CN114327039A - Method, system and storage medium for detecting VR game user action - Google Patents
Method, system and storage medium for detecting VR game user action Download PDFInfo
- Publication number
- CN114327039A CN114327039A CN202111406094.9A CN202111406094A CN114327039A CN 114327039 A CN114327039 A CN 114327039A CN 202111406094 A CN202111406094 A CN 202111406094A CN 114327039 A CN114327039 A CN 114327039A
- Authority
- CN
- China
- Prior art keywords
- user
- information
- handheld device
- detecting
- blanket
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Landscapes
- User Interface Of Digital Computer (AREA)
Abstract
The application discloses a method, a system and a storage medium for detecting VR game user actions, wherein the method comprises the following steps: detecting motion information of the carpet detection handheld equipment; the detection blanket calculates actual action information of the user according to the motion information of the handheld equipment; the detection blanket correspondingly obtains the action information of the user in the VR game according to the actual action information of the user; wherein the handheld device is in wireless communication connection with the detection carpet on which a user is active. According to the method for detecting the action of the VR game user, the problem that the user moves for a long distance due to the wire rod is solved through a series of action capture of the handheld device, the user can move at will, and the experience degree of the user is improved.
Description
Technical Field
The invention relates to the technical field of VR equipment, in particular to a method, a system and a storage medium for detecting VR game user actions.
Background
With the continuous acceleration of the life rhythm of people and the long-term work under higher pressure and load, the sub-health condition of the body covers most of city office workers, especially the working posts with long working time, irregular working or shift work. Therefore, exercising the body is no longer an item for middle-aged and old friends, but is also a matter that young people of the working group insist on and are enthusiastic. Due to the tedious work and the fast-paced life style in cities, people usually do not have enough time to go out for walking and running or go to a swimming pool or a gymnasium for body building, and the professional gymnasium is high in price, so that the audiences of the professional gymnasium are relatively few.
The motion sensing game has the functions of entertainment and body building, is low in cost and flexible to use, and can achieve double effects of entertainment and body building by using a home television, so that the motion sensing game is popular with people.
The existing body sensing game system usually utilizes VR equipment to carry out game interaction of video sense organs, but because the wire rod cannot be removed by the existing VR equipment, a user needs to move for a long distance, and the VR game experience feeling of mobility is poor.
Disclosure of Invention
The embodiment of the application provides a method, a system and a storage medium for detecting VR game user actions. The following presents a simplified summary in order to provide a basic understanding of some aspects of the disclosed embodiments. This summary is not an extensive overview and is intended to neither identify key/critical elements nor delineate the scope of such embodiments. Its sole purpose is to present some concepts in a simplified form as a prelude to the more detailed description that is presented later.
In a first aspect, an embodiment of the present application provides a method for detecting a VR game user action, including:
detecting motion information of the carpet detection handheld equipment;
the detection blanket calculates actual action information of the user according to the motion information of the handheld device;
the detection blanket correspondingly obtains the action information of the user in the VR game according to the actual action information of the user;
wherein the handheld device is in wireless communication connection with the detection blanket on which the user is active.
In an optional embodiment, the detecting carpet calculates actual motion information of the user according to the motion information of the handheld device, including:
and the detection blanket calculates one or more of arm swing information, jumping information, squatting information and body rotation angle information of the user according to the motion information of the handheld device.
In an optional embodiment, the detecting carpet calculates arm swing information of the user according to the motion information of the handheld device, including:
detecting the change information of the blanket according to the position point of the handheld device in the left hand to obtain the horizontal distance of the swing of the left arm; obtaining the horizontal distance of the swing of the right arm according to the position point change information of the handheld device in the right hand;
detecting blanket detection of handheld device position change time in the left hand and handheld device position change time in the right hand;
obtaining the swing speed of the left arm according to the horizontal swing distance and the change time of the left arm, and obtaining the swing speed of the right arm according to the horizontal swing distance and the change time of the right arm;
and obtaining the average swinging speed of the arms of the user according to the swinging speed of the left arm and the swinging speed of the right arm.
