CN113975811A - Target selection method and electronic equipment - Google Patents
Target selection method and electronic equipment Download PDFInfo
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- CN113975811A CN113975811A CN202111257680.1A CN202111257680A CN113975811A CN 113975811 A CN113975811 A CN 113975811A CN 202111257680 A CN202111257680 A CN 202111257680A CN 113975811 A CN113975811 A CN 113975811A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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Abstract
The utility model provides a method and electronic equipment for selecting targets, which can display a corresponding target list in a graphical user interface after at least one target virtual model in a first game visual field picture is obtained, and can indicate that a first target virtual model is selected through the target list when the first game visual field picture is switched to a second game visual field picture and the first target virtual model is selected in a game scene; responding to the control instruction, and controlling to execute a game function corresponding to the first target virtual model; according to the method, the target is selected through the model in the game scene, and the target is displayed in combination with the list, so that the problem of target display shielding possibly generated by the target selected through the scene model is avoided on one hand, and the problem of poor correspondence between the target displayed in the list and the actual target is avoided on the other hand.
Description
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method and an electronic device for selecting a target.
Background
In a game, a player can control a virtual object to fight with a plurality of virtual weapons carried on a virtual carrier, the virtual weapons may need to be switched for many times in the fighting process, when the player needs to switch the virtual weapons, weapon information is usually required to be displayed in an interface, and the player selects the virtual weapons to be replaced according to the weapon information; in a manner of the related art, when a player approaches a certain virtual weapon in a game scene and the virtual weapon is visible in an interface, the virtual weapon may be displayed in a special format, and related weapon information appears near the virtual weapon, in this manner, if the virtual weapon is blocked by other models or influenced by a shooting angle of a virtual camera, a display effect of the weapon information may be influenced; in another mode, a weapon selection panel can be displayed in the interface, the weapon selection panel contains weapon information of a plurality of virtual weapons, and a player can select a required virtual weapon from the weapon selection panel.
Disclosure of Invention
The invention aims to provide a method for selecting a target and electronic equipment, so that the display effect of model information is ensured, the correspondence between the model information and a virtual model is enhanced, and the game experience of a player is improved.
The method for selecting the target provided by the disclosure provides a graphical user interface through terminal equipment, and comprises the following steps: displaying a first game visual field picture through a graphical user interface, wherein the first game visual field picture comprises a game scene and a virtual model positioned in the game scene; acquiring at least one target virtual model in a first game view picture, and displaying a target list corresponding to the at least one target virtual model in a graphical user interface, wherein the target list comprises a model identifier of the at least one target virtual model; controlling the graphical user interface to display a game view screen to switch from the first game view screen to the second game view screen in response to a control operation for the first game view screen; responding to the scene position corresponding to the preset position of the second game visual field picture to correspond to a first target virtual model in at least one target virtual model, and controlling to prompt a model identifier corresponding to the first target virtual model in the target list so as to indicate that the first target virtual model is selected; and responding to the control instruction aiming at the first target virtual model, and controlling to execute the game function corresponding to the first target virtual model.
Further, the step of acquiring at least one target virtual model in the first game view picture comprises: determining a second target virtual model in the game scene according to the preset position of the first game visual field picture; and determining at least one target virtual model from the virtual models in the first game visual field picture according to the second target virtual model.
Further, the preset position of the first game visual field picture is the position of the front sight of the first game visual field picture.
Further, the game scene comprises a carrier model, virtual models are arranged at different positions in the carrier model, a first game view picture is a game view picture formed by collecting the game scene at a first position of the carrier model according to a first direction through a virtual camera, and the orientation information of the virtual camera is adjusted according to the control operation of the first game view picture; the step of controlling the graphical user interface to display the game view frame to switch from the first game view frame to the second game view frame comprises the following steps: and adjusting the orientation information of the virtual camera according to the control operation, and acquiring a game scene according to the adjusted orientation information to form a second game visual field picture.
Further, the orientation information includes a second orientation, the orientation information of the virtual camera is adjusted according to the control operation, and the step of collecting the game scene according to the adjusted orientation information to form a second game view picture is as follows: and adjusting the orientation of the virtual camera from the first orientation to the second orientation according to the control operation, and controlling the virtual camera to capture a game scene according to the second orientation at the first position to form a second game visual field picture.
Further, the first position is a position of the virtual model in the carrier model for controlling the moving direction of the carrier model.
Further, the preset position of the second game visual field picture is the position of the front sight of the second game visual field picture; before the step of responding the scene position corresponding to the preset position of the second game visual field picture to correspond to the first target virtual model in the at least one target virtual model, the method further comprises the following steps: and determining the target virtual model at the position of the sight moving to the second game visual field picture as the first target virtual model in response to switching the first game visual field picture to the second game visual field picture.
Further, after the step of determining the target virtual model moved to the position of the sight of the second game visual field frame as the first target virtual model, the method further includes: displaying a first marker at a designated position of a first target virtual model; wherein the first flag is used to indicate: a first target virtual model has been selected.
Further, a second mark is displayed at the specified list position of the target list; the second flag is used to indicate: a target virtual model corresponding to the model identification in the designated list position is selected; the step of controlling prompting the model identification corresponding to the first target virtual model in the target list to indicate that the first target virtual model has been selected comprises: and in the target list, moving the model identification corresponding to the first target virtual model to a specified list position to indicate that the first target virtual model is selected.
Further, the step of controlling and executing the game function corresponding to the first target virtual model by responding to the control instruction for the first target virtual model, wherein the graphical user interface includes a touch key, further includes: responding to a first trigger operation aiming at the touch key, and controlling to switch the second game visual field picture into a third game visual field picture determined according to the first target virtual model; and providing a function control corresponding to the first target virtual model through the graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
Further, a third game view picture is a game view picture formed by collecting a game scene at a second position of the carrier model according to a third orientation through the virtual camera, and the orientation information of the virtual camera is adjusted by aiming at the first trigger operation of the touch key; the orientation information includes a second location and a third orientation; the step of controlling the switching of the second game visual field picture to the third game visual field picture determined according to the first target virtual model comprises the following steps: and adjusting the position of the virtual camera from the first position to the second position according to the first trigger operation, adjusting the orientation of the virtual camera from the second orientation to the third orientation, and controlling the virtual camera to collect a game scene at the second position according to the third orientation to form a third game visual field picture.
Further, the method further comprises: and responding to the stop trigger operation aiming at the touch key, and restoring the third game visual field picture into the first game visual field picture in the graphical user interface.
Further, the step of controlling the execution of the game function corresponding to the first target virtual model in response to the control instruction for the first target virtual model includes: responding to a second trigger operation aiming at a model identifier corresponding to the first target virtual model in the target list, and controlling to switch the second game visual field picture into a third game visual field picture determined according to the first target virtual model; and providing a function control corresponding to the first target virtual model through the graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
Further, the arrangement order of the model identifications of at least one target virtual model in the target list is determined by the following method: determining a reference annular region based on the position of the second target virtual model in the game scene; wherein the reference annular region connects at least part of the target virtual model including the second target virtual model; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list based on the reference annular region and at least part of the target virtual models connected with the reference annular region.
Further, the game scene comprises a carrier model, and the first game view picture is a game view picture formed by collecting the game scene at a first position of the carrier model according to a first orientation through a virtual camera; the step of determining the arrangement sequence of the model identifications of at least one target virtual model in the target list based on the reference annular region and at least part of the target virtual models connected with the reference annular region comprises the following steps: if the reference annular area is connected with all the target virtual models in the at least one target virtual model, respectively connecting the first position with the position of each target virtual model in the game scene so as to map each target virtual model onto a first horizontal line; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list according to the relative position relation of the mapping position of each target virtual model on the first horizontal line.
Further, the method further comprises: if the reference annular area is connected with a part of the at least one target virtual model, connecting the first position with the position of each target virtual model in the game scene in the part of the target virtual models respectively so as to map each target virtual model in the part of the target virtual models onto a second horizontal line; determining at least one concentric circle corresponding to the reference annular region based on the positions of other target virtual models except a part of the target virtual models in the game scene in at least one target virtual model; each concentric circle is connected with at least one of the other target virtual models; and determining the arrangement sequence of the model identifications of the at least one target virtual model in the target list based on the second horizontal line and the at least one concentric circle.
Further, the step of determining the arrangement order of the model identifications of the at least one target virtual model in the target list based on the second horizontal line and the at least one concentric circle comprises: for each concentric circle, connecting the first position with the position of the at least one target virtual model connected with the concentric circle in the game scene respectively so as to map each target virtual model in the at least one target virtual model onto a third horizontal line; merging the second horizontal line and at least one third horizontal line, and determining the relative position relation of the mapping positions of the model identifiers of at least one merged target virtual model; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list according to the relative position relation.
