CN113129663A - Ancestor and grandchild interaction system and ancestor and grandchild interaction method based on wearable equipment - Google Patents
Ancestor and grandchild interaction system and ancestor and grandchild interaction method based on wearable equipment Download PDFInfo
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- CN113129663A CN113129663A CN202110300331.7A CN202110300331A CN113129663A CN 113129663 A CN113129663 A CN 113129663A CN 202110300331 A CN202110300331 A CN 202110300331A CN 113129663 A CN113129663 A CN 113129663A
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/08—Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
- G09B5/14—Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B7/00—Electrically-operated teaching apparatus or devices working with questions and answers
- G09B7/02—Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D30/00—Reducing energy consumption in communication networks
- Y02D30/70—Reducing energy consumption in communication networks in wireless communication networks
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Abstract
The invention discloses a wearable device-based ancestor and grandchild interaction system and ancestor and grandchild interaction method, which comprise a device body, wherein a central processing unit is arranged inside the device body, the model of the central processing unit is EM358x, the central processing unit is respectively connected with a Bluetooth module, a vibration detection module, an information uploading module, an information downloading module, an information storage module, a Bluetooth module and a power supply module, the Bluetooth module is connected with a mobile phone app, the central processing unit is also connected with a display module and a voice module, and the information storage module is connected with the display module. The invention can meet different requirements of the old and the children through the interaction of the old and the children, bring beneficial interaction effect to the old and the children, and simultaneously effectively promote the emotional communication of grandparents. For the old, the system can meet the requirement of relaxing the body and solve the problem of body fatigue; for children, the system can effectively exercise cognitive ability and manual ability, and growth requirements are met.
Description
Technical Field
The invention belongs to the technical field of wearable equipment and systems, relates to a grandma and grandma interaction system based on wearable equipment, and further relates to a grandma and grandma interaction method based on wearable equipment.
Background
In recent years, with the increase in the life cycle of multi-generation families and the increase in the number of full-time parents, grandparents have become major providers for caring for grandparents, and the number of grandparents as caregivers for grandparents has sharply increased. In the uk, the proportion of families that regard grandparents as major childbearing forms is as high as 36%; survey data of the scientific research center of the old age in China shows that the proportion of the old people helping children to take care of grandchildren in urban and rural families in China is high, and the proportion of the families nurturing the grandchildren in the rural families is high. It is seen that alternative fostering has become an important family nursery mode in our country and even worldwide.
However, the current situation that the demand of old people and children is not concerned equally appears in the current alternate fostering research, people pay more attention to the growth demand of children and neglect the demand of old people, so that the mental cost of the old people in the process of fostering the children is greatly increased. Currently, the types of interactive products in the market are quite limited, most of the interactive products are interactive products for parents and children, and products developed by actual participants for intermittent nurturing, namely the old, are lacked. Moreover, the existing alternate interactive products are more targeted at freeing the old people, so that the old people in the alternate fostering are separated from the state of caring children, and related products capable of realizing beneficial interaction between the old people and the children are lacked.
Therefore, under the background of alternate fostering, the requirements of the old are fully considered, and it is necessary to develop a product which aims at the old and enables children to participate in so as to benefit from the old and the children.
Disclosure of Invention
The invention aims to provide a wearable device-based grandchild interaction system, which can realize interaction which can generate beneficial effects for old people and children in families fostered in an intermittent way.
Another object of the present invention is to provide a grandchild interaction method based on a wearable device.
The first technical scheme adopted by the invention is as follows: the utility model provides a grandfather and grandfather interactive system based on wearable equipment, includes the equipment body, and the inside of equipment body is provided with central processing unit, and central processing unit's model is EM358x, and central processing unit connects bluetooth module, vibration detection module, information respectively and uploads module, information download module, information storage module, bluetooth module and power module, and bluetooth module connects cell-phone app, and central processing unit still is connected with display module and voice module, and information storage module connects display module.
The first technical solution adopted by the present invention is further characterized in that,
the equipment body comprises a waistcoat, a left arm, a right arm, a left leg and a right leg which are wearable on a human body, and sticking grids are distributed on the surfaces of the waistcoat, the left arm, the right arm, the left leg and the right leg.