In an optional embodiment, the detecting carpet calculates the user's jumping information according to the motion information of the handheld device, including:
detecting height information of handheld equipment in a left hand from the ground and height information of handheld equipment in a right hand from the ground by using a detection blanket;
and obtaining the jump-up height information of the user according to the height information of the handheld device in the left hand from the ground and the average height information of the handheld device in the right hand from the ground.
In an optional embodiment, the detecting blanket calculates squat information of the user according to the motion information of the handheld device, and the method comprises the following steps:
detecting height information of handheld equipment in a left hand from the ground and height information of handheld equipment in a right hand from the ground by using a detection blanket;
and obtaining the squatting height information of the user according to the height information of the handheld device in the left hand from the ground and the average height information of the handheld device in the right hand from the ground.
In an optional embodiment, the detecting blanket calculates the body rotation angle information of the user according to the motion information of the handheld device, including:
detecting rotation angle information of the blanket detection handheld device;
and obtaining the body rotation angle information of the user according to the rotation angle information of the handheld device.
In an optional embodiment, the detecting that the carpet correspondingly obtains the action information of the user in the VR game according to the actual action information of the user includes:
the detection blanket correspondingly obtains running speed information of the user in the VR game according to the average arm swinging speed of the user;
the detection blanket correspondingly obtains the high jump degree information of the user in the VR game according to the high jump degree information of the user;
the detection blanket correspondingly obtains the squatting height information of the user in the VR game according to the squatting height information of the user;
the detection blanket correspondingly obtains the body rotation angle information of the user in the VR game according to the body rotation angle information of the user.
In an optional embodiment, further comprising:
and if the user is detected to leave the detection blanket in the game process, automatically sending out reminding information.
In a second aspect, an embodiment of the present application provides a system for detecting VR game user actions, including:
a handheld device for capturing motion information of a user;
a detection blanket for detecting motion information of the handheld device; calculating actual action information of the user according to the motion information of the handheld device; correspondingly obtaining action information of the user in the VR game according to the actual action information of the user;
wherein the handheld device is in wireless communication connection with the detection blanket on which the user is active.
In a third aspect, the present application provides a computer-readable medium, on which computer-readable instructions are stored, where the computer-readable instructions are executed by a processor to implement a method for detecting VR game user actions provided in the foregoing embodiments.
The technical scheme provided by the embodiment of the application can have the following beneficial effects:
according to the method for detecting the action of the indoor VR game user, the user wears the handheld device and moves on the detection blanket, the arm swing amplitude of the user is calculated by detecting the position change information of the handheld device, the running speed information of the user in the VR game is determined according to the arm swing amplitude of the user, the jumping, squatting and rotation information of the user can be obtained by detecting the position change information of the handheld device, and the jumping, squatting and rotation information of the user in the VR world is further determined. The method can enable the user to perform various mobile activities of the virtual world without moving, avoids the problem that the user moves for a long distance due to wires, enables the user to move at will, and improves the experience of VR use.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the invention, as claimed.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention.
FIG. 1 is a flow diagram illustrating a method of detecting VR game user actions in accordance with an exemplary embodiment;
FIG. 2 is a flow diagram illustrating another method of detecting VR game user actions in accordance with an exemplary embodiment;
FIG. 3 is a schematic diagram illustrating a system for detecting VR game user actions in accordance with an exemplary embodiment;
FIG. 4 is a schematic diagram illustrating a computer storage medium in accordance with an exemplary embodiment.
Detailed Description
The following description and the drawings sufficiently illustrate specific embodiments of the invention to enable those skilled in the art to practice them.
It should be understood that the described embodiments are only some embodiments of the invention, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present invention. Rather, they are merely examples of systems and methods consistent with certain aspects of the invention, as detailed in the appended claims.
The method for detecting the action of the VR game user provided by the embodiment of the application will be described in detail below with reference to the accompanying drawings. Referring to fig. 1, the method specifically includes the following steps.
S101 detects motion information of the carpet detecting handheld device.
In one exemplary scenario, a user wears or holds a handheld device and stands on a detection blanket to play a game. The handheld device may interact with the VR game end in various specific forms, for example, the handheld device may be a bracelet-shaped device worn on a wrist of a user, a pistol-shaped device used in shooting game, or a sword-shaped device, and the embodiment of the present disclosure is not limited in particular.
