CN116608726A - Training system for simulating shooting and countermeasure in real environment - Google Patents
Training system for simulating shooting and countermeasure in real environment Download PDFInfo
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- 238000012549 training Methods 0.000 title claims abstract description 126
- 238000004088 simulation Methods 0.000 claims abstract description 60
- 230000003993 interaction Effects 0.000 claims abstract description 34
- 238000011156 evaluation Methods 0.000 claims abstract description 22
- 238000000034 method Methods 0.000 claims abstract description 18
- 230000000694 effects Effects 0.000 claims description 40
- 238000010304 firing Methods 0.000 claims description 24
- 238000005516 engineering process Methods 0.000 claims description 14
- 238000001514 detection method Methods 0.000 claims description 12
- 238000002347 injection Methods 0.000 claims description 12
- 239000007924 injection Substances 0.000 claims description 12
- 230000009471 action Effects 0.000 claims description 8
- 230000009191 jumping Effects 0.000 claims description 7
- IMACFCSSMIZSPP-UHFFFAOYSA-N phenacyl chloride Chemical compound ClCC(=O)C1=CC=CC=C1 IMACFCSSMIZSPP-UHFFFAOYSA-N 0.000 claims description 7
- 239000003491 tear gas Substances 0.000 claims description 7
- 238000010191 image analysis Methods 0.000 claims description 6
- 230000008569 process Effects 0.000 claims description 6
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- 238000005507 spraying Methods 0.000 claims description 5
- 230000005540 biological transmission Effects 0.000 claims description 3
- 230000003287 optical effect Effects 0.000 claims description 3
- 238000010606 normalization Methods 0.000 claims description 2
- 206010023644 Lacrimation increased Diseases 0.000 abstract description 5
- 230000004317 lacrimation Effects 0.000 abstract description 5
- 230000004044 response Effects 0.000 abstract description 3
- 238000006243 chemical reaction Methods 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
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- 210000001015 abdomen Anatomy 0.000 description 1
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
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- Y02P—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
- Y02P90/00—Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
- Y02P90/30—Computing systems specially adapted for manufacturing
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Abstract
The invention discloses a training system for simulating shooting and countermeasure in real environment, which helps trainees to train in a mode of combining video simulation and physical simulation; the system can simulate real force countermeasure scenes, realize simulated training countermeasure training comprising language, free hand dodging, police, lacrimation ejector and other weapon control, greatly enrich the interaction method and means of the training system, and can effectively cultivate the judgment capability of police and use the response, evaluation, interpretation and behavior operation capability of force.
Description
Technical Field
The invention relates to a training system for simulating shooting and countermeasure in real environment, which is used for simulating shooting and countermeasure training.
Background
The combat power of police comes from training, and the training needs to utilize the strength of science and technology. Through investigation, the training mode is basically oral teaching, action demonstration, actual practice and the like, the training means is also training of air-shot practice, target-hitting practice, sand bag hitting, standing pile, ball firing and the like, and the training of the actual combat competence of the police practice is difficult to solve due to the problems of safety control of training, combat level grasp of training, cost expense of training and the like. The police colleges and combat training bases are used for training the police to complete actions under combat situation countermeasure pressure and to know the timely and moderate ability of using the force actions, and training activities are difficult due to the lack of effective training hands. Although some police institutions already adopt the simulated shooting training of the laser gun, the lack of the simulated training of the resistance is almost the same as the simulated training of the police, and even more the comprehensive simulated training of the police and the combined training of the police and the weapon is not very much, so that the technology is not effectively utilized in the training of the police for the use of force.
From the current training state of police force, the basic functions of the existing training system of force simulation are realized, but the judgment indexes after the training of the police and the weapons only stay on the judgment level of 'existence' and 'non-existence' of the used police weapons, and some specific quantitative data (such as force information) of the used police weapons cannot be collected.
