target room; the rule setting interface includes creating a control; and responding to the triggering operation aiming at the creation control, and throwing target game materials in the game pair corresponding to the target room.
The device also comprises a prop updating module for: and updating the props owned by the current game account based on the first designated props.
The rule setting interface comprises a disclosure control; the device further comprises a first setting module for: and responding to the opening operation of the public control, determining that the game account number entering the game can enter the target room, and participating in the game play corresponding to the target room.
The rule setting interface comprises an invitation control; the device further comprises a second setting module for: responding to the starting operation of the invitation control, determining that a game account entering a game can enter a target room after receiving the invitation of a target game account, and participating in game play corresponding to the target room; the target game account number includes a current game account number or a game account number having authorization of the current game account number.
The device further comprises: the invitation module is used for displaying a game preparation interface of the target room; and responding to the designated operation aiming at the game preparation interface, sending the invitation link to designated terminal equipment, and controlling the designated game account logged in by the designated terminal equipment to enter a target room through the designated terminal equipment responding to the triggering operation aiming at the invitation link and participating in the game corresponding to the target room.
The game preparation interface displays an invitation link control; the invitation module is further configured to: responding to triggering operation for the invitation link control, and generating an invitation link; and responding to the sharing operation aiming at the invitation link, and sending the invitation link to the designated terminal equipment corresponding to the sharing operation.
The game preparation interface is displayed with a shortcut control; the invitation module is further configured to: responding to the triggering operation aiming at the shortcut control, and displaying a chat interface; displaying an invitation link on a chat interface; and responding to the sending operation aiming at the invitation link, sending the invitation link to the designated terminal equipment corresponding to the game account number included in the chat interface, and displaying the invitation link on the chat interface.
The specified prop display module is further used for: determining whether the current game account has a designated prop for creating the target room in response to the creation operation for the target room; if the current game account number has the designated prop for creating the target room, displaying the designated prop for creating the target room; if the current game account does not possess the designated prop for creating the target room, displaying a purchase interface; in response to a purchase operation for a specified prop in the purchase interface, the specified prop for creating the target room is displayed.
The game play corresponding to the target room is used for: a game scenario is provided for virtual characters belonging to the same game lineup.
The game play corresponding to the target room is used for: and providing a game scene of the evacuation game for the virtual characters belonging to the same game camp.
The device further comprises: the sightseeing module is used for responding to the operations of the fight and controlling the virtual role corresponding to the current game account to participate in the game play corresponding to the target room; and displaying a game picture corresponding to the target room in response to the sightseeing operation.
The game interaction device provided by the embodiment of the disclosure has the same technical characteristics as the game interaction method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment also provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions executable by the processor, and the processor executes the machine executable instructions to implement the game interaction method. The electronic device may be a server or a terminal device.
Referring to fig. 13, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions executable by the processor 100, the processor 100 executing the machine executable instructions to implement the game interaction method described above.
Further, the electronic device shown in fig. 13 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA (Industry Standard Architecture ) bus, a PCI (Peripheral Component Interconnect, peripheral component interconnect standard) bus, or EISA (Extended Industry Standard Architecture ) bus, among others. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 13, but not only one bus or type of bus.
The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The various methods, steps and logic blocks of the disclosure in the embodiments of the disclosure may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present disclosure may be embodied directly in hardware, in a decoded processor, or in a combination of hardware and software modules in a decoded processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
The processor in the electronic device may implement the following operations in the game interaction method by executing machine executable instructions:
determining and displaying a designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room; the appointed prop is pre-configured with game materials; and responding to the determining operation aiming at the first appointed prop in the appointed props, creating a target room, and throwing first game materials which are preconfigured by the first appointed prop in a game pair corresponding to the target room.
Before the step of determining and displaying the designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room, the method further includes: responding to the selection operation of the target room, and displaying a rule setting interface of the target room; in response to a first setting operation for the rule setting interface, a game rule of the target room is determined.
The target room comprises a plurality of game modes, and the target rooms of different game modes have different settable game rules.