In one possible implementation, the handheld device is in wireless communication with the detection blanket, and the motion information of the handheld device is detected through the detection blanket. For example, an infrared sensor is arranged in the detection carpet to detect the change in position of the handheld device by infrared light, or a visible light sensor is arranged in the detection carpet to detect the change in position of the handheld device by visible light.
For example, the user needs to run during the game, the user can simulate the running by swinging the two arms, the position point of the handheld device changes when the two arms are swung, and the detection blanket can detect the position change information of the handheld device. Or the user needs to jump or squat during the game, the user can simulate the jump or squat in the VR game through the jump or squat, the height of the handheld device from the ground can be changed when the user jumps or squats, and the detection blanket can detect the height change information of the handheld device. Or the user needs to rotate the body during the game, the user can simulate the rotation in the game by rotating the handheld device or rotating the rotating button on the handheld device, and the detection blanket can detect the rotation angle information of the handheld device.
In one possible implementation, the handheld device may be located in the left hand, in the right hand, or in both the left and right hands. The embodiments of the present application are not particularly limited.
S102, the detection blanket calculates actual action information of the user according to the motion information of the handheld device.
In one possible implementation manner, the detection blanket may calculate arm swing information, jumping information, squatting information, and body rotation angle information of the user according to the motion information of the handheld device.
The detection blanket can calculate the arm swing information of the user according to the motion information of the handheld device. For example, when a user needs to run during a game, the user can simulate the running action by swinging the two arms, when the two arms are swung, the position point of the handheld device changes, the detection blanket can detect the position change information of the handheld device through the built-in sensor, and the arm swing information of the user is calculated according to the position change information of the handheld device.
Specifically, the detection blanket obtains a horizontal distance of swinging of the left arm according to position point change information of the handheld device in the left hand, obtains a horizontal distance of swinging of the right arm according to position point change information of the handheld device in the right hand, detects position change time of the handheld device in the left hand and position change time of the handheld device in the right hand through the detection blanket, obtains a swinging speed of the left arm according to the horizontal distance and the change time of swinging of the left arm, obtains a swinging speed of the right arm according to the horizontal distance and the change time of swinging of the right arm, and obtains an average speed of swinging of the arms of the user according to the swinging speed of the left arm and the swinging speed of the right arm.
The average speed of the user's arm swing may be calculated according to the following formula:
V1=L1/T1
V2=L2/T2
V0=(V1+V2)/2
wherein L is1Indicating the horizontal distance, T, of the left-hand arm swing1Indicating the time of change of position of the handheld device in the left hand, L2Indicating the horizontal distance, T, of the swing of the right arm2Indicating the time of change of position of the handheld device in the right hand, V1Indicating the swing velocity, V, of the left arm2Indicating the swing velocity, V, of the right arm0Representing the average speed of the user's arm swing.
Alternatively, if the handheld device is located only in the left hand of the user, or only in the right hand of the user, the swing speed of the left arm may be calculated only, and the swing speed of the left arm may be used as the arm swing speed of the user. Or only the swing speed of the right arm is calculated, and the swing speed of the right arm is taken as the arm swing speed of the user.
Wherein, the detection blanket can calculate the jumping information of the user according to the motion information of the handheld device. For example, when a user plays a game, the user needs to perform a jumping action, the user can simulate jumping in a VR game through jumping, when the user jumps up, the height of the handheld device from the ground changes, and the detection blanket can detect the height change information of the handheld device.
Specifically, after the user jumps up, the detection blanket may detect height information of the handheld device in the left hand from the ground, and height information of the handheld device in the right hand from the ground. And obtaining the jump-up height information of the user according to the height information of the handheld device in the left hand from the ground and the average height information of the handheld device in the right hand from the ground.
The user's jump-up height information may be calculated according to the following formula:
H0=(H1+H2)/2
wherein H1Indicating the height of the handheld device in the left hand from the ground, H2Indicating the height of the handheld device in the right hand from the ground, H0Representing the average height of the user's jump up.
