CN116370789A - Attention training device and medium for children - Google Patents

Attention training device and medium for children Download PDF

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CN116370789A
CN116370789A CN202310666124.2A CN202310666124A CN116370789A CN 116370789 A CN116370789 A CN 116370789A CN 202310666124 A CN202310666124 A CN 202310666124A CN 116370789 A CN116370789 A CN 116370789A
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CN116370789B (en
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汪待发
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Huichuang Keyi Beijing Technology Co ltd
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
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    • A61B5/1455Measuring characteristics of blood in vivo, e.g. gas concentration, pH value; Measuring characteristics of body fluids or tissues, e.g. interstitial fluid, cerebral tissue using optical sensors, e.g. spectral photometrical oximeters
    • A61B5/14551Measuring characteristics of blood in vivo, e.g. gas concentration, pH value; Measuring characteristics of body fluids or tissues, e.g. interstitial fluid, cerebral tissue using optical sensors, e.g. spectral photometrical oximeters for measuring blood gases
    • A61B5/14553Measuring characteristics of blood in vivo, e.g. gas concentration, pH value; Measuring characteristics of body fluids or tissues, e.g. interstitial fluid, cerebral tissue using optical sensors, e.g. spectral photometrical oximeters for measuring blood gases specially adapted for cerebral tissue
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
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    • Y02ATECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE
    • Y02A50/00TECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE in human health protection, e.g. against extreme weather
    • Y02A50/30Against vector-borne diseases, e.g. mosquito-borne, fly-borne, tick-borne or waterborne diseases whose impact is exacerbated by climate change

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Abstract

The application relates to an attention training device and medium for children, the attention training device comprising a processor configured to: in the introduction stage, presenting a preliminary animation related to the floating toy, and determining resting blood oxygen representing parameters of a user; in the teaching stage, presenting a teaching animation of the floating toy of the child body in flying, and determining teaching task state blood oxygen representing parameters of a user; in a training stage, presenting a training animation of the floating toy of the child body, and prompting the user to concentrate on and watch the floating toy in a voice mode, and determining training task state blood oxygen representing parameters of the user, wherein the floating toy dynamically changes the height in response to a comparison result of the first deviation relative to the second deviation; and according to the change condition of the height of the floating toy, presenting gesture animation associated with the floating state of the floating toy. The attention training device provided by the invention can fully mobilize training enthusiasm of children, and provide targeted training to achieve an effective training effect.

Description

Attention training device and medium for children
Technical Field
The present application relates to the field of near infrared brain function imaging technology, and more particularly, to an attention training device and medium for children.
Background
Hyperactivity Disorder (ADHD) is a neurological disorder that is manifested mainly by age-dissatisfaction, excessive activity and impulsivity in the individual. Attention training is focused on the treatment of hyperactivity, and requires the start of attention training from the person to be trained, understanding and following instructions and rules, and involves psychological factors such as the person's sense of self-control, anticipation, motivation, strategy, etc. Children with hyperkinetic symptoms have weaker automatic control and shorter concentration time, learning ability of the children is lower than that of healthy children, the traditional attention training device is generally guided by doctors to enable children to directly enter into a training task after the physiological data acquisition device is ready, in fact, in a real clinical application scene, the children are difficult to directly switch from a current state to a training state, and therefore training effects are not ideal. In addition, the child hyperkinetic symptom patient is low in age, relatively to adults, the execution capacity is poor, the existing attention training device basically stays in a laboratory stage, the requirements of children patients on the attention training device in a real clinical application scene are not considered, for example, the influence factors are excessive in the existing training method, the child patient is difficult to generate attraction, and the enthusiasm of training of the child patient is mobilized, so that the child hyperkinetic symptom patient can be effectively trained in time and can be effectively trained for a long time, the training effect is not obvious, and the treatment period is long.
Disclosure of Invention
The utility model provides a be used for children's attention trainer and medium, solved current training method can't make children's main part switch over to training state soon to and can't mobilize the enthusiasm of children's main part's training, be difficult to obtain effective and can keep long-term effectual training promptly to children's hyperkinetic symptom patient, training effect unobvious and the long problem of treatment cycle.
According to a first aspect of the present application, there is provided an attention training device for a child, the attention training device comprising a processor to perform attention training of the child via operations of an introduction phase, a teaching phase and a training phase in sequence, specifically comprising: in the introduction stage, a preliminary animation related to the floating toy is presented, the preliminary animation is used for guiding the child main body to enter a relaxed state, and the user is prompted by voice to keep the relaxed state so as to acquire a first blood oxygen concentration data sequence of the collected target brain region of the user in a resting state, and the resting state blood oxygen representing parameter of the user is determined according to the first blood oxygen concentration data sequence. In the teaching stage, the teaching animation of the floating toy is presented when the child main body flies, the user is prompted by voice to concentrate on the floating toy, the acquired second blood oxygen concentration data sequence of the target brain area of the user in the teaching task state is obtained, and the teaching task state blood oxygen representing parameter of the user is determined according to the second blood oxygen concentration data sequence. In the training stage, a training animation of the floating toy is presented, a user is prompted to concentrate attention and watch the floating toy through voice, so that a third blood oxygen concentration data sequence of an acquired target brain area of the user in a training task state is obtained, and a training task state blood oxygen representing parameter of the user is determined according to the third blood oxygen concentration data sequence, wherein in the training animation, the floating toy dynamically changes the height according to a comparison result of a first deviation of the training task state blood oxygen representing parameter and a resting state blood oxygen representing parameter relative to a second deviation of the teaching task state blood oxygen representing parameter and the resting state blood oxygen representing parameter. In the training stage, according to the change condition of the height of the floating toy, the motivational gesture animation associated with the floating state of the floating toy is always and correspondingly presented.
