CN113694541A - Game office language forbidden method and device, storage medium and electronic equipment - Google Patents

Game office language forbidden method and device, storage medium and electronic equipment Download PDF

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Publication number
CN113694541A
CN113694541A CN202111026355.4A CN202111026355A CN113694541A CN 113694541 A CN113694541 A CN 113694541A CN 202111026355 A CN202111026355 A CN 202111026355A CN 113694541 A CN113694541 A CN 113694541A
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Prior art keywords
virtual
game
role
character
forbidden
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Chinese (zh)
Inventor
张炫宜
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111026355.4A priority Critical patent/CN113694541A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure relates to the field of game technologies, and in particular, to a method and an apparatus for prohibiting words in a game bureau, a computer-readable storage medium, and an electronic device, where the method includes: in the process of game playing, credit data of a first virtual character and a plurality of second virtual characters in game play are obtained; when a first virtual role with reputation data meeting preset conditions is determined to be a target role, displaying forbidden language identifications corresponding to a plurality of second virtual roles in a graphical user interface; and in response to the language forbidden processing operation aiming at the language forbidden identification, carrying out language forbidden on the second virtual role corresponding to the language forbidden identification. Through the technical scheme of the embodiment of the disclosure, the problem that the game can not be forbidden in the game play can be solved, and the timeliness of the game forbidden treatment in the game play is improved, so that the information processing efficiency is improved.

Description

Game office language forbidden method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method for prohibiting words in a game office, a device for prohibiting words in a game office, a computer-readable storage medium, and an electronic device.
Background
With the development of terminal equipment and the game industry, a great number of games with different themes emerge to meet the requirements of players. In the game, players can communicate with each other by inputting characters or voice. However, because of players 'mind, skill, strategy, etc., game loss may result, some players may continue to send irreconcilations, or continue to emit cynicism, etc., which greatly affect the player's gaming experience and may be detrimental to the establishment of a civilized gaming environment.
In the related technology, the player can actively shield the player with bad behaviors, the player can not receive the bad behaviors at this time, adverse effects on the mind state are avoided, meanwhile, after the game is finished, the player can report the player with the bad behaviors, and after the system is verified, the system punishs the player with the bad behaviors, so that the game environment is optimized.
However, in the related art solution, only one-to-one shielding can be performed between players, for example, player a sends a bad statement, player B shields player a, and at this time, players C and D can still receive the bad statement, and in addition, the related art solution can only punish players with bad behavior after the game is over, and the constraint force on the players is weak, so that the game experience of the players contacting the bad behavior is poor, and the timeliness of the game on the in-game forbidden treatment is not strong, and the information processing efficiency is low.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a method and an apparatus for prohibiting language in a game office, a computer-readable storage medium, and an electronic device, which can solve the problem that a language cannot be prohibited in a game pair and the timeliness of the language prohibition processing in the game pair office, thereby improving the information processing efficiency.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a method for banning words in a game bureau, in which a terminal device provides a graphical user interface, and game play contents in which a first virtual character controlled by the terminal device participates are displayed on the graphical user interface, the method including: in the process of game playing, obtaining credit data of the first virtual character and the plurality of second virtual characters in game play; when the first virtual role with the reputation data meeting the preset conditions is determined to be a target role, displaying forbidden language identifications corresponding to a plurality of second virtual roles in the graphical user interface; and responding to the language forbidden processing operation aiming at the language forbidden identification, and carrying out language forbidden on a second virtual role corresponding to the language forbidden identification.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, the determining that the first virtual role whose reputation data satisfies a preset condition is a target role includes: and when the first virtual role meets the preset condition, automatically becoming the target role.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, the determining that the first virtual role whose reputation data satisfies a preset condition is a target role includes: when the first virtual role meets the preset condition, displaying a target role invitation window in the image user interface; wherein, the target role invitation window comprises a determination selection control; and responding to the operation of the determined candidate control, and determining the first virtual role as the target role.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, the determining that the first virtual role whose reputation data satisfies a preset condition is a target role includes: comparing the reputation data of the first virtual role and the second virtual role to obtain the magnitude relation among a plurality of reputation data; and determining the first virtual role as a target role according to the size relation among the plurality of reputation data.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, displaying, in the graphical user interface, a mask identifier corresponding to a plurality of second virtual roles, and displaying, in the graphical user interface, a claim prohibition identifier corresponding to the plurality of second virtual roles includes: and in response to determining that the first virtual role is the target role, replacing the shielding identifications corresponding to the plurality of second virtual roles in the graphical user interface with the forbidden identification corresponding to the plurality of second virtual roles.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the forbidding a second virtual role corresponding to the forbidding identifier includes: sending a talk-back request aiming at the second virtual role to a server so that the server carries out talk-back on the second virtual role according to the talk-back request.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the graphical user interface includes a first indication area corresponding to a first virtual character, and after determining that the first virtual character whose reputation data meets a preset condition is a target character, the method further includes: and displaying a target role identification in the first indication area.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, after determining that the first virtual character whose reputation data satisfies a preset condition is a target character, the method further includes: and in response to determining that the first virtual character is the target character, broadcasting first prompt information of the determined target character in the game play.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, a graphical user interface provided by the terminal device corresponding to the second virtual character includes a second indication area corresponding to the first virtual character, and after determining that the first virtual character whose reputation data meets a preset condition is a target character, the method further includes: and displaying the target role identification in the second indication area.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the graphical user interface includes communication information of game-to-game and a virtual character name corresponding to the communication information.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, after the performing the suppression on the second virtual role corresponding to the suppression identifier, the method further includes: and responding to the second virtual role corresponding to the language forbidden identification for language forbidden, and broadcasting second prompt information for language forbidden of the second virtual role corresponding to the language forbidden identification in the game play.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the method further includes: marking a second virtual role corresponding to the language forbidden identifier; and after the game is finished, punishing the game on the marked second virtual character by the server.