The present disclosure provides an electronic device comprising a processor and a memory, the memory storing machine executable instructions capable of being executed by the processor, the processor executing the machine executable instructions to implement the method of the selected objective.
A machine-readable storage medium is provided by the present disclosure that stores machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement a method of the above-mentioned selected objectives.
According to the method and the electronic equipment for selecting the target, firstly, a first game visual field picture is displayed through a graphical user interface, and the first game visual field picture comprises a game scene and a virtual model positioned in the game scene; acquiring at least one target virtual model in a first game view picture, and displaying a target list corresponding to the at least one target virtual model in a graphical user interface, wherein the target list comprises a model identifier of the at least one target virtual model; controlling the graphical user interface to display a game view screen to switch from the first game view screen to the second game view screen in response to a control operation for the first game view screen; responding to the scene position corresponding to the preset position of the second game visual field picture to correspond to a first target virtual model in at least one target virtual model, and controlling to prompt a model identifier corresponding to the first target virtual model in the target list so as to indicate that the first target virtual model is selected; responding to a control instruction aiming at the first target virtual model, and controlling to execute a game function corresponding to the first target virtual model; in the method, after at least one target virtual model in a first game view picture is obtained, a corresponding target list can be displayed in a graphical user interface, and when the first game view picture is switched to a second game view picture and the first target virtual model is selected in a game scene, the first target virtual model can be indicated to be selected through the target list; responding to the control instruction, and controlling to execute a game function corresponding to the first target virtual model; according to the method, the target is selected through the model in the game scene, and the target is displayed in combination with the list, so that the problem of target display shielding possibly generated by the target selected through the scene model is avoided on one hand, and the problem of poor correspondence between the target displayed in the list and the actual target is avoided on the other hand.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is an interaction diagram of a selected target according to an embodiment of the present disclosure;
FIG. 2 is an interaction diagram of another selected target disclosed in one embodiment of the present disclosure;
FIG. 3 is a flow chart of a method of selecting a target according to one embodiment of the present disclosure;
FIG. 4 is an interaction diagram of another selected target disclosed in one embodiment of the present disclosure;
FIG. 5 is an interaction diagram of another selected target disclosed in one embodiment of the present disclosure;
FIG. 6 is an interaction diagram of another selected target disclosed in one embodiment of the present disclosure;
FIG. 7 is a schematic illustration of a target map according to an embodiment of the present disclosure;
FIG. 8 is a schematic illustration of another disclosed target mapping according to an embodiment of the disclosure;
FIG. 9 is a schematic illustration of another disclosed target mapping according to an embodiment of the disclosure;
FIG. 10 is a schematic illustration of another disclosed target mapping according to an embodiment of the disclosure;
FIG. 11 is a schematic diagram of an apparatus for selecting a target according to an embodiment of the present disclosure;
fig. 12 is a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
The technical solutions of the present disclosure will be described clearly and completely with reference to the following embodiments, and it should be understood that the described embodiments are only some embodiments of the present disclosure, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
In many game scenes, a player usually needs to control a virtual object to use virtual equipment or a virtual weapon to fight against an enemy object, for example, when a carrier such as a virtual ship or a virtual vehicle is used to fight, the carrier usually carries a plurality of virtual weapons, during the fighting process, the player may need to switch the virtual weapons for many times, when the player needs to switch the virtual weapons, weapon information is usually required to be displayed in an interface, and the player selects the virtual weapons to be replaced according to the weapon information.
In the related art, there are various ways to switch virtual weapons, for example, see an interactive schematic diagram of a selected target shown in fig. 1, in which when a player approaches a virtual weapon in a game scene and the virtual weapon is visible in the lens, the virtual weapon can be displayed in a special form, for example, the size of the virtual weapon can be enlarged, or white edges and the like can appear on the edge of the virtual weapon, and related weapon information such as weapon profile and operation prompt of the virtual weapon appears near the model; the information expression mode based on the model has good correspondence between the weapon information in the interface and the model in the game scene, and restores the operation process of picking up the weapon in the real world in experience, but because only the relevant information of one virtual weapon can be displayed in the interface each time, a player cannot take a plurality of different virtual weapons at one time and cannot take the virtual weapon out of the visual field, the operation convenience is reduced, although the virtual weapons in the game scene have different models, the identification cannot be completely distinguished through the models, extra weapon information needs to be displayed in the interface, if the virtual weapons are shielded by other models or influenced by the shooting angle of a virtual camera, the weapon information may be displayed incompletely, the display effect of the weapon information is influenced, in addition, if the player operates the game at the mobile terminal, the virtual weapons need to be selected by clicking the display interface of the mobile terminal, the problem of poor interchangeability and the like is easily caused by error touch.
For another example, referring to another interaction diagram of the selected target shown in fig. 2, in this manner, when a player needs to switch a virtual weapon, a weapon selection panel may be displayed in the interface through a trigger operation, the weapon selection panel includes weapon information of a plurality of virtual weapons, the player may select a desired virtual weapon from the weapon selection panel, and after the player selects a virtual weapon, the virtual weapon carried by a virtual object controlled by the player may be changed at the same time, in this manner, the manner of displaying the weapon information through the weapon selection panel may ensure the integrity of the weapon information display and is more convenient for the player to operate, however, the weapon selection panel generally needs to be displayed after the player performs a corresponding trigger operation, and the jump operation reduces the immersion experience of the player in the game; in addition, the weapon selection panel and an actual weapon model in the game scene are in a separated state, a weapon icon in the weapon selection panel and the actual weapon model usually have a certain difference, the correspondence is poor, the judgment of the player is influenced, and the game experience of the player is reduced.
Based on the above, the embodiment of the disclosure provides a method for selecting a target and an electronic device, and the technology can be applied to a virtual scene or a game scene in which targets such as weapons, equipment and the like need to be switched and selected.
The method for selecting the target in the game in one embodiment of the disclosure can be executed on a local terminal device or a server. When the method for selecting the target runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and the operation of the method for selecting the target are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
For ease of understanding, a method for selecting a target disclosed in one embodiment of the present disclosure will be described in detail first; in the method, a graphical user interface is provided through terminal equipment; the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in the cloud interaction system. The graphical user interface can be understood as an operation user interface displayed in a graphical manner and used for realizing interaction between the terminal equipment and a user operating the terminal equipment; as shown in fig. 3, the method comprises the steps of:
step S302, displaying a first game view picture through a graphical user interface, wherein the first game view picture comprises a game scene and a virtual model positioned in the game scene.
The first game view picture can be understood as a game view picture shot by the virtual camera in an initial or default state; the number of the virtual models may be multiple, and the virtual models in different game scenes are usually different, for example, taking a scene in which a player uses a carrier model of a virtual ship to combat an enemy object as an example, the virtual models in the game scenes may include virtual equipment or virtual weapons located on the virtual ship; in practical implementation, a first game view picture in an initial state can be captured by the virtual camera and displayed through the graphical user interface, and the first game view picture generally comprises a game scene and one or more virtual models located in the game scene.
Step S304, at least one target virtual model in the first game visual field picture is obtained, and a target list corresponding to the at least one target virtual model is displayed in the graphical user interface, wherein the target list comprises a model identification of the at least one target virtual model.
The target virtual model can be any one or more virtual models in the game scene; the target list usually includes model identification related information such as a model icon and a model name of at least one target virtual model; the model identification of at least one target virtual model in the target list can be arranged in one or more rows according to a preset sequence, can also be arranged in one or more columns according to the preset sequence, and can be specifically set according to actual requirements; in practical implementation, after the first game view picture is displayed through the graphical user interface, at least one target virtual model in the first game view picture can be acquired, and at the same time, a target list containing model identifications of the at least one target virtual model is displayed at a specified position of the graphical user interface, for example, a position close to a lower area in the graphical user interface.
Step S306, in response to the control operation for the first game view screen, controls the graphical user interface to display that the game view screen is switched from the first game view screen to the second game view screen.
The control operation may be a view angle control operation in a game, for example, the control operation may be an operation in which a player controls the first game view screen to move through a mouse to change a view angle, or may also be an operation in which a finger of the player slides on a display screen of the terminal device to further control the first scene screen to move to change a view angle; in practical implementation, when a player needs to switch a virtual weapon or a virtual device, the currently displayed first game view picture can be controlled and operated by a mouse or a finger sliding a display screen, the virtual camera is controlled to rotate or move in a game scene so as to change a game view angle, and a second game view picture after the virtual camera rotates or moves is displayed in a graphical user interface.