Disclosure of Invention
The invention aims to: in order to overcome the defects in the prior art, the invention provides a training system for simulating shooting and countermeasure in real environment, which can simulate real force countermeasure scenes, realize simulated training countermeasure training comprising language, free hand dodging, police, lacrimation ejector and other weapon control, greatly enrich the interaction method and means of the training system, effectively culture the judgment capability of police and use the response, evaluation, interpretation and behavior operation capability of force.
The technical scheme is as follows: in order to achieve the above purpose, the invention adopts the following technical scheme:
the training system for simulating shooting and countermeasure in real environment comprises a man-machine interaction module, a scene interaction module, a prop component, an information acquisition module, a judgment module and an information management module;
the man-machine interaction module is used for selecting real scene training subjects;
the scene interaction module dynamically plays the real-scope simulation video according to the purpose setting of the real-scene training department and the trigger condition of the scene jump, and configures real-scope simulation props;
the prop assembly comprises an actual environment simulation prop and a simulation instrument, wherein sensors are arranged on the actual environment simulation prop and the simulation instrument;
the information acquisition module is used for acquiring image information, voice information and sensor feedback information generated in the training process, and identifying force means, striking time, striking position and striking force by adopting an image analysis technology, a voice identification technology and a sensor technology; the force means, the striking time, the striking position and the striking force are provided for the scene interaction module to generate trigger conditions for the scene jump, and provided for the judgment module to generate intelligent striking effect evaluation;
the judging module is used for evaluating rationality, normalization and effect of a training person applying force means (comprising action reaction and instrument selection), and comprises an automatic judging unit and a manual judging unit, wherein the automatic judging unit is used for giving intelligent striking effect evaluation according to the force means, striking time, striking position and striking strength, and the manual judging unit is used for giving manual striking effect evaluation according to field observation and video observation by judge personnel or in combination with the intelligent striking effect evaluation;
the information management module is used for managing and inquiring training personnel, real scene training subjects and achievement information.
Specifically, the real-lens simulation video is obtained by importing the photographed video material through a scene editor to perform operations including segment division, jump setting and image frame taking, so as to realize scene jumping of scene interaction;
the segment division and jump setting is carried out, different scenes are firstly divided and numbered to form scenario units, then different trigger conditions are listed, and the trigger conditions and subsequent scenario units are associated; if more than two triggering conditions appear at the same time, adopting a mode of sequential triggering, simultaneous triggering or any triggering to correlate the subsequent plot units; finally, storing the edited file, and performing comprehensive training of the plot jump according to the preset logic relation of the real-scene training subjects and the striking effect of the training personnel by using different force means during training;
the image frame is used for frame-taking the interaction position in each frame of picture, and identifying the force means, the striking time and the striking position to form trigger conditions of the plot jump.
Specifically, the force means comprises one or more than two of speaking, dodging, risk avoidance, police equipment, lacrimation device spraying, spontoon striking, gun firing warning and gun firing; after the real-scope simulation video is played, a training person judges the situation according to the content of the real-scope simulation video and decides the force means to be adopted, after the training person implements the corresponding force means, the information acquisition module acquires the force means, the striking time, the striking position and the striking force and provides the force to the scene interaction module for generating trigger conditions for the scene jump, the scene jump is triggered by combining with the preset logic relationship of the real-scope training subjects, and the training person continues to implement the force means, so that the cycle is completed.
