CN113680064B - Method, device, equipment and storage medium for controlling virtual character in game - Google Patents
Method, device, equipment and storage medium for controlling virtual character in game Download PDFInfo
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- CN113680064B CN113680064B CN202110950824.5A CN202110950824A CN113680064B CN 113680064 B CN113680064 B CN 113680064B CN 202110950824 A CN202110950824 A CN 202110950824A CN 113680064 B CN113680064 B CN 113680064B
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- 238000000034 method Methods 0.000 title claims abstract description 63
- 230000000007 visual effect Effects 0.000 claims abstract description 99
- 230000004044 response Effects 0.000 claims abstract description 22
- 238000004590 computer program Methods 0.000 claims description 2
- 238000010586 diagram Methods 0.000 description 13
- 230000003993 interaction Effects 0.000 description 11
- 230000000694 effects Effects 0.000 description 5
- 238000012545 processing Methods 0.000 description 5
- 230000008878 coupling Effects 0.000 description 3
- 238000010168 coupling process Methods 0.000 description 3
- 238000005859 coupling reaction Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 238000005516 engineering process Methods 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 238000003491 array Methods 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The application provides a method and a device for controlling virtual roles in a game, electronic equipment and a storage medium, and relates to the technical field of computers. The method comprises the following steps: responding to a movement control instruction aiming at the controlled virtual character, and controlling the controlled virtual character to move in a game scene; responding to the sliding operation of a view angle adjusting area in a game scene interface, and adjusting the view angle direction of the controlled virtual character; responding to a map viewing instruction, displaying a game map interface in a preset area on the game scene interface, wherein the display area of the game map interface at least partially overlaps with the visual angle adjustment area; responding to a first touch operation acted on a game map interface, and indicating the game map to enter a visual angle adjustment mode; after the game map is switched to the visual angle adjustment mode, the visual angle direction of the controlled virtual character in the game scene is adjusted in response to a second touch operation acting on the game map interface. The application can improve the continuity of user operation.
Description
Technical Field
The present invention relates to the field of computer technologies, and in particular, to a method, an apparatus, a device, and a storage medium for controlling a virtual character in a game.
Background
With the development of game technology on a mobile terminal, a user can control virtual characters in a game on a game scene interface of the mobile terminal, so that the virtual characters move in the game scene interface.
In the large escape-and-kill game, in order to determine whether or not the virtual character moves in the desired direction, it is necessary to open the game map to view the indication information of the viewing angle direction of the virtual character in the game map, but when the game map is opened, the viewing angle direction of the virtual character cannot be adjusted, and it is necessary to adjust the viewing angle direction of the virtual character again after closing the game map.
According to the scheme of repeatedly opening the game map for confirmation and repeatedly closing the game map for adjustment, the time and the energy of a user are wasted, the operation is troublesome, and the game experience is not facilitated.
Disclosure of Invention
The invention aims to overcome the defects in the prior art and provide a method, a device, equipment and a storage medium for controlling virtual roles in a game, so that the complexity of game interaction is reduced and the interaction efficiency is improved.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the application is as follows:
In a first aspect, an embodiment of the present application provides a method for controlling a virtual character in a game, where the method includes:
Responding to a movement control instruction aiming at a controlled virtual character, and controlling the controlled virtual character to move in a game scene;
Responding to the sliding operation of a view angle adjusting area in a game scene interface, and adjusting the view angle direction of the controlled virtual character;
Responding to a map viewing instruction, displaying a game map interface in a preset area on a game scene interface, wherein the game scene interface is used for displaying the controlled virtual character and the game scene, and the game map interface is used for displaying a game map, and the display area of the game map interface is at least partially overlapped with the view angle adjustment area;
responding to a first touch operation acted on the game map interface, and indicating the game map to enter a visual angle adjustment mode, wherein an initial touch point of the first touch operation is positioned in a target area in the game map interface;
and after the game map is switched to the view angle adjustment mode, responding to a second touch operation acting on the game map interface, and adjusting the view angle direction of the controlled virtual character in the game scene, wherein the second touch operation is a touch operation continuous with the first touch operation.
Optionally, the first touch operation is a touch operation that is not released after clicking, and the display transparency of the target area in the game map interface is higher than the display transparency of other areas in the game map interface.
Optionally, the preset area is a display area which at least partially overlaps the viewing angle adjustment area on the game scene interface and has a display area larger than a display area of a preset map;
And displaying the game map in a central area with the display area of the preset map display area in the game map interface, wherein the target area comprises a border area surrounding the central area in the game map interface.
Optionally, the first touch operation is a touch operation that is not released after double clicking, and the preset area is a display area that at least partially overlaps the viewing angle adjustment area on the game scene interface and has a display area equal to a display area of a preset map;
and the target area is any position of the game map interface.
Optionally, the responding to the first touch operation acting on the game map interface instructs the game map to enter a viewing angle adjustment mode, including:
Responding to the first touch operation, and controlling the game map to switch and display transparency so as to instruct the game map to enter a visual angle adjustment mode; or alternatively
Responding to the first touch operation, and displaying text information in the game map interface to instruct the game map to enter a visual angle adjustment mode; or alternatively
And responding to the first touch operation, highlighting the game scene interface to instruct the game map to enter a visual angle adjustment mode.