Step S308, responding to the scene position corresponding to the preset position of the second game visual field picture corresponding to the first target virtual model in the at least one target virtual model, and controlling to prompt the model identification corresponding to the first target virtual model in the target list so as to indicate that the first target virtual model is selected.
The preset position of the second game view picture can be determined according to actual game requirements, for example, the preset position can be a position where a sight of the second game view picture is located; the first target virtual model may be any one of the at least one target virtual model, for example, taking a carrier model that a player uses a virtual ship as an example, five weapons, namely, a left bow gun, a right bow gun, a left-throw barrel, a right-throw barrel and a right side gunship, are carried on the virtual ship, and the second target may be any one of the five weapons, which is specifically determined according to a preset position of the second game view frame; in practical implementation, after the switched second game view picture is displayed in the graphical user interface, if a scene position corresponding to the preset position of the second game view picture corresponds to the first target virtual model, for example, the first target virtual model is displayed at the scene position corresponding to the preset position of the second game view picture, at this time, the display effect of the target list is generally controlled in a linkage manner, and the target list indicates that the first target virtual model has been selected, for example, a model identifier corresponding to the first target virtual model in the target list may be displayed in a special format, such as highlighting or increasing a display frame, or a special mark is displayed at a position of the model identifier corresponding to the first target virtual model.
In step S310, in response to the control instruction for the first target virtual model, the game function corresponding to the first target virtual model is controlled and executed.
The control instruction may be understood as an instruction issued when a player needs to execute a corresponding game function on the first target virtual model, and the control instruction may be issued in various ways, for example, a touch button may be displayed in the graphical user interface, the touch button may be triggered, a game view screen corresponding to the first target virtual model may be displayed in the graphical user interface, a function control corresponding to the first target virtual model may be provided through the graphical user interface, and the corresponding game function may be executed by triggering the function control.
The method for selecting the target comprises the steps of firstly displaying a first game view picture through a graphical user interface, wherein the first game view picture comprises a game scene and a virtual model positioned in the game scene; acquiring at least one target virtual model in a first game view picture, and displaying a target list corresponding to the at least one target virtual model in a graphical user interface, wherein the target list comprises a model identifier of the at least one target virtual model; controlling the graphical user interface to display a game view screen to switch from the first game view screen to the second game view screen in response to a control operation for the first game view screen; responding to the scene position corresponding to the preset position of the second game visual field picture to correspond to a first target virtual model in at least one target virtual model, and controlling to prompt a model identifier corresponding to the first target virtual model in the target list so as to indicate that the first target virtual model is selected; responding to a control instruction aiming at the first target virtual model, and controlling to execute a game function corresponding to the first target virtual model; in the method, after at least one target virtual model in a first game view picture is obtained, a corresponding target list can be displayed in a graphical user interface, and when the first game view picture is switched to a second game view picture and the first target virtual model is selected in a game scene, the first target virtual model can be indicated to be selected through the target list; responding to the control instruction, and controlling to execute a game function corresponding to the first target virtual model; according to the method, the target is selected through the model in the game scene, and the target is displayed in combination with the list, so that the problem of target display shielding possibly generated by the target selected through the scene model is avoided on one hand, and the problem of poor correspondence between the target displayed in the list and the actual target is avoided on the other hand.
A specific implementation manner of obtaining at least one target virtual model in the first game view picture is described below, and a second target virtual model in a game scene is determined according to a preset position of the first game view picture; and determining at least one target virtual model from the virtual models in the first game visual field picture according to the second target virtual model. The preset position of the first game view picture can be determined according to actual game requirements, for example, the preset position of the first game view picture can be a position where a sight bead of the first game view picture is located, wherein the position where the sight bead of the first game view picture is located can be understood as an aiming position of the virtual camera in the first game view picture; the second target virtual model may be any one of virtual models in a game scene, for example, taking a carrier model that a player uses a virtual ship as an example, in a default state, the second target virtual model may be a right bow cannon or the like arranged at the bow of the ship.
In practical implementation, after the first game view picture is displayed through the graphical user interface, the second target virtual model in the game scene may be determined according to a preset position of the first game view picture, for example, if the preset position is a position of a front sight of the first game view picture, the virtual model at the position of the front sight of the first game view picture may be determined as the second target virtual model, and then a reference annular region connected with the second target virtual model may be determined based on the second target virtual model, the reference annular region may be further connected with at least one of other virtual models, the connected second target virtual model and at least one virtual model are the at least one target virtual model, in addition, at least one concentric circle of the reference annular region may be determined according to the actual game scene, each concentric circle is connected with at least one virtual model of other unconnected reference annular regions, the second target virtual model and the at least one virtual model connected to the reference annular region and each concentric circle are the at least one target virtual model. The method firstly determines a second target virtual model, and then determines at least one target virtual model according to the second target virtual model, so that a player can conveniently execute subsequent operation of switching from the first game view picture to the second game view picture, if the first game view picture only needs to be moved up and down or left and right, the switching operation can be realized, and any target virtual model in the at least one target virtual model is selected.
A game scene suitable for the embodiment is described below, where the game scene includes a carrier model, different positions in the carrier model are provided with virtual models, a first game view picture is a game view picture formed by collecting the game scene at a first position of the carrier model according to a first orientation through a virtual camera, and a control operation for the first game view picture is used to adjust orientation information of the virtual camera; the step of controlling the graphical user interface to display the game view frame to switch from the first game view frame to the second game view frame comprises the following steps: and adjusting the orientation information of the virtual camera according to the control operation, and acquiring a game scene according to the adjusted orientation information to form a second game visual field picture.
The carrier model can be a virtual ship, a virtual vehicle or a virtual airplane, etc.; for convenience of explanation, taking a carrier model as an example of a virtual ship, virtual models are arranged at different positions of the virtual ship, for example, a left bow gun, a right bow gun, a left throwing barrel and a right throwing barrel are arranged at the front position of the virtual ship, a left side gunship is arranged at the left side position of the virtual ship, a right side gunship is arranged at the right side position of the virtual ship, and the like; the first position of the carrier model may be determined according to actual game requirements, for example, for a virtual ship, a rudder of the virtual ship is usually located on a vertical center line of the virtual ship, the position of the rudder is a position of a rudder, and in order to better conform to a visual angle and an operation habit of a player, the position of the rudder is usually used as the first position of the virtual ship; the first direction may be the same as the advancing direction of the virtual ship, that is, the first direction is the forward direction of the virtual ship, and of course, other directions may be selected according to the actual game scene; in actual implementation, a game scene of the advancing direction of the virtual ship can be collected through the position of the virtual camera on the rudder of the virtual ship, and the collected game scene is the first game view picture; the orientation information of the virtual camera usually includes position information and/or orientation information of the virtual camera, and the orientation information of the virtual camera can be adjusted by performing a control operation on the first game view screen, for example, by sliding the first game view screen horizontally or vertically, and the orientation of the virtual camera can be adjusted.
In practical implementation, when the player performs a control operation on the first game view picture, the orientation information of the virtual camera may be adjusted according to the control operation, for example, if the player slides the first game view picture to the left or the right, the virtual camera may be adjusted to face the left or the right, and the second game view picture may be obtained by collecting a game scene according to the adjusted orientation information through the virtual camera. The method describes the specific characteristics of the game application scene, and the orientation information of the virtual camera can be adjusted only according to the control operation of the player on the first game view picture, so that the switched second game view picture is determined, the switching method is simple and convenient, and the game experience of the player can be improved.
Specifically, the orientation information comprises a second orientation, the orientation of the virtual camera is adjusted from the first orientation to the second orientation according to the control operation, and the virtual camera is controlled to collect the game scene at the first position according to the second orientation to form a second game visual field picture. The second orientation is usually different from the first orientation, for example, if the first orientation is a forward direction of the virtual ship, the second orientation may be a left front, a right front, a left side, a right side, or the like of the virtual ship, and in actual implementation, when a player performs a control operation on the first game view screen, the orientation of the virtual camera may be adjusted from the first orientation to a second orientation corresponding to the control operation according to the control operation, for example, the virtual camera may be adjusted from the forward direction to the left side, and a game scene may be captured by the virtual camera at the first position according to the adjusted second orientation, so that the second game view screen may be obtained. It should be noted that the position of the virtual camera in this embodiment is not changed, but the orientation is changed.
