CN112957659A - Exercise equipment and exercise method based on travel mapping interaction - Google Patents

Exercise equipment and exercise method based on travel mapping interaction Download PDF

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Publication number
CN112957659A
CN112957659A CN202110181488.2A CN202110181488A CN112957659A CN 112957659 A CN112957659 A CN 112957659A CN 202110181488 A CN202110181488 A CN 202110181488A CN 112957659 A CN112957659 A CN 112957659A
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stroke
pull rope
pull
length
handle
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CN112957659B (en
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崔天龙
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Beijing Mitao Zhilian Technology Co ltd
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Beijing Mitao Zhilian Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/02Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
    • A63B21/055Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters extension element type
    • A63B21/0552Elastic ropes or bands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0075Means for generating exercise programs or schemes, e.g. computerized virtual trainer, e.g. using expert databases
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • A63B2024/0093Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled by performance parameters, e.g. distance or speed

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Software Systems (AREA)
  • Rehabilitation Tools (AREA)

Abstract

The invention discloses a body-building method based on travel mapping interaction, which comprises the following steps of 1, fixing a host on a wall surface or a ground surface by using a fixing device; step 2, selecting a body-building mode by a user, wherein the body-building mode comprises a follow-up exercise mode and a free training mode; step 3, obtaining a stroke value, and obtaining the stroke value by pulling a stroke sensor; the travel value is mapped into an absolute value variable which is used as an input variable required by the man-machine interaction device, and a safe and effective man-machine interaction input function is provided for the intelligent fitness equipment in the new form. The body-building equipment comprises a main machine, a handle or a part fixing device, a pull rope stroke sensor and a control terminal. The human-computer interaction technology is utilized to improve the interaction safety and the expandability in the intelligent fitness equipment product.

Description

Exercise equipment and exercise method based on travel mapping interaction
Technical Field
The invention belongs to the technical field of intelligent fitness equipment, and particularly relates to a fitness equipment and a fitness method based on journey mapping interaction.
Background
In the existing man-machine interaction technology field, information interaction such as data, voice, image, video, instruction and the like and man-machine interaction of information system GUI are mainly used. For example, publication No. CN111752959A, a cross-database SQL interaction method and system for real-time databases, obtain and update metadata information of multiple real-time databases at set time intervals; responding to an external SQL access request, analyzing the SQL access request to obtain all SQL operations and a real-time database related to the SQL operations; according to the real-time database related to the SQL operation, the SQL operation is divided into single-base SQL execution sequences respectively corresponding to the single real-time database and the like. Publication number CN107404588A, an intelligent voice interaction method and system, the steps are: s1, establishing communication connection between the voice switch driving program and the client according to the connection configuration file; s2, sending voice menu data to the client according to the voice menu configuration file; s3, receiving the response data of the client and sending the response data to the server for corresponding business processing; s4, acquiring corresponding voice service data according to the service configuration file and the return result of the service processing, and sending the voice service data to the client; an intelligent voice interaction system is also provided. Publication number CN110049131A, a video service interaction method and system based on internet, including a terminal and a background server, where the terminal includes: a service interaction calling unit, which is used for sending a service interaction calling request at a terminal; the background server side comprises: the service interaction response unit is used for receiving a service interaction call request of the terminal and establishing a service interaction session; the service interaction resource management unit is used for switching and managing the video resources of the background server; the service interaction video unit is used for performing video processing on the selected service interaction video resources to obtain video streams; a video session transmission unit; the method is used for transmitting the video stream to the terminal and actively pulling the service interaction video stream of the terminal.
The existing fitness equipment is roughly divided into three types, namely free-stroke fitness equipment (dumbbell), fixed-stroke fitness equipment (pedal device) and semi-free-stroke fitness equipment (portal frame). The human-computer interaction of the non-intelligent traditional fitness equipment does not adopt a sensor and an information-based human-computer interaction technology, and a great amount of safety risks exist in the interaction process; most of human-computer interaction mode fixing instruments in the intelligent fitness equipment are human-computer interaction technologies, and complex data acquisition, cleaning and other structural processes are involved in the human-computer interaction technologies. Free equipment in the intelligent fitness equipment is not fixed due to the unfixed stroke, and the stroke informatization process is high in technical difficulty and poor in industrial practicability; in the man-machine interaction process of semi-free equipment in the intelligent fitness equipment, the efficiency of the equipment can be improved and the expansibility of the equipment can be effectively improved based on an input mode of stroke mapping, and the known design of effectively utilizing the stroke mapping to process the man-machine interaction is not found in the technical field of the existing products and the man-machine interaction.