Specifically, the information acquisition module acquires and identifies force means, striking time, striking position and striking force, and the specific method is as follows:
(1) Collecting the language shouting and identifying the striking effect of the language shouting: the method comprises the steps of inputting a language sample into a sample library in advance, identifying the language shouting of a training person in the training process through a voice identification technology, comparing the identified language shouting with the language sample in the sample library, judging whether to use correct and reasonable language shouting, and generating a triggering condition of corresponding plot jump;
(2) Identifying the striking effect of the tear-gas device injection by adopting the tear-gas device injection: the physical simulation lacrimator is designed, the training personnel is identified to use lacrimator injection in a mode of grabbing the physical simulation lacrimator or image frame taking, and a pressing key on the physical simulation lacrimator is utilized to trigger a wireless transmission signal to simulate the training personnel to start the lacrimator injection correctly;
(3) The striking effect of baton split striking is identified by adopting the baton split striking: the physical simulation spontoon is used, the customized spontoon striking platform is matched, a collision detection sensor is arranged at the striking position of the spontoon striking platform, the spontoon striking is used by a training person through a mode of grabbing the physical simulation spontoon or image frame taking, the training person is identified to use the spontoon for striking, and the effective striking of the training person triggers the collision detection sensor to carry out strength detection and feedback;
(4) The method comprises the steps of adopting a gun firing warning and firing, and identifying the striking effect of the gun firing warning and the firing: designing a 1:1 physical simulation gun, wherein a laser positioning assembly is arranged in the physical simulation gun, a trigger is triggered to excite a beam of laser, and the position of a bullet point is calculated by carrying out image analysis on an image containing laser spots; the gun-firing warning realizes signal acquisition through a laser spot or a vibration sensor; the gun pulling action realizes signal acquisition through an optical coupler or a Hall sensor arranged in a gun holster;
(5) Adopting the dodging avoidance risk to identify the striking effect of the dodging avoidance risk: the dodging danger avoidance is to detect whether the training personnel are in the shelter range by installing a position detection sensor.
Specifically, the triggering condition of the scenario jump in the scenario interaction module includes manually selecting the jump.
The beneficial effects are that: the real-world simulated shooting training system provided by the invention can simulate real force countermeasure scenes, realize man-machine interaction simulated countermeasure training, realize simulated training countermeasure training comprising language, bare-hand dodging, police, lacrimation ejector and other weapon control, strengthen pertinence, actual combat and practicability of the force using simulated training, greatly enrich interaction methods and means of the training system, and effectively culture judgment capability of police and use response, evaluation, interpretation and behavior operation capability of the force.
Drawings
FIG. 1 is a schematic diagram of a frame structure of the system of the present invention;
fig. 2 is a schematic diagram of an application flow of the system of the present invention.
Detailed Description
The invention is described in detail below with reference to the drawings and the specific embodiments.
FIG. 1 shows a training system for simulating shooting and countermeasure in real environment, wherein the training difficulty of the system is optional, full-sound, light and electric sound are provided, background music can be played or the sound of various guns can be simulated, and rich shooting training data sheets are provided; the system mainly comprises a man-machine interaction module, a scene interaction module, a prop component, an information acquisition module, a judgment module and an information management module.
The man-machine interaction module is used for selecting real scene training subjects; the man-machine interaction module belongs to a main control module of the whole system, is responsible for man-machine interaction, is used for selecting subjects and difficulties during training, and is used for setting a mode of story jump.
The scene interaction module dynamically plays the real-scope simulation video according to the purpose setting of the real-scene training department and the trigger condition of the scene jump, and configures real-scope simulation props; the real-world simulation prop is mainly used for forming a fixed background; the real-lens simulation video is obtained by importing the photographed video material through a scene editor to perform operations including segment division, jump setting and image frame taking, so as to realize scene jumping of scene interaction; the segment division and jump setting is that firstly, different scenes are divided and numbered to form plot units, then different triggering conditions (such as baton triggering, lacrimation spraying agent triggering and the like) are listed, and the triggering conditions and the subsequent plot units are associated; if more than two triggering conditions appear at the same time, adopting a mode of sequential triggering, simultaneous triggering or any triggering to correlate the subsequent plot units; finally, storing the edited file, and performing comprehensive training of the plot jump according to the preset logic relation of the real-scene training subjects and the striking effect of the training personnel by using different force means during training; the image frame is used for frame-taking interactive positions (including whole body, head, chest, abdomen, left arm, right arm, left leg, right leg and the like) in each frame of image, and identifying force means, striking time and striking position to form triggering conditions for carrying out plot jump according to a certain hit area or part. Trigger conditions for scenario jumps in a scenario interaction module include manually selecting jumps.
