CN115888076A - Virtual player control method, virtual player control device, storage medium, and device - Google Patents
Virtual player control method, virtual player control device, storage medium, and device Download PDFInfo
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- CN115888076A CN115888076A CN202211700190.9A CN202211700190A CN115888076A CN 115888076 A CN115888076 A CN 115888076A CN 202211700190 A CN202211700190 A CN 202211700190A CN 115888076 A CN115888076 A CN 115888076A
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Abstract
The present disclosure relates to the field of game technology, and in particular to a virtual player control method, a virtual player control device, a computer-readable storage medium, and an electronic device, wherein the method includes: responding to a first sliding operation aiming at the virtual rocker, and controlling a first virtual player to move in the virtual scene, wherein the first virtual player is a current controlled player; in response to the presence of the switchable virtual player, displaying player identification of the switchable virtual player in an associated region of the virtual joystick; and responding to a second sliding operation of the virtual rocker towards the direction corresponding to the first player identification in the player identification, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched. Through the technical scheme of the embodiment of the disclosure, the problem of poor operation precision when controlled players are switched in a football game can be solved.
Description
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a virtual player control method, a virtual player control device, a computer-readable storage medium, and an electronic device.
Background
With the development of terminal equipment and the game industry, a great number of games with different themes emerge to meet the requirements of players. In some soccer games, players may control players to play a soccer game. During the course of the game, the player may switch the controlled player to control a particular player.
In the related art, a switching control may be provided in the graphic user interface, and the player may switch the controlled player by clicking on the switching control provided in the graphic user interface. Specifically, the distance between the other virtual players and the currently controlled virtual player may be acquired, and the virtual player closest to the currently controlled virtual player may be determined as the virtual player to be switched, and switching may be performed.
However, in the solutions in the related art, the virtual player closest to the currently controlled virtual player is determined as the virtual player to be switched, and when the player wants to switch to a specific virtual player, multiple switching may be required, which has poor operation precision and is prone to misoperation, so that the switching result is not in line with the expectation of the player; in addition, since a plurality of switching operations are required, the number of operation steps is large, and if a player wants to switch to a specific virtual player with the minimum switching operations, the player needs to pay attention to determine the distance between the virtual players, so that the fatigue of the player is increased, and the game cost of the player is high.
It is noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure and therefore may include information that does not constitute prior art that is already known to a person of ordinary skill in the art.
Disclosure of Invention
The purpose of the present disclosure is to provide a virtual player control method and apparatus, a computer-readable storage medium, and an electronic device, which can solve the problem of poor operation precision when switching controlled players in a soccer game.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a virtual player control method, wherein at least a part of a virtual scene and a virtual stick are displayed through a graphical user interface of a terminal device, the virtual scene includes a plurality of virtual players, the plurality of virtual players includes a first virtual player and a second virtual player, and the method includes: controlling a first virtual player to move in the virtual scene in response to a first sliding operation on the virtual rocker, wherein the first virtual player is a current controlled player; in response to the presence of the switchable virtual player, displaying a player identification of the switchable virtual player in an associated area of the virtual stick; and responding to a second sliding operation of the virtual rocker towards the direction corresponding to the first player identification in the player identification, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
According to a second aspect of the present disclosure, there is provided a virtual player control device, characterized in that at least a part of a virtual scene and a virtual stick are displayed through a graphical user interface of a terminal device, the virtual scene includes a plurality of virtual players, the plurality of virtual players include a first virtual player and a second virtual player, the device includes: the movement control response module is used for responding to a first sliding operation aiming at the virtual rocker and controlling a first virtual player to move in the virtual scene, wherein the first virtual player is a current controlled player; the switching direction acquisition module is used for responding to the existence of the switchable virtual player and displaying the player identification of the switchable virtual player in the association area of the virtual rocker; and the controlled player switching module is used for responding to a second sliding operation in the direction corresponding to the first player identification in the player identification of the virtual rocker, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
According to a third aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the virtual player control method of the first aspect as in the above embodiments.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising:
one or more processors; and
memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement a method of virtual player control as in the first aspect of the embodiments above.
The technical scheme provided by the embodiment of the disclosure can have the following beneficial effects:
in the virtual player control method provided by an embodiment of the disclosure, a first sliding operation for a virtual rocker can be responded, the first virtual player is controlled to move in a virtual scene, a switchable virtual player is responded to exist currently, player identification of the switchable virtual player is displayed in an associated area of the virtual rocker, a second sliding operation in a direction corresponding to the first player identification in the player identification is responded, and a second virtual player corresponding to the first player identification is selected as a virtual player to be switched. On one hand, the virtual player can be switched to a specific virtual player through single switching operation, the operation precision is high, misoperation is not easy to occur, and the switching result is easy to meet the expectation of the player; on the other hand, the operation steps of switching the virtual players are reduced, and the distance between the virtual players does not need to be judged by the player with concentrated attention, so that the fatigue of the player is avoided, and the game cost of the player is reduced.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
FIG. 1 schematically illustrates a flow chart of a virtual player control method in an exemplary embodiment of the present disclosure;
fig. 2 schematically illustrates a schematic view of virtual player control in an exemplary embodiment of the disclosure;
FIG. 3 schematically shows a schematic diagram of an exemplary embodiment of the present disclosure showing a controlled logo in an area associated with a second virtual player to indicate that the second virtual player is the current controlled player;
fig. 4 schematically shows a flowchart for selecting a second virtual player corresponding to the first player identification as the virtual player to be switched in response to the sliding distance and/or the sliding arrival position satisfying the preset condition in the exemplary embodiment of the present disclosure;
FIG. 5 schematically illustrates a flow chart for selecting a second virtual player corresponding to the first player identification as the virtual player to be switched in response to the rocker moving out of the chassis in an exemplary embodiment of the disclosure;
fig. 6 schematically shows a schematic diagram of player identification of a switchable virtual player displayed in an associated area of the virtual stick according to the position of the switchable virtual player in the virtual scene in an exemplary embodiment of the present disclosure;
fig. 7 schematically illustrates a schematic composition of a virtual player control device in an exemplary embodiment of the disclosure;
fig. 8 schematically illustrates a structural schematic diagram of a computer system of an electronic device suitable for implementing exemplary embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
With the development of terminal equipment and the game industry, a great number of games with different themes emerge to meet the requirements of players. In some soccer games, players may control players to play a soccer game. During the course of the game, the player may switch the controlled player to control a particular player.