The step of putting the first game materials pre-configured by the first designated props in the game pair corresponding to the target room comprises the following steps: determining the target number of first game materials according to the number of game persons included in the game rules and the first game materials preconfigured by the first designated props; and putting first game materials with target quantity in the game pair corresponding to the target room.
The number of players is positively correlated with the number of targets.
The step of displaying a rule setting interface of the target room in response to the selection operation for the target room, includes: determining whether the current game account has props for creating the target room in response to a selection operation for the target room; and if the current game account number is used for having props for creating the target room, displaying a rule setting interface of the target room.
The method further comprises the following steps: if the current game account does not possess props for creating the target room, displaying first prompt information; the first prompt information is used for indicating that the current game account cannot create the target room due to lack of props.
The method further comprises the following steps: if the current game account does not possess the prop for creating the target room, displaying a prop purchase interface or displaying a purchase control, and responding to triggering operation aiming at the purchase control, displaying the prop purchase interface; and responding to prop purchase operation aiming at the prop purchase control, controlling the current game account to have props for creating the target room, and displaying a rule setting interface of the target room.
The rule setting interface includes: a first control; the method further comprises the following steps: in response to a triggering operation for the first control, displaying props for creating the target room and game materials preconfigured by the props on a rule setting interface.
The rule setting interface includes: a second control; the method further comprises the following steps: and responding to the triggering operation aiming at the second control, and displaying the props used for creating the target room and the acquisition mode of the props.
The rule setting interface includes: a third control; the method further comprises the following steps: responding to the triggering operation aiming at the third control, and displaying a material setting interface; the material setting interface displays a material adding control; responding to the triggering operation of the material adding control, and displaying the game material owned by the current game account; and responding to the selection operation aiming at the game materials, and throwing the target game materials corresponding to the selection operation in the game pair corresponding to the target room.
The step of responding to the selection operation of the game materials and throwing the target game materials corresponding to the selection operation in the game pair corresponding to the target room comprises the following steps: responding to the selection operation aiming at the game materials, determining the target game materials corresponding to the selection operation, and displaying a determination control; determining and displaying a target prop for throwing target game materials in a game pair corresponding to a target room from props owned by a current game account based on the material types and the material amounts of the target game materials; the number of the target props is positively correlated with the number of the materials; and responding to the triggering operation aiming at the confirmation control, and throwing target game materials in the game pair corresponding to the target room.
The step of putting the target game materials in the game pair corresponding to the target room in response to the triggering operation of the confirmation control comprises the following steps: responding to the triggering operation aiming at the confirmation control, and displaying a rule setting interface of the target room; the rule setting interface includes creating a control; and responding to the triggering operation aiming at the creation control, and throwing target game materials in the game pair corresponding to the target room.
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: and updating the props owned by the current game account based on the first designated props.
The rule setting interface comprises a disclosure control; the method further comprises the following steps: and responding to the opening operation of the public control, determining that the game account number entering the game can enter the target room, and participating in the game play corresponding to the target room.
The rule setting interface comprises an invitation control; the method further comprises the following steps: responding to the starting operation of the invitation control, determining that a game account entering a game can enter a target room after receiving the invitation of a target game account, and participating in game play corresponding to the target room; the target game account number includes a current game account number or a game account number having authorization of the current game account number.
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: displaying a game preparation interface of the target room; and responding to the designated operation aiming at the game preparation interface, sending the invitation link to designated terminal equipment, and controlling the designated game account logged in by the designated terminal equipment to enter a target room through the designated terminal equipment responding to the triggering operation aiming at the invitation link and participating in the game corresponding to the target room.
The game preparation interface displays an invitation link control; a step of transmitting an invitation link to a specified terminal device in response to a specified operation for a game preparation interface, comprising: responding to triggering operation for the invitation link control, and generating an invitation link; and responding to the sharing operation aiming at the invitation link, and sending the invitation link to the designated terminal equipment corresponding to the sharing operation.
The game preparation interface is displayed with a shortcut control; a step of transmitting an invitation link to a specified terminal device in response to a specified operation for a game preparation interface, comprising: responding to the triggering operation aiming at the shortcut control, and displaying a chat interface; displaying an invitation link on a chat interface; and responding to the sending operation aiming at the invitation link, sending the invitation link to the designated terminal equipment corresponding to the game account number included in the chat interface, and displaying the invitation link on the chat interface.
