CN113332724A - Control method, device, terminal and storage medium of virtual role - Google Patents

Control method, device, terminal and storage medium of virtual role Download PDF

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Publication number
CN113332724A
CN113332724A CN202110563812.7A CN202110563812A CN113332724A CN 113332724 A CN113332724 A CN 113332724A CN 202110563812 A CN202110563812 A CN 202110563812A CN 113332724 A CN113332724 A CN 113332724A
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China
Prior art keywords
role
user
subordinate
virtual
current
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CN113332724B (en
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王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a method, a device, a terminal and a storage medium for controlling virtual roles; the method and the device can display the user operation interface and the picture for controlling the interaction of the user role in the virtual scene through the user operation interface by the user; acquiring the current state of a user role in a virtual scene; determining a target subordinate role among the user subordinate roles based on the current state; determining the role type of a target subordinate role and the role type of a current subordinate role; when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in a user operation interface; and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene. The embodiment of the application provides a switching control so that a user can switch a proper slave role in a virtual scene to assist the role of the user. Therefore, the efficiency of the control method of the virtual role can be improved.

Description

Control method, device, terminal and storage medium of virtual role
Technical Field
The present application relates to the field of computers, and in particular, to a method, an apparatus, a terminal, and a storage medium for controlling a virtual character.
Background
In a virtual scene, a user real person may play a virtual user role to interact with other virtual objects, e.g., the user real person may manipulate the user role to play against a hostile role in the virtual scene. In addition, the user real person may also control the user character to generate a subordinate character of the user character in the virtual scene, for example, a summons may be generated, such as a virtual pet, a virtual subordinate character, and the like.
However, currently, a user needs to manually control the generation of the subordinate role, and the operation steps are complicated and low in efficiency; for example, the user may need to open a virtual backpack in the user's role, select from it and use the summoning prop to summon the virtual pet. Therefore, the current control method for the virtual character is low in efficiency.
Disclosure of Invention
The embodiment of the application provides a control method, a control device, a control terminal and a storage medium of a virtual character, and the efficiency of the control method of the virtual character can be improved.
The embodiment of the application provides a control method of a virtual role, which comprises the following steps:
displaying a user operation interface and a picture for controlling the interaction of the user role in the virtual scene through the user operation interface by a user;
acquiring the current state of a user role in a virtual scene;
determining a target subordinate role among user subordinate roles based on the current state, the user subordinate roles being virtual roles subordinate to the user roles;
determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment;
when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in a user operation interface;
and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
An embodiment of the present application further provides a control apparatus for a virtual role, including:
the display unit is used for displaying a user operation interface and a picture for controlling the interaction of the user role in the virtual scene through the user operation interface by a user;
the acquiring unit is used for acquiring the current state of the user role in the virtual scene;
a target unit for determining a target subordinate role among user subordinate roles based on a current state, the user subordinate roles being virtual roles subordinate to the user roles;
the type unit is used for determining the role type of the target subordinate role and the role type of the current subordinate role, wherein the current subordinate role is a user subordinate role existing in the virtual scene at the current moment;
the control unit is used for displaying a switching control in a user operation interface when the role type of the current subordinate role is different from the role type of the target subordinate role;
and the response unit is used for responding to the triggering operation aiming at the switching control and switching the current slave role into the target slave role in the virtual scene.
In some embodiments, the current state includes an external environment state including a number of hostile characters, and the obtaining unit includes:
the area subunit is used for determining an area to be measured according to the current position of the user role in the virtual scene;
and the number quantum unit is used for detecting the number of enemy roles in the area to be detected, wherein the enemy roles are virtual roles which are different from the user roles in battle.
In some embodiments, a target unit to:
when the number of the enemy roles belongs to a first range, determining a user subordinate role of a first preset type as a target subordinate role;
when the number of enemy characters falls within a second range, a user subordinate character of a second preset type is determined as a target subordinate character.
In some embodiments, a region subunit to:
acquiring the current position of a user role in a virtual scene;
and taking the position as the center of a circle and taking a preset radius as a circle to obtain a circular area to be measured.
In some embodiments, the current state comprises a character self state comprising a character blood value, the target unit to:
and when the role blood volume value of the user role is lower than the preset blood volume threshold value, determining the user subordinate role of the third preset type as the target subordinate role.
In some embodiments, a response unit to:
eliminating a current subordinate role in the virtual scene;
a target slave role is generated in the virtual scene.
In some embodiments, the control unit is configured to display, in the user operation interface, a role identifier of a current subordinate role, a role identifier of a subordinate role of a second preset type, and a switching control;
and the response unit is also used for canceling the display of the switching control and the role identification of the current subordinate role on the user operation interface.
