CN114225379A - Game scene vibration regulation and control method, equipment and computer readable storage medium - Google Patents

Game scene vibration regulation and control method, equipment and computer readable storage medium Download PDF

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Publication number
CN114225379A
CN114225379A CN202111563773.7A CN202111563773A CN114225379A CN 114225379 A CN114225379 A CN 114225379A CN 202111563773 A CN202111563773 A CN 202111563773A CN 114225379 A CN114225379 A CN 114225379A
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audio
game
vibration
parameter
image
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Chinese (zh)
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李阳
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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Priority to CN202111563773.7A priority Critical patent/CN114225379A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a method, equipment and a computer-readable storage medium for regulating and controlling vibration of a game scene, wherein the method comprises the following steps: acquiring current game information, wherein the game information comprises image information of a game and audio information of the game; detecting whether the image information contains a game object meeting a preset first vibration condition, and if the image information contains the game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information; if the audio information contains the audio object meeting the second vibration condition, acquiring the image characteristic of the game object and the audio characteristic of the audio object; and generating a current game vibration signal according to the image characteristic and the audio characteristic. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.

Description

Game scene vibration regulation and control method, equipment and computer readable storage medium
Technical Field
The invention relates to the field of mobile communication, in particular to a method and equipment for regulating and controlling vibration of a game scene and a computer-readable storage medium.
Background
In the prior art, along with the continuous development of intelligent terminal equipment and the continuous push of the internet era, more and more games and video entertainment software come into play, and application manufacturers all think and try to increase the experience effect of users and bring immersive experience to the users. The motor is a mode capable of enhancing the user experience effect and bringing immersive experience, and the haptic experience effect is increased in the process of visual enjoyment of the user.
However, the vibration effect of the existing motor is single, the vibration intensity is unchanged, experience fatigue is easy to generate after a user experiences for a period of time, and the use pleasure is reduced. In particular, in the conventional game program, the motor call setting of the program itself is generally single in function, narrow in coverage area, and not high in user immersion.
Therefore, a large lifting space exists for the motor control scheme in the existing game scene.
Disclosure of Invention
In order to solve the technical defects in the prior art, the invention provides a method for regulating and controlling vibration of a game scene, which comprises the following steps:
acquiring current game information, wherein the game information comprises image information of a game and audio information of the game.
Detecting whether the image information contains a game object meeting a preset first vibration condition, and if the image information contains the game object meeting the first vibration condition, detecting whether the audio information contains an audio object meeting a preset second vibration condition.
And if the audio information contains the audio object meeting the second vibration condition, acquiring the image characteristic of the game object and the audio characteristic of the audio object.
And generating a current game vibration signal according to the image characteristic and the audio characteristic.
Optionally, the acquiring current game information, where the game information includes image information of a game and audio information of the game, includes:
and extracting a first associated area associated with a control object in the game information, and acquiring and identifying image information of the first associated area.
And extracting a second association area associated with the control object in the game information, and acquiring and identifying audio information of the sounding object generated in the second association area.
Optionally, the detecting whether the image information includes a game object meeting a preset first vibration condition, and if the image information includes a game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information includes:
and acquiring first object attributes of the control object, wherein the first object attributes comprise a moving graph attribute, a collision graph attribute and a deformation graph attribute.
And respectively determining corresponding moving pattern parameters, collision pattern parameters and deformation pattern parameters according to the moving pattern attributes, the collision pattern attributes and the deformation pattern attributes.
Optionally, the detecting whether the image information includes a game object meeting a preset first vibration condition, and if the image information includes a game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information, further includes:
determining an image shake threshold corresponding to the control object according to one or more of the movement pattern parameter, the collision pattern parameter, and the deformation pattern parameter.
And setting the first vibration condition according to the moving pattern parameter, the collision pattern parameter, the deformation pattern parameter and the image vibration threshold value.
Optionally, the detecting whether the image information includes a game object meeting a preset first vibration condition, and if the image information includes a game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information, further includes:
and acquiring second object attributes of the control object, wherein the second object attributes comprise a mobile audio attribute, a collision audio attribute and a deformation audio attribute.