To better conform to the operating habits of the player and further enhance the game experience of the player, the first position is usually a position of a virtual model for controlling the moving direction of the carrier model in the carrier model, for example, for the carrier model of a virtual ship, the virtual model for controlling the moving direction of the virtual ship is usually a rudder, and therefore, the first position of the virtual ship is usually selected as the position of the rudder.
A specific application scenario applicable to this embodiment is described below, where the preset position of the second game view picture is a position of a sight of the second game view picture, where the position of the sight of the second game view picture can be understood as an aiming position of the virtual camera in the second game view picture, and of course, the preset position of the second game view picture can also be determined according to actual game requirements; before the step of responding to the scene position corresponding to the preset position of the second game visual field picture corresponding to the first target virtual model in the at least one target virtual model, the method further comprises the following steps: and determining the target virtual model at the position of the sight moving to the second game visual field picture as the first target virtual model in response to switching the first game visual field picture to the second game visual field picture.
In specific implementation, after the first game view picture is switched to the second game view picture, because the virtual model in the game view picture usually changes, the target virtual model at the position of the sight moving to the second game view picture can be determined as the first target virtual model; for example, taking the case that a player uses a carrier model of a virtual ship to fight with an enemy object, after the second game view picture is displayed, if a left bow gun in the virtual ship is located at the position of the foresight of the second game view picture, the left bow gun is the first target virtual model; if the left-throwing cartridge in the virtual ship is located at the position of the sight of the second game visual field picture, the left-throwing cartridge is the first target virtual model; in this way, the position of the sight of the second game view picture can be usually determined, and the target virtual model moved to the position of the sight of the second game view picture is determined as the first target virtual model, so that the accuracy and effectiveness of the selected target can be improved, and the game experience of the player in the game can be further improved.
Further, after the first target virtual model is determined in the second game view frame, a first mark is usually displayed at a designated position of the first target virtual model; wherein the first flag is used to indicate: a first target virtual model has been selected.
The designated position may be close to the upper side, the lower side, the left side or the right side of the first target virtual model, and may be specifically set according to actual requirements; the first mark can be a letter, a number, a character, a geometric figure or the like in any display format, for example, the first mark can be a yellow triangle or the like; in actual implementation, after the first target virtual model is determined in the second game view, a first mark may be displayed at a designated position of the first target virtual model, for example, a yellow triangle mark pointing to the first target virtual model is displayed near the top of the first target virtual model; the first target virtual model may be indicated as having been selected by the first marker; for another example, if the player is determined to be the first target virtual model using a carrier model of a virtual vessel to combat an enemy object, a yellow triangle mark may be displayed adjacent to and above the bow gun to indicate that the bow gun has been selected. This mode can effectively distinguish the target of selecting and other targets through the first mark that shows, has improved the intuitiveness that shows, has promoted player's gaming experience.
A specific application scenario applicable to this embodiment is described below, where a second mark is displayed at a specified list position of the target list; the second flag is used to indicate: a target virtual model corresponding to the model identification in the designated list position is selected; the step of controlling to prompt a model identifier corresponding to the first target virtual model in the target list to indicate that the first target virtual model has been selected may specifically include: and in the target list, moving the model identification corresponding to the first target virtual model to a specified list position to indicate that the first target virtual model is selected.
The designated list position may be any position in the target list, and in order to better conform to the operation habit of the player, an intermediate position close to the target list may be determined as the designated list position, for example, if model identifiers of 5 target virtual models can be simultaneously displayed in the target list, an intermediate third position of the displayed target list may be determined as the designated list position; the second mark may be a letter, a number, a character, a geometric figure, or the like in any display format, for example, the second mark may be a yellow triangle, and may be specifically set according to actual requirements; in practical implementation, the target list is usually slid along with the screen sliding process of the player, and after the scene position corresponding to the preset position of the second game view frame corresponds to the first target virtual model, the model identifier of the first target virtual model in the target list is usually moved to the position of the specified list accordingly, and the second mark is displayed at the position of the specified list and can be used for indicating that the first target virtual model is selected. According to the method, the model identification of the selected target virtual model can be effectively distinguished from the model identifications of other target virtual models through the displayed second mark, so that the display intuitiveness is improved, and the game experience of the player is improved.
As further described below, the target list may include model identifiers of a plurality of target virtual models, for example, the model identifiers may include a model name, a model icon, or both a model name and a model icon of each of the plurality of target virtual models; certainly, the model identifier may further include other related information, such as a model number and a specification of the target virtual model, which may be specifically set according to actual requirements; in actual implementation, in order to ensure the model identifier display effect of the target virtual model and reduce the shielding of the target list on the game scene as much as possible, in the graphical user interface, only a preset number of model identifiers of the target virtual model are generally displayed at the same time, the target list can be set in an area close to the lower part of the graphical user interface, and of course, the target list can be set in other areas according to actual requirements, and the display number of the model identifiers of the target virtual model can be preset, for example, the model identifiers of 5 target virtual models can be simultaneously displayed in the target list, and when the model identifiers of other target virtual models need to be displayed, the display can be performed through the sliding of the target list.
A specific implementation manner of responding to a control instruction for a first target virtual model and controlling execution of a game function corresponding to the first target virtual model is described below, wherein a graphical user interface comprises a touch key, and a second game view picture is controlled to be switched to a third game view picture determined according to the first target virtual model in response to a first trigger operation for the touch key; and providing a function control corresponding to the first target virtual model through the graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
The touch key may be a key of any form such as a circle or a square, and in order to further improve the intuitiveness of the display, the touch key may be associated with a selected target, for example, taking a case where a player uses a carrier model of a virtual ship to fight with an enemy object, if the selected target virtual model in a game scene is a right bow cannon, information corresponding to the right bow cannon may be displayed at an assigned position of the touch key, for example, if the touch key is a circle, an icon or a name of the right bow cannon may be displayed in a circular area of the touch key; the first trigger operation may be a long-press operation or a long-press heavy-press operation for the touch key; the third game visual field picture can be understood as a scene picture corresponding to the visual angle of the currently selected first target virtual model; the number of the function controls can be one or more, and the function controls corresponding to different target virtual models are usually different, for example, the function controls corresponding to a right bow shell in a virtual ship can comprise a plurality of function controls of solid shells, explosive shells, micro shells and the like; in practical implementation, when a player needs to switch the second game view picture to the view angle of the selected first target virtual model, the player can press the touch key, and at this time, the second game view picture displayed in the graphical user interface can be switched to a third game view picture; one or more function controls corresponding to the first target virtual model can be displayed in the graphical user interface, and when a player triggers a certain function control, the first target virtual model can be controlled to point to a game function corresponding to the function control; for example, the first target virtual model is a right bow gun, and the player triggers the function control of the solid shell corresponding to the right bow gun, so that the right bow gun can be controlled to launch the solid shell. In the mode, when the player needs to switch and display the second game view picture to the third game view picture corresponding to the view angle of the selected first target virtual model, the switching can be realized only by pressing the touch key, the operation process is simple and convenient, and the game experience of the player can be improved.
A specific determination mode for determining a third game view picture is described below, where the third game view picture is a game view picture formed by collecting a game scene at a second position of the carrier model according to a third orientation through the virtual camera, and the first trigger operation for the touch key is used to adjust the orientation information of the virtual camera; the orientation information includes a second location and a third orientation; the step of controlling the switching of the second game visual field picture to the third game visual field picture determined according to the first target virtual model comprises the following steps: and adjusting the position of the virtual camera from the first position to the second position according to the first trigger operation, adjusting the orientation of the virtual camera from the second orientation to the third orientation, and controlling the virtual camera to collect a game scene at the second position according to the third orientation to form a third game visual field picture.
The second position is generally a position close to the first target virtual model, for example, a position where a virtual character capable of controlling the first target virtual model to execute a game function is located may be determined as the second position; the third direction may be the same as the direction pointed by the first target virtual model, for example, if the first target virtual model is a starboard side cannon in a virtual ship, since the starboard side cannon is usually located on the right side of the virtual ship, that is, points to the right direction of the virtual ship, the third direction may also be the right direction of the virtual ship, and a game scene in the right direction of the virtual ship may be collected at the second position of the virtual ship by the virtual camera, where the collected game scene is the third game view picture; the virtual camera can be adjusted to a second position of the carrier model and points to a third direction by triggering the touch key; in practical implementation, when a player performs a first trigger operation on a touch key, orientation information of the virtual camera may be adjusted according to the first trigger operation, specifically, the position of the virtual camera may be adjusted from a first position corresponding to the second game view screen to a second position corresponding to the third game view screen, and the orientation of the virtual camera may be adjusted from a second orientation corresponding to the second game view screen to a third orientation corresponding to the third game view screen, and the third game view screen may be obtained by acquiring a game scene according to the adjusted orientation information through the virtual camera. According to the method, the orientation information of the virtual camera can be adjusted only by the first trigger operation of the player for the touch keys, so that the switched third game view picture is determined, the switching mode is simple and convenient, and the game experience of the player can be improved.
