CN113693600A - Robot and method for psychology analysis of children based on behavior psychology - Google Patents
Robot and method for psychology analysis of children based on behavior psychology Download PDFInfo
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Abstract
The invention discloses a robot and a method for analyzing children psychology based on behavior psychology. The core concept of the invention is to provide a concept for supervising the mental health of children based on the using behaviors of the children on the learning robot, and specifically, learning resources and playing resources are provided for the children through a learning and entertainment module; counting the using behaviors of the children on the learning and entertainment module through a using condition counting module; forming a mental health report according to the statistical result of the using behaviors of the learning and entertainment module by the children through the micro-processing module; the mental health report is supervised through the safety reminding module, and reminding is carried out when the mental health report is abnormal. The child psychological analysis robot based on behavioral psychology analyzes the specific behaviors of children using electronic learning entertainment equipment, supervises the change of the psychological states of the children, and carries out behavioral psychology side writing so as to discover, remind and treat as soon as possible, thereby protecting the psychological health of the children to the maximum extent.
Description
Technical Field
The invention relates to the technical field of children psychology analysis, in particular to a robot and a method for children psychology analysis based on behavioral psychology.
Background
As children are young and have immature mental development, parents do not pay attention to some special behaviors of the children, and the children are considered to be improved when growing up. This makes parents not attach importance to some early mental problems of children, which easily leads to the deepening of mental diseases of children and causes psychological problems, such as autism.
At present, the early state of mental diseases of children is lack of detection or supervision means, and the early state of mental diseases of children is improved by relying on active attention and care of parents. Only when the psychological diseases develop to the middle and later stages, the psychological diseases can draw the attention of parents to find a psychologist to solve the problems, but at the moment, the psychological diseases have a tendency of becoming serious, and the treatment effect is very limited.
Therefore, a robot and a method for analyzing children psychology based on behavioral psychology are needed.
Disclosure of Invention
In view of the above, the invention provides a robot and a method for psychology analysis of children based on behavioral psychology, which can perform behavioral psychology side writing according to behaviors of children to realize early discovery and early prevention and ensure the mental health of the children.
The technical scheme adopted by the invention is as follows:
in a first aspect, the present invention provides a robot for psychology analysis of children based on behavioral psychology, comprising:
the learning and entertainment module is used for providing learning resources and playing resources related to the plurality of application units for the children;
the using condition counting module is used for counting the using behaviors of the learning and entertainment module by children;
the micro-processing module is used for forming a mental health report according to the statistical result of the using behaviors of the learning and entertainment module by children;
and the safety reminding module is used for supervising the mental health report and reminding when the mental health report is abnormal.
In one possible implementation manner, the learning and entertainment module includes a question and answer unit and a story telling and reading unit, wherein:
the question and question answering unit is used for answering questions asked by children through voice;
the story telling and reading unit is used for telling and reading stories for children.
In one possible implementation manner, the usage statistics module comprises a usage preference analysis unit for analyzing preference bias of children for each application unit in the learning and entertainment module and forming a usage preference report.
In one possible implementation manner, the usage statistics module further includes a question-answer deviation analysis unit, which is used for recording and analyzing various questions provided by the children in the use process of the learning and entertainment module, and recording the concentrated deviation and the concentrated deviation content of the questions to form a question-answer deviation report.
In one possible implementation manner, the usage statistics module further comprises a story preference analysis unit, which is used for recording and analyzing the preference of the children listening to stories in the learning and entertainment module and the content and type of the preference stories so as to form a story preference report.
In one possible implementation manner, the usage statistics module further includes a studying condition analysis unit, which is used for recording and analyzing various studying records of the children in the studying and entertainment module to form a studying condition analysis report.
In one possible implementation manner, the microprocessor module is specifically configured to perform a combined analysis on the usage preference report, the question-answer bias report, the story preference report, and the academic sentiment analysis report to construct a behavioral psychological model of the user and form a mental health report.
In one possible implementation manner, the safety reminding module is specifically configured to supervise the mental health report, and send the abnormal mental health report network to a mobile phone of a guardian when the mental health report is abnormal, so as to prompt the guardian to pay attention to the psychological change of the child.