According to a second aspect of the present disclosure, there is provided a virtual game office banning device, wherein a terminal device provides a graphical user interface on which game play contents participated by a first virtual character controlled by the terminal device are displayed, the device comprising: the credit data acquisition module is used for acquiring the credit data of the first virtual character and the plurality of second virtual characters in the game play in the game playing process; the language forbidden identification display module is used for displaying language forbidden identifications corresponding to a plurality of second virtual roles in the graphical user interface when the first virtual role of which the reputation data meets the preset conditions is determined to be the target role; and the language-forbidden processing module is used for responding to the language-forbidden processing operation aiming at the language-forbidden identification and forbidding a second virtual role corresponding to the language-forbidden identification.
According to a third aspect of the present disclosure, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game office oracle banning method as described in the first aspect of the embodiments above.
According to a fourth aspect of the present disclosure, there is provided an electronic device comprising:
a processor; and
memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement a game title ban method as described in the first aspect of the embodiments above.
The technical scheme provided by the embodiment of the disclosure can have the following beneficial effects:
in the method for prohibiting words in a game office provided in an embodiment of the present disclosure, a target character may be determined during a game, and a second virtual character is prohibited according to a prohibition processing operation. On one hand, after the word is forbidden, all virtual characters can not receive bad information any more, the mind state of game in game-to-game is guaranteed, and the game experience of players is improved; on the other hand, can directly forbid the word punishment to the virtual character in the game office, promoted the timeliness of the game punishment, strengthened the binding power to the player that has bad action to maintain the game order, optimized the game environment of the game to the office, and then promoted the game experience of player, improved the timeliness of game to the word forbidding in the office and handled, thereby promote information processing efficiency.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
FIG. 1 schematically illustrates a flow chart of a method for in-game-office banning in an exemplary embodiment of the disclosure;
FIG. 2 schematically illustrates a flow diagram for determining a first virtual role as a target role in response to an operation acting on a determine opt-in control in an exemplary embodiment of the present disclosure;
FIG. 3 is a schematic diagram that schematically illustrates determination of a first virtual character as a target character in response to an operation that acts to determine a opt-in control in an exemplary embodiment of the present disclosure;
fig. 4 is a schematic diagram schematically illustrating a presentation of banned identifiers corresponding to a plurality of second virtual roles in a graphical user interface according to an exemplary embodiment of the present disclosure;
fig. 5 is a schematic diagram schematically illustrating that the declaration identification corresponding to a plurality of second virtual roles is displayed in the detail interface in the exemplary embodiment of the present disclosure;
fig. 6 is a schematic diagram schematically illustrating a mask identifier of a plurality of second virtual roles in a graphical user interface replaced with a claim inhibition identifier corresponding to the plurality of second virtual roles in an exemplary embodiment of the present disclosure;
FIG. 7 is a flow diagram that schematically illustrates the determination of a first virtual role as a target role based on a size relationship between a plurality of reputation data in an exemplary embodiment of the present disclosure;
fig. 8 is a schematic diagram illustrating that a target character identifier corresponding to a target character is displayed in a first indication area corresponding to a first virtual character in an exemplary embodiment of the present disclosure;
FIG. 9 is a schematic diagram that schematically illustrates displaying a first reminder in a game chat window in an exemplary embodiment of the present disclosure;
FIG. 10 is a schematic diagram that schematically illustrates displaying a second reminder in a game chat window in an exemplary embodiment of the disclosure;
fig. 11 is a flowchart schematically illustrating game punishment performed by the server on the second virtual character subjected to the marking process after the game match is ended in the exemplary embodiment of the present disclosure;
fig. 12 is a schematic diagram illustrating a composition of a game title ban device in an exemplary embodiment of the present disclosure;
fig. 13 schematically shows a schematic structural diagram of a computer system of an electronic device suitable for implementing an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and so forth. In other instances, well-known structures, methods, devices, implementations, materials, or operations are not shown or described in detail to avoid obscuring aspects of the disclosure.
The block diagrams shown in the figures are functional entities only and do not necessarily correspond to physically separate entities. That is, these functional entities may be implemented in the form of software, or in one or more software-hardened modules, or in different networks and/or processor devices and/or microcontroller devices.
With the development of the internet industry, the game industry has also been rapidly developed. In order to meet the requirements of players, game merchants design various games that can be configured on terminal devices. In some games, the player may communicate information by entering text or voice.
Specifically, a character input identifier may be set on the graphical user interface, and after clicking the character input identifier, the player may display a virtual input keyboard on the graphical user interface, and the player may input characters through the virtual input keyboard, send the characters and display the characters in a chat window in the graphical user interface, and when seeing the characters, other players may make corresponding reactions according to the character contents. For example, player A entered "match me attack," and when player B viewed these messages, player B may intentionally show the opposing player a failure, and when the opposing player attacks, player B may match player A to defeat the opposing player.
