CN116688482A - Method and device for determining area in game, terminal equipment and storage medium - Google Patents
Method and device for determining area in game, terminal equipment and storage medium Download PDFInfo
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- CN116688482A CN116688482A CN202210189689.1A CN202210189689A CN116688482A CN 116688482 A CN116688482 A CN 116688482A CN 202210189689 A CN202210189689 A CN 202210189689A CN 116688482 A CN116688482 A CN 116688482A
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- 238000000034 method Methods 0.000 title claims abstract description 49
- 238000004590 computer program Methods 0.000 claims description 6
- 230000000903 blocking effect Effects 0.000 abstract description 9
- 238000010586 diagram Methods 0.000 description 8
- 238000012545 processing Methods 0.000 description 5
- 230000000694 effects Effects 0.000 description 4
- 238000013507 mapping Methods 0.000 description 4
- 230000008878 coupling Effects 0.000 description 3
- 238000010168 coupling process Methods 0.000 description 3
- 238000005859 coupling reaction Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
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- 238000004891 communication Methods 0.000 description 2
- 238000011161 development Methods 0.000 description 2
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- 238000003491 array Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D30/00—Reducing energy consumption in communication networks
- Y02D30/70—Reducing energy consumption in communication networks in wireless communication networks
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Abstract
The application provides a method and a device for determining an area in a game, terminal equipment and a storage medium, and relates to the technical field of games. Providing a graphical user interface through the terminal device, wherein a game map is displayed in the graphical user interface, the method comprising: providing a network signal control on the graphical user interface, wherein the network signal control is used for prompting the current network signal quality of the terminal equipment; and responding to touch operation for the network signal control, determining a target area matched with the network signal control from the game scene based on the current network signal quality, and displaying a target area identifier in a game map. The target area identifier displayed in the game map is matched with the current network signal quality, namely, the target area identifier which is not blocked is displayed when the current network signal quality is included in the game map, and the problem of blocking is not generated when the target area corresponding to the target area identifier is specifically displayed when the network signal quality is poor, so that the game experience of a player is improved.
Description
Technical Field
The present application relates to the field of gaming technologies, and in particular, to a method and apparatus for determining a region in a game, a terminal device, and a storage medium.
Background
With the development of internet technology and the advent of the information age, various games are more and more, the displayable content of the games is more and more abundant, and game maps and game scenes can be displayed in some games.
In the related art, all area identifiers related in the game scene can be displayed in the game map, and correspondingly, the area corresponding to the area identifier can be specifically loaded and displayed in the game scene.
However, in the related art, when the network signal is poor, a problem of jamming occurs easily when the area corresponding to some area identifiers is displayed, which reduces the game experience of the player.
Disclosure of Invention
The application aims to provide a method, a device, a terminal device and a storage medium for determining areas in a game, aiming at the defects in the prior art, so as to solve the problem that in the related art, when network signals are poor, when areas corresponding to some area identifiers are displayed, the areas are easy to be blocked, and reduce the game experience of players.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the application is as follows:
in a first aspect, an embodiment of the present application provides a method for determining an area in a game, where a graphical user interface is provided by a terminal device, where a game map is displayed in the graphical user interface, the method includes:
providing a network signal control on the graphical user interface, wherein the network signal control is used for prompting the current network signal quality of the terminal equipment;
and responding to the touch operation of the network signal control, determining a target area matched with the network signal control from a game scene based on the current network signal quality, and displaying the target area identification in the game map.
Optionally, the step of providing a network signal control on the graphical user interface includes:
and providing a network signal control on the graphical user interface when the current network signal quality of the terminal equipment is lower than a preset threshold value.
Optionally, the touch operation for the network signal control includes:
and touch operation taking the network signal control and the game map as origin-destination positions.
Optionally, the touch operation for the network signal control includes:
and dragging the network signal control to the game map.