Optionally, the method further comprises:
and responding to the end of the first touch operation, and indicating the game map to exit the visual angle adjustment mode.
Optionally, the responding to the end of the first touch operation indicates that the game map exits from the view angle adjustment mode, including:
And responding to the end of the first touch operation, and indicating the game map to exit the visual angle adjustment mode when the end time reaches a preset duration.
Optionally, the adjusting the viewing angle direction of the controlled virtual character in the game scene in response to a second touch operation acting on the game map interface includes:
and responding to the second touch operation acting on the border area in the game map interface, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the initial touch point of the second touch operation is positioned in the border area.
Optionally, the adjusting the viewing angle direction of the controlled virtual character in the game scene in response to a second touch operation acting on the game map interface includes:
and responding to the second touch operation acted on the display area of the game map in the game map interface, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the initial touch point of the second touch operation is positioned in the display area of the game map.
Optionally, the second touch operation is a drag touch operation or a slide touch operation that is continuous with the first touch operation.
Optionally, the game map displays indication information of the viewing angle direction of the controlled virtual character, and the method further includes:
And updating the indication information of the visual angle direction of the controlled virtual character in the game map according to the adjusted visual angle direction.
In a second aspect, an embodiment of the present application further provides an in-game avatar control device, including:
the mobile module is used for responding to a mobile control instruction aiming at the controlled virtual character and controlling the controlled virtual character to move in the game scene;
The first visual angle adjusting module is used for responding to the sliding operation of the visual angle adjusting area in the game scene interface and adjusting the visual angle direction of the controlled virtual character;
The map interface display module is used for responding to map viewing instructions, displaying a game map interface in a preset area on a game scene interface, wherein the game scene interface is used for displaying the controlled virtual characters and the game scenes, and the game map interface is used for displaying a game map, and the display area of the game map interface is at least partially overlapped with the view angle adjustment area;
The mode switching module is used for responding to a first touch operation acted on the game map interface and indicating the game map to enter a visual angle adjustment mode, wherein an initial touch point of the first touch operation is positioned in a target area in the game map interface;
And the second visual angle adjusting module is used for responding to a second touch operation acting on the game map interface after the game map is switched to the visual angle adjusting mode, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the second touch operation is a touch operation continuous with the first touch operation.
Optionally, the first touch operation is a touch operation that is not released after clicking, and the display transparency of the target area in the game map interface is higher than the display transparency of other areas in the game map interface.
Optionally, the preset area is a display area which at least partially overlaps the viewing angle adjustment area on the game scene interface and has a display area larger than a display area of a preset map;
And displaying the game map in a central area with the display area of the preset map display area in the game map interface, wherein the target area comprises a border area surrounding the central area in the game map interface.
Optionally, the first touch operation is a touch operation that is not released after double clicking, and the preset area is a display area that at least partially overlaps the viewing angle adjustment area on the game scene interface and has a display area equal to a display area of a preset map;
and the target area is any position of the game map interface.
Optionally, the mode switching module includes:
the first mode switching unit is used for responding to the first touch operation and controlling the game map to switch the display transparency so as to instruct the game map to enter a visual angle adjustment mode; or alternatively
The second mode switching unit is used for responding to the first touch operation, displaying text information in the game map interface and indicating the game map to enter a visual angle adjustment mode; or alternatively
And the third mode switching unit is used for responding to the first touch operation and highlighting the game scene interface so as to instruct the game map to enter a visual angle adjustment mode.
Optionally, the apparatus further includes:
And the exit module is used for responding to the end of the first touch operation and indicating the game map to exit the visual angle adjustment mode.
Optionally, the exit module is specifically configured to respond to the end of the first touch operation, and if the end time reaches a preset duration, instruct the game map to exit the view angle adjustment mode.
Optionally, the second view angle adjusting module is specifically configured to respond to the second touch operation acting on the border area in the game map interface, and adjust a view angle direction of the controlled virtual character in the game scene, where an initial touch point of the second touch operation is located in the border area.
Optionally, the second view angle adjustment module is specifically configured to respond to the second touch operation acting on the display area of the game map in the game map interface, and adjust a view angle direction of the controlled virtual character in the game scene, where a start touch point of the second touch operation is located in the display area of the game map.
Optionally, the second touch operation is a drag touch operation or a slide touch operation that is continuous with the first touch operation.
Optionally, the game map displays indication information of a viewing angle direction of the controlled virtual character, and the apparatus further includes:
And the indication information updating module is used for updating the indication information of the visual angle direction of the controlled virtual character in the game map according to the adjusted visual angle direction.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium, and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the program instructions to perform the steps of the method according to any of the embodiments described above.
In a fourth aspect, embodiments of the present application also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method according to any of the embodiments described above.
