CN114504821A - Method and device for controlling warning operation of virtual object in UE4 virtual reality - Google Patents

Method and device for controlling warning operation of virtual object in UE4 virtual reality Download PDF

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Publication number
CN114504821A
CN114504821A CN202210051845.8A CN202210051845A CN114504821A CN 114504821 A CN114504821 A CN 114504821A CN 202210051845 A CN202210051845 A CN 202210051845A CN 114504821 A CN114504821 A CN 114504821A
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virtual object
alert
controlling
preset
execute
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冀恒
侯本贵
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Shenzhen Ruichang Intelligent Technology Co ltd
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Shenzhen Ruichang Intelligent Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
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  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to a method, a device, computer equipment and a storage medium for controlling the alert operation of a virtual object in the virtual reality of UE4, wherein the method comprises the following steps: receiving a first control instruction of an alert operation of a virtual object; if the first control instruction is used for indicating the virtual object to execute the warning operation in situ, controlling the virtual object to execute a preset warning operation in situ; and if the first control instruction is used for indicating that the virtual object moves to the alert position to execute the alert operation, controlling the virtual object to move to the alert position, rotating the virtual object to enable the virtual object to face the arrow direction of the alert position, and controlling the virtual object to execute the preset alert operation at the alert position after the rotation operation is finished. The method can control the virtual object to execute warning operation in the virtual reality realized by the UE4 virtual engine so as to meet the requirement set by the game scene.

Description

Method and device for controlling warning operation of virtual object in UE4 virtual reality
Technical Field
The present invention relates to the field of virtual engine technology, and in particular, to a method, an apparatus, a computer device, and a storage medium for controlling an alert operation of a virtual object in a UE4 virtual reality.
Background
The UE4 engine is an open source and cross-platform game development engine. The UE4 engine is suitable for heavyweight game development, which is more focused on PC end-play and high-end hand-play. The UE4 engine supports blueprints and C + +, with higher learning costs.
When the UE4 engine is used for game development, the virtual objects in the UE4 virtual reality need to enter into an armed combat state according to the requirements of a game scene. How to control the combat state of the virtual object executing the alert in the UE4 virtual reality is a problem that needs to be solved urgently in the current UE4 engine game development.
Disclosure of Invention
The invention aims to overcome the defects of the prior art and provides a method, a device, a computer device and a storage medium for controlling the warning operation of a virtual object in the virtual reality of UE4, which can control the virtual object to execute the warning operation in the virtual reality realized by a UE4 virtual engine so as to meet the requirements set by a game scene.
In order to solve at least one technical problem, an embodiment of the present invention provides a method for controlling an alert operation of a virtual object in a virtual reality of a UE4, where the method includes:
receiving a first control instruction of an alert operation of a virtual object;
if the first control instruction is used for indicating the virtual object to execute the warning operation in situ, controlling the virtual object to execute a preset warning operation in situ;
and if the first control instruction is used for indicating that the virtual object moves to the warning position to execute warning operation, controlling the virtual object to move to the warning position, rotating the virtual object to enable the virtual object to face the arrow direction of the warning position, and after the rotating operation is finished, controlling the virtual object to execute preset warning operation at the warning position.
Preferably, after the rotating operation is finished, the controlling the virtual object to perform a preset warning operation at the warning position includes:
after the rotating operation is finished, controlling the virtual object to perform squatting operation at the warning position;
and when the virtual object squats, controlling the virtual object to execute preset warning operation.
Preferably, after the executing of the preset warning operation, the method further includes:
and after the execution of the warning operation is finished, if the virtual object is still in a warning state, controlling the virtual object to execute the preset warning operation after a first preset time interval.
Preferably, after the controlling the virtual object to perform the preset warning operation, the method further includes:
and after the execution of the warning operation is finished, if the virtual object is still in a warning state, controlling the virtual object to execute the preset warning operation after a second preset time interval.
Preferably, after the preset warning operation is performed, the method includes:
and if a second control instruction for controlling the virtual object to exit the alert state is received, after the alert operation is finished, the virtual object is not controlled to execute the preset alert operation any more.