The scene interaction module is used for providing real scene training video materials, and the interaction processing flow of the real scene training and the force means can be designed as follows: and after playing the real-mirror simulation video, reading the real-mirror simulation video progress in real time, jumping the video position in real time according to the read video jumping information, and comparing triggering conditions of the scenario jumping after receiving the force means information, and jumping the video position.
The prop assembly comprises an actual environment simulation prop and a simulation instrument, and sensors are arranged on the actual environment simulation prop and the simulation instrument.
The information acquisition module is used for acquiring image information, voice information and sensor feedback information generated in the training process, and identifying force means, striking time, striking position and striking force by adopting an image analysis technology, a voice identification technology and a sensor technology; the force means, the striking time, the striking position and the striking force are provided for the scene interaction module to generate trigger conditions for the plot jump, and provided for the judgment module to generate intelligent striking effect evaluation. The information acquisition module acquires and identifies force means, striking time, striking position and striking force, and the specific method is as follows:
(1) Collecting the language shouting and identifying the striking effect of the language shouting: the method comprises the steps of inputting a language sample into a sample library in advance, identifying the language shouting of a training person in the training process through a voice identification technology, comparing the identified language shouting with the language sample in the sample library, judging whether to use correct and reasonable language shouting, and generating a triggering condition of corresponding plot jump;
(2) Identifying the striking effect of the tear-gas device injection by adopting the tear-gas device injection: the physical simulation lacrimator is designed, the training personnel is identified to use lacrimator injection in a mode of grabbing the physical simulation lacrimator or image frame taking, and a pressing key on the physical simulation lacrimator is utilized to trigger a wireless transmission signal to simulate the training personnel to start the lacrimator injection correctly;
(3) The striking effect of baton split striking is identified by adopting the baton split striking: the physical simulation spontoon is used, the customized spontoon striking platform is matched, a collision detection sensor is arranged at the striking position of the spontoon striking platform, the spontoon striking is used by a training person through a mode of grabbing the physical simulation spontoon or image frame taking, the training person is identified to use the spontoon for striking, and the effective striking of the training person triggers the collision detection sensor to carry out strength detection and feedback;
(4) The method comprises the steps of adopting a gun firing warning and firing, and identifying the striking effect of the gun firing warning and the firing: designing a 1:1 physical simulation gun, wherein a laser positioning assembly is arranged in the physical simulation gun, a trigger is triggered to excite a beam of laser, and the position of a bullet point is calculated by carrying out image analysis on an image containing laser spots; the gun-firing warning realizes signal acquisition through a laser spot or a vibration sensor; the gun pulling action realizes signal acquisition through an optical coupler or a Hall sensor arranged in a gun holster;
(5) Adopting the dodging avoidance risk to identify the striking effect of the dodging avoidance risk: the dodging danger avoidance is to detect whether the training personnel are in the shelter range by installing a position detection sensor.
The judging module is used for evaluating rationality, standardability and effect of a training person applying force means (comprising action reaction and instrument selection), and comprises an automatic judging unit and a manual judging unit, wherein the automatic judging unit gives out intelligent striking effect evaluation according to the force means, striking time, striking position and striking strength, and the manual judging unit gives out manual striking effect evaluation according to field observation and video observation by judge personnel or by combining the intelligent striking effect evaluation.
The information management module is used for managing and inquiring training personnel, real scene training subjects and achievement information.
The force means comprises one or more than two of speaking, dodging, danger avoiding, police equipment abstaining, lacrimator spraying, spontoon shooting, gun firing warning and gun firing; after the real-scope simulation video is played, a training person judges the situation according to the content of the real-scope simulation video and decides the force means to be adopted, after the training person implements the corresponding force means, the information acquisition module acquires the force means, the striking time, the striking position and the striking force and provides the force to the scene interaction module for generating trigger conditions for the scene jump, the scene jump is triggered by combining with the preset logic relationship of the real-scope training subjects, and the training person continues to implement the force means, so that the cycle is completed.
