CN113196212A - 作为用于交互的物理接口的移动平台 - Google Patents
作为用于交互的物理接口的移动平台 Download PDFInfo
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- CN113196212A CN113196212A CN201980082858.8A CN201980082858A CN113196212A CN 113196212 A CN113196212 A CN 113196212A CN 201980082858 A CN201980082858 A CN 201980082858A CN 113196212 A CN113196212 A CN 113196212A
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- mobile computing
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Images
Classifications
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Computer Networks & Wireless Communication (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (39)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201862747005P | 2018-10-17 | 2018-10-17 | |
US62/747,005 | 2018-10-17 | ||
PCT/US2019/056529 WO2020081677A2 (en) | 2018-10-17 | 2019-10-16 | Systems and methods to provide a mobile computing platform as a physical interface tool for an interactive space |
Publications (1)
Publication Number | Publication Date |
---|---|
CN113196212A true CN113196212A (zh) | 2021-07-30 |
Family
ID=70284208
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201980082858.8A Pending CN113196212A (zh) | 2018-10-17 | 2019-10-16 | 作为用于交互的物理接口的移动平台 |
Country Status (5)
Country | Link |
---|---|
US (1) | US11697068B2 (zh) |
EP (1) | EP3867734A4 (zh) |
KR (1) | KR20210102210A (zh) |
CN (1) | CN113196212A (zh) |
WO (1) | WO2020081677A2 (zh) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2024122801A1 (ko) * | 2022-12-09 | 2024-06-13 | 삼성전자주식회사 | 외부 전자 장치의 위치에 기반하여 시각적 객체를 표시하기 위한 전자 장치 및 그 방법 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140152558A1 (en) * | 2012-11-30 | 2014-06-05 | Tom Salter | Direct hologram manipulation using imu |
WO2017201162A1 (en) * | 2016-05-17 | 2017-11-23 | Google Llc | Virtual/augmented reality input device |
CN108369345A (zh) * | 2015-10-20 | 2018-08-03 | 奇跃公司 | 在三维空间中选择虚拟对象 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140168261A1 (en) * | 2012-12-13 | 2014-06-19 | Jeffrey N. Margolis | Direct interaction system mixed reality environments |
KR102243656B1 (ko) | 2014-09-26 | 2021-04-23 | 엘지전자 주식회사 | 모바일 디바이스, hmd 및 시스템 |
US10303323B2 (en) * | 2016-05-18 | 2019-05-28 | Meta Company | System and method for facilitating user interaction with a three-dimensional virtual environment in response to user input into a control device having a graphical interface |
DE202017104928U1 (de) | 2016-08-23 | 2017-11-24 | Google Inc. | Manipulation virtueller Objekte anhand von Controllern mit sechs Freiheitsgraden in erweiterten bzw. virtuellen Realitätsumgebungen |
-
2019
- 2019-10-16 CN CN201980082858.8A patent/CN113196212A/zh active Pending
- 2019-10-16 EP EP19874206.6A patent/EP3867734A4/en active Pending
- 2019-10-16 WO PCT/US2019/056529 patent/WO2020081677A2/en unknown
- 2019-10-16 KR KR1020217014912A patent/KR20210102210A/ko unknown
- 2019-10-16 US US17/286,053 patent/US11697068B2/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140152558A1 (en) * | 2012-11-30 | 2014-06-05 | Tom Salter | Direct hologram manipulation using imu |
CN108369345A (zh) * | 2015-10-20 | 2018-08-03 | 奇跃公司 | 在三维空间中选择虚拟对象 |
WO2017201162A1 (en) * | 2016-05-17 | 2017-11-23 | Google Llc | Virtual/augmented reality input device |
Also Published As
Publication number | Publication date |
---|---|
EP3867734A4 (en) | 2022-07-13 |
US20210354038A1 (en) | 2021-11-18 |
KR20210102210A (ko) | 2021-08-19 |
WO2020081677A3 (en) | 2020-07-30 |
US11697068B2 (en) | 2023-07-11 |
WO2020081677A9 (en) | 2020-09-10 |
WO2020081677A2 (en) | 2020-04-23 |
EP3867734A2 (en) | 2021-08-25 |
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Legal Events
Date | Code | Title | Description |
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PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
CB02 | Change of applicant information | ||
CB02 | Change of applicant information |
Country or region after: U.S.A. Address after: San Mateo, USA Applicant after: Campfair 3D Co. Address before: San Mateo, USA Applicant before: Medway Country or region before: U.S.A. |
|
CB03 | Change of inventor or designer information | ||
CB03 | Change of inventor or designer information |
Inventor after: Avi bar Zeev Inventor after: Gerald Wright Phillips Inventor after: Alexander Tyling Inventor after: Diego Leighton Inventor before: Avi bar Zeev Inventor before: Gerald Wright Phillips Inventor before: Alex Turin Inventor before: Diego Leighton |
|
TA01 | Transfer of patent application right | ||
TA01 | Transfer of patent application right |
Effective date of registration: 20240530 Address after: California, USA Applicant after: QUALCOMM Inc. Country or region after: U.S.A. Address before: San Mateo, USA Applicant before: Campfair 3D Co. Country or region before: U.S.A. |