Disclosure of Invention
In order to solve the technical problems in the prior art, the exercise equipment and the exercise method based on the stroke mapping interaction are provided, and the method can be widely applied to the fields of intelligent exercise equipment, game equipment and the like. The traditional training device based on pulling force can be used for improving the interaction safety and the expandability in the intelligent fitness equipment product by utilizing the man-machine interaction technology based on the stroke mapping.
In order to achieve the purpose, the technical scheme of the invention is as follows:
a body-building device based on stroke mapping interaction comprises a host 13, a handle or part fixing device, a pull rope and a pull rope stroke sensor, wherein the host 13 is fixedly connected to the wall surface or the ground through the fixing device; the main frame 13 is provided with swing arms 14 positioned at the lower parts of the two sides of the main frame, and the swing arms are used for moving up and down or moving left and right; the main machine is connected with a pull rope; the intelligent control system comprises a host machine, a motor controller, a personal clothing motor and a stay cord travel sensor, wherein the motor controller, the personal clothing motor and the stay cord travel sensor are installed in the host machine; the pull handle or the part fixing device is connected to a pull rope stroke sensor through a pull rope, and the pull rope stroke sensor is connected with a private clothes motor of the host machine.
Preferably, the handles are an A handle 1, a B handle 4, a C handle 7 and a D handle 10, the pull ropes are an A pull rope 2, a B pull rope 5, a C pull rope 8 and a D pull rope 11, and the pull rope stroke sensors are an A pull rope stroke sensor 3, a B pull rope stroke sensor 6, a C pull rope stroke sensor 9 and a D pull rope stroke sensor 12; the A handle 1 is connected to an A pull rope stroke sensor 3 through an A pull rope 2, the B handle 4 is connected to a B pull rope stroke sensor 6 through a B pull rope 5, the C handle 7 is connected to a C pull rope stroke sensor 9 through a C pull rope 8 penetrating through the swing arm, and the D handle 10 is connected to a D pull rope stroke sensor 12 through a D pull rope 11 penetrating through the swing arm; the handle is replaced by a position fixing device.
A body-building method based on journey mapping interaction comprises the following steps of 1, fixing a host 13 on a wall surface or a ground surface by a fixing device;
step 2, selecting a fitness mode, starting the fitness host machine, and obtaining training data according to the fitness mode, wherein the fitness mode comprises a follow-up training mode and free training;
and 3, acquiring a stroke value of the training data, mapping the stroke value into an absolute stroke or a relative stroke, and taking the stroke value as an input variable required by the human-computer interaction device.
Preferably, in the free training mode, after the user registers, the user logs in the fitness host to perform interactive operation, acquires the basic information of the user, judges the training mode, enters the free training mode, sets a resistance counterweight manually, performs free training, and ends/feeds back training parameters;
and in the follow-up exercise mode, after the user registers, the user logs in the body-building host to perform interactive operation, acquires the basic information of the user, judges the exercise mode, enters the follow-up exercise mode, analyzes the exercise requirement of the user, calculates a resistance gear, recommends follow-up exercise content, selects follow-up exercise content or courses for the user to perform follow-up exercise, and ends/feeds back the exercise experience.
Preferably, the travel value is calculated, in the body building process, a user acquires the current travel of the A pull rope 2 through an A pull rope travel sensor 3 connected with the A pull rope 2, and the current travel is used as a basic input variable of user interaction and is mapped to the intelligent control terminal; the current stroke comprises an absolute stroke or a relative stroke, the absolute stroke is the current pull-out length of the A handle 1, the proportion of the pull-out length to the whole stroke is calculated according to the pull-out length, and the input coordinate L of the A handle is obtained;
l ═ current a pull-out length of cord 2-initial length ÷ (complete absolute stroke of a pull cord 2-initial length-invalid length) × 100%,
the initial length is the length of the pull rope pulled out during the training preparation; the training length is the length of the pull rope pulled out in the training process; the complete absolute stroke is the length of the pull rope; the ineffective length is the length of the pull cord removed from the initial length of the training preparation and the pull-out length of the training session.