Preferably, the executing of the preset alert operation includes:
and playing the alert action of the virtual object.
Preferably, the controlling the virtual object to move to the alert position includes:
reading the game team information of the virtual object, and identifying the target game team of the virtual object based on the game team information;
identifying the alert location of the target gaming team;
controlling the virtual object to move to the alert position.
An alert operation control apparatus of a virtual object in a UE4 virtual reality, the apparatus comprising:
the receiving module is used for receiving a first control instruction of the warning operation of the virtual object;
the first control module is used for controlling the virtual object to execute a preset warning operation in situ if the first control instruction is used for indicating the virtual object to execute the warning operation in situ;
and if the first control instruction is used for indicating that the virtual object moves to the alert position to execute the alert operation, the second control module is used for controlling the virtual object to move to the alert position, rotating the virtual object to enable the virtual object to face the arrow of the alert position, and controlling the virtual object to execute the preset alert operation at the alert position after the rotation operation is finished.
In addition, an embodiment of the present invention further provides a computer device, including: the system comprises a memory, a processor and an application program stored on the memory and capable of running on the processor, wherein the processor realizes the steps of the method of any embodiment when executing the application program.
In addition, an embodiment of the present invention further provides a computer-readable storage medium, on which an application program is stored, and when the application program is executed by a processor, the steps of any one of the above-mentioned embodiments of the method are implemented.
In the embodiment of the present invention, a first control instruction of an alert operation of a virtual object is received, if the first control instruction is used to instruct the virtual object to perform the alert operation in situ, the virtual object is controlled to perform a preset alert operation in situ, if the first control instruction is used to instruct the virtual object to move to an alert position to perform the alert operation, the virtual object is controlled to move to the alert position, the virtual object is rotated so that the virtual object faces the arrow of the alert position, and after the rotation operation is finished, the virtual object is controlled to perform the preset alert operation in the alert position. Therefore, the virtual objects can be controlled to perform the warning operation in the virtual reality implemented by the UE4 virtual engine to meet the requirements of the game scene setting.
Drawings
Fig. 1 is a flowchart illustrating a method for controlling an alert operation of a virtual object in a UE4 virtual reality according to an embodiment of the present invention;
fig. 2 is a scene schematic diagram of a UE4 virtual reality in an embodiment of the present invention;
FIG. 3 is a schematic flow chart illustrating the operation of the virtual object performing the arming operation by moving to the armed position in accordance with an embodiment of the present invention;
fig. 4 is an effect diagram of virtual reality corresponding to an alert operation control method for a virtual object in UE4 virtual reality in an embodiment of the present invention;
fig. 5 is a schematic structural diagram of an alert operation control device for a virtual object in the virtual reality of the UE4 in an embodiment of the present invention;
fig. 6 is a schematic structural composition diagram of a computer device in the embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the invention provides a method for controlling the warning operation of a virtual object in the virtual reality of UE4, as shown in FIG. 1, the method comprises the following steps:
s102, receiving a first control instruction of the warning operation of the virtual object.
And S104, if the first control instruction is used for indicating the virtual object to execute the warning operation in the original place, controlling the virtual object to execute the preset warning operation in the original place.
S106, if the first control instruction is used for indicating that the virtual object moves to the alert position to execute the alert operation, controlling the virtual object to move to the alert position, rotating the virtual object to enable the virtual object to face the arrow direction of the alert position, and after the rotation operation is finished, controlling the virtual object to execute the preset alert operation at the alert position.
Specifically, a first control instruction of an alert operation of a virtual object is received. The first control instruction is used for instructing the virtual object to perform in-situ warning or move to a warning position for warning. And when the first control instruction indicates that the virtual object executes the warning operation in situ, controlling the virtual object to execute the preset warning operation in situ. And when the first control instruction indicates that the virtual object moves to the alert position to execute the alert operation, controlling the virtual object to move to the alert position, rotating the virtual object to enable the virtual object to face the arrow of the alert position, and controlling the virtual object to execute the preset alert operation at the alert position after the rotating operation is finished. Wherein, carry out the alert operation of presetting, include: and playing the alert action of the virtual object.