In the related art, a switching control may be provided in the graphic user interface, and the player may switch the controlled player by clicking on the switching control provided in the graphic user interface. Specifically, the distance between the other virtual players and the currently controlled virtual player may be acquired, and the virtual player closest to the currently controlled virtual player may be determined as the virtual player to be switched, and switching may be performed.
However, in the solutions in the related art, the virtual player closest to the currently controlled virtual player is determined as the virtual player to be switched, and when the player wants to switch to a specific virtual player, multiple switching may be required, which has poor operation precision and is prone to misoperation, so that the switching result is not in line with the expectation of the player; in addition, since a plurality of switching operations are required, the number of operation steps is large, and if a player wants to switch to a specific virtual player with the minimum switching operations, the player needs to pay attention to determine the distance between the virtual players, so that the fatigue of the player is increased, and the game cost of the player is high.
Referring to fig. 1, there is shown a flow chart of a virtual player control method in the present exemplary embodiment, which may include the steps of:
step S110: controlling a first virtual player to move in the virtual scene in response to a first sliding operation for the virtual rocker; wherein the first virtual player is the current controlled player;
step S120: in response to the presence of the switchable virtual player, displaying a player identification of the switchable virtual player in an associated area of the virtual stick;
and S130, responding to a second sliding operation in a direction corresponding to the first player identification in the player identification of the virtual rocker, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
In the virtual player control method provided by an embodiment of the disclosure, a first sliding operation for a virtual rocker can be responded, the first virtual player is controlled to move in a virtual scene, a switchable virtual player is responded to exist currently, player identification of the switchable virtual player is displayed in an associated area of the virtual rocker, a second sliding operation in a direction corresponding to the first player identification in the player identification is responded, and a second virtual player corresponding to the first player identification is selected as a virtual player to be switched. On one hand, the virtual player can be switched to a specific virtual player through single switching operation, the operation precision is high, misoperation is not easy to occur, and the switching result is easy to meet the expectation of the player; on the other hand, the operation steps of switching the virtual players are reduced, and the distance between the virtual players is not required to be judged by the player with a concentrated attention, so that the fatigue of the player is avoided, and the game cost of the player is reduced.
The virtual player control method in one embodiment of the present disclosure may be run on a local terminal device or a server. When the virtual player control method runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (6) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the operation main body of the game program and the game picture presentation main body are separated, the storage and the operation of the virtual player control method are completed on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a handheld computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a virtual player control method, which provides a graphical user interface through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in the cloud interaction system.
Next, steps S110 to S130 of the virtual player control method in the present exemplary embodiment will be described in more detail with reference to fig. 1 and the embodiment.
Step S110, responding to a first sliding operation aiming at the virtual rocker, and controlling a first virtual player to move in a virtual scene; wherein the first virtual player is the current controlled player;
in an example embodiment of the present disclosure, the first virtual player may be controlled to move in the virtual scene in response to a first sliding operation for the virtual stick. In particular, a first sliding operation for the virtual joystick may be used to control a first virtual player to move in the virtual scene of the game.
For example, in a graphical user interface of a soccer game, a virtual stick is provided, which can be used to control a virtual player to move, and a first virtual player is controlled to move by a sliding touch operation (first sliding operation) for the virtual stick.
In addition, the manner of controlling the first virtual player to move in the virtual scene is not particularly limited in the present disclosure.
In an example embodiment of the present disclosure, the first virtual player is a controlled player. Specifically, the controlled player refers to a virtual player that the player is currently operating. For example, the player may control the controlled player to move; alternatively, the player may control the controlled player to defend; alternatively, the player may control the controlled player to shoot.
It should be noted that the game action that the controlled player can perform is not particularly limited in the present disclosure.
Further, in the soccer game, an attack state and a defense state may be included, and controlled players may exist in both the attack state and the defense state. Specifically, the attack state in the football game is a state that any one virtual player holds the football; the defending state in the football game is the state that all own-side virtual players do not hold the football.
Step S120, responding to the current existence of the switchable virtual player, and displaying the player identification of the switchable virtual player in the association area of the virtual rocker;
in an example embodiment of the present disclosure, the player identification of the switchable virtual player may be displayed in the associated area of the virtual stick in response to the presence of the switchable virtual player. Specifically, when there is a switchable virtual player in the virtual scene, the player identification of the switchable virtual player may be displayed in the associated area of the virtual stick.