The relative stroke is a vector with acceleration, and the length of the relative stroke is obtained by using the complete stroke to remove the initial length and the invalid length.
Preferably, the coordinate L is the absolute stroke of the complete pull out using the a pull rope 2 during the calculation; the one-dimensional variable L is a one-dimensional vector a having the origin at the start point of the a cord 2.
Preferably, the travel value is calculated, after a user pulls the pull handle A1 and the pull handle B4, the pull rope A2 and the pull rope B5 are driven to move, the current travel of the pull rope A2 and the current travel of the pull rope B5 are respectively obtained through the pull rope travel sensor A3 and the pull rope travel sensor B6 and are mapped into the intelligent control terminal as the basic input variable of user interaction;
the current stroke comprises an absolute stroke or a relative stroke, the absolute stroke is the current pull-out length of the A handle 1 and the B handle 4, the proportion of the pull-out length to the whole training stroke is calculated according to the pull-out lengths of the two handles, and input coordinates (P, Q) of the A handle and the B handle 4 are obtained and are two-dimensional variables;
p ═ P (length of pull out of the current a cord 2-initial length) ÷ (complete absolute stroke of the a cord 2-initial length-invalid length) × 100%;
q ═ Q (length of pull-out of B cord 5 at present-initial length) ÷ (complete absolute stroke of B cord 5-initial length-invalid length) × 100%;
the relative travel is an array vector, which is a two-dimensional vector with acceleration.
Preferably, the two-dimensional variable (P, Q) is a two-dimensional vector B on a plane formed by a base line constructed by the starting point of the a cord 2 and the starting point of the B cord 5.
Preferably, the travel value is calculated, after a user pulls the handle A1, the handle B4 and the handle C7, the handle A2, the pull rope B5 and the pull rope C8 are respectively driven to move, the current travel of the pull rope A2, the pull rope B5 and the pull rope C8 can be respectively obtained through the pull rope travel sensor A3, the pull rope travel sensor B6 and the pull rope travel sensor C9 and can be used as the basic input of user interaction to be mapped into the intelligent control terminal;
the current stroke comprises an absolute stroke or a relative stroke, the absolute stroke is the current pull-out length of the A handle 1, the B handle 4 and the C handle 7, the proportion of the pull-out length to the whole training stroke is calculated according to the pull-out lengths of the 3 handles, and an input coordinate variable (X, Y, Z) of the A handle, the B handle 4 and the C handle 7 is obtained; the input coordinates (X, Y, Z) are three-dimensional variables;
x is (currently, pull-out length of the pull rope 2 a-initial length) ÷ (full stroke of the pull rope 2 a-initial length-invalid length) × 100%;
y ═ 100% (length of pull-out of B cord 5 at present-initial length) ÷ (length of full travel of B cord 5-initial length-invalid length) ×;
z ═ 100% (length of C cord 8 pulled out-initial length) ÷ (length of C cord 8 complete stroke-initial length-invalid length) ×;
the relative travel is an array vector, which is a pull-out length three-dimensional vector with acceleration.
Preferably, the input coordinates (X, Y, Z) are three-dimensional vectors C in a three-dimensional space formed by constructing a bottom surface from the start point of the a cord 2, the start point of the B cord 5, and the start point of the C cord 8.
Compared with the prior art, the invention has the following beneficial effects:
the method takes the travel of the pull rope as basic input, maps the travel of the pull rope into one-dimensional, two-dimensional and three-dimensional vectors (coordinate systems), effectively improves the frequency of travel utilization and travel interaction, improves the result safety of the travel interaction of the intelligent fitness equipment, and has wide expansibility. The mapping array can be used for simplifying calculation and finely controlling the stroke precision.
Drawings
Fig. 1 is a schematic structural diagram of an exercise device based on a journey mapping interaction according to the present invention.
FIG. 2 is a schematic view of a wall fixture of the exercise apparatus based on the travel mapping interaction according to the present invention.
FIG. 3 is a schematic diagram of a floor fixture of an exercise apparatus based on a travel mapping interaction according to the present invention.