Another specific application scenario applicable to the present embodiment is described below. And responding to the stop trigger operation aiming at the touch key, and restoring the third game visual field picture into the first game visual field picture in the graphical user interface. The stop trigger operation may be a long press operation or a long press and heavy press operation for stopping the touch key; in practical implementation, when a player does not need to display a third game view picture corresponding to a selected first target virtual model in a graphical user interface, a finger may be released to stop triggering the touch key, for example, a long-time pressing operation or a long-time pressing operation on the touch key is stopped, and at this time, the third game view picture in the graphical user interface may be automatically restored to an initial state, that is, automatically restored to a first game view picture.
Another specific implementation manner of controlling and executing a game function corresponding to a first target virtual model in response to a control instruction for the first target virtual model is described below, where a second game view picture is controlled to be switched to a third game view picture determined according to the first target virtual model in response to a second trigger operation for a model identifier corresponding to the first target virtual model in a target list; and providing a function control corresponding to the first target virtual model through the graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
The second trigger operation may be a click or long-press operation on a model identifier corresponding to the first target virtual model in the target list; in actual implementation, each target virtual model in the target list is usually preset with respective corresponding virtual camera orientation information, when a player needs to switch a second game view picture to the view angle of a selected first target virtual model, a model identifier corresponding to the first target virtual model in the target list can be triggered, and according to the virtual camera orientation information preset by the first target virtual model, a second game view picture displayed in the graphical user interface can be switched to a third game view picture corresponding to the first target virtual model; one or more function controls corresponding to the first target virtual model can be displayed in the graphical user interface, and when a player triggers a certain function control, the first target virtual model can be controlled to point to a game function corresponding to the function control. In the mode, when a player needs to switch and display the second game view picture to the third game view picture corresponding to the visual angle of the selected first target virtual model, the switching can be realized only by triggering the model identification corresponding to the first target virtual model in the target list, the operation process is simple and convenient, and the game experience of the player can be improved.
To further understand the above embodiment, the following further explains the case where the player uses the carrier model of the virtual ship to combat the enemy object, referring to another interaction diagram of the selected target shown in fig. 4, where the virtual ship carries a plurality of weapons, fig. 4 is a diagram in an initial state, a weapon list (corresponding to the target list) is displayed in a middle lower portion of the graphical user interface, where five weapon icons and their names are displayed, a triangle mark is included in a middle position of the weapon list and points to a weapon in the middle of the weapon list, the weapon is a weapon selected according to a preset rule in a current view angle, the weapon selected in the initial state in fig. 4 is a right bow gun, a long-press switch button (corresponding to the touch button) is displayed on a left side of the graphical user interface, and an icon of the currently selected right bow gun is displayed on the long-press switch button, in an initial state, a right bow gun carried on the vessel is selected.
Referring to fig. 5, another interactive schematic diagram of a selected target is shown, in fig. 5(a), a finger of a player may press a right screen to slide, a triangular mark may be displayed at a corresponding position in a graphical user interface, a triangular mark is marked above a currently selected weapon to distinguish the currently selected weapon from other non-selected weapons, a weapon list may automatically slide left and right when the player selects a different weapon at a sliding screen viewing angle, in fig. 5(a), the selected weapon in a game scene after sliding is a left bow gun, in the weapon list, an icon and a name of the selected left bow gun may slide to a middle position of the weapon list, and icons and names of five weapons, namely, left and right weapons, may be displayed centering on the icon and the name of the left bow gun. When the player's finger presses the long-press switching button on the left side, the viewing angle of the currently selected weapon on the left bow gun can be switched to, as shown in another interaction diagram of the selected target in fig. 5(b), and when the player's finger releases the long-press switching button, the scene image corresponding to the viewing angle of the tiller in fig. 4 can be automatically switched and displayed.
As an alternative to switching the weapon, the player may select the weapon without sliding the screen, for example, referring to another interaction diagram of the selected target shown in fig. 6, the player may slide the weapon list, directly click and select the perspective of the weapon to be displayed from the weapon list, directly switch to the scene picture corresponding to the perspective of the weapon, in fig. 6(a), the player clicks on the right bow gun in the weapon list, and the clicked graphical user interface is shown in fig. 6(b), which typically displays the ammunition list at the corresponding location in the weapon list, a return button may be displayed on the right side of the ammunition list, and when the player triggers the return button, the scene picture corresponding to the currently selected viewing angle of the right bow cannon may be returned to the scene picture corresponding to the rudder viewing angle in fig. 4, which does not require a long press switch button to be provided in the graphical user interface.
As further described below with respect to the object list, the order of the model identifications of at least one object virtual model in the object list is determined by: determining a reference annular region based on the position of the second target virtual model in the game scene; wherein the reference annular region connects at least part of the target virtual model including the second target virtual model; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list based on the reference annular region and at least part of the target virtual models connected with the reference annular region.
In practical implementation, since the object list includes the model identifier of at least one object virtual model, in order to minimize the occlusion of the object list to the game scene, the model identifier of at least one object virtual model in the object list is usually displayed in a row, so that the arrangement order of the at least one model identifier corresponding to at least one object virtual model needs to be determined, in general, the arrangement order of the at least one model identifier may be determined according to the following mapping rule, specifically, since in an initial state, a second object virtual model in the object virtual model is selected, a reference annular region, which is usually a circular ring region, may be determined based on the position of the second object virtual model in the game scene, and when determining the reference annular region, the position of other object virtual models in the game scene needs to be referred to, so that the determined reference annular region can connect as many target virtual models as possible; usually, each target virtual model in the reference annular region has a corresponding small range ring, for example, taking a second target virtual model as an example, the small range ring corresponding to the second target virtual model may be a range ring formed by corresponding ranges of 10 pixels respectively up, down, left, right, and left of a center point of the second target virtual model, and as long as a lens of the virtual camera moves into the small range ring corresponding to the second target virtual model, the second target virtual model may be considered to be selected; finally, the arrangement order of at least one model identifier in the target list can be determined based on the reference annular region and at least part of the target virtual model connected with the reference annular region.
In this embodiment, for at least some of the target virtual models connected to the reference annular region, the player only needs to slide the screen left or right to select any one of the target virtual models, and the corresponding target list is also slid left or right, for example, a model identifier of the selected target virtual model may be displayed at a designated list position to indicate that the target virtual model has been selected. By determining the reference annular area, a player can select any one target virtual model connected with the reference annular area in a game scene only by moving the first game view picture left and right, so that the operation of the player is facilitated, and the game experience of the player can be improved.
To further understand the above embodiments, taking the example of a player fighting with an enemy object by using a carrier model of a virtual ship as an example, refer to a schematic object mapping diagram shown in fig. 7, where fig. 7 includes a reference annular region, A, B, C and D weapons are carried on the virtual ship, under a defined initial lens, a default selected weapon a is used, and the reference annular region is determined according to the position of a, the reference annular region is not necessarily centered on the rudder, and it is specifically necessary to refer to the positions of other weapons in a game scene so that the reference annular region covers as many weapons as possible, and in the example of fig. 7, both a and B are located on the reference annular region, and the player can directly select a or B when sliding the screen left or right.
A specific implementation manner of determining an arrangement order of model identifiers of at least one target virtual model in a target list based on a reference annular region and at least a part of target virtual models connected with the reference annular region is described below, specifically, a game scene includes a carrier model, and a first game view picture is a game view picture formed by collecting the game scene according to a first orientation at a first position of the carrier model through a virtual camera; if the reference annular area is connected with all the target virtual models in the at least one target virtual model, respectively connecting the first position with the position of each target virtual model in the game scene so as to map each target virtual model onto a first horizontal line; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list according to the relative position relation of the mapping position of each target virtual model on the first horizontal line.
