CN114679619A - Method, system, equipment and storage medium for enhanced display of ski competition information - Google Patents

Method, system, equipment and storage medium for enhanced display of ski competition information Download PDF

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CN114679619A
CN114679619A CN202210270547.8A CN202210270547A CN114679619A CN 114679619 A CN114679619 A CN 114679619A CN 202210270547 A CN202210270547 A CN 202210270547A CN 114679619 A CN114679619 A CN 114679619A
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sub
video
information
visual angle
ski
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CN114679619B (en
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陈松
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China Mobile Communications Group Co Ltd
MIGU Digital Media Co Ltd
MIGU Culture Technology Co Ltd
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China Mobile Communications Group Co Ltd
MIGU Digital Media Co Ltd
MIGU Culture Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/44012Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving rendering scenes according to scene graphs, e.g. MPEG-4 scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/441Acquiring end-user identification, e.g. using personal code sent by the remote control or by inserting a card
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8146Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Graphics (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Human Computer Interaction (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
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  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a method, a system, equipment and a storage medium for enhancing and displaying information of a ski competition, wherein the method for enhancing and displaying the information of the ski competition comprises the following steps: acquiring a main visual angle video, and determining a dynamic track of a person based on the main visual angle video; determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene; inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video, and determining the distribution of props in the sub-visual angle video; displaying the main view video and the sub view video, wherein the athlete interacts with the prop in the sub view video based on the distribution of the prop. The user can watch the match at multiple visual angles, the experience of watching the match is improved, the virtual interactive game corresponding to the match system is added, and the interest of watching the match is increased.

Description

Method, system, equipment and storage medium for enhanced display of ski competition information
Technical Field
The application relates to the field of virtual scenes, in particular to a method, a system, equipment and a storage medium for enhancing and displaying ski competition information.
Background
With the rise of skiing sports, the competition items of skiing competitions are receiving a great deal of attention, and thus the number of people watching skiing competitions is increasing.
Spectator is when watching the live or video of skiing match, and spectator belongs to passive receipt, can only go to know the content of match through the video visual angle of broadcast, has the limitation to the understanding of match information to lack the interaction, user experience feels poor.
Disclosure of Invention
The application mainly aims to provide a ski match information enhancement display method, a ski match information enhancement display system, a ski match information enhancement display device and a ski match information enhancement display storage medium, and aims to solve the technical problems that interaction is lacked when a user watches a ski match, and the user experience is poor in the prior art.
In order to achieve the above object, the present application provides a method for enhancing display of information of a ski match, the method comprising:
acquiring a main visual angle video, and determining a dynamic track of a person based on the main visual angle video;
determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
Inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video, and determining the distribution of props in the sub-visual angle video;
displaying the main view video and the sub view video, wherein the athlete interacts with the prop in the sub view video based on the distribution of the prop.
Optionally, the step of determining the distribution of props in the sub-view video includes:
dividing the competition area of the competition field into a preset number of blocks;
acquiring the average speed per hour of the personnel in the block based on the dynamic track of the personnel;
carrying out interval division on the average speed per hour to obtain the number of interval distribution;
determining the arrangement rule of the props based on the interval distribution number;
calculating the total number of the props in the competition area based on the average speed per hour and a preset speed interval value;
and distributing the props in the sub-visual angle video based on the total number of the props and the arrangement rule of the props.
Optionally, after the step of presenting the main view video and the sub view video, the method includes:
Receiving a selection result of a target person;
generating a third sub-view video with the target person as a main body based on the selection result of the target person;
switching to the visual angle of the target person to obtain the fourth sub-visual angle video taking the target player as a main body;
showing the third sub-view video and the fourth sub-view video.
Optionally, the step of generating a third sub-view video with the target person as a main body based on the selection result of the target person includes:
establishing a third virtual scene based on the selection result;
obtaining the dynamic track of the personnel based on the dynamic track of the personnel;
and inputting the dynamic track of the target person to the third virtual scene to generate the third sub-view video.
Optionally, the step of inputting the dynamic trajectory of the target person into the third virtual scene to generate the third sub-view video includes:
reading figure materials of the target person to generate AR digital simulation persons;
and assigning the parameters of the dynamic trajectory of the target person to the AR digital simulation person, and generating the third sub-view video based on the third virtual scene.