In a second aspect, the present invention provides a method for psychology analysis of children based on behavioral psychology, comprising:
providing learning resources and playing resources related to a plurality of application units for children;
counting the using behaviors of the children on the learning resources and the playing resources;
forming a mental health report according to the statistical result of the using behaviors of the children on the learning resources and the playing resources;
and monitoring the mental health report, and reminding when the mental health report is abnormal.
In one possible implementation manner, the counting usage behaviors of the children on the learning resources and the playing resources includes:
analyzing the preference bias of the children when using the learning resources and the playing resources, and forming a use preference report;
recording and analyzing various questions asked during the process of using the learning resources and the playing resources by the children, and recording the concentrated deviation and the concentrated deviation content of the questions to form a question-answer deviation report;
recording and analyzing the preference of the children listening to the story and the content and type of the preference story to form a story preference report;
and recording and analyzing various learning records of the children to form a learning condition analysis report.
The core concept of the invention is to provide a concept for supervising the mental health of children based on the using behaviors of the children on the learning robot, in particular to provide learning resources and playing resources related to a plurality of application units for the children; counting the using behaviors of the learning and entertainment module by children; forming a mental health report according to the statistical result of the using behaviors of the learning and entertainment module by the children; and monitoring the mental health report, and reminding when the mental health report is abnormal. The specific behaviors of the children using the electronic learning entertainment equipment are analyzed, the change of the psychological states of the children is supervised, and behavior psychological side writing is carried out, so that the children can be found as soon as possible, reminded as soon as possible, and treated as soon as possible, and the psychological health of the children is protected to the maximum extent.
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In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be further described with reference to the accompanying drawings, in which:
FIG. 1 is a schematic structural diagram of an embodiment of a psychology analysis method for children based on behavioral psychology according to the present invention;
fig. 2 is a flowchart of an embodiment of the robot for analyzing children psychology based on behavioral psychology according to the present invention.
Detailed Description
Reference will now be made in detail to embodiments of the present invention, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are illustrative only and should not be construed as limiting the invention.
As mentioned above, at present, there is no detection or supervision means for early-stage mental disease of children, and the improvement depends on active care of parents. Only when the psychological diseases develop to the middle and later stages, the psychological diseases can draw the attention of parents to find a psychologist to solve the problems, but at the moment, the psychological diseases have a tendency of becoming serious, and the treatment effect is very limited.
The children learning machine integrates education and entertainment, and compared with the traditional toy and book, the children learning machine has stronger vividness and entertainment. The children learning machine has rich content and scientific and complete content system, and generally relates to contents such as children songs, stories, basic common knowledge and the like according to diversified education theories so as to cultivate the delicacies of children and develop the intelligence of the children. In consideration of the fact that the children can embody rich psychological activity information in the process of using the learning machine for the children, the invention provides the concept of monitoring the psychological health of the children based on the using behaviors of the learning robot for the children. Specifically, the present invention provides at least one embodiment of the robot for analyzing children psychology based on behavioral psychology, which specifically includes the following components as shown in fig. 1:
a learning and entertainment module 101 for providing learning resources and play resources related to a plurality of application units for children;
the using condition counting module 102 is used for counting the using behaviors of the learning and entertainment module 101 of children;
the micro-processing module 103 is used for forming a mental health report according to the statistical result of the using behaviors of the learning and entertainment module by children;
and the safety reminding module 104 is used for supervising the mental health report and reminding when the mental health report is abnormal.
Wherein, the application units in the learning and entertainment module 101 may refer to children's songs, national schools, dances, stories, manual works, live classroom, after-class tutoring, out-of-class tutoring, etc. Learning resources refer to resources for children to learn cultural knowledge, real exercise knowledge and the like, and playing resources refer to resources for children to relax and entertain, such as some edutainment mini games, jokes and the like. The specific functions of the learning and entertainment module 101 can be referred to the existing children learning machine, and will not be described herein.
Further, the learning and entertainment module 101 comprises a question and answer unit 1011 and a storytelling reading unit 1012, wherein:
the question and answer unit 1011 is used for answering questions asked by children through voice;
the story telling unit 1012 is used to tell a story for the child.