In particular, the associated region of the virtual rocker may be any region on the graphical user interface.
For example, the associated area of the virtual joystick is the area around the virtual joystick.
It should be noted that, the specific location and size of the association area of the virtual joystick are not specifically limited in this disclosure.
In particular, the player identification of a virtual player may be used to indicate other virtual players in addition to the first virtual player. For example, the player identification corresponding to the virtual player may be a head portrait of the player; or the player identification corresponding to the virtual player may be a player ID; alternatively, the player identification of a virtual player may be a player name.
It should be noted that, the present disclosure does not make any special limitation on the specific form of the player identifier corresponding to the virtual player.
And S130, responding to a second sliding operation in the direction corresponding to the first player identification in the player identification aiming at the virtual rocker, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
In an example embodiment of the present disclosure, after the player identifications of the switchable virtual players are displayed in the associated area of the virtual stick through the above steps, a second sliding operation for the virtual stick toward a direction corresponding to the first player identification in the player identifications may be responded. Specifically, first sportsman's sign is one in the sportsman's sign of changeable virtual sportsman, and the second sliding operation who corresponds the direction to first sportsman's sign in virtual rocker sportsman sign means, from the second sliding operation that virtual rocker corresponds to first sportsman sign. For example, the second sliding operation is an operation of identifying a slide from the virtual stick to the first player.
In an example embodiment of the present disclosure, after receiving a second sliding operation for the virtual stick towards a direction corresponding to a first player identification in the player identifications, a second virtual player corresponding to the first player identification may be selected as the virtual player to be switched. Specifically, each sportsman's sign is corresponding to there being switchable virtual sportsman respectively, receives to the second sliding operation of first sportsman's sign corresponding direction in the virtual rocker sportsman sign, represents that the user needs to switch into the virtual sportsman of second that first sportsman sign corresponds with current controlled sportsman, at this moment, can select the virtual sportsman of second for waiting to switch that first sportsman sign corresponds.
For example, as shown in fig. 2, in response to the switchable virtual player currently existing, the player identification of the switchable virtual player is displayed in the association area 202 of the virtual rocker 201, and in response to the second sliding operation 2011 for the direction corresponding to the first player identification 2021 in the virtual rocker toward the player identification, the second virtual player 203 corresponding to the first player identification 2021 may be selected as the virtual player to be switched.
In one example embodiment of the present disclosure, the controlled player is switched to the second virtual player in response to the end of the second sliding operation while the second virtual player is in the selected state. Specifically, when the second virtual player corresponding to the first player identification is selected as the virtual player to be switched through the steps, the second virtual player can be determined to be in a selected state, and after the second sliding operation is finished, the controlled player can be switched to the second virtual player (before the second sliding operation is finished, the second sliding operation is the first virtual player).
For example, when the second virtual player corresponding to the first player identification is selected as the virtual player to be switched through the steps, the second virtual player can be determined as the selected state, when the second sliding operation leaves the touch screen of the terminal device, the second sliding operation is finished, and the controlled player can be switched to the second virtual player.
In one example embodiment of the present disclosure, the first virtual player may be controlled to pass the held virtual sphere to the second virtual player, and when the second virtual player holds the virtual sphere, a controlled indicator is displayed in the associated area of the second virtual player to indicate that the second virtual player is the current controlled player. Referring to fig. 3, displaying a controlled mark in the associated area of the second virtual player to indicate that the second virtual player is the current player, may include the following steps S310 to S320:
step S310, controlling the first virtual player to transmit the held virtual ball to the second virtual player;
in one example embodiment of the present disclosure, the first virtual player may be controlled to transfer the held virtual sphere to the second virtual player after receiving the second sliding operation through the above steps. Specifically, in the process of playing the game, the current controlled player can hold the virtual ball, and after receiving the second sliding operation and responding to the end of the second sliding operation, the first virtual player can be controlled to transmit the held virtual ball to the second virtual player.
It should be noted that the present disclosure is not limited to a specific manner of controlling the first virtual player to transfer the held virtual ball to the second virtual player.
The scheme of this disclosure can give the virtual sportsman of second that will switch over with virtual spheroid transmission together when switching the sportsman, avoids the problem that the sportsman switches back recreation is lost.
In step S320, when the second virtual player holds the virtual sphere, a controlled mark is displayed in the associated area of the second virtual player to indicate that the second virtual player is the current controlled player.
In an example embodiment of the present disclosure, after passing the held virtual sphere to the second virtual player by controlling the first virtual player as described above, a controlled indicator may be displayed in the associated area of the second virtual player to indicate that the second virtual player is the current controlled player. Specifically, after the second virtual player receives the virtual ball to which the first virtual player has passed, the second virtual player is in a state of holding the virtual player, and at this time, it may be indicated that the controlled player is switched to the second virtual player. Also, when the second virtual player holds the virtual sphere, a controlled logo may be displayed in the area associated with the second virtual player to indicate that the second virtual player is the current controlled player.
For example, the associated area of the second virtual player is above the second virtual player, the controlled identifier is a game cursor, and the game cursor can be displayed above the second virtual player to indicate that the second virtual player is the current controlled player; alternatively, the area of association for the second virtual player is around the foot of the second virtual player, the controlled identification is a play aperture, and the play aperture may be displayed around the foot of the second virtual player indicating that the second virtual player is the current controlled player.
