CN115495381A - Interactive scene testing method and system, processor and electronic equipment - Google Patents
Interactive scene testing method and system, processor and electronic equipment Download PDFInfo
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Abstract
The application discloses a testing method, a testing system, a processor and electronic equipment of an interactive scene. Relating to the field of financial science and technology or other related technical fields, the method comprises the following steps: determining a target interaction scene to be tested, and determining at least one interaction behavior in the target interaction scene and an execution sequence of the at least one interaction behavior; sequentially determining current interactive behaviors from at least one interactive behavior according to the execution sequence, and configuring the simulation device according to the resource configuration information of the current interactive behaviors; sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule until all interactive behaviors of the target interactive scene are tested, and obtaining simulation results of all interactive behaviors; and determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors. By the method and the device, the problem of low testing efficiency caused by the fact that the interaction scene is tested by a third-party system is solved.
Description
Technical Field
The application relates to the field of financial science and technology, in particular to a testing method, a testing system, a testing processor and electronic equipment for an interactive scene.
Background
When the application system is tested, part of projects relate to interaction with the cooperation party, and due to the fact that no stable cooperation party joint debugging joint testing environment exists, development testing progress of the application system is seriously influenced, and the project progress of testing is blocked. In the related technology, by opening an end-to-end fire wall for joint test, after various data are synchronized between an application system to be tested and a partner system, online joint test is performed, or segmented short circuit test is performed before and after interaction between the application system to be tested and the partner system.
However, the online joint debugging joint testing mode greatly depends on the stability of the testing environment and the data synchronization between the application system to be tested and the partner system, and depends on the technical level of maintenance personnel of the testing environment of the partner system, so the project progress cannot be guaranteed; the method for testing the short circuit of the front section and the back section after interaction between the application system to be tested and the partner system has various defects, such as inconsistent testing process, the system to be tested needs to support simulation return data, the service scene with multiple interactions cannot be tested continuously, the interaction process between the systems cannot be tested, the problems of omission and the like exist in the testing scene, and quality risks exist.
Aiming at the problem of low testing efficiency caused by the fact that a third-party system is relied on when an interactive scene is tested in the related technology, an effective solution is not provided at present.
Disclosure of Invention
The application mainly aims to provide a testing method, a testing system, a processor and electronic equipment for an interactive scene, so as to solve the problem of low testing efficiency caused by the fact that a third-party system is relied on when the interactive scene is tested in the related technology.
In order to achieve the above object, according to an aspect of the present application, a method for testing an interactive scenario is provided. The method comprises the following steps: determining a target interaction scene to be tested, and determining at least one interaction behavior in the target interaction scene and an execution sequence of the at least one interaction behavior, wherein the target interaction scene is an interaction scene for transaction between a system to be tested and a third-party system; sequentially determining current interactive behaviors from at least one interactive behavior according to the execution sequence, and configuring the simulation device according to the resource configuration information of the current interactive behaviors to obtain a configured simulation device, wherein the configured simulation device is used for simulating a third-party system; sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule to obtain the simulation result of the current interactive behavior until all the interactive behaviors of the target interactive scene are tested, and obtaining the simulation result of all the interactive behaviors; and determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors.
Optionally, before configuring the simulation apparatus according to the resource configuration information of the current interaction behavior to obtain the configured simulation apparatus, the method further includes: acquiring a preset message format and a preset data transmission protocol of a third-party system; configuring the format of a message received and sent by the simulation device into a preset message format, configuring the data transmission protocol of the simulation device into a preset data transmission protocol, and establishing network connection between the simulation device and the system to be tested according to the preset message format and the preset data transmission protocol.
Optionally, determining the test result of the target interaction scenario according to the simulation results of all the interaction behaviors includes: determining whether the simulated interactive behavior passes the test or not according to each simulation result; determining that the target interaction scene test passes under the condition that all simulation results indicate that the simulated interaction behavior test passes; and under the condition that the simulation result indicates that the simulated interaction behavior fails to be tested, determining that the target interaction scene fails to be tested.
Optionally, determining whether the simulated interaction behavior passes the test according to each simulation result comprises: acquiring interactive contents of corresponding interactive behaviors from the simulation result, and judging whether the interactive contents are the same as preset interactive contents or not; under the condition that the interactive content is the same as the preset interactive content, judging whether the corresponding interactive behavior is abnormal or not; and determining that the corresponding interactive behavior passes the test under the condition that the corresponding interactive behavior is not abnormal.
Optionally, the determining whether the corresponding interaction behavior is abnormal includes: judging whether the network connection between the configured simulation device and the system to be tested is stable or not, and determining that the corresponding interaction behavior is abnormal under the condition that the network connection is unstable; under the condition of stable network connection, judging whether the message transmission time length between the configured simulation device and the system to be tested exceeds a preset time length threshold value or not; determining that the corresponding interaction behavior is abnormal under the condition that the message transmission duration exceeds a preset duration threshold; and under the condition that the message transmission time length does not exceed the preset time length threshold value, judging whether the target message has errors, and under the condition that the target message has errors, determining that the corresponding interaction behavior is abnormal.