In some embodiments, the role identifier includes a role identity identifier and a role type identifier, the role identity identifier is used for representing the role identity of the virtual role, and the role type identifier is used for representing the role type of the virtual role.
In some embodiments, the type unit, after determining the role type of the target subordinate role and the role type of the current subordinate role, is further configured to:
and when the role type of the current subordinate role is different from that of the target subordinate role, switching the current subordinate role into the target subordinate role in the virtual scene.
The embodiment of the application also provides a terminal, which comprises a memory and a control unit, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps in any one of the control methods for the virtual character provided by the embodiments of the present application.
The embodiment of the present application further provides a computer-readable storage medium, where a plurality of instructions are stored in the computer-readable storage medium, and the instructions are suitable for being loaded by a processor to perform the steps in any method for controlling a virtual character provided in the embodiment of the present application.
The method and the device can display the user operation interface and the picture for controlling the interaction of the user role in the virtual scene through the user operation interface by the user; acquiring the current state of a user role in a virtual scene; determining a target subordinate role among user subordinate roles based on the current state, the user subordinate roles being virtual roles subordinate to the user roles; determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment; when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in a user operation interface; and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
Therefore, in the application, the current state of the user role in the virtual scene can be automatically and efficiently acquired, the appropriate target subordinate role can be determined according to the current state, and the switching control is provided so that the user can switch the current subordinate role to the appropriate target subordinate role. Therefore, the efficiency of the control method of the virtual role can be improved.
The current state may be an external environment state, for example, the current state may be the number of enemy characters, and each enemy character is a virtual character that is different from the user character. Thus, in some embodiments, the step of "obtaining a current state of the user role in the virtual scene, based on which the target subordinate role is determined" may be:
determining a region to be detected according to the current position of the user role in the virtual scene;
detecting the number of enemy roles in the area to be detected;
when the number of the enemy roles belongs to a first range, determining a user subordinate role of a first preset type as a target subordinate role;
when the number of enemy characters falls within a second range, a user subordinate character of a second preset type is determined as a target subordinate character.
For example, the subordinate character of the user may be a virtual pet owned by the user character, the first range may be (0, 1), the second range may be (1, + ∞), the subordinate character of the first preset type may be a virtual pet of a single attack type, and the subordinate character of the second preset type may be a virtual pet of a group attack type, and then when the number of hostile characters in the area to be tested is equal to 1, the virtual pet of the single attack type owned by the user character is determined as the target subordinate character, and when the number of hostile characters in the area to be tested is greater than 1, the virtual pet of the group attack type owned by the user character is determined as the target subordinate character.
Therefore, in the embodiment, enemy characters around the user character can be automatically and efficiently detected, and appropriate target subordinate characters are generated in the virtual scene according to the number of the surrounding enemy characters, so that the interaction between the user character and the surrounding enemy characters is assisted. Therefore, the efficiency of the control method of the virtual role can be improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1a is a schematic flowchart of a method for controlling a virtual character according to an embodiment of the present application;
fig. 1b is a schematic diagram of a region to be tested of a control method of a virtual role provided in the embodiment of the present application;
fig. 1c is a schematic view of role identification of a control method for virtual roles provided in an embodiment of the present application;
fig. 1d is a schematic view of a screen of a control method for a virtual character according to an embodiment of the present application;
fig. 1e is a schematic view of a screen of a control method for a virtual character according to an embodiment of the present application;
fig. 1f is a schematic view of a screen of a control method for a virtual character according to an embodiment of the present application;
fig. 1g is a schematic view of a screen of a control method for a virtual character according to an embodiment of the present application;
fig. 1h is a schematic diagram of a subordinate role switching of a control method of a virtual role provided in an embodiment of the present application;
FIG. 2a is a schematic view of a UI (user interface) applied in a game scene by the control method for the virtual character provided by the embodiment of the application;
FIG. 2b is a schematic view of a UI interface applied in a game scene of the control method for a virtual character according to the embodiment of the present application;
FIG. 2c is a schematic view of a UI interface applied in a game scene of the control method for a virtual character according to the embodiment of the present application;
fig. 3 is a schematic structural diagram of a control device of a virtual character according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a control method, a control device, a control terminal and a storage medium of a virtual role.
The control device of the virtual character may be specifically integrated in an electronic device, and the electronic device may be a terminal, a server, or other devices. The terminal can be a mobile phone, a tablet Computer, an intelligent bluetooth device, a notebook Computer, or a Personal Computer (PC), and the like; the server may be a single server or a server cluster composed of a plurality of servers.
In some embodiments, the control device of the virtual character may also be integrated in a plurality of electronic devices, for example, the control device of the virtual character may be integrated in a plurality of servers, and the control method of the virtual character of the present application is implemented by the plurality of servers.