According to a second aspect of the present application, there is provided a non-transitory computer-readable storage medium storing a program that causes a processor to execute the steps of: in the introduction stage, a preliminary animation related to the floating toy is presented, the preliminary animation is used for guiding the child main body to enter a relaxed state, and the user is prompted by voice to keep the relaxed state so as to acquire a first blood oxygen concentration data sequence of the collected target brain region of the user in a resting state, and the resting state blood oxygen representing parameter of the user is determined according to the first blood oxygen concentration data sequence. In the teaching stage, the teaching animation of the floating toy is presented when the child main body flies, the user is prompted by voice to concentrate on the floating toy, the acquired second blood oxygen concentration data sequence of the target brain area of the user in the teaching task state is obtained, and the teaching task state blood oxygen representing parameter of the user is determined according to the second blood oxygen concentration data sequence. In the training stage, a training animation of the floating toy is presented, a user is prompted to concentrate attention and watch the floating toy through voice, so that a third blood oxygen concentration data sequence of an acquired target brain area of the user in a training task state is obtained, and a training task state blood oxygen representing parameter of the user is determined according to the third blood oxygen concentration data sequence, wherein in the training animation, the floating toy dynamically changes the height according to a comparison result of a first deviation of the training task state blood oxygen representing parameter and a resting state blood oxygen representing parameter relative to a second deviation of the teaching task state blood oxygen representing parameter and the resting state blood oxygen representing parameter. In the training stage, according to the change condition of the height of the floating toy, the motivational gesture animation associated with the floating state of the floating toy is always and correspondingly presented.
According to the attention training device and medium for children, the first blood oxygen concentration data sequence of the collected target brain area of the user in the resting state is obtained through the introduction stage, the resting state blood oxygen representing parameter of the user is determined according to the first blood oxygen concentration data sequence, the second blood oxygen concentration data sequence of the collected target brain area in the teaching task state is obtained through the teaching stage, the teaching task state blood oxygen representing parameter of the user is determined according to the second blood oxygen concentration data sequence, the third blood oxygen concentration data sequence of the collected target brain area of the user in the training task state is obtained through the training stage, the training task state blood oxygen representing parameter of the user is determined according to the third blood oxygen concentration data sequence, the floating toy responds to the comparison result of the first deviation value of the training task state blood oxygen representing parameter and the second deviation value of the resting state blood oxygen representing parameter, the change of the blood oxygen concentration of a child in the training process can be fed back timely, the change of the blood concentration of the child in the training process is represented according to the change condition of the height of the toy, the floating toy is always corresponding to the floating state, the dynamic state of the floating toy is associated with the dynamic state of the floating state, and the health care person can be more informed through the dynamic change of the floating state, and the floating state of the floating toy is better is realized. Meanwhile, the animations respectively presented in the introduction stage, the teaching stage and the training stage are beneficial to enabling children to generate relaxed pleasure, and can concentrate on the training process, so that the training process is more effective. Therefore, the attention training device can enable the children's hyperkinetic symptom patients to be timely and effectively trained continuously and effectively for a long time, a better training effect is obtained, and the treatment period of the children's hyperkinetic symptom patients is shortened.
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In the drawings, which are not necessarily drawn to scale, like numerals may describe similar components in different views. The same reference numerals with letter suffixes or different letter suffixes may represent different instances of similar components. The accompanying drawings illustrate various embodiments by way of example in general and not by way of limitation, and together with the description and claims serve to explain the disclosed embodiments. Wherever possible, the same reference numbers will be used throughout the drawings to refer to the same or like parts. Such embodiments are illustrative and not intended to be exhaustive or exclusive of the present apparatus or method.
FIG. 1 shows a schematic structural view of an attention training device for children according to an embodiment of the present application;
FIG. 2 shows a schematic diagram of a process of a processor of an attention training device in accordance with an embodiment of the present application;
FIG. 3 shows a schematic diagram of a process of a processor of an attention training device in accordance with another embodiment of the present application;
FIG. 4 shows a schematic diagram of a preliminary animation presented by a processor of an attention training device in an introduction phase in accordance with an embodiment of the present application;
FIG. 5 shows a schematic diagram of a teaching animation presented by a processor of an attention training device in a teaching phase in accordance with an embodiment of the present application;
FIG. 6 shows a schematic diagram of a training animation presented by a processor of an attention training device in a training phase in accordance with an embodiment of the present application;
FIG. 7 shows a schematic diagram of a start interface presented by a processor of an attention training device during a training phase in accordance with an embodiment of the present application;
FIG. 8 shows a schematic diagram of a start progress animation presented by a processor of an attention training device in accordance with an embodiment of the present application;
FIG. 9 shows a schematic diagram of a training animation of a first round presented by a processor of an attention training device in a training phase in accordance with an embodiment of the present application;
FIG. 10 shows a schematic diagram of a rest animation after the end of a first round presented by a processor of an attention training device in a training phase in accordance with an embodiment of the present application; and
fig. 11 shows a schematic diagram of a training effort presented by a processor of an attention training device after the end of a training phase according to an embodiment of the present application.