Optionally, the step of determining a target area matching the current network signal quality from the game scene based on the current network signal quality includes:
acquiring the current network signal quality of the terminal equipment;
and determining a target area matched with the current network signal quality from each area of the game scene according to the current network signal quality and loading resources of each area in the game scene.
Optionally, the step of determining a target area matching with the current network signal quality from each area of the game scene according to the current network signal quality and the loading resources of each area in the game scene includes:
and if the current network signal quality is smaller than or equal to the preset network signal strength, taking an area with loading resources smaller than or equal to preset resources in the game scene as the target area.
Optionally, the step of displaying the target area identifier in the game map includes:
displaying only the target area identification in the game map;
or highlighting the target area identifier of the game map.
In a second aspect, an embodiment of the present application provides an area determining apparatus in a game, providing a graphical user interface through a terminal device, where a game map is displayed, the apparatus including:
the providing module is used for providing a network signal control on the graphical user interface, and the network signal control is used for prompting the current network signal quality of the terminal equipment;
and the display module is used for responding to the touch operation of the network signal control, determining a target area matched with the network signal control from a game scene based on the current network signal quality, and displaying the target area identification in the game map.
Optionally, the providing module is further configured to provide a network signal control on the graphical user interface when the current network signal quality of the terminal device is lower than a preset threshold.
Optionally, the touch operation for the network signal control includes:
and touch operation taking the network signal control and the game map as origin-destination positions.
Optionally, the touch operation for the network signal control includes:
and dragging the network signal control to the game map.
Optionally, the display module is further configured to obtain a current network signal quality of the terminal device; and determining a target area matched with the current network signal quality from each area of the game scene according to the current network signal quality and loading resources of each area in the game scene.
Optionally, the display module is further configured to use, as the target area, an area in the game scene where the loading resource is less than or equal to the preset resource if the current network signal quality is less than or equal to the preset network signal strength.
Optionally, the display module is further configured to display only the target area identifier in the game map; or highlighting the target area identifier of the game map.
In a third aspect, an embodiment of the present application further provides a terminal device, including: a memory storing a computer program executable by the processor, and a processor implementing the method for determining a region in a game according to any one of the first aspect.
In a fourth aspect, an embodiment of the present application further provides a storage medium, where a computer program is stored, where the computer program is read and executed to implement the method for determining a region in a game according to any one of the first aspect.
The beneficial effects of the application are as follows: the embodiment of the application provides a method for determining an area in a game, which comprises the steps of providing a graphical user interface through terminal equipment, wherein a game map is displayed in the graphical user interface, and the method comprises the following steps: providing a network signal control on the graphical user interface, wherein the network signal control is used for prompting the current network signal quality of the terminal equipment; and responding to touch operation for the network signal control, determining a target area matched with the network signal control from the game scene based on the current network signal quality, and displaying a target area identifier in a game map. The target area identifier displayed in the game map is matched with the current network signal quality, namely, the target area identifier which is not blocked is displayed when the current network signal quality is included in the game map, and the problem of blocking is not generated when the target area corresponding to the target area identifier is specifically displayed when the network signal quality is poor, so that the game experience of a player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for determining an area in a game according to an embodiment of the present application;
FIG. 2 is a flow chart of a method for determining an area in a game according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a graphical user interface according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a graphical user interface according to an embodiment of the present application;
FIG. 5 is a schematic diagram of a device for determining a region in a game according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of a terminal device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments of the present application.
Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
In the description of the present application, it should be noted that, if the terms "upper", "lower", and the like indicate an azimuth or a positional relationship based on the azimuth or the positional relationship shown in the drawings, or an azimuth or the positional relationship conventionally put in use of the product of the application, it is merely for convenience of describing the present application and simplifying the description, and it is not indicated or implied that the apparatus or element referred to must have a specific azimuth, be configured and operated in a specific azimuth, and thus should not be construed as limiting the present application.