In some embodiments, the server may also be implemented in the form of a terminal.
For example, the electronic device may be a mobile terminal, and the mobile terminal may display a user operation interface and a picture in which a user controls an interaction of a user character in a virtual scene through the user operation interface; acquiring the current state of a user role in a virtual scene; determining a target subordinate role among user subordinate roles based on the current state, the user subordinate roles being virtual roles subordinate to the user roles; determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment; when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in a user operation interface; and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
The following are detailed below. The numbers in the following examples are not intended to limit the order of preference of the examples.
In this embodiment, a method for controlling a virtual character is provided, and as shown in fig. 1a, a specific flow of the method for controlling a virtual character may be as follows:
101. and displaying a user operation interface and a picture for controlling the interaction of the user role in the virtual scene through the user operation interface by the user.
A User Interface (UI) is a medium for interaction and information exchange between a system and a User, and it realizes conversion between an internal form of information and a human-acceptable form. A switching control can be displayed in the user operation interface, and the switching control can be expressed in the forms of buttons, pictures, characters, text boxes and the like; the trigger operation may include a click trigger, a long press trigger, a key trigger, and the like.
The virtual scene is a computer-simulated digital scene, and can be formed by virtual characters, buildings, terrains, animals and plants and the like. The virtual scene may include a game scene, a simulation scene, and the like.
A user role is a virtual role played by a user that can be manipulated by a real person of the user, e.g., the user can manipulate the user role to interact with a virtual scene, e.g., the user can manipulate the user role "i" to move, hunt, reconnaissance, etc. in a virtual scene.
102. And acquiring the current state of the user role in the virtual scene.
The current state may include the external environment state at the current time and the state of the character itself.
The external environment state refers to a state of a virtual environment around the user character, and may include the number of enemy characters around the user character, the number of teammate characters, and the like.
The enemy character is a virtual character which is different from the user character in battle, and the user character can interact with the enemy character, for example, the user character and the enemy character can be enemy to each other, the enemy character and the user character can attack each other, and the like.
Similarly, a teammate character is a virtual character that is a same battle as a user character, and the user character may interact with the teammate character, for example, the user character and the teammate character may cooperate with each other, such as the user character may treat the teammate character, and so on.
The role state refers to the role state of the user role itself, and may include a role blood volume value, a physical strength value, and the like of the user role.
For example, in some embodiments, the current state may include an external environment state, the external environment state may include a number of hostile characters, and step 102 may include the steps of:
determining a region to be detected according to the current position of the user role in the virtual scene;
and detecting the number of enemy roles in the area to be detected, wherein the enemy roles are virtual roles which are different from the user roles in battle.
The area to be measured is any area in the virtual scene, and technical reasons in the art can set the area to be measured according to actual application requirements, and the area to be measured can be a specific virtual scene, for example: a particular game copy scene may also be a particular region in a virtual scene, such as: a virtual scene area within a preset range with a user role as a center; the region to be measured may be a two-dimensional geometric region or a three-dimensional geometric region. For example, the region to be measured may be a two-dimensional circle, square, hexagon, or the like; as another example, the region to be measured may be a three-dimensional sphere, cube, cone, or the like.
Referring to fig. 1b, assuming that only the enemy character 3 is in the area to be measured, and the enemy character 1, the enemy character 2, and the enemy character 4 are outside the area to be measured, it may be detected that the number of the enemy characters in the area to be measured is 1.
In some embodiments, the area to be measured may be a two-dimensional circle, and therefore, the step "determining the area to be measured according to the current position of the user character in the virtual scene" may include the following steps:
acquiring the current position of a user role in a virtual scene;
and taking the position as the center of a circle and taking a preset radius as a circle to obtain a circular area to be measured.
For example, referring to fig. 1b, a circle can be made in the virtual earth surface of the virtual scene with the current position of the user role as the center of the circle and the preset radius, so as to obtain a circular region to be measured.
103. Based on the current state, a target subordinate role is determined among user subordinate roles, the user subordinate roles being virtual roles subordinate to the user role.
A subordinate role is a virtual role subordinate to a user role, the subordinate role having the same battle as the user role. For example, the subordinate role may be a summons, pets, servings, etc. of the user role.
In some embodiments, the slave Character may be a Non-Player Character (NPC), which refers to a game Character that is not directly manipulated by a real Player. For example, the subordinate characters may be human characters, humanoid characters, biomimetic human characters, animal and plant characters, magic creature characters, robotic characters, and the like.
In some embodiments, the user may give instructions to the subordinate character to instruct the subordinate character to perform corresponding actions, so as to indirectly control the subordinate character, and the actions may be preset in the program. For example, the user may indicate that the subordinate character attacks an enemy character surrounding the user character, follows the user character, and so forth.
