CN115624763A - Skiing simulation system based on VR technology - Google Patents

Skiing simulation system based on VR technology Download PDF

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Publication number
CN115624763A
CN115624763A CN202211329951.4A CN202211329951A CN115624763A CN 115624763 A CN115624763 A CN 115624763A CN 202211329951 A CN202211329951 A CN 202211329951A CN 115624763 A CN115624763 A CN 115624763A
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China
Prior art keywords
rotating
sliding
base
rotate
skiing
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CN202211329951.4A
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Chinese (zh)
Inventor
曹雨
黄伟超
张玉川
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Beijing Danghong Qitian International Culture And Technology Development Group Co ltd
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Beijing Danghong Qitian International Culture And Technology Development Group Co ltd
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Priority to CN202211329951.4A priority Critical patent/CN115624763A/en
Publication of CN115624763A publication Critical patent/CN115624763A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application relates to a skiing simulation system based on VR technique relates to skiing simulation technical field, aims at improving the problem of experience person's true degree of experience. A skiing simulation system based on VR technology comprises a base, a VR helmet for playing skiing videos and a ski arranged on the base; be provided with the sliding table between base and the ski, sliding table and base sliding connection, the inside rotation of base is provided with the rotation lead screw, it runs through the sliding table to rotate the lead screw, just rotate lead screw and sliding table threaded connection, be provided with on the base and be used for the drive to rotate the lead screw and carry out the pivoted and rotate the motor, be provided with the control assembly who is used for the control to rotate the rotation direction of motor output between sliding table and the ski. The method and the device have the effect of improving the real experience degree of the skiing simulation of the experiencer.

Description

Skiing simulation system based on VR technology
Technical Field
The application relates to the technical field of skiing simulation, in particular to a skiing simulation system based on VR technology.
Background
The VR technology is also called as virtual reality technology, is a brand new practical technology developed in the twentieth century, and mainly utilizes computers and other equipment to generate a virtual world with vivid three-dimensional visual, tactile, olfactory and other sensory experiences so as to enable an experiencer to generate a feeling of being personally on the scene.
Skiing is a recreational activity integrating recreation and exercise, but skiing itself depends on the natural environment, and a ski field cannot be established in general areas; however, with the development of virtual machine technology, VR ski simulators suitable for indoor skiing experience have been gradually introduced.
Chinese patent publication No. CN110898412a discloses a VR intelligent multi-element simulated skiing machine, which comprises a base and a skiing pedal arranged on the base, wherein a vibration device is arranged between the base and the skiing pedal for promoting the skiing pedal to shake, and a display device for playing skiing scenes is arranged on the base. Experience person can wear the VR helmet and stand on the skiing footboard, plays the emulation skiing scene through the inside or display device of VR helmet to the cooperation vibrator makes the skiing footboard drive the human body and rocks, gives other people and produces the real impression of skiing.
With respect to the related art in the above, the inventors found that: experience person only through watching rocking of skiing video and impression skiing footboard to simulation experience skiing motion, holistic skiing experience mode is comparatively single, has reduced experience person's true experience degree.
Disclosure of Invention
In order to improve the real experience degree of an experiencer, the application provides a skiing simulation system based on VR technique.
The application provides a skiing analog system based on VR technique adopts following technical scheme:
a skiing simulation system based on VR technology comprises a base, a VR helmet for playing skiing videos and a ski arranged on the base; be provided with the sliding stand between base and the skis, sliding stand and base sliding connection, the inside rotation of base is provided with rotates the lead screw, rotate the lead screw and run through the sliding stand, just rotate lead screw and sliding stand threaded connection, be provided with on the base and be used for the drive to rotate the lead screw and carry out the pivoted rotation motor, be provided with the control assembly who is used for controlling the rotation direction who rotates the motor output between sliding stand and the skis.
By adopting the technical scheme, the experiencer wears the VR helmet and watches the skiing video through the VR helmet; when an experiencer watches a curve segment in a skiing video, the control assembly controls the rotating direction of the output end of the rotating motor, so that the rotating screw rod rotates in different directions to drive the sliding table, the skiing board and the experiencer to move along the length direction of the rotating screw rod; the left and right directions of the two groups of directions moving along the rotary screw rod and the curve segment in the skiing video correspond to each other through the sliding table, so that the experience person and the game character in the video synchronously shift in the curve segment, interaction of the character in the skiing video in the experience person and the VR helmet is improved, and the skiing real experience degree of the experience person is improved.