However, in game play, the game may be put into a disadvantageous state due to the way of thinking, operation, technique, strategy, etc. among players. At this time, some players may attack other players in speech, for example, "you will not play, unload a bar," too unwieldy "or the like, or continuously send some shortcut messages to suggest other players, for example," dry and beautiful "or the like, when other players see these messages, the game mood is very affected, and the messages may be developed into mutual attack of two players or more players, which may greatly affect the game experience and be not beneficial to constructing a civilized game environment.
In the related technical scheme, a player can shield the text information, voice, signals and the like of the player by clicking the shielding identification corresponding to the player who diverges the bad speech. However, in the related art, only a single piece can be masked, for example, player a sends bad statements, player B masks player a, and players C and D can still receive bad statements. In addition, the scheme in the related art can only punish players with bad behaviors after the game is finished, the constraint force on the players is weak, the game experience of the players contacting the bad behaviors is poor, in addition, the timeliness of the language forbidden treatment in the game is not strong, and the information processing efficiency is low.
The method for banning words in game bureaus in one embodiment of the present disclosure may be executed in a local terminal device or a server. When the language forbidden method in the game bureau runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the language forbidden method in the game bureau are finished on the cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a method for prohibiting words in a game bureau, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
Taking the terminal device as the aforementioned local terminal device as an example, the present exemplary embodiment provides an in-game-office banning scheme, which may obtain a graphical user interface by executing application software on a processor of the terminal device and rendering on a display of the terminal device. The terminal device can be an electronic device with a display screen, such as a computer, a tablet computer, a smart phone, or a game machine, a VR device, or other terminal devices, and includes a memory for storing data and a processor for processing data, and game application software is installed through the memory, and the processor executes a corresponding game program to implement the operation of a game on the terminal device.
In an example embodiment of the present disclosure, in a game process, reputation data of a first virtual character and a plurality of second virtual characters in a game play pair may be obtained, when it is determined that the first virtual character whose reputation data satisfies a preset condition is a target character, a ban identifier corresponding to the plurality of second virtual characters is displayed in a graphical user interface, and in response to a ban processing operation on the ban identifier, a ban is performed on the second virtual character corresponding to the ban identifier. Referring to fig. 1, a flow chart of a method for in-game banning in the exemplary embodiment is shown, which may include the following steps:
step S110: in the process of game playing, credit data of a first virtual character and a plurality of second virtual characters in game play are obtained;
step S120: when a first virtual role with reputation data meeting preset conditions is determined to be a target role, displaying forbidden language identifications corresponding to a plurality of second virtual roles in a graphical user interface;
step S130: and in response to the language forbidden processing operation aiming at the language forbidden identification, carrying out language forbidden on the second virtual role corresponding to the language forbidden identification.
In the method for prohibiting words in a game bureau provided by an embodiment of the present disclosure, a target character may be determined during a game, and a second virtual character may be prohibited according to a prohibition processing operation. On one hand, after the word is forbidden, all virtual characters can not receive bad information any more, the mind state of game in game-to-game is guaranteed, and the game experience of players is improved; on the other hand, can directly forbid the word punishment to the virtual character in the game office, promoted the timeliness of the game punishment, strengthened the binding power to the player that has bad action to maintain the game order, optimized the game environment of the game to the office, and then promoted the game experience of player, improved the timeliness of game to the word forbidding in the office and handled, thereby promote information processing efficiency.
In an example embodiment of the present disclosure, aspects of the present disclosure are through a graphical user interface of a terminal device. The game match content participated by the first virtual character controlled by the terminal equipment is displayed on the graphical user interface. Specifically, the game may include various types of games, for example, TPS (third person perspective shooting), FPS (first person perspective shooting), RPG (role playing game), ACT (action game), SLG (strategy game), FTG (combat game), SPG (sports competition game), RCG (racing game), AVG (adventure game), and the like, as long as a game scene involving game banners can be applied with the game scenario banning scheme of the present disclosure. It should be noted that the present disclosure is not limited to the type of game.
In an example embodiment of the present disclosure, a virtual character refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, an animation character, or the like. The virtual Character is a Character controlled by a Player through an input device, or an Artificial Intelligence (AI) set in a virtual environment match-up through training, or a Non-Player Character (NPC) set in a virtual scene match-up. Optionally, the virtual character is a virtual character that competes in a virtual scene. Optionally, the number of virtual characters in the virtual scene match is preset, or is dynamically determined according to the number of clients participating in the match, which is not limited in the embodiment of the present application. In one possible implementation, the user can control the virtual character to move within the virtual scene, e.g., control the virtual character to run, jump, crawl, etc., and also control the virtual character to fight other virtual characters using skills, virtual props, etc., provided by the application.
Next, steps S110 to S130 of the in-game-office banning method in the present exemplary embodiment will be described in more detail with reference to fig. 1 and the embodiment.
Step S110, in the process of game playing, obtaining credit data of a first virtual character and a plurality of second virtual characters in game play;
in one example embodiment of the present disclosure, aspects of the present disclosure may be implemented during game play. Specifically, the game progress process refers to a state of entering game play, game competition, game scenario and the like after the game application program is started. For example, for an asymmetric match game (asymmetric game Arena), other players may be matched in a game hall and play a game, after matching is successful, a plurality of players enter a game scene, and the players control respective game virtual objects to play a match, where the state at this time is a state in the game playing process.
In an example embodiment of the present disclosure, reputation data for a first virtual character and a plurality of second virtual characters in a game pair may be obtained. Specifically, the reputation data of the first virtual role and the second virtual roles may be stored in the server or the terminal device, and when the reputation data of the first virtual role and the second virtual roles need to be called, the reputation data of the first virtual role and the second virtual roles may be called in the server or the terminal device. Reputation data can include a variety of forms, among others. By way of example, the reputation data may include star ratings, scores, ratings, and the like. It should be noted that the form of the reputation data is not particularly limited in this disclosure.