Detailed Description
In order to better understand the technical solutions of the present application, the following detailed description of the present application is provided with reference to the accompanying drawings and the specific embodiments. Embodiments of the present application will now be described in further detail with reference to the accompanying drawings and specific examples, but are not intended to be limiting of the present application.
The terms "first," "second," and the like, as used herein, do not denote any order, quantity, or importance, but rather are used to distinguish one element from another. The word "comprising" or "comprises" and the like means that elements preceding the word encompass the elements recited after the word, and not exclude the possibility of also encompassing other elements.
Fig. 1 shows a schematic structural view of an attention training device for children according to an embodiment of the present application. The attention training device 101 includes a processor 1011. The processor 1011 may be a processing device including one or more general purpose processing devices, such as a microprocessor, central Processing Unit (CPU), graphics Processing Unit (GPU), or the like. More specifically, the processor 1011 may be a Complex Instruction Set Computing (CISC) microprocessor, a Reduced Instruction Set Computing (RISC) microprocessor, a Very Long Instruction Word (VLIW) microprocessor, a processor running other instruction sets, or a processor running a combination of instruction sets. The processor 1011 may also be one or more special purpose processing devices such as an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA), a Digital Signal Processor (DSP), a system on a chip (SoC), or the like. The processor 1011 may be included in the attention training device 101 or may be located outside the attention training device 101 to perform related data analysis and processing in cooperation with the attention training device 101.
Fig. 2 shows a schematic diagram of a process of a processor of an attention training device according to an embodiment of the present application. The processor 1011 performs the attention training of the child through the operations of the introduction phase, the teaching phase and the training phase in sequence, specifically including: in step 201, during the introduction phase, a preliminary animation associated with the floating toy is presented, the preliminary animation being used to guide the child subject into a relaxed state and to voice prompt the user to remain in the relaxed state, so as to acquire a first blood oxygen concentration data sequence acquired for the target brain region of the user in a resting state, and to determine resting state blood oxygen representative parameters of the user accordingly. Taking the preliminary animation as shown in fig. 4 as an example, the preliminary animation is related to a floating toy, has a certain affinity, and can guide a child into a relaxed state. The children have weaker self-control power and shorter concentration time, and are beneficial to entering the state better in the subsequent teaching and training stages through the guidance of the preliminary animation. At this stage, the near infrared data acquisition module can be used for acquiring blood oxygen concentration data of the target brain region in a resting state. The blood oxygen concentration data acquired by the near infrared data acquisition module are obtained by matching transmission and receiving between the transmitting probe and the receiving probe, the transmitting probe transmits near infrared light, the receiving probe can acquire near infrared light emitted after passing through a channel between the transmitting probe and the receiving probe, and then a blood oxygen concentration data sequence is obtained based on an optical signal of the acquired near infrared light. It should be noted that the near infrared data acquisition module may be a near infrared data acquisition device (such as a near infrared brain function imaging device) with an independent structure, or may be a device provided with an integrated structure together with the attention training device for children provided by the present invention, and specifically, the adjustment of the structural connection aspect of the near infrared data acquisition module and the training device for children's attention may be performed according to actual use requirements.
In step 202, in the teaching stage, a teaching animation of the child main body flying the floating toy is presented, and the user is prompted to concentrate on and watch the floating toy by voice so as to acquire a second blood oxygen concentration data sequence of the collected target brain region of the user in a teaching task state, and the teaching task state blood oxygen representing parameter of the user is determined according to the second blood oxygen concentration data sequence. Taking the teaching animation as shown in fig. 5 as an example, through the presentation of the teaching animation, the user can concentrate more on the teaching animation with the assistance of voice prompt, so that the child can be quickly and directly switched to the teaching state, and the blood oxygen concentration data of the brain of the user in an active state can be obtained. The target brain region may include, among other things, one or more subdivided brain regions of the individual brain regions of the child, such as the prefrontal brain region, or the dorsolateral prefrontal brain region of the prefrontal brain region, or the like.
In some embodiments, the resting state blood oxygen representative parameter and the task state blood oxygen representative parameter may be a mean value of the first blood oxygen concentration data sequence and a mean value of the second blood oxygen concentration data sequence, respectively. However, the present application is not limited thereto, and the resting-state blood oxygen representing parameter and the task-state blood oxygen representing parameter may be other blood oxygen representing parameters obtained based on the first blood oxygen concentration data sequence and the second blood oxygen concentration data sequence.
In step 203, in the training stage, a training animation of the child main body flying the floating toy is presented, and the user is prompted to concentrate on and watch the floating toy by voice so as to acquire a third blood oxygen concentration data sequence of the collected target brain region of the user in a training task state, and the training task state blood oxygen representing parameter of the user is determined according to the third blood oxygen concentration data sequence.