And respectively determining corresponding mobile audio parameters, collision audio parameters and deformation audio parameters according to the mobile audio attributes, the collision audio attributes and the deformation audio attributes.
Optionally, the detecting whether the image information includes a game object meeting a preset first vibration condition, and if the image information includes a game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information, further includes:
and determining an audio vibration threshold corresponding to the control object according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter.
And setting the second vibration condition according to the mobile audio parameter, the collision audio parameter, the deformation audio parameter and the audio vibration threshold value.
Optionally, the acquiring, if an audio object meeting the second vibration condition exists in the audio information, an image feature of the game object and an audio feature of the audio object includes:
determining an image characteristic corresponding to the control object according to one or more of the movement pattern parameter, the collision pattern parameter and the deformation pattern parameter, and determining a first vibration parameter corresponding to the image characteristic.
And determining an audio characteristic corresponding to the control object according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter, and determining a second vibration parameter corresponding to the audio characteristic.
Optionally, the generating a current game vibration signal according to the image feature and the audio feature includes:
and fusing the first vibration parameter and the second vibration parameter to obtain a third vibration parameter.
Generating and responding to a game vibration signal corresponding to the third vibration parameter.
The invention also provides a game scene vibration regulation and control device which comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, wherein when the computer program is executed by the processor, the steps of the game scene vibration regulation and control method are realized.
The invention further provides a computer-readable storage medium, wherein a game scene vibration regulation and control program is stored on the computer-readable storage medium, and when being executed by a processor, the game scene vibration regulation and control program realizes the steps of the game scene vibration regulation and control method according to any one of the above items.
By implementing the method, the device and the computer-readable storage medium for regulating and controlling the vibration of the game scene, the current game information is obtained, wherein the game information comprises the image information of the game and the audio information of the game; detecting whether the image information contains a game object meeting a preset first vibration condition, and if the image information contains the game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information; if the audio information contains the audio object meeting the second vibration condition, acquiring the image characteristic of the game object and the audio characteristic of the audio object; and generating a current game vibration signal according to the image characteristic and the audio characteristic. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
Drawings
The invention will be further described with reference to the accompanying drawings and examples, in which:
fig. 1 is a schematic diagram of a hardware structure of a mobile terminal according to the present invention;
fig. 2 is a communication network system architecture diagram provided by an embodiment of the present invention;
FIG. 3 is a flowchart illustrating a method for controlling a vibration of a game scene according to a first embodiment of the present invention;
FIG. 4 is a flowchart illustrating a method for controlling a vibration in a game scene according to a second embodiment of the present invention;
FIG. 5 is a flowchart illustrating a third exemplary embodiment of a method for controlling a vibration in a game scene according to the present invention;
FIG. 6 is a flowchart illustrating a method for controlling a vibration in a game scene according to a fourth embodiment of the present invention;
FIG. 7 is a flowchart illustrating a fifth exemplary embodiment of a method for controlling a vibration in a game scene according to the present invention;
FIG. 8 is a flowchart illustrating a method for controlling a shake in a game scene according to a sixth embodiment of the present invention;
FIG. 9 is a flowchart illustrating a method for controlling a shake in a game scene according to a seventh embodiment of the present invention;
fig. 10 is a flowchart of an eighth embodiment of a method for controlling a shake in a game scene according to the present invention.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include a mobile terminal such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and a fixed terminal such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the construction according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile terminal in detail with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000(Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or a backlight when the mobile terminal 100 is moved to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the posture of a mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types, such as a resistive type, a capacitive type, an infrared ray, and a surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, and are not limited to these specific examples.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation thereon or nearby, the touch panel 1071 transmits the touch operation to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although the touch panel 1071 and the display panel 1061 are shown in fig. 1 as two separate components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, and is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, the memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, and performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby performing overall monitoring of the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, where the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a PGW (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node that handles signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
The IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Example one
FIG. 3 is a flowchart illustrating a method for controlling a vibration in a game scene according to a first embodiment of the present invention. A method for regulating and controlling vibration of a game scene comprises the following steps:
s1, obtaining current game information, wherein the game information comprises image information of the game and audio information of the game.
S2, detecting whether the image information contains a game object meeting a preset first vibration condition, and if the image information contains the game object meeting the first vibration condition, detecting whether the audio information contains an audio object meeting a preset second vibration condition.