Optionally, if the handheld device is located only in the left hand of the user, or located only in the right hand of the user, only the height of the handheld device in the left hand from the ground may be calculated, and the height of the handheld device in the left hand from the ground may be used as the information of the height of the user's jump-up. Or only calculating the height of the handheld device in the right hand from the ground, and taking the height of the handheld device in the right hand from the ground as the information of the jump-up height of the user.
The detection blanket can calculate the squat information of the user according to the motion information of the handheld device. For example, when the user is in a game, the user needs to squat, the user can simulate the squat in the VR game through the squat, when the user squats, the height of the handheld device from the ground can be changed, and the detection blanket can detect the height change information of the handheld device.
Specifically, after the user squats down, the detection blanket may detect height information of the handheld device in the left hand from the ground, and height information of the handheld device in the right hand from the ground. And obtaining the squatting height information of the user according to the height information of the handheld device in the left hand from the ground and the average height information of the handheld device in the right hand from the ground.
The squat height information for the user may be calculated according to the following formula:
H3=(H1+H2)/2
wherein H1Indicating the height of the handheld device in the left hand from the ground, H2Indicating the height of the handheld device in the right hand from the ground, H3For indicatingAverage height of the squat of the house.
Alternatively, if the handheld device is located only in the left hand of the user, or only in the right hand of the user, the height of the handheld device in the left hand from the ground may be calculated only, and the height of the handheld device in the left hand from the ground may be used as the squat height information of the user. Or only calculating the height of the handheld device in the right hand from the ground, and taking the height of the handheld device in the right hand from the ground as the squatting height information of the user.
The detection blanket can calculate the body rotation angle information of the user according to the motion information of the handheld device. For example, the user needs to rotate his body when playing a game, the user can simulate the rotation in the game by rotating the handheld device or by rotating the rotation button on the handheld device, and the detection blanket can detect the rotation angle information of the handheld device.
Specifically, the user can rotate the handheld device by rotating the wrist, or rotate the handheld device by rotating a rotation button on the handheld device.
In one possible implementation, the user rotates the handheld device in the left hand, the detection blanket detects the rotation angle of the handheld device in the left hand, and the rotation angle of the handheld device in the left hand is taken as the rotation angle of the body of the user. Or the user rotates the handheld device in the right hand, the detection blanket detects the rotation angle of the handheld device in the right hand, and the rotation angle of the handheld device in the right hand is taken as the rotation angle of the body of the user. If the user rotates the handheld device in the left hand and the right hand at the same time, the rotation angle of the handheld device in the left hand or the right hand is selected as the rotation angle of the body of the user.
Through the above manner, the detection blanket can calculate the action information of the user according to the detected action change information of the handheld device.
S103, detecting the action information of the user in the VR game correspondingly obtained by the blanket according to the actual action information of the user.
In a possible implementation manner, after obtaining the action parameters of the user, the detection blanket may send the action parameters of the user in the VR game to the VR game terminal in a one-to-one correspondence with the action parameters of the user in the VR game.
Specifically, the detection blanket correspondingly obtains the running speed information of the user in the VR game according to the average arm swinging speed of the user, and then the user runs in the virtual world at the obtained running speed. Different data corresponding modes are set according to different game tasks, and the embodiment of the application is not particularly limited.
The detection blanket correspondingly obtains the jumping height information of the user in the VR game according to the jumping height information of the user, and then the user jumps in the virtual world at the obtained jumping height, so that the game task is completed. Different data corresponding modes are set according to different game tasks, and the embodiment of the application is not particularly limited.
The detection blanket correspondingly obtains the squatting height information of the user in the VR game according to the squatting height information of the user, and then the user squats in the virtual world according to the obtained squatting height, so that the game task is completed. Different data corresponding modes are set according to different game tasks, and the embodiment of the application is not particularly limited.
The detection blanket correspondingly obtains the body rotation angle information of the user in the VR game according to the body rotation angle information of the user, then the user rotates in the virtual world through the obtained rotation angle, different data corresponding modes are set according to different game tasks, and the embodiment of the application is not particularly limited.
In the embodiment of the present application, the user must perform an activity on the detection carpet to detect the motion information of the user, and if the user leaves the detection carpet during the game, the detection carpet cannot detect the position information of the handheld device. The detection blanket may automatically issue a reminder message when it is detected that the user leaves the detection blanket during the game.