The case where the virtual object moves to the alert position to perform the alert operation corresponds to the virtual reality scene shown in fig. 2. As shown in fig. 2, the virtual reality is provided with one or more alert positions, each alert position has corresponding position presentation information, and the player is presented with an arrow to control the virtual object to face the direction of the arrow to perform an alert operation.
In one embodiment, said controlling said virtual object to move to said armed position comprises: reading the game team information of the virtual object, and identifying the target game team of the virtual object based on the game team information; identifying the alert location of the target gaming team; controlling the virtual object to move to the alert position.
Specifically, the UE4 sets a plurality of types of alert positions in the virtual reality, and the various alert positions correspond to different game teams. Suppose there are two teams of games, team 1 and team 2, respectively, with the two teams in opposing relationship. The UE4 virtual reality sets the alert positions of the team 1 and team 2, respectively. The alert position of the virtual object is determined by identifying the target game team of the virtual object, and the virtual object is controlled to move to the alert position.
In one embodiment, after the rotating operation is finished, the virtual object is controlled to perform a preset warning operation at the warning position, and the method includes: after the rotating operation is finished, controlling the virtual object to perform squatting operation at the warning position; and when the virtual object squats down, controlling the virtual object to execute a preset warning operation.
Specifically, when the virtual object performs the alert operation by moving to the alert position, referring to the flow shown in fig. 3, the virtual object performs the following operation steps:
1. moving to an alert position, and executing the next step after the movement is finished;
2. rotating the virtual object to enable the orientation of the virtual object to be the arrow orientation of the warning position, and executing the next step after the rotation is finished;
3. if the user needs to squat, the virtual object is enabled to play a squat action, and after the squat action is completed, the next step is executed; if the virtual object does not need to squat down, directly executing the next step;
4. and playing an alert action at the current position of the virtual object, wherein the alert action is a preset action. And after the playing is finished, if the virtual object is still in the alert state, the alert action is played again after waiting for several seconds. And if the virtual object is still in the alert state, waiting for several seconds, and circulating the steps until the virtual object exits the alert state.
In one embodiment, after the performing of the preset warning operation, the method further includes: and after the execution of the warning operation is finished, if the virtual object is still in a warning state, controlling the virtual object to execute the preset warning operation after a first preset time interval. Preferably, after the controlling the virtual object to perform the preset warning operation, the method further includes: and after the execution of the warning operation is finished, if the virtual object is still in a warning state, controlling the virtual object to execute the preset warning operation after a second preset time interval.
Specifically, the first preset duration and the second preset duration may be equal. The first preset time period may be greater than or less than the second preset time period. When the virtual object needs to be armed in situ or armed at the armed position after moving, the armed action of the virtual object is the same. Namely, the virtual object plays an alert action at the current position, and the alert action is a preset action. And after the playing is finished, if the virtual object is still in the alert state, the alert action is played again after waiting for several seconds. If the virtual object is still in the alert state, waiting for several seconds, and circulating in such a way until the virtual object exits the alert state.
In one embodiment, the performing of the preset alert operation includes: and if a second control instruction for controlling the virtual object to exit the alert state is received, after the alert operation is finished, the virtual object is not controlled to execute the preset alert operation any more.
Specifically, if the virtual object is in the alert state, the virtual object repeats the alert action circularly until the virtual object exits the alert state. After exiting the alert state, the virtual object no longer performs the alert action. The corresponding effect diagram in the virtual reality is shown in fig. 4.
To sum up, the method for controlling the alert operation of the virtual object in the UE4 virtual reality realizes that in the UE4 virtual reality, the virtual object is alerted in situ or moved to an alert position for alert operation according to requirements.
In an embodiment, the present invention further provides an alert operation control apparatus for a virtual object in a virtual reality of a UE4, as shown in fig. 5, the apparatus including:
a receiving module 502 is configured to receive a first control instruction of an alert operation of a virtual object.
A first control module 504, configured to control the virtual object to perform a preset alert operation in place if the first control instruction is used to indicate that the virtual object performs the alert operation in place.