The step of determining and displaying the designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room includes: determining whether the current game account has a designated prop for creating the target room in response to the creation operation for the target room; if the current game account number has the designated prop for creating the target room, displaying the designated prop for creating the target room; if the current game account does not possess the designated prop for creating the target room, displaying a purchase interface; in response to a purchase operation for a specified prop in the purchase interface, the specified prop for creating the target room is displayed.
The game play corresponding to the target room is used for: a game scenario is provided for virtual characters belonging to the same game lineup.
The game play corresponding to the target room is used for: and providing a game scene of the evacuation game for the virtual characters belonging to the same game camp.
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: responding to the fight operation, and controlling the virtual character corresponding to the current game account to participate in the game corresponding to the target room; and displaying a game picture corresponding to the target room in response to the sightseeing operation.
In the mode, the player can create the room by himself and throw in the first game material pre-configured by the first appointed prop for the game pair corresponding to the target room according to the first appointed prop selected by the player for creating the target room, so that the game resources which are richer and more in line with the player requirements are provided for the player, the game playing method is enriched, and the game experience of the player is improved.
The present embodiments also provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described game interaction method.
The machine-executable instructions stored on the machine-readable storage medium may, by executing the machine-executable instructions, perform the following operations in the game interaction method:
determining and displaying a designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room; the appointed prop is pre-configured with game materials; and responding to the determining operation aiming at the first appointed prop in the appointed props, creating a target room, and throwing first game materials which are preconfigured by the first appointed prop in a game pair corresponding to the target room.
Before the step of determining and displaying the designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room, the method further includes: responding to the selection operation of the target room, and displaying a rule setting interface of the target room; in response to a first setting operation for the rule setting interface, a game rule of the target room is determined.
The target room comprises a plurality of game modes, and the target rooms of different game modes have different settable game rules.
The step of putting the first game materials pre-configured by the first designated props in the game pair corresponding to the target room comprises the following steps: determining the target number of first game materials according to the number of game persons included in the game rules and the first game materials preconfigured by the first designated props; and putting first game materials with target quantity in the game pair corresponding to the target room.
The number of players is positively correlated with the number of targets.
The step of displaying a rule setting interface of the target room in response to the selection operation for the target room, includes: determining whether the current game account has props for creating the target room in response to a selection operation for the target room; and if the current game account number is used for having props for creating the target room, displaying a rule setting interface of the target room.
The method further comprises the following steps: if the current game account does not possess props for creating the target room, displaying first prompt information; the first prompt information is used for indicating that the current game account cannot create the target room due to lack of props.
The method further comprises the following steps: if the current game account does not possess the prop for creating the target room, displaying a prop purchase interface or displaying a purchase control, and responding to triggering operation aiming at the purchase control, displaying the prop purchase interface; and responding to prop purchase operation aiming at the prop purchase control, controlling the current game account to have props for creating the target room, and displaying a rule setting interface of the target room.
The rule setting interface includes: a first control; the method further comprises the following steps: in response to a triggering operation for the first control, displaying props for creating the target room and game materials preconfigured by the props on a rule setting interface.
The rule setting interface includes: a second control; the method further comprises the following steps: and responding to the triggering operation aiming at the second control, and displaying the props used for creating the target room and the acquisition mode of the props.
The rule setting interface includes: a third control; the method further comprises the following steps: responding to the triggering operation aiming at the third control, and displaying a material setting interface; the material setting interface displays a material adding control; responding to the triggering operation of the material adding control, and displaying the game material owned by the current game account; and responding to the selection operation aiming at the game materials, and throwing the target game materials corresponding to the selection operation in the game pair corresponding to the target room.