Specifically, a question asked by a child, such as a child question: "what color sky" automatically answers: "sky is blue"; rich stories can be provided for children through the story telling and reading unit 1012, and automatic speech telling and reading can be realized, for example, when children say 'i want to listen to the story of a little red cap', the story of a little red cap can be told and read automatically.
Further, the usage statistics module 102 comprises a usage preference analysis unit 1021 for analyzing preference bias of children for each of the application units in the learning and entertainment module 101 and forming a usage preference report. The preference report may include the usage time of each application unit, and the usage preference report may be arranged in a descending order of usage time, and the application units ranked in the top three may be used as the preference of the child.
Further, the usage statistics module 102 further includes a question-answer bias analysis unit 1022, which is used for recording and analyzing various questions posed by the children in the usage process of the learning and entertainment module 101, and recording the concentrated bias and the concentrated bias content of the questions to form a question-answer bias report. The concentrated bias of the question refers to which direction the question and answer content is biased to, such as common sense of life, story line, poetry common sense and the like, and the concentrated bias content refers to the specific content corresponding to the biased direction, such as why children brush teeth, why door cannot be opened for the big wolf, who the author of the 'quiet night thought' is, and the like.
Further, the usage statistics module 102 further comprises a story preference analysis unit 1023 for recording and analyzing the biased preference of the children listening to stories in the learning and entertainment module, the content and type of the biased preference stories to form a story preference report. The preference of listening to a story refers to what series of stories are liked to listen to, for example, an animal story, a historical story, a fairy tale story and the like, the content of the preference story refers to which story is liked to listen specifically, for example, a person in a small foot series picture book can be knocked, and the type of the preference story refers to the type of the liked story, for example, a sunshine story, a dark story and the like.
Further, the usage statistics module 102 further includes a learning context analysis unit 1024 for recording and analyzing various learning records of the children in the learning and entertainment module 101 to form a learning context analysis report. Illustratively, the academic situation analysis report may include the learning content, learning time, learning achievement, which questions were asked during the learning process, etc. on each application unit such as songbook, national school, dance, story, manual, live classroom, after-class tutoring, out-of-class tutoring, etc. within a learning period (e.g., one day, one week, one month, etc.).
Further, the micro-processing module 103 is specifically configured to perform a combined analysis on the usage preference report, the question-answer bias report, the story interest report, and the emotion analysis report to construct a behavioral psychological model of the user and form a mental health report. Specifically, the micro-processing module 103 constructs and analyzes the usage behavior of the learning and entertainment module by the child according to a behavior mental model, wherein the behavior mental model can be a preset existing behavior mental model, the input of the behavior mental model is a usage preference report, a question and answer deviation report, a story preference report and a studying feelings analysis report, the output of the behavior mental health report mainly comprises the preference characteristics and the psychological characteristics (inward, outward, self-closing and the like) of the user, and an improvement suggestion and an opinion are given. In other embodiments, the input of the psychology of behavior model may be one, two or three of a preference report, a question-answer bias report, a story preference report and a plot analysis report, which is not specifically limited by the present invention.
The self-closing children are mainly characterized by narrow interest range and repeated stereotypy, and even do not have interest in cartoon, toys and the like. The performance of the inward children is mainly disordered by learning or listening stories, the contents to be known or asked for answering are concentrated in a small number of fields, or the types of the stories are biased to be dark, for example, the children like wolf eating sheep and fox cheating in animal stories; liking horror stories in historical stories, etc.; the outward children mainly show various types of stories which like listening, are biased to be positive and optimistic, are full of curiosity, relate to various application resources in learning and entertainment, and have various questions and answers and higher frequency. Therefore, the mental health report of the child can be obtained by analyzing the usage behavior of the child in the learning and entertainment module 101, so that the early mental problems of the child can be found in time, and the development of serious mental diseases can be avoided.
Further, the safety reminding module 104 is specifically configured to supervise the mental health report, and send the abnormal mental health report to a mobile phone of the guardian through a network when the mental health report is abnormal, so as to prompt the guardian to pay attention to the psychological change of the child.
Illustratively, the safety reminding module 104 sends a reminder by monitoring the occurrence of the special keyword (e.g., self-closing, leaving home, etc.) and the occurrence frequency of the keyword in the mental health report, and sends the report content including the keyword to the guardian when the special keyword and the occurrence frequency of the keyword both satisfy a preset threshold, so as to prompt the guardian to be able to pay attention to the mental changes of the child as soon as possible.