FIG. 4 is a schematic diagram of a fitness mode flow of the fitness method based on the journey mapping interaction according to the present invention.
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention.
Detailed Description
As used in the specification and in the claims, certain terms are used to refer to particular components. As one skilled in the art will appreciate, manufacturers may refer to a component by different names. This specification and claims do not intend to distinguish between components that differ in name but not function. In the following description and in the claims, the terms "include" and "comprise" are used in an open-ended fashion, and thus should be interpreted to mean "include, but not limited to. The description which follows is a preferred embodiment of the present application, but is made for the purpose of illustrating the general principles of the application and not for the purpose of limiting the scope of the application. The protection scope of the present application shall be subject to the definitions of the appended claims.
Referring to fig. 1-4, a fitness device based on stroke mapping interaction comprises a host 13, a handle or part fixing device, a pull rope and a pull rope stroke sensor, wherein the host is fixedly connected to a wall surface or the ground through the fixing device; the fixing device is a wall fixing device 32 or a ground fixing device 31. The main frame 13 is provided with swing arms 14 positioned at the lower parts of the two sides of the main frame, and the swing arms are used for moving up and down or moving left and right; the main machine is connected with a pull rope; the intelligent control system comprises a host machine, a motor controller, a personal clothing motor and a stay cord travel sensor, wherein the motor controller, the personal clothing motor and the stay cord travel sensor are installed in the host machine; the control terminal is a computing host and a display screen connected with the host, and the computing host is a tablet computer, preferably, a pad. The pull handle or the position fixing device is connected to a pull rope stroke sensor through a pull rope, the pull rope stroke sensor is connected with a private clothes motor of the host, and the position fixing device is a pull handle, a binding belt, a rope, a barbell bar or a V-shaped handle.
The handles are an A handle 1, a B handle 4, a C handle 7 and a D handle 10, the pull ropes are an A pull rope 2, a B pull rope 5, a C pull rope 8 and a D pull rope 11, and the pull rope stroke sensors are an A pull rope stroke sensor 3, a B pull rope stroke sensor 6, a C pull rope stroke sensor 9 and a D pull rope stroke sensor 12; the A handle 1 is connected to an A pull rope stroke sensor 3 through an A pull rope 2, the B handle 4 is connected to a B pull rope stroke sensor 6 through a B pull rope 5, the C handle 7 is connected to a C pull rope stroke sensor 9 through a C pull rope 8 penetrating through the swing arm, and the D handle 10 is connected to a D pull rope stroke sensor 12 through a D pull rope 11 penetrating through the swing arm; the handle is replaced by a position fixing device.
A body-building method based on journey mapping interaction comprises the following steps of 1, before a body-building mode is selected, fixing a host 13 on a wall surface or a ground surface by using a fixing device;
step 2, selecting a fitness mode, starting the fitness host machine, and obtaining training data according to the fitness mode, wherein the fitness mode comprises a follow-up training mode and free training;
and 3, acquiring a stroke value of the training data, mapping the stroke value into an absolute stroke or a relative stroke, and providing a safe and effective human-computer interaction input function for the intelligent fitness equipment in the new form by taking the stroke value as an input variable required by the human-computer interaction device.
Preferably, in the free training mode, after the user registers, the user logs in the fitness host to perform interactive operation, acquires the basic information of the user, judges the training mode, enters the free training mode, sets a resistance counterweight manually, performs free training, and ends/feeds back training parameters; the free training mode is a non-guide mode;
and in the follow-up exercise mode, after the user registers, the user logs in the body-building host to perform interactive operation, acquires the basic information of the user, judges the exercise mode, enters the follow-up exercise mode, analyzes the exercise requirement of the user by the system, calculates a resistance gear, recommends follow-up exercise content, selects follow-up exercise content or courses by the user, performs follow-up exercise, and ends/feeds back the exercise experience. The follow-up exercise mode is a fitness mode with video, game or manual remote guidance.
Preferably, the travel value is calculated, in the body building process, a user acquires the current travel of the A pull rope 2 through an A pull rope travel sensor 3 connected with the A pull rope 2, and the current travel is used as a basic input variable of user interaction and is mapped to the intelligent control terminal; the current stroke comprises an absolute stroke or a relative stroke, the absolute stroke is the current pull-out length of the A handle 1, the proportion of the pull-out length to the whole stroke is calculated according to the pull-out length, and the input coordinate L of the A handle is obtained; l ═ current a pull-out length of cord 2-initial length ÷ (complete absolute stroke of a pull cord 2-initial length-invalid length) × 100%,
the initial length is the length of the pull rope pulled out during the training preparation; the training length is the length of the pull rope pulled out in the training process; the complete absolute stroke is the length of the pull rope; the ineffective length is the length of the pull cord removed from the initial length of the training preparation and the pull-out length of the training session.
If the original length of the pull rope is 180cm, the assumption is that the motion stroke of finishing a certain motion A is 40cm, the initial length is 0-20cm, the motion stroke is 20-60cm, the invalid length is 60-180cm, and the complete absolute stroke is 180 cm.
The relative stroke is a vector with acceleration, and the length of the relative stroke is obtained by using the complete stroke to remove the initial length and the invalid length.
Preferably, the coordinate L is the absolute stroke of the complete pull out using the a pull rope 2 during the calculation; the one-dimensional variable L is a one-dimensional vector a having the origin at the start point of the a cord 2.
Preferably, the travel value is calculated, after a user pulls the pull handle A1 and the pull handle B4, the pull rope A2 and the pull rope B5 are driven to move, the current travel of the pull rope A2 and the current travel of the pull rope B5 are respectively obtained through the pull rope travel sensor A3 and the pull rope travel sensor B6 and are mapped into the intelligent control terminal as the basic input variable of user interaction;
the current stroke comprises an absolute stroke or a relative stroke, the absolute stroke is the current pull-out length of the A handle 1 and the B handle 4, the proportion of the pull-out length to the whole training stroke is calculated according to the pull-out length of the two handles, and input coordinates (P, Q) of the A handle and the B handle 4 are obtained and are two-dimensional variables;
p ═ P (length of pull out of the current a cord 2-initial length) ÷ (complete absolute stroke of the a cord 2-initial length-invalid length) × 100%;
q ═ Q (length of pull-out of B cord 5 at present-initial length) ÷ (complete absolute stroke of B cord 5-initial length-invalid length) × 100%;
the relative travel is an array vector, which is a two-dimensional vector with acceleration.
Preferably, the two-dimensional variable (P, Q) is a two-dimensional vector B on a plane formed by a base line constructed by the starting point of the a cord 2 and the starting point of the B cord 5.
Preferably, the travel value is calculated, after a user pulls the handle A1, the handle B4 and the handle C7, the handle A2, the pull rope B5 and the pull rope C8 are respectively driven to move, the current travel of the pull rope A2, the pull rope B5 and the pull rope C8 can be respectively obtained through the pull rope travel sensor A3, the pull rope travel sensor B6 and the pull rope travel sensor C9 and can be used as a basic input variable of user interaction to be mapped into the intelligent control terminal;
the current stroke comprises an absolute stroke or a relative stroke, the absolute stroke is the current pull-out length of the A handle 1, the B handle 4 and the C handle 7, the proportion of the pull-out length to the whole training stroke is calculated according to the three pull-out lengths, an input coordinate variable (X, Y, Z) of the A handle, the B handle 4 and the C handle 7 is obtained, and the input coordinate (X, Y, Z) is a three-dimensional vector;
x is (currently, pull-out length of the pull rope 2 a-initial length) ÷ (full stroke of the pull rope 2 a-initial length-invalid length) × 100%;
y ═ 100% (length of pull-out of B cord 5 at present-initial length) ÷ (length of full travel of B cord 5-initial length-invalid length) ×;
z ═ 100% (length of C cord 8 pulled out-initial length) ÷ (length of C cord 8 complete stroke-initial length-invalid length) ×;
the relative stroke is a three-dimensional vector with acceleration, which is a three-dimensional vector with acceleration.
Preferably, the input coordinates (X, Y, Z) are three-dimensional vectors C in a three-dimensional space formed by constructing a bottom surface from the start point of the a cord 2, the start point of the B cord 5, and the start point of the C cord 8.
The invention maps the stroke value into one-dimensional, two-dimensional and three-dimensional variables, and then the stroke value is used as an input variable required by the man-machine interaction device.
The embodiment is only an example and is not limited to this application.
For example, in an intelligent fitness device, a one-dimensional variable mapping of a journey is used for controlling a WeChat mini game (airplane-playing) game of a non-real-time confrontation type. The man-machine interaction controlled by the one-dimensional array is fed back to mouse/gesture type operation such as 'next'/'determination' and other interactions in real time, and can be controlled by utilizing the one-dimensional vector of the stroke mapping. The real-time confrontation game using the two-dimensional variable to control the displacement can be controlled by using the two-dimensional vector of the stroke mapping. The interactivity of the equipment can be effectively improved, and the efficiency of the equipment is improved.
The foregoing description shows and describes several preferred embodiments of the present application, but as aforementioned, it is to be understood that the application is not limited to the forms disclosed herein, but is not to be construed as excluding other embodiments and is capable of use in various other combinations, modifications, and environments and is capable of changes within the scope of the application as described herein, commensurate with the above teachings, or the skill or knowledge of the relevant art. And that modifications and variations may be effected by those skilled in the art without departing from the spirit and scope of the application, which is to be protected by the claims appended hereto.

Claims (10)

1. A fitness device based on stroke mapping interaction comprises a host (13), a handle or part fixing device, a pull rope stroke sensor and a control terminal, wherein the host (13) is fixedly connected to the wall or the ground through the fixing device; the device is characterized in that swing arms (14) are arranged on two sides of the lower part of the main machine (13), and are used for moving up and down or moving left and right; the main machine is connected with a pull rope; the intelligent control system is characterized in that a motor controller, a personal clothing motor and a stay cord travel sensor are installed in the host (13), the personal clothing motor is electrically connected with the motor controller, a host mirror surface is arranged on the front side of the host (13), a control terminal is installed in the middle of the host mirror surface, and the control terminal is electrically connected with the motor controller; the pull handle or the part fixing device is connected to a pull rope stroke sensor through a pull rope, and the pull rope stroke sensor is connected with a private clothes motor of the host machine.
2. The exercise device based on stroke mapping interaction according to claim 1, wherein the handles are an A handle (1), a B handle (4), a C handle (7) and a D handle (10), the pull ropes are an A pull rope (2), a B pull rope (5), a C pull rope (8) and a D pull rope (11), and the pull rope stroke sensors are an A pull rope stroke sensor (3), a B pull rope stroke sensor (6), a C pull rope stroke sensor (9) and a D pull rope stroke sensor (12); the A handle (1) is connected to an A pull rope stroke sensor (3) through an A pull rope (2), the B handle (4) is connected to a B pull rope stroke sensor (6) through a B pull rope (5), the C handle (7) is connected to a C pull rope stroke sensor (9) through a C pull rope (8) penetrating through the swing arm, and the D handle (10) is connected to a D pull rope stroke sensor (12) through a D pull rope (11) penetrating through the swing arm; the handle is replaced by a position fixing device.
3. A fitness method based on journey mapping interaction comprises the following steps of 1, fixing a host (13) on a wall surface or a ground surface by a fixing device; it is characterized in that the preparation method is characterized in that,
step 2, selecting a fitness mode, starting the fitness host machine, and obtaining training data according to the fitness mode, wherein the fitness mode comprises a follow-up training mode and free training;
and 3, acquiring a stroke value of the training data, mapping the stroke value into an absolute stroke or a relative stroke, and taking the stroke value as an input variable required by the human-computer interaction device.
4. The exercise method based on the journey mapping interaction as claimed in claim 3, wherein in a free training mode, after a user registers, the user logs in an exercise host to perform interaction operation, obtains basic information of the user, judges a training mode, enters the free training mode, sets a resistance counterweight manually, performs free training, and ends/feeds back training parameters;
and in the follow-up exercise mode, after the user registers, the user logs in the body-building host to perform interactive operation, acquires the basic information of the user, judges the exercise mode, enters the follow-up exercise mode, analyzes the exercise requirement of the user, calculates a resistance gear, recommends follow-up exercise content, selects follow-up exercise content or courses for the user to perform follow-up exercise, and ends/feeds back the exercise experience.
5. The exercise method based on the stroke mapping interaction is characterized in that stroke numerical calculation is carried out, during exercise, a user acquires the current stroke of the A pull rope (2) through an A pull rope stroke sensor (3) connected with the A pull rope (2), wherein the current stroke comprises an absolute stroke or a relative stroke, the absolute stroke is the current pull-out length of the A pull handle (1), the proportion of the pull-out length to the whole training stroke is calculated according to the pull-out length, and the input coordinate L of the A pull handle is obtained; the current travel is used as a basic input variable of user interaction and is mapped into the intelligent control terminal;
l is (the current pull-out length of the A pull rope (2) -initial length)/(the complete absolute travel of the A pull rope (2) -initial length-invalid length) multiplied by 100 percent,
the initial length is the length of the pull rope pulled out during the training preparation; the training length is the length of the pull rope pulled out in the training process; the complete absolute stroke is the pull cord length; the invalid length is the length of the pull cord except the initial length of the training preparation and the pull-out length of the training process;
the relative stroke is a vector with acceleration, and the length of the relative stroke is obtained by using the complete stroke to remove the initial length and the invalid length.
6. The exercise method based on stroke mapping interaction of claim 5, wherein the coordinate L is a relative stroke obtained by using the A pull rope (2) to pull out a complete absolute stroke or pull out the complete absolute stroke to remove an initial length and an invalid length during the calculation; the one-dimensional variable L is a one-dimensional vector a with the origin at the starting point of the A cord (2).
7. The method of claim 3,
calculating a stroke numerical value, wherein after a user pulls the A handle (1) and the B handle (4), the A pull rope (2) and the B pull rope (5) are driven to move, current strokes of the A pull rope (2) and the B pull rope (5) are respectively obtained through the A pull rope stroke sensor (3) and the B pull rope stroke sensor (6), the current strokes comprise absolute strokes or relative strokes, the absolute strokes are the current pull-out lengths of the A handle (1) and the B handle (4), the proportion of the pull-out lengths to the whole training stroke is calculated according to the two pull-out lengths, and input coordinates (P and Q) of the A handle (1) and the B handle (4) are obtained; the relative travel is an array vector which is a pull-out length array with acceleration; the input coordinates (P, Q) are two-dimensional variables, are used as basic input variables of user interaction, and are mapped into the intelligent control terminal;
p ═ P (pull-out length of current a cord (2) -initial length)/(complete absolute travel of a cord (2) -initial length-invalid length) × 100%;
q ═ current B cord (5) pull-out length-initial length ÷ (B cord (5) complete absolute stroke-initial length-invalid length) × 100%.
8. Exercise method based on stroke mapping interaction according to claim 7, characterized in that the two-dimensional variables (P, Q) are two-dimensional vectors B on a plane formed by the base line constructed from the starting point of A pull rope (2) and the starting point of B pull rope (5).
9. The exercise method based on the stroke mapping interaction is characterized in that stroke numerical calculation is carried out, after a user pulls the A handle (1), the B handle (4) and the C handle (7), the A pull rope (2), the B pull rope (5) and the C pull rope (8) are respectively driven to move, current strokes of the A pull rope (2), the B pull rope (5) and the C pull rope (8) including absolute strokes or relative strokes can be respectively obtained through the A pull rope stroke sensor (3), the B pull rope stroke sensor (6) and the C pull rope stroke sensor (9), the absolute strokes are current pull-out lengths of the A handle (1), the B handle (4) and the C handle (7), the proportion of the pull-out lengths to the whole training stroke is calculated according to the three pull-out lengths, and an input coordinate variable (X) of the A handle (1), the B handle (4) and the C handle (7) is obtained, y, Z); the input coordinates (X, Y, Z) are three-dimensional variables which are used as basic input of user interaction and are mapped into the intelligent control terminal;
x is (current pull-out length-initial length of a pull rope (2) ÷ (complete absolute stroke-initial length-invalid length of a pull rope (2)) X100%;
y is (current pull-out length-initial length of the B cord (5))/(complete absolute stroke-initial length-invalid length of the B cord (5)) × 100%;
z ═ current C cord (8) pull-out length-initial length ÷ (C cord (8) full stroke-initial length-invalid length) × 100%.
10. The method of claim 9, wherein the input coordinates (X, Y, Z) are three-dimensional vectors C in a three-dimensional space formed by constructing a bottom surface from the start point of the a cord (2), the start point of the B cord (5) and the start point of the C cord (8).
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