It should be noted that the specific manner in which the controlled logo is displayed in the associated area of the second virtual player when the second virtual player holds the virtual sphere is not particularly limited in this disclosure.
Through the steps S310 to S320, the first virtual player can be controlled to transfer the held virtual sphere to the second virtual player, and when the second virtual player holds the virtual sphere, the controlled mark is displayed in the associated area of the second virtual player to indicate that the second virtual player is the current controlled player.
In one example embodiment of the disclosure, in response to a second sliding operation for the virtual rocker towards a direction corresponding to a first player identification in the player identifications, a sliding distance and/or a sliding arrival position of the second sliding operation are/is acquired, and in response to the sliding distance and/or the sliding arrival position meeting a preset condition, a second virtual player corresponding to the first player identification is selected as a virtual player to be switched. Referring to fig. 4, in response to the sliding distance and/or the sliding arrival position satisfying the preset condition, selecting the second virtual player corresponding to the first player identification as the virtual player to be switched may include the following steps S410 to S420:
step S410, responding to a second sliding operation of the virtual rocker towards the direction corresponding to the first player identification in the player identifications, and acquiring the sliding distance and/or the sliding arrival position of the second sliding operation;
and S420, responding that the sliding distance and/or the sliding arrival position meet the preset conditions, and selecting the second virtual player corresponding to the first player identification as the virtual player to be switched.
In an example embodiment of the present disclosure, after the player identifications of the switchable virtual players are displayed in the associated areas of the virtual stick through the above steps, a sliding distance and/or a sliding arrival position of the second sliding operation may be acquired in response to the second sliding operation for the virtual stick toward a direction corresponding to the first player identification in the player identifications. Specifically, after the second sliding operation is received, the sliding distance of the second sliding operation can be acquired, or the sliding arrival position of the second sliding operation can be acquired, and when the sliding distance of the second sliding operation meets the preset condition, or when the sliding arrival position of the second sliding operation meets the preset condition, the second virtual player corresponding to the first player identification can be selected as the virtual player to be switched.
For example, the second sliding operation is to slide to the first player identifier, and when the sliding distance of the second sliding operation reaches a preset distance (preset condition), the second virtual player corresponding to the first player identifier may be selected as the virtual player to be switched; for another example, the second sliding operation is to slide to the first player identification, and when the slide reaching position of the second sliding operation reaches a preset position (preset condition), the second virtual player corresponding to the first player identification can be selected as the virtual player to be switched.
It should be noted that the present disclosure is not limited to the specific content of the preset condition.
Through the steps S410-S420, responding to the second sliding operation in the direction corresponding to the first player identification in the virtual rocker toward the player identifications, obtaining the sliding distance and/or the sliding arrival position of the second sliding operation, responding that the sliding distance and/or the sliding arrival position meet the preset conditions, and selecting the second virtual player corresponding to the first player identification as the virtual player to be switched.
In an example embodiment of the present disclosure, a virtual rocker includes a rocker and a chassis. Wherein the second sliding operation is a sliding operation for a rocker of the virtual rockers.
In an example embodiment of the present disclosure, it may be determined whether the stick moves out of the chassis according to the slide arrival position, and in response to the stick moving out of the chassis, a second virtual player corresponding to the first player identification may be selected as the virtual player to be switched. Referring to fig. 5, in response to the movement of the rocker out of the chassis, selecting the second virtual player corresponding to the first player identification as the virtual player to be switched may include the following steps S510 to S520:
step S510, determining whether the rocker is moved out of the chassis or not according to the sliding arrival position;
and S520, responding to the movement of the rocker out of the chassis, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
In an example embodiment of the present disclosure, after the slide arrival position by the second slide operation is obtained as described above, it may be determined whether the swing lever is moved out of the chassis according to the slide arrival position. Specifically, when the slide arrival position is not coincident with the chassis, the rocker is shown to be moved out of the chassis, and at the moment, the second virtual player corresponding to the first player identification can be selected as the virtual player to be switched. Particularly, as long as virtual rocker slides towards the direction that first sportsman's sign corresponds in the sportsman sign, and when the rocker shifts out the chassis, can select the virtual sportsman who is for waiting to switch in the virtual sportsman of second that first sportsman's sign corresponds.
It should be noted that the present disclosure is not limited to a specific manner of determining whether the rocker is moved out of the chassis according to the slide reaching position.
Through the steps S510-S520, whether the rocker is moved out of the chassis or not can be determined according to the slide reaching position, the rocker is responded to move out of the chassis, and the second virtual player corresponding to the first player identification is selected as the virtual player to be switched.
In one example embodiment of the disclosure, it may be detected whether there are virtual players of the same formation within a preset range of the first virtual player, and if so, it is determined that there are switchable virtual players.
It should be noted that the present disclosure is not limited to the specific size and shape of the preset range.
In an example embodiment of the present disclosure, the player identification of the switchable virtual player may be displayed in an associated area of the virtual stick according to the position of the switchable virtual player in the virtual scene. For example, the upper position of the switchable virtual player in the virtual scene may display the player identification of the switchable virtual player above the associated area of the virtual stick.