Optionally, after the step of generating a third sub-perspective video with the target person as a main body based on the selection result of the target person, the method includes:
acquiring data information of the personnel;
and displaying the data information of the person on the third visual angle video.
Optionally, the determining a distribution of interactive items in the sub-view video, and the generating an interaction mechanism between the person and the items in the sub-view video, where the interaction mechanism is initiated in the sub-view video.
The application also provides a ski match information enhancement display system, ski match information enhancement display device system:
the acquisition module is used for acquiring a main visual angle video and determining the dynamic track of each athlete based on the main visual angle video;
the system comprises an establishing module, a calculating module and a calculating module, wherein the establishing module is used for determining scene distribution information of a competition field, digitalizing the competition field based on the scene distribution information and establishing a first virtual scene and a second virtual scene;
the generating module is used for inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video and determining the distribution of props in the sub-visual angle video;
And the display module is used for displaying the main view video and the sub view video, wherein the athlete and the prop in the sub view video interact based on the distribution of the prop.
The application also provides a ski match information enhancement display device, ski match information enhancement display device includes: a memory, a processor and a program stored on the memory for implementing the method for enhanced presentation of ski match information,
the memory is used for storing a program for realizing the enhanced display method of the ski competition information;
the processor is used for executing a program for realizing the enhanced display method of the ski competition information so as to realize the steps of the enhanced display method of the ski competition information.
The application also provides a storage medium, wherein a program for realizing the enhanced display method of the ski competition information is stored on the storage medium, and the program for realizing the enhanced display method of the ski competition information is executed by a processor to realize the steps of the enhanced display method of the ski competition information.
Compared with the prior art that when live broadcast or video of a ski match is watched, passive reception is only available, interaction is lacked, and comprehensive information of the match cannot be known, in the method, a main visual angle video is acquired, and dynamic tracks of people are determined based on the main visual angle video; determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene; inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video, and determining the distribution of props in the sub-visual angle video; displaying the main view video and the sub view video, wherein the athlete interacts with the prop in the sub view video based on the distribution of the prop. According to the displayed main visual angle video and the sub visual angle video, a user can watch a match at multiple visual angles, and the watching experience of the user is improved; the athlete interacts with the prop in the sub-visual angle video, and a virtual interactive game corresponding to a competition system is further arranged, so that the interest of watching the competition is increased.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the application and, together with the description, serve to explain the principles of the application. In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious for those skilled in the art to obtain other drawings without inventive labor.
Fig. 1 is a schematic device structure diagram of a hardware operating environment according to an embodiment of the present application;
FIG. 2 is a schematic flowchart illustrating a first embodiment of a method for enhanced display of ski competition information according to the present invention;
FIG. 3 is a diagram illustrating a video frame of a first embodiment of a method for enhanced display of ski competition information according to the present invention;
FIG. 4 is a diagram illustrating a video frame of a second embodiment of the enhanced display method for ski competition information according to the present invention;
FIG. 5 is a speed-per-skiing table illustrating the enhanced display method of ski competition information according to the present invention;
fig. 6 is a layout rule diagram of the ski game information enhancement display method of the present application.
The implementation, functional features and advantages of the objectives of the present application will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of and not restrictive on the broad application.
As shown in fig. 1, fig. 1 is a schematic terminal structure diagram of a hardware operating environment according to an embodiment of the present application.
The terminal in the embodiment of the application may be a PC, or may be a mobile terminal device having a display function, such as a smart phone, a tablet computer, an e-book reader, an MP3(Moving Picture Experts Group Audio Layer III, motion video Experts compression standard Audio Layer 3) player, an MP4(Moving Picture Experts Group Audio Layer IV, motion video Experts compression standard Audio Layer 4) player, a portable computer, or the like.
As shown in fig. 1, the terminal may include: a processor 1001, such as a CPU, a network interface 1004, a user interface 1003, a memory 1005, a communication bus 1002. Wherein a communication bus 1002 is used to enable connective communication between these components. The user interface 1003 may include a Display screen (Display), an input unit such as a Keyboard (Keyboard), and the optional user interface 1003 may also include a standard wired interface, a wireless interface. The network interface 1004 may optionally include a standard wired interface, a wireless interface (e.g., WI-FI interface). The memory 1005 may be a high-speed RAM memory or a non-volatile memory (e.g., a magnetic disk memory). The memory 1005 may alternatively be a memory system separate from the processor 1001.