A second control module 506, configured to, if the first control instruction is used to instruct the virtual object to move to an alert position to perform an alert operation, control the virtual object to move to the alert position, rotate the virtual object so that the virtual object faces an arrow of the alert position, and after the rotation operation is finished, control the virtual object to perform a preset alert operation at the alert position.
For specific limitation of the warning operation control device for the virtual object in the UE4 virtual reality, reference may be made to the above limitation on the warning operation control method for the virtual object in the UE4 virtual reality, and details are not repeated here. The above-mentioned various modules in the alert operation control apparatus for the virtual object in the UE4 virtual reality can be implemented wholly or partially by software, hardware and a combination thereof. The modules can be embedded in a hardware form or independent from a processor in the computer device, and can also be stored in a memory in the computer device in a software form, so that the processor can call and execute operations corresponding to the modules.
The computer-readable storage medium provided by the embodiment of the present invention stores an application program thereon, and the program, when executed by a processor, implements a method for controlling an alert operation of a virtual object in virtual reality of UE4 according to any one of the above embodiments. The computer-readable storage medium includes, but is not limited to, any type of disk including floppy disks, hard disks, optical disks, CD-ROMs, and magneto-optical disks, ROMs (Read-Only memories), RAMs (Random AcceSS memories), EPROMs (EraSable Programmable Read-Only memories), EEPROMs (Electrically EraSable Programmable Read-Only memories), flash memories, magnetic cards, or optical cards. That is, a storage device includes any medium that stores or transmits information in a form readable by a device (e.g., a computer, a cellular phone), and may be a read-only memory, a magnetic or optical disk, or the like.
The embodiment of the invention also provides a computer application program, which runs on a computer and is used for executing the method for controlling the warning operation of the virtual object in the virtual reality of the UE4 according to any one of the embodiments.
Fig. 6 is a schematic structural diagram of a computer device in the embodiment of the present invention.
An embodiment of the present invention further provides a computer device, as shown in fig. 6. The computer apparatus includes a processor 602, a memory 603, an input unit 604, a display unit 605, and the like. Those skilled in the art will appreciate that the device configuration means shown in fig. 6 do not constitute a limitation of all devices and may include more or less components than those shown, or some components in combination. The memory 603 may be used to store the application program 601 and various functional modules, and the processor 602 executes the application program 601 stored in the memory 603, thereby performing various functional applications of the device and data processing. The memory may be internal or external memory, or include both internal and external memory. The memory may comprise read-only memory (ROM), Programmable ROM (PROM), Electrically Programmable ROM (EPROM), Electrically Erasable Programmable ROM (EEPROM), flash memory, or random access memory. The external memory may include a hard disk, a floppy disk, a ZIP disk, a usb-disk, a magnetic tape, etc. The disclosed memory includes, but is not limited to, these types of memory. The disclosed memory is by way of example only and not by way of limitation.
The input unit 604 is used for receiving input of signals and receiving keywords input by a user. The input unit 604 may include a touch panel and other input devices. The touch panel can collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel by using any suitable object or accessory such as a finger, a stylus and the like) and drive the corresponding connecting device according to a preset program; other input devices may include, but are not limited to, one or more of a physical keyboard, function keys (such as play control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like. The display unit 605 may be used to display information input by the user or information provided to the user and various menus of the terminal device. The display unit 605 may take the form of a liquid crystal display, an organic light emitting diode, or the like. The processor 602 is a control center of the terminal device, connects various parts of the entire device using various interfaces and lines, and performs various functions and processes data by operating or executing software programs and/or modules stored in the memory 603 and calling data stored in the memory.
As one embodiment, the computer device includes: one or more processors 602, a memory 603, one or more applications 601, wherein the one or more applications 601 are stored in the memory 603 and configured to be executed by the one or more processors 602, and the one or more applications 601 are configured to perform a method for controlling a vigilance operation of a virtual object in a virtual reality of a UE4 in any of the above embodiments.