Preferably, the control assembly comprises a rotating platform, a shifting lever and two micro switches; the rotating platform is arranged between the sliding platform and the snowboard, one end of the rotating platform is rotationally connected with the sliding platform, and the other end of the rotating platform is connected with the snowboard; the two micro switches are symmetrically distributed on two sides of the rotating platform, are electrically connected with the rotating motor and are used for controlling the rotating direction of the output end of the rotating motor; the deflector rod is arranged on the side wall of the rotating platform and is used for abutting against the trigger point of the micro switch.
Through adopting above-mentioned technical scheme, experience the person and stand to the revolving stage on through the ski, the revolving stage has increased experience person's activity degree of freedom, when experience person watches the video of crossing of skiing in the VR helmet, experience person's health can carry out corresponding wrench movement, and drive revolving stage and driving lever rotate, trigger point through driving lever and micro-gap switch offsets, it carries out pivoted rotation direction to drive the rotation lead screw in order to change the rotation motor output, thereby the adjustment sliding stand is along the moving direction who rotates the lead screw, and the moving direction through the sliding stand is unanimous with the skew direction that the recreation personage crossed the bending in the skiing video of VR helmet, make the person of experiencing carry out synchronous skew with the recreation personage in the VR helmet, and then make experience person and the video personage in the VR helmet interact, and the true skiing experience degree of experience person has been improved.
Preferably, two sets of limiting rods are arranged on the side wall, close to the rotating table, of the sliding table, and the two limiting rods are symmetrically distributed on two sides of the shifting rod.
By adopting the technical scheme, the limiting rods are symmetrically distributed on the two sides of the shifting rod, so that the rotating direction of the shifting rod is limited, and the phenomenon that an experiencer drives the rotating platform to rotate excessively is reduced; the shifting rod is abutted to the limiting rod, and meanwhile, the shifting rod is abutted to the trigger point of the micro switch, so that the phenomenon that the shifting rod excessively rotates to drive the shifting rod to violently impact the trigger point of the micro switch is reduced, and the service life of the micro switch is guaranteed.
Preferably, the sliding table is provided with a plurality of balls in a rotating manner near the side wall of the rotating table, and all the balls abut against the rotating table.
By adopting the technical scheme, the balls fill the gap between the sliding table and the rotating table and support the rotating table, so that the phenomenon that the joint of the rotating table and the sliding table is broken due to the fact that the rotating table is inclined when an experiencer stands on the rotating table is reduced, and the use stability of the rotating table is improved; in addition, the rotating balls do not greatly increase the friction resistance between the sliding table and the rotating table, so that the convenient rotation of the rotating table relative to the sliding table is ensured.
Preferably, the side wall of the rotating platform close to the snowboard is provided with a rotating notch, the inside of the rotating notch is rotatably provided with a mounting plate connected with the snowboard, and the inside of the rotating notch is provided with a driving assembly for driving the mounting plate to rotate.
Through adopting above-mentioned technical scheme, drive assembly orders about the mounting panel and drives the ski and rotate for experience person on the ski receives mounting panel luffing's effort, and makes experience person and the sense of jolting of ski video in-process in the VR helmet produce the interaction through the cooperation of VR helmet, further improvement experience person simulation skiing's sense of reality.
Preferably, the driving assembly comprises two groups of gear plates, a rotating shaft, two groups of transmission gears and a driving piece; the two gears are symmetrically distributed on two sides of the mounting plate, and each gear plate is positioned in the rotating notch; the axis of rotation rotates and sets up on the inner wall that rotates the breach, two drive gear all overlaps and locates in the axis of rotation, gear plate and drive gear one-to-one, and each drive gear all with the gear plate intermeshing that corresponds, the driving piece is used for driving the axis of rotation and rotates.
Through adopting above-mentioned technical scheme, the driving piece orders about the axis of rotation and rotates, and the axis of rotation drives drive gear and rotates, drive gear and toothed plate intermeshing to order about the toothed plate and drive the mounting panel and rotate, thereby realize that the mounting panel drives the ski and experience the person and carry out the luffing motion, and then increased experience person's skiing authenticity.