Optionally, the terminal may further include a camera, a Radio Frequency (RF) circuit, a sensor, an audio circuit, a WiFi module, and the like. Such as light sensors, motion sensors, and other sensors, among others. Specifically, the light sensor may include an ambient light sensor that adjusts the brightness of the display according to the brightness of ambient light, and a proximity sensor that turns off the display and/or the backlight when the mobile terminal moves to the ear. As one of the motion sensors, the gravity acceleration sensor can detect the magnitude of acceleration in each direction (generally, three axes), detect the magnitude and direction of gravity when the mobile terminal is stationary, and can be used for applications (such as horizontal and vertical screen switching, related games, magnetometer attitude calibration), vibration recognition related functions (such as pedometer and tapping) and the like for recognizing the attitude of the mobile terminal; of course, the mobile terminal may also be configured with other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which are not described herein again.
Those skilled in the art will appreciate that the terminal structure shown in fig. 1 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
As shown in fig. 1, a memory 1005, which is a kind of computer storage medium, may include therein an operating system, a network communication module, a user interface module, and a ski game information enhancement presentation program.
In the terminal shown in fig. 1, the network interface 1004 is mainly used for connecting to a backend server and performing data communication with the backend server; the user interface 1003 is mainly used for connecting a client (user side) and performing data communication with the client; and the processor 1001 may be used to invoke the ski game information enhancement presentation program stored in the memory 1005.
Referring to fig. 2, an embodiment of the present application provides a method for enhanced display of information of a ski game, where the method for enhanced display of information of a ski game includes:
s100, acquiring a main visual angle video, and determining a dynamic track of a person based on the main visual angle video;
step S200, determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
step S300, inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video;
And step S400, displaying the main visual angle video and the sub visual angle video, wherein the athlete and the prop in the sub visual angle video interact based on the distribution of the prop.
In this embodiment, the specific application scenarios may be:
watch the skiing match through the TV set at home, the content of match can only be gone to know through the video visual angle of broadcast, has the limitation to the understanding of match information to lack the interdynamic, user experience feels poor.
The method comprises the following specific steps:
s100, acquiring a main visual angle video, and determining a dynamic track of a person based on the main visual angle video;
in this embodiment, the main view video may be a live video or a playback video, where the main view video is specifically a third person called view angle, and shows videos of a skier, a skier competition process, and a skier competition area scene.
In this embodiment, a main view video is first acquired, where the main view video may be acquired in a manner of:
the first method is as follows: shooting a skiing competition in real time through a camera, and receiving a video picture shot by the camera;
the second method comprises the following steps: if the video is the playback video, the video can be downloaded through a video website or other ways, and the main view video is obtained.
In this embodiment, the dynamic trajectory of each athlete includes data information such as the speed, position, and acceleration of the athlete, and the manner of determining the dynamic trajectory of each athlete may be to acquire the motion information of the athlete based on the main view video during the game, estimate and output the motion parameters of the athlete according to a trajectory equation, and obtain the dynamic trajectory of each athlete.
Step S200, determining scene distribution information of a competition area, digitizing the competition area based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
in this embodiment, the scene distribution information of the playing field includes track information, environment information, and the like of the playing field, where the track information includes data information such as slope, height, length, and width of the track, and the environment information includes plants, buildings, signboards, and the like fixed around the track.
The mode for determining the scene distribution information of the competition field can be to collect the track information and the environment information of the competition field before the competition, or to collect the track information and the environment information of the competition field based on the main visual angle video during the competition.
In this embodiment, the entire competition field is digitized, a virtual model is established, and a virtual competition scene is displayed through a perspective view angle of a scene camera, wherein a first virtual scene is a three-dimensional scene, a second virtual scene is a two-dimensional plane scene, the first virtual scene includes complete track information and environment information, that is, the virtual model of the first virtual scene displays information such as the slope, height, length, and width of a track and plants, buildings, and signboards fixed around the track, and the second virtual scene only includes track length information of the competition field.