As shown in fig. 2, an application flowchart of the training system for simulating shooting and countermeasure in real environment includes the following steps:
s1, training environment of steps
Arranging a fixed background, safely and normally wearing simulation props (belonging to real-environment simulation props) by trainees, standing in a training area, and waiting for playing of real-lens simulation videos.
S2, playing real-lens analog video
The live-action training is provided with a plurality of subjects and difficulty options, and police required to be used interactively for each subject and difficulty are different. Before training, the instructor sets up corresponding subjects and the degree of difficulty according to the training purpose of trainee and trainee's own level, and the system produces real mirror simulation video again, and the trainee makes the situation judgement according to real mirror simulation video, decides to adopt corresponding force means to control illegal criminal behavior.
And then, the system can automatically perform plot jump according to the force means of the trainee, can perform plot jump according to the initial setting sequence of the instructor, and can manually perform plot jump according to the on-site judgment of the instructor, and the trainee continuously makes situation judgment and force striking according to the real-lens simulation video after plot jump until the whole training is finished.
S3, the information acquisition module acquires data
When the trainee adopts the force means to control the illegal crime, the information acquisition module acquires various image information, voice information and sensor feedback information, recognizes the activity signals (such as the force means, the striking time, the striking position and the like implemented by the trainee) such as the speech shouting, the dodging and the danger avoiding, the police equipment, the tear-gas device spraying, the spontoon, the gun-firing warning, the gun-firing shooting and the like, and timely transmits the activity signals to the judging module.
S4, judging the performance of the trainee by a judging module
After various image information, voice information and sensor feedback information acquired by the information acquisition module are input into the judgment module, the automatic judgment unit gives out intelligent striking effect evaluation according to preset judgment conditions; the instructor gives a manual striking effect evaluation according to the performance of the trainee through the manual judgment unit. The system can give comprehensive evaluation according to intelligent striking effect evaluation and manual striking effect evaluation.
S5, storing and printing training results
And judging the evaluation result of the implementation condition of the force means of the trainee, automatically inputting the evaluation result into a database for storage, and extracting printing or feedback playback at any time.
The foregoing has shown and described the basic principles, principal features and advantages of the invention. It will be appreciated by persons skilled in the art that the above embodiments are not intended to limit the invention in any way, and that all technical solutions obtained by means of equivalent substitutions or equivalent transformations fall within the scope of the invention.
Claims (5)
1. A training system for simulating shooting and countermeasure in real environment is characterized in that: the system comprises a man-machine interaction module, a scene interaction module, a prop component, an information acquisition module, a judgment module and an information management module;
the man-machine interaction module is used for selecting real scene training subjects;
the scene interaction module dynamically plays the real-scope simulation video according to the purpose setting of the real-scene training department and the trigger condition of the scene jump, and configures real-scope simulation props;
the prop assembly comprises an actual environment simulation prop and a simulation instrument, wherein sensors are arranged on the actual environment simulation prop and the simulation instrument;
the information acquisition module is used for acquiring image information, voice information and sensor feedback information generated in the training process, and identifying force means, striking time, striking position and striking force by adopting an image analysis technology, a voice identification technology and a sensor technology; the force means, the striking time, the striking position and the striking force are provided for the scene interaction module to generate trigger conditions for the scene jump, and provided for the judgment module to generate intelligent striking effect evaluation;
the judging module is used for evaluating the rationality, normalization and effect of the training personnel applying the force means, and comprises an automatic judging unit and a manual judging unit, wherein the automatic judging unit gives out intelligent striking effect evaluation according to the force means, striking time, striking position and striking strength, and the manual judging unit gives out manual striking effect evaluation according to field observation and video observation by judges or in combination with the intelligent striking effect evaluation;
the information management module is used for managing and inquiring training personnel, real scene training subjects and achievement information.