The beneficial effects of the application are as follows:
The application provides a method, a device, electronic equipment and a storage medium for controlling virtual characters in a game, wherein the method, the device, the electronic equipment and the storage medium respond to a movement control instruction aiming at the controlled virtual characters and control the controlled virtual characters to move in a game scene; responding to the sliding operation of a view angle adjusting area in a game scene interface, and adjusting the view angle direction of the controlled virtual character; responding to a map viewing instruction, displaying a game map interface in a preset area on a game scene interface, wherein the game scene interface is used for displaying controlled virtual characters and game scenes, and the game map interface is used for displaying a game map, and the display area of the game map interface is at least partially overlapped with the view angle adjustment area; responding to a first touch operation acting on a game map interface, and indicating the game map to enter a visual angle adjustment mode, wherein an initial touch point of the first touch operation is positioned in a target area in the game map interface; after the game map is switched to the visual angle adjustment mode, the visual angle direction of the controlled virtual character in the game scene is adjusted in response to a second touch operation acting on the game map interface, wherein the second touch operation is a touch operation continuous to the first touch operation. According to the application, under the condition that the displayed game map interface shields the game main interface and even the visual angle adjustment area based on the map viewing instruction, the visual angle direction of the controlled virtual character is conveniently and intuitively adjusted in the target area of the game map interface, the direction of the controlled virtual character is not required to be confirmed by repeatedly opening the game map interface, and then the direction of the controlled virtual character is adjusted by repeatedly closing the game map interface, so that the continuity of user operation is improved, the complexity of interaction is reduced, and the interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a method for controlling virtual characters in a game according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a game scene interface according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an interface for displaying a game map according to an embodiment of the present application;
Fig. 4 is a schematic display diagram of a game scene interface in a first view angle adjustment mode according to an embodiment of the present application;
Fig. 5 is a schematic diagram of a game scene interface in a second view angle adjustment mode according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of an in-game virtual character control device according to an embodiment of the present application;
fig. 7 is a schematic diagram of an electronic device 600 according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention.
Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
In the description of the present application, it should be noted that, if the terms "upper", "lower", and the like indicate an azimuth or a positional relationship based on the azimuth or the positional relationship shown in the drawings, or an azimuth or the positional relationship conventionally put in use of the product of the application, it is merely for convenience of describing the present application and simplifying the description, and it is not indicated or implied that the apparatus or element referred to must have a specific azimuth, be configured and operated in a specific azimuth, and thus should not be construed as limiting the present application.
Furthermore, the terms first, second and the like in the description and in the claims and in the above-described figures, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
It should be noted that the features of the embodiments of the present application may be combined with each other without conflict.
Before explaining the present disclosure in detail, an application scenario of the present disclosure is described.
Games are a common application that may be run in an electronic device in the form of an application, plug-in, applet, or web page, although games may be run in other ways in an electronic device, and the form of the game is not particularly limited by the disclosed embodiments. When a game is run, the game scene interface of the electronic device can display a game picture of the game, and the game picture at least partially contains a game scene of the game. A game typically includes multiple virtual characters that may be presented in a game scene, and during the course of the game, a user may control one of the multiple virtual characters to control the movement of the controlled virtual character in the game scene.
It should be noted that, the electronic terminal is a terminal device with a touch function, for example, may be a mobile phone, a tablet, or other devices.
FIG. 1 is a schematic flow chart of a method for controlling virtual characters in a game according to an embodiment of the present application; as shown in fig. 1, the method includes:
S10: and controlling the controlled virtual character to move in the game scene in response to the movement control instruction for the controlled virtual character.
Specifically, a game application program is run on the electronic equipment so as to render and display a game scene interface in the electronic equipment, the game scene interface at least comprises a controlled virtual character controlled by a player in a game scene, the game scene interface comprises a movement control for controlling the movement of the controlled virtual character, the player controls the movement control to generate a movement control instruction for controlling the movement of the controlled virtual character, and the controlled virtual character is controlled to move in the game scene.
S20: and adjusting the visual angle direction of the controlled virtual character in response to a sliding operation acting on the visual angle adjustment area in the game scene interface.
Specifically, the game scene interface includes, in addition to a movement control for controlling movement of the controlled virtual character, a view angle adjustment area located in a different area from the movement control, and the player adjusts the view angle direction of the controlled virtual character by performing a sliding operation in the view angle adjustment area.
It should be noted that, the movement control and the viewing angle adjustment area are respectively located at the positions where the left hand and the right hand of the player are convenient to control, and the positions of the movement control and the viewing angle adjustment area can be flexibly set by the player according to own habits.
For example, fig. 2 is a schematic display diagram of a game scene interface provided in an embodiment of the present application, where, as shown in fig. 2, a controlled virtual character 10 is located at an arbitrary position of a game scene in the game scene interface, a movement control 20 is located at a position near the left hand of a player on the left side of the game scene interface, and a viewing angle adjustment area 30 is located at a position near the right hand of the player on the right side of the game scene interface. For example, the viewing angle adjustment area 30 may be located within the entire area of the right half of the game scene interface.
S30: and responding to the map viewing instruction, and displaying a game map interface in a preset area on the game scene interface.
Specifically, the game scene interface includes, in addition to the movement controls and the viewing angle adjustment areas respectively located near the left and right hands of the player, game thumbnail maps located in other areas, the game thumbnail maps being used for displaying game maps within a preset range centered on the controlled virtual character. By way of example, as shown in FIG. 2, the game thumbnail map 40 is located in the upper right hand corner of the game scene interface.