In some embodiments, the subordinate characters may also automatically perform actions that were previously programmed to assist the user character in interacting with the hostile character. For example, a subordinate character may automatically attack an adversary character around a user character. In some embodiments, the summons may also have character skills and character attributes, such as offensive, armor value, blood volume, stamina, and the like.
In some embodiments, the current state may include an external environment state, the external environment state may include a number of hostile characters, and step 103 may include the steps of:
when the number of the enemy roles belongs to a first range, determining a user subordinate role of a first preset type as a target subordinate role;
when the number of enemy characters falls within a second range, a user subordinate character of a second preset type is determined as a target subordinate character.
The subordinate role may have a role type set in advance according to a requirement, and in some embodiments, the role type may include multiple preset types, for example, the role type may include a first preset type and a second preset type.
The first range may be a numerical range set in advance according to an actual application, or may be a numerical range set by a user. In some embodiments, the first range may be preset to (0, 1 ].
The second range may be a preset numerical range or a numerical range set by a user. In some embodiments, the second range may be preset to (1, + ∞).
In some embodiments, a first preset type of subordinate character may interact with 1 to N hostile characters at a time, and a second preset type of subordinate character may interact with N to infinity hostile characters at a time. Wherein N is a positive integer.
For example, in some embodiments, a first preset type of subordinate character may interact with one enemy character at a time, and a second preset type of subordinate character may interact with more than 1 enemy character at a time.
For example, in some embodiments, a first preset type of subordinate character may be a single offensive type of pet, and a second preset type of subordinate character may be a crowd offensive type of pet.
Wherein, in some embodiments, a group attack type pet may have Area of effect (AOE) skills, which is a game term referring to game skills that are effective over a range and can act on multiple target objects. For example, a group-attacking pet may be one having AOE skills [ storm ], [ fire sea ], [ smoke shell ], and the like. Accordingly, in some embodiments, a single-attack pet may have a single skill, which is a game term that refers to game skills that are applied to only a single target object. For example, a single-attack pet may have individual skills [ pursuing arrow ], [ individual payment instrument ], [ poison dart ], and the like.
In some embodiments, a user may manipulate a user role to generate a subordinate role in a virtual scene, for example, the user may manipulate the user role to trigger the subordinate role to generate a prop, so as to generate a subordinate role corresponding to the subordinate role in the virtual scene; for another example, the user may release the skill by manipulating the user role, so as to generate the subordinate role corresponding to the subordinate role generation prop in the virtual scene.
For example, a user can open a virtual backpack of a user role, find a calling prop in the virtual backpack, and after triggering the calling prop, generate a calling object corresponding to the calling prop in a virtual scene; for another example, a user manipulates a user character to apply a call, thereby generating the call in a virtual scene.
In some embodiments, one or more subordinate roles of a user role in a virtual scene may exist simultaneously.
In this embodiment, when the number of enemy roles in the area to be measured falls within the first range, the first preset type of subordinate role can be automatically generated in the virtual scene, so that the operation steps are simplified, the operation amount of the user is reduced, and the generation efficiency of the subordinate role is improved.
For example, when the area to be detected has only 1 enemy character, a single-attack type pet can be automatically summoned in the virtual scene, and the single-attack type pet can assist the user character to attack the enemy character.
In some scenarios, the user has already summoned a group attack pet, and when the area to be tested has only 1 enemy character, a single attack pet is needed to assist the user character in fighting, so in some embodiments, a single attack pet may be summoned in the virtual scenario.
In some embodiments, the role types may further include a third preset type.
In some embodiments, the current state may comprise a character self state, the character self state comprising a character blood value, and step 103 may comprise the steps of:
and when the role blood volume value of the user role is lower than the preset blood volume threshold value, determining the user subordinate role of the third preset type as the target subordinate role.
The blood volume threshold may be a preset threshold or a threshold set by the user. In some embodiments, the blood volume threshold may be preset to 50.
In some embodiments, a subordinate character of a third preset type may interact with the user character, for example, in some embodiments, the third preset type may be a treatment type, and the subordinate character of the treatment type may be treated for the user character such that the blood volume value of the user character is increased.
For example, in some embodiments, a third preset type of subordinate character may continue to reply with a certain amount of blood value for a user character over a period of time by applying skill [ healing ].
In a preferred embodiment, determining the target subordinate role in the user subordinate roles according to the current state includes acquiring game data of a user account to which the user role belongs, acquiring a user subordinate role list which the user account is authorized to use, and determining the target subordinate role from the user subordinate role list according to the current state.
104. And determining the role type of the target subordinate role and the role type of the current subordinate role, wherein the current subordinate role is a user subordinate role existing in the virtual scene at the current moment.