In addition, the above detailed description is provided for the method, the apparatus, the computer device and the storage medium for controlling the alert operation of the virtual object in the UE4 virtual reality according to the embodiments of the present invention, and a specific example should be used herein to explain the principle and the embodiments of the present invention, and the above description of the embodiments is only used to help understand the method and the core idea of the present invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (10)

1. A method for controlling an alert operation of a virtual object in a virtual reality of a UE4, the method comprising:
receiving a first control instruction of an alert operation of a virtual object;
if the first control instruction is used for indicating the virtual object to execute the warning operation in situ, controlling the virtual object to execute a preset warning operation in situ;
and if the first control instruction is used for indicating that the virtual object moves to the alert position to execute the alert operation, controlling the virtual object to move to the alert position, rotating the virtual object to enable the virtual object to face the arrow direction of the alert position, and controlling the virtual object to execute the preset alert operation at the alert position after the rotation operation is finished.
2. The cautionary operation control method according to claim 1, wherein controlling the virtual object to perform a preset cautionary operation at the cautionary position after the rotation operation is ended includes:
after the rotating operation is finished, controlling the virtual object to perform squatting operation at the warning position;
and when the virtual object squats, controlling the virtual object to execute preset warning operation.
3. The warning operation control method according to claim 1, further comprising, after the execution of the preset warning operation:
and after the execution of the warning operation is finished, if the virtual object is still in a warning state, controlling the virtual object to execute the preset warning operation after a first preset time interval.
4. The alert operation control method according to claim 3, wherein after the controlling the virtual object to perform the preset alert operation, further comprising:
and after the execution of the warning operation is finished, if the virtual object is still in a warning state, controlling the virtual object to execute the preset warning operation after a second preset time interval.
5. The warning operation control method according to claim 3, characterized by, after the execution of the preset warning operation, comprising:
and if a second control instruction for controlling the virtual object to exit the alert state is received, after the alert operation is finished, the virtual object is not controlled to execute the preset alert operation any more.
6. The cautionary operation control method according to claim 1, wherein the performing of the preset cautionary operation includes:
and playing the alert action of the virtual object.
7. The cautionary operation control method of claim 1 wherein the controlling of the virtual object to move to the cautionary position comprises:
reading the game team information of the virtual object, and identifying the target game team of the virtual object based on the game team information;
identifying the alert location of the target gaming team;
controlling the virtual object to move to the alert position.
8. An alert operation control apparatus of a virtual object in a UE4 virtual reality, the apparatus comprising:
the receiving module is used for receiving a first control instruction of the warning operation of the virtual object;
the first control module is used for controlling the virtual object to execute a preset warning operation in situ if the first control instruction is used for indicating the virtual object to execute the warning operation in situ;
and if the first control instruction is used for indicating that the virtual object moves to the alert position to execute the alert operation, the second control module is used for controlling the virtual object to move to the alert position, rotating the virtual object to enable the virtual object to face the arrow of the alert position, and controlling the virtual object to execute the preset alert operation at the alert position after the rotation operation is finished.
9. A computer device comprising a memory, a processor and an application program stored on the memory and executable on the processor, wherein the steps of the method of any one of claims 1 to 7 are implemented when the application program is executed by the processor.
10. A computer-readable storage medium, on which an application program is stored, which when executed by a processor implements the steps of the method of any one of claims 1 to 7.
CN202210051845.8A 2022-01-17 2022-01-17 Method and device for controlling warning operation of virtual object in UE4 virtual reality Pending CN114504821A (en)

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WO2020134059A1 (en) * 2018-12-26 2020-07-02 网易(杭州)网络有限公司 Information processing method and apparatus, storage medium, and electronic device
CN111921200A (en) * 2020-08-26 2020-11-13 腾讯科技(深圳)有限公司 Virtual object control method and device, electronic equipment and storage medium

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1202382A (en) * 1997-06-16 1998-12-23 科乐美股份有限公司 Competitive video game apparatus, method of playing video game, and computer-readable recording medium
CN108771866A (en) * 2018-05-29 2018-11-09 网易(杭州)网络有限公司 Virtual object control method in virtual reality and device
WO2020060569A1 (en) * 2018-09-21 2020-03-26 Practicum Virtual Reality Media, Inc. System and method for importing a software application into a virtual reality setting
CN109758764A (en) * 2018-12-11 2019-05-17 网易(杭州)网络有限公司 A kind of method and device of game skill control, electronic equipment, storage medium
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