When a player needs to view the position of the controlled virtual character in the game map, responding to a map viewing instruction aiming at the game thumbnail map, expanding the game thumbnail map in the game scene interface so as to display the game map interface in a preset area of the game scene interface.
The game scene interface is used for displaying controlled virtual characters and game scenes, and the game map interface is used for displaying a game map, wherein a display area of the game map interface is at least partially overlapped with the visual angle adjusting area.
For example, fig. 3 is a schematic diagram of displaying a game map interface according to an embodiment of the present application, and as shown in fig. 3, when the game map interface 41 is displayed in a preset area of the game scene interface, the viewing angle adjustment area 30 in fig. 2 is covered by the game map interface 41.
S40: and responding to the first touch operation acted on the game map interface, and indicating the game map to enter a visual angle adjustment mode.
Specifically, since the viewing angle adjustment area is at least partially covered by the display area of the game map interface, it is difficult for the player's finger to slide randomly in the viewing angle adjustment area to adjust the viewing angle direction of the controlled virtual character. The game map interface is only used for displaying the game map and displaying the position and the view angle direction of the controlled virtual character in the game map, but the view angle direction of the controlled virtual character cannot be adjusted in the game map interface, so that a player can conveniently adjust the view angle direction of the controlled virtual character under the condition that the game map interface is opened, the player can conduct first touch operation on the game map interface, the first touch operation is used for enabling the game map to enter a view angle adjustment mode, and in the view angle adjustment mode, the player can adjust the view angle of the controlled virtual character in the game map interface, wherein the initial touch control of the first touch operation is located in a target area in the game map, and the target area is a preset designated area in the game map interface.
S50: after the game map is switched to the visual angle adjustment mode, the visual angle direction of the controlled virtual character in the game scene is adjusted in response to a second touch operation acting on the game map interface.
Specifically, after the game map enters the view angle adjustment mode, the player can adjust the view angle direction of the controlled virtual character in the game map interface according to the view angle adjustment requirement, and synchronously switch the view angle scene of the controlled virtual character in the game scene. The second touch operation is a continuous touch operation with the first touch operation, and the continuous touch operation indicates that fingers of a player between the first touch operation and the second touch operation do not leave a screen of the electronic device.
In an alternative embodiment, the second touch operation is a drag touch operation or a slide touch operation that is continuous with the first touch operation.
Specifically, the first touch operation may be a pressing operation for a preset duration, after the pressing operation for the preset duration is completed, the game map enters a viewing angle adjustment mode, and then a drag touch operation or a sliding touch operation is directly performed on the basis of the first touch operation, so as to adjust the viewing angle method of the controlled virtual character based on the drag or sliding direction.
In summary, the embodiment of the present application provides a method for controlling a virtual character in a game, which responds to a movement control instruction for a controlled virtual character to control the controlled virtual character to move in a game scene; responding to the sliding operation of a view angle adjusting area in a game scene interface, and adjusting the view angle direction of the controlled virtual character; responding to a map viewing instruction, displaying a game map interface in a preset area on a game scene interface, wherein the game scene interface is used for displaying controlled virtual characters and game scenes, and the game map interface is used for displaying a game map, and the display area of the game map interface is at least partially overlapped with the view angle adjustment area; responding to a first touch operation acting on a game map interface, and indicating the game map to enter a visual angle adjustment mode, wherein an initial touch point of the first touch operation is positioned in a target area in the game map interface; after the game map is switched to the visual angle adjustment mode, the visual angle direction of the controlled virtual character in the game scene is adjusted in response to a second touch operation acting on the game map interface, wherein the second touch operation is a touch operation continuous to the first touch operation. According to the method provided by the embodiment of the application, under the condition that the displayed game map interface shields the game main interface and even the visual angle adjustment area based on the map viewing instruction, the visual angle direction of the controlled virtual character can be conveniently and intuitively adjusted in the target area of the game map interface, the direction of the controlled virtual character is not required to be confirmed by repeatedly opening the game map interface, and then the direction of the controlled virtual character is adjusted by repeatedly closing the game map interface, so that the continuity of user operation is improved, the complexity of interaction is reduced, and the interaction efficiency is improved.
The embodiment of the application is used for conveniently, quickly and intuitively adjusting the advancing direction of a role under the condition of only opening a map function when a player meets the conditions of needing to bypass obstacles, adjusting the direction, checking the task direction and the like under the condition of viewing map driving in 3D games such as MMORPG, TPS/FPS and the like; the map can be embedded into 1/3 side screen, and the user can move the running road while looking at the map, so that the use cost of repeatedly operating the map by the user can be reduced.
In an alternative embodiment, the first touch operation is a touch operation that is not released after clicking, and the display transparency of the target area in the game map interface is higher than the display transparency of other areas in the game map interface.
Specifically, after the game map interface is displayed in the preset area on the game scene interface based on the map viewing instruction, the position of the target area in the game map interface can be indicated to the player by setting the display transparency of the target area to be higher than the display transparency of other areas in the game map interface.
On the basis of the above embodiment, the preset area is a display area which is at least partially overlapped with the viewing angle adjustment area on the game scene interface and has a display area larger than that of the preset map; the game map is displayed in a central area of which the display area is a preset map display area in the game map interface, and the target area comprises a border area surrounding the central area in the game map interface.