The step of responding to the selection operation of the game materials and throwing the target game materials corresponding to the selection operation in the game pair corresponding to the target room comprises the following steps: responding to the selection operation aiming at the game materials, determining the target game materials corresponding to the selection operation, and displaying a determination control; determining and displaying a target prop for throwing target game materials in a game pair corresponding to a target room from props owned by a current game account based on the material types and the material amounts of the target game materials; the number of the target props is positively correlated with the number of the materials; and responding to the triggering operation aiming at the confirmation control, and throwing target game materials in the game pair corresponding to the target room.
The step of putting the target game materials in the game pair corresponding to the target room in response to the triggering operation of the confirmation control comprises the following steps: responding to the triggering operation aiming at the confirmation control, and displaying a rule setting interface of the target room; the rule setting interface includes creating a control; and responding to the triggering operation aiming at the creation control, and throwing target game materials in the game pair corresponding to the target room.
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: and updating the props owned by the current game account based on the first designated props.
The rule setting interface comprises a disclosure control; the method further comprises the following steps: and responding to the opening operation of the public control, determining that the game account number entering the game can enter the target room, and participating in the game play corresponding to the target room.
The rule setting interface comprises an invitation control; the method further comprises the following steps: responding to the starting operation of the invitation control, determining that a game account entering a game can enter a target room after receiving the invitation of a target game account, and participating in game play corresponding to the target room; the target game account number includes a current game account number or a game account number having authorization of the current game account number.
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: displaying a game preparation interface of the target room; and responding to the designated operation aiming at the game preparation interface, sending the invitation link to designated terminal equipment, and controlling the designated game account logged in by the designated terminal equipment to enter a target room through the designated terminal equipment responding to the triggering operation aiming at the invitation link and participating in the game corresponding to the target room.
The game preparation interface displays an invitation link control; a step of transmitting an invitation link to a specified terminal device in response to a specified operation for a game preparation interface, comprising: responding to triggering operation for the invitation link control, and generating an invitation link; and responding to the sharing operation aiming at the invitation link, and sending the invitation link to the designated terminal equipment corresponding to the sharing operation.
The game preparation interface is displayed with a shortcut control; a step of transmitting an invitation link to a specified terminal device in response to a specified operation for a game preparation interface, comprising: responding to the triggering operation aiming at the shortcut control, and displaying a chat interface; displaying an invitation link on a chat interface; and responding to the sending operation aiming at the invitation link, sending the invitation link to the designated terminal equipment corresponding to the game account number included in the chat interface, and displaying the invitation link on the chat interface.
The step of determining and displaying the designated prop for creating the target room from props owned by the current game account in response to the creation operation for the target room includes: determining whether the current game account has a designated prop for creating the target room in response to the creation operation for the target room; if the current game account number has the designated prop for creating the target room, displaying the designated prop for creating the target room; if the current game account does not possess the designated prop for creating the target room, displaying a purchase interface; in response to a purchase operation for a specified prop in the purchase interface, the specified prop for creating the target room is displayed.
The game play corresponding to the target room is used for: a game scenario is provided for virtual characters belonging to the same game lineup.
The game play corresponding to the target room is used for: and providing a game scene of the evacuation game for the virtual characters belonging to the same game camp.
After the steps of creating a target room in response to the determining operation for the first specified prop of the specified props, and putting the first game material preconfigured for the first specified prop in the game pair corresponding to the target room, the method further comprises: responding to the fight operation, and controlling the virtual character corresponding to the current game account to participate in the game corresponding to the target room; and displaying a game picture corresponding to the target room in response to the sightseeing operation.
In the mode, the player can create the room by himself and throw in the first game material pre-configured by the first appointed prop for the game pair corresponding to the target room according to the first appointed prop selected by the player for creating the target room, so that the game resources which are richer and more in line with the player requirements are provided for the player, the game playing method is enriched, and the game experience of the player is improved.
The game interaction method, apparatus, electronic device and computer program product of the system provided in the embodiments of the present disclosure include a computer readable storage medium storing program codes, where instructions included in the program codes may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment and will not be repeated herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of the embodiments of the present disclosure, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the terms in this disclosure will be understood by those skilled in the art in the specific case.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present disclosure, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely illustrative of specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, although the disclosure has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the disclosure, and are intended to be included within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (26)

1. A method of game interaction, the method comprising:
responding to the creation operation aiming at the target room, and determining and displaying a designated prop for creating the target room from props owned by the current game account; the appointed prop is pre-configured with game materials;
and responding to the determining operation aiming at the first appointed prop in the appointed props, creating the target room, and throwing the first game materials preconfigured by the first appointed prop in the game pair corresponding to the target room.