Step S300, inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-view video, and determining the distribution of props in the sub-view video;
in this embodiment, the first virtual scene and the second virtual scene are combined with the motion dynamics of the athlete by inputting the dynamic track of each athlete to generate a first sub-perspective video and a second sub-perspective video, respectively,
the first sub-visual angle video is a first person-named visual angle video of the athlete, when the athlete is not selected, the scene camera is positioned on the central axis of the current track to capture a dynamic scene right in front of the athlete, and the change track of the content scene in the screen is consistent with the change track of the athlete through the first person-named visual angle video, so that the user has a feeling of being personally on the scene.
The second sub-visual angle video is the video of the last emperor visual angle, projects the whole skiing track to a two-dimensional plane, virtualizes the tracks with preset quantity, identifies the respective clothes colors of athletes through AI, virtualizes the circles (such as red, orange, green and blue) with different colors, corresponds with the athletes one by one based on the circles with different colors, and can clearly observe the dynamic rank of each athlete through the last emperor visual angle. The nationality information of the athlete can be acquired through background data, nationality marks are added in corresponding color circles, and audiences can know which country the athlete is at a glance and can also refer to different athletes through different marks. The country where the audience is located can be obtained according to the current geographical position information, whether a corresponding nationality mark exists on the current competition enhancing screen is detected, if so, the nationality mark is displayed in a flashing mode, and the audience in the country can pay attention to athletes in the country more easily.
In this embodiment, the props may be props, may also be balloons, may be any props, and are not limited herein, the props are distributed in the video formed by the virtual scene, that is, the first sub-viewing angle video and the second sub-viewing angle video, so as to increase interactivity in the process of watching the game, and improve the interest of watching the game.
Specifically, the step S300 includes the following steps S310 to S360:
step S310, dividing the playing area of the playing field into a preset number of blocks;
in this embodiment, the predetermined number may be five, but is not limited thereto, and after the game starts, the trajectory distribution of the players is detected in real time from the first block until the last block ends. And dynamically adjusting the arrangement of the props in the next block according to the speed distribution condition of the athletes in the previous block.
Step S320, acquiring the average speed per hour of the personnel in the block based on the dynamic track of the personnel;
in this embodiment, the motion information of the athlete is obtained based on the main view video, the motion parameters of the athlete are estimated and output according to the trajectory equation, the dynamic trajectory of each athlete is obtained based on the speed information in the dynamic trajectory of each athlete, and the average speed per hour of each athlete in the block is obtained through calculation.
Step S330, carrying out interval division on the average speed per hour to obtain the number of interval distribution;
as shown in fig. 5, the average hourly speed is divided into sections according to the difference between the highest and lowest hourly speeds of the athlete to obtain the number of section distributions, for example, at time t1, the difference between the highest and lowest hourly speeds of the athlete is 40, the section occupied in the table is 4, the number of section distributions is 4, at time t4, the difference between the highest and lowest hourly speeds of the athlete is 10, and the section occupied in the table is 1, the number of section distributions is 1.
Step S340, determining the arrangement rule of the props based on the interval distribution number;
in this embodiment, starting from the second block, the props are arranged vertically in groups of 5, specifically, which tracks are arranged in relation to the number of the speed intervals of the players in the previous block. As shown in fig. 6, the prop arrangement is divided into 5 types, and besides all the props, 1-4 track arrangement rules are also provided, as shown in fig. 5. When the number of the props in the block is not 0, at least 5 props (displayed according to 1 column) and at most 25 props (displayed by dividing 5 columns) are arranged on the track for arranging the props. The specific arrangement rule is that the distribution number of the speed intervals of the athletes in the blocks extends from the middle track to two sides: if the number of the speed section distributions is odd (1, 3, 5), the speed section distributions are preferentially extended from the track 3 to both sides (as shown in the arrangement 1 and the arrangement 3 in the figure), and if the number of the speed section distributions is even (2, 4), the speed section distributions are preferentially extended from the track 2 and the track 4 to both sides (as shown in the arrangement 2 and the arrangement 4 in the figure).
Step S350, calculating the total number of the props in the competition area based on the average speed per hour and a preset speed interval value;
in this embodiment, the speed interval value is a preset value, which is not limited herein, for convenience of calculation, the present application divides 20 into speed intervals, i.e. 100km/h into 5 speed intervals according to 20km/h, where 100km/h is a preset value at the upper limit of speed per hour.