Role type is a parameter used to characterize a certain attribute of a role, such as: the subordinate roles can be divided into a single attack type and a group attack type according to whether the subordinate roles can attack a plurality of enemy roles simultaneously; for example: the characters can be divided into therapeutic characters, defense characters, attack characters and the like according to the skill attributes of the main virtual skills of the subordinate characters. The same subordinate role can be attributed to different categories, such as: a subordinate role belongs to a single offensive role and also belongs to a therapeutic role.
Each subordinate role can also be regarded as an independent type, so that the types of all subordinate roles are different, and the implementation in the subsequent scheme is convenient, and the switching control is provided as long as the target subordinate role and the current subordinate role are not the same.
In some embodiments, the user may be automatically, user-unaware switched slave roles, so that steps 105, 106 need not be performed after step 104, and the following steps may be performed directly:
and when the role type of the current subordinate role is different from that of the target subordinate role, switching the current subordinate role into the target subordinate role in the virtual scene.
For example, when the number of enemy characters in the area to be measured is 1, the character type of the target subordinate character is a single attack type, and if a current subordinate character of an attack type already exists in the virtual scene, the attack type subordinate character can be directly and automatically eliminated in the virtual scene, and the single attack type subordinate character can be generated in the virtual scene.
For example, when there are 7 enemy characters in the area to be tested, the character type of the target subordinate character is attack type, and the single attack type current subordinate character exists in the virtual scene, the single attack type subordinate character can be directly and automatically eliminated in the virtual scene, and an attack type subordinate character is generated in the virtual scene, and the attack type pet can assist the user character in attacking the 7 enemy characters.
Referring to steps 105-106, to enhance the user experience, in some embodiments, a switch control may be provided for the user to control the switching of subordinate roles, rather than automatically switching subordinate roles imperceptibly for the user.
105. And when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in the user operation interface.
In some embodiments, the step of "displaying a switching control in the user operation interface" may be displaying a role identification of the current subordinate role, a role identification of a subordinate role of the second preset type, and a switching control in the user operation interface.
In some embodiments, in order to improve the user experience and make the user perceive the role identity of the subordinate role, the role identifier may include a role identity identifier and a role type identifier, the role identity identifier may be used to characterize the role identity of the virtual role, and the role type identifier may be used to characterize the role type of the virtual role.
The role identifier is an identifier for representing the identity of the subordinate role, and the role identifier may be represented in the form of symbols, characters, images, and the like, for example, the role identifier may be the name, avatar, art design drawing, and the like of the subordinate role.
For example, referring to fig. 1c, the role identifier 120 can include a role identifier 1200 and a role type identifier 1201, wherein the role identifier 1200 characterizes that the role identifier of the subordinate role is cat, and the role type identifier 1201 characterizes that the role type of the subordinate role is attack type.
106. And responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
In some embodiments, step 106 may further include the steps of:
and canceling the display switching control and the role identification of the current subordinate role on the user operation interface.
In some embodiments, step 106 may include the steps of:
eliminating a current subordinate role in the virtual scene;
a target slave role is generated in the virtual scene.
For example, referring to fig. 1d, in some embodiments, the attack pet 11 of the user role already exists in the virtual scene, so the role identifier 110 of the attack pet 11 can be displayed in the user operation interface; when the area to be tested only has 1 enemy role 10, the switching control 01 and the role identifier 120 of the single attack pet 12 can be displayed in the UI interface, and the user can trigger the switching control 01 by clicking to generate the single attack pet 12 of the user role in the virtual scene.
In some embodiments, after the step "remove the current subordinate role in the virtual scene", the switching control may be further canceled from being displayed on the user operation interface, and the role identification of the current subordinate role may be canceled from being displayed.
For example, referring to fig. 1e, in some embodiments, if a pet 11 is a pet belonging to a user role already existing in the virtual scene, the role identifier 110 of the pet 11 may be displayed in the user operation interface; referring to fig. 1f, when the area to be tested has only 1 enemy character 10, the switching control 01 and the character identifier 120 of the attack pet 12 can be displayed in the UI interface; referring to fig. 1g, when the user clicks the switching control 01, the attack pet 12 of the user role may be generated in the virtual scene, the existing attack pet 11 may be eliminated in the virtual scene, and the switching control 01 and the role identifier 110 may be eliminated from being displayed on the user operation interface.
In some embodiments, step 106 may also be to generate a target subordinate role in the virtual scene in response to a triggering operation for switching the control, and to retain the current subordinate role.
For example, referring to fig. 1h, a crowd pet 11 with a user role already exists in the virtual scene, and when the area to be tested only has 1 enemy role 10, a switching control 01 may be displayed in the UI interface, and the user may trigger the switching control 01 by clicking to call a single attack pet 12 in the virtual scene.