For example, as shown in fig. 6, the switchable virtual player 603 is in the upper region in the virtual scene, and the player identification 6021 of the switchable virtual player is displayed in the upper position in the associated region 602 of the virtual stick 601, and the player identification 6021 is used to characterize the virtual player 603; the switchable virtual player 604 is in the lower region in the virtual scene, and a player identification 6022 of the switchable virtual player is displayed in the lower position in the associated region 602 of the virtual stick 601, the player identification 6022 being used to characterize the virtual player 604.
When the user drags virtual rocker to slide towards sportsman sign 6021 direction, when sliding a certain distance, then can activate virtual sportsman 603, activate virtual sportsman for the virtual sportsman that treats the switch promptly, sportsman sign 6021 can change the display style simultaneously, like highlight. Likewise, as the user drags the virtual rocker to slide a distance toward player identification 6022, player identification 6022 may be highlighted while virtual player 604 is selected as the virtual player to be switched.
Further, a switchable virtual player may be configured with a corresponding identification feature, for example, switchable virtual player 603 may be configured with an identification feature 6031, the identification feature 6031 being the same color as the player identification 6021 of the virtual player; the switchable virtual player 604 may be configured with an identification feature 6041 that has the same color as the player identification 6022 of the virtual player.
It should be noted that the present disclosure is not limited to a specific manner of displaying the player identification of the switchable virtual player in the associated area of the virtual joystick according to the position of the switchable virtual player in the virtual scene.
In an example embodiment of the present disclosure, the first player identification is highlighted in response to the sliding distance and/or the sliding arrival position satisfying a preset condition. The first player identification is highlighted such that the first player identification is easily recognized.
For example, the first player identification may be highlighted by a cursor; alternatively, the first player identification may be highlighted by highlighting the first player identification.
It should be noted that the present disclosure is not limited to a specific manner of highlighting the first player identification.
In an example embodiment of the present disclosure, a first player identification corresponding to a second virtual player and a second player identification corresponding to a third virtual player may be displayed in an associated area of the virtual joystick. Specifically, in the virtual scene, can have a plurality of changeable virtual sportsman simultaneously, can show the first sportsman sign that the virtual sportsman of second corresponds and the second sportsman sign that the virtual sportsman of third corresponds in the associated region of virtual rocker, can show two sportsman signs in the associated region of virtual rocker promptly.
In an example embodiment of the present disclosure, a third virtual player corresponding to the second player identification may be selected as the player to be switched and the selected state of the second virtual player may be cancelled in response to a third sliding operation for the virtual rocker sliding toward the direction corresponding to the second player identification. Specifically, after the second virtual player is determined as the virtual player to be switched through the steps, the second virtual player is in a selected state, the third sliding operation in the direction corresponding to the second player identification in the sliding direction of the virtual rocker is the sliding operation in the direction corresponding to the second player identification from the virtual rocker, and when the sliding operation in the direction corresponding to the second player identification from the virtual rocker is received, the fact that the user needs to determine the third virtual player corresponding to the second player identification as the player to be switched means that the user needs to determine the third virtual player corresponding to the second player identification as the player to be switched.
It should be noted that the specific form of the third sliding operation for the virtual rocker sliding towards the second player to identify the corresponding direction is not particularly limited in the present disclosure.
In the virtual player control method provided by an embodiment of the disclosure, a first sliding operation for a virtual rocker can be responded, the first virtual player is controlled to move in a virtual scene, a switchable virtual player is responded to exist currently, player identification of the switchable virtual player is displayed in an associated area of the virtual rocker, a second sliding operation in a direction corresponding to the first player identification in the player identification is responded, and a second virtual player corresponding to the first player identification is selected as a virtual player to be switched. On one hand, the virtual player can be switched to a specific virtual player through single switching operation, the operation precision is high, misoperation is not easy to occur, and the switching result is easy to meet the expectation of the player; on the other hand, the operation steps of switching the virtual players are reduced, and the distance between the virtual players does not need to be judged by the player with concentrated attention, so that the fatigue of the player is avoided, and the game cost of the player is reduced.
It is noted that the above-mentioned figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Further, in an exemplary embodiment of the present disclosure, a virtual player control apparatus is also provided. Referring to fig. 7, a virtual player control apparatus 700 comprises: a movement control response module 710, a player identification display module 720 and a controlled player determination module 730.
The movement control response module is used for responding to a first sliding operation aiming at the virtual rocker and controlling a first virtual player to move in a virtual scene, wherein the first virtual player is a current controlled player; the player identification display module is used for responding to the existence of the switchable virtual player and displaying the player identification of the switchable virtual player in the association area of the virtual rocker; and the controlled player determining module is used for responding to a second sliding operation in a direction corresponding to the first player identification in the virtual rocker toward the player identification, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the apparatus further includes: and the selected state processing unit is used for responding to the end of the second sliding operation when the second virtual player is in the selected state and switching the controlled player into the second virtual player.