2. The method of claim 1, wherein, in response to a creation operation for a target room, prior to the step of determining and displaying a specified prop for creating the target room from among props owned by a current game account, the method further comprises:
responding to a selection operation for a target room, and displaying a rule setting interface of the target room;
and determining game rules of the target room in response to a first setting operation of the rule setting interface.
3. The method of claim 2, wherein the target room comprises a plurality of game modes, the target rooms for different game modes having different settable game rules.
4. The method of claim 1, wherein the step of placing the first game asset pre-configured for the first designated prop in a game play pair corresponding to the target room comprises:
determining the target number of the first game materials according to the number of game persons included in the game rules and the first game materials preconfigured by the first designated props;
and putting the first game materials with the target quantity in the game pair corresponding to the target room.
5. The method of claim 4, wherein the number of players is positively correlated with the target number.
6. The method of claim 2, wherein the step of displaying a rule set interface for a target room in response to a selection operation for the target room comprises:
determining whether the current game account number has props for creating the target room in response to a selection operation for the target room;
and if the current game account number is used for having props for creating the target room, displaying a rule setting interface of the target room.
7. The method of claim 6, wherein the method further comprises:
If the current game account does not possess the prop for creating the target room, displaying first prompt information; the first prompt information is used for indicating that the current game account cannot create the target room due to lack of props.
8. The method of claim 6, wherein the method further comprises:
if the current game account does not possess the prop for creating the target room, displaying a prop purchase interface or displaying a purchase control, and responding to triggering operation aiming at the purchase control, displaying the prop purchase interface;
and responding to prop purchase operation aiming at the prop purchase control, controlling the current game account to have props for creating the target room, and displaying a rule setting interface of the target room.
9. The method of claim 2, wherein the rule set interface comprises: a first control; the method further comprises the steps of:
and responding to the triggering operation aiming at the first control, and displaying the props for creating the target room and the game materials preconfigured by the props on the rule setting interface.
10. The method of claim 2, wherein the rule set interface comprises: a second control; the method further comprises the steps of:
And responding to the triggering operation for the second control, and displaying the prop used for creating the target room and the acquisition mode of the prop.
11. The method of claim 2, wherein the rule set interface comprises: a third control; the method further comprises the steps of:
responding to the triggering operation aiming at the third control, and displaying a material setting interface; the material setting interface displays a material adding control;
responding to the triggering operation of the material adding control, and displaying the game material owned by the current game account;
and responding to the selection operation aiming at the game materials, and throwing the target game materials corresponding to the selection operation in the game pair corresponding to the target room.
12. The method of claim 11, wherein in response to a selection operation for the game asset, the step of placing the target game asset corresponding to the selection operation in the game play pair corresponding to the target room comprises:
responding to the selection operation aiming at the game materials, determining target game materials corresponding to the selection operation, and displaying a determination control;
determining and displaying a target prop for throwing the target game materials in the game pair corresponding to the target room from props owned by the current game account based on the material types and the material amounts of the target game materials; the number of the target props is positively correlated with the number of the supplies;
And responding to the triggering operation aiming at the confirmation control, and throwing the target game materials in the game pair corresponding to the target room.
13. The method of claim 12, wherein the step of placing the target game material in a game play corresponding to the target room in response to a triggering operation for the validation control comprises:
responding to the triggering operation aiming at the confirmation control, and displaying a rule setting interface of the target room; the rule setting interface comprises a creation control;
and responding to the triggering operation aiming at the creation control, and throwing the target game materials in the game pair corresponding to the target room.
14. The method of claim 1, wherein in response to a determination of a first one of the specified props, creating the target room and, after the step of delivering a first game asset preconfigured for the first specified prop in a game pair corresponding to the target room, the method further comprises:
and updating props owned by the current game account based on the first designated props.