In one exemplary scenario, when it is detected that the user leaves the detection carpet during the game, the detection carpet issues a voice prompt message "please play on the detection carpet". Or, when it is detected that the user leaves the detection blanket in the game process, the detection blanket sends out a text prompt message of "please play on the detection blanket", and the prompt text can be displayed in the game interface.
Through this mode, the user only needs swing both arms, can simulate running in the VR recreation, has avoided because the reason of wire rod leads to the problem that the user moved for a long distance, has improved user's experience degree.
In order to facilitate understanding of the method for detecting the action of the VR game user provided in the embodiment of the present application, the following description is provided with reference to fig. 2. As shown in fig. 2, the method includes the following steps.
According to the method for detecting the action of the VR game user, the user wears the handheld device and moves on the detection blanket.
By detecting the position change information of the handheld device, the action state information of the user in the virtual world can be obtained. Specifically, the detection blanket obtains the horizontal distance L1 of the left arm swing according to the position point change information of the handheld device in the left hand, and obtains the horizontal distance L2 of the right arm swing according to the position point change information of the handheld device in the right hand. The handset position change time in the left hand, T1, and the handset position change time in the right hand, T2, are then recorded. The swing speed V1 of the left arm is obtained according to the horizontal distance and the change time of the swing of the left arm, the swing speed V2 of the right arm is obtained according to the horizontal distance and the change time of the swing of the right arm, and the average speed V0 of the swing of the arm of the user is obtained according to the swing speed of the left arm and the swing speed of the right arm. And converting the average speed of the arm swing of the user into the running speed of the virtual world.
The method also comprises the steps of detecting the height information of the handheld device from the ground when the user jumps up or squats down, and converting the height information of the handheld device from the ground into the height information of the user jumping up or squats down in the virtual world.
The method further comprises the steps of detecting the rotation angle of the handheld device when the user rotates the handheld device, and converting the rotation angle of the handheld device into the rotation angle of the body of the user in the virtual world.
According to the method for detecting the action of the VR game user, the user wears the handheld device to move on the detection blanket, the arm swing amplitude of the user is calculated by detecting the position change information of the handheld device, the running speed information of the user in the VR game is determined according to the arm swing amplitude of the user, the jumping, squatting and rotation information of the user can be obtained by detecting the position change information of the handheld device, and the jumping, squatting and rotation information of the user in the VR game is further determined. The method enables the user to perform various mobile activities of the virtual world without moving, avoids the problem that the user moves for a long distance due to wires, and improves the experience of the user in the game.
An embodiment of the present application further provides a system for detecting a VR game user action, where the system is configured to execute the method for detecting a VR game user action in the foregoing embodiment, and as shown in fig. 3, the system includes:
a handheld device for capturing motion information of a user;
a detection blanket for detecting motion information of the handheld device; calculating actual action information of the user according to the motion information of the handheld device; correspondingly obtaining action information of the user in the VR game according to the actual action information of the user;
the handheld device is in wireless communication with the detection blanket on which the user is active.
As shown in fig. 3, the user wears or holds the hand-held device and stands on detection blanket a to play the game. Detection carpet a can obtain horizontal distances L1 and L2 of the swinging of the user's arms and heights H1 and H2 of the user's hand-held device from the ground when jumping up or squatting down by detecting the position change information of the hand-held device. The angle α 1 or α 2 of the rotation of the handheld device can be found. The detected action parameters can be converted into action parameters of the user in the VR game, and the action parameters of the user in the VR game are sent to the VR game terminal.
It should be noted that, when the system for detecting a VR game user action provided in the foregoing embodiment executes a method for detecting a VR game user action, the division of each functional module is merely used as an example, and in practical applications, the function distribution may be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the system for detecting the action of the VR game user and the method for detecting the action of the VR game user provided by the above embodiments belong to the same concept, and the detailed implementation process is shown in the method embodiments, which is not described herein again.
Referring to fig. 4, the computer readable storage medium is an optical disc 400, on which a computer program (i.e., a program product) is stored, and when the computer program is executed by a processor, the computer program executes the method for detecting the VR game user action provided in any of the foregoing embodiments.