Taking training animation as shown in fig. 6 as an example, the teaching animation and the training animation take the form of flying the floating toy by a main body of a child, wherein the floating toy can be an object in entertainment activities experienced by children such as kites, is a toy liked by most children, symbolizes the truth, the happiness and the beauty of the children, and the kites give people happiness, happiness and happiness through the image of the patterns, and meanwhile, the kites also support the wishes of the adults on happiness, longevity, happiness, hope that the children can recover and the like. Such as kites, airplane models, etc., are toys that most children like and are familiar with the flying process, and gazing at the floating toy is also a focused action that children often inadvertently perform frequently during flying. Clinical experiments prove that in such a way, the adaptability and the compliance of children to teaching states and training states are high, the training effect of focusing attention is better than that of other non-daily training, and the children are more willing to cooperate with multiple training in the course of treatment. Therefore, the teaching animation and the training animation mainly based on the teaching animation can comprise sky, grassland and other environmental elements in the environment settings of the preliminary animation, the teaching animation and the training animation so as to form an easy and open environment, the floating toy comprises a kite, so that the children can be in a relaxed state, the attention is easy to concentrate, the attention concentrating time is longer, the attraction to the children is larger, the enthusiasm of training of the children is facilitated to be mobilized, the patients with the child hyperkinetic symptoms can be effectively trained, and the training period is shortened.
Through the presentation of the animation and the action of voice prompt in each stage, the user can enter the state better, can concentrate on watching the floating toy, is convenient for obtaining an accurate blood oxygen concentration data sequence of the user, and improves the training effect.
In step 203, the floating toy dynamically changes the altitude in response to a comparison of the first deviation of the training task state blood oxygen representative parameter from the resting state blood oxygen representative parameter with respect to the second deviation of the teaching task state blood oxygen representative parameter from the resting state blood oxygen representative parameter.
The second deviation thereof may be correlated to the maximum height difference of the floating toy during the training phase. The first deviation can correspond to the dynamic height difference in the training stage process, the height of the floating toy is dynamically changed through the comparison result of the first deviation relative to the second deviation, and the dynamic training result of the current target brain region can be displayed. Therefore, the neural data information is applied to the interactive training with the patient, the patient can obtain the training result of the patient more directly, vividly and timely, the power of continuous training of the child patient can be prolonged, and the training effect can be improved to a greater extent. For example, a child patient can be focused with significantly better attention at a certain moment, and then the height of the kite in the animation can be seen to be significantly increased, which can better attract the attention of the child patient and mobilize the enthusiasm of the child patient's training, thereby achieving the training effect of improving the attention training of the child patient.
The training task state blood oxygen representing parameter-resting state blood oxygen representing parameter is a first deviation, the teaching task state blood oxygen representing parameter-resting state blood oxygen representing parameter is a second deviation, and H is the ratio of the first deviation to the second deviation. Specifically, the first deviation value and the second deviation value corresponding to different child subjects acquired by the attention training device 101 may be different, so that different H values may be correspondingly obtained, so that different child subjects make the floating toy exhibit different ascending or descending picture effects in the training process, and the child subjects can immediately perform attention training according to the floating state of the floating toy output by the training picture corresponding to each child subject.
At step 204, after entering the training phase, the motivational gesture animation associated with the floating state of the floating toy is always presented correspondingly according to the change condition of the height of the floating toy. Children have weaker self-control and shorter concentration times. When the height of the kite continuously appears in the training picture is reduced, the children are easily frustrated by the influence of psychological factors, so that attention is not concentrated, when the height of the kite continuously appears in the training picture is increased, the attention of the children can be dispersed under the condition that any feedback is not triggered, so that the training result is affected, and similarly, when the kite continuously exists in a top-touching state and the children do not receive any triggering effect in the training picture, the children can gradually disperse the attention caused by visual fatigue on the picture, so that the attention of the children needs to be stimulated and attracted at any time, namely, the gesture animation corresponding to the associated excitation is triggered immediately when the height reaches a preset floating state in the training process is ensured all the time, so that the maximum stimulation in the training process is ensured, the attention of the children is improved, and the training effect of continuous training with instant feedback is achieved. Through the height change condition according to the showy toy in the training stage, make children see the gesture animation of excitation, can receive the encouragement in the continuous in-process of descending of kite, receive the excitation in the continuous in-process of rising of kite, receive the expression when the kite continuously touches the top state to improve children's attention in the training process and throw into the training process, in order to obtain effectual training achievement. It should be noted that, the floating state may be a state of continuously rising, continuously falling or being maintained at a certain characteristic height within a preset time.
The attention device of the application applies the fNIRS technology to interactive training, and accurate and timely blood oxygen concentration monitoring data of a target brain region of a patient can be obtained through the fNIRS technology. The attention device also combines the actual demands of attention training of the attention device for the children with the hyperkinetic symptoms in the clinical application scene, and provides the efficient interactive training mode, so that timely and effective training effects and continuous and long-term effective training effects can be obtained for the children with the hyperkinetic symptoms.