15. The method of claim 2, wherein the rule set interface comprises a disclosure control; the method further comprises the steps of:
And responding to the opening operation of the open control, determining that the game account numbers entering the game can enter the target room, and participating in the game corresponding to the target room.
16. The method of claim 2, wherein the rule set interface comprises an invite control; the method further comprises the steps of:
responding to the starting operation of the invitation control, determining that a game account entering a game can enter the target room after receiving the invitation of the target game account, and participating in game play corresponding to the target room; the target game account number comprises the current game account number or a game account number with authorization of the current game account number.
17. The method of claim 1, wherein in response to a determination of a first one of the specified props, creating the target room and, after the step of delivering a first game asset preconfigured for the first specified prop in a game pair corresponding to the target room, the method further comprises:
displaying a game preparation interface of the target room;
and responding to the designated operation aiming at the game preparation interface, sending an invitation link to designated terminal equipment, and controlling a designated game account logged in by the designated terminal equipment to enter the target room and participate in game opposite games corresponding to the target room through the designated terminal equipment responding to the triggering operation aiming at the invitation link.
18. The method of claim 17, wherein the game preparation interface displays an invite link control;
a step of transmitting an invitation link to a specified terminal device in response to a specified operation for the game preparation interface, comprising:
responding to triggering operation for the invitation link control, and generating an invitation link;
and responding to the sharing operation aiming at the invitation link, and sending the invitation link to the designated terminal equipment corresponding to the sharing operation.
19. The method of claim 17, wherein the game preparation interface displays a shortcut control;
a step of transmitting an invitation link to a specified terminal device in response to a specified operation for the game preparation interface, comprising:
responding to the triggering operation aiming at the shortcut control, and displaying a chat interface;
displaying the invitation link on the chat interface;
and responding to the sending operation aiming at the invitation link, sending the invitation link to the designated terminal equipment corresponding to the game account number included in the chat interface, and displaying the invitation link on the chat interface.
20. The method of claim 1, wherein the step of determining and displaying a designated prop for creating the target room from among props owned by the current game account number in response to a creation operation for the target room comprises:
Determining whether the current game account number has a designated prop for creating a target room in response to a creation operation for the target room;
if the current game account number has the designated prop for creating the target room, displaying the designated prop for creating the target room;
if the current game account does not possess the designated prop for creating the target room, displaying a purchase interface; and displaying the designated props for creating the target room in response to a purchase operation for the designated props in the purchase interface.
21. The method of claim 1, wherein the game pair corresponding to the target room is for: a game scenario is provided for virtual characters belonging to the same game lineup.
22. The method of claim 1, wherein the game pair corresponding to the target room is for: and providing a game scene of the evacuation game for the virtual characters belonging to the same game camp.
23. The method of claim 1, wherein in response to a determination of a first one of the specified props, creating the target room and, after the step of delivering a first game asset preconfigured for the first specified prop in a game pair corresponding to the target room, the method further comprises:
Responding to the fight operation, and controlling the virtual role corresponding to the current game account to participate in the game corresponding to the target room;
and responding to the operation, and displaying a game picture corresponding to the target room.
24. A game interaction device, the device comprising:
the appointed prop display module is used for responding to the creation operation of the target room, and determining and displaying the appointed prop used for creating the target room from props owned by the current game account; the appointed prop is pre-configured with game materials;
the game material throwing module is used for responding to the determining operation of the first appointed prop in the appointed props, creating the target room and throwing the first game material preconfigured for the first appointed prop in the game pair corresponding to the target room.
25. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the game interaction method of any of claims 1-23.
26. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the game interaction method of any one of claims 1-23.
CN202311074376.2A 2023-08-23 2023-08-23 Game interaction method and device and electronic equipment Pending CN117357904A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311074376.2A CN117357904A (en) 2023-08-23 2023-08-23 Game interaction method and device and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311074376.2A CN117357904A (en) 2023-08-23 2023-08-23 Game interaction method and device and electronic equipment

Publications (1)

Publication Number Publication Date
CN117357904A true CN117357904A (en) 2024-01-09

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN117357904A (en)

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