Specifically, a game map interface is displayed in a preset area of the game scene interface, the preset area at least partially covers the viewing angle adjustment area, the display area of the preset area is larger than the display area of the game map, that is, the game map is located in a central area of the game map interface, a target area for performing a first touch operation is a border area surrounding the central area, and the target area can extend outwards from the central area to a preset range.
It should be noted that, the display transparency of the central area of the game map displayed in the game map interface is the first transparency, so that when the game map interface is displayed on the game scene interface, the player can still see the game scene displayed in the game scene interface through the game map interface with the first transparency, the display transparency of the target area is the second transparency, and the second transparency is higher than the first transparency, so that the player can determine the position of the target area.
For example, fig. 4 is a schematic display diagram of a game scene interface in a first view angle adjustment mode according to an embodiment of the present application, as shown in fig. 4, a central area 42 is used for displaying a game map, a target area 43 surrounds a border area of the central area 42, and transparency diagrams of the central area 42 and the target area 43 are not shown.
Specifically, when the player displays the game map interface 41 in the right half screen area of the game scene interface based on clicking of the game thumbnail map 40, the player instructs the player to enter the view angle adjustment mode at present based on the first touch operation that is not released after clicking the target area of the game map interface 41, and after the display transparency of the target area is higher than the display transparency of other areas in the game map interface, the player performs the second touch operation continuous to the first touch operation with the touch point of the first touch operation as the starting point, and adjusts the view angle direction of the controlled virtual character. For example, the second touch operation is a left-slide operation taking the touch point of the first touch operation as a starting point, and the visual angle direction of the controlled virtual character is turned to the left, and the turning angle is related to the degree of the left-slide operation; similarly, if the second touch operation is a right-slide operation starting from the touch point of the first touch operation, the viewing angle direction of the controlled virtual character is turned to the right, and the turning angle is related to the degree of the right-slide operation.
Further, the mobile control is operated to pull up to trigger the running control, based on clicking operation of the running control, the virtual character can be controlled to run in the game scene interface under the condition that the player loosens, and if the game map performs the view angle adjustment mode at this time, the view angle direction can be adjusted while the virtual character is controlled to run through the second touch operation.
In another optional implementation manner, the first touch operation is a touch operation that is not released after double clicking, and the preset area is a display area that at least partially overlaps with the viewing angle adjustment area on the game scene interface and has a display area equal to a display area of the preset map; the target area is any position of the game map interface.
Specifically, the first touch operation may be not only a touch operation that is not released after a single click, but also a touch operation that is not released after a double click, and when the first touch operation is a touch operation that is not released after a double click, the display area of the game map interface is equal to the preset map display area of the game map, and the target area for performing the first touch operation is any position of the game map interface.
For example, fig. 5 is a schematic diagram showing a game scene interface in a second view angle adjustment mode according to an embodiment of the present application, where, as shown in fig. 5, the target area is any position of the game map interface 41, and the game map interface 41 also has a display transparency, but is not shown in the figure.
The electronic equipment judges the gesture of the player by monitoring the interval time of the player clicking the target area twice, when the player double clicks the game map, the player does not lift hands, the game map becomes a semitransparent display state, at the moment, the player can randomly turn in the target area, the player marks the display view angle observation range in the game map during turning, the lens rotates to follow rotation along with the adjustment of the view angle of the player, and the map returns to a normal state after the hands are loosened for a period of time.
In an alternative embodiment, the player continues to slide the screen when the player releases his or her hand for a period of time not exceeding the preset time, and still calculates the steering state, and the player can return to the normal map state after releasing his or her hand for a period of time exceeding the preset time.
Wherein the player can set the time interval for this operation through a custom control. For example, the preset time period may be 0.5s.
In the method provided by the embodiment of the application, if the first touch operation is a touch operation which is not released after clicking, the display transparency of the target area in the game map interface is higher than the display transparency of other areas in the game map interface, and the preset area is a display area which is at least partially overlapped with the visual angle adjustment area on the game scene interface and has a display area larger than the display area of the preset map; the game map is displayed in a central area of which the display area is a preset map display area in the game map interface, and the target area comprises a border area surrounding the central area in the game map interface. If the first touch operation is a touch operation which is not released after double clicking, the preset area is a display area which is at least partially overlapped with the visual angle adjusting area on the game scene interface and has the display area equal to the display area of the preset map; the target area is any position of the game map interface. By the method provided by the embodiment of the application, two different types of first touch operation can be provided for the player, so that the setting is convenient according to the operation habit of the player, and the interactive experience of the player is improved.
On the basis of any one of the above embodiments, the embodiment of the present application further provides a method for controlling a virtual character in a game, where the step S40 includes:
in a first implementation manner, in response to a first touch operation, the game map is controlled to switch the display transparency so as to instruct the game map to enter the visual angle adjustment mode.
Specifically, after the game scene map is displayed in the preset area based on the map viewing instruction triggered by the game thumbnail map, the game scene map does not display transparency, i.e. the game scene in the game scene area cannot be seen in the preset area where the game scene map is located. After the player performs the first touch operation on the target area of the game scene map, the display transparency of the game map is changed to the first transparency, and the player knows that the game map has entered the viewing angle adjustment mode.