The waistcoat, the left arm, the right arm, the left leg and the right leg are respectively provided with a lamp strip, the lamp strip is embedded in the surface of the sticking grid, and the lamp strip is electrically connected with the display module.
The vibration detection module is: the model number is KY-031knock Sensors vibration sensor, and the vibration sensor is arranged on the inner side of the pasting grid.
The second technical scheme adopted by the invention is as follows: a grandfather and grandson interaction method adopts a wearable device-based grandfather and grandson interaction system, and is specifically realized through the following steps:
the method comprises the following steps that firstly, data connection is carried out on mobile phone app and wearable equipment through Bluetooth;
step two, selecting a corresponding learning section on a learning interface in the mobile phone app, and autonomously selecting wearable equipment to be added: a vest, a left arm, a right arm, a left leg, and a right leg;
step three, pasting corresponding magic tapes on the pasting grids of the equipment body according to the corresponding relation between the serial numbers and the pictures in the APP pages;
step four, wearing the equipment body pasted with the magic tape, and clicking a start button on the APP;
clicking a corresponding picture on the APP, transmitting a signal to a central processing unit of the equipment by the mobile phone, and controlling a voice module to send a voice prompt by the central processing unit;
and step six, the child selects the vibration sensor corresponding to the picture to knock at each position on the equipment body according to the voice prompt.
Step seven, the knocking detection module transmits the position information to the central processing unit after detecting the vibration, the central processing unit judges whether the position information is correct or not, and the display module and the voice module prompt whether the position information is correct or wrong according to the judgment result; if the selection is correct, the equipment green light is on and a corresponding prompt is sent; and if the selection is wrong, the red light of the equipment is lightened and a corresponding prompt is sent.
And step eight, realizing the continuous interaction between grandparents by repeating the step five to the step seven.
The invention has the beneficial effects that: in a family environment adopting an alternate fostering and nursing mode, the system can simultaneously meet different requirements of the old and the children through interaction of the old and the children, bring a commonly beneficial interaction effect to the two parties, and simultaneously effectively promote emotional communication of grandparents. For the old, the system can meet the requirement of relaxing the body and solve the problem of body fatigue; for children, the system can effectively exercise cognitive ability and manual ability, and growth requirements are met.
Drawings
FIG. 1 is a functional design schematic diagram of a grandchild interaction system based on wearable equipment, provided by the invention;
FIG. 2 is a schematic structural diagram of a wearable device body of the present invention;
FIG. 3 is a functional block diagram of the APP of the present invention;
fig. 4 is a schematic workflow diagram of a wearable device-based ancestor grandchild interaction system according to the present invention.
In the figure, 1 is an equipment body, 1-1 is a waistcoat, 1-2 is a left arm, 1-3 is a right arm, 1-4 is a left leg, 1-5 is a right leg, 2 is a sticking grid, and 3 is a lamp strip.
Detailed Description
The present invention will be described in detail below with reference to the accompanying drawings and specific embodiments.
As shown in fig. 1, the structural schematic diagram of the grandchild interaction system based on the wearable device of the present invention includes a device body 1, a central processing unit is disposed inside the device body 1, the central processing unit is respectively connected to a bluetooth module, a vibration detection module, an information uploading module, an information downloading module, an information storage module, a bluetooth module, and a power supply module, the vibration detection module is disposed on the surface of the device body 1, and the bluetooth module is connected to a mobile phone app.
The model of the central processing unit is EM358x, and the central processing unit is responsible for processing electronic information such as signals, power consumption, control, information exchange of the wearable device.
As shown in fig. 2, the device body 1 includes a vest 1-1 wearable on a human body, a left arm 1-2, a right arm 1-3, a left leg 1-4, and a right leg 1-5, which covers body parts including but not limited to a back, a waist, legs, arms, a neck, and the like, and can also have other wearing modes, each device part is uniformly distributed with a pasting grid 2, the pasting grid 2 is provided with a position number corresponding to the APP for pasting children figure recognition cards with different contents, and a lamp strip 3 is distributed around the pasting grid 2 for prompting correct and wrong judgment after knocking.