Optionally, the determining whether the target packet has an error includes: judging whether the format of the target message is the same as the preset message format, judging whether the coding of the target message has errors, and judging whether the content of the target message is missing; and determining that the target message has an error under the conditions that the format of the target message is different from the preset message format, and/or the coding of the target message has an error, and/or the content of the target message is lost.
Optionally, in a case that the target interaction scenario is a fault scenario, before configuring the simulation apparatus according to the resource configuration information of the current interaction behavior, the method further includes: acquiring a fault proportion of a target interaction scene and a target number of concurrent interactive behaviors, wherein the fault proportion is the proportion of the abnormal interactive behaviors in the concurrent interactive behaviors; configuring the simulation devices according to the fault proportion and the target number to obtain updated simulation devices; configuring the simulation device according to the resource configuration information of the current interaction behavior based on the updated simulation device; determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors comprises the following steps: determining the number of abnormal interactive behaviors based on the simulation results of all interactive behaviors to obtain the number of faults, and judging whether the number of faults is the same as the target number; and determining that the target interaction scene test passes under the condition that the number of the faults is the same as that of the targets.
In order to achieve the above object, according to another aspect of the present application, a test system of an interactive scenario is provided. The system comprises: the simulation device is used for deploying configuration files of the interactive behaviors in the target interactive scene and configuring message interfaces of the interactive behaviors so as to simulate a third-party system; the system to be tested is used for establishing network connection with the simulation device and simulating the interaction behavior in the target interaction scene by transmitting a message with the simulation device; and the upper computer is connected with the system to be tested and is used for determining a target interaction scene test result according to the simulation results of all the interaction behaviors after the simulation of all the interaction behaviors of the target interaction scene is finished.
In order to achieve the above object, according to another aspect of the present application, a testing apparatus for an interactive scenario is provided. The device includes: the system comprises a first determining unit, a second determining unit and a third party system, wherein the first determining unit is used for determining a target interaction scene to be tested and determining at least one interaction behavior in the target interaction scene and an execution sequence of the at least one interaction behavior, and the target interaction scene is an interaction scene for transaction between the system to be tested and the third party system; the configuration unit is used for sequentially determining the current interactive behaviors from the at least one interactive behavior according to the execution sequence and configuring the simulation device according to the resource configuration information of the current interactive behaviors to obtain a configured simulation device, wherein the configured simulation device is used for simulating a third-party system; the transmission unit is used for sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule to obtain a simulation result of the current interactive behavior until all interactive behaviors of the target interactive scene are tested, and obtaining a simulation result of all interactive behaviors; and the second determining unit is used for determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors.
By the application, the following steps are adopted: determining a target interaction scene to be tested, and determining at least one interaction behavior in the target interaction scene and an execution sequence of the at least one interaction behavior, wherein the target interaction scene is an interaction scene for transaction between a system to be tested and a third-party system; sequentially determining current interactive behaviors from at least one interactive behavior according to the execution sequence, and configuring the simulation device according to the resource configuration information of the current interactive behaviors to obtain a configured simulation device, wherein the configured simulation device is used for simulating a third-party system; sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule to obtain a simulation result of the current interactive behavior until all interactive behaviors of the target interactive scene are tested, and obtaining a simulation result of all interactive behaviors; the testing result of the target interaction scene is determined according to the simulation results of all the interaction behaviors, and the problem of low testing efficiency caused by the fact that a third-party system is relied on when the interaction scene is tested in the related technology is solved. The simulation device simulates a third-party system to establish network connection with the system to be tested, and transmits the message to simulate an interactive scene, so that the effect of improving the testing efficiency of the interactive scene is achieved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this application, illustrate embodiments of the application and, together with the description, serve to explain the application and are not intended to limit the application. In the drawings:
FIG. 1 is a flowchart of a method for testing an interaction scenario provided in an embodiment of the present application;
FIG. 2 is a schematic structural diagram of a test system of an interaction scenario provided in an embodiment of the present application;
FIG. 3 is a schematic diagram of an alternative simulation apparatus provided in accordance with an embodiment of the present application;
FIG. 4 is a schematic diagram of a testing apparatus for an interaction scenario provided in an embodiment of the present application;
fig. 5 is a schematic diagram of an electronic device provided according to an embodiment of the application.
Detailed Description
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present application will be described in detail below with reference to the embodiments with reference to the attached drawings.
In order to make the technical solutions of the present application better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only some embodiments of the present application, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It should be understood that the data so used may be interchanged under appropriate circumstances such that embodiments of the application described herein may be used. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that, the user information (including but not limited to user device information, user personal information, etc.) and data (including but not limited to data for presentation, analyzed data, etc.) referred to in the present disclosure are information and data authorized by the user or sufficiently authorized by each party.