In a second implementation, in response to the first touch operation, text information is displayed in the game map interface to instruct the game map to enter the viewing angle adjustment mode.
Specifically, after the player performs the first touch operation on the target area of the game scene map, the player can know that the game map has entered the viewing angle adjustment mode by displaying text information for indicating to enter the viewing angle adjustment mode in the game map interface. By way of example, the text information may be: the viewing angle adjustment mode has been entered.
In a third implementation, in response to the first touch operation, the game scene interface is highlighted to instruct the game map to enter the viewing angle adjustment mode.
Specifically, after the player performs the first touch operation on the target area of the game scene map, the player can learn that the game map has entered the viewing angle adjustment mode by highlighting the game scene interface. For example, the highlighting may be a display of a preset duration above the screen brightness, or a blinking display above the screen brightness.
The embodiment of the application also provides a method for controlling the virtual role in the game, which responds to the first touch operation and controls the game map to switch the display transparency so as to instruct the game map to enter the visual angle adjustment mode; or responding to the first touch operation, displaying text information in the game map interface to instruct the game map to enter a visual angle adjustment mode; or responding to the first touch operation, highlighting the game scene interface to instruct the game map to enter the visual angle adjustment mode. By the method provided by the embodiment of the application, various schemes for indicating the game map to perform the view angle adjustment mode can be provided for the player so as to provide the interaction effect of the player and the game.
On the basis of any one of the above embodiments, the embodiment of the present application further provides a method for controlling a virtual character in a game, where the method further includes:
and responding to the end of the first touch operation, and indicating the game map to exit the view angle adjustment mode.
Specifically, since the first touch operation is a touch operation that is not released after a single click or is not released after a double click, if the player ends the first touch operation, the game map exits the view angle adjustment mode. For example, the ending of the first touch operation may be a hands-free operation.
In an optional embodiment, the responding to the end of the first touch operation indicates that the game map exits the view angle adjustment mode, including:
responding to the end of the first touch operation, and indicating the game map to exit the view angle adjustment mode when the end time reaches the preset duration.
Specifically, in order to avoid the error exit of the view angle adjustment mode caused by the careless release operation of the player, the game map may exit the view angle adjustment mode by setting the ending time of the first touch operation to reach the preset duration.
According to the method for controlling the virtual character in the game, which is provided by the embodiment of the application, the ending of the first touch operation is responded, and the ending time reaches the preset duration, so that the game map is instructed to exit the visual angle adjustment mode. By the method provided by the embodiment of the application, when a player does not need to stop the first touch operation, the player can exit the visual angle adjustment mode simply, the operation of exiting the visual angle adjustment mode is simplified, and by setting the ending time, the false exit is avoided, and the interaction effect is improved.
In an alternative embodiment, the step S50 includes:
and responding to a second touch operation acting on the border area in the game map interface, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the initial touch point of the second touch operation is positioned in the border area.
Specifically, if the visual angle adjustment mode is entered by touch operation without loosening hands after clicking, a second touch operation is performed in the game scene interface by taking a border area surrounding the central area of the game map as an initial touch point, and the controlled virtual character switches the visual angle scene of the controlled virtual character in the game scene based on the second touch operation.
In another alternative embodiment, the step S50 includes:
And responding to a second touch operation acting on the display area of the game map in the game map interface, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the initial touch point of the second touch operation is positioned in the display area of the game map.
Specifically, if the visual angle adjustment mode is entered by the touch operation without loosening hands after double clicking, a second touch operation is performed in the game map interface by taking any position in the display area of the game map as an initial touch point, and the controlled virtual character switches the visual angle scene of the controlled virtual character in the game scene based on the second touch operation.
According to the method provided by the embodiment of the application, the visual angle direction of the controlled virtual character in the game scene is adjusted in response to the second touch operation acting on the border area in the game map interface, and the initial touch point of the second touch operation is positioned in the border area; or responding to a second touch operation acting on the display area of the game map in the game map interface, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the initial touch point of the second touch operation is positioned in the display area of the game map. By the method provided by the embodiment of the application, the visual angle method for adjusting the controlled virtual character can be carried out in the relevant area of the game map interface to adjust the visual angle of the controlled virtual character directly after entering the visual angle adjustment mode under the condition that the game map interface shields the visual angle adjustment area, so that the continuity of user operation is improved, the complexity of interaction is reduced, and the interaction efficiency is improved.
On the basis of any one of the above embodiments, the embodiment of the present application further provides a method for controlling a virtual character in a game, in which indication information of a viewing angle direction of a controlled virtual character is displayed in a game map, the method further including:
And updating the indication information of the visual angle direction of the controlled virtual character in the game map according to the adjusted visual angle direction.
Specifically, indication information of the visual angle direction of the controlled virtual character is displayed in the game map interface, the indication information is used for indicating the visual angle direction of the controlled virtual character, after the visual angle method of the controlled virtual character in the game scene is adjusted in response to the second touch operation acting on the game map interface, the indication information of the visual angle direction of the controlled virtual character is updated in the game map scene according to the adjusted visual angle direction.