And S3, if the audio information contains the audio object meeting the second vibration condition, acquiring the image characteristic of the game object and the audio characteristic of the audio object.
And S4, generating a current game vibration signal according to the image characteristic and the audio characteristic.
In this embodiment, for identifying a user scene, element variables in the scene are extracted and mapped with the motor vibration intensity, and finally the purpose of adjusting the motor vibration intensity is achieved. The technical idea involved is that firstly, element variables related to touch sense in a user scene are identified and extracted; then, carrying out algorithm mapping on the element variable and the motor vibration strength to achieve the effect that the motor vibration strength is correspondingly changed while the variable is changed; and finally, processing the condition that the vibration of the motor is disordered when multiple elements occur simultaneously.
In this embodiment, a mobile terminal such as a mobile phone is taken as an example, and the mobile terminal should be equipped with at least the following components: Wi-Fi, signal transmission modules such as USB interfaces, an internal memory, storage and data processing devices such as a CPU, a touch screen and a motor. Correspondingly, the mobile terminal comprises software modules including an audio module, an image display module, a touch module, a motor driving module and a data storage and processing module.
In the present embodiment, the detected game object may be a control character of a game, a vehicle on which the control character rides, or the like.
In the present embodiment, for the existing game setting options, the vibration feedback that can be provided to the user is very few, the range of the vibration feedback is very limited, and the vibration feedback cannot be adaptively performed according to the specific game scene, so the present embodiment generates the vibration signal in real time according to the specific image feature and audio feature during the game, thereby making the substituting sense of the game stronger.
In the present embodiment, user scene detection is addressed. Specifically, the current scene with the most motor vibration has a game video and a game process, and whether the motor vibration detection method is effective or not is confirmed by identifying that a user watches the game video or the game process is carried out, so that the fault tolerance of the scheme is improved. For example, in a video scene in a game, when the system detects that a user enters video streaming media such as game video playback, game CG animation and the like, or local video software plays, the system enters the next motor mode to start, otherwise the motor vibration mode is not enabled; for another example, in a game process scene in a game, after detecting that a user starts a game space, the system enters a next step of preparing to start a motor vibration mode, otherwise, the motor vibration mode is not started. In this embodiment, the user scene elements are identified and extracted and the motor vibration pattern is turned on. Specifically, user critical operations are extracted in a user scenario, secondary operations are provided as elements to a motor vibration scheme, and motor vibration is enabled. For example, for a scene that a finger presses a screen, when detecting that the relationship between the long pressing time of the finger of the user and the data accumulator in the application is a motor vibration mode, extracting the pressing time of the finger on the screen as a key element, and otherwise, detecting the scene of the next step; aiming at the scene of finger sliding of the screen, when detecting that the relation generated by a data accumulator between the finger sliding of a user and the application is a motor vibration mode, extracting the moving displacement of the finger on the screen as a key element, and otherwise, carrying out the detection of the scene of the next step; for the scenario of a video bass switch, the motor vibration function turns on when an audio bass component (40Hz-160Hz) appears in the video. Vibrating along with bass playing to increase the immersive experience of the video and the video of the user, extracting sound volume as a key element, and otherwise, carrying out detection of the next step; detecting an explosion scene vibration switch, wherein shaking occurs in an explosion type picture, when the game picture is detected to shake, a motor vibrates along with the explosion type picture, sound volume is extracted as a key element, and otherwise, the next step of scene detection is carried out; aiming at the scene of detecting the footstep vibration switch in the sound source file, the footstep audio frequency in the game is generally concentrated at 500Hz, when the system collects the sound source file with 500Hz and alternatively rings, the footstep sound source appears, the footstep sound volume is extracted as an element, and otherwise, the step f detection is carried out; aiming at the scene that the vehicle collides with the vibration switch, when the system detects that a player drives the vehicle, if the player collides with a barrier and other objects when driving the vehicle, the motor starts a vibration mode, sound effect volume is extracted as a key element, and otherwise, the next step of scene detection is carried out; aiming at the scene of the motor vibration switch when the player wins, when the system detects that the player wins during the game, the motor starts the vibration mode, and the sound effect volume is extracted as a key element. In this embodiment, further, the key element is mapped with the motor vibration intensity, and after the key element of the user scene extracted through the above steps, the key element is mapped and associated with the