If the reference annular region is connected with all the target virtual models in at least one target virtual model, in an initial state, when the virtual camera is at the corresponding scene position, the target virtual model which is relatively close to the left and right virtual cameras may be mapped onto the horizontal line on which the target virtual model which is relatively far away is located according to the actual position of the target virtual model in the game scene, for example, the target virtual models which are relatively close may all be mapped onto the horizontal line on which the target virtual model which is farthest away from the virtual camera is located, specifically, the intersection point of the connecting line corresponding to each target virtual model and the horizontal line on which the target virtual model which is farthest away from the virtual camera is determined as the mapping position of the target virtual model on the horizontal line by respectively connecting the first position of the carrier model with the position of each target virtual model in the game scene, the horizontal line is the first horizontal line, on which the mapping positions of at least one target virtual model are sequentially arranged from left to right on the first horizontal line, and the mapping positions of at least one target virtual model are usually easier to distinguish, and the arrangement order can be determined as the arrangement order of the model identifiers of at least one target virtual model in the target list.
For convenience of explanation, still taking the case that the player uses the carrier model of the virtual ship to combat the enemy object as an example, referring to another object mapping schematic diagram shown in fig. 8, A, B, C and D weapons are carried on the virtual ship, a and B are located at the same horizontal position and relatively far away from the rudder, C and D are relatively close to the rudder, and A, B, C and D weapons can be connected to the same reference annular region, the rudder position can be taken as the first position of the virtual ship, the rudder and C are connected, the intersection point of the corresponding extension line and the horizontal line where AB is located is the mapping position C ' of C, and similarly, the rudder and D are connected, the intersection point of the corresponding extension line and the horizontal line of AB is the mapping position D ' of D ', the position sequence on the horizontal line of AB is C ' -a-B-D ', the arrangement sequence in the corresponding weapon list is C '-A-B-D' from left to right.
If the reference annular area is connected with a part of the at least one target virtual model, connecting the first position with the position of each target virtual model in the game scene in the part of the target virtual models respectively so as to map each target virtual model in the part of the target virtual models onto a second horizontal line; determining at least one concentric circle corresponding to the reference annular region based on the positions of other target virtual models except a part of the target virtual models in the game scene in at least one target virtual model; each concentric circle is connected with at least one of the other target virtual models; and determining the arrangement sequence of the model identifications of the at least one target virtual model in the target list based on the second horizontal line and the at least one concentric circle.
If the reference annular region connects only a portion of the at least one target virtual model, in the initial state, when the virtual camera is at the corresponding scene position, according to the actual position of the target virtual model in the game scene, a part of the target virtual model connected with the reference annular region, the target virtual models that are relatively close to the virtual camera on the left and right are mapped to the horizontal line on which the target virtual models that are relatively far away are located, the horizontal line is the second horizontal line, and specifically, the first position in the virtual ship and the part of the target virtual model are respectively connected, and connecting the positions of the target virtual models in the game scene, and determining the intersection point of the connecting line corresponding to each target virtual model and a second horizontal line where the target virtual model relatively far away from the virtual camera is located as the mapping position of the target virtual model on the second horizontal line.
For other target virtual models which are not connected by the reference range area, one or more concentric circles of the reference range area may be determined based on the reference range area, the remaining other target virtual models may be connected by concentric circles, the number of the determined concentric circles may be determined according to the position of each target virtual model in the remaining other target virtual models in the game scene, and finally, the arrangement order of the model identifications of at least one target virtual model in the target list may be determined based on the second horizontal line and the determined one or more concentric circles. Through the mode of setting concentric circles, a player can move the virtual camera up and down to select a target virtual model, the player can select a target with a closer left-right distance more conveniently, and the problem of misoperation caused by the fact that the left-right distance is too close and the moving angle interval is too small is solved.
Continuing with the target mapping diagram of FIG. 7, which is described above, FIG. 7 also includes concentric circles 1 and 2, where weapon C is on concentric circle 1 and weapon D is on concentric circle 2, where weapon D is closest to the rudder due to the farthest distance of weapon C from the rudder, and where the virtual camera may be controlled to move upward when a player needs to select weapon C and downward when a player needs to select weapon D.
A specific implementation manner of determining an arrangement order of model identifiers of at least one target virtual model in the target list based on the second horizontal line and at least one concentric circle is described below, and for each concentric circle, a first position is respectively connected with a position of at least one target virtual model connected with the concentric circle in the game scene, so as to map each target virtual model in the at least one target virtual model onto a third horizontal line; merging the second horizontal line and at least one third horizontal line, and determining the relative position relation of the mapping positions of the model identifiers of at least one merged target virtual model; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list according to the relative position relation.
After one or more concentric circles corresponding to the reference annular region are determined, for each concentric circle, according to the actual positions of one or more target virtual models connected to the concentric circle in the game scene, a target virtual model relatively close to the virtual camera on the left and right may be mapped onto a horizontal line where the target virtual model relatively far is located, where the horizontal line is the third horizontal line. It should be noted that, in a general case, the number of the third horizontal lines is the same as the number of the concentric circles, each concentric circle may correspond to one third horizontal line, the second horizontal line is merged with the obtained corresponding position of the at least one third horizontal line, so as to merge the mapping positions of the at least one target virtual model distributed on each horizontal line together, to obtain a relative position relationship of the mapping positions of the at least one target virtual model, the mapping positions of the at least one target virtual model are usually arranged sequentially from left to right, and the arrangement order may be determined as an arrangement order of the model identifiers of the at least one target virtual model in the target list.
Referring to another object mapping diagram shown in fig. 9, A, B, C, D, E and F weapons are carried on a virtual ship, a and B are located at the same horizontal position and relatively farthest from the rudder, according to the above mapping method, a and B can be connected on the same concentric circle, a and B can be mapped on the same horizontal line, the diagram is indicated by an AB horizontal line, E and F are located at another horizontal position and relatively close to the rudder, C and D are located at another horizontal position and closest to the rudder, according to the above mapping method, C, D, E and F can be connected on another concentric circle, C, D, E and F can be mapped on the same horizontal line, as in fig. 9, the intersection point of the horizontal line where the corresponding extension line and EF are located is the mapping position C' of C, connecting the rudder and the D, wherein the intersection point of the corresponding extension line and the horizontal line of the EF is the mapping position D ' of the D, the horizontal line of the EF is indicated by the EF horizontal line, the arrangement sequence of the weapons on the AB horizontal line is A-B from left to right, and the arrangement sequence of the weapons on the EF horizontal line is C ' -E-F-D ' from left to right, combining the two horizontal lines, and determining the combined arrangement sequence according to the left and right positions of the weapons on each horizontal line, namely the arrangement sequence of each weapon information in the weapon list, for example, in FIG. 9, after combining the AB horizontal line and the EF horizontal line, the arrangement sequence of each weapon from left to right is C ' -A-E-F-B-D ', only the weapons in the same reference range area or the same concentric circle can be mapped onto the same horizontal line, the weapons on the same concentric circle or horizontal line can be switched by sliding the screen left and right, and the weapons on different concentric circles or horizontal lines can be switched by moving the virtual camera up and down.
In an actual game scene, taking a carrier model of a virtual ship as an example to further explain the battle with an enemy object, if a bow gun, a side gun and a barrel throwing are carried on the virtual ship, when a sliding screen selects a weapon, the following rules can be followed, under the default lens height, according to the actual position of the weapon in the game scene, the weapon closer to a left camera and a right camera is mapped to a horizontal line where a relatively far weapon is located, and when the weapon slides left and right, the selection can be switched. Referring to another target mapping schematic diagram shown in fig. 10, two side-port guns on the left and right sides are mapped to the same horizontal position as the second row of projectile barrels, and slide left and right to realize switching selection, the bow gun in fig. 10 is another horizontal line determined according to the actual vertical distance, in order to ensure that the virtual camera has a sufficiently large rotatable angle interval, the left and right and up and down offsets after mapping may need to be made, and particularly, subsequent adjustment is performed according to the actual effect, for example, in fig. 10, in the view of the projectile barrels, the lens is lifted up, and slide left and right, the bow gun may be selected; for example, if the left and right distances of the two weapons are too close, the mapping positions are very close, the player may switch the weapons by rotating the virtual camera by only 1 °, the angle interval is too small, and it is difficult to accurately select any one of the two weapons by only sliding the screen left and right, so that the switching of the wrong weapon is easy to occur, and the problem of false touch is easy to occur.