Obtaining the total number of the props in the first block according to the average speed per hour of the first block, the set speed interval value and the multiplying coefficient, respectively calculating the total number of the props in all the blocks, and then summing up to obtain the total number of the props in the competition area, wherein the formula is as follows:
Figure BDA0003554516290000091
wherein S is the total number of props in the competition area, N is the total number of blocks,
Figure BDA0003554516290000092
average speed per hour, n, for athletes in the i-1 st blockiThe number of props in the ith block。
Similarly, at the moment of t +1, the prop displayed before is removed from the whole competition area, and the prop number n displayed in each block is calculated again according to the formulaiAnd displaying the props again in the whole competition area.
And step S360, distributing the props in the sub-view video based on the total number of the props and the arrangement rules of the props.
In this embodiment, for example, the number of props in a certain block calculated at time t1 according to the average speed per hour is 10, the number of distributed speed intervals of athletes is 4, the props extend from track 2 and track 4 to both sides, and the number of props is only enough to be displayed on two tracks, as shown in arrangement 2;
At time t4, the number of props in a certain block calculated according to the average speed per hour is 15, the number of distributed speed intervals of athletes is 1, the props extend from the track 3 to both sides, and the props are distributed to occupy 1 track (displayed according to 3 rows) as shown in distribution 1.
The prop scoring mechanism is specifically realized as follows: the system firstly determines X and Y direction coordinates of the prop on a two-dimensional plane, and then generates an external square frame on the determined coordinate point, wherein the frame is internally provided with the virtual prop. When the athlete outer frame and the prop outer frame detect collision through a formula, the intersection of the trajectory of the athlete and the prop area is shown, the athlete is divided into one minute, the system records the trajectory, and the record is transmitted to a background database; as the tracks of the athletes in each area of the track are uncertain, a prop scoring ranking list is finally formed. For example, athlete a may obtain 3 props and athlete b may obtain 0 props. After the final match is finished, the athlete can step on the point prop to score besides the match name, so that the interest is increased.
The circumscribed box a defines the minimum and maximum values in each direction: [ AXmin, AXmax, AYmin, AYmax ]
The circumscribed box B defines the minimum and maximum values in each direction: [ BXmin, BXmax, BYmin, BYmax ]
Wherein min represents the minimum value of a certain direction (xy) of the external frame, and max represents the maximum value of the certain direction (xy) of the external frame.
The overlap calculation of the detection frames is specifically to compare the maximum value and the minimum value in each direction of the two circumscribed frames, and if the circumscribed frame a and the circumscribed frame B in fig. 1 satisfy the following conditions, the overlap can be judged:
in the X direction: AXmin < BXmax & & BXmin < AXmax
Y direction: AYmin < BYmax & & BYmin < AYmax
Step S400, displaying the main view video and the sub view video, wherein the athlete interacts with the prop in the sub view video based on the distribution of the prop.
As shown in fig. 3, in this embodiment, the main view video is a third person view video, the first sub view video is a first person view video constructed by a virtual scene, the second sub view video is a god view video constructed by a virtual scene, and the main view video, the first sub view video and the second sub view video may be displayed on a television, a mobile phone, or a computer, and may be displayed on any video playing medium, that is, videos of three views may be displayed on a screen of a video playing medium, and the display is enhanced by the three-view information, so that the viewing and enjoying game has more fun.
The video at the visual angle can be displayed in a full screen mode by randomly selecting one of the main visual angle video, the first sub visual angle video and the second sub visual angle video, and a user can select the video according to own preference, so that the experience of the user is improved.
In this embodiment, props are distributed in scenes in the first sub-view video and the second sub-view video, and the athlete interacts with the props, so that a virtual interactive game corresponding to a competition system is set, and the interest of watching the competition is increased.
In the enhanced display method for information on ski competitions provided by this embodiment, in step S500, after the step of displaying the main view video and the sub view video, the method includes the following steps a100-a 400:
a100, receiving a selection result of a target person;
in this embodiment, an athlete selection interface is provided, where the athlete selection interface includes athlete selection controls corresponding to a plurality of athletes respectively in a game, and when a user watches the game through a TV, the system supports a remote controller to select a specific athlete; when the user watches the game through the cell phone/tablet, the system supports finger-click or voice input to select a specific player.