The present invention is described below with reference to preferred implementation steps, and fig. 1 is a flowchart of a method for testing an interaction scenario provided in an embodiment of the present application, and as shown in fig. 1, the method includes the following steps:
step S101, determining a target interaction scene to be tested, and determining at least one interaction behavior in the target interaction scene and an execution sequence of the at least one interaction behavior, wherein the target interaction scene is an interaction scene for transaction between the system to be tested and a third-party system.
Specifically, in order to ensure that the system to be tested can guarantee stability during transaction, a scene of various transactions between the system to be tested and a third-party system needs to be tested, a target interaction scene can be any transaction between the system to be tested and any third system, the transaction needs at least one interaction between the system to be tested and the third-party application system, the interaction refers to communication interaction during the transaction between the system to be tested and the third-party application system in the target interaction scene, and the execution sequence refers to a sequence simulating each communication interaction in the target interaction scene, that is, a sequence of sending and receiving messages between the system to be tested and the third-party application system.
For example, the target interaction scene is a lottery activity of the system to be tested and the third-party system A, the lottery activity involves three interactions of clicking a lottery by a user, rotating a lottery turntable and extracting prizes, and the communication interaction between the system to be tested and the system A is sequentially carried out according to the sequence of firstly clicking the lottery, then rotating the turntable and finally extracting the prizes.
And S102, sequentially determining current interactive behaviors from at least one interactive behavior according to the execution sequence, and configuring the simulation device according to the resource configuration information of the current interactive behaviors to obtain a configured simulation device, wherein the configured simulation device is used for simulating a third-party system.
Specifically, the current interactive behavior is also the interactive behavior in the simulated target interactive scene, the resource configuration information refers to a configuration file required when the current interactive behavior is simulated, and the configuration file may include a message that needs to be received and transmitted during the interactive behavior. For example, in the lottery activity, three times of interactions involving the user clicking the lottery, rotating the lottery turntable and drawing out the prize are involved, the user clicking the lottery, rotating the lottery turntable and drawing out the prize are determined as the current interaction behavior according to the execution sequence, and the simulation device is correspondingly configured before each time of the interaction behavior execution, for example, when the current interaction behavior is the rotation of the lottery turntable, the simulation of the current interaction behavior requires the configuration file corresponding to the lottery turntable to be configured on the simulation device.
Step S103, the configured simulation device and the system to be tested are sequentially controlled to transmit the target message of the current interactive behavior according to a preset rule, so that the simulation result of the current interactive behavior is obtained, and the simulation results of all the interactive behaviors are obtained until all the interactive behaviors of the target interactive scene are tested.
Specifically, the preset rule includes a message transmission rule, which may be a message transmission format agreed between the system to be tested and the third-party application system, the target message may be a message used for instructing execution of the current interaction behavior, the simulation result may be a specific transmission condition of the target message of the current interaction behavior, and after the simulation of each interaction behavior of the target interaction scene is finished, all simulation results of the target interaction scene are obtained. Sequentially simulating each interaction behavior according to the execution sequence through the simulation device and the system to be tested, configuring the simulation device according to the corresponding configuration file when each interaction behavior is simulated, and transmitting the target message corresponding to the interaction behavior between the system to be tested and the simulation device according to the preset message format to obtain all message transmission results of the target interaction scene.
And step S104, determining a test result of the target interaction scene according to the simulation results of all the interaction behaviors.
Specifically, whether the interactive behaviors pass the test is determined by judging whether the message transmission in each interactive behavior is the same as the preset message transmission condition, and the target interactive scene passes the test is determined under the condition that all the interactive behaviors pass the test.
The interactive scene testing method provided by the embodiment of the application determines a target interactive scene to be tested, and determines at least one interactive behavior in the target interactive scene and an execution sequence of the at least one interactive behavior, wherein the target interactive scene is an interactive scene for transaction between a system to be tested and a third-party system; sequentially determining current interactive behaviors from at least one interactive behavior according to the execution sequence, and configuring the simulation device according to the resource configuration information of the current interactive behaviors to obtain a configured simulation device, wherein the configured simulation device is used for simulating a third-party system; sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule to obtain the simulation result of the current interactive behavior until all the interactive behaviors of the target interactive scene are tested, and obtaining the simulation result of all the interactive behaviors; the testing result of the target interaction scene is determined according to the simulation results of all the interaction behaviors, and the problem of low testing efficiency caused by the fact that a third-party system is relied on when the interaction scene is tested in the related technology is solved. The simulation device simulates a third-party system to establish network connection with the system to be tested, and transmits messages to simulate an interactive scene, so that the effect of improving the test efficiency of the interactive scene is achieved.