The method defines a new interaction rule based on respective characteristics of the three-dimensional information and the one-dimensional information; defining an initial lens, determining a second target virtual model in a game scene according to a preset position of a first game visual field picture under the initial lens, defining a reference range area by the target, and determining the target virtual model which is moved to the position of a sight of a second game visual field picture in the target virtual models on the reference range area as a selected target virtual model when the lens is adjusted by sliding a screen horizontally left and right; defining concentric circles by taking the reference range area as a reference so as to connect target virtual models which are not on the reference range area, and switching and selecting the target virtual models on different concentric circles by vertically sliding the screen to adjust the height of the lens; meanwhile, the target list can adjust the model identification of the selected target virtual model to the middle of the list according to different automatic sliding lists of the selected target virtual model so as to correspond to and feed back the screen adjustment effect; as another switching mode, the target list can be directly slid to select a target virtual model and the like, namely when the player uses a carrier model of a virtual ship, different weapons can be selected in the target list by moving a virtual camera, and also by traditional control interaction; the mode combines the respective advantages of three-dimension and one-dimension, can meet more complex operation, and enables the whole interaction to be smoother and easier to use; under the condition of ensuring information display, the correspondence between the information display and the actual model in the game scene is enhanced, so that the player can see the model identifications in the actual model and the target list at the same time, and the whole interaction process can be interrupted without a skip process, thereby improving the game experience of the player.
In correspondence to the above method embodiment, referring to an apparatus for selecting an object shown in fig. 11, a graphical user interface is provided through a terminal device, and the apparatus includes: the display module 110 is configured to display a first game view picture through a graphical user interface, where the first game view picture includes a game scene and a virtual model located in the game scene; an obtaining module 111, configured to obtain at least one target virtual model in a first game view picture, and display a target list corresponding to the at least one target virtual model in a graphical user interface, where the target list includes a model identifier of the at least one target virtual model; a switching module 112, configured to respond to a control operation for the first game view frame, and control the graphical user interface to switch the game view frame from the first game view frame to the second game view frame; the prompting module 113 is configured to respond that a scene position corresponding to a preset position of the second game view screen corresponds to a first target virtual model in the at least one target virtual model, and control to prompt a model identifier corresponding to the first target virtual model in the target list to indicate that the first target virtual model has been selected; and the execution module 114 is used for responding to the control instruction aiming at the first target virtual model and controlling and executing the game function corresponding to the first target virtual model.
Firstly, displaying a first game visual field picture through a graphical user interface, wherein the first game visual field picture comprises a game scene and a virtual model positioned in the game scene; acquiring at least one target virtual model in a first game view picture, and displaying a target list corresponding to the at least one target virtual model in a graphical user interface, wherein the target list comprises a model identifier of the at least one target virtual model; controlling the graphical user interface to display a game view screen to switch from the first game view screen to the second game view screen in response to a control operation for the first game view screen; responding to the scene position corresponding to the preset position of the second game visual field picture to correspond to a first target virtual model in at least one target virtual model, and controlling to prompt a model identifier corresponding to the first target virtual model in the target list so as to indicate that the first target virtual model is selected; responding to a control instruction aiming at the first target virtual model, and controlling to execute a game function corresponding to the first target virtual model; the device can display a corresponding target list in a graphical user interface after acquiring at least one target virtual model in a first game view picture, and can indicate that a first target virtual model is selected through the target list when the first game view picture is switched to a second game view picture and the first target virtual model is selected in a game scene; responding to the control instruction, and controlling to execute a game function corresponding to the first target virtual model; the device selects the target through the model in the game scene and combines the list to display the target, so that the problem of target display shielding possibly generated by selecting the target through the scene model is avoided on one hand, and the problem of poor correspondence between the target displayed by the list and the actual target is avoided on the other hand.
In an optional implementation manner, the obtaining module is further configured to: determining a second target virtual model in the game scene according to the preset position of the first game visual field picture; and determining at least one target virtual model from the virtual models in the first game visual field picture according to the second target virtual model.
In an optional implementation manner, the preset position of the first game view picture is a position where the sight of the first game view picture is located.
In an optional implementation manner, the game scene includes a carrier model, virtual models are arranged at different positions in the carrier model, the first game view picture is a game view picture formed by collecting the game scene at a first position of the carrier model according to a first orientation through a virtual camera, and the control operation for the first game view picture is used for adjusting the orientation information of the virtual camera; the switching module is further configured to: and adjusting the orientation information of the virtual camera according to the control operation, and acquiring a game scene according to the adjusted orientation information to form a second game visual field picture.
In an optional embodiment, the orientation information includes a second orientation, and the switching module is further configured to: and adjusting the orientation of the virtual camera from the first orientation to the second orientation according to the control operation, and controlling the virtual camera to capture a game scene according to the second orientation at the first position to form a second game visual field picture.
In an alternative embodiment, the first position is a position of a virtual model in the carrier model for controlling a moving direction of the carrier model.
In an optional implementation manner, the preset position of the second game view picture is a position where a sight bead of the second game view picture is located; the apparatus is also configured to: and determining the target virtual model at the position of the sight moving to the second game visual field picture as the first target virtual model in response to switching the first game visual field picture to the second game visual field picture.
In an alternative embodiment, the apparatus is further configured to: displaying a first marker at a designated position of a first target virtual model; wherein the first flag is used to indicate: a first target virtual model has been selected.
In an alternative embodiment, the designated list position of the target list is displayed with a second mark; the second flag is used to indicate: a target virtual model corresponding to the model identification in the designated list position is selected; the prompt module is further configured to: and in the target list, moving the model identification corresponding to the first target virtual model to a specified list position to indicate that the first target virtual model is selected.
In an optional implementation manner, the graphical user interface includes a touch button, and the execution module is further configured to: responding to a first trigger operation aiming at the touch key, and controlling to switch the second game visual field picture into a third game visual field picture determined according to the first target virtual model; and providing a function control corresponding to the first target virtual model through the graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
In an optional implementation manner, the third game view picture is a game view picture formed by collecting a game scene at a second position of the carrier model according to a third orientation through the virtual camera, and the first trigger operation for the touch key is used for adjusting the orientation information of the virtual camera; the orientation information includes a second location and a third orientation; the execution module is further to: and adjusting the position of the virtual camera from the first position to the second position according to the first trigger operation, adjusting the orientation of the virtual camera from the second orientation to the third orientation, and controlling the virtual camera to collect a game scene at the second position according to the third orientation to form a third game visual field picture.
In an optional embodiment, the execution module is further configured to: and responding to the stop trigger operation aiming at the touch key, and restoring the third game visual field picture into the first game visual field picture in the graphical user interface.
In an optional embodiment, the execution module is further configured to: responding to a second trigger operation aiming at a model identifier corresponding to the first target virtual model in the target list, and controlling to switch the second game visual field picture into a third game visual field picture determined according to the first target virtual model; and providing a function control corresponding to the first target virtual model through the graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
In an alternative embodiment, the ranking order of the model identifications of at least one target virtual model in the target list is determined by the following order determination module, and the order determination module is configured to: determining a reference annular region based on the position of the second target virtual model in the game scene; wherein the reference annular region connects at least part of the target virtual model including the second target virtual model; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list based on the reference annular region and at least part of the target virtual models connected with the reference annular region.
In an optional embodiment, the game scene comprises a carrier model, and the first game view picture is a game view picture formed by collecting the game scene according to a first orientation at a first position of the carrier model through a virtual camera; the order determination module is further configured to: if the reference annular area is connected with all the target virtual models in the at least one target virtual model, respectively connecting the first position with the position of each target virtual model in the game scene so as to map each target virtual model onto a first horizontal line; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list according to the relative position relation of the mapping position of each target virtual model on the first horizontal line.
In an optional embodiment, the order determination module is further configured to: if the reference annular area is connected with a part of the at least one target virtual model, connecting the first position with the position of each target virtual model in the game scene in the part of the target virtual models respectively so as to map each target virtual model in the part of the target virtual models onto a second horizontal line; determining at least one concentric circle corresponding to the reference annular region based on the positions of other target virtual models except a part of the target virtual models in the game scene in at least one target virtual model; each concentric circle is connected with at least one of the other target virtual models; and determining the arrangement sequence of the model identifications of the at least one target virtual model in the target list based on the second horizontal line and the at least one concentric circle.
In an optional embodiment, the order determination module is further configured to: for each concentric circle, connecting the first position with the position of the at least one target virtual model connected with the concentric circle in the game scene respectively so as to map each target virtual model in the at least one target virtual model onto a third horizontal line; merging the second horizontal line and at least one third horizontal line, and determining the relative position relation of the mapping positions of the model identifiers of at least one merged target virtual model; and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list according to the relative position relation.
The disclosed embodiment also provides an electronic device, which is shown in fig. 12 and includes a processor 130 and a memory 131, where the memory 131 stores machine executable instructions capable of being executed by the processor 130, and the processor 130 executes the machine executable instructions to implement the method for achieving the selected objective. The electronic device may be a server or a terminal device.