Fig. 3 shows a schematic diagram of a preliminary animation presented by a processor of an attention training device in an introduction phase according to an embodiment of the present application. Steps 201 to 203 in fig. 3 are the same as those in fig. 1, and the meanings of "teaching task state blood oxygen representing parameter", "resting state blood oxygen representing parameter" and "training task state blood oxygen representing parameter" in fig. 3 are the same as the definitions and meanings in fig. 2, and are not repeated here. The processor 1011 is further configured to: in the teaching stage, step 205 is performed to determine whether the teaching task state blood oxygen representing parameter is greater than the resting state blood oxygen representing parameter. If the result of the determination in step 205 is yes, step 203 is entered. If the result of the determination in step 205 is no, it indicates that the teaching task state blood oxygen representing parameter is less than or equal to the resting state blood oxygen representing parameter, and the process returns to step 202 to enter the teaching stage again. The learning ability of the child with hyperactivity is lower than that of the healthy child, and it can be determined whether the user actually learns the teaching contents displayed in the teaching animation through step 205. If the teaching task state blood oxygen representing parameter of the target brain area of the user is smaller than or equal to the resting state blood oxygen representing parameter, the teaching animation needs to be repeatedly watched to continuously learn how to operate, so that the blood oxygen concentration data of the target brain area of the user in an active state is obtained.
In some embodiments, the processor 1011 is further configured to: the current state parameter H is calculated by the formula (1):
Figure SMS_1
formula (1);
wherein K is a difficulty coefficient; when H is 1, the floating toy floats at the highest height, and the height of the floating toy floats is dynamically adjusted by taking H as the ratio of the height of the floating toy to the highest height.
The training task state blood oxygen representing parameter-resting state blood oxygen representing parameter is a first deviation, the teaching task state blood oxygen representing parameter-resting state blood oxygen representing parameter is a second deviation, and H is the ratio of the first deviation to the second deviation. When the acquired first deviation value is not smaller than the second deviation, the H value is not smaller than 1, and the floating toy correspondingly reaches the highest height of the training picture in the training picture. The H is used as the height value adjustment parameter of the floating state of the floating toy, so that a user can see the instant training result, the enthusiasm is improved, the concentration time is prolonged, and the training effect is improved. In a further alternative embodiment, the size of the floating toy may be changed according to the change of its position height, and the adjustment factor F of the size of the specific floating toy is set as: the display size of the floating toy (such as kite) in the interface is linearly changed to be more consistent with the knowledge of the patient according to the conventional logic setting of the near-far size, for example, the adjustment range of F can be (0.2-1), F is 1 at the lowest position of H, and F is 0.2 at the highest position of H.
K in the formula (1) is a difficulty coefficient, and the K value can be set before the training stage starts or in the training process. If the ratio H of the first deviation to the second deviation of the user is close to 1, so that the variation of the floating height of the floating object is small, the training enthusiasm of the user can be reduced, and the K value can be increased at the moment, the higher the blood oxygen concentration value is required to reach the same height. The training is encouraged by the user, so that the user keeps high enthusiasm and high-efficiency attention in the whole training process.
It should be noted that, the setting of the corresponding relationship and the adjustment coefficient may be performed according to the resting state blood oxygen representing parameter, the task state blood oxygen representing parameter and the training state blood oxygen representing parameter collected during the user participation training process, so as to form a new association relationship, and output data for the change of the blood oxygen representing parameter during the training process, and further the output data may form an intuitive display picture.
In some embodiments, the processor 1011 is further configured to: and when the training phase starts, presenting the initial height of the floating toy, so that the initial height is the height corresponding to the rest state blood oxygen representing parameter, and then the floating toy presents a state of rising height in the training animation after the training phase starts. Based on the formula (1), if the training task state blood oxygen representing parameter of the user takes the resting state blood oxygen representing parameter, H is 0, namely the starting point. Therefore, in the training process, the user can see the state that the floating toy gradually rises from the starting point, the user can concentrate on the attention, the user can see the rising of the floating toy only by having higher attention than the rest state, the enthusiasm of the user is improved, and the training effect is improved.
Taking the training animation as shown in FIG. 6 as an example, in some embodiments, the processor 1011 is further configured to: the size of the floating toy is inversely proportional to the height of the floating toy when the training animation is presented. Thus, the method can be more in line with the perspective effect in reality, for example, the higher the height is, the smaller the kite is seen on the ground after the kite flies into the air. Helps to better concentrate the user on training the animation and also enhances the visual stimulus given to the user.
Next, a method of always corresponding to presenting the motivational gesture animation associated with the floating state of the floating toy according to the change of the height of the floating toy after entering the training phase will be described with reference to fig. 3. As shown in fig. 3, at step 206, it is determined whether the height of the floating toy continues to decrease for a first period of time. If the result of the determination in step 206 is negative, step 203 is continued. If the result of the determination in step 206 is yes, step 207 is performed to present a motivational gesture animation. At step 208, a determination is made as to whether the height of the floating toy is equal to the initial height. If the result of the determination in step 208 is yes, stopping triggering the gesture animation presenting encouragement. If the result of the determination in step 208 is negative, step 203 is continued. Taking the training animation as shown in fig. 6 as an example, if the kite is continuously lowered for 3 seconds, a motivational gesture animation can be presented. The method is helpful for providing intuitive encouragement for children, enabling the adjustment state of the children to be restored to a good training state and mobilizing the enthusiasm of the training of the children.