Preferably, the snowboard comprises a skateboard, a pedal and a stabilizing spring; the slide sets up the lateral wall of keeping away from the sliding table in the revolving stage, set up the mounting groove that supplies the footboard to go into on the slide, the footboard rotates and sets up in the inside wall of mounting groove, stabilizing spring sets up between the inside wall of footboard and mounting groove.
By adopting the technical scheme, the user steps on the pedal, the stabilizing spring supports the pedal, and meanwhile, the stabilizing spring blocks the pedal from rotating through the elastic force generated by the stretching of the stabilizing spring, so that the stability of the user standing on the rotatable pedal is guaranteed; in addition, the experiencer can slightly rotate the pedal by inclining the body and treading with force, so that the experiencer can conveniently move along the length direction of the rotating screw rod by matching with the sliding table; through slight rotation of the pedal, the freedom degree of movement of the experiencer is further improved, and the experiencer is enabled to slightly incline along with the synchronous occurrence of the skiing scene in the VR helmet, so that the reality sense of simulating skiing of the experiencer is improved; simultaneously, the pivoted footboard has ensured experience person's ankle activity, has reduced the sliding stand and has driven the in-process that experience person moved, and the phenomenon that experience person threrveed the foot takes place to improve experience person and used the security of skiing analog system in-process.
Preferably, a plurality of positioning rods are arranged on the inner side wall of the mounting groove, and all the positioning rods are symmetrically distributed on two sides of the pedal.
Through adopting above-mentioned technical scheme, pivoted footboard offsets with the locating lever, has restricted the turned angle of footboard, has reduced experience person and has excessively rotated the footboard and lead to experience person inclination too big and cause the phenomenon that experience person fell down to take place to the security that experience person used skiing analog system in-process has been ensured.
Preferably, the both sides of base all are provided with the guardrail, each all be provided with a plurality of groups railing on the guardrail, and each all be provided with the blotter on the railing.
By adopting the technical scheme, the guardrail can be used for assisting the experiencer in the process of moving through the sliding table, so that the phenomenon that the experiencer falls down in the process of sliding along the sliding table is reduced; in addition, the soft cushion reduces violent collision between the experiencer and the railing, reduces the phenomenon that the experiencer collides with the railing to be injured, and further improves the safety of the experiencer in the process of using the skiing simulation system.
Preferably, each guardrail is provided with a handrail sliding sleeve in a sliding manner, and a group of handrail sliding sleeves are provided with anti-falling waistcoats.
By adopting the technical scheme, when the experiencer slides through the sliding table, the armrest sliding sleeves can be supported by both hands, and can synchronously slide along the length direction of the guardrail along with the experiencer through the armrest sliding sleeves, so that on one hand, the sliding armrest sliding sleeves ensure the normal sliding of the experiencer through the sliding table; on the other hand, the sliding handrail sliding sleeve can be continuously supported by the experiencer, so that the falling phenomenon of the experiencer in the process of using the skiing simulation system is reduced, and the use safety of the experiencer is improved; in addition, at the in-process that experience person removed, experience person's the wearable undershirt of preventing falling on one's body, prevent falling the undershirt and follow experience person through the handrail sliding sleeve and remove, ensured experience person's normal removal to prevent falling the undershirt and carry experience person's health, reduced experience person and carelessly fallen to the phenomenon of injury on the base and take place, further improvement experience person uses the security of skiing analog system in-process.
In summary, the present application includes at least one of the following beneficial technical effects:
1. the output end of the rotating motor is controlled by the control assembly to drive the rotating direction of the rotating screw rod, when an experiencer can perform corresponding twisting according to a skiing video in the VR helmet so as to drive the rotating table and the shifting lever to rotate, and the shifting lever is abutted against different trigger points of the micro-switches, so that the sliding table drives the experiencer to move along the length direction of the rotating screw rod; the sliding table drives the moving direction of the experiencer to be consistent with the offset direction of the game character in the VR helmet, so that the experiencer and the character in the VR helmet are interacted, the experiencer is provided with a real skiing experiencer, and the skiing reality degree of the experiencer is improved;
2. the mounting plate is controlled to swing up and down by the driving assembly, so that the mounting plate drives the snowboard and the experiencer to jolt up and down, and the real skiing jolt feeling is created for the experiencer by matching with the skiing video of the game figure in the VR helmet, and the skiing authenticity of the experiencer is improved;
3. the pedal is rotatably connected with the sliding plate, and the stability of stepping on the pedal by the foot of the experiencer and the resistance to rotation of the pedal are improved by arranging the stabilizing spring, so that the experiencer can slightly incline the body by rotating the pedal, the freedom of movement of the experiencer is further improved, and the inclination of different routes of the experiencer in the real skiing process is created; meanwhile, the phenomenon that the user sprains the foot when the user moves along with the sliding table is reduced by the aid of the slightly-rotating pedal, and accordingly safety of the user using the skiing simulation system is improved.