Optionally, in the method for testing an interaction scenario provided in this embodiment of the present application, before configuring the simulation apparatus according to the resource configuration information of the current interaction behavior and obtaining the configured simulation apparatus, the method further includes: acquiring a preset message format and a preset data transmission protocol of a third-party system; configuring the format of a message received and sent by the simulation device into a preset message format, configuring the data transmission protocol of the simulation device into a preset data transmission protocol, and establishing network connection between the simulation device and the system to be tested according to the preset message format and the preset data transmission protocol.
Specifically, the preset message format may be an xml (Extensible Markup Language) or json (JavaScript Object Notation) format agreed between the system to be tested and the third-party application system, and the preset data transmission protocol may be a tcp/ip protocol, an http/https protocol, an ftp/sftp protocol, or other communication protocols agreed between the system to be tested and the third-party application system. The simulation device is configured with a preset message format and a preset data transmission protocol agreed between the system to be tested and the third-party application system, network connection between the simulation device and the system to be tested is established, and then a target interaction scene can be simulated by transmitting messages between the simulation device and the system to be tested.
Optionally, in the method for testing an interaction scenario provided in the embodiment of the present application, determining a test result of the target interaction scenario according to the simulation results of all the interaction behaviors includes: determining whether the simulated interactive behavior passes the test or not according to each simulation result; determining that the target interaction scene test passes under the condition that all simulation results indicate that the simulated interaction behavior test passes; and under the condition that the simulation result indicates that the simulated interaction behavior fails to be tested, determining that the target interaction scene fails to be tested.
For example, the target interaction scene is a lottery drawing activity of the cooperation of the system to be tested and the system A of the third party, the lottery drawing activity scene test is determined to pass under the condition that the message transmission result of each interaction of three times of clicking lottery drawing, rotating a lottery drawing turntable and drawing out a prize by the user is the same as the preset transmission result, and the lottery drawing activity scene test does not pass if one interactive message transmission result of clicking lottery drawing, rotating the lottery drawing turntable and drawing out the prize by the user is different from the preset transmission result.
Optionally, in the method for testing an interaction scenario provided in this embodiment of the present application, determining whether the simulated interaction behavior passes the test according to each simulation result includes: acquiring interactive contents of corresponding interactive behaviors from the simulation result, and judging whether the interactive contents are the same as preset interactive contents or not; under the condition that the interactive content is the same as the preset interactive content, judging whether the corresponding interactive behavior is abnormal or not; and determining that the corresponding interactive behavior passes the test under the condition that the corresponding interactive behavior is not abnormal.
Specifically, the interactive content is also the message content transmitted between the system to be tested and the simulation apparatus, and the preset interactive content is the message content transmitted between the system to be tested and the third-party system when the target interactive scene is not in fault. The abnormal interaction behavior refers to an abnormal condition when a message is transmitted between the system to be tested and the simulation device. And judging whether the content of the transmitted message is the same as the content of the preset message from the simulation result of each interactive behavior, judging whether the process of message transmission is abnormal, and determining that the interactive behavior test is passed under the conditions that the content of the message is the same as the content of the preset message and the message transmission is not abnormal. And determining whether each interactive behavior passes the test by judging whether the preset interactive contents of the interactive contents are the same and whether the interactive behaviors are abnormal.
Optionally, in the method for testing an interaction scenario provided in this embodiment of the present application, determining whether an interaction behavior is abnormal by determining whether a network connection is stable, whether a message transmission duration is over time, and whether a message has an error, the determining whether a corresponding interaction behavior is abnormal includes: judging whether the network connection between the configured simulation device and the system to be tested is stable or not, and determining that the corresponding interaction behavior is abnormal under the condition that the network connection is unstable; under the condition of stable network connection, judging whether the message transmission time length between the configured simulation device and the system to be tested exceeds a preset time length threshold value or not; determining that the corresponding interaction behavior is abnormal under the condition that the message transmission duration exceeds a preset duration threshold; and under the condition that the message transmission time length does not exceed the preset time length threshold value, judging whether the target message has errors, and under the condition that the target message has errors, determining that the corresponding interaction behavior is abnormal.
Specifically, the abnormal interactive behavior at least includes that the network connection is abnormally closed in the message communication process, the message transmission duration exceeds a preset duration threshold value, that is, the network connection is not returned overtime, whether the target message has an error, that is, the error format message, the error coding message, the content missing message and the like is returned, and whether the interactive behavior is abnormal or not is determined by judging whether the interactive behavior has the abnormal condition or not.
Determining whether the message has an error by determining whether the format of the message is the same as the preset message format, whether the message code has an error, and whether the message content is true, and optionally, in the method for testing an interaction scenario provided in the embodiment of the present application, determining whether the target message has an error includes: judging whether the format of the target message is the same as the preset message format, judging whether the coding of the target message has errors, and judging whether the content of the target message is missing; and determining that the target message has an error under the conditions that the format of the target message is different from the preset message format, and/or the coding of the target message has an error, and/or the content of the target message is lost.