In an example embodiment of the present disclosure, the reputation data of the virtual character may be used to indicate data of the player about the civilization game. For example, the reputation data may be determined according to the number of times that the virtual character diverges bad speech in the game, or the reputation level may be determined according to the number of times that the virtual character is reported, or the reputation level may be determined according to the length of time that the virtual character hangs up in the game, or the reputation level may be determined according to the score of the virtual character in the game, etc.
In an example embodiment of the present disclosure, the reputation data of a virtual character in a game play refers to the reputation data of the game account corresponding to the virtual character. Within the game, each game account has reputation data, and prior to a game play, each game account can select a virtual character for use in the game play. Accordingly, in game play, the reputation data of each virtual character inherits the reputation data of the respective game account.
Furthermore, the reputation data of the virtual role can be determined according to one index, and the reputation data of the virtual role can also be determined according to a plurality of indexes. For example, reputation data of a virtual character may be determined by setting the number of times that bad speech is diverged to 0.5 to a weight, setting the length of time that the virtual character is hung up in a game to 0.3 to a weight, and setting the number of times that the virtual character is reported to 0.2 to a weight. It should be noted that the reputation data of the virtual character is determined by the present disclosure in a manner that is not particularly limited.
Step S120, when the first virtual role with the reputation data meeting the preset conditions is determined to be the target role, showing the language forbidden identification corresponding to a plurality of second virtual roles in the graphical user interface;
in an example embodiment of the present disclosure, a target role may be determined in a plurality of virtual roles according to reputation data of the virtual roles, that is, a first virtual role whose reputation data satisfies a preset condition is determined as the target role. The target role can supervise other virtual roles and has the authority of forbidding other virtual roles.
Further, the number of the first virtual characters whose reputation data satisfies the preset condition may include one or more. It should be noted that the number of the determined target roles is not particularly limited in the present disclosure.
In an example embodiment of the present disclosure, a preset condition may be acquired, and a first virtual character satisfying the preset condition may be determined as a target character. Specifically, the preset condition may include a reputation data criterion. For example, the reputation data is a reputation score with a full score of 100, the preset condition may be that the reputation score exceeds 95, and at this time, the virtual role with the reputation score exceeding 95 may be determined as the target role; alternatively, the preset condition may include that the first virtual character and the virtual character with the highest reputation data in the plurality of second virtual characters are determined as the target character. It should be noted that the present disclosure is not limited to the specific content of the preset condition.
In an example embodiment of the present disclosure, the target role may be automatically made when the reputation data of the first virtual role meets a preset condition.
In an example embodiment of the present disclosure, when the first virtual character satisfies a preset condition, a target character invitation window is displayed in the image user interface, and the first virtual character is determined as the target character in response to an operation acting on the determination of the candidate control. Referring to fig. 2, in response to the operation of determining the candidate control, determining the first virtual character as the target character may include the following steps S210 to S220:
step S210, when the first virtual role meets the preset condition, displaying a target role invitation window in the image user interface;
step S220, determining the first virtual character as the target character in response to the operation on the determination of the candidate control.
In an example embodiment of the present disclosure, a target role invitation window may be displayed in the image user interface when the first virtual role satisfies a preset condition, where the target role invitation window includes a determination candidate control, and the first virtual role may be determined as the target role in response to an operation acting on the determination candidate control. For example, as shown in fig. 3, after the first virtual character satisfies the preset condition, a target character invitation window 320 may be displayed on the gui 310, the target character invitation window 320 includes a determination opt-in control 330, and the first virtual character may be determined as the target character after an operation for determining the opt-in control 330.
The operation for determining the selected control may include key operation, touch operation, voice control, and the like, where the touch operation may include sliding touch operation, pressing touch operation, gesture touch operation, long-press touch operation, clicking touch operation, dragging touch operation, and the like. It should be noted that the present disclosure is not limited to a specific form of the operation for determining the selection control.
Through the steps S210 to S220, when the first virtual character meets the preset condition, the target character invitation window may be displayed in the image user interface, and the first virtual character may be determined as the target character in response to the operation performed on the determination candidate control.
In an example embodiment of the present disclosure, after determining that a first virtual role whose reputation data meets a preset condition is a target role, a ban mark corresponding to a plurality of second virtual roles may be displayed in a graphical user interface provided by a terminal device corresponding to the target role. The language-forbidden identifier corresponding to the second virtual role can be used for carrying out language-forbidden on the second virtual role corresponding to the language-forbidden identifier. Specifically, the language forbidden identification corresponding to the plurality of virtual roles can be directly displayed in the graphical user interface corresponding to the target role.
For example, as shown in fig. 4, the ban identifiers 410 corresponding to the plurality of second virtual roles may be directly displayed in the graphical user interface; and a second-level or multi-level detail interface can be started in the graphical user interface, and the language forbidden identification corresponding to the plurality of second virtual roles is displayed in the detail interface. For example, as shown in fig. 5, a secondary detail interface 520 may be opened in the graphical user interface 500 by clicking on the detail identifier 510, and the banned identifiers 530 corresponding to the plurality of second virtual characters are displayed in the detail interface. It should be noted that, the present disclosure does not make any special limitation on the area where the ban flag corresponding to the plurality of second virtual characters is displayed in the graphical user interface.