Drawings
Fig. 1 is a schematic structural diagram of a VR technology-based skiing simulation system according to an embodiment of the present application.
Fig. 2 isbase:Sub>A schematic sectional view taken alongbase:Sub>A directionbase:Sub>A-base:Sub>A in fig. 1.
Fig. 3 is an exploded view schematically showing a connection relationship between the rotary table and the slide table.
Fig. 4 is an exploded view for showing the connection relationship between the rotary table and the shift lever.
FIG. 5 is an exploded view of the interface between the turntable, drive assembly and snowboard.
Fig. 6 is an exploded view for embodying the connection relationship of the mounting plate and the gear plate.
Description of reference numerals:
1. a base; 11. rotating the screw rod; 12. rotating the motor; 13. a guardrail; 131. a railing; 1311. a cushion pad; 132. a handrail sliding sleeve; 1321. an anti-falling vest; 2. skis; 21. a slide plate; 211. mounting grooves; 212. positioning a rod; 22. a pedal; 23. a stabilizing spring; 3. a sliding table; 30. a roller; 31. a rotating tank; 32. a limiting rod; 33. a ball bearing; 4. a control component; 41. a rotating table; 411. rotating the notch; 412. mounting a plate; 42. a deflector rod; 43. a microswitch; 5. a drive assembly; 51. a gear plate; 52. a rotating shaft; 53. a transmission gear; 54. a drive member; 541. a drive motor; 542. a gear set.
Detailed Description
The present application is described in further detail below with reference to figures 1-6.
The embodiment of the application discloses a skiing simulation system based on VR technology, which is used for embodying the real experience degree of an experiencer.
Referring to fig. 1 and 2, a VR technology-based skiing simulation system includes a base 1 placed on the ground, a VR helmet for playing skiing video, and a ski 2 mounted on the base 1. The base 1 is rotatably connected with a rotary screw rod 11 through a bearing, and the length direction of the rotary screw rod 11 is parallel to the length direction of the base 1. The upper surface of the base 1 is connected with a sliding table 3 in a sliding way along the length direction, and the snowboard 2 is arranged on the sliding table 3. The lateral wall that the sliding table 3 is close to base 1 rotates and installs a plurality of groups of gyro wheel 30, and all gyro wheel 30 equal symmetric distribution in the both sides of rotating lead screw 11, and each group of gyro wheel 30 all offsets with the upper surface of base 1 to sliding table 3 rotates along the length direction of base 1.
Referring to fig. 1 and 3, the rotary screw 11 penetrates through the sliding table 3, and the rotary screw 11 is in threaded connection with the sliding table 3; the length direction one end of base 1 is installed and is rotated motor 12, rotates the output of motor 12 and is connected with the one end transmission of rotation lead screw 11 to be used for driving rotation lead screw 11 and rotate. A control assembly 4 is installed between the sliding table 3 and the snowboard 2 for controlling the rotation direction of the output end of the rotation motor 12, thereby regulating the sliding direction of the sliding table 3.
Referring to fig. 1 and 2, guard rails 13 are welded and fixed to both sides of the base 1 in the width direction, and the guard rails 13 extend along the length direction of the base 1. A plurality of groups of railings 131 are welded and fixed on each guardrail 13, and all the railings 131 are distributed along the length direction of the guardrail 13 at intervals. All guardrails 13 all set up along vertical direction, and all cup jointed blotter 1311 on each guardrail 13, in this embodiment, blotter 1311 can be made by rubber to be used for having reduced the striking damage between experience person and railing 131.