The bluetooth module is used for connecting cell-phone APP to the transmission information, as shown in fig. 3, APP's structure divide into three big plates, is "study" plate, "storehouse" plate and "my" plate respectively. The learning section is pre-stored with various learning subjects downloaded in advance and is a main constituent part of the APP; the 'library' section is used for recommending personalized learning subjects to the client, and the client needs to select and download the learning subjects by himself; the 'I' section is mainly used for recording and reviewing, and meanwhile, the corresponding plan can be customized.
During operation, a user clicks a corresponding learning theme on a learning layout block interface in the APP; the APP jumps to a page of the added equipment; the user independently selects wearable equipment to be added from the waistcoat 1-1, the left arm 1-2, the right arm 1-3, the left leg 1-4 and the right leg 1-5, and after clicking is determined, the APP jumps to a page with a picture pasting sequence; and clicking a start button after the user pastes the picture according to the page, skipping to the selected page with the picture displayed by the APP, and enabling the equipment to enter a working state.
The vibration detection module is KY-031knock Sensors vibration sensor, and vibration sensor sets up in pasting grid 2's inboard, and the detection principle is: the parameters (such as vibration speed, frequency, acceleration and the like) of mechanical motion vibration are sensed through the structure of the piezoelectric ceramic piece and the spring heavy hammer inside the piezoelectric ceramic piece and converted into a usable output signal. The knocking detection module is used for detecting vibration or impact when a child knocks the equipment.
And the information uploading module uploads the detected knocking vibration signal to the mobile phone app.
The information downloading module is used for downloading picture information corresponding to different areas of the equipment.
The information storage module is used for storing picture information corresponding to different areas of the picture device, voice broadcast information of the device and the like.
The power supply module supplies power to the equipment.
The central processing unit is further connected with a display module and a voice module, wherein the display module is used for displaying light of the equipment, the waistcoat 1-1, the left arm 1-2, the right arm 1-3, the left leg 1-4 and the right leg 1-5 are provided with a lamp strip 3 on the surfaces, the display module is electrically connected with the lamp strip 3, and the voice module can enable the equipment to broadcast correctly and wrongly after the children knock the equipment.
The working principle of the invention is as follows: the wearable device is connected with the mobile phone through the Bluetooth module, so that data interaction and information transmission between the wearable device and the mobile phone app are achieved. The old man selects corresponding study edition piece picture on mobile phone app, the information download module just downloads corresponding picture information from the information storage module, give the detection module that beats with information transmission afterwards, then, mobile phone app sends voice prompt to children, children strike on the equipment surface after selecting, beat detection module and detect after vibrations transmit positional information to central processing unit, central processing unit judges the mistake, transmit the judged result to voice module and display module, utilize information to upload the module and upload the judged result to the cell-phone simultaneously. And finally, the display module and the voice module make audio-visual feedback, and the mobile phone visually stores the judgment result.
As shown in fig. 4, the work flow of the wearable device of the present invention is as follows: in operation, firstly, the mobile phone APP is turned on, and simultaneously, the wearing device switch (in the case of the vest) is turned on, and the mobile phone and the vest are connected by using bluetooth. Secondly, selecting a corresponding learning edition block (taking a fruit area as an example) on a learning interface in the APP, then jumping to an adding part page, selecting corresponding wearing equipment, and pasting a corresponding fruit magic tape at a sequence number marking position on the vest according to a corresponding relation between a sequence number in the page and a picture. The old man dresses the undershirt afterwards to click the start button on APP, APP jumps to fruit selection page, and the undershirt gets into operating condition. Finally, the old people click a certain fruit picture, and the mobile phone transmits the signal to the central processing unit in the vest. At the moment, the central processing unit controls the voice module to send out voice prompts, children select corresponding pictures to knock, the knocking detection module transmits position information to the central processing unit after detecting vibration, the central processing unit judges whether the position information is correct or incorrect, and the display module and the voice module make corresponding prompts according to judgment results.
The invention discloses a grandfather and grandson interaction method, which is realized by adopting the grandfather and grandson interaction system based on wearable equipment through the following steps:
step one, turning on a mobile phone APP, and simultaneously turning on a wearing device switch (taking the vest as an example), and performing data connection on the mobile phone and the vest by using Bluetooth.
And step two, selecting a corresponding learning edition block on a learning interface of the old in the APP, and automatically selecting the wearable equipment to be added.
And step three, the old people paste corresponding magic tapes at the position of the serial number mark on the vest according to the corresponding relation between the serial number and the picture in the APP page.