Specifically, the preset message format may be xml or json format, and it is determined whether the format of the target message is the same as the preset message format, for example, the preset message format is xml, but the format of the target message is json, which indicates that the format of the target message is different from the preset message format, and it is determined whether the encoding of the target message is wrong, and at the same time, it is determined whether the message content of the target message is missing, and if any one or more of the above conditions exist, the target message is wrong.
Optionally, in the method for testing an interaction scenario provided in the embodiment of the present application, when the target interaction scenario is a failure scenario, before configuring the simulation apparatus according to the resource configuration information of the current interaction behavior, the method further includes: acquiring a fault proportion of a target interaction scene and a target number of concurrent interactive behaviors, wherein the fault proportion is the proportion of the abnormal interactive behaviors in the concurrent interactive behaviors; configuring the simulation devices according to the fault proportion and the target number to obtain updated simulation devices; configuring the simulation device according to the resource configuration information of the current interaction behavior based on the updated simulation device; determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors comprises the following steps: determining the number of abnormal interactive behaviors based on the simulation results of all interactive behaviors to obtain the number of faults, and judging whether the number of faults is the same as the target number; and determining that the target interaction scene test passes under the condition that the number of the faults is the same as that of the targets.
Specifically, the failure proportion may be a proportion of the artificially set interactive behaviors with failures in all the interactive behaviors, the target number is also the number of concurrent interactive behaviors, and the failure number is the number of interactive behaviors with failures actually occurring when the concurrent interactive behaviors are simulated. In order to determine whether the system to be tested can be maintained stable in a concurrent fault interaction scene, a fault interaction scene is simulated by artificially setting a fault proportion, wherein the fault proportion is set according to the number of fault interaction behaviors possibly occurring in a third-party application system. The configuration of the simulation device is adjusted, so that the simulation device can simulate concurrent fault interaction scenes, when the fault interaction scenes are tested, the test results of fault-free interaction behaviors are determined according to the test method of the target interaction scenes, and whether the fault number is the same as the preset fault proportion or not needs to be determined in the simulation results of the fault interaction scenes. And determining that the fault interaction scenario passes the test under the conditions that the fault quantity is the same as the target quantity and the interaction behavior test without fault in the fault interaction scenario passes.
For example, when the fault interaction scenario is a lottery activity, the number of users is too large to cause a collapse of an activity interface, when the fault interaction scenario is simulated, the number of users that can be borne by the third-party application system is determined first, that is, the maximum number of allowed concurrent interactive behaviors is also determined, for example, the maximum number of allowed concurrent interactive behaviors is 500, when the concurrent number exceeds 500, the proportion of possible faults occurring in the interactive behaviors is 10%, the fault proportion is set to 10%, when the test simulation device and the system to be tested simulate the concurrent interactive behaviors, whether only 10% of the interactive behaviors have faults or not, and the remaining 90% of the interactive behaviors do not have faults and pass the test, if so, the system to be tested can maintain the stability of the system under the fault interaction scenario, and the fault interaction scenario passes the test of this time.
According to another embodiment of the application, a testing system of an interaction scenario is provided. The system comprises: the simulation device is used for deploying a configuration file of the interactive behavior in the target interactive scene and configuring a message interface of the interactive behavior so as to simulate a third-party system; the system to be tested is used for establishing network connection with the simulation device and simulating the interaction behavior in the target interaction scene by transmitting a message with the simulation device; and the upper computer is connected with the system to be tested and is used for determining the test result of the target interaction scene according to the simulation result of all the interactive behaviors after the simulation of all the interactive behaviors of the target interaction scene is finished.
Specifically, fig. 2 is a schematic structural diagram of a test system of an interaction scenario provided in an embodiment of the present application, and as shown in fig. 2, the system includes:
the simulation device 201 is used for deploying configuration files of the interactive behaviors in the target interactive scene and configuring message interfaces of the interactive behaviors so as to simulate a third-party system;
specifically, the simulation device is a device for simulating the message interaction between the third-party application system and the system to be tested 202, and simulates a target interaction scene through the message interaction between the system to be tested 202 and the simulation device 201, and a configuration file and a message interface required by each interaction scene are different, so that a configuration file and a message interface corresponding to the test target interaction scene need to be configured on the simulation device 201 in advance.
The system to be tested 202 is used for establishing network connection with the simulation device 201 and simulating the interaction behavior in the target interaction scene by transmitting a message with the simulation device 201;
specifically, the system to be tested 202 is a system that needs to test a target interaction scenario, and performs message transmission to simulate each interaction behavior in the target interaction scenario by establishing network connection with the simulation apparatus 201.
And the upper computer 203 is connected with the system to be tested 202 and is used for determining a target interaction scene test result according to the simulation results of all the interaction behaviors after the simulation of all the interaction behaviors of the target interaction scene is finished.