Referring to fig. 1 and 2, a handrail sliding sleeve 132 is sleeved on each of the two sets of guardrails 13, and in this embodiment, the handrail sliding sleeve 132 may be made of rigid plastic. Each set of handrail sliding sleeve 132 can slide relative to the guardrail 13, and the vest 1321 is prevented falling through strap fixedly connected with on one set of handrail sliding sleeve 132 for the experience person to dress. When the experiencer stands on the ski 2 and moves along with the sliding platform 3, the hand of the experiencer supports the handrail sliding sleeve 132, and the experiencer is wearing the anti-falling vest 1321, so that the possibility that the experiencer falls down during the process of simulating the ski is reduced.
Referring to fig. 2 and 3, the control assembly 4 includes a rotary table 41, a shift lever 42 and two microswitches 43. The sliding table 3 is provided with a rotating groove 31 on the side wall close to the snowboard 2, the rotating table 41 is rotatably connected to the inner wall of the rotating groove 31 through a bearing, and the side wall of the rotating table 41 far from the base 1 is connected with the snowboard 2.
Referring to fig. 2 and 3, a plurality of sets of balls 33 are embedded in the inner wall of the rotation groove 31, all the balls 33 are rotatably connected with the inner wall of the rotation groove 31, and each ball 33 abuts against the side wall of the rotation platform 41 close to the base 1 to support the rotation platform 41.
Referring to fig. 2 and 4, the shift lever 42 is welded and fixed to a side wall of the rotating table 41, and the shift lever 42 is located inside the rotating tub 31. Two groups of limiting rods 32 are welded and fixed on the inner wall of the rotating groove 31, and the two groups of limiting rods 32 are symmetrically distributed on two sides of the deflector rod 42; the stopper rod 32 abuts against the shift lever 42 to limit the rotation angle of the shift lever 42 and the rotary table 41.
Referring to fig. 1 and 3, two sets of micro switches 43 are fixedly connected to the inner wall of the rotary slot 31 by screws, and each set of micro switches 43 is electrically connected to the rotating motor 12. In this embodiment, the direction of rotation of the output of the rotating electrical machine 12 is controlled by the trigger point of the microswitch 43 being abutted. The two sets of micro switches 43 are symmetrically disposed on two sides of the shift lever 42, the shift lever 42 is disposed between the two sets of micro switches 43, and when the shift lever 42 abuts against the limiting rod 32, the shift lever 42 abuts against a trigger point of the micro switch 43, so as to rapidly control a rotation direction of the output end of the rotating motor 12.
Referring to fig. 2 and 3, in the present embodiment, the VR helmet is electrically connected to the micro switches 43, the two sets of micro switches 43 correspond to the moving directions of the left and right sides of the game character in the VR helmet skiing video one by one, and the moving direction of the sliding table 3 controlled by the micro switches 43 is consistent with the offset direction of the game character in the VR helmet skiing video when the game character turns over a curve. In the video in-process of VR helmet broadcast skiing, experience person's health rotates through ordering about revolving stage 41 and driving lever 42, and contradict two sets of micro-gap switch 43 respectively through driving lever 42, realize adjusting and control VR helmet skiing video in the real-time moving direction of game personage, and through the skew direction of VR helmet skiing video when the game personage crosses the bend and the moving direction that sliding table 3 drove experience person unanimously, in order to realize experience person real-time simulation skiing video in the picture, and then improve experience person's the real experience degree of skiing.
Referring to fig. 3 and 5, a rotation notch 411 is formed in a side wall of the rotation platform 41 away from the base 1 along a thickness direction, a mounting plate 412 is rotatably connected to the inside of the rotation notch 411 through a rotation shaft, and a side wall of the mounting plate 412 away from the base 1 is connected to the snowboard 2. The inside of the rotation notch 411 is installed with a driving assembly 5 for driving the mounting plate 412 to rotate the snowboard 2.
Referring to fig. 5 and 6, the driving assembly 5 includes two sets of gear plates 51, a rotating shaft 52, two sets of transmission gears 53, and a driving member 54. The two sets of gear plates 51 are symmetrically distributed on two sides of the mounting plate 412 in the width direction, the width direction of the mounting plate 412 is parallel to the length direction of the rotary screw 11, and the two sets of gear plates 51 are integrally formed on the side wall of the mounting plate 412 close to the base 1.