Furthermore, the terms first, second and the like in the description and in the claims and in the above-described figures, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that the features of the embodiments of the present application may be combined with each other without conflict.
With the development of internet technology and the advent of the information age, various games are more and more, the displayable content of the games is more and more abundant, and game maps and game scenes can be displayed in some games.
In the related art, all area identifiers related in the game scene can be displayed in the game map, and correspondingly, the area corresponding to the area identifier can be specifically loaded and displayed in the game scene. However, in the related art, when the network signal is poor, the problem of blocking easily occurs when the area corresponding to some area identifiers is specifically displayed, which reduces the game experience of the player.
Aiming at the technical problems in the related art, the embodiment of the application provides a method for determining the area in the game, wherein in response to the touch operation of a network signal control, a target area identifier matched with the current network signal quality is displayed in a game map, the target area identifier displayed in the game map is matched with the current network signal quality, namely, the target area identifier which does not cause the blocking is displayed in the game map under the condition that the current network signal quality is included, the problem of no blocking occurs when the target area corresponding to the target area identifier is specifically displayed when the network signal quality is poor, and the game experience of a player is improved.
The execution main body of the method for determining the area in the game provided by the embodiment of the application can be terminal equipment, and the terminal equipment can be a tablet personal computer, a smart phone and the like with a touch function.
The following explains a method for determining a region in a game provided by the embodiment of the present application with a terminal device as an execution subject.
Fig. 1 is a flow chart of a method for determining an area in a game according to an embodiment of the present application, as shown in fig. 1, the method may include:
s101, providing a network signal control on a graphical user interface.
The network signal control is used for prompting the current network signal quality of the terminal equipment.
In the embodiment of the application, the terminal equipment can display the network signal control in the graphical user interface, the graphical user interface can comprise the display area of the game map, the network signal control can be displayed in the area except the display area of the game map in the graphical user interface, and the specific setting position of the network signal control in the graphical user interface can be set according to actual requirements.
It should be noted that, the network signal control may be displayed as an icon, where the icon may represent the current network signal quality, the network signal control may also be displayed as a character, where the character may represent the current network signal quality, and the network signal control may also be displayed in other forms, which is not limited in particular by the embodiment of the present application.
S102, responding to touch operation for the network signal control, determining a target area matched with the network signal control from the game scene based on the current network signal quality, and displaying a target area identifier in a game map.
The target area identifier in the game map can be used for prompting, and the problem of blocking does not occur when the target area corresponding to the target area identifier is displayed in the game scene.
In some embodiments, the player may input a touch operation for the network signal control, the terminal device determines a target area matching with the current network signal quality from all areas preset in the game scene in response to the input touch operation, and displays the target area identification in the game map.
Accordingly, if the player inputs a selection operation for the target area identifier in the game map, the terminal device may specifically load and display the target area, or the terminal device may directly display the target area corresponding to the target area identifier in the game scene, where the loading and displaying the virtual resource in the target area is included, for example, the virtual resource may include: virtual buildings, virtual trees, etc.
In the embodiment of the application, the target area identifier matched with the current network signal quality is displayed in the game map, namely the target area identifier which is not blocked when the specific loading display is carried out under the current network signal quality is prompted in the game map. Under the current network signal quality, the terminal equipment can not generate a clamping and stopping phenomenon when loading and displaying the target area corresponding to the target area identifier, and even if the current network signal quality is poor, the problem of displaying the clamping and stopping phenomenon can not occur.
In addition, when there is a target area matching the current network signal quality, the number of target areas may be at least one; when there is no target region matching the current network signal quality, the number of target regions may be zero.