In summary, the core concept of the invention is to provide a concept for supervising the mental health of children based on the using behaviors of the learning robot by the children, and specifically, learning resources and playing resources related to a plurality of application units are provided for the children through a learning and entertainment module; counting the using behaviors of the children on the learning and entertainment module through a using condition counting module; forming a mental health report according to the statistical result of the using behaviors of the learning and entertainment module by the children through the micro-processing module; the safety reminding module supervises the mental health report and reminds when the mental health report is abnormal. The specific behaviors of the children using the electronic learning entertainment equipment are analyzed, the change of the psychological states of the children is supervised, and behavior psychological side writing is carried out, so that the children can be found as soon as possible, reminded as soon as possible, and treated as soon as possible, and the psychological health of the children is protected to the maximum extent.
Corresponding to the above embodiments and preferred schemes, the present invention further provides an embodiment of a method for analyzing children psychology based on behavioral psychology, as shown in fig. 2, which specifically includes the following steps:
step S1, providing learning resources and playing resources related to a plurality of application units for the children.
And step S2, counting the using behaviors of the children on each learning resource and each playing resource.
In one embodiment, step S2 may include the following steps:
and step S21, analyzing the preference bias of the children when using each learning resource and each playing resource, and forming a use preference report.
And step S22, recording and analyzing various questions posed by the children in the process of using the learning resources and the playing resources, and recording the concentrated bias and the concentrated bias content of the questions to form a question-answer bias report.
And step S23, recording and analyzing the preference of the children to listen to the story and the content and type of the preference story to form a story preference report.
And step S24, recording and analyzing various learning records of the children to form a learning situation analysis report.
And step S3, forming a mental health report according to the statistical result of the using behaviors of the children on each learning resource and each playing resource.
Specifically, the usage preference report, the question-answer bias report, the story preference report and the academic emotion analysis report are subjected to integrated analysis to construct a behavioral psychological model of the user and form a mental health report.
And step S4, supervising the mental health report, and reminding when the mental health report is abnormal.
Specifically, when the mental health report is abnormal, the abnormal mental health report network is sent to the mobile phone end of the guardian, so that the guardian is prompted to pay attention to the psychological changes of the children.
It should be understood that the division of the components of the child psychology analysis robot based on behavioral psychology shown in fig. 1 is only a logical division, and the actual implementation can be wholly or partially integrated into one physical entity or physically separated. And these components may all be implemented in software invoked by a processing element; or may be implemented entirely in hardware; and part of the components can be realized in the form of calling by the processing element in software, and part of the components can be realized in the form of hardware. For example, a certain module may be a separate processing element, or may be integrated into a certain chip of the electronic device. Other components are implemented similarly. In addition, all or part of the components can be integrated together or can be independently realized. In implementation, each step of the above method or each component above may be implemented by an integrated logic circuit of hardware in a processor element or an instruction in the form of software.
For example, the above components may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), one or more microprocessors (DSPs), one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, these components may be integrated together and implemented in the form of a System-On-a-Chip (SOC).
In the embodiments of the present invention, "at least one" means one or more, "a plurality" means two or more. "and/or" describes the association relationship of the associated objects, and means that there may be three relationships, for example, a and/or B, and may mean that a exists alone, a and B exist simultaneously, and B exists alone. Wherein A and B can be singular or plural. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship. "at least one of the following" and similar expressions refer to any combination of these items, including any combination of singular or plural items. For example, at least one of a, b, and c may represent: a, b, c, a and b, a and c, b and c or a and b and c, wherein a, b and c can be single or multiple.
Those of skill in the art will appreciate that the various modules, elements, and method steps described in the embodiments disclosed in this specification can be implemented as electronic hardware, combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In addition, the embodiments in the present specification are described in a progressive manner, and the same and similar parts among the embodiments may be referred to each other. In particular, for embodiments of devices, apparatuses, etc., since they are substantially similar to the method embodiments, reference may be made to some of the descriptions of the method embodiments for their relevant points. The above-described embodiments of devices, apparatuses, etc. are merely illustrative, and modules, units, etc. described as separate components may or may not be physically separate, and may be located in one place or distributed in multiple places, for example, on nodes of a system network. Some or all of the modules and units can be selected according to actual needs to achieve the purpose of the above-mentioned embodiment. Can be understood and carried out by those skilled in the art without inventive effort.