Specifically, the upper computer 203 collects the simulation result of each interactive behavior, and is responsible for determining the interactive content of each interactive behavior and whether the interactive behavior is abnormal to determine the test result of each interactive behavior, and determining the test result of the target interactive scene according to the test results of all interactive behaviors in the target interactive scene.
According to the system provided by the embodiment of the application, the network connection is established between the simulation device 201 and the system to be tested 202, the corresponding configuration files are configured for each interaction in the target interaction scene to be simulated, the target interaction scene is simulated between the simulation device 201 and the system to be tested 202 in a message transmission mode, and the test result of each simulated interaction is acquired through the upper computer 203 to determine the test result of the target interaction scene. Therefore, the testing efficiency of the interactive scene is improved.
According to another embodiment of the present application, an alternative simulation apparatus is provided. Fig. 3 is a schematic structural diagram of an alternative simulation apparatus provided according to an embodiment of the present application, and as shown in fig. 3, the system includes: a parameter module 301, a service scene module 302, a message simulation module 303, a fault simulation module 304 and a network module 305.
The parameter module 301 first loads various parameters that need to establish connection with the application system under test, and then introduces the network parameters into the network module 305, and the network module 305 establishes network connection with the application system under test. After the network connection is successfully established, the parameter module 301 imports the service scene parameters into the service scene module 302, the simulation message module 303 sends the simulation interaction message to the service scene simulation module 302, the service scene simulation module 302 performs simulation interaction with the network module 305, and the network module 305 performs data interaction with the application system to be tested. When a fault scene needs to be simulated, the parameter module 301 imports fault simulation parameters into the fault simulation module 304, then the fault simulation module 304 sends a fault calculation result to the service scene module 302, and the service scene module 302 performs simulation interaction with the application system to be tested.
It should be noted that the steps illustrated in the flowcharts of the figures may be performed in a computer system such as a set of computer-executable instructions and that, although a logical order is illustrated in the flowcharts, in some cases, the steps illustrated or described may be performed in an order different than presented herein.
The embodiment of the present application further provides a testing apparatus for an interactive scenario, and it should be noted that the testing apparatus for an interactive scenario of the embodiment of the present application may be used to execute the testing method for an interactive scenario provided in the embodiment of the present application. The following introduces a testing apparatus for an interaction scenario provided in an embodiment of the present application.
Fig. 4 is a schematic diagram of a testing apparatus for an interaction scenario provided in an embodiment of the present application. As shown in fig. 4, the apparatus includes:
the first determining unit 10 is configured to determine a target interaction scenario to be tested, and determine at least one interaction behavior in the target interaction scenario and an execution sequence of the at least one interaction behavior, where the target interaction scenario is an interaction scenario in which a transaction is performed between a system to be tested and a third-party system;
the configuration unit 20 is configured to sequentially determine a current interactive behavior from the at least one interactive behavior according to the execution sequence, and configure the simulation apparatus according to the resource configuration information of the current interactive behavior to obtain a configured simulation apparatus, where the configured simulation apparatus is used to simulate a third-party system;
the transmission unit 30 is used for sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule to obtain a simulation result of the current interactive behavior, and obtaining the simulation results of all the interactive behaviors until all the interactive behaviors of the target interactive scene are tested;
and the second determining unit 40 is configured to determine a test result of the target interaction scenario according to the simulation results of all the interaction behaviors.
The testing device for the interactive scenes, provided by the embodiment of the application, determines the target interactive scenes to be tested through the first determining unit 10, and determines at least one interactive behavior in the target interactive scenes and the execution sequence of the at least one interactive behavior, wherein the target interactive scenes are interactive scenes for transactions between a system to be tested and a third-party system; the configuration unit 20 is configured to sequentially determine a current interactive behavior from the at least one interactive behavior according to the execution sequence, and configure the simulation device according to the resource configuration information of the current interactive behavior to obtain a configured simulation device, where the configured simulation device is used for simulating a third-party system; the transmission unit 30 is used for sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule to obtain a simulation result of the current interactive behavior until all interactive behaviors of the target interactive scene are tested, and obtaining a simulation result of all interactive behaviors; the second determining unit 40 determines the test result of the target interaction scenario according to the simulation results of all the interaction behaviors, and solves the problem of low test efficiency caused by the dependence on a third-party system when the interaction scenario is tested in the related art. The simulation device simulates a third-party system to establish network connection with the system to be tested, and transmits the message to simulate an interactive scene, so that the effect of improving the testing efficiency of the interactive scene is achieved.
Optionally, in the testing apparatus for an interaction scenario provided in an embodiment of the present application, the apparatus further includes: the acquisition unit is used for acquiring a preset message format and a preset data transmission protocol of a third-party system; the establishing unit is used for configuring the format of the message received and sent by the simulating device into a preset message format, configuring the data transmission protocol of the simulating device into a preset data transmission protocol, and establishing network connection between the simulating device and the system to be tested according to the preset message format and the preset data transmission protocol.