According to the method for controlling the virtual roles in the game, which is provided by the embodiment of the application, the indication information of the visual angle direction of the controlled virtual roles in the game map is updated according to the adjusted visual angle direction. According to the method provided by the embodiment of the application, the visual angle direction of the controlled virtual character is indicated to the player by updating the indication information of the visual angle direction of the controlled virtual character, so that the player can conveniently grasp the visual angle direction of the controlled virtual character in real time, and the interaction effect of the player and the game is improved.
On the basis of any one of the above embodiments, the embodiment of the present application further provides an in-game virtual character control device, and fig. 6 is a schematic structural diagram of an in-game virtual character control device provided by the embodiment of the present application, as shown in fig. 6, where the device includes:
a movement module 100 for controlling movement of the controlled virtual character in the game scene in response to a movement control instruction for the controlled virtual character;
a first view angle adjustment module 200 for adjusting a view angle direction of a controlled virtual character in response to a sliding operation acting on a view angle adjustment area in a game scene interface;
The map interface display module 300 is configured to display a game map interface in a preset area on a game scene interface in response to a map viewing instruction, where the game scene interface is configured to display a controlled virtual character and a game scene, and the game map interface is configured to display a game map, and a display area of the game map interface at least partially overlaps with the viewing angle adjustment area;
The mode switching module 400 is configured to instruct the game map to enter a viewing angle adjustment mode in response to a first touch operation acting on the game map interface, where an initial touch point of the first touch operation is located in a target area in the game map interface;
the second view angle adjustment module 500 is configured to adjust a view angle direction of a controlled virtual character in the game scene in response to a second touch operation applied to the game map interface after the game map is switched to the view angle adjustment mode, where the second touch operation is a touch operation continuous with the first touch operation.
Optionally, the first touch operation is a touch operation that is not released after clicking, and the display transparency of the target area in the game map interface is higher than the display transparency of other areas in the game map interface.
Optionally, the preset area is a display area which at least partially overlaps with the viewing angle adjustment area on the game scene interface and has a display area larger than that of the preset map;
The game map is displayed in a central area of which the display area is a preset map display area in the game map interface, and the target area comprises a border area surrounding the central area in the game map interface.
Optionally, the first touch operation is a touch operation that is not released after double clicking, and the preset area is a display area that at least partially overlaps with the viewing angle adjustment area on the game scene interface, and the display area is equal to the display area of the preset map;
the target area is any position of the game map interface.
Optionally, the mode switching module 400 includes:
the first mode switching unit is used for responding to the first touch operation and controlling the game map to switch the display transparency so as to instruct the game map to enter the visual angle adjustment mode; or alternatively
The second mode switching unit is used for responding to the first touch operation, displaying text information in the game map interface and indicating the game map to enter the visual angle adjustment mode; or alternatively
And the third mode switching unit is used for responding to the first touch operation and highlighting the game scene interface so as to instruct the game map to enter the visual angle adjustment mode.
Optionally, the apparatus further comprises:
And the exit module is used for responding to the end of the first touch operation and indicating the game map to exit the view angle adjustment mode.
Optionally, the exit module is specifically configured to respond to the end of the first touch operation, and if the end time reaches a preset duration, instruct the game map to exit the view angle adjustment mode.
Optionally, the second view angle adjustment module 500 is specifically configured to respond to a second touch operation applied to a border area in the game map interface, and adjust a view angle direction of the controlled virtual character in the game scene, where an initial touch point of the second touch operation is located in the border area.
Optionally, the second view angle adjustment module 500 is specifically configured to respond to a second touch operation applied to a display area of the game map in the game map interface, and adjust a view angle direction of the controlled virtual character in the game scene, where an initial touch point of the second touch operation is located in the display area of the game map.
Optionally, the second touch operation is a drag touch operation or a slide touch operation that is continuous with the first touch operation.
Optionally, the game map displays indication information of the viewing angle direction of the controlled virtual character, and the device further includes:
And the indication information updating module is used for updating the indication information of the visual angle direction of the controlled virtual character in the game map according to the adjusted visual angle direction.
The foregoing apparatus is used for executing the method provided in the foregoing embodiment, and its implementation principle and technical effects are similar, and are not described herein again.
The above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more Application SPECIFIC INTEGRATED Circuits (ASIC), or one or more microprocessors, or one or more field programmable gate arrays (Field Programmable GATE ARRAY FPGA), etc. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 7 is a schematic diagram of an electronic device 600 according to an embodiment of the present application, including: processor 601, storage medium 602, and bus, storage medium 602 stores program instructions executable by processor 601, and when electronic device 600 is operated, processor 601 communicates with storage medium 602 via the bus, and processor 601 executes the program instructions to perform the method embodiments described above. The specific implementation manner and the technical effect are similar, and are not repeated here.
Optionally, the present invention also provides a program product, such as a computer readable storage medium, comprising a program for performing the above-described method embodiments when being executed by a processor.
In the several embodiments provided by the present invention, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of the units is merely a logical function division, and there may be additional divisions when actually implemented, e.g., multiple units or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform some of the steps of the methods according to the embodiments of the invention. And the aforementioned storage medium includes: u disk, mobile hard disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
The foregoing is merely illustrative of embodiments of the present invention, and the present invention is not limited thereto, and any changes or substitutions can be easily made by those skilled in the art within the technical scope of the present invention, and the present invention is intended to be covered by the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.