Step A200, generating a third sub-view video taking the target person as a main body based on the selection result of the target person;
in this embodiment, the third sub-view video is a third person named view video mainly including the target athlete, and since only one athlete is displayed on the screen, the audience can view a series of game actions of the athlete in an immersive manner, and the audience can select according to the preference of the audience, so that the experience of the user is improved.
Specifically, the step A200 comprises the following steps A210-A230:
step A210, establishing a third virtual scene based on the selection result;
in this embodiment, the entire competition field is digitized, a virtual model is established, and the virtual competition scene is displayed through the perspective view angle of the scene camera, wherein the third virtual scene is a three-dimensional scene, and the third virtual scene includes complete track information and environmental information, that is, the virtual model of the third virtual scene displays the information of the track, such as the slope, height, length, width, and plants, buildings, and signboards fixed around the track.
Step A220, obtaining the dynamic track of the personnel based on the dynamic track of the personnel;
Step a230, inputting the dynamic trajectory of the target person into the third virtual scene, and generating the third sub-view video.
In this embodiment, a dynamic trajectory of the target athlete is input into the third virtual scene, a third sub-view video is generated, and distribution of the third sub-view video props is determined, where the third sub-view video is a third person named view video mainly including the target athlete.
Specifically, the step a230 includes the following steps a231-a 232:
step A231, reading the figure materials of the target person, and generating an AR digital simulation person;
in this embodiment, the character materials of the athletes can be collected from the athletes participating in the competition before the competition, when a user selects a certain athlete, the system stops playing of the multimedia player, the character materials (3D model FBX files) can be read by the Unity3D engine to generate an AR digital virtual athlete, and the texture color is matched with the clothes color of the selected athlete.
Step A232, assigning the parameters of the dynamic trajectory of the target person to the AR digital simulation person, and generating the third sub-view video based on the third virtual scene.
In this embodiment, the movement trajectory data of the real athlete is obtained at the same time, and the trajectory data parameters are assigned to the virtual athlete. The method extracts the local action characteristic points of the athletes in a self-adaptive characteristic extraction mode, and collects the actions of the athletes, so that all actions and movement tracks of the virtual athletes are completely consistent with those of real athletes. As the picture only displays one athlete, the audience can see a series of competition actions of the athlete in an immersive manner, and the audience can select according to the preference of the audience, so that the experience of the user is improved.
Step A300, switching to the visual angle of the target person to obtain the fourth sub-visual angle video taking the target player as the main body;
in this embodiment, when a certain athlete is selected, the system switches the first sub-view video to the first-person view of the athlete, the scene camera captures a scene right in front of the athlete, and the content displayed on the screen is a virtual scene of the game that can be seen through the position of the athlete. The change track of the content scene in the screen is consistent with that of the athlete, so that the user has an on-the-spot feeling, and the experience of the audience is further improved.
If the position of the athlete is positioned on the left side of the central axis, the prop display position is close to the central axis of the first sub-visual angle video; if the position of the athlete is positioned on the right side of the central axis of the track, the prop display position is far away from the central axis of the first sub-visual angle video; if the position of the athlete is just at the central axis of the track, the relation between the display position of the prop and the central axis coincides with the visual angle in the first sub-visual angle video when the athlete is not selected.
It should be noted that, the prop is projected and displayed in the first visual angle video and the third visual angle video according to the xy coordinates of the prop in the second visual angle video (the default height z is 1m), so that the effect can be generated when the athlete collides with the prop, and the whole process is clear at a glance.
Step a400, displaying the third sub-view video and the fourth sub-view video.
As shown in fig. 4, the third sub-perspective video is a third person perspective view video mainly composed of a target player, the first sub-perspective video is a first person perspective view video mainly composed of a virtual scene and composed of a target player, the second sub-perspective video is a god perspective video composed of a virtual scene, the videos of three perspectives are displayed on a screen of a video playing medium, and the three-view information is used for enhancing display, so that the viewing and enjoying game is more fun.