Optionally, in the testing apparatus for an interaction scenario provided in the embodiment of the present application, the second determining unit 40 includes: the first determining module is used for determining whether the simulated interactive behavior passes the test according to each simulation result; the second determining module is used for determining that the target interaction scene test passes under the condition that all simulation results indicate that the simulated interaction behavior test passes; and the third determining module is used for determining that the target interaction scene is not tested to pass under the condition that the simulation result indicates that the simulated interaction behavior is not tested to pass.
Optionally, in the testing apparatus for an interaction scenario provided in an embodiment of the present application, the first determining module includes: the acquisition submodule is used for acquiring interactive contents of corresponding interactive behaviors from the simulation result and judging whether the interactive contents are the same as preset interactive contents or not; the judging submodule is used for judging whether the corresponding interaction behavior is abnormal or not under the condition that the interaction content is the same as the preset interaction content; and the determining submodule is used for determining that the corresponding interactive behavior passes the test under the condition that the corresponding interactive behavior is not abnormal.
Optionally, in the testing apparatus for an interaction scenario provided in this embodiment of the present application, the determining sub-module includes: the network connection judging module is used for judging whether the network connection between the configured simulation device and the system to be tested is stable or not, and determining that the corresponding interaction behavior is abnormal under the condition of unstable network connection; the message transmission duration judging module is used for judging whether the message transmission duration between the configured simulation device and the system to be tested exceeds a preset duration threshold value or not under the condition that the network connection is stable; the interactive behavior judging module is used for determining that the corresponding interactive behavior is abnormal under the condition that the message transmission time length exceeds a preset time length threshold value; and the target message judging module is used for judging whether the target message has errors or not under the condition that the message transmission time length does not exceed the preset time length threshold value, and determining that the corresponding interaction behavior is abnormal under the condition that the target message has errors.
Optionally, in the testing apparatus for an interaction scenario provided in this embodiment of the present application, the target packet determining module includes: the message format judging module is used for judging whether the format of the target message is the same as the preset message format, judging whether the coding of the target message has errors or not and judging whether the content of the target message is missing or not; and the message error determining module is used for determining that the target message has errors under the conditions that the format of the target message is different from the preset message format, and/or the coding of the target message has errors, and/or the content of the target message is lost.
Optionally, in the testing apparatus for an interaction scenario provided in an embodiment of the present application, in a case that a target interaction scenario is a fault scenario, the apparatus further includes: the target quantity obtaining unit is used for obtaining a fault proportion of a target interaction scene and a target quantity of concurrent interactive behaviors, wherein the fault proportion is the proportion of the abnormal interactive behaviors in the concurrent interactive behaviors; the first configuration unit of the simulation device is used for configuring the simulation device according to the fault proportion and the target quantity to obtain an updated simulation device; the second configuration unit of the simulation device is used for executing the step of configuring the simulation device according to the resource configuration information of the current interaction behavior based on the updated simulation device; determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors comprises the following steps: determining the number of the abnormal interactive behaviors based on the simulation results of all the interactive behaviors to obtain the number of faults, and judging whether the number of the faults is the same as the target number; and determining that the target interaction scene test passes under the condition that the number of the faults is the same as that of the targets.
The testing device of the interaction scenario comprises a processor and a memory, wherein the first determining unit 10, the configuration unit 20, the transmission unit 30, the second determining unit 40 and the like are stored in the memory as program units, and the processor executes the program units stored in the memory to realize corresponding functions.
The processor comprises a kernel, and the kernel calls the corresponding program unit from the memory. The kernel can be set to be one or more, and the kernel is compatible with the files of the multi-platform system when the files are processed by adjusting the parameters of the kernel.
The memory may include volatile memory in a computer readable medium, random Access Memory (RAM) and/or nonvolatile memory such as Read Only Memory (ROM) or flash memory (flash RAM), and the memory includes at least one memory chip.
An embodiment of the present invention provides a computer-readable storage medium, on which a program is stored, where the program, when executed by a processor, implements the method for testing the interaction scenario.
The embodiment of the invention provides a processor, which is used for running a program, wherein the program runs to execute the test method of the interaction scene.
As shown in fig. 5, an embodiment of the present invention provides an electronic device, where the device 501 includes a processor, a memory, and a program stored on the memory and executable on the processor, and the processor implements the construction of the pressure sensor when executing the program. The device herein may be a server, a PC, a PAD, a mobile phone, etc.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). The memory is an example of a computer-readable medium.
Computer-readable media, including both permanent and non-permanent, removable and non-removable media, may implement the information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Disks (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium, which can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising a … …" does not exclude the presence of another identical element in a process, method, article, or apparatus that comprises the element.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and so forth) having computer-usable program code embodied therein.
The above are merely examples of the present application and are not intended to limit the present application. Various modifications and changes may occur to those skilled in the art to which the present application pertains. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.