motor vibration intensity as a variable in this step, where the specific mapping relationship is as follows: setting the strongest vibration of a motor as a value a for pressing the screen by a finger, setting a regulating grid which is used as the vibration of the motor every 200ms when the finger just presses the touch screen as 10 grades, vibrating the motor once every 200ms, gradually enhancing the vibration according to the time of pressing the screen by the finger, and setting a corresponding relation between the pressing time t (ms) and the vibration strength as f ═ t/200 (a/10); setting the strongest vibration of a motor as a value a for the finger sliding screen, setting 10 grades as a regulating grid of motor vibration when the finger moves 5mm every time when the finger just presses the touch screen position, vibrating once when the motor moves one grid position, and gradually increasing the vibration of the motor according to the finger sliding screen, wherein the corresponding relation between the finger displacement s (mm) and the vibration strength is f ═ s/5 (a/10); aiming at adjusting the vibration intensity of the motor according to the volume, setting the strongest vibration of the motor as a value a, manually adjusting the volume of the terminal at the moment to be b, adjusting the vibration intensity of the motor according to the volume, and adjusting the relationship between the volume and the vibration intensity of the motor to be (b/10) × (a/10); for the processing of the concurrent scenes, the user cannot avoid the occurrence of the concurrent scenes when using the mobile phone. When a concurrent scene occurs, priority selection is firstly made, for example, the priority of a call scene is higher than that of a message scene, the message scene is higher than that of a user experience factory, then the element value which has the strongest influence on the motor vibration in the concurrent scene of the motor vibration is the unique value of the current superposition scene, and the element value is provided for the motor to react, for example, in the call scene, the vibration intensity of the motor is the highest, in the message scene, the vibration intensity of the motor is the medium, and in the user experience scene, the vibration intensity of the motor is the lowest.
The method has the advantages that the current game information is obtained, wherein the game information comprises image information of the game and audio information of the game; detecting whether the image information contains a game object meeting a preset first vibration condition, and if the image information contains the game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information; if the audio information contains the audio object meeting the second vibration condition, acquiring the image characteristic of the game object and the audio characteristic of the audio object; and generating a current game vibration signal according to the image characteristic and the audio characteristic. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
Example two
Fig. 4 is a flowchart of a second embodiment of a method for controlling a shake in a game scene according to the present invention, where the obtaining of current game information includes image information of a game and audio information of the game based on the above embodiments includes:
s11, extracting a first related area related to the control object in the game information, and acquiring and identifying the image information of the first related area.
And S12, extracting a second association area associated with the control object in the game information, and acquiring and identifying the audio information of the sounding object generated in the second association area.
Optionally, in this embodiment, the first associated area is an area where a person controlled by the user is located, or a carrier area of the person, or an area where a friend or a counterpart adjacent to the person is located.
Alternatively, in this embodiment, the second related area is an area having a possibility of generating a voice in the first related area, for example, if one of the adjacent persons is an unvoiced person, the area of the person is not regarded as the second related area.
The method has the advantages that the image information of the first relevant area is obtained and identified by extracting the first relevant area relevant to the control object from the game information; and extracting a second association area associated with the control object in the game information, and acquiring and identifying audio information of the sounding object generated in the second association area. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
EXAMPLE III
Fig. 5 is a flowchart of a third embodiment of a method for controlling a shake of a game scene according to the present invention, where based on the above embodiments, the detecting whether the image information includes a game object meeting a preset first shake condition, and if the image information includes a game object meeting the first shake condition, detecting whether an audio object meeting a preset second shake condition exists in the audio information includes:
s21, obtaining first object attributes of the control object, wherein the first object attributes comprise a moving graph attribute, a collision graph attribute and a deformation graph attribute.
And S22, respectively determining corresponding moving pattern parameters, collision pattern parameters and deformation pattern parameters according to the moving pattern attributes, the collision pattern attributes and the deformation pattern attributes.
Alternatively, in the present embodiment, the moving image attribute includes a speed of movement, the collision figure attribute includes a degree of collision, and the deformation figure attribute includes a speed and a degree of deformation.