In the method for enhancing display of ski game information provided in this embodiment, after the step of generating a third sub-perspective video based on the selection result of the target athlete in step a200, the method includes the following steps B100-B200:
step B100, acquiring data information of the personnel;
in the embodiment, the data information of the athletes is collected before the competition, wherein the data information comprises personal data (name n, age g, nationality c, battle performance s) and real-time data (speed v, acceleration a, height h and angle theta) of the athletes.
And B200, displaying the data information of the personnel on the third visual angle video.
As shown in fig. 4, in this embodiment, the third perspective video acquires and displays personal data (name n, age g, nationality c, and battle performance s) and real-time data (speed v, acceleration a, height h, and angle θ) of the athlete, so that the audience can obtain more comprehensive information and improve the experience of the audience.
In this embodiment, the determining of the distribution of the props in the first sub-perspective video and the second sub-perspective video, and the interaction between the athletes and the props in the first sub-perspective video and the second sub-perspective video are interaction mechanisms, where the interaction mechanisms are activated in the first perspective video, the second perspective video, the third perspective video, and the fourth perspective video.
Compared with the prior art that when live broadcast or video of a ski match is watched, passive reception is only available, interaction is lacked, and comprehensive information of the match cannot be known, in the method, a main visual angle video is acquired, and dynamic tracks of people are determined based on the main visual angle video; determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene; inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video, and determining the distribution of props in the sub-visual angle video; displaying the main view video and the sub view video, wherein the athlete interacts with the prop in the sub view video based on the distribution of the prop. According to the displayed main visual angle video and the sub visual angle video, a user can watch a match at multiple visual angles, and the watching experience of the user is improved; the athlete interacts with the prop in the sub-visual angle video, and a virtual interactive game corresponding to a competition system is further arranged, so that the interest of watching the competition is increased.
The application also provides a ski match information enhancement display system, ski match information enhancement display device system:
the acquisition module is used for acquiring a main visual angle video and determining the dynamic track of each athlete based on the main visual angle video;
the system comprises an establishing module, a calculating module and a calculating module, wherein the establishing module is used for determining scene distribution information of a competition field, digitalizing the competition field based on the scene distribution information and establishing a first virtual scene and a second virtual scene;
the generating module is used for inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video and determining the distribution of props in the sub-visual angle video;
and the display module is used for displaying the main visual angle video and the sub visual angle video, wherein the athlete and the prop in the sub visual angle video interact based on the distribution of the prop.
The specific implementation of the ski competition information enhancement display system of the application is basically the same as that of each embodiment of the ski competition information enhancement display method, and is not described herein again.
The application also provides a ski match information enhancement display device, ski match information enhancement display device includes: a memory, a processor and a program stored on the memory for implementing the enhanced display method of ski competition information,
The memory is used for storing a program for realizing the enhanced display method of the ski competition information;
the processor is used for executing a program for realizing the method for enhancing and displaying the information of the ski matches so as to realize the steps of the method for enhancing and displaying the information of the ski matches.
The specific implementation of the ski competition information enhancement display device of the application is basically the same as that of each embodiment of the ski competition information enhancement display method, and is not described again here.
The application also provides a storage medium, wherein a program for realizing the method for enhancing and displaying the information of the ski competitions is stored on the storage medium, and the program for realizing the method for enhancing and displaying the information of the ski competitions is executed by a processor so as to realize the steps of the method for enhancing and displaying the information of the ski competitions.
The specific implementation of the storage medium of the present application is substantially the same as that of each embodiment of the ski competition information enhancement display method described above, and details are not described herein again.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element identified by the phrase "comprising an … …" does not exclude the presence of other identical elements in the process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present application are merely for description, and do not represent the advantages and disadvantages of the embodiments.
Through the description of the foregoing embodiments, it is clear to those skilled in the art that the method of the foregoing embodiments may be implemented by software plus a necessary general hardware platform, and certainly may also be implemented by hardware, but in many cases, the former is a better implementation. Based on such understanding, the technical solutions of the present application or portions thereof contributing to the prior art may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) as described above and includes several instructions for enabling a terminal device (which may be a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method described in the embodiments of the present application.
The above description is only a preferred embodiment of the present application, and not intended to limit the scope of the present application, and all the equivalent structures or equivalent processes that can be directly or indirectly applied to other related technical fields by using the contents of the specification and the drawings of the present application are also included in the scope of the present application.