Claims (10)
1. A method for testing an interactive scene is characterized by comprising the following steps:
determining a target interaction scene to be tested, and determining at least one interaction behavior in the target interaction scene and an execution sequence of the at least one interaction behavior, wherein the target interaction scene is an interaction scene for transaction between a system to be tested and a third-party system;
sequentially determining current interactive behaviors from the at least one interactive behavior according to the execution sequence, and configuring a simulation device according to resource configuration information of the current interactive behaviors to obtain a configured simulation device, wherein the configured simulation device is used for simulating the third-party system;
sequentially controlling the configured simulation device and the system to be tested to transmit the target message of the current interactive behavior according to a preset rule to obtain a simulation result of the current interactive behavior, and obtaining the simulation result of all interactive behaviors until all interactive behaviors of the target interactive scene are tested;
and determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors.
2. The method of claim 1, wherein before configuring the simulation apparatus according to the resource configuration information of the current interaction behavior to obtain a configured simulation apparatus, the method further comprises:
acquiring a preset message format and a preset data transmission protocol of the third-party system;
configuring the format of the message received and sent by the simulation device to the preset message format, configuring the data transmission protocol of the simulation device to the preset data transmission protocol, and establishing the network connection between the simulation device and the system to be tested according to the preset message format and the preset data transmission protocol.
3. The method of claim 1 or 2, wherein determining the test result of the target interaction scenario according to the simulation results of all interaction behaviors comprises:
determining whether the simulated interaction behavior passes the test according to each simulation result;
determining that the target interaction scene test passes under the condition that all simulation results indicate that the simulated interaction behavior test passes;
and under the condition that the simulation result indicates that the simulated interaction behavior is not tested to pass, determining that the target interaction scene is not tested to pass.
4. The method of claim 3, wherein determining from each simulation result whether the simulated interaction behavior tests pass comprises:
acquiring interactive contents of corresponding interactive behaviors from the simulation result, and judging whether the interactive contents are the same as preset interactive contents or not;
under the condition that the interactive content is the same as the preset interactive content, judging whether the corresponding interactive behavior is abnormal or not;
and determining that the corresponding interactive behavior passes the test under the condition that the corresponding interactive behavior is not abnormal.
5. The method of claim 4, wherein determining whether the corresponding interaction behavior is abnormal comprises:
judging whether the network connection between the configured simulation device and the system to be tested is stable or not, and determining that the corresponding interaction behavior is abnormal under the condition that the network connection is unstable;
under the condition that the network connection is stable, judging whether the message transmission time length between the configured simulation device and the system to be tested exceeds a preset time length threshold value or not;
determining that the corresponding interaction behavior is abnormal under the condition that the message transmission time exceeds the preset time threshold;
and under the condition that the message transmission time length does not exceed the preset time length threshold, judging whether the target message has errors, and under the condition that the target message has errors, determining that the corresponding interaction behavior is abnormal.
6. The method of claim 5, wherein determining whether the target packet has an error comprises:
judging whether the format of the target message is the same as a preset message format, judging whether the coding of the target message has errors, and judging whether the content of the target message is missing;
and determining that the target message has an error under the conditions that the format of the target message is different from the preset message format, and/or the coding of the target message has an error, and/or the content of the target message is lost.
7. The method of claim 1, wherein in case that the target interaction scenario is a failure scenario, before configuring the simulation apparatus according to the resource configuration information of the current interaction behavior, the method further comprises:
acquiring a fault proportion of the target interaction scene and a target number of concurrent interaction behaviors, wherein the fault proportion is the proportion of the abnormal interaction behaviors in the concurrent interaction behaviors;
configuring the simulation device according to the fault proportion and the target quantity to obtain an updated simulation device;
configuring the simulation device according to the resource configuration information of the current interaction behavior based on the updated simulation device;
determining the test result of the target interaction scene according to the simulation results of all the interaction behaviors comprises the following steps:
determining the number of abnormal interactive behaviors based on the simulation results of all the interactive behaviors to obtain the number of faults, and judging whether the number of the faults is the same as the target number;
and determining that the target interaction scenario passes the test under the condition that the number of the faults is the same as the number of the targets.
8. A system for testing an interactive scenario, comprising:
the simulation device is used for deploying a configuration file of the interactive behavior in the target interactive scene and configuring a message interface of the interactive behavior so as to simulate a third-party system;
the system to be tested is used for establishing network connection with the simulation device and simulating the interaction behavior in the target interaction scene by transmitting a message with the simulation device;
and the upper computer is connected with the system to be tested and is used for determining the test result of the target interaction scene according to the simulation result of all the interaction behaviors after the simulation of all the interaction behaviors of the target interaction scene is finished.
9. A processor, characterized in that the processor is configured to run a program, wherein the program runs to execute the method for testing the interaction scenario of any one of claims 1 to 7.
10. An electronic device comprising one or more processors and memory storing one or more programs, wherein the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the method of testing the interaction scenario of any of claims 1 to 7.
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