As shown in fig. 3, at step 210, it is determined whether the height of the floating toy is continuously increased for a second period of time. If the result of the step 210 is yes, then in step 211, a praise gesture animation is presented. Taking the training animation as shown in fig. 6 as an example, if the kite is continuously lifted for 3 seconds, a praise gesture animation can be presented. At step 212, it is determined whether the height of the floating toy reaches a maximum height. If the result of the determination in step 212 is yes, step 213 is performed to stop presenting the praise gesture animation. If the result of the step 212 is yes, a step 214 may also be performed to present a gesture animation with a touch actuation.
As shown in fig. 3, in step 215, it is determined whether the state of height change of the floating toy corresponding to each gesture animation continues for more than a third period of time. If the result of the step 215 is yes, step 216 is performed, and corresponding gesture animation is triggered to be presented every fourth time period. For example, if the kite is dropped for 8 seconds, a gesture animation presenting encouragement may be triggered every 3 seconds. If the kite is ascending for 10 seconds, it may be presented with praise every 3 seconds. If the kite is always at the highest altitude for a duration of 10 seconds, it is possible to trigger the gesture animation presenting a touch-top stimulus every 3 seconds. The first, second, third, and fourth time periods described above may be the same or different.
Through the gesture-based excitation mode of the training stage shown in fig. 3, the training stage can play a unified excitation role for children of various ages and children of various cultural backgrounds, so that the attention concentrating time of the children can be prolonged, the enthusiasm of training of the children can be fully mobilized, the training of high-efficiency attention input can be realized, the children can obtain the instant effective training effect in the training stage, and the continuous long-term effective training effect can be obtained.
As shown in fig. 6, in some embodiments, the processor 1011 is further configured to: and the encouraged gesture animation is presented as a fist-holding gesture animation, the praise gesture animation is presented as a praise gesture animation, and the gesture animation stimulated by touching the top is presented as a double-hand praise gesture animation. Even young children can easily understand and accept the fist-making gesture, the praise gesture and the praise gesture, and the meanings of the gestures are uniform for children in various cultural backgrounds, so that training excitation can be generated for the children, the motivation of the training of the children is improved, and the attention concentrating time is prolonged.
As shown in fig. 7, in some embodiments, the processor 1011 is further configured to: and in the process of starting the near infrared data acquisition module, presenting progress animation so as to facilitate the prediction of the residual waiting time by a user. And when the progress in the progress animation reaches the end point, immediately switching to the preparation animation of the introduction stage. Because the near infrared data acquisition module is started with delay (the starting time is specific to 8-15S according to actual conditions), if the user only sees the interface of a plurality of words of 'please wait' in the period of time, the patient can be required to generate the feeling of being in frightening and lost. The progress animation may take the form of a progress bar. Therefore, the user can obviously see and predict the waiting time and the remaining time, and is not easy to generate the fidgeting and lost emotion, thereby being beneficial to teaching and training processes. In addition, the progress bar can be stopped briefly and the speed is increased/reduced, so that the user can be ensured to enter the next interface when the progress bar advances to the rightmost side. Therefore, the enthusiasm of the user for participating in training can be ensured, the generation of the fidgety emotion is avoided, and the training effect is improved.
As shown in fig. 8, in some embodiments, the processor 1011 is further configured to: the training start animation is presented after the training phase begins before the training animation is presented. Thereby guiding the child into the training phase.
As shown in fig. 9 and 10, in some embodiments, the processor 1011 is further configured to: multiple rounds of training can be performed in the training phase, and a rest time period is set between two adjacent rounds of training; and in the rest time period, presenting the rest animation. Therefore, the children can be prevented from generating the restless emotion due to long training period, and the effectiveness and the high efficiency of the whole training process are ensured.
As shown in fig. 11, in some embodiments, the processor 1011 is further configured to: and after the training phase is finished, presenting the result animation of the total training result. Therefore, children can know and master own training results, cognition of own conditions is formed, the training results of the time are enhanced, and the enthusiasm of the next training can be improved.
In some embodiments, the processor 1011 is further configured to: in a fifth time period, the processor 1011 may be configured to receive an exit instruction and exit the training phase if the change value of the training task state blood oxygen representing parameter is greater than the first threshold value. If the change in the training session blood oxygen representative parameter exceeds a certain range, possibly due to poor line contact or the like, the operator may issue instructions to the processor 1011 to exit the training phase. Also, the data within the previous training phase is invalid and may require re-acquisition of the training phase data.
In some embodiments, the attention training device 101 further comprises a display module configured to: and displaying the preparation animation, the teaching animation and the training animation in the introduction stage, the teaching stage and the training stage respectively. The display module may include a display screen or the like, and the height that the display screen can display has a certain range, so that the highest position that the display screen can display may be taken as the highest point of the floating toy, or a certain height that the display screen can display may be taken as the highest point of the floating toy. The starting point of the floating toy can be a point on the bottom edge of the screen or can be a position near the hands of the child in the animation, and the setting can be performed. In some embodiments, the display module may be further configured to present a progress animation.