In summary, an embodiment of the present application provides a method for determining an area in a game, where a graphical user interface is provided by a terminal device, and a game map is displayed in the graphical user interface, the method includes: providing a network signal control on the graphical user interface, wherein the network signal control is used for prompting the current network signal quality of the terminal equipment; and responding to touch operation for the network signal control, determining a target area matched with the network signal control from the game scene based on the current network signal quality, and displaying a target area identifier in a game map. The target area identifier displayed in the game map is matched with the current network signal quality, namely, the target area identifier which is not blocked is displayed when the current network signal quality is included in the game map, and the problem of blocking is not generated when the target area corresponding to the target area identifier is specifically displayed when the network signal quality is poor, so that the game experience of a player is improved.
The step of providing a network signal control in the gui in S101 may include: and providing a network signal control on the graphical user interface when the current network signal quality of the terminal equipment is lower than a preset threshold value.
Wherein the current network signal quality of the terminal device has a corresponding current network signal value.
In some embodiments, the terminal device may determine whether the current network signal value is below a preset threshold, and display a network signal control on the graphical user interface when it is determined that the current network signal value is below the preset threshold.
In the embodiment of the application, when the network signal control is not displayed in the graphical user interface, the current network signal quality is better, and the problem of dullness cannot occur when any preset area in the game scene is specifically loaded and displayed under the current network signal quality, and in this case, all preset areas related to the game scene can be displayed in the game map.
In addition, when the current network signal quality is better, the network signal control is not displayed on the graphical user interface, so that the display of the graphical user interface in the game is simpler.
Optionally, the touch operation for the network signal control includes: and the touch operation taking the network signal control and the game map as the origin-destination positions.
The touch operation for the network signal control may include: touch operation with a network signal control as a starting position and a game map as an ending position; or touch operation with the game map as a starting position and the network signal control as an ending position.
In some implementations, the touch operation may include: firstly aiming at clicking operation of the network signal control, and then aiming at clicking operation of the game map, wherein the clicking operation can be single clicking operation or double clicking operation; alternatively, the touch operation may include: the long-press operation of the network signal control is firstly performed, and then the long-press operation of the game map is performed, wherein the duration of the long-press operation can be greater than or equal to the preset duration.
Optionally, the touch operation for the network signal control may include: and dragging the network signal control to the game map.
In one possible implementation, the graphical user interface has a display area corresponding to a game map, and if a drag operation for the network signal control is detected to enter the display area corresponding to the game map, the target area identifier is displayed in the game map.
In addition, the terminal equipment responds to the release operation of the drag operation, determines the release position of the drag operation, and if the release position is on the target area identifier, automatically goes to the target area corresponding to the target area identifier by controlling the controlled virtual character in the game.
The terminal device can respond to the input drag operation for the network signal control, and display the network signal control on the drag path, or not display the network signal control on the drag path, and can be set according to actual requirements.
In the embodiment of the application, the terminal equipment responds to the input drag operation for the network signal control, and can display the network signal control while displaying the target area identification in the game map, or can only display the target area identification, and the embodiment of the application is not particularly limited.
Optionally, fig. 2 is a flowchart of a method for determining a region in a game according to an embodiment of the present application, as shown in fig. 2, the step of determining a target region matched with a current network signal quality from a game scene includes:
s201, acquiring the current network signal quality of the terminal equipment.
S202, determining a target area matched with the current network signal quality from all areas of the game scene according to the current network signal quality and loading resources of all areas in the game scene.
The terminal device may store a preset mapping relationship, where the preset mapping relationship may be used to characterize a plurality of preset network signal qualities and a mapping relationship between a plurality of preset loading resources, where each preset network signal quality has a corresponding preset loading resource.
In some embodiments, the terminal device may determine, according to a preset mapping relationship, a preset target network signal quality that matches the current network signal quality from a plurality of preset network signal qualities, then determine a preset target loading resource corresponding to the preset target network signal quality, determine loading resources that match the preset target loading resource from loading resources of each region in the game scene, and then use a region corresponding to the loading resource as a target region.
Optionally, a preset corresponding relationship may also be stored in the terminal device, where the preset corresponding relationship may be used to characterize a plurality of preset network signal qualities and a corresponding relationship between each region in the game scenario.