In an example embodiment of the present disclosure, after determining that a first virtual role whose reputation data meets a preset condition is a target role, a ban identifier corresponding to a plurality of second virtual roles may be regenerated in a graphical user interface provided by a terminal device corresponding to the target role.
In an example embodiment of the present disclosure, the mask identifiers corresponding to the plurality of second virtual roles may be displayed in the graphical user interface, and in response to determining that the first virtual role is the target role, the mask identifiers corresponding to the plurality of second virtual roles in the graphical user interface may be replaced with the ban identifier corresponding to the plurality of second virtual roles. Specifically, before the target role is not determined, the graphical user interface includes a shielding identifier, where the shielding identifier may be used to shield a certain second virtual role, and after shielding, text, voice, signals, and the like sent by the virtual role are not received. For example, the virtual character a sends bad speech, the virtual character B masks the virtual character a, and the virtual character B does not receive the bad speech of the virtual character a any more. After the target role is determined, the mask identifications of the plurality of second virtual roles in the graphical user interface can be replaced by the forbidden identifications corresponding to the plurality of second virtual roles. For example, as shown in fig. 6, the masked identifications 610 of the plurality of second virtual roles in the graphical user interface 600 may be replaced with the forbidden identifications 620 corresponding to the plurality of second virtual roles.
In an example embodiment of the present disclosure, reputation data of the first virtual character and the second virtual character may be compared to obtain a size relationship between the plurality of reputation data, and the first virtual character may be determined as the target character according to the size relationship between the plurality of reputation data. Referring to fig. 7, determining the first virtual character as the target character according to the size relationship between the reputation data may include the following steps S710 to S720:
step S710, comparing the reputation data of the first virtual role and the reputation data of the second virtual role to obtain the magnitude relation among the reputation data;
in an example embodiment of the present disclosure, after obtaining the reputation data of the first virtual character and the plurality of second virtual characters through the above steps, the reputation data of the first virtual character and the plurality of second virtual characters may be compared to obtain a size relationship between the plurality of reputation data. In particular, the reputation data for the virtual character can include star rating, score, rating, and the like. The star level, score, grade and the like corresponding to a plurality of virtual roles can be compared to obtain the size relationship among the reputation data.
For example, the reputation data is a star level, the star level corresponding to the virtual character a is 1 star, the star level corresponding to the virtual character B is 2 stars, and the star level corresponding to the virtual character C is 7 stars, at this time, the size relationship of the star levels corresponding to the virtual character a, the virtual character B, and the virtual character C is compared, for example, the star level corresponding to the virtual character a is smaller than the star level corresponding to the virtual character B is smaller than the star level corresponding to the virtual character C. It should be noted that, the method for comparing the reputation data of the virtual roles to obtain the size relationship between the reputation data is not particularly limited in this disclosure.
And step S720, determining the first virtual role as a target role according to the size relation among the plurality of reputation data.
In an example embodiment of the present disclosure, after the size relationship between the reputation data is obtained through the above steps, the first virtual character may be determined as the target character according to the size relationship between the reputation data. Specifically, the first virtual role corresponding to the larger reputation data in the plurality of reputation data may be determined as the target role, or the first virtual role corresponding to the smaller reputation data in the plurality of reputation data may be determined as the target role.
For example, the size relationship between the reputation data obtained through the above steps is that the star level corresponding to the first virtual character a is smaller than the star level corresponding to the second virtual character B is smaller than the star level corresponding to the second virtual character C, and the smaller the star level is configured, the more excellent the reputation data is, and at this time, the first virtual character a can be determined as the target character.
Through the steps S710 to S720, reputation data of the first virtual character and reputation data of the second virtual character can be compared to obtain a size relationship between the reputation data, and the first virtual character is determined as a target character according to the size relationship between the reputation data.
Step S130, in response to the language-forbidden processing operation for the language-forbidden identifier, forbidding a second virtual role corresponding to the language-forbidden identifier.
In an example embodiment of the present disclosure, after the language forbidden identities corresponding to the plurality of second virtual roles are displayed in the graphical user interface, the second virtual roles corresponding to the language forbidden identities may be forbidden in response to a language forbidden processing operation for the language forbidden identities. Specifically, after the language is forbidden, the second virtual character whose language is forbidden cannot send text messages, start voice, send signals and the like; alternatively, the second avatar whose language is forbidden may send text messages, turn on speech, send signals, etc., but the other avatars cannot receive text messages, speech, signals, etc. The banners can comprise banners in the form of single communication items and can also comprise banners in the form of multiple communication items. For example, only voice may be restricted, or both voice and text may be restricted. It should be noted that the present disclosure is not limited to the specific form of the banning.
Further, in response to the language-forbidden processing operation for the language-forbidden identifier, the item identifiers corresponding to the plurality of communication items are displayed in the graphical user interface, and the communication item to be restricted can be selected from the plurality of item identifiers.
In an example embodiment of the present disclosure, the language forbidden processing operation for the language forbidden identifier may include key operation, touch operation, voice control, and the like, where the touch operation may include sliding touch operation, pressing touch operation, gesture touch operation, long press touch operation, clicking touch operation, dragging touch operation, and the like. It should be noted that the present disclosure is not limited to the form of the operation of the ban processing for the ban identifier.
In an example embodiment of the present disclosure, a claim forbidding request for the second virtual role may be sent to the server, so that the server forbids the second virtual role according to the claim forbidding request.