Further, the electronic device shown in fig. 12 further includes a bus 132 and a communication interface 133, and the processor 130, the communication interface 133, and the memory 131 are connected by the bus 132.
The Memory 131 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 133 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 132 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 12, but that does not indicate only one bus or one type of bus.
The processor 130 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 130. The Processor 130 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps, and logic blocks disclosed in the embodiments of the present disclosure may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present disclosure may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 131, and the processor 130 reads the information in the memory 131 and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
The embodiments of the present disclosure also provide a machine-readable storage medium, where the machine-readable storage medium stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the method for achieving the selected target.
The method for selecting an object and the computer program product of the electronic device provided by the embodiments of the present disclosure include a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiments, and specific implementation may refer to the method embodiments, and will not be described herein again.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Finally, it should be noted that: the above embodiments are only used for illustrating the technical solutions of the present disclosure, and not for limiting the same; while the present disclosure has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art will understand that: the technical solutions described in the foregoing embodiments may still be modified, or some or all of the technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present disclosure.
Claims (19)
1. A method for selecting a target, wherein a graphical user interface is provided by a terminal device, the method comprising:
displaying a first game view picture through the graphical user interface, wherein the first game view picture comprises a game scene and a virtual model positioned in the game scene;
acquiring at least one target virtual model in the first game view picture, and displaying a target list corresponding to the at least one target virtual model in the graphical user interface, wherein the target list comprises a model identifier of the at least one target virtual model;
in response to a control operation for the first game view screen, controlling the graphical user interface to display a game view screen that is switched from the first game view screen to a second game view screen;
responding to a scene position corresponding to a preset position of the second game visual field picture to correspond to a first target virtual model in the at least one target virtual model, and controlling to prompt a model identifier corresponding to the first target virtual model in the target list so as to indicate that the first target virtual model is selected;
and responding to a control instruction aiming at the first target virtual model, and controlling to execute a game function corresponding to the first target virtual model.
2. The method of claim 1, wherein the step of acquiring at least one virtual model of an object within the first game view includes:
determining a second target virtual model in the game scene according to the preset position of the first game visual field picture;
and determining the at least one target virtual model from the virtual models in the first game visual field picture according to the second target virtual model.
3. The method of claim 2, wherein the predetermined position of the first game view is a position of a sight of the first game view.
4. The method according to claim 1, wherein the game scene comprises a carrier model, the virtual model is arranged at different positions in the carrier model, the first game view picture is a game view picture formed by collecting a game scene at a first position of the carrier model according to a first orientation through a virtual camera, and the control operation for the first game view picture is used for adjusting orientation information of the virtual camera; the step of controlling the graphical user interface to display the game view picture to switch from the first game view picture to the second game view picture comprises: and adjusting the orientation information of the virtual camera according to the control operation, and acquiring the game scene according to the adjusted orientation information to form the second game visual field picture.
5. The method of claim 4, wherein the orientation information includes a second orientation, wherein adjusting the orientation information of the virtual camera based on the control action, and wherein capturing the game scene based on the adjusted orientation information to form the second game view comprises: adjusting the orientation of the virtual camera from the first orientation to a second orientation according to the control operation, and controlling the virtual camera to capture the game scene at the first position according to the second orientation to form the second game visual field picture.
6. The method of claim 4, wherein the first position is a position of a virtual model in the carrier model for controlling a moving direction of the carrier model.
7. The method according to claim 1, wherein the preset position of the second game view picture is a position of a sight of the second game view picture; before the step of responding that the scene position corresponding to the preset position of the second game visual field picture corresponds to the first target virtual model in the at least one target virtual model, the method further includes:
and responding to the switching of the first game visual field picture to the second game visual field picture, and determining the target virtual model at the position of the sight bead moved to the second game visual field picture as the first target virtual model.
8. The method according to claim 7, wherein after the step of determining the target virtual model moved to the position of the sight of the second game visual field as the first target virtual model, the method further comprises:
displaying a first marker at a designated position of the first target virtual model; wherein the first flag is used to indicate: the first target virtual model has been selected.
9. The method of claim 1, wherein the specified list position of the target list is displayed with a second marker; the second mark is used for indicating that: a target virtual model corresponding to a model identifier in the specified list position is selected;
the step of controlling to prompt a model identifier corresponding to the first target virtual model in the target list to indicate that the first target virtual model has been selected includes:
and in the target list, moving the model identifier corresponding to the first target virtual model to the specified list position to indicate that the first target virtual model is selected.
10. The method of claim 5, wherein the graphical user interface includes a touch button, and the step of controlling execution of the game function corresponding to the first target virtual model in response to the control command for the first target virtual model further includes:
responding to a first trigger operation aiming at the touch key, and controlling to switch the second game visual field picture into a third game visual field picture determined according to the first target virtual model;
and providing a function control corresponding to the first target virtual model through a graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
11. The method according to claim 10, wherein the third game view is a game view formed by capturing a game scene at a second position of the carrier model according to a third orientation through a virtual camera, and the first trigger operation for the touch key is used to adjust orientation information of the virtual camera; the orientation information comprises the second location and the third orientation; the step of controlling to switch the second game view screen to a third game view screen determined according to the first target virtual model includes: adjusting the position of the virtual camera from the first position to the second position according to the first trigger operation, adjusting the orientation of the virtual camera from the second orientation to the third orientation, and controlling the virtual camera to collect a game scene according to the third orientation at the second position to form the third game visual field picture.
12. The method of claim 11, further comprising:
and responding to the stop triggering operation aiming at the touch key, and restoring the third game visual field picture into the first game visual field picture in the graphical user interface.
13. The method of claim 1, wherein the step of controlling execution of a game function corresponding to the first target virtual model in response to a control instruction for the first target virtual model comprises:
responding to a second trigger operation aiming at a model identifier corresponding to the first target virtual model in the target list, and controlling to switch the second game visual field picture into a third game visual field picture determined according to the first target virtual model;
and providing a function control corresponding to the first target virtual model through a graphical user interface, wherein the function control is configured to respond to touch operation to control the first target virtual model to execute a game function.
14. The method of claim 2, wherein the ranking of the model identifications of the at least one target virtual model in the target list is determined by:
determining a reference annular region based on the position of the second target virtual model in the game scene; wherein the reference annular region connects at least part of the target virtual model including the second target virtual model;
and determining the arrangement sequence of the model identifications of at least one target virtual model in the target list based on the reference annular region and the at least part of target virtual models connected with the reference annular region.
15. The method of claim 14, wherein the game scene comprises a carrier model, and the first game view is a game view formed by capturing a game scene according to a first orientation at a first position of the carrier model by a virtual camera; the step of determining the arrangement order of the model identifications of at least one target virtual model in the target list based on the reference annular region and the at least part of target virtual models connected with the reference annular region comprises:
if the reference annular area is connected with all the target virtual models in at least one target virtual model, respectively connecting the first position with the position of each target virtual model in the game scene so as to map each target virtual model onto a first horizontal line;
and determining the arrangement sequence of the model identifications of the at least one target virtual model in the target list according to the relative position relation of the mapping position of each target virtual model on the first horizontal line.
16. The method of claim 15, further comprising:
if the reference annular area is connected with a part of at least one target virtual model, connecting the first position with the position of each target virtual model in the game scene in the part of the target virtual models respectively so as to map each target virtual model in the part of the target virtual models onto a second horizontal line;
determining at least one concentric circle corresponding to the reference annular region based on the positions of other target virtual models except the part of the target virtual models in a game scene in the at least one target virtual model; wherein each of the concentric circles connects at least one of the other target virtual models;
determining an arrangement order of model identifications of the at least one target virtual model in the target list based on the second horizontal line and the at least one concentric circle.
17. The method of claim 16, wherein the step of determining an order of arrangement of model identifications of the at least one target virtual model in the target list based on the second horizontal line and the at least one concentric circle comprises:
for each concentric circle, connecting the first position with the position of the at least one target virtual model connected with the concentric circle in a game scene respectively so as to map each target virtual model in the at least one target virtual model onto a third horizontal line;
merging the second horizontal line and the at least one third horizontal line, and determining a relative position relationship of mapping positions of model identifiers of the at least one merged target virtual model;
and determining the arrangement sequence of the model identifications of the at least one target virtual model in the target list according to the relative position relationship.
18. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor to perform the method of selecting an object of any one of claims 1 to 17.
19. A machine-readable storage medium having stored thereon machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement a method of selecting a target as claimed in any one of claims 1 to 17.
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