Claims (10)

1. A method for enhancing display of information of a ski match is characterized by comprising the following steps:
acquiring a main visual angle video, and determining a dynamic track of a person based on the main visual angle video;
determining scene distribution information of a competition field, digitizing the competition field based on the scene distribution information, and establishing a first virtual scene and a second virtual scene;
inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video, and determining the distribution of props in the sub-visual angle video;
displaying the main view video and the sub view video, wherein the athlete interacts with the prop in the sub view video based on the distribution of the prop.
2. A method for enhanced presentation of information on a ski game as claimed in claim 1 wherein said step of determining the distribution of items in said sub-perspective video comprises:
dividing the competition area of the competition field into a preset number of blocks;
acquiring the average speed per hour of the personnel in the block based on the dynamic track of the personnel;
carrying out interval division on the average speed per hour to obtain the number of interval distribution;
Determining the arrangement rule of the props based on the interval distribution number;
calculating the total number of the props in the competition area based on the average speed per hour and a preset speed interval value;
and distributing the props in the sub-visual angle video based on the total number of the props and the arrangement rule of the props.
3. A method for enhanced presentation of information on a ski game according to claim 1, wherein after the step of presenting the main view video and the sub view video, the method comprises:
receiving a selection result of a target person;
generating a third sub-view video with the target person as a main body based on the selection result of the target person;
switching to the visual angle of the target person to obtain the fourth sub-visual angle video taking the target player as a main body;
showing the third sub-view video and the fourth sub-view video.
4. The method for enhancing display of information on a ski game according to claim 3, wherein the step of generating a video of a third sub-angle of view with respect to the target person based on the result of the selection of the target person comprises:
establishing a third virtual scene based on the selection result;
Obtaining a dynamic track of the personnel based on the dynamic track of the personnel;
and inputting the dynamic track of the target person to the third virtual scene to generate the third sub-view video.
5. The method for enhancing display of information on a ski game according to claim 4, wherein the step of inputting the dynamic trajectory of the target person into the third virtual scene to generate the third sub-perspective video comprises:
reading figure materials of the target person to generate AR digital simulation persons;
and assigning the parameters of the dynamic trajectory of the target person to the AR digital simulation person, and generating the third sub-view video based on the third virtual scene.
6. A method for enhanced presentation of information on a ski game as claimed in claim 3, wherein after the step of generating a video of a third sub-perspective with respect to the target person as a main body based on the result of the selection of the target person, the method comprises:
acquiring data information of the personnel;
and displaying the data information of the person on the third visual angle video.
7. The method for enhanced presentation of information on a ski match as recited in claim 3, wherein the distribution of the items in the sub-view video is determined, and the interaction mechanism between the person and the items in the sub-view video is generated, wherein the interaction mechanism is activated in the sub-view video.
8. A system for enhanced display of information on a ski match, the system comprising:
the acquisition module is used for acquiring a main visual angle video and determining the dynamic track of each athlete based on the main visual angle video;
the system comprises an establishing module, a calculating module and a display module, wherein the establishing module is used for determining scene distribution information of a competition field, digitalizing the competition field based on the scene distribution information and establishing a first virtual scene and a second virtual scene;
the generating module is used for inputting the dynamic trajectory of the personnel to the first virtual scene and the second virtual scene, generating at least one sub-visual angle video and determining the distribution of props in the sub-visual angle video;
and the display module is used for displaying the main visual angle video and the sub visual angle video, wherein the athlete and the prop in the sub visual angle video interact based on the distribution of the prop.
9. A ski game information enhancement display apparatus, comprising: a memory, a processor and a program stored on the memory for implementing the enhanced display method of ski competition information,
the memory is used for storing a program for realizing the enhanced display method of the ski competition information;
The processor is used for executing a program for realizing the method for enhancing the display of the information of the ski competition, so as to realize the steps of the method for enhancing the display of the information of the ski competition according to any one of the claims 1 to 7.
10. A storage medium having stored thereon a program for implementing a method for enhanced presentation of information on a ski match, the program being executed by a processor to implement the steps of the method for enhanced presentation of information on a ski match as claimed in any one of claims 1 to 7.
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