It should be noted that examples of the computer-readable storage medium may also include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory, or other optical and magnetic storage media, which are not described in detail herein.
The computer-readable storage medium provided by the above-mentioned embodiment of the present application and the method for detecting an indoor VR game user action provided by the embodiment of the present application have the same advantages as the method adopted, run or implemented by the application program stored in the computer-readable storage medium.
The technical features of the above embodiments can be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the above embodiments are not described, but should be considered as the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above examples only show some embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the present invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.
Claims (10)
1. A method of detecting VR game user actions, comprising:
detecting motion information of the carpet detection handheld equipment;
the detection blanket calculates actual action information of the user according to the motion information of the handheld equipment;
the detection blanket correspondingly obtains the action information of the user in the VR game according to the actual action information of the user;
wherein the handheld device is in wireless communication connection with the detection carpet on which a user is active.
2. The method of claim 1, wherein the detecting blanket calculates actual motion information of the user according to the motion information of the handheld device, and comprises:
and the detection blanket calculates one or more of arm swing information, jumping information, squatting information and body rotation angle information of the user according to the motion information of the handheld device.
3. The method of claim 2, wherein the detecting blanket calculates arm swing information of the user according to the motion information of the handheld device, and comprises:
detecting the change information of the blanket according to the position point of the handheld device in the left hand to obtain the horizontal distance of the swing of the left arm; obtaining the horizontal distance of the swing of the right arm according to the position point change information of the handheld device in the right hand;
detecting blanket detection of handheld device position change time in the left hand and handheld device position change time in the right hand;
obtaining the swing speed of the left arm according to the horizontal swing distance and the change time of the left arm, and obtaining the swing speed of the right arm according to the horizontal swing distance and the change time of the right arm;
and obtaining the average arm swinging speed of the user according to the swinging speed of the left arm and the swinging speed of the right arm.
4. The method of claim 2, wherein the detecting blanket calculates the user's jump information according to the motion information of the handheld device, comprising:
detecting height information of handheld equipment in a left hand from the ground and height information of handheld equipment in a right hand from the ground by using a detection blanket;
and obtaining the jump height information of the user according to the height information of the handheld device in the left hand from the ground and the average height information of the handheld device in the right hand from the ground.
5. The method of claim 2, wherein the detecting blanket calculates squat information of the user from the motion information of the handheld device, comprising:
detecting height information of handheld equipment in a left hand from the ground and height information of handheld equipment in a right hand from the ground by using a detection blanket;
and obtaining the squatting height information of the user according to the height information of the handheld equipment in the left hand from the ground and the average height information of the handheld equipment in the right hand from the ground.
6. The method of claim 2, wherein the detecting blanket calculates body rotation angle information of the user according to the motion information of the handheld device, comprising:
detecting rotation angle information of the handheld device by a detection blanket;
and obtaining the body rotation angle information of the user according to the rotation angle information of the handheld device.
7. The method according to any one of claims 1-6, wherein detecting that the carpet corresponds to the action information of the user in the VR game according to the actual action information of the user comprises:
the detection blanket correspondingly obtains running speed information of the user in the VR game according to the average arm swinging speed of the user;
the detection blanket correspondingly obtains the high jump degree information of the user in the VR game according to the high jump degree information of the user;
the detection blanket correspondingly obtains the squatting height information of the user in the VR game according to the squatting height information of the user;
and the detection blanket correspondingly obtains the body rotation angle information of the user in the VR game according to the body rotation angle information of the user.
8. The method of any one of claims 1-6, further comprising:
and if the user is detected to leave the detection blanket in the game process, automatically sending out reminding information.
9. A system for detecting VR game user actions, comprising:
a handheld device for capturing motion information of a user;
a detection blanket for detecting motion information of the handheld device; calculating actual action information of the user according to the motion information of the handheld device; correspondingly obtaining action information of the user in the VR game according to the actual action information of the user;
wherein the handheld device is in wireless communication connection with the detection carpet on which a user is active.