The structure, features and effects of the present invention have been described in detail with reference to the embodiments shown in the drawings, but the above embodiments are merely preferred embodiments of the present invention, and it should be understood that technical features related to the above embodiments and preferred modes thereof can be reasonably combined and configured into various equivalent schemes by those skilled in the art without departing from and changing the design idea and technical effects of the present invention; therefore, the invention is not limited to the embodiments shown in the drawings, and all the modifications and equivalent embodiments that can be made according to the idea of the invention are within the scope of the invention as long as they are not beyond the spirit of the description and the drawings.
Claims (10)
1. A robot for psychology analysis of children based on behavioral psychology, comprising:
the learning and entertainment module is used for providing learning resources and playing resources related to the plurality of application units for the children;
the using condition counting module is used for counting the using behaviors of the learning and entertainment module by children;
the micro-processing module is used for forming a mental health report according to the statistical result of the using behaviors of the learning and entertainment module by children;
and the safety reminding module is used for supervising the mental health report and reminding when the mental health report is abnormal.
2. The psychology analysis robot for children based on behavioral psychology according to claim 1, wherein the learning and entertainment module comprises a question and answer unit and a story telling and reading unit, wherein:
the question and question answering unit is used for answering questions asked by children through voice;
the story telling and reading unit is used for telling and reading stories for children.
3. The psychology robot for children based on behavioral psychology according to claim 1, wherein the usage statistics module comprises a usage preference analysis unit for analyzing preference bias of children for each application unit in the learning and entertainment module and forming a usage preference report.
4. The psychology analysis robot for children based on behavioral psychology according to claim 3, wherein the usage statistics module further comprises a question-answer deviation analysis unit for recording and analyzing various questions asked by children in the using process of the learning and entertainment module, and recording the concentrated deviation and the concentrated deviation content of the questions to form a question-answer deviation report.
5. The psychology analysis robot for children based on behavioral psychology according to claim 4, wherein the usage statistics module further comprises a story preference analysis unit for recording and analyzing biased preference of children listening to stories in the learning and entertainment module, content and type of biased preference stories to form story preference reports.
6. The psychology robot for children based on behavioral psychology according to claim 5, wherein the usage statistics module further comprises a studying and entertainment module for recording and analyzing the studying records of children in the studying and entertainment module to form studying and entertainment reports.
7. The behavioral psychology-based children psychological analysis robot according to claim 6, wherein the microprocessor module is specifically configured to perform a combined analysis on the usage preference report, the question-answer preference report, the story interest report, and the emotional analysis report to construct a behavioral psychological model of the user and form a psychological health report.
8. The behavioral psychology-based children psychological analysis robot according to claim 1, wherein the safety reminding module is specifically configured to supervise the mental health report, and send the abnormal mental health report to a mobile phone of a guardian through a network when the mental health report is abnormal, so as to prompt the guardian to pay attention to psychological changes of children.
9. A children psychology analysis method based on behavior psychology is characterized by comprising the following steps:
providing learning resources and playing resources related to a plurality of application units for children;
counting the using behaviors of the children on the learning resources and the playing resources;
forming a mental health report according to the statistical result of the using behaviors of the children on the learning resources and the playing resources;
and monitoring the mental health report, and reminding when the mental health report is abnormal.
10. The psychology analysis method for children based on behavioral psychology according to claim 9, wherein the counting of the usage behaviors of the children on the learning resources and the playing resources comprises:
analyzing the preference bias of the children when using the learning resources and the playing resources, and forming a use preference report;
recording and analyzing various questions asked during the process of using the learning resources and the playing resources by the children, and recording the concentrated deviation and the concentrated deviation content of the questions to form a question-answer deviation report;
recording and analyzing the preference of the children listening to the story and the content and type of the preference story to form a story preference report;
and recording and analyzing various learning records of the children to form a learning condition analysis report.
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