In an exemplary embodiment of the present disclosure, the controlled player is switched to a second virtual player based on the foregoing scheme, and the apparatus further includes: the transmission unit is used for controlling the first virtual player to transmit the held virtual ball to the second virtual player; and the virtual ball holding processing unit is used for displaying the controlled mark in the associated area of the second virtual player when the second virtual player holds the virtual ball so as to indicate that the second virtual player is the current controlled player.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, in response to the second sliding operation for the virtual rocker toward the direction of the target player identification in the player identification, the second virtual player corresponding to the first player identification is selected as the virtual player to be switched, and the apparatus further includes: the sliding parameter acquisition unit is used for responding to a second sliding operation of the virtual rocker towards the direction corresponding to the first player identification in the player identifications and acquiring the sliding distance and/or the sliding arrival position of the second sliding operation; and the preset condition judgment unit is used for responding that the sliding distance and/or the sliding arrival position meet the preset condition, and selecting the second virtual player corresponding to the first player identification as the virtual player to be switched.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the virtual joystick includes a joystick and a chassis; wherein the second sliding operation is a sliding operation for a rocker of the virtual rockers.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, the preset condition includes that the rocker moves out of the chassis, the second virtual player corresponding to the first player identification is selected as the virtual player to be switched in response to the slide reaching position satisfying the preset condition, and the apparatus further includes: the chassis range judging unit is used for determining whether the rocker moves out of the chassis according to the sliding arrival position; and the virtual player determining unit is used for responding to the movement of the rocker out of the chassis and selecting a second virtual player corresponding to the first player identification as the virtual player to be switched.
An embodiment of this disclosure provides a virtual sportsman controlling means, the device still includes: the formation detection unit for whether there is the virtual sportsman of same formation in the virtual sportsman's of detection first virtual sportsman's the preset within range, if exist, then confirm that there is changeable virtual sportsman.
In an exemplary embodiment of the disclosure, based on the foregoing, the player identification of the switchable virtual player is displayed in the association area of the virtual stick, and the apparatus further comprises: and the virtual player acquisition unit is used for displaying the player identification of the switchable virtual player in the association area of the virtual rocker according to the position of the switchable virtual player in the virtual scene. In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the apparatus further includes: and the highlight display unit is used for highlighting the first player identification in response to the sliding distance and/or the sliding arrival position meeting the preset condition.
In an exemplary embodiment of the disclosure, based on the foregoing, the player identification of the switchable virtual player is displayed in the association area of the virtual stick, and the apparatus further comprises: a second player identification display unit for displaying a first player identification corresponding to the second virtual player and a second player identification corresponding to the third virtual player in the association area of the virtual rocker; after the virtual sportsman who selects for the virtual sportsman who treats the switch with the second virtual sportsman that first sportsman sign corresponds, the device still includes: and the selected state cancelling unit is used for responding to a third sliding operation aiming at the direction corresponding to the second player identification by the sliding of the virtual rocker, selecting a third virtual player corresponding to the second player identification as a player to be switched, and cancelling the selected state of the second virtual player.
For details which are not disclosed in the embodiments of the apparatus of the present disclosure, please refer to the embodiments of the virtual player control method described above for the details which are not disclosed in the embodiments of the apparatus of the present disclosure.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functions of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above virtual player control method is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 800 according to such an embodiment of the disclosure is described below with reference to fig. 8. The electronic device 800 shown in fig. 8 is only an example and should not bring any limitations to the functionality and scope of use of the embodiments of the present disclosure.
As shown in fig. 8, electronic device 800 is in the form of a general purpose computing device. The components of the electronic device 800 may include, but are not limited to: the at least one processing unit 810, the at least one memory unit 820, a bus 830 connecting different system components (including the memory unit 820 and the processing unit 810), and a display unit 840.
Where the memory unit stores program code, the program code may be executed by the processing unit 810 to cause the processing unit 810 to perform steps according to various exemplary embodiments of the present disclosure as described in the "exemplary methods" section above in this specification. For example, the processing unit 810 may perform step S110 as shown in fig. 1: controlling a first virtual player to move in the virtual scene in response to a first sliding operation for the virtual rocker; wherein the first virtual player is the current controlled player; step S120: in response to the presence of the switchable virtual player, displaying player identification of the switchable virtual player in an associated region of the virtual joystick; and S130, responding to a second sliding operation in the direction corresponding to the first player identification in the player identification aiming at the virtual rocker, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched. Based on the scheme of the embodiment, the following scheme can be realized:
in an exemplary embodiment of the present disclosure, based on the foregoing, when the second virtual player is in the selected state, the controlled player is switched to the second virtual player in response to the end of the second sliding operation.
In an exemplary embodiment of the present disclosure, switching the controlled player to the second virtual player based on the foregoing scheme includes: controlling the first virtual player to transmit the held virtual ball to the second virtual player; when the second virtual player holds the virtual sphere, a controlled indicator is displayed in the area associated with the second virtual player to indicate that the second virtual player is the current controlled player.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, in response to the second sliding operation for the virtual stick toward the direction of the target player identification in the player identification, the second virtual player corresponding to the first player identification is selected as the virtual player to be switched, including: responding to a second sliding operation of the virtual rocker towards a direction corresponding to the first player identification in the player identifications, and acquiring a sliding distance and/or a sliding arrival position of the second sliding operation; and responding that the sliding distance and/or the sliding arrival position meet the preset conditions, and selecting the second virtual player corresponding to the first player identification as the virtual player to be switched.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the virtual joystick includes a joystick and a chassis; wherein the second sliding operation is a sliding operation for a rocker of the virtual rockers.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, the preset condition includes that the rocker moves out of the chassis, the second virtual player corresponding to the first player identification is selected as the virtual player to be switched in response to the slide reaching position satisfying the preset condition, including: determining whether the rocker is moved out of the chassis according to the sliding arrival position; and responding to the movement of the rocker out of the chassis, and selecting a second virtual player corresponding to the first player identification as the virtual player to be switched.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the method further includes: whether the virtual player of same formation exists in the preset range of detecting first virtual player or not, if yes, then confirm that switchable virtual player exists. In an exemplary embodiment of the present disclosure, the player identification of the switchable virtual player is displayed in the association area of the virtual stick based on the foregoing scheme, including: and displaying the player identification of the switchable virtual player in the associated area of the virtual rocker according to the position of the switchable virtual player in the virtual scene.
In an exemplary embodiment of the present disclosure, based on the foregoing, the first player identification is highlighted in response to the sliding distance and/or the sliding arrival position satisfying a preset condition.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, a player identification of a switchable virtual player is displayed in an associated area of a virtual stick, including: displaying a first player identification corresponding to a second virtual player and a second player identification corresponding to a third virtual player in an associated area of the virtual rocker; after selecting the second virtual player corresponding to the first player identification as the virtual player to be switched, the method further comprises: responding to a third sliding operation of the virtual rocker in the direction corresponding to the second player identification, selecting a third virtual player corresponding to the second player identification as a player to be switched, and canceling the selected state of the second virtual player.
The electronic equipment that an embodiment of this disclosure provided can respond to the first sliding operation to virtual rocker, and control first virtual sportsman and remove in virtual scene, responds to present have changeable virtual sportsman, shows changeable virtual sportsman's sign in the area of being linked to of virtual rocker, responds to the second sliding operation that first sportsman sign corresponds the direction in towards sportsman sign to virtual rocker, selects the virtual sportsman who is to be switched for the second virtual sportsman who first sportsman sign corresponds. On one hand, the virtual player can be switched to a specific virtual player through single switching operation, the operation precision is high, misoperation is not easy to occur, and the switching result is easy to meet the expectation of the player; on the other hand, the operation steps of switching the virtual players are reduced, and the distance between the virtual players does not need to be judged by the player with concentrated attention, so that the fatigue of the player is avoided, and the game cost of the player is reduced.
The storage unit 820 may include readable media in the form of volatile storage units, such as a random access storage unit (RAM) 821 and/or a cache storage unit 822, and may further include a read only storage unit (ROM) 823.
The electronic device 800 may also communicate with one or more external devices 870 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 800, and/or with any device (e.g., router, modem, etc.) that enables the electronic device 800 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 850. Also, the electronic device 800 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 860. As shown, the network adapter 860 communicates with the other modules of the electronic device 800 via the bus 830. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 800, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the above-mentioned "exemplary methods" section of this specification, when the program product is run on the terminal device.
In an example embodiment of the present disclosure, there is provided a computer-readable signal medium that may control a first virtual player to move in a virtual scene in response to a first sliding operation for a virtual stick; wherein the first virtual player is the current controlled player; in response to the presence of the switchable virtual player, displaying a player identification of the switchable virtual player in an associated area of the virtual stick; and responding to a second sliding operation of the virtual rocker towards the direction corresponding to the first player identification in the player identifications, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched. In an exemplary embodiment of the present disclosure, based on the foregoing, when the second virtual player is in the selected state, the controlled player is switched to the second virtual player in response to the end of the second sliding operation.
In an exemplary embodiment of the present disclosure, switching the controlled player to the second virtual player based on the foregoing scheme includes: controlling the first virtual player to transfer the held virtual ball to the second virtual player; when the second virtual player holds the virtual sphere, a controlled indicator is displayed in the area associated with the second virtual player to indicate that the second virtual player is the current controlled player.
In an exemplary embodiment of the disclosure, based on the foregoing, in response to the second sliding operation for the virtual stick toward the target player identification direction in the player identification, selecting a second virtual player corresponding to the first player identification as a virtual player to be switched, includes: responding to a second sliding operation of the virtual rocker towards the direction corresponding to the first player identification in the player identifications, and acquiring the sliding distance and/or the sliding arrival position of the second sliding operation; and responding that the sliding distance and/or the sliding arrival position meet the preset conditions, and selecting the second virtual player corresponding to the first player identification as the virtual player to be switched.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the virtual rocker includes a rocker and a chassis; wherein the second sliding operation is a sliding operation for a rocker of the virtual rockers.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, the preset condition includes that the rocker moves out of the chassis, the second virtual player corresponding to the first player identification is selected as the virtual player to be switched in response to the slide reaching position satisfying the preset condition, including: determining whether the rocker is moved out of the chassis according to the sliding arrival position; and responding to the movement of the rocker out of the chassis, and selecting a second virtual player corresponding to the first player identification as the virtual player to be switched.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the method further includes: whether the virtual player who has same formation in the preset scope of first virtual player exists is detected, if exist, then confirms that there is changeable virtual player. In an exemplary embodiment of the present disclosure, based on the foregoing scheme, a player identification of a switchable virtual player is displayed in an associated area of a virtual stick, including: and displaying the player identification of the switchable virtual player in the association area of the virtual rocker according to the position of the switchable virtual player in the virtual scene.
In an exemplary embodiment of the present disclosure, based on the foregoing, the first player identification is highlighted in response to the sliding distance and/or the sliding arrival position satisfying a preset condition.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, a player identification of a switchable virtual player is displayed in an associated area of a virtual stick, including: displaying a first player identification corresponding to a second virtual player and a second player identification corresponding to a third virtual player in the association area of the virtual rocker; after selecting the second virtual player corresponding to the first player identification as the virtual player to be switched, the method further comprises: responding to a third sliding operation of the virtual rocker in the direction corresponding to the second player identification, selecting a third virtual player corresponding to the second player identification as a player to be switched, and canceling the selected state of the second virtual player.
The computer readable signal medium provided by an embodiment of the present disclosure may respond to a first sliding operation to a virtual rocker, control a first virtual player to move in a virtual scene, respond to a currently existing switchable virtual player, display a player identification of the switchable virtual player in an association area of the virtual rocker, respond to a second sliding operation to the virtual rocker towards a direction corresponding to the first player identification in the player identification, and select a second virtual player corresponding to the first player identification as a virtual player to be switched. On one hand, the virtual player can be switched to a specific virtual player through single switching operation, the operation precision is high, misoperation is not easy to occur, and the switching result is easy to meet the expectation of the player; on the other hand, the operation steps of switching the virtual players are reduced, and the distance between the virtual players is not required to be judged by the player with a concentrated attention, so that the fatigue of the player is avoided, and the game cost of the player is reduced.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In situations involving remote computing devices, the remote computing devices may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to external computing devices (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
Claims (13)
1. A virtual player control method is characterized in that at least part of a virtual scene and a virtual rocker are displayed through a graphical user interface of a terminal device, a plurality of virtual players are included in the virtual scene, a first virtual player and a second virtual player are included in the virtual players, and the method comprises the following steps:
controlling a first virtual player to move in the virtual scene in response to a first sliding operation for the virtual rocker; wherein the first virtual player is a current controlled player;
in response to a switchable virtual player currently existing, displaying player identification of the switchable virtual player in an associated region of the virtual swing;
responding to a second sliding operation of the virtual rocker towards a direction corresponding to a first player identification in the player identifications, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
2. The method of claim 1, further comprising:
and when the second virtual player is in the selected state, responding to the end of the second sliding operation, and switching the controlled player to the second virtual player.
3. The method of claim 2, wherein switching the controlled player to the second virtual player comprises:
controlling the first virtual player to transfer the held virtual ball to the second virtual player;
when the second virtual player holds the virtual sphere, displaying a controlled indicia in an area associated with the second virtual player to indicate that the second virtual player is the current controlled player.
4. The method of claim 1, wherein selecting a second virtual player corresponding to the first player identification as a virtual player to be switched in response to a second sliding operation of the virtual rocker toward a target player identification of the player identifications, comprises:
responding to a second sliding operation of the virtual rocker towards a direction corresponding to a first player identification in the player identifications, and acquiring a sliding distance and/or a sliding arrival position of the second sliding operation;
and responding that the sliding distance and/or the sliding arrival position meet a preset condition, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
5. The method of claim 4, wherein the virtual rocker comprises a rocker and a chassis; wherein the second sliding operation is a sliding operation for a rocker of the virtual rockers.
6. The method of claim 5, wherein the predetermined condition includes movement of the rocker out of the chassis, and wherein selecting a second virtual player corresponding to the first player identification as the virtual player to be switched in response to the slide-to-position satisfying the predetermined condition comprises:
determining whether the rocker moves out of the chassis according to the sliding arrival position;
responding to the movement of the rocker out of the chassis, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
7. The method of claim 1, further comprising:
detecting whether the virtual player of same formation exists in the preset range of the first virtual player, and if so, determining that a switchable virtual player exists.
8. The method of claim 1, wherein displaying player identifications of switchable virtual players in an associated area of the virtual joystick comprises:
and displaying the player identification of the switchable virtual player in the association area of the virtual rocker according to the position of the switchable virtual player in the virtual scene.
9. The method of claim 4, further comprising:
and responding to the sliding distance and/or the sliding arrival position meeting a preset condition, and highlighting the first player identification.
10. The method of claim 1, wherein displaying a player identification of a switchable virtual player in an associated area of the virtual swing arm comprises:
displaying a first player identification corresponding to the second virtual player and a second player identification corresponding to a third virtual player in an associated area of the virtual rocker;
after the second virtual player corresponding to the first player identification is selected as the virtual player to be switched, the method further comprises:
responding to a third sliding operation of the virtual rocker sliding towards the direction corresponding to the second player identification, selecting a third virtual player corresponding to the second player identification as a player to be switched, and canceling the selected state of the second virtual player.
11. The utility model provides a virtual sportsman controlling means which characterized in that, shows at least partial virtual scene and virtual rocker through terminal equipment's graphical user interface, including a plurality of virtual sportsman in the virtual scene, including first virtual sportsman and the virtual sportsman of second in a plurality of virtual sportsman, the device includes:
the movement control response module is used for responding to a first sliding operation aiming at the virtual rocker and controlling a first virtual player to move in the virtual scene, wherein the first virtual player is a current controlled player;
the player identification display module is used for responding to the current existence of the switchable virtual player and displaying the player identification of the switchable virtual player in the association area of the virtual rocker;
and the controlled player determining module is used for responding to a second sliding operation of the virtual rocker towards the direction corresponding to the first player identification in the player identification, and selecting a second virtual player corresponding to the first player identification as a virtual player to be switched.
12. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the method according to any one of claims 1 to 10.
13. An electronic device, comprising:
one or more processors; and
memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1-10.
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