As can be seen from the above, the embodiment of the application can display the user operation interface and the picture of the user controlling the interaction of the user role in the virtual scene through the user operation interface; acquiring the current state of a user role in a virtual scene; determining a target subordinate role among user subordinate roles based on the current state, the user subordinate roles being virtual roles subordinate to the user roles; determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment; when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in a user operation interface; and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
Therefore, the scheme can automatically acquire the current state of the user role in the virtual scene, and determine which subordinate role is needed currently to assist the user role according to the current state, so that the user role is switched to a proper subordinate role in the virtual scene to assist. Therefore, the efficiency of the control method of the virtual role can be improved.
The method described in the above embodiments is further described in detail below.
The role generation scheme provided by the embodiment of the application can be applied to various electronic game scenes.
For example, in the present embodiment, the method of the embodiment of the present application will be described in detail by taking the example of switching pets among game copies.
The game copies are virtual scenes in the game, which may be understood as game slots, and different game copies may have different numbers of monster characters. In order to improve the user experience and avoid frequent switching between single attack pets and attack pets due to the fact that the player enters copies with different monster numbers, the number K of monsters around the player character operated by the player can be detected each time the player enters the copies.
If the copy already contains the single attack type pet called by the player character, the character identification of the single attack type pet is displayed in the UI interface, and if K >1, a switching button and the character identification of the attack type pet are displayed in the UI interface.
If a pet attack type that the player character calls has already existed in the copy, the character identifier of the pet attack type is displayed on the UI interface, and if K is 1, the switching button and the character identifier of the pet attack type are displayed on the UI interface.
The player can switch the single attack type pet and the group attack type pet in the copy by clicking the switching button.
For example, referring to FIG. 2a, in some embodiments, when the number of monsters around the player character is 1, and the player has summoned a single offensive pet, the character identification of the single offensive pet is displayed in the UI interface, including the pet avatar and pet type.
Referring to fig. 2b, when the number of monsters around the player character is 4, the character identification of the offensive pet is displayed in the UI interface, and the switch button is displayed. The player may click the switch button.
Referring to fig. 2c, after the player clicks the switch button, the previously summoned single offensive pet may be eliminated in the copy and the offensive pet may be summoned, and the character identifier of the single offensive pet and the switch button may be eliminated from being displayed in the UI interface, and only the character identifier of the offensive pet may be displayed.
By adopting the scheme provided by the embodiment of the application, the single/attack type pets can be quickly switched according to the number of monsters around the player, the operation of switching pet functions is simpler and more convenient, the efficiency is higher, and the efficiency of the control method of the virtual character is further improved.
Therefore, the method and the device can improve the efficiency of the control method of the virtual role.
In order to better implement the method, an embodiment of the present application further provides a control device for a virtual character, where the control device for a virtual character may be specifically integrated in an electronic device, and the electronic device may be a terminal, a server, or other devices. The terminal can be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, a personal computer and other devices; the server may be a single server or a server cluster composed of a plurality of servers.
For example, in the present embodiment, the method of the present embodiment will be described in detail by taking an example in which the control device of the virtual character is specifically integrated in the mobile terminal.
For example, as shown in fig. 3, the control device of the virtual character may include a display unit 301, an acquisition unit 302, a target unit 303, a type unit 304, a control unit 305, and a response unit 306, as follows:
a display unit 301.
The display unit 301 is configured to display a user operation interface and a picture that a user controls a user role to interact in a virtual scene through the user operation interface.
(II) an acquisition unit 302.
The obtaining unit 302 is configured to obtain a current state of the user character in the virtual scene.
In some embodiments, the current state includes an external environment state, the external environment state includes a number of hostile characters, and the obtaining unit 302 includes:
(1) the area subunit is used for determining an area to be measured according to the current position of the user role in the virtual scene;
(2) and the number quantum unit is used for detecting the number of enemy roles in the area to be detected, wherein the enemy roles are virtual roles which are different from the user roles in battle.
In some embodiments, a region subunit to:
acquiring the current position of a user role in a virtual scene;
and taking the position as the center of a circle and taking a preset radius as a circle to obtain a circular area to be measured.
(iii) target unit 303.
The target unit 303 is configured to determine a target subordinate role among user subordinate roles based on the current state, the user subordinate role being a virtual role subordinate to the user role.
In some embodiments, target unit 303 is to:
when the number of the enemy roles belongs to a first range, determining a user subordinate role of a first preset type as a target subordinate role;
when the number of enemy characters falls within a second range, a user subordinate character of a second preset type is determined as a target subordinate character.
In some embodiments, the current state comprises a character self state comprising a character blood value, the target unit 303 to:
and when the role blood volume value of the user role is lower than the preset blood volume threshold value, determining the user subordinate role of the third preset type as the target subordinate role.
And (four) type elements 304.
The type unit 304 is configured to determine a role type of the target subordinate role and a role type of a current subordinate role, where the current subordinate role is a user subordinate role existing in the virtual scene at the current time.
In some embodiments, the type unit 304, after determining the role type of the target subordinate role, and the role type of the current subordinate role, may further be configured to:
and when the role type of the current subordinate role is different from that of the target subordinate role, switching the current subordinate role into the target subordinate role in the virtual scene.
(five) a control unit 305.
The control unit 305 is configured to display a switching control in the user operation interface when the role type of the current subordinate role is different from the role type of the target subordinate role.
In some embodiments, the control unit 305 is configured to display the role identifier of the current subordinate role, the role identifier of the subordinate role of the second preset type, and the switching control in the user operation interface.
In some embodiments, the role identifier includes a role identity identifier and a role type identifier, the role identity identifier is used for representing the role identity of the virtual role, and the role type identifier is used for representing the role type of the virtual role.
(sixth) a response unit 306.
The response unit 306 is configured to switch the current subordinate role to the target subordinate role in the virtual scene in response to a triggering operation for switching the control.
In some embodiments, response unit 306 is configured to:
eliminating a current subordinate role in the virtual scene;
a target slave role is generated in the virtual scene.
In some embodiments, the response unit 306 is further configured to cancel displaying the switching control and the role identifier of the current subordinate role in the user operation interface.
In a specific implementation, the above units may be implemented as independent entities, or may be combined arbitrarily to be implemented as the same or several entities, and the specific implementation of the above units may refer to the foregoing method embodiments, which are not described herein again.
As can be seen from the above, in the control device for virtual characters of this embodiment, the display unit displays the user operation interface and the picture of the user character interacting in the virtual scene controlled by the user through the user operation interface; the obtaining unit obtains the current state of the user role in the virtual scene; determining, by the target unit, a target subordinate role among the user subordinate roles based on the current state, the user subordinate role being a virtual role subordinate to the user role; determining the role type of a target subordinate role and the role type of a current subordinate role by a type unit, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment; the control unit displays a switching control in a user operation interface when the role type of the current subordinate role is different from the role type of the target subordinate role; and switching the current subordinate role to the target subordinate role in the virtual scene by the response unit in response to the triggering operation aiming at the switching control.
Therefore, the efficiency of the control method of the virtual role can be improved.
Correspondingly, the embodiment of the present application further provides a computer device, where the computer device may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a Personal computer, and a Personal Digital Assistant (PDA).
As shown in fig. 4, fig. 4 is a schematic structural diagram of a computer device 400 according to an embodiment of the present application, where the computer device 400 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored in the memory 402 and running on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the computer device 400, connects the respective parts of the entire computer device 400 using various interfaces and lines, performs various functions of the computer device 400 and processes data by running or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the computer device 400 as a whole.
In the embodiment of the present application, the processor 401 in the computer device 400 loads instructions corresponding to processes of one or more applications into the memory 402 according to the following steps, and the processor 401 runs the applications stored in the memory 402, so as to implement various functions, such as:
displaying a user operation interface and a picture for controlling the interaction of the user role in the virtual scene through the user operation interface by a user;
acquiring the current state of a user role in a virtual scene;
determining a target subordinate role among user subordinate roles based on the current state, the user subordinate roles being virtual roles subordinate to the user roles;
determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment;
when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in a user operation interface;
and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 4, the computer device 400 further includes: touch-sensitive display screen 403, radio frequency circuit 404, audio circuit 405, input unit 406 and power 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 4 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a user operation interface and receiving an operation instruction generated by a user acting on the user operation interface. The touch display screen 403 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel may transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 may provide a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 401 to generate a user operation interface on the touch display screen 403, where a virtual scene on the user operation interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used for presenting a user operation interface and receiving an operation instruction generated by a user acting on the user operation interface.
The rf circuit 404 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401, and then sent to, for example, another computer device via the radio frequency circuit 404, or output to the memory 402 for further processing. The audio circuit 405 may also include an earbud jack to provide communication of a peripheral headset with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 400. Optionally, the power source 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 4, the computer device 400 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
From the above, the computer device provided in this embodiment can improve the efficiency of the control method for the virtual character.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the methods for controlling a virtual character provided by the present application. For example, the computer program may perform the steps of:
displaying a user operation interface and a picture for controlling the interaction of the user role in the virtual scene through the user operation interface by a user;
acquiring the current state of a user role in a virtual scene;
determining a target subordinate role among user subordinate roles based on the current state, the user subordinate roles being virtual roles subordinate to the user roles;
determining the role type of a target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in a virtual scene at the current moment;
when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in a user operation interface;
and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any method for controlling a virtual character provided in the embodiments of the present application, beneficial effects that can be achieved by any method for controlling a virtual character provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The foregoing detailed description is directed to a method, an apparatus, a storage medium, and a computer device for controlling a virtual role provided in an embodiment of the present application, and a specific example is applied in the detailed description to explain the principle and an implementation of the present application, and the description of the foregoing embodiment is only used to help understanding the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (12)

1. A method for controlling a virtual character, comprising:
displaying a user operation interface and a picture for controlling the interaction of a user role in a virtual scene through the user operation interface by a user;
acquiring the current state of the user role in the virtual scene;
determining a target subordinate role among user subordinate roles based on the current state, the user subordinate roles being virtual roles subordinate to the user role;
determining the role type of the target subordinate role and the role type of a current subordinate role, wherein the current subordinate role is a user subordinate role existing in the virtual scene at the current moment;
when the role type of the current subordinate role is different from the role type of the target subordinate role, displaying a switching control in the user operation interface;
and responding to the triggering operation aiming at the switching control, and switching the current subordinate role to the target subordinate role in the virtual scene.
2. The method for controlling a virtual character according to claim 1, wherein the current state includes an external environment state including the number of hostile characters, and the obtaining the current state of the user character in the virtual scene includes:
determining a region to be tested according to the current position of the user role in the virtual scene;
and detecting the number of enemy roles in the area to be detected, wherein the enemy roles are virtual roles which are different from the user roles in battle.
3. The method for controlling a virtual character according to claim 2, wherein the determining a target subordinate character among the user subordinate characters based on the current state comprises:
when the number of the enemy roles belongs to a first range, determining a user subordinate role of a first preset type as a target subordinate role;
and when the number of the enemy roles belongs to a second range, determining the user subordinate role of a second preset type as a target subordinate role.
4. The method for controlling a virtual character according to claim 2, wherein determining a region to be measured according to a current position of the user character in the virtual scene comprises:
acquiring the current position of the user role in the virtual scene;
and taking the position as a circle center and taking a preset radius as a circle to obtain a circular area to be measured.
5. The method of controlling a virtual character according to claim 1, wherein the current state includes a character self state including a character blood volume value, and the determining a target subordinate character among the user subordinate characters based on the current state includes:
and when the role blood volume value of the user role is lower than a preset blood volume threshold value, determining the user subordinate role of a third preset type as a target subordinate role.
6. The method for controlling a virtual character according to claim 1, wherein the switching the current slave character to the target slave character in the virtual scene in response to the trigger operation for the switching control comprises:
eliminating the current subordinate role in the virtual scene;
generating the target slave role in the virtual scene.
7. The method for controlling a virtual character according to claim 6, wherein the displaying a switching control in the user operation interface includes:
displaying the role identification of the current subordinate role, the role identification of a subordinate role of a second preset type and a switching control in the user operation interface;
the switching the current subordinate role to the target subordinate role in the virtual scene in response to the triggering operation for the switching control further comprises:
and canceling the display of the switching control and the role identification of the current subordinate role on a user operation interface.
8. The method for controlling virtual roles as claimed in claim 7, wherein the role identifiers include role identifiers for characterizing role identities of virtual roles and role type identifiers for characterizing role types of virtual roles.
9. The method for controlling a virtual character according to claim 1, wherein after determining the role type of the target subordinate character and the role type of the current subordinate character, the method further comprises:
switching the current subordinate role to the target subordinate role in the virtual scene when the role type of the current subordinate role is different from the role type of the target subordinate role.
10. An apparatus for controlling a virtual character, comprising:
the display unit is used for displaying a user operation interface and a picture for controlling the interaction of a user role in a virtual scene through the user operation interface by a user;
the acquiring unit is used for acquiring the current state of the user role in the virtual scene;
a target unit configured to determine a target subordinate role among user subordinate roles based on the current state, the user subordinate role being a virtual role subordinate to the user role;
a type unit, configured to determine a role type of the target subordinate role and a role type of a current subordinate role, where the current subordinate role is a user subordinate role existing in the virtual scene at a current time;
the control unit is used for displaying a switching control in the user operation interface when the role type of the current subordinate role is different from the role type of the target subordinate role;
and the response unit is used for responding to the triggering operation aiming at the switching control and switching the current slave role into the target slave role in the virtual scene.
11. A terminal comprising a processor and a memory, said memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps of the method for controlling a virtual character according to any one of claims 1 to 9.
12. A computer-readable storage medium storing instructions adapted to be loaded by a processor to perform the steps of the method for controlling a virtual character according to any one of claims 1 to 9.
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