Referring to fig. 2 and 5, the rotating shaft 52 is rotatably coupled to the side wall of the rotation notch 411 through a bearing, and the length direction of the rotating shaft 52 and the width direction of the mounting plate 412 are parallel to each other. Two sets of transmission gears 53 are fixedly sleeved on the rotating shaft 52, one set of transmission gears 53 is positioned at one end of the rotating shaft 52, and the other set of transmission gears 53 are symmetrically distributed at the other end of the rotating shaft 52. The transmission gears 53 correspond to the gear plates 51 one by one, and the transmission gears 53 are engaged with the corresponding gear plates 51.
Referring to fig. 2 and 5, the driving member 54 includes a driving motor 541 and a gear train 542; the driving motor 541 is fixedly installed on the inner side wall of the rotation notch 411 through a screw, and the gear set 542 is fixedly installed on the output end of the driving motor 541 and the rotation shaft 52. When the output end of the driving motor 541 rotates, the driving shaft 52 is driven to rotate by the meshing transmission of the gear set 542, so that the transmission gear 53 of the driving shaft 52 drives the gear plate 51 and the mounting plate 412 to rotate.
Referring to fig. 3 and 5, the snowboard 2 includes a slide plate 21, a pedal 22, and a stabilizing spring 23. The sliding plate 21 is fixedly connected to the side wall of the mounting plate 412 far away from the base 1 through screws, and the length direction of the sliding plate 21 is parallel to the length direction of the mounting plate 412. The side wall of the sliding plate 21 far away from the mounting plate 412 is provided with a mounting groove 211, and the pedal 22 is rotatably connected to the inner side wall of the mounting groove 211 through a rotating shaft.
Referring to fig. 3 and 5, the stabilizing springs 23 are uniformly distributed between the pedal 22 and the sliding plate 21, one end of the stabilizing springs 23 in the length direction is adhesively connected with the pedal 22, and the other end of the stabilizing springs 23 is adhesively connected with the sliding plate 21. The extension and contraction direction of the stabilizing spring 23 is parallel to the vertical direction, and the rotation speed of the pedal 22 is reduced by the elastic force of the stabilizing spring 23 during extension and contraction.
Referring to fig. 3 and 5, a plurality of positioning rods 212 are respectively adhered to the inner side wall of the mounting groove 211, and all the positioning rods 212 are symmetrically distributed on both sides of the pedal 22 in the width direction. When the pedal 22 rotates relative to the slide plate 21, the pedal 22 can abut against the positioning rod 212 to limit the rotation angle of the pedal 22.
The implementation principle of the skiing simulation system based on the VR technology in the embodiment of the application is as follows:
the experience person places both feet on footboard 22, and the hand is placed on the handrail sliding sleeve 132 that does not install and prevents falling undershirt 1321, will prevent falling undershirt 1321 and dress to the experience person on one's body to dress to experience person's head with corresponding VR helmet, be used for being located experience person broadcast skiing video.
When the experiencer watches the turning segment of the game character of the skiing video in the VR helmet, the body of the experiencer twists and drives the rotating platform 41 to drive the shifting lever 42 to rotate. The poking rod 42 is abutted against the trigger point of the micro switch 43 to change the rotating direction of the output end of the rotating motor 12 and drive the rotating screw rod 11 to rotate in different directions, so that the sliding table 3 is driven to drive the snowboard 2 and the experiencer to move along the length direction of the base 1.
Offset direction when turning is unanimous with the recreation personage in the VR helmet along the moving direction of base 1 through order about the experiencer for the skiing video production interaction of recreation personage in experiencer and the VR helmet, thereby the true experience degree of the skiing of experiencer has been improved.
The above embodiments are preferred embodiments of the present application, and the protection scope of the present application is not limited by the above embodiments, so: all equivalent changes made according to the structure, shape and principle of the present application shall be covered by the protection scope of the present application.

Claims (10)

1. A skiing simulation system based on VR technology comprises a base (1), a VR helmet for playing skiing videos and a ski (2) arranged on the base (1); the method is characterized in that: be provided with between base (1) and ski (2) sliding stand (3), sliding stand (3) and base (1) sliding connection, base (1) inside is rotated and is provided with rotation lead screw (11), it runs through sliding stand (3) to rotate lead screw (11), just it is connected with sliding stand (3) screw thread to rotate lead screw (11), be provided with on base (1) and be used for the drive to rotate lead screw (11) and carry out pivoted rotation motor (12), be provided with between sliding stand (3) and ski (2) and be used for controlling the control assembly (4) that rotate the rotation direction of motor (12) output.