In some embodiments, the terminal device may determine, according to a preset correspondence, a preset target network signal quality that matches the current network signal quality from a plurality of preset network signal qualities, and then use an area corresponding to the preset target network signal quality as the target area.
The step of determining the target area matching the current network signal quality from the respective areas of the game scene according to the current network signal quality and the loading resources of the respective areas of the game scene in S202 may include: and if the current network signal quality is smaller than or equal to the preset network signal strength, taking an area with loading resources smaller than or equal to the preset resources in the game scene as a target area.
In one possible implementation manner, the terminal device may determine whether the current network signal quality is less than or equal to the preset network signal strength, and if the current network signal quality is less than or equal to the preset network signal strength, take an area in the game scene where the loading resource is less than or equal to the preset resource as the target area.
In an embodiment of the present application, the resources of the in-game area may include: the virtual object within the region, which may be at least one of: virtual weapons, virtual buildings, virtual objects, virtual greening, etc.
It should be noted that, loading the resource less than or equal to the preset resource may be understood as: the occupied memory of the loading resource is smaller than the occupied memory of the preset resource, or the consumption of a processor of the loading resource is smaller than the consumption of a processor of the preset resource, or the number of the loading resources is smaller than or equal to the number of the preset resources.
Optionally, the step of displaying the target area identifier in the game map in S102 may include: only displaying the target area identification in the game map; or highlighting the target area identification in the game map.
FIG. 3 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, where, as shown in FIG. 3, only target area identifiers are displayed in a game map, and the target area identifiers may indicate positions of target areas in a game scene; in practical applications, the target area identifier displayed in the game map may include at least one of: the outline of the target area, the coordinates of the target area, the direction of the target area in the game scene, etc.
FIG. 4 is a schematic diagram of a graphical user interface according to an embodiment of the present application, where, as shown in FIG. 4, a target area identifier in a game map is highlighted, where the highlighting may be: the outline of the target area is highlighted, or the whole target area is highlighted, and of course, the special effect added to the target area identifier may also be displayed, which is not limited in detail by the embodiment of the present application. In addition, the game map may further include other area identifiers, and under the current network signal quality, the problem of blocking occurs in other areas corresponding to the other area identifiers. As shown in fig. 4, the target area identifier is indicated by a hatched portion, and the other portions are other area identifiers.
In some embodiments, the terminal device may further display a prompt message on a target area identifier in the game map, where the prompt message is used to prompt that, under the current network signal quality, a target area corresponding to the target area identifier is a suitable area for going to and loading smoothly. For example, a "fit" typeface may be displayed on the target area identification.
In the embodiment of the application, a player can input control operation aiming at the controlled virtual character according to the target area identifier in the game map, and the terminal equipment can respond to the control operation to control the controlled virtual character to go to the target area; or, the player can input a selection operation aiming at the target area identification, and the terminal equipment responds to the selection operation to control the controlled virtual character to automatically go to the target area; or, in response to a selection operation for the target area identifier input by the player, the terminal device controls the controlled virtual character to be directly transmitted to the target area corresponding to the selected target area identifier. When the controlled virtual character reaches the target area, the terminal equipment can smoothly display the picture of the target area and load the corresponding virtual resource in the target area correspondingly.
In addition, network signal controls included in the graphical user interface are shown in fig. 3 and 4, and may also include: a controlled virtual character.
Optionally, the method may further include: and responding to touch operation aiming at the virtual prop, determining a target area from the game scene according to the attribute information of the virtual prop, the attribute information of the controlled virtual object and the attribute information of each area in the game scene, and displaying the target area identifier in the game map.
The touch operation for the virtual prop may be a drag operation of dragging the virtual prop to the game map.
In practical application, the virtual prop can be a virtual medicine prop, and the target area corresponding to the target area identifier can be a hidden safety area of the virtual medicine prop for the recommended controlled virtual character.