Optionally, in this embodiment, the moving pattern attribute, the collision pattern attribute, and the deformation pattern attribute are quantized to obtain corresponding graphic parameters.
The method has the advantages that the first object attributes of the control object are obtained, wherein the first object attributes comprise a moving graph attribute, a collision graph attribute and a deformation graph attribute; and respectively determining corresponding moving pattern parameters, collision pattern parameters and deformation pattern parameters according to the moving pattern attributes, the collision pattern attributes and the deformation pattern attributes. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
Example four
Fig. 6 is a flowchart of a fourth embodiment of a method for controlling a shake of a game scene according to the present invention, where based on the above embodiments, the detecting whether the image information includes a game object meeting a preset first shake condition, and if the image information includes a game object meeting the first shake condition, the detecting whether the audio information includes an audio object meeting a preset second shake condition further includes:
s23, determining an image vibration threshold corresponding to the control object according to one or more of the moving pattern parameter, the collision pattern parameter and the deformation pattern parameter.
S24, setting the first vibration condition according to the movement pattern parameter, the collision pattern parameter, the deformation pattern parameter and the image vibration threshold value.
Optionally, in this embodiment, the minimum moving speed, the collision degree, the deformation speed, and the deformation degree are determined, and then the corresponding image vibration threshold that can trigger the vibration signal is determined.
The embodiment has the advantages that the image shake threshold corresponding to the control object is determined according to one or more of the movement pattern parameter, the collision pattern parameter and the deformation pattern parameter; and setting the first vibration condition according to the moving pattern parameter, the collision pattern parameter, the deformation pattern parameter and the image vibration threshold value. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
EXAMPLE five
Fig. 7 is a flowchart of a fifth embodiment of a method for controlling a shake of a game scene according to the present invention, where based on the above embodiments, the detecting whether the image information includes a game object meeting a preset first shake condition, and if the image information includes a game object meeting the first shake condition, the detecting whether the audio information includes an audio object meeting a preset second shake condition further includes:
s25, obtaining second object attributes of the control object, wherein the second object attributes comprise a mobile audio attribute, a collision audio attribute and a deformation audio attribute.
S26, determining corresponding mobile audio parameters, collision audio parameters and deformation audio parameters according to the mobile audio attributes, the collision audio attributes and the deformation audio attributes.
Optionally, in this embodiment, the mobile audio attribute includes audio of a moving object, such as a step movement, a vehicle movement, the collision audio attribute includes audio of a collision object, such as a person falling, a vehicle collision, and the deformation audio attribute includes audio of a deformation object, such as a deformation of a metal robot, a deformation of an organic matter, and the like.
Optionally, in this embodiment, the mobile audio attribute, the collision audio attribute, and the deformation audio attribute are quantized to obtain corresponding audio parameters.
The method has the advantages that the second object attributes of the control object are obtained, wherein the second object attributes comprise a mobile audio attribute, a collision audio attribute and a deformation audio attribute; and respectively determining corresponding mobile audio parameters, collision audio parameters and deformation audio parameters according to the mobile audio attributes, the collision audio attributes and the deformation audio attributes. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
EXAMPLE six
Fig. 8 is a flowchart of a sixth embodiment of a method for controlling a shake of a game scene according to the present invention, where based on the above embodiments, the detecting whether the image information includes a game object meeting a preset first shake condition, and if the image information includes a game object meeting the first shake condition, the detecting whether the audio information includes an audio object meeting a preset second shake condition further includes:
s27, determining the audio vibration threshold corresponding to the control object according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter.
S28, setting the second vibration condition according to the mobile audio parameter, the collision audio parameter, the deformation audio parameter and the audio vibration threshold value.
Optionally, in this embodiment, the minimum sound source audio level is determined, and the corresponding audio vibration threshold of the vibration signal may be triggered.
The embodiment has the advantages that the audio vibration threshold corresponding to the control object is determined according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter; and setting the second vibration condition according to the mobile audio parameter, the collision audio parameter, the deformation audio parameter and the audio vibration threshold value. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
EXAMPLE seven
Fig. 9 is a flowchart of a seventh embodiment of a game scene vibration control method according to the present invention, where based on the above embodiments, if an audio object meeting the second vibration condition exists in the audio information, acquiring an image feature of the game object and an audio feature of the audio object includes:
s31, determining image characteristics corresponding to the control object according to one or more of the movement pattern parameters, the collision pattern parameters and the deformation pattern parameters, and determining first vibration parameters corresponding to the image characteristics.
S32, determining an audio feature corresponding to the control object according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter, and determining a second vibration parameter corresponding to the audio feature.
Alternatively, in the present embodiment, for example, first, a vibration event that meets a first vibration condition and exists in an image is determined, then, whether the vibration event meets a second vibration condition is determined according to audio analysis, if yes, a vibration object in the vibration event is extracted, and the image of a generation source of the object and the audio of the generation source are extracted at the same time.
The embodiment has the advantages that the image characteristics corresponding to the control object are determined according to one or more of the movement pattern parameters, the collision pattern parameters and the deformation pattern parameters, and the first vibration parameters corresponding to the image characteristics are determined; and determining an audio characteristic corresponding to the control object according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter, and determining a second vibration parameter corresponding to the audio characteristic. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
Example eight
Fig. 10 is a flowchart of an eighth embodiment of a game scene vibration control method according to the present invention, where based on the above embodiments, the generating a current game vibration signal according to the image feature and the audio feature includes:
and S41, fusing the first vibration parameter and the second vibration parameter to obtain a third vibration parameter.
And S42, generating and responding to the game vibration signal corresponding to the third vibration parameter.
Optionally, in this embodiment, the first vibration parameter and the second vibration parameter are superimposed to obtain a third vibration parameter.
Optionally, in this embodiment, a vibration feedback regulation and control window is displayed in an idle area of the game, and the duration and intensity of the previous vibration feedback are adjusted through a sliding signal of the window.
The method has the advantages that a third vibration parameter is obtained by fusing the first vibration parameter and the second vibration parameter; generating and responding to a game vibration signal corresponding to the third vibration parameter. The humanized game scene vibration regulation and control scheme is realized, the immersion feeling of the user in the game scene is improved, and the game experience of the user is enhanced.
Example nine
Based on the foregoing embodiments, the present invention further provides a game scene vibration control device, which includes a memory, a processor, and a computer program stored on the memory and operable on the processor, where the computer program, when executed by the processor, implements the steps of the game scene vibration control method according to any one of the above.
It should be noted that the device embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the device embodiment, which is not described herein again.
Example ten
Based on the foregoing embodiment, the present invention further provides a computer-readable storage medium, where a game scene vibration control program is stored on the computer-readable storage medium, and when being executed by a processor, the game scene vibration control program implements the steps of the game scene vibration control method according to any one of the foregoing embodiments.
It should be noted that the media embodiment and the method embodiment belong to the same concept, and specific implementation processes thereof are detailed in the method embodiment, and technical features in the method embodiment are correspondingly applicable in the media embodiment, which is not described herein again.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present invention.
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A method for regulating and controlling vibration of a game scene is characterized by comprising the following steps:
acquiring current game information, wherein the game information comprises image information of a game and audio information of the game;
detecting whether the image information contains a game object meeting a preset first vibration condition, and if the image information contains the game object meeting the first vibration condition, detecting whether an audio object meeting a preset second vibration condition exists in the audio information;
if the audio information contains the audio object meeting the second vibration condition, acquiring the image characteristic of the game object and the audio characteristic of the audio object;
and generating a current game vibration signal according to the image characteristic and the audio characteristic.
2. The method for controlling vibration in game scene according to claim 1, wherein the obtaining current game information, wherein the game information includes image information of a game and audio information of the game, comprises:
extracting a first associated area associated with a control object from the game information, and acquiring and identifying image information of the first associated area;
and extracting a second association area associated with the control object in the game information, and acquiring and identifying audio information of the sounding object generated in the second association area.
3. The method of claim 2, wherein the detecting whether the image information includes a game object meeting a preset first vibration condition or not, and if the image information includes a game object meeting the first vibration condition, detecting whether the audio information includes an audio object meeting a preset second vibration condition or not includes:
acquiring first object attributes of the control object, wherein the first object attributes comprise a moving graph attribute, a collision graph attribute and a deformation graph attribute;
and respectively determining corresponding moving pattern parameters, collision pattern parameters and deformation pattern parameters according to the moving pattern attributes, the collision pattern attributes and the deformation pattern attributes.
4. The method of claim 3, wherein the detecting whether the image information includes a game object meeting a preset first vibration condition or not, and if the image information includes a game object meeting the first vibration condition, detecting whether the audio information includes an audio object meeting a preset second vibration condition or not, further comprises:
determining an image shake threshold corresponding to the control object according to one or more of the movement pattern parameter, the collision pattern parameter, and the deformation pattern parameter;
and setting the first vibration condition according to the moving pattern parameter, the collision pattern parameter, the deformation pattern parameter and the image vibration threshold value.
5. The method of claim 4, wherein the detecting whether the image information includes a game object meeting a preset first vibration condition or not, and if the image information includes a game object meeting the first vibration condition, detecting whether the audio information includes an audio object meeting a preset second vibration condition or not, further comprises:
acquiring second object attributes of the control object, wherein the second object attributes comprise a mobile audio attribute, a collision audio attribute and a deformation audio attribute;
and respectively determining corresponding mobile audio parameters, collision audio parameters and deformation audio parameters according to the mobile audio attributes, the collision audio attributes and the deformation audio attributes.
6. The method of claim 5, wherein the detecting whether the image information includes a game object meeting a preset first vibration condition or not, and if the image information includes a game object meeting the first vibration condition, detecting whether the audio information includes an audio object meeting a preset second vibration condition or not, further comprises:
determining an audio vibration threshold corresponding to the control object according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter;
and setting the second vibration condition according to the mobile audio parameter, the collision audio parameter, the deformation audio parameter and the audio vibration threshold value.
7. The method of claim 6, wherein if an audio object meeting the second vibration condition exists in the audio information, acquiring the image feature of the game object and the audio feature of the audio object comprises:
determining an image characteristic corresponding to the control object according to one or more of the movement pattern parameter, the collision pattern parameter and the deformation pattern parameter, and determining a first vibration parameter corresponding to the image characteristic;
and determining an audio characteristic corresponding to the control object according to one or more of the mobile audio parameter, the collision audio parameter and the deformation audio parameter, and determining a second vibration parameter corresponding to the audio characteristic.
8. The method for controlling game scene vibration according to claim 7, wherein the generating a current game vibration signal according to the image feature and the audio feature comprises:
fusing the first vibration parameter and the second vibration parameter to obtain a third vibration parameter;
generating and responding to a game vibration signal corresponding to the third vibration parameter.
9. A game scene shake conditioning apparatus, characterized in that the apparatus comprises a memory, a processor and a computer program stored on the memory and executable on the processor, the computer program, when executed by the processor, implementing the steps of the game scene shake conditioning method according to any one of claims 1 to 8.
10. A computer-readable storage medium, wherein a game scene shake adjusting program is stored on the computer-readable storage medium, and when executed by a processor, the game scene shake adjusting program implements the steps of the game scene shake adjusting method according to any one of claims 1 to 8.
CN202111563773.7A 2021-12-20 2021-12-20 Game scene vibration regulation and control method, equipment and computer readable storage medium Pending CN114225379A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115758107A (en) * 2022-10-28 2023-03-07 中国电信股份有限公司 Haptic signal transmission method and apparatus, storage medium, and electronic device
CN117122902A (en) * 2023-10-25 2023-11-28 腾讯科技(深圳)有限公司 Vibration interaction method, device, equipment and storage medium

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115758107A (en) * 2022-10-28 2023-03-07 中国电信股份有限公司 Haptic signal transmission method and apparatus, storage medium, and electronic device
CN115758107B (en) * 2022-10-28 2023-11-14 中国电信股份有限公司 Haptic signal transmission method and device, storage medium and electronic equipment
CN117122902A (en) * 2023-10-25 2023-11-28 腾讯科技(深圳)有限公司 Vibration interaction method, device, equipment and storage medium
CN117122902B (en) * 2023-10-25 2024-02-09 腾讯科技(深圳)有限公司 Vibration interaction method, device, equipment and storage medium

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