2. The VR technology-based ski simulation system of claim 1, wherein: the control assembly (4) comprises a rotating table (41), a shifting lever (42) and two micro switches (43); the rotating platform (41) is arranged between the sliding platform (3) and the snowboard (2), one end of the rotating platform (41) is rotatably connected with the sliding platform (3), and the other end of the rotating platform (41) is connected with the snowboard (2); the two micro switches (43) are symmetrically distributed on two sides of the rotating platform (41), the two micro switches (43) are electrically connected with the rotating motor (12), and the micro switches (43) are used for controlling the rotating direction of the output end of the rotating motor (12); the shifting lever (42) is arranged on the side wall of the rotating platform (41) and is used for abutting against a trigger point of the micro switch (43).
3. The VR technology-based ski simulation system of claim 2, wherein: the side wall of the sliding table (3) close to the rotating table (41) is provided with two groups of limiting rods (32), and the two limiting rods (32) are symmetrically distributed on two sides of the shifting rod (42).
4. The VR technology-based ski simulation system of claim 2, wherein: the side wall of the sliding table (3) close to the rotating table (41) is provided with a plurality of balls (33) in a rotating mode, and all the balls (33) are abutted to the rotating table (41).
5. The VR technology-based ski simulation system of claim 2, wherein: the revolving stage (41) is close to the lateral wall of skis (2) and has been seted up and has been rotated breach (411), it is provided with mounting panel (412) that link to each other with skis (2) to rotate breach (411) inside rotation, it is used for driving mounting panel (412) to carry out pivoted drive assembly (5) to rotate breach (411) inside.
6. A VR based ski simulation system according to claim 5, wherein: the driving assembly (5) comprises two groups of gear plates (51), a rotating shaft (52), two groups of transmission gears (53) and a driving piece (54); the two gears are symmetrically distributed on two sides of the mounting plate (412), and each gear plate (51) is positioned in the rotating notch (411); the axis of rotation (52) rotate to set up on the inner wall of rotation breach (411), two on axis of rotation (52) is all located in drive gear (53), gear plate (51) and drive gear (53) one-to-one, and each drive gear (53) all with gear plate (51) intermeshing that corresponds, driving piece (54) are used for driving axis of rotation (52) to rotate.
7. The VR technology-based ski simulation system of claim 1, wherein: the snowboard (2) comprises a sliding plate (21), a pedal (22) and a stabilizing spring (23); slide (21) set up in revolving stage (41) and keep away from the lateral wall of sliding stand (3), set up mounting groove (211) that supply footboard (22) to go into on slide (21), footboard (22) rotate and set up in the inside wall of mounting groove (211), stabilizing spring (23) set up between the inside wall of footboard (22) and mounting groove (211).
8. A VR technology based ski simulation system according to claim 7, where: a plurality of positioning rods (212) are arranged on the inner side wall of the mounting groove (211), and all the positioning rods (212) are symmetrically distributed on two sides of the pedal (22).
9. The VR technology-based ski simulation system of claim 1, wherein: the base (1) both sides all are provided with guardrail (13), each guardrail (13) are gone up and all are provided with a plurality of groups railing (131), and each railing (131) are gone up and all are provided with blotter (1311).
10. The VR technology-based ski simulation system of claim 9, wherein: each guardrail (13) is provided with a handrail sliding sleeve (132) in a sliding manner, and one group of handrail sliding sleeves (132) are provided with anti-falling waistcoats (1321).
CN202211329951.4A 2022-10-27 2022-10-27 Skiing simulation system based on VR technology Pending CN115624763A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211329951.4A CN115624763A (en) 2022-10-27 2022-10-27 Skiing simulation system based on VR technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211329951.4A CN115624763A (en) 2022-10-27 2022-10-27 Skiing simulation system based on VR technology

Publications (1)

Publication Number Publication Date
CN115624763A true CN115624763A (en) 2023-01-20

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211329951.4A Pending CN115624763A (en) 2022-10-27 2022-10-27 Skiing simulation system based on VR technology

Country Status (1)

Country Link
CN (1) CN115624763A (en)

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