10. A computer readable medium having computer readable instructions stored thereon which are executed by a processor to implement a method of detecting VR game user actions as claimed in any one of claims 1 to 8.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202111406094.9A CN114327039A (en) | 2021-11-24 | 2021-11-24 | Method, system and storage medium for detecting VR game user action |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202111406094.9A CN114327039A (en) | 2021-11-24 | 2021-11-24 | Method, system and storage medium for detecting VR game user action |
Publications (1)
Publication Number | Publication Date |
---|---|
CN114327039A true CN114327039A (en) | 2022-04-12 |
Family
ID=81047594
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202111406094.9A Pending CN114327039A (en) | 2021-11-24 | 2021-11-24 | Method, system and storage medium for detecting VR game user action |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN114327039A (en) |
Citations (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102462953A (en) * | 2010-11-12 | 2012-05-23 | 深圳泰山在线科技有限公司 | Computer-based jumper motion implementation method and system |
CN104208875A (en) * | 2013-05-30 | 2014-12-17 | 青岛恩高运动控制技术有限公司 | Game controller |
CN104826331A (en) * | 2015-04-24 | 2015-08-12 | 广东欧珀移动通信有限公司 | Method and system for simulating game input |
US20150352441A1 (en) * | 2014-06-04 | 2015-12-10 | Chih-Feng Lin | Virtual reality avatar traveling control system and virtual reality avatar traveling control method |
CN106474735A (en) * | 2015-08-24 | 2017-03-08 | 宏达国际电子股份有限公司 | Game clothing, ground cushion and the interactive game system applying it |
CN106621219A (en) * | 2017-01-20 | 2017-05-10 | 奇酷互联网络科技(深圳)有限公司 | Bracelet for controlling object movement of screen, display terminal and control method |
CN107050849A (en) * | 2017-05-18 | 2017-08-18 | 佛山市量脑科技有限公司 | A kind of somatic game system based on Intelligent insole |
US20170266551A1 (en) * | 2016-03-18 | 2017-09-21 | Colopl, Inc. | Game medium, method of using the game medium, and game system for using the game medium |
WO2018122600A2 (en) * | 2016-12-28 | 2018-07-05 | Quan Xiao | Apparatus and method of for natural, anti-motion-sickness interaction towards synchronized visual vestibular proprioception interaction including navigation (movement control) as well as target selection in immersive environments such as vr/ar/simulation/game, and modular multi-use sensing/processing system to satisfy different usage scenarios with different form of combination |
CN207822489U (en) * | 2017-12-21 | 2018-09-07 | 歌尔科技有限公司 | A kind of puma arm set |
WO2020017440A1 (en) * | 2018-07-17 | 2020-01-23 | 株式会社Univrs | Vr device, method, program and recording medium |
KR102097033B1 (en) * | 2019-10-16 | 2020-04-03 | 주식회사 코탁스 | System for estimating motion by sensing interaction of point body |
CN112000228A (en) * | 2020-09-04 | 2020-11-27 | 李欢 | Method and system for controlling movement in immersive virtual reality |
CN112121406A (en) * | 2020-09-22 | 2020-12-25 | 北京完美赤金科技有限公司 | Object control method and device, storage medium and electronic device |
CN112642095A (en) * | 2021-01-11 | 2021-04-13 | 上海龙旗科技股份有限公司 | Wearable device-based cordless skipping rope detection method, device and equipment |
CN113282165A (en) * | 2021-04-29 | 2021-08-20 | 浙江工业大学 | Mutual novel semi-closed trampoline of intelligence based on VR technique |
-
2021
- 2021-11-24 CN CN202111406094.9A patent/CN114327039A/en active Pending
Patent Citations (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102462953A (en) * | 2010-11-12 | 2012-05-23 | 深圳泰山在线科技有限公司 | Computer-based jumper motion implementation method and system |
CN104208875A (en) * | 2013-05-30 | 2014-12-17 | 青岛恩高运动控制技术有限公司 | Game controller |
US20150352441A1 (en) * | 2014-06-04 | 2015-12-10 | Chih-Feng Lin | Virtual reality avatar traveling control system and virtual reality avatar traveling control method |
CN104826331A (en) * | 2015-04-24 | 2015-08-12 | 广东欧珀移动通信有限公司 | Method and system for simulating game input |