In an example embodiment of the present disclosure, a graphical user interface provided by a terminal device corresponding to a first virtual character includes a first indication area corresponding to the first virtual character, and after determining that the first virtual character whose reputation data satisfies a preset condition is a target character, a target character identifier may be displayed in the first indication area. Specifically, the first indication area corresponding to the first virtual character may be used to indicate a target character in the plurality of virtual characters. The first indication area corresponding to the first virtual character may be disposed on the periphery of the avatar corresponding to the target character. It should be noted that, the specific position of the first indication area corresponding to the first virtual character in the graphical user interface is not particularly limited in the present disclosure. In particular, the target character identification may be used to indicate the target character in the current game play. The target role identifier may include characters, patterns, special effects, and the like. It should be noted that the present disclosure is not limited to the specific form of the target role identifier. For example, as shown in fig. 8, a target character identifier 830 corresponding to a target character may be displayed in a first indication area 820 around the character avatar 810 of the first virtual character.
Further, a graphical user interface provided by the terminal device corresponding to the second virtual character includes a second indication area corresponding to the first virtual character, and after the first virtual character with reputation data satisfying the preset condition is determined to be the target character, the target character identifier can be displayed in the second indication area.
In an example embodiment of the present disclosure, after determining that the first virtual character whose reputation data satisfies the preset condition is the target character, the first prompt information for determining the target character may be broadcasted in the game session. Specifically, the first prompt information for determining the target role may be used to prompt a specific object of the target role. The first prompt information for determining the target role is broadcasted in the game-to-game, the first prompt information can be displayed in a game chat window, and the first prompt information can also be displayed in the game-to-game in a signal mode. It should be noted that, in the present disclosure, a manner of broadcasting the first prompt information for specifying the target character in the game-to-game is not particularly limited.
For example, as shown in fig. 9, a first prompt message 920 (the first virtual character a becomes the target character of the game) may be displayed in the game chat window 910.
In an example embodiment of the present disclosure, the graphical user interface includes communication information of game-to-game and a virtual character name corresponding to the communication information. The communication information may include text information, voice information, and the like. For example, a game chat window can be included in the graphical user interface, and the virtual character name and the corresponding communication information can be displayed in the chat window. It should be noted that, in the present disclosure, specific forms of the communication information and display positions of the communication information and the virtual character name corresponding to the communication information in the graphical user interface are not particularly limited.
In an example embodiment of the present disclosure, after the language-forbidden of the second virtual character corresponding to the language-forbidden identifier is performed, in response to the language-forbidden of the second virtual character corresponding to the language-forbidden identifier, second prompt information for the language-forbidden of the second virtual character corresponding to the language-forbidden identifier may be broadcasted within the game-play. Specifically, the second prompting message may be used to prompt a specific object whose language is forbidden. And broadcasting the second prompt information in the game to-be-played game, wherein the second prompt information can be displayed in a game chat window, and the second prompt information can also be displayed in the game to-be-played game in a signal mode. It should be noted that, the manner of broadcasting the second prompt information for prohibiting the introduction of the second virtual character corresponding to the introduction prohibition identifier in the game-to-game is not particularly limited in this disclosure.
For example, as shown in fig. 10, a second reminder message 1020 (the target character has banned the second virtual character B) can be displayed in the game chat window 1010.
In an example embodiment of the present disclosure, the second virtual character corresponding to the ban identifier may be marked, and after the game is dealt with, the server punishs the game to the marked second virtual character. Referring to fig. 11, the process of punishing the game by the server for the second virtual character subjected to the marking process after the game match ends may include the following steps S1110 to S1120:
step S1110, marking the second virtual role corresponding to the forbidden language identification;
in step S1120, after the game is finalized, the server punishes the marked second virtual character.
In an example embodiment of the present disclosure, the second virtual character that has been banned may be subjected to a marking process, and after the game is finalized, the marking process of the second virtual character is punished by the server. Specifically, the fact that the second virtual character is forbidden indicates that the virtual character has an action of an inaudible game, at this time, the server may mark the second virtual character and perform a game penalty after the game is dealt with, so as to further restrict the game action and optimize the game environment. Wherein the game penalty may include a speech penalty, e.g., within 7 days, a second virtual character that is penalized cannot speak in the game; alternatively, the game penalty may include a gold penalty, such as the game gold of the second virtual character may be deducted; alternatively, the game penalty may include an experience penalty, such as a halving of the experience of the second avatar entering the copy within 7 days; alternatively, the game penalty may include a reputation data penalty, such as a twenty percent reputation data that would reduce a second virtual character that is penalized, and so on. It should be noted that the present disclosure is not limited to the form of game penalty.
In an example embodiment of the present disclosure, the punishment of the game to the second virtual character subjected to the marking process is specifically: and performing game punishment on the game account number corresponding to the marked second virtual character.
Through the above steps S1110 to S1120, the second virtual character corresponding to the prohibition identifier can be marked, and after the game is dealt with, the server punishs the game to the marked second virtual character.
In an example embodiment of the present disclosure, in a game process, reputation data of a first virtual character and a plurality of second virtual characters in a game play pair may be obtained, when it is determined that the first virtual character whose reputation data satisfies a preset condition is a target character, a ban identifier corresponding to the plurality of second virtual characters is displayed in a graphical user interface, and in response to a ban processing operation on the ban identifier, a ban is performed on the second virtual character corresponding to the ban identifier.