In some embodiments, the attention training device 101 further comprises an audio playback module configured to: and playing the voice prompt in the introduction stage, the teaching stage and the training stage respectively. The animation seen by the user is combined with the voice prompt, so that the child can be better brought into a training state.
In some embodiments, the processor 1011 is further configured to: the preliminary animation, the teaching animation and the training animation present an easy and open environment. The user is easy to be attracted by the easy and open environment, the user can easily present a relaxed state, and a pleasant feeling can be produced, which is beneficial to efficiently completing the teaching and training process.
There is also provided, in accordance with an embodiment of the present application, a non-transitory computer-readable storage medium storing a program that causes the processor 1011 to perform the steps of: in the introduction stage, presenting a preliminary animation related to the floating toy, wherein the preliminary animation is used for guiding the child main body to enter a relaxed state, prompting the user to keep the relaxed state by voice so as to acquire a first blood oxygen concentration data sequence of which the target brain area of the user is in a resting state, and determining resting state blood oxygen representing parameters of the user according to the first blood oxygen concentration data sequence; in the teaching stage, presenting a teaching animation of the floating toy of the child main body, prompting a user to concentrate on and watch the floating toy by voice so as to acquire a second blood oxygen concentration data sequence of the acquired target brain area of the user in a teaching task state, and determining teaching task state blood oxygen representing parameters of the user according to the second blood oxygen concentration data sequence; in the training stage, a training animation of the floating toy is presented when the child main body flies, a user is prompted to concentrate on and watch the floating toy through voice so as to acquire a third blood oxygen concentration data sequence of the collected target brain area of the user in a training task state, and a training task state blood oxygen representing parameter of the user is determined according to the third blood oxygen concentration data sequence, wherein in the training animation, the floating toy dynamically changes the height according to a comparison result of a first deviation of the training task state blood oxygen representing parameter and a resting state blood oxygen representing parameter relative to a second deviation of the teaching task state blood oxygen representing parameter and the resting state blood oxygen representing parameter; after the training stage is entered, according to the change condition of the height of the floating toy, the motivation gesture animation associated with the floating state of the floating toy is always correspondingly presented.
Based on the blood oxygen concentration data sequence and the attention training mode of the user, the children can generate attractive force to fully mobilize the training enthusiasm of the children, and targeted training can be provided for the children, so that the patients can obtain timely and effective training effects and continuous and long-term effective training effects.
The embodiment of the invention also provides a non-transitory computer readable storage medium storing a program, wherein the computer program is stored with a specific implementation of the attention training device for children, and the specific implementation of the attention training device for children can be adopted when the computer program is executed by a processor.
Furthermore, although exemplary embodiments have been described herein, the scope thereof includes any and all embodiments having equivalent elements, modifications, omissions, combinations (e.g., of the various embodiments across), adaptations or alterations as pertains to the present application. Elements in the claims are to be construed broadly based on the language employed in the claims and are not limited to examples described in the present specification or during the practice of the present application, which examples are to be construed as non-exclusive. It is intended, therefore, that the specification and examples be considered as exemplary only, with a true scope and spirit being indicated by the following claims and their full scope of equivalents.
The above description is intended to be illustrative and not restrictive. For example, the above-described examples (or one or more aspects thereof) may be used in combination with each other. For example, other embodiments may be used by those of ordinary skill in the art upon reading the above description. In addition, in the above detailed description, various features may be grouped together to streamline the application. This is not to be interpreted as an intention that the features of the non-claimed application are essential to any claim. Rather, the subject matter of the present application is capable of less than all features of an embodiment of a particular application. Thus, the claims are hereby incorporated into the detailed description as examples or embodiments, with each claim standing on its own as a separate embodiment, and it is contemplated that these embodiments may be combined with one another in various combinations or permutations. The scope of the invention should be determined with reference to the appended claims, along with the full scope of equivalents to which such claims are entitled.
The above embodiments are only exemplary embodiments of the present application and are not intended to limit the present invention, the scope of which is defined by the claims. Various modifications and equivalent arrangements may be made to the present invention by those skilled in the art, which modifications and equivalents are also considered to be within the scope of the present invention.

Claims (13)

1. An attention training device for a child, the attention training device comprising a processor configured to perform attention training of the child via operation of an introduction phase, a teaching phase and a training phase in sequence, comprising in particular:
in the introduction stage, presenting a preliminary animation related to the floating toy, wherein the preliminary animation is used for guiding the child main body to enter a relaxed state, prompting the user to keep the relaxed state by voice so as to acquire a first blood oxygen concentration data sequence of which the target brain area of the user is in a resting state, and determining resting state blood oxygen representing parameters of the user according to the first blood oxygen concentration data sequence;
in the teaching stage, presenting a teaching animation of the floating toy of the child main body, prompting a user to concentrate on and watch the floating toy by voice so as to acquire a second blood oxygen concentration data sequence of the acquired target brain area of the user in a teaching task state, and determining teaching task state blood oxygen representing parameters of the user according to the second blood oxygen concentration data sequence;
in the training stage, a training animation of the floating toy is presented when the child main body flies, a user is prompted to concentrate on and watch the floating toy through voice so as to acquire a third blood oxygen concentration data sequence of the collected target brain area of the user in a training task state, and a training task state blood oxygen representing parameter of the user is determined according to the third blood oxygen concentration data sequence, wherein in the training animation, the floating toy dynamically changes the height according to a comparison result of a first deviation of the training task state blood oxygen representing parameter and a resting state blood oxygen representing parameter relative to a second deviation of the teaching task state blood oxygen representing parameter and the resting state blood oxygen representing parameter;
In the training stage, according to the change condition of the height of the floating toy, the motivational gesture animation associated with the floating state of the floating toy is always and correspondingly presented.
2. The attention training device of claim 1 wherein the processor is further configured to: in the teaching stage, when the teaching task state blood oxygen representing parameter is larger than the resting state blood oxygen representing parameter, the teaching stage is entered, otherwise, the teaching stage is repeatedly executed.
3. The attention training device of claim 1 or 2 wherein the processor is further configured to:
the current state parameter H is calculated by the formula (1):
Figure QLYQS_1
formula (1);
wherein K is a difficulty coefficient;
when H is 1, the floating toy floats at the highest height, and the height of the floating toy floats is dynamically adjusted by taking H as the ratio of the height of the floating toy to the highest height.
4. The attention training device of claim 1 wherein the processor is further configured to: and when the training phase starts, presenting the initial height of the floating toy, so that the initial height is the height set corresponding to the resting state blood oxygen representing parameter, and then the floating toy presents a state of height rising in the training animation after the training phase starts.
5. The attention training device of claim 4 wherein the processor is further configured to:
after entering the training phase, if the height of the floating toy is continuously reduced for a first period of time, presenting a motivational gesture animation, and stopping triggering the presentation of the motivational gesture animation when the height of the floating toy falls to the initial height.
6. The attention training device of claim 4 wherein the processor is further configured to:
after the training stage is entered, if the height of the floating toy continuously rises for a second period of time, the praise gesture animation is presented once, and when the height of the floating toy reaches the highest height, the praise gesture animation is stopped being presented.
7. The attention training device of claim 4 wherein the processor is further configured to:
and after the training stage is entered, when the height of the floating toy reaches the highest height, presenting a gesture animation excited by one touch.
8. The attention training device of any one of claims 5 to 7 wherein when the state of change in height of the floating toy for each gesture animation continues for more than a third period of time, then the corresponding gesture animation is triggered to be presented every fourth period of time.
9. The attention training device of any of claims 5-7 wherein the processor is further configured to: and the encouraged gesture animation is presented as a fist-holding gesture animation, the praise gesture animation is presented as a praise gesture animation, and the gesture animation stimulated by touching the top is presented as a double-hand praise gesture animation.
10. The attention training device of claim 1 or 2 wherein the processor is further configured to: in a fifth period of time, the processor is capable of receiving an exit instruction and exiting the training phase when the change value of the training task state blood oxygen representing parameter is greater than a first threshold value.
11. The attention training device of claim 1 or 2, further comprising an audio playing module and a display module configured to: displaying a preliminary animation, a teaching animation and a training animation in an introduction stage, a teaching stage and a training stage respectively;
the audio playing module is configured to: and playing the voice prompt in the introduction stage, the teaching stage and the training stage respectively.
12. The attention training device of claim 1 or 2 wherein the preliminary animation, the teaching animation, and the training animation are set in an environment comprising sky and grass, and the floating toy comprises a kite.
13. A non-transitory computer-readable storage medium storing a program that causes a processor to execute the steps of:
in the introduction stage, presenting a preliminary animation related to the floating toy, wherein the preliminary animation is used for guiding the child main body to enter a relaxed state, prompting the user to keep the relaxed state by voice so as to acquire a first blood oxygen concentration data sequence of which the target brain area of the user is in a resting state, and determining resting state blood oxygen representing parameters of the user according to the first blood oxygen concentration data sequence;
in the teaching stage, presenting a teaching animation of the floating toy of the child main body, prompting a user to concentrate on and watch the floating toy by voice so as to acquire a second blood oxygen concentration data sequence of the acquired target brain area of the user in a teaching task state, and determining teaching task state blood oxygen representing parameters of the user according to the second blood oxygen concentration data sequence;
in the training stage, a training animation of the floating toy is presented when the child main body flies, a user is prompted to concentrate on and watch the floating toy through voice so as to acquire a third blood oxygen concentration data sequence of the collected target brain area of the user in a training task state, and a training task state blood oxygen representing parameter of the user is determined according to the third blood oxygen concentration data sequence, wherein in the training animation, the floating toy dynamically changes the height according to a comparison result of a first deviation of the training task state blood oxygen representing parameter and a resting state blood oxygen representing parameter relative to a second deviation of the teaching task state blood oxygen representing parameter and the resting state blood oxygen representing parameter;
In the training stage, according to the change condition of the height of the floating toy, the motivational gesture animation associated with the floating state of the floating toy is always and correspondingly presented.
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