CN106474735A (en) * | 2015-08-24 | 2017-03-08 | 宏达国际电子股份有限公司 | Game clothing, ground cushion and the interactive game system applying it |
US20170266551A1 (en) * | 2016-03-18 | 2017-09-21 | Colopl, Inc. | Game medium, method of using the game medium, and game system for using the game medium |
WO2018122600A2 (en) * | 2016-12-28 | 2018-07-05 | Quan Xiao | Apparatus and method of for natural, anti-motion-sickness interaction towards synchronized visual vestibular proprioception interaction including navigation (movement control) as well as target selection in immersive environments such as vr/ar/simulation/game, and modular multi-use sensing/processing system to satisfy different usage scenarios with different form of combination |
CN106621219A (en) * | 2017-01-20 | 2017-05-10 | 奇酷互联网络科技(深圳)有限公司 | Bracelet for controlling object movement of screen, display terminal and control method |
CN107050849A (en) * | 2017-05-18 | 2017-08-18 | 佛山市量脑科技有限公司 | A kind of somatic game system based on Intelligent insole |
CN207822489U (en) * | 2017-12-21 | 2018-09-07 | 歌尔科技有限公司 | A kind of puma arm set |
WO2020017440A1 (en) * | 2018-07-17 | 2020-01-23 | 株式会社Univrs | Vr device, method, program and recording medium |
KR102097033B1 (en) * | 2019-10-16 | 2020-04-03 | 주식회사 코탁스 | System for estimating motion by sensing interaction of point body |
CN112000228A (en) * | 2020-09-04 | 2020-11-27 | 李欢 | Method and system for controlling movement in immersive virtual reality |
CN112121406A (en) * | 2020-09-22 | 2020-12-25 | 北京完美赤金科技有限公司 | Object control method and device, storage medium and electronic device |
CN112642095A (en) * | 2021-01-11 | 2021-04-13 | 上海龙旗科技股份有限公司 | Wearable device-based cordless skipping rope detection method, device and equipment |
CN113282165A (en) * | 2021-04-29 | 2021-08-20 | 浙江工业大学 | Mutual novel semi-closed trampoline of intelligence based on VR technique |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11756664B2 (en) | Mobile and adaptable fitness system | |
US10610772B2 (en) | Game system | |
CN106664401B (en) | System and method for providing a user feedback when interacting with content | |
JP2021072881A (en) | Systems and method for time-based athletic activity measurement and display | |
US10292648B2 (en) | Energy expenditure device | |
Gupta et al. | Digital fitness connector: smart wearable system | |
US10987572B2 (en) | Information processing system, storage medium storing information processing program, information processing apparatus, and information processing method | |
CN101991949B (en) | Computer based control method and system of motion of virtual table tennis | |
WO2015027133A1 (en) | Energy expenditure device | |
CN105797349A (en) | Live-action running device, method and system | |
CN103971401A (en) | Information Processing Device, Terminal Device, Information Processing Method, And Programme | |
CN204680194U (en) | A kind of intelligent sphere and system thereof | |
CN105813702A (en) | Rhythm game device linked with user movements | |
CN103566588A (en) | Game device and control method of game device | |
JP2018057456A (en) | Processing system and program | |
CN105215997A (en) | The control method of a kind of path point type walking robot | |
CN106028171A (en) | Motion sensing game bodybuilding interactive system and advertising machine having the system | |
CN114327039A (en) | Method, system and storage medium for detecting VR game user action | |
CN103083909A (en) | Jumping processing method of simulating gravity ball game device and the simulating gravity ball game device | |
CN102456092B (en) | Computer-based virtual skiing realization method and system | |
CN105288983A (en) | Appliance for children and entertainment system with same | |
CN105457271A (en) | Ocean fish-catching game based on Android and gravity sensing | |
CN111298413B (en) | Boxing body-building game interaction method | |
CN103721407A (en) | Multi-side interaction running game system based on mobile Internet | |
JP5633868B2 (en) | GAME DEVICE CONTROL PROGRAM, GAME DEVICE, AND GAME DEVICE CONTROL METHOD |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination |