CN113332719A - Virtual article marking method, device, terminal and storage medium - Google Patents

Virtual article marking method, device, terminal and storage medium Download PDF

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Publication number
CN113332719A
CN113332719A CN202110656137.2A CN202110656137A CN113332719A CN 113332719 A CN113332719 A CN 113332719A CN 202110656137 A CN202110656137 A CN 202110656137A CN 113332719 A CN113332719 A CN 113332719A
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China
Prior art keywords
article
virtual
target
target virtual
display control
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Granted
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CN202110656137.2A
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Chinese (zh)
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CN113332719B (en
Inventor
王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a virtual article marking method, a virtual article marking device, a virtual article marking terminal and a storage medium. The method comprises the following steps: displaying a game interface of a target virtual object, wherein the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation; responding to the triggering operation acted on the article display control, and displaying an article identifier corresponding to each virtual article on a game interface; responding to the selection operation of the target article identifier in the article identifier, determining a virtual article corresponding to the target article identifier, and obtaining the target virtual article which is the target virtual object and is to be obtained; displaying a mark to be acquired of a target virtual object on a game interface, and triggering the display of the mark to be acquired on the game interface of an interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are in the same game currently.

Description

Virtual article marking method, device, terminal and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method, an apparatus, a terminal, and a storage medium for marking a virtual object.
Background
In a game, a virtual object that participates in the game is often needed to obtain a virtual item, such as a prop, appearing in the game, and when the number of virtual objects is multiple, a situation that multiple virtual objects rob the same virtual item may occur.
For example, in some racing tours, a racing car of a user needs to pass through a prop lattice on a track to obtain a prop in the prop lattice; in the process of racing for the race driver, if a plurality of racing cars passing through the same row of lane with grids are about to pass through, users operating the racing cars do not know which prop grid each wants to pass through in advance, and the condition that more than two racing cars pass through the same prop grid can happen in the process of passing through the prop grid, so that the racing cars are in competition and collision, and the game experience of the users is influenced.
Accordingly, there is a need in the art for improvements.
Disclosure of Invention
The embodiment of the application provides a virtual article marking method, a virtual article marking device, a virtual article marking terminal and a virtual article marking storage medium, which can mark virtual articles in a game and reduce the competition and collision in the game process.
The embodiment of the application provides a virtual article marking method, which is applied to a terminal, wherein the terminal is deployed with a target game application, and the terminal provides a game interface when running the target game application, and the method comprises the following steps:
displaying a game interface of a target virtual object, wherein the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation;
responding to the triggering operation acted on the item display control, and displaying an item identifier corresponding to each virtual item on the game interface;
responding to a selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and obtaining a target virtual article which the target virtual object wants to obtain;
displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
In an optional embodiment, the displaying, in the game interface, an item identifier corresponding to each virtual item in response to the triggering operation performed on the item display control includes:
responding to a trigger operation acted on the article display control, and acquiring the distance between the target virtual object and the virtual article;
and if the distance is smaller than a preset distance value, displaying the item identification corresponding to each virtual item on the game interface.
In an optional embodiment, an article display control is used for displaying an existing virtual article of the target virtual object, wherein an article mark of the corresponding existing virtual article is displayed on the article display control in the display state, and an article mark of the existing virtual article is not displayed on the article display control in the non-display state;
the responding acts on the triggering operation of the item display control, and the item identifier corresponding to each virtual item is displayed on the game interface, and the method comprises the following steps:
responding to the triggering operation acting on the article display control, and if the article display control triggered by the triggering operation is in a non-display state, displaying the article identification corresponding to each virtual article on the game interface.
In an optional embodiment, the displaying, in the game interface, an item identifier corresponding to each virtual item in response to the triggering operation performed on the item display control includes:
responding to a trigger operation acting on the article display control, and if the article display control triggered by the trigger operation is in a display state, using an existing virtual article displayed in the triggered article display control until the article display control is in a non-display state;
and displaying the item identification corresponding to each virtual item on the game interface.
In an optional embodiment, the displaying, on the game interface, an item identifier corresponding to each virtual item includes:
and displaying the item identification corresponding to each virtual item in the display area of each virtual item.
In an optional embodiment, the displaying, on the game interface, an item identifier corresponding to each virtual item includes:
and displaying an article identifier corresponding to the virtual article based on the position of the article display control triggered by the triggering operation, and displaying the corresponding article identifier on the virtual article.
In an optional embodiment, after the responding to the selection operation on the target item identifier in the item identifiers, determining a virtual item corresponding to the target item identifier, as a target virtual item that the target virtual object wants to acquire, further includes:
acquiring the maximum markable quantity of the target virtual object to the virtual articles, the first quantity of the virtual articles with the marks to be acquired set and the second quantity of the target virtual articles, wherein the maximum markable quantity is the quantity of article display controls in an unexposed state;
the displaying, on the game interface, a mark to be acquired of the target virtual item includes:
and if the sum of the first quantity and the second quantity does not exceed the maximum markable quantity, displaying the mark to be acquired of the target virtual article on the game interface.
In an optional embodiment, the number of the existing virtual articles is also displayed on the article display control in the display state, and the displaying, in the game interface, the article identifier corresponding to each virtual article in response to the trigger operation applied to the article display control includes:
responding to a triggering operation acted on the article display control, and if the article display control triggered by the triggering operation is in a display state, displaying an article identifier corresponding to each virtual article on the game interface;
after the mark to be acquired of the target virtual article is displayed on the game interface, the method further comprises the following steps:
responding to successful acquisition operation of the target virtual object on the target virtual article, if the type of the target virtual article is different from that of an existing virtual article corresponding to the article display control triggered by the triggering operation, and when a discarding instruction for the target virtual article is detected, discarding the target virtual article;
and if the type of the target virtual article is the same as that of the existing virtual article corresponding to the article display control triggered by the triggering operation, updating the number of the existing virtual articles on the article display control corresponding to the triggering operation.
In an optional embodiment, in response to a successful acquisition operation of the target virtual object on the target virtual item, if the type of the target virtual item is different from that of an existing virtual item corresponding to the item display control triggered by the triggering operation, when a discarding instruction for the target virtual item is detected, discarding the target virtual item includes:
responding to successful acquisition operation of the target virtual object on the target virtual article, if the target virtual article is different from the type of the existing virtual article corresponding to the article display control triggered by the triggering operation, displaying an article processing page, wherein the article processing page comprises a discarding control;
generating a discarding instruction aiming at the target virtual article in response to the confirmation operation acted on the discarding control, and discarding the target virtual article based on the discarding instruction.
In an optional embodiment, after displaying the mark to be acquired of the target virtual item on the game interface, the method further includes:
and responding to successful acquisition operation of the target virtual object on the target virtual article, and displaying an article mark corresponding to the target virtual article on an article display control corresponding to the triggering operation.
In an optional embodiment, the determining, in response to the selection operation performed on the target item identifier in the item identifiers, a virtual item corresponding to the target item identifier, for a target virtual item that the target virtual object wants to acquire, includes:
if the sliding operation aiming at the display area of the article identifier is detected, determining the article identifier corresponding to the touch position when the sliding operation is finished, and determining the article identifier corresponding to the touch position as the target article identifier;
and determining a virtual article corresponding to the target article identifier, wherein the virtual article is a target virtual article which the target virtual object wants to acquire.
An embodiment of the present application further provides a virtual article marking apparatus, where the virtual article marking apparatus includes:
the game system comprises a detection unit, a game interface and a control unit, wherein the detection unit is used for displaying a game interface of a target virtual object, the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation;
the triggering unit is used for responding to the triggering operation acted on the article display control and displaying the article identification corresponding to each virtual article on the game interface;
the selection unit is used for responding to selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and determining the virtual article which is a target virtual article which the target virtual object wants to acquire;
and the display unit is used for displaying a mark to be acquired of the target virtual object on the game interface and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
The embodiment of the present application further provides a terminal, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the steps of the virtual article marking method as described above.
The embodiment of the present application also provides a storage medium, on which a computer program is stored, wherein the computer program, when executed by a processor, implements the steps of the marking method for a virtual article as described above.
The embodiment of the application provides a marking method, a marking device, a marking terminal and a marking storage medium of a virtual object, which are applied to the terminal, wherein the terminal is deployed with a target game application, the terminal provides a game interface when running the target game application, the method of the embodiment can display the game interface of the target virtual object, the game interface comprises at least two virtual objects and an object display control, and the virtual objects are used for obtaining the virtual objects in a game through obtaining operation; responding to the triggering operation acted on the item display control, and displaying an item identifier corresponding to each virtual item on the game interface; responding to a selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and obtaining a target virtual article which the target virtual object wants to obtain; displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game. Therefore, the virtual objects appearing in the game are marked, so that the target virtual object and the interactive virtual object in the same game can distinguish the virtual objects which are required to be acquired respectively, the competition and collision in the game process are reduced, and the game experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a system diagram of a virtual article marking device provided by an embodiment of the present application;
fig. 2 is a flowchart of a marking method for a virtual article according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a game interface provided when a terminal runs a target game application according to an embodiment of the present application;
FIG. 4 is a schematic diagram of a game interface corresponding to a triggering operation of an article presentation control according to an embodiment of the present application;
FIG. 5 is a schematic view of a game interface with an article display control triggered by a trigger operation in a display state according to an embodiment of the present application;
FIG. 6 is a schematic diagram of a method for displaying an item identifier of a virtual item on a game interface according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of another method for displaying an item identifier of a virtual item on a game interface according to an embodiment of the present application;
FIG. 8 is a schematic view of a game interface with an article display control in a display state triggered by another triggering operation provided in this application;
FIG. 9 is a schematic view of a game interface with an article display control in a display state triggered by another triggering operation provided in this application;
fig. 10 is a schematic diagram of a display method of a mark to be acquired according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of a marking device for a virtual article according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application provides a marking method, a marking device, a marking terminal and a marking storage medium for a virtual article. In particular, the present embodiment provides a marking method of a virtual article suitable for a marking device of a virtual article, which may be integrated in a computer apparatus.
The Computer device may be a terminal device, such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client. The computer device may also be a device such as a server, and the server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, middleware service, a domain name service, a security service, a CDN, and a big data and artificial intelligence platform, but is not limited thereto.
For example, when the marking method of the virtual article is applied to a terminal, the terminal is deployed with a target game application, and a game interface is provided when the terminal runs the target game application. The manner in which the terminal device provides the game interface to the user may include a variety of ways, for example, the game interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a game interface and receiving operation instructions generated by a user acting on the game interface, and a processor for executing the game, generating the game interface, responding to the operation instructions, and controlling display of the game interface on the touch display screen.
For example, when the marking method of the virtual article runs on a server, the virtual article can be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the skill control method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a system diagram of a marking device for a virtual object according to an embodiment of the present disclosure. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by the user can be connected to servers of different games through the network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining user input through touch or slide operations performed at multiple points on one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000 and through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, and so on. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, a plurality of users may be online through different terminals 1000 to be connected and synchronized with each other through a suitable network to support multiplayer games. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to the game environment may be continuously stored in the databases 3000 when different users play the multiplayer game online.
The embodiment of the application provides a marking method of a virtual article, which can be executed by a terminal or a server. The embodiment of the application is described by taking a marking method of a virtual article as an example, wherein a target game application is deployed on the terminal, and a game interface is provided when the target game application is run on the terminal. A method of marking a virtual article, comprising: displaying a game interface of a target virtual object, wherein the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation; responding to the triggering operation acted on the item display control, and displaying an item identifier corresponding to each virtual item on the game interface; responding to a selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and obtaining a target virtual article which the target virtual object wants to obtain; displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
The application does not limit the types of target game applications, and only needs to include at least two virtual objects and at least two virtual articles in the same game, and the virtual objects need to acquire the virtual articles. The target virtual object is controlled by a user of the terminal, and one or more interactive virtual objects can be controlled by other game users in the current game, and can also be controlled by a computer, such as a robot using an Artificial Intelligence (AI) algorithm, to realize a man-machine fighting mode.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
As shown in fig. 2, a flow of the virtual article marking method according to the embodiment of the present application may be as follows:
101. the game interface of the target virtual object is displayed, the game picture comprises at least two virtual objects and an object display control, and the virtual objects in the game are acquired through acquiring operation.
In the embodiment of the present application, a racing game is used as a target game application, please refer to fig. 3, fig. 3 is a game interface provided when a terminal runs the racing game application, as shown in fig. 3, after a terminal user opens and runs the target game application, a game interface where a target virtual object (e.g., a racing car) operated by the user is located is displayed, the game interface 200 includes a target virtual object 201 and two interactive virtual objects 202, the target virtual object 201 is a virtual object correspondingly operated by the terminal user, the interactive virtual object 202 is a virtual object operated by a player currently in the same game as the target virtual object 201, a game includes at least one interactive virtual object 202, and in the current game interface, the interactive virtual object 202 may be fully or partially displayed in the game interface. In the game interface, at least two virtual items 203 are included, the number of the virtual items 203 is not particularly limited, for example, in fig. 3, 5 virtual items 203 are provided, which can be obtained by a user in the game through an obtaining operation, for example, the user can control a direction control 205 and a skill control 206 (for example, a drift skill) to control respective virtual objects to obtain the virtual items 203, and the virtual items obtained by the user are displayed in an item display control 204. The direction control 205 and the skill control 206 in fig. 3 are only exemplary settings of one racing game, and the number, form, position, and the like of settings in different games may be different, which is not limited in the present application; the number, form, position, etc. of the article display controls 204 are also not limited in this application.
102. And responding to the triggering operation acted on the item display control, and displaying the item identification corresponding to each virtual item on the game interface.
In this embodiment of the application, the trigger operation may be a touch operation, for example, a slide operation, or a click operation, and specifically, the trigger operation may be a long press, a drag, a slide, a single click, a double click, or the like. For example, as shown in fig. 4, fig. 4 is a schematic view of a game interface corresponding to a trigger operation in response to an item display control provided in an embodiment of the present application, when a user wants to acquire a virtual item, the terminal receives a trigger operation that is applied to the game interface 200 by the user, and in response to the trigger operation that is applied to an item display control 204 in the game interface 200, an item identifier 210 corresponding to each virtual item 203 is displayed on the game interface 200.
The method comprises the steps that before a terminal receives a trigger operation of a user on a game interface and responds to the trigger operation of an article display control on the game interface, the terminal obtains the distance between a target virtual object and a virtual article, wherein the distance is the distance between the target virtual object and the virtual article in a target game application; if the distance is smaller than the preset distance value, displaying an article identifier corresponding to each virtual article on the game interface; and if the distance is greater than or equal to the preset distance value, the terminal does not respond to the triggering operation acting on the article display control.
In the embodiment of the application, an article display control can display an existing virtual article of a target virtual object, wherein an article mark of the existing virtual article is correspondingly displayed on the article display control in a display state, and an article mark of the virtual article is not displayed on the article display control in a non-display state. And the terminal receives a trigger operation acted on the game interface by a user, responds to the trigger operation acted on the article display control in the game interface, and displays the article identification corresponding to each virtual article on the game interface if the article display control triggered by the trigger operation is in a non-display state. As shown in fig. 4, the article display control 211 is in an unexposed state, and when a trigger operation of the user on the article display control 211 is received, such as a click operation or a slide operation, the article identifiers 210 are displayed on the game interface, and the article identifiers 210 correspond to the virtual articles 203, respectively.
The terminal receives a trigger operation of a user on the game interface, responds to the trigger operation of an article display control element acting on the game interface, and if the article display control element triggered by the trigger operation is in a display state, please refer to fig. 5, where fig. 5 is a game interface schematic diagram of the article display control element triggered by the trigger operation in the display state, at this time, the terminal may receive a touch operation of the user on the article display control element 212 in the display state, such as a sliding operation, a clicking operation, and the like, and use an existing virtual article displayed in the triggered article display control element until the article display control element 212 is in an undisplayed state; the item identifier corresponding to each virtual item is then displayed at the game interface 200.
In the embodiment of the present application, the method for displaying the item identifier corresponding to each virtual item on the game interface includes two methods: displaying an article identifier corresponding to the virtual article based on the position of the article display control triggered by the triggering operation, and displaying the corresponding article identifier on the virtual article; and displaying the item identification corresponding to each virtual item in the display area of each virtual item.
Referring to fig. 6, fig. 6 is a method for displaying an item identifier of a virtual item on a game interface according to an embodiment of the present disclosure. As shown in fig. 6, the terminal receives a trigger operation of a user on the game interface 200, and in response to the trigger operation on the article display control 211 in the game interface 200, displays an article identifier 210 corresponding to each virtual article based on a position of the article display control 211 triggered by the trigger operation, in fig. 6, the article identifier 210 is displayed at a position above the article display control 211, taking a numerical label as an article identifier as an example, different numerical labels correspond to different virtual articles, and a corresponding article identifier 213 is also displayed on the virtual article 203. The position of the article display control 211 triggered based on the triggering operation is also not limited to the position above the article display control 211 shown in fig. 6, and may be any position of the game interface; the position of the corresponding item identifier 213 displayed on the virtual item 203 is not limited to the position shown in fig. 6, and may be any position on the virtual item 203 or a position around the virtual item 203.
Referring to fig. 7, fig. 7 is a block diagram illustrating another method for displaying an item identifier of a virtual item on a game interface according to an embodiment of the present disclosure. As shown in fig. 7, the terminal receives a trigger operation of a user on the game interface 200, and in response to the trigger operation on the item exhibition control 211 in the game interface 200, displays the item identifier 210 corresponding to each virtual item 203 in the display area of each virtual item 203, i.e. directly displays the corresponding item identifier 210 at the virtual item 203 on the game interface 200. In fig. 7, the numerical labels are taken as the item identifiers, different numerical labels correspond to different virtual items, and the display positions of the item identifiers in fig. 7 are also taken as examples, and are not limited to the positions above the virtual items. The article identifiers in fig. 6 and 7 are both numbered as examples, and also may be letters, shapes, and the like, which are used as article identifiers.
Optionally, it is set that each article display control can display article marks of a plurality of virtual articles of the same type; the method comprises the steps that a terminal receives a trigger operation acted on a game interface by a user, responds to the trigger operation acted on an article display control in the game interface, if the article display control triggered by the trigger operation is in a display state, the number of corresponding existing virtual articles is also displayed on the article display control in the display state, an article identification corresponding to each virtual article is displayed on the game interface, and a mark to be acquired of a target virtual object is displayed at the target virtual article; after the user successfully acquires the desired target virtual article, two methods may be set to determine whether the target virtual article can be acquired.
One method comprises the following steps: and judging whether the type of the target virtual article is the same as the type of the existing virtual article displayed in the article display control triggered by the triggering operation of the user, if so, obtaining the target virtual article by the user and displaying the article mark of the target virtual article in the article display control, updating the number of the existing virtual articles on the article display control triggered by the triggering operation, and if not, discarding the target virtual article by the user. The other method comprises the following steps: judging whether the type of the target virtual article is the same as the type of an existing virtual article displayed in an article display control triggered by the triggering operation of a user, if not, displaying an article processing interface on a game interface, wherein the article processing interface comprises a discarding control, enabling a target virtual object to select to discard the target virtual object according to the confirmation operation of the user on the discarding control, optionally, the article processing interface further comprises a retaining control, enabling the existing virtual article to be used until the existing virtual article is not displayed according to the confirmation operation on the retaining control, and then displaying an article mark of the target virtual article in the article display control; if the types are the same, the user can obtain the target virtual article and display the article mark of the target virtual article in the article display control, and the number of the existing virtual articles is updated on the article display control triggered by the triggering operation.
Referring to fig. 8, fig. 8 is a schematic view of a game interface of an article display control triggered by another triggering operation in a display state according to an embodiment of the present application. As shown in fig. 8, based on the position of the item display control 212 triggered by the triggering operation, the item identifier 210 corresponding to each virtual item is displayed at a position above the item display control 212, and the corresponding item identifier 213 is displayed on the virtual item 203. The terminal receives a successful acquisition operation of a user on the game interface 200 on the target virtual article 301, responds to the successful acquisition operation of the target virtual article 201 on the target virtual article 301, and if the target virtual article 301 does not belong to the type of the existing virtual article of the article display control 212 triggered by the triggering operation at this time, responds to a discarding operation on the target virtual article 301 by the target virtual article 201, wherein the discarding operation is used for discarding the target virtual article 301; if the target virtual article 301 belongs to the type of the existing virtual article of the article display control 212 triggered by the triggering operation, displaying an article mark corresponding to the target virtual article 301 on the article display control 212 corresponding to the triggering operation, and updating the number of the existing virtual articles on the article display control 212 triggered by the triggering operation.
Referring to fig. 9, fig. 9 is a schematic view of a game interface of an article display control triggered by another triggering operation in a display state according to an embodiment of the present application. As shown in fig. 9, based on the position of the item display control 212 triggered by the triggering operation, the item identifier 210 corresponding to each virtual item is displayed at a position above the item display control 212, and the corresponding item identifier 213 is displayed on the virtual item 203. The terminal receives a successful acquisition operation of a user on a target virtual article 301 acting on the game interface 200, responds to the successful acquisition operation of the target virtual article 201 on the target virtual article 302, and displays an article processing interface 400 on the game interface 200 if the target virtual article 301 does not belong to the type of the existing virtual article of the article display control 212 triggered by the triggering operation at this time, wherein the article processing interface 400 comprises a discarding control 401, generates a discarding instruction for the target virtual article based on the confirmation operation of the discarding control 401, and allows the target virtual article 201 to select to discard the target virtual article 301; optionally, the item processing interface 400 further includes a retention control 402, and based on a confirmation operation on the retention control 402, the existing virtual item corresponding to the item display control 212 triggered by the trigger operation is used until the item display control 212 becomes an un-displayed state, and then the item identifier of the target virtual item 301 is displayed. If the target virtual article 301 belongs to the type of the existing virtual article of the article display control 212 triggered by the trigger operation, displaying an article mark corresponding to the target virtual article 301 on the article display control 212 corresponding to the trigger operation. The display positions, display forms, and the like of the item processing interface 400, the discard control 401, and the reservation control 402 on the game interface 200 may be set by a user, which is not limited in this application.
103. And responding to the selection operation of the target item identifier in the item identifiers, and determining the virtual item corresponding to the target item identifier as the target virtual item which the target virtual object wants to acquire.
In this embodiment of the application, the selection operation may be a touch operation, for example, a sliding operation, or a clicking operation, and specifically, the selection operation may be a long press, a drag, a slide, a single click, a double click, or the like. Optionally, the selection operation may be a sliding operation after the trigger operation, and when the sliding operation for the display area of the article identifier is detected, the article identifier corresponding to the touch position when the sliding operation is ended is determined, and the article identifier corresponding to the touch position is determined as the target article identifier, that is, after a finger of a user can slide to a certain article identifier from the article display control triggered by the trigger operation to release the finger, the article identifier is used as the target article identifier, where a virtual article corresponding to the target article identifier is a target virtual article that the target virtual object wants to acquire. The selection operation may be a sliding operation after the trigger operation, where the sliding operation is performed after the user performs the trigger operation without the finger leaving the touch screen, for example, the user performs the trigger operation on the article display control in a sliding operation manner, and after the game interface displays the article identifier, the finger performing the trigger operation by the user performs the selection operation in a sliding operation manner without the finger leaving the touch screen. Optionally, the selecting operation may also be an independent operation after the triggering operation, and after the item identifier is displayed, the selecting operation is performed to select the virtual item corresponding to the target item identifier.
As shown in fig. 10, the terminal receives a selection operation of the user on the game interface 200, and in response to the selection operation on the item identifier in the game interface, determines a target virtual item 301 corresponding to the target item identifier 302, where the target virtual item 301 is a virtual item that the target virtual object 201 wants to acquire at this time.
104. Displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
In the embodiment of the application, after the selection operation acted on the object identifier is responded, the object identifier is determined, and the mark to be acquired of the object virtual object corresponding to the object identifier is displayed on the game interface. And simultaneously, displaying the mark to be acquired on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired can indicate that the target virtual object is a virtual object which the target virtual object wants to acquire. Therefore, other game users controlling the interactive virtual objects can control the corresponding virtual objects to avoid the target virtual object as much as possible, so as to reduce the competition and collision in the game process. As shown in fig. 10, fig. 10 is a schematic diagram of a display method of a mark to be acquired according to an embodiment of the present application, where a target virtual object 301 is a virtual object that a target virtual object wants to acquire, and after responding to a triggering operation and a selecting operation on a game interface, a mark to be acquired 303 of the target virtual object 201 is displayed above the target virtual object 301. The form of the mark to be acquired 303 of the target virtual object 201 in fig. 10 is only an example, and may be set by a user; the position of the mark 303 to be acquired is not limited to the position above the target virtual article 301, and may be directly displayed on the target virtual article 301 or in the surrounding area of the target virtual article 301, and only the virtual articles may be distinguished from each other, which is not limited in the present application.
After receiving the successful acquisition operation of the target virtual article by the user, the terminal responds to the successful acquisition operation of the target virtual article by acting on the target virtual object, and displays an article mark corresponding to the target virtual article on an article display control corresponding to the triggering operation. In the racing game of the present application, for example, if a user successfully passes (hits) a marked target virtual article by controlling a direction control and a skill control, the user is considered to successfully acquire the target virtual article.
Optionally, in this embodiment of the application, the target virtual object may be set to select a plurality of target virtual articles to be acquired, and mark the plurality of target virtual articles. Acquiring the maximum markable quantity of the target virtual object to the virtual articles, the first quantity of the virtual articles with the marks to be acquired set and the second quantity of the target virtual articles, wherein the maximum markable quantity is the quantity of the article display controls in the non-display state; if the sum of the first number and the second number does not exceed the maximum markable number, the marks to be acquired of the second number of target virtual items can be displayed on the game interface.
Optionally, the method for marking a plurality of target virtual articles may include two methods, one method is to set that only one target article identifier corresponding to one target virtual article can be selected by one selection operation, and then the user needs to perform multiple triggering operations and selection operations until the first number and the second number reach the maximum markable number, and the triggering operation cannot be continued. Another method is to set that one selection operation can select target item identifications corresponding to a plurality of target virtual items, the number of the target item identifications selected at one time is also the second number corresponding to the target virtual items, wherein the sum of the first number and the second number does not exceed the maximum markable number.
In order to better implement the above method, correspondingly, the embodiment of the present application further provides a virtual article marking device, which may be specifically integrated in a terminal, for example, in the form of a client.
Referring to fig. 11, the marking apparatus for a virtual article includes a detection unit 501, a trigger unit 502, a selection unit 503, and a display unit 504, as follows:
a detecting unit 501, configured to display a game interface of a target virtual object, where the game interface includes at least two virtual articles and an article display control, and the virtual articles are used for obtaining the virtual object in a game through an obtaining operation;
a triggering unit 502, configured to respond to a triggering operation performed on the item display control, and display an item identifier corresponding to each virtual item on the game interface;
a selecting unit 503, configured to determine, in response to a selection operation performed on a target item identifier in the item identifiers, a virtual item corresponding to the target item identifier, where the virtual item is a target virtual item that the target virtual object wants to acquire;
a display unit 504, configured to display a to-be-acquired mark of the target virtual object on the game interface, and trigger to display the to-be-acquired mark on a game interface of an interactive virtual object of the target virtual object, where the to-be-acquired mark is used to indicate that the target virtual object is a virtual object that the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
In an optional embodiment, the triggering unit 502 is further configured to:
responding to a trigger operation acted on the article display control, and acquiring the distance between the target virtual object and the virtual article;
and if the distance is smaller than a preset distance value, displaying the item identification corresponding to each virtual item on the game interface.
In an optional embodiment, an article display control is used to display an existing virtual article of the target virtual object, wherein an article mark of the corresponding existing virtual article is displayed on the article display control in the display state, and an article mark of the existing virtual article is not displayed on the article display control in the non-display state; the trigger unit 502 is further configured to:
responding to the triggering operation acting on the article display control, and if the article display control triggered by the triggering operation is in a non-display state, displaying the article identification corresponding to each virtual article on the game interface.
In an optional embodiment, the triggering unit 502 is further configured to:
responding to a trigger operation acting on the article display control, and if the article display control triggered by the trigger operation is in a display state, using an existing virtual article displayed in the triggered article display control until the article display control is in a non-display state;
and displaying the item identification corresponding to each virtual item on the game interface.
In an optional embodiment, the triggering unit 502 is further configured to:
and displaying the item identification corresponding to each virtual item in the display area of each virtual item.
In an optional embodiment, the triggering unit 502 is further configured to:
and displaying an article identifier corresponding to the virtual article based on the position of the article display control triggered by the triggering operation, and displaying the corresponding article identifier on the virtual article.
In an optional embodiment, the selecting unit 503 is further configured to:
acquiring the maximum markable quantity of the target virtual object to the virtual articles, the first quantity of the virtual articles with the marks to be acquired set and the second quantity of the target virtual articles, wherein the maximum markable quantity is the quantity of article display controls in an unexposed state; the display unit 504 is further configured to:
and if the sum of the first quantity and the second quantity does not exceed the maximum markable quantity, displaying the mark to be acquired of the target virtual article on the game interface.
In an optional embodiment, the number of the existing virtual articles is further displayed on the article display control in the display state, and the triggering unit 502 is further configured to:
responding to a trigger operation acting on the article display control, and if the article display control triggered by the trigger operation is in a display state, displaying an article identifier corresponding to each virtual article on the game interface. The display unit 504 is further configured to:
responding to successful acquisition operation of the target virtual object on the target virtual article, if the type of the target virtual article is different from that of an existing virtual article corresponding to the article display control triggered by the triggering operation, and when a discarding instruction for the target virtual article is detected, discarding the target virtual article;
and if the type of the target virtual article is the same as that of the existing virtual article corresponding to the article display control triggered by the triggering operation, updating the number of the existing virtual articles on the article display control corresponding to the triggering operation.
In an optional embodiment, the display unit 504 is further configured to:
responding to successful acquisition operation of the target virtual object on the target virtual article, if the target virtual article is different from the type of the existing virtual article corresponding to the article display control triggered by the triggering operation, displaying an article processing page, wherein the article processing page comprises a discarding control;
generating a discarding instruction aiming at the target virtual article in response to the confirmation operation acted on the discarding control, and discarding the target virtual article based on the discarding instruction.
In an optional embodiment, the display unit 504 is further configured to:
and responding to successful acquisition operation of the target virtual object on the target virtual article, and displaying an article mark corresponding to the target virtual article on an article display control corresponding to the triggering operation.
In an optional embodiment, the selecting unit 503 is further configured to:
if the sliding operation aiming at the display area of the article identifier is detected, determining the article identifier corresponding to the touch position when the sliding operation is finished, and determining the article identifier corresponding to the touch position as the target article identifier;
and determining a virtual article corresponding to the target article identifier, wherein the virtual article is a target virtual article which the target virtual object wants to acquire.
Correspondingly, the embodiment of the present application further provides a terminal, where the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 12, fig. 12 is a schematic structural diagram of a terminal according to an embodiment of the present application. The terminal 600 includes a processor 601 with one or more processing cores, a memory 602 with one or more computer-readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 601 is a control center of the terminal 600, connects various parts of the entire terminal 600 using various interfaces and lines, performs various functions of the terminal 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby performing overall monitoring of the terminal 600.
In this embodiment of the application, the processor 601 in the terminal 600 loads instructions corresponding to processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 runs the application programs stored in the memory 602, thereby implementing various functions:
displaying a game interface of a target virtual object, wherein the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation; responding to the triggering operation acted on the item display control, and displaying an item identifier corresponding to each virtual item on the game interface; responding to a selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and obtaining a target virtual article which the target virtual object wants to obtain; displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 12, the terminal 600 further includes: a touch display screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 12 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The touch display screen 603 can be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 601 to determine the type of the touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 601 to generate a game interface where a target virtual object is located on the touch display screen 603, where the game interface includes at least two virtual articles and an article display control. The touch display screen 603 is used for presenting a game interface and receiving an operation instruction generated by a user acting on the game interface.
The rf circuit 604 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between the user and the computer device through speakers, microphones. The audio circuit 605 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, which is then processed by the audio data output processor 601, and then transmitted to, for example, another computer device via the radio frequency circuit 604, or output to the memory 602 for further processing. The audio circuit 605 may also include an earbud jack to provide communication of peripheral headphones with the computer device.
The input unit 606 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
A power supply 607 is used to power the various components of the terminal 600. Optionally, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 12, the terminal 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the terminal provided in this embodiment may display a game interface of a target virtual object, where the game interface includes at least two virtual articles and an article display control, and the virtual articles are available for obtaining the virtual object in the game through an obtaining operation; responding to the triggering operation acted on the item display control, and displaying an item identifier corresponding to each virtual item on the game interface; responding to a selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and obtaining a target virtual article which the target virtual object wants to obtain; displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game. According to the embodiment of the application, the virtual objects appearing in the game are marked, so that the target virtual object and the interactive virtual object in the same game can distinguish the virtual objects which need to be acquired respectively, the competition and collision in the game process are reduced, and the game experience is improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any of the virtual article marking methods provided in the present application. For example, the computer program may perform the steps of:
displaying a game interface of a target virtual object, wherein the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation; responding to the triggering operation acted on the item display control, and displaying an item identifier corresponding to each virtual item on the game interface; responding to a selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and obtaining a target virtual article which the target virtual object wants to obtain; displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any virtual article marking method provided in the embodiments of the present application, beneficial effects that can be achieved by any virtual article marking method provided in the embodiments of the present application can be achieved, for details, see the foregoing embodiments, and are not described herein again.
The method, the apparatus, the terminal and the storage medium for marking a virtual article provided in the embodiments of the present application are described in detail above, and a specific example is applied in the present application to explain the principle and the implementation of the present application, and the description of the above embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (14)

1. A virtual article marking method is applied to a terminal, a target game application is deployed on the terminal, and a game interface is provided when the terminal runs the target game application, and the method comprises the following steps:
displaying a game interface of a target virtual object, wherein the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation;
responding to the triggering operation acted on the item display control, and displaying an item identifier corresponding to each virtual item on the game interface;
responding to a selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and obtaining a target virtual article which the target virtual object wants to obtain;
displaying a mark to be acquired of the target virtual object on the game interface, and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
2. The method for marking virtual articles according to claim 1, wherein the displaying, in response to the triggering operation acting on the article display control, an article identifier corresponding to each virtual article on the game interface includes:
responding to a trigger operation acted on the article display control, and acquiring the distance between the target virtual object and the virtual article;
and if the distance is smaller than a preset distance value, displaying the item identification corresponding to each virtual item on the game interface.
3. The method for marking virtual articles according to claim 1, wherein an article display control is used for displaying an existing virtual article of the target virtual object, wherein an article mark of the corresponding existing virtual article is displayed on the article display control in the display state, and an article mark of the virtual article is not displayed on the article display control in the non-display state;
the responding acts on the triggering operation of the item display control, and the item identifier corresponding to each virtual item is displayed on the game interface, and the method comprises the following steps:
responding to the triggering operation acting on the article display control, and if the article display control triggered by the triggering operation is in a non-display state, displaying the article identification corresponding to each virtual article on the game interface.
4. The method for marking virtual articles according to claim 3, wherein the displaying, in response to the triggering operation acting on the article display control, the article identifier corresponding to each virtual article on the game interface comprises:
responding to a trigger operation acting on the article display control, and if the article display control triggered by the trigger operation is in a display state, using an existing virtual article displayed in the triggered article display control until the article display control is in a non-display state;
and displaying the item identification corresponding to each virtual item on the game interface.
5. The method for marking virtual articles according to claim 3, wherein displaying the article identifier corresponding to each virtual article on the game interface comprises:
and displaying the item identification corresponding to each virtual item in the display area of each virtual item.
6. The method for marking virtual articles according to claim 3, wherein displaying the article identifier corresponding to each virtual article on the game interface comprises:
and displaying an article identifier corresponding to the virtual article based on the position of the article display control triggered by the triggering operation, and displaying the corresponding article identifier on the virtual article.
7. The method for marking virtual articles according to claim 3, wherein after the response to the selection operation on the target article identifier in the article identifiers determines the virtual article corresponding to the target article identifier, which is the target virtual article that the target virtual object wants to acquire, the method further comprises:
acquiring the maximum markable quantity of the target virtual object to the virtual articles, the first quantity of the virtual articles with the marks to be acquired set and the second quantity of the target virtual articles, wherein the maximum markable quantity is the quantity of article display controls in an unexposed state;
the displaying, on the game interface, a mark to be acquired of the target virtual item includes:
and if the sum of the first quantity and the second quantity does not exceed the maximum markable quantity, displaying the mark to be acquired of the target virtual article on the game interface.
8. The method for marking virtual articles according to claim 3, wherein the number of corresponding existing virtual articles is further displayed on the article display control in the display state, and the displaying an article identifier corresponding to each virtual article on the game interface in response to the triggering operation performed on the article display control comprises:
responding to a triggering operation acted on the article display control, and if the article display control triggered by the triggering operation is in a display state, displaying an article identifier corresponding to each virtual article on the game interface;
after the mark to be acquired of the target virtual article is displayed on the game interface, the method further comprises the following steps:
responding to successful acquisition operation of the target virtual object on the target virtual article, if the type of the target virtual article is different from that of an existing virtual article corresponding to the article display control triggered by the triggering operation, and when a discarding instruction for the target virtual article is detected, discarding the target virtual article;
and if the type of the target virtual article is the same as that of the existing virtual article corresponding to the article display control triggered by the triggering operation, updating the number of the existing virtual articles on the article display control corresponding to the triggering operation.
9. The method for marking a virtual article according to claim 8, wherein in response to a successful acquisition operation of the target virtual object on the target virtual article, if the type of the existing virtual article corresponding to the article display control triggered by the triggering operation is different for the target virtual article, when a discard instruction for the target virtual article is detected, discarding the target virtual article includes:
responding to successful acquisition operation of the target virtual object on the target virtual article, if the target virtual article is different from the type of the existing virtual article corresponding to the article display control triggered by the triggering operation, displaying an article processing page, wherein the article processing page comprises a discarding control;
generating a discarding instruction aiming at the target virtual article in response to the confirmation operation acted on the discarding control, and discarding the target virtual article based on the discarding instruction.
10. The method for marking a virtual object according to claim 1, wherein after displaying the mark to be obtained of the target virtual object on the game interface, the method further comprises:
and responding to successful acquisition operation of the target virtual object on the target virtual article, and displaying an article mark corresponding to the target virtual article on an article display control corresponding to the triggering operation.
11. The method for marking virtual articles according to claim 1, wherein the determining, in response to the selection operation performed on the target article identifier in the article identifiers, a virtual article corresponding to the target article identifier, which is a target virtual article that the target virtual object wants to acquire, includes:
if the sliding operation aiming at the display area of the article identifier is detected, determining the article identifier corresponding to the touch position when the sliding operation is finished, and determining the article identifier corresponding to the touch position as the target article identifier;
and determining a virtual article corresponding to the target article identifier, wherein the virtual article is a target virtual article which the target virtual object wants to acquire.
12. A marking device for a virtual article, comprising:
the game system comprises a detection unit, a game interface and a control unit, wherein the detection unit is used for displaying a game interface of a target virtual object, the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for acquiring the virtual object in the game through an acquisition operation;
the triggering unit is used for responding to the triggering operation acted on the article display control and displaying the article identification corresponding to each virtual article on the game interface;
the selection unit is used for responding to selection operation of a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier, and determining the virtual article which is a target virtual article which the target virtual object wants to acquire;
and the display unit is used for displaying a mark to be acquired of the target virtual object on the game interface and triggering the mark to be acquired to be displayed on the game interface of the interactive virtual object of the target virtual object, wherein the mark to be acquired is used for indicating that the target virtual object is a virtual object which the target virtual object wants to acquire, and the interactive virtual object and the target virtual object are currently in the same game.
13. A terminal comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the computer program performs the steps of the method of marking a virtual article according to any of claims 1-11.
14. A storage medium having stored thereon a computer program, wherein the computer program when executed by a processor performs the steps of the method of marking a virtual article according to any of claims 1-11.
CN202110656137.2A 2021-06-11 2021-06-11 Virtual article marking method, device, terminal and storage medium Active CN113332719B (en)

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