Optionally, the attribute information of the virtual prop includes: the use duration of the virtual prop, and the attribute information of the controlled virtual object comprises: the size information of the controlled virtual object, and the attribute information of each area in the game scene comprises: size information of each area in the game scene.
And determining a target area from the game scene according to the using time of the virtual prop, the size information of the controlled virtual object and the size information of each area in the game scene.
In some embodiments, the terminal device may determine target size information matched with the use duration of the virtual prop and the size information of the controlled virtual object from the size information of each area in the game scene, and use the area in the game scene corresponding to the target size information as the target area.
Optionally, the method further comprises:
responding to the release operation aiming at the virtual prop, and determining the region identifier of the touch point of the release operation from the target region identifier as the region identifier to be moved; and controlling the controlled virtual object to move into the region to be moved corresponding to the identifier in the region to be moved, and using the virtual prop in the region to be moved.
In the embodiment of the application, if the release operation for the virtual prop is detected, the release operation is positioned on a target area identifier, the target area identifier is used as an area identifier to be moved, and the target area corresponding to the target area identifier is used as an area to be moved. The terminal equipment can control the controlled virtual character to move into the area to be moved, load and display the area to be moved, and use the virtual prop in the area to be moved.
In summary, an embodiment of the present application provides a method for determining an area in a game, where a graphical user interface is provided by a terminal device, and a game map is displayed in the graphical user interface, the method includes: providing a network signal control on the graphical user interface, wherein the network signal control is used for prompting the current network signal quality of the terminal equipment; and responding to touch operation for the network signal control, determining a target area matched with the network signal control from the game scene based on the current network signal quality, and displaying a target area identifier in a game map. The target area identifier displayed in the game map is matched with the current network signal quality, namely, the target area identifier which is not blocked is displayed when the current network signal quality is included in the game map, and the problem of blocking is not generated when the target area corresponding to the target area identifier is specifically displayed when the network signal quality is poor, so that the game experience of a player is improved.
The following describes an in-game area determining device, a terminal device, a storage medium, etc. for executing the in-game area determining method provided by the present application, and specific implementation processes and technical effects thereof refer to relevant contents of the in-game area determining method, which are not described in detail below.
Fig. 5 is a schematic structural diagram of an area determining apparatus in a game according to an embodiment of the present application, and as shown in fig. 5, an embodiment of the present application provides an area determining apparatus in a game, and a graphical user interface is provided through a terminal device, where a game map is displayed in the graphical user interface, and the apparatus may include:
a providing module 501, configured to provide a network signal control on the gui, where the network signal control is configured to prompt the current network signal quality of the terminal device;
and the display module 502 is used for responding to the touch operation of the network signal control, determining a target area matched with the current network signal quality from a game scene based on the current network signal quality, and displaying the target area identification in the game map.
Optionally, the providing module 501 is further configured to provide a network signal control on the gui when the current network signal quality of the terminal device is lower than a preset threshold.
Optionally, the touch operation for the network signal control includes:
and touch operation taking the network signal control and the game map as origin-destination positions.
Optionally, the touch operation for the network signal control includes:
and dragging the network signal control to the game map.
Optionally, the display module 502 is further configured to obtain a current network signal quality of the terminal device; and determining a target area matched with the current network signal quality from each area of the game scene according to the current network signal quality and loading resources of each area in the game scene.
Optionally, the display module 502 is further configured to use, as the target area, an area in the game scene where the loading resource is less than or equal to the preset resource if the current network signal quality is less than or equal to the preset network signal strength.
Optionally, the display module 502 is further configured to display only the target area identifier in the game map; or highlighting the target area identifier of the game map.
The foregoing apparatus is used for executing the method provided in the foregoing embodiment, and its implementation principle and technical effects are similar, and are not described herein again.
The above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more application specific integrated circuits (Application Specific Integrated Circuit, abbreviated as ASIC), or one or more microprocessors (digital singnal processor, abbreviated as DSP), or one or more field programmable gate arrays (Field Programmable Gate Array, abbreviated as FPGA), or the like. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 6 is a schematic structural diagram of a terminal device according to an embodiment of the present application, as shown in fig. 6, where the terminal device may include: processor 601, memory 602.
The memory 602 is used for storing a program, and the processor 601 calls the program stored in the memory 602 to execute the above method embodiment. The specific implementation manner and the technical effect are similar, and are not repeated here.
Optionally, the present application also provides a program product, such as a computer readable storage medium, comprising a program for performing the above-described method embodiments when being executed by a processor.
In the several embodiments provided by the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform some of the steps of the methods according to the embodiments of the application. And the aforementioned storage medium includes: u disk, mobile hard disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
The above is only a preferred embodiment of the present application, and is not intended to limit the present application, but various modifications and variations can be made to the present application by those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the protection scope of the present application.
Claims (10)
1. A method for determining an area in a game, characterized in that a graphic user interface having a game map displayed therein is provided through a terminal device, the method comprising:
providing a network signal control on the graphical user interface, wherein the network signal control is used for prompting the current network signal quality of the terminal equipment;
and responding to the touch operation of the network signal control, determining a target area matched with the network signal control from a game scene based on the current network signal quality, and displaying the target area identification in the game map.
2. The method of claim 1, wherein the step of providing a network signal control at the graphical user interface comprises:
and providing a network signal control on the graphical user interface when the current network signal quality of the terminal equipment is lower than a preset threshold value.
3. The method of claim 1, wherein the touch operation for the network signal control comprises:
and touch operation taking the network signal control and the game map as origin-destination positions.
4. The method of claim 1, wherein the touch operation for the network signal control comprises:
and dragging the network signal control to the game map.
5. The method of claim 1, wherein the step of determining a target area from a game scene that matches the current network signal quality based on the current network signal quality comprises:
acquiring the current network signal quality of the terminal equipment;
and determining a target area matched with the current network signal quality from each area of the game scene according to the current network signal quality and loading resources of each area in the game scene.
6. The method of claim 5, wherein the step of determining a target region from each region of the game scene that matches the current network signal quality based on the current network signal quality, loading resources for each region in the game scene, comprises:
and if the current network signal quality is smaller than or equal to the preset network signal strength, taking an area with loading resources smaller than or equal to preset resources in the game scene as the target area.
7. The method of claim 1, wherein the step of displaying the target area identification in the game map comprises:
displaying only the target area identification in the game map;
or highlighting the target area identifier in the game map.
8. An area determination apparatus in a game, characterized in that a graphic user interface in which a game map is displayed is provided through a terminal device, the apparatus comprising:
the providing module is used for providing a network signal control on the graphical user interface, and the network signal control is used for prompting the current network signal quality of the terminal equipment;
and the display module is used for responding to the touch operation of the network signal control, determining a target area matched with the network signal control from a game scene based on the current network signal quality, and displaying the target area identification in the game map.
9. A terminal device, comprising: a memory storing a computer program executable by the processor, and a processor implementing the method of determining a region in a game as claimed in any one of claims 1 to 7 when the computer program is executed by the processor.
10. A storage medium having a computer program stored thereon, which when read and executed, implements the method of determining a region in a game as claimed in any one of claims 1 to 7.
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CN202210189689.1A CN116688482A (en) | 2022-02-28 | 2022-02-28 | Method and device for determining area in game, terminal equipment and storage medium |
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CN202210189689.1A CN116688482A (en) | 2022-02-28 | 2022-02-28 | Method and device for determining area in game, terminal equipment and storage medium |
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CN202210189689.1A Pending CN116688482A (en) | 2022-02-28 | 2022-02-28 | Method and device for determining area in game, terminal equipment and storage medium |
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