2. The real world simulated shooting and countermeasure training system according to claim 1, characterized in that: the real-lens simulation video is obtained by importing the photographed video material through a scene editor to perform operations including segment division, jump setting and image frame taking, so as to realize scene jumping of scene interaction;
the segment division and jump setting is carried out, different scenes are firstly divided and numbered to form scenario units, then different trigger conditions are listed, and the trigger conditions and subsequent scenario units are associated; if more than two triggering conditions appear at the same time, adopting a mode of sequential triggering, simultaneous triggering or any triggering to correlate the subsequent plot units; finally, storing the edited file, and performing comprehensive training of the plot jump according to the preset logic relation of the real-scene training subjects and the striking effect of the training personnel by using different force means during training;
the image frame is used for frame-taking the interaction position in each frame of picture, and identifying the force means, the striking time and the striking position to form trigger conditions of the plot jump.
3. The real world simulated shooting and countermeasure training system according to claim 1, characterized in that: the force means comprises one or more than two of speaking, dodging, danger avoiding, police equipment abstaining, lacrimator spraying, spontoon shooting, gun firing warning and gun firing; after the real-scope simulation video is played, a training person judges the situation according to the content of the real-scope simulation video and decides the force means to be adopted, after the training person implements the corresponding force means, the information acquisition module acquires the force means, the striking time, the striking position and the striking force and provides the force to the scene interaction module for generating trigger conditions for the scene jump, the scene jump is triggered by combining with the preset logic relationship of the real-scope training subjects, and the training person continues to implement the force means, so that the cycle is completed.
4. The real world simulated shooting and countermeasure training system according to claim 1, characterized in that: the information acquisition module acquires and identifies force means, striking time, striking position and striking force, and the specific method is as follows:
(1) Collecting the language shouting and identifying the striking effect of the language shouting: the method comprises the steps of inputting a language sample into a sample library in advance, identifying the language shouting of a training person in the training process through a voice identification technology, comparing the identified language shouting with the language sample in the sample library, judging whether to use correct and reasonable language shouting, and generating a triggering condition of corresponding plot jump;
(2) Identifying the striking effect of the tear-gas device injection by adopting the tear-gas device injection: the physical simulation lacrimator is designed, the training personnel is identified to use lacrimator injection in a mode of grabbing the physical simulation lacrimator or image frame taking, and a pressing key on the physical simulation lacrimator is utilized to trigger a wireless transmission signal to simulate the training personnel to start the lacrimator injection correctly;
(3) The striking effect of baton split striking is identified by adopting the baton split striking: the physical simulation spontoon is used, the customized spontoon striking platform is matched, a collision detection sensor is arranged at the striking position of the spontoon striking platform, the spontoon striking is used by a training person through a mode of grabbing the physical simulation spontoon or image frame taking, the training person is identified to use the spontoon for striking, and the effective striking of the training person triggers the collision detection sensor to carry out strength detection and feedback;
(4) The method comprises the steps of adopting a gun firing warning and firing, and identifying the striking effect of the gun firing warning and the firing: designing a 1:1 physical simulation gun, wherein a laser positioning assembly is arranged in the physical simulation gun, a trigger is triggered to excite a beam of laser, and the position of a bullet point is calculated by carrying out image analysis on an image containing laser spots; the gun-firing warning realizes signal acquisition through a laser spot or a vibration sensor; the gun pulling action realizes signal acquisition through an optical coupler or a Hall sensor arranged in a gun holster;
(5) Adopting the dodging avoidance risk to identify the striking effect of the dodging avoidance risk: the dodging danger avoidance is to detect whether the training personnel are in the shelter range by installing a position detection sensor.
5. The real world simulated shooting and countermeasure training system according to claim 1, characterized in that: triggering conditions for scenario jumps in the scenario interaction module include manually selecting jumps.
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CN117610794A (en) * | 2024-01-22 | 2024-02-27 | 南昌菱形信息技术有限公司 | Scene simulation training evaluation system and method for emergency |
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CN117610794A (en) * | 2024-01-22 | 2024-02-27 | 南昌菱形信息技术有限公司 | Scene simulation training evaluation system and method for emergency |
CN117610794B (en) * | 2024-01-22 | 2024-04-19 | 南昌菱形信息技术有限公司 | Scene simulation training evaluation system and method for emergency |
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