Claims (14)
1. A method for controlling a virtual character in a game, the method comprising:
Responding to a movement control instruction aiming at a controlled virtual character, and controlling the controlled virtual character to move in a game scene;
Responding to the sliding operation of a view angle adjusting area in a game scene interface, and adjusting the view angle direction of the controlled virtual character;
Responding to a map viewing instruction, displaying a game map interface in a preset area on a game scene interface, wherein the game scene interface is used for displaying the controlled virtual character and the game scene, and the game map interface is used for displaying a game map, and the display area of the game map interface is at least partially overlapped with the view angle adjustment area;
Responding to a first touch operation acting on the game map interface, and indicating the game map to enter a visual angle adjustment mode, wherein an initial touch point of the first touch operation is positioned in a target area in the game map interface, and the display transparency of the target area in the game map interface is higher than that of other areas in the game map interface;
and after the game map is switched to the view angle adjustment mode, responding to a second touch operation acting on the game map interface, and adjusting the view angle direction of the controlled virtual character in the game scene, wherein the second touch operation is a touch operation continuous with the first touch operation.
2. The method of claim 1, wherein the first touch operation is a touch operation that does not loosen after a single click.
3. The method of claim 2, wherein the predetermined area is a display area on the game scene interface that at least partially overlaps the viewing angle adjustment area and has a display area greater than a display area of a predetermined map;
And displaying the game map in a central area with the display area of the preset map display area in the game map interface, wherein the target area comprises a border area surrounding the central area in the game map interface.
4. The method of claim 1, wherein the first touch operation is a touch operation that does not release after double clicking, and the preset area is a display area on the game scene interface at least partially overlapping the viewing angle adjustment area, and a display area is equal to a display area of a preset map;
and the target area is any position of the game map interface.
5. The method of claim 1, wherein the instructing the game map to enter the view adjustment mode in response to a first touch operation on the game map interface comprises:
Responding to the first touch operation, and controlling the game map to switch and display transparency so as to instruct the game map to enter a visual angle adjustment mode; or alternatively
Responding to the first touch operation, and displaying text information in the game map interface to instruct the game map to enter a visual angle adjustment mode; or alternatively
And responding to the first touch operation, highlighting the game scene interface to instruct the game map to enter a visual angle adjustment mode.
6. The method of claim 1, wherein the method further comprises:
and responding to the end of the first touch operation, and indicating the game map to exit the visual angle adjustment mode.
7. The method of claim 6, wherein the instructing the game map to exit the view adjustment mode in response to the end of the first touch operation comprises:
And responding to the end of the first touch operation, and indicating the game map to exit the visual angle adjustment mode when the end time reaches a preset duration.
8. The method of claim 3, wherein adjusting the perspective direction of the controlled virtual character in the game scene in response to a second touch operation on the game map interface comprises:
and responding to the second touch operation acting on the border area in the game map interface, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the initial touch point of the second touch operation is positioned in the border area.
9. The method of claim 4, wherein adjusting the perspective direction of the controlled virtual character in the game scene in response to a second touch operation on the game map interface comprises:
and responding to the second touch operation acted on the display area of the game map in the game map interface, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the initial touch point of the second touch operation is positioned in the display area of the game map.
10. The method of claim 1, wherein the second touch operation is a drag touch operation or a slide touch operation that is continuous with the first touch operation.
11. The method of any of claims 1-10, wherein the game map has displayed therein information indicative of a viewing angle direction of the controlled virtual character, the method further comprising:
And updating the indication information of the visual angle direction of the controlled virtual character in the game map according to the adjusted visual angle direction.
12. An in-game virtual character control apparatus, the apparatus comprising:
the mobile module is used for responding to a mobile control instruction aiming at the controlled virtual character and controlling the controlled virtual character to move in the game scene;
The first visual angle adjusting module is used for responding to the sliding operation of the visual angle adjusting area in the game scene interface and adjusting the visual angle direction of the controlled virtual character;
The map interface display module is used for responding to map viewing instructions, displaying a game map interface in a preset area on a game scene interface, wherein the game scene interface is used for displaying the controlled virtual characters and the game scenes, and the game map interface is used for displaying a game map, and the display area of the game map interface is at least partially overlapped with the view angle adjustment area;
the mode switching module is used for responding to a first touch operation acting on the game map interface and indicating the game map to enter a visual angle adjustment mode, wherein an initial touch point of the first touch operation is positioned in a target area in the game map interface, and the display transparency of the target area in the game map interface is higher than that of other areas in the game map interface;
And the second visual angle adjusting module is used for responding to a second touch operation acting on the game map interface after the game map is switched to the visual angle adjusting mode, and adjusting the visual angle direction of the controlled virtual character in the game scene, wherein the second touch operation is a touch operation continuous with the first touch operation.
13. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing program instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the program instructions to perform the steps of the method according to any one of claims 1 to 11.
14. A computer-readable storage medium, characterized in that the storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the method according to any of claims 1 to 11.
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