Step four, dress and paste equipment body 1 that has the magic subsides to click the start button on APP, APP jumps to the selection page that shows there is the picture, and equipment gets into operating condition.
And fifthly, clicking a corresponding picture on the APP by the old man, transmitting a signal to a central processing unit of the equipment by the mobile phone, and controlling a voice module to send out a voice prompt by the processor.
And step six, selecting corresponding pictures and knocking the pictures at all positions on the equipment by the child according to the voice prompt.
Seventhly, the knocking detection module of the vest transmits the position information to the central processing unit after detecting the vibration, the central processing unit judges whether the vibration is correct or not, the display module and the voice module prompt whether the selection is correct or wrong according to the judgment result, if the selection is correct, the equipment is turned on in a green light, and a' your true club! Selecting a pair! This is a reminder of xx "; if the selection is wrong, the device will light red and send out "you choose wrong! This is xx! Think of the bar! "is used for prompting. During the period, the old can give a prompt appropriately according to the situation.
And step eight, the continuous interaction between grandparents is realized by repeating the step five to the step seven, so that the children are promoted to continuously beat the back of the old, and the cognitive ability and the practical ability of the children are exercised at the same time.
Claims (5)
1. The utility model provides a grandfather and grandfather interactive system based on wearable equipment, includes equipment body (1), the inside of equipment body (1) is provided with central processing unit, central processing unit's model is EM358x, central processing unit connects bluetooth module, vibration detection module, information respectively and uploads module, information download module, information storage module, bluetooth module and power module, and bluetooth module connects cell-phone app, central processing unit still is connected with display module and voice module, information storage module connects display module.
2. The wearable device-based ancestral grandchild interaction system is characterized in that the device body (1) comprises a waistcoat (1-1), a left arm (1-2), a right arm (1-3), a left leg (1-4), a right leg (1-5), wherein the waistcoat (1-1), the left arm (1-2), the right arm (1-3), the left leg (1-4) and the right leg (1-5) are wearable on the human body, and adhesive meshes (2) are distributed on the surfaces of the waistcoat (1-1), the left arm (1-2), the right arm (1-3), the left leg (1-4) and the right leg (1-5).
3. The wearable device-based ancestor grandchild interaction system according to claim 2, wherein a light strip (3) is respectively arranged on the surfaces of the waistcoat (1-1), the left arm (1-2), the right arm (1-3), the left leg (1-4) and the right leg (1-5), the light strip (3) is embedded in the surface of the adhesive grid (2), and the light strip (3) is electrically connected with the display module.
4. The wearable device-based ancestry interaction system of claim 2, wherein the vibration detection module is: the model number is KY-031knock Sensors vibration sensor, vibration sensor sets up the inboard at pasting net (2).
5. A grandchild interaction method, which adopts the wearable device-based grandchild interaction system of any one of claims 1-4, and is realized by the following steps:
the method comprises the following steps that firstly, data connection is carried out on mobile phone app and wearable equipment through Bluetooth;
step two, selecting a corresponding learning section in a learning interface in the mobile phone app, and automatically selecting wearable equipment to be added: the waistcoat comprises a waistcoat body (1-1), a left arm (1-2), a right arm (1-3), a left leg (1-4) and a right leg (1-5);
step three, pasting corresponding magic tapes on the pasting grid (2) of the equipment body according to the corresponding relation between the serial numbers and the pictures in the APP page;
step four, wearing the equipment body (1) pasted with the magic tape, and clicking a start button on the APP;
clicking a corresponding picture on the APP, transmitting a signal to a central processing unit of the equipment by the mobile phone, and controlling a voice module to send a voice prompt by the central processing unit;
and step six, the child selects the vibration sensor of the corresponding picture to knock at each position on the equipment body (1) according to the voice prompt.
Step seven, the knocking detection module transmits the position information to the central processing unit after detecting the vibration, the central processing unit judges whether the position information is correct or not, and the display module and the voice module prompt whether the position information is correct or wrong according to the judgment result; if the selection is correct, the equipment green light is on and a corresponding prompt is sent; and if the selection is wrong, the red light of the equipment is lightened and a corresponding prompt is sent. And step eight, realizing the continuous interaction between grandparents by repeating the step five to the step seven.
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