In the method for prohibiting words in a game bureau provided by an embodiment of the present disclosure, a target character may be determined during a game, and a second virtual character may be prohibited according to a prohibition processing operation. On one hand, after the word is forbidden, all virtual characters can not receive bad information any more, the mind state of game in game-to-game is guaranteed, and the game experience of players is improved; on the other hand, can directly forbid the word punishment to the virtual character in the game office, promoted the timeliness of the game punishment, strengthened the binding power to the player that has bad action to maintain the game order, optimized the game environment of the game to the office, and then promoted the game experience of player, improved the timeliness of game to the word forbidding in the office and handled, thereby promote information processing efficiency.
It is noted that the above-mentioned figures are merely schematic illustrations of processes involved in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
In addition, in an exemplary embodiment of the disclosure, a game office dialect forbidding device is also provided. Referring to fig. 12, an in-game-arcade banning device 1200 includes: a reputation data acquisition module 1210, a claim banning identification display module 1220, a claim banning processing module 1230.
The credit data acquisition module is used for acquiring credit data of a first virtual character and a plurality of second virtual characters in a game play in the game playing process; the language forbidden identification display module is used for displaying language forbidden identifications corresponding to a plurality of second virtual roles in a graphical user interface when a first virtual role of which the reputation data meets a preset condition is determined to be a target role; and the language-forbidden processing module is used for responding to the language-forbidden processing operation aiming at the language-forbidden identification and forbidding the second virtual role corresponding to the language-forbidden identification.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, it is determined that a first virtual role whose reputation data satisfies a preset condition is a target role, and the apparatus further includes: and the automatic confirmation unit is used for automatically becoming the target role when the first virtual role meets the preset condition.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, it is determined that a first virtual role whose reputation data satisfies a preset condition is a target role, and the apparatus further includes: the invitation window display unit is used for displaying a target role invitation window in the image user interface when the first virtual role meets the preset condition; the target role invitation window comprises a determination selection control; and the first target role determination unit is used for responding to the operation of determining the selection control and determining the first virtual role as the target role.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, it is determined that a first virtual role whose reputation data satisfies a preset condition is a target role, and the apparatus further includes: the size relation obtaining unit is used for comparing the credit data of the first virtual role and the second virtual role to obtain the size relation among the credit data; and the second target role determination unit is used for determining the first virtual role as the target role according to the size relation among the plurality of reputation data.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the apparatus further includes: and the language-forbidden identifier replacing unit is used for replacing the shielding identifiers corresponding to the plurality of second virtual characters in the graphical user interface with the language-forbidden identifiers corresponding to the plurality of second virtual characters in response to the fact that the first virtual character is determined to be the target character.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the device further includes: and the server forbidding unit is used for sending a forbidding request aiming at the second virtual role to the server so as to enable the server to forbid the second virtual role according to the forbidding request.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the graphical user interface includes a first indication area corresponding to the first virtual character, and after determining that the first virtual character whose reputation data meets the preset condition is the target character, the apparatus further includes: and the first area display unit is used for displaying the target role identification in the first indication area.
In an exemplary embodiment of the disclosure, based on the foregoing scheme, after determining that the first virtual character whose reputation data satisfies the preset condition is the target character, the apparatus further includes: and the first information broadcasting unit is used for responding to the situation that the first virtual character is determined to be the target character and broadcasting the first prompt information of the determined target character in the game play.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, a graphical user interface provided by a terminal device corresponding to a second virtual role includes a second indication area corresponding to a first virtual role, and after determining that the first virtual role whose reputation data meets a preset condition is a target role, the apparatus further includes: and the second area display unit is used for displaying the target character identification in the second indication area.
In an exemplary embodiment of the present disclosure, based on the foregoing solution, the graphical user interface includes communication information of game-to-game and a virtual character name corresponding to the communication information.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, after the suppression of the second virtual role corresponding to the suppression identification, the apparatus further includes: and the second information broadcasting unit is used for responding to the second virtual role corresponding to the language forbidden identifier to carry out language forbidden, and broadcasting second prompt information for carrying out language forbidden on the second virtual role corresponding to the language forbidden identifier in the game play.
In an exemplary embodiment of the present disclosure, based on the foregoing scheme, the apparatus further includes: the marking processing unit is used for marking the second virtual role corresponding to the forbidden language identification; and the game punishment unit is used for punishing the game for the second virtual character subjected to the marking processing by the server after the game is played.
For details that are not disclosed in the embodiments of the device of the present disclosure, please refer to the embodiments of the game scenario language-forbidden method of the present disclosure for the details that are not disclosed in the embodiments of the device of the present disclosure.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the virtual light control method of the virtual studio is also provided.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1300 according to such an embodiment of the present disclosure is described below with reference to fig. 13. The electronic device 1300 shown in fig. 13 is only an example and should not bring any limitations to the function and scope of use of the embodiments of the present disclosure.
As shown in fig. 13, the electronic device 1300 is in the form of a general purpose computing device. The components of the electronic device 1300 may include, but are not limited to: the at least one processing unit 1310, the at least one memory unit 1320, the bus 1330 connecting the various system components (including the memory unit 1320 and the processing unit 1310), the display unit 1340.
Where the memory unit stores program code, the program code may be executed by the processing unit 1310 to cause the processing unit 1310 to perform steps according to various exemplary embodiments of the present disclosure as described in the "exemplary methods" section above in this specification. For example, the processing unit 1310 may execute step S110 as shown in fig. 1: in the process of game playing, credit data of a first virtual character and a plurality of second virtual characters in game play are obtained; step S120: when a first virtual role with reputation data meeting preset conditions is determined to be a target role, displaying forbidden language identifications corresponding to a plurality of second virtual roles in a graphical user interface; step S130: and in response to the language forbidden processing operation aiming at the language forbidden identification, carrying out language forbidden on the second virtual role corresponding to the language forbidden identification. .
As another example, an electronic device may implement the various steps shown in FIG. 1.
The storage 1320 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)1321 and/or a cache memory unit 1322, and may further include a read only memory unit (ROM) 1323.
Storage 1320 may also include a program/utility 1324 having a set (at least one) of program modules 1325, such program modules 1325 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Bus 1330 may be any bus representing one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1300 may also communicate with one or more external devices 1370 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1300, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1300 to communicate with one or more other computing devices. Such communication may occur via input/output (I/O) interfaces 1350. Also, the electronic device 1300 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) through the network adapter 1360. As shown, the network adapter 1360 communicates with other modules of the electronic device 1300 via the bus 1330. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with the electronic device 1300, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, there is also provided a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the above-mentioned "exemplary methods" section of this specification, when the program product is run on the terminal device.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (15)

1. A method for prohibiting words in a game office, wherein a terminal device provides a graphical user interface on which game play contents participated in by a first virtual character controlled by the terminal device are displayed, and the method comprises:
in the process of game playing, obtaining credit data of the first virtual character and the plurality of second virtual characters in game play;
when the first virtual role with the reputation data meeting the preset conditions is determined to be a target role, displaying forbidden language identifications corresponding to a plurality of second virtual roles in the graphical user interface;
and responding to the language forbidden processing operation aiming at the language forbidden identification, and carrying out language forbidden on a second virtual role corresponding to the language forbidden identification.
2. The method of claim 1, wherein the determining that the first virtual character for which the reputation data satisfies a preset condition is a target character comprises:
and when the first virtual role meets the preset condition, automatically becoming the target role.
3. The method of claim 1, wherein the determining that the first virtual character for which the reputation data satisfies a preset condition is a target character comprises:
when the first virtual role meets the preset condition, displaying a target role invitation window in the image user interface; wherein, the target role invitation window comprises a determination selection control;
and responding to the operation of the determined candidate control, and determining the first virtual role as the target role.
4. The method of claim 1, wherein the determining that the first virtual character for which the reputation data satisfies a preset condition is a target character comprises:
comparing the reputation data of the first virtual role and the second virtual role to obtain the magnitude relation among a plurality of reputation data;
and determining the first virtual role as a target role according to the size relation among the plurality of reputation data.
5. The method of claim 1, wherein displaying the mask identifiers corresponding to the plurality of second virtual roles in the graphical user interface, and displaying the banned identifiers corresponding to the plurality of second virtual roles in the graphical user interface comprises:
and in response to determining that the first virtual role is the target role, replacing the shielding identifications corresponding to the plurality of second virtual roles in the graphical user interface with the forbidden identification corresponding to the plurality of second virtual roles.
6. The method of claim 1, wherein the banning the second virtual role corresponding to the banning identifier comprises:
sending a talk-back request aiming at the second virtual role to a server so that the server carries out talk-back on the second virtual role according to the talk-back request.
7. The method of claim 1, wherein the graphical user interface includes a first indication area corresponding to a first virtual character, and after determining that the first virtual character whose reputation data satisfies a preset condition is a target character, the method further comprises:
and displaying a target role identification in the first indication area.
8. The method of claim 1, wherein after determining that the first virtual character for which the reputation data satisfies a preset condition is a target character, the method further comprises:
and in response to determining that the first virtual character is the target character, broadcasting first prompt information of the determined target character in the game play.
9. The method of claim 1, wherein a graphical user interface provided by the terminal device corresponding to the second virtual character includes a second indication area corresponding to the first virtual character, and after determining that the first virtual character with the reputation data satisfying a preset condition is a target character, the method further comprises:
and displaying the target role identification in the second indication area.
10. The method of claim 1, wherein the graphical user interface comprises communication information of game-to-game and a name of a virtual character corresponding to the communication information.
11. The method of claim 1, wherein after the suppression of the second virtual role corresponding to the suppression identification, the method further comprises:
and responding to the second virtual role corresponding to the language forbidden identification for language forbidden, and broadcasting second prompt information for language forbidden of the second virtual role corresponding to the language forbidden identification in the game play.
12. The method of claim 1, further comprising:
marking a second virtual role corresponding to the language forbidden identifier;
and after the game is finished, punishing the game on the marked second virtual character by the server.
13. A game office claim prohibition apparatus that provides, via a terminal device, a graphical user interface on which game play contents in which a first virtual character controlled by the terminal device participates are displayed, the apparatus comprising:
the credit data acquisition module is used for acquiring the credit data of the first virtual character and the plurality of second virtual characters in the game play in the game playing process;
the language forbidden identification display module is used for displaying language forbidden identifications corresponding to a plurality of second virtual roles in the graphical user interface when the first virtual role of which the reputation data meets the preset conditions is determined to be the target role;
and the language-forbidden processing module is used for responding to the language-forbidden processing operation aiming at the language-forbidden identification and forbidding a second virtual role corresponding to the language-forbidden identification.
14. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, carries out the method according to any one of claims 1 to 12.
15. An electronic device, comprising:
a processor; and
memory for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to implement the method of any of claims 1-12.
CN202111026355.4A 2021-09-02 2021-09-02 Game office language forbidden method and device, storage medium and electronic equipment Pending CN113694541A (en)

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