CN112866744A - Video interaction method - Google Patents

Video interaction method Download PDF

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Publication number
CN112866744A
CN112866744A CN202110091182.8A CN202110091182A CN112866744A CN 112866744 A CN112866744 A CN 112866744A CN 202110091182 A CN202110091182 A CN 202110091182A CN 112866744 A CN112866744 A CN 112866744A
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CN
China
Prior art keywords
video
user
interaction
decision tree
teaching
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Pending
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CN202110091182.8A
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Chinese (zh)
Inventor
李凯
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Shenzhen Youlexue Technology Co ltd
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Shenzhen Youlexue Technology Co ltd
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Priority to CN202110091182.8A priority Critical patent/CN112866744A/en
Publication of CN112866744A publication Critical patent/CN112866744A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/14Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/232Content retrieval operation locally within server, e.g. reading video streams from disk arrays
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

The invention discloses a video interaction method, which enables recorded broadcast teaching video to have interactivity similar to live broadcast teaching and meets the requirement of on-line teaching. The invention establishes the logic decision tree for the compiled long video, identifies and classifies the interactive state made by the user through the logic decision tree, and feeds back the corresponding interactive video segment to the user, so as to interact with the user, enhance the participation sense of the user, construct the interactive sense of live broadcast teaching from recorded and broadcast teaching video, avoid the condition that the user cannot participate in online teaching in time or cannot participate in online teaching due to various reasons, ensure the teaching effect and improve the learning enthusiasm of the user.

Description

Video interaction method
Technical Field
The invention relates to the technical field of online video education, in particular to a video interaction method.
Background
Along with the development of economic environment and internet technology, the appearance of online education mode has been promoted, along with the popularization of smart devices, the user acceptance of online education live broadcast scene is high, and the teaching mode of "live broadcast + instructor" can effectively improve the learning effect. Live scene of online education has stronger interactivity and on-the-spot participation sense, and interactive education will promote student's the enthusiasm of learning to improve the teaching effect. However, the participation rate of the user is low due to the limitation of time and space in the live broadcast teaching, and a lot of uncertain factors cause that the user cannot participate or cannot participate in time.
In addition to live-broadcast lectures, online education also adopts a recorded broadcast mode to carry out education. However, if online education is performed in a recorded broadcast mode, interaction between the user and the instructor cannot be realized, the classroom participation of the user is weak, supporting services are lacked after class, the teaching effect is poor, and the learning enthusiasm of the user cannot be well aroused.
Accordingly, the prior art is deficient and needs improvement.
Disclosure of Invention
The invention aims to overcome the defects of the prior art and provides a video interaction method.
The technical scheme of the invention is as follows: a method for video interaction is provided, comprising the following steps:
step 1: establishing a logic decision tree;
step 2: recording and synthesizing the video according to the logic decision tree;
and step 3: a user plays a video and enters an interaction link;
and 4, step 4: collecting audio and video of a user in an interaction link, and detecting and identifying the collected audio and video;
and 5: skipping to the corresponding video clip for playing according to the detection and identification result;
step 6: after the feedback video of the interactive data is played, reading a subsequent video clip of the video playing content before interaction, and continuing a normal teaching flow;
and 7: and when the interaction condition is met, repeating the steps 4 to 6 until the course content is completed.
Further, the specific steps of step 1 are:
step 1.1: judging the interaction state of a user in advance, and establishing a logic decision tree rule according to the interaction state of the user;
step 1.2: and matching the corresponding video content according to the logic decision tree rule and the interaction state of the user.
Further, the interaction state comprises: video output by a user, operational input, and real-time video pictures.
Further, the specific steps of step 2 are:
step 2.1: shooting and recording corresponding video and audio files according to the logic decision tree, and making corresponding pictures and animations;
step 2.2: and sequencing the recorded and produced videos, audios, pictures and animations according to the logic decision tree and the teaching content, and combining the videos, audios, pictures and animations into a complete long video.
By adopting the scheme, the invention establishes the logic decision tree for the compiled long video, identifies and classifies the interaction states made by the user through the logic decision tree, and feeds back the corresponding interaction video segments to the user, so as to interact with the user, enhance the participation of the user, construct the interaction of live broadcast teaching from recorded and broadcast teaching videos, avoid the condition that the user cannot participate in online teaching in time or cannot participate in online teaching due to various reasons, ensure the teaching effect and improve the learning enthusiasm of the user.
Drawings
FIG. 1 is a block flow diagram of the present invention.
Detailed Description
The invention is described in detail below with reference to the figures and the specific embodiments.
Referring to fig. 1, the present invention provides a video interaction method, which includes the following steps:
step 1: a logical decision tree is established. According to the progress of the teaching content, an interaction link can be entered, in the link, a user can be guided to perform corresponding operations, such as answering according to questions appearing in the video, reading characters in the picture, selecting correct options in the picture, making corresponding body actions according to picture prompts and the like, and the interaction state of the user is collected by activating components such as a microphone and a camera, so that the corresponding video is positioned and played according to a logic decision tree. Through establishing the logic decision tree, the interaction behaviors which may occur to the user can be conveniently classified, and different classifications are positioned to corresponding video positions for playing, so that the interaction feeling of the user is improved.
Step 1.1: and judging the interaction state of the user in advance, and establishing a logic decision tree rule according to the interaction state of the user. The interaction state comprises: video output by a user, operational input, and real-time video pictures.
Step 1.2: and matching the corresponding video content according to the logic decision tree rule and the interaction state of the user.
Step 2: and recording and synthesizing the video according to the logic decision tree so as to meet the explanation requirement of the teaching video and different interaction states of corresponding users.
Step 2.1: and shooting and recording corresponding video and audio files according to the logic decision tree, and making corresponding pictures and animations.
Step 2.2: and sequencing the recorded and produced videos, audios, pictures and animations according to the logic decision tree and the teaching content, and combining the videos, audios, pictures and animations into a complete long video.
And step 3: and the user plays the video and enters an interaction link.
And 4, step 4: and collecting the audio and video of the user in the interaction link, and detecting and identifying the collected audio and video.
And 5: and skipping to the corresponding video clip for playing according to the detection and identification result.
Step 6: and after the feedback video of the interactive data is played, reading a subsequent video clip of the video playing content before interaction, and continuing a normal teaching flow.
And 7: and when the interaction condition is met, repeating the steps 4 to 6 until the course content is completed.
And establishing a logic decision tree rule including a time point, an identification judgment standard and the like according to an interaction state which is judged in advance and possibly occurs when the user interacts. And when the user plays the video and the interaction link is reached, acquiring the audio, the video and the input state of the user and identifying the interaction state of the user. In the interaction link, the user is guided to perform corresponding operations, such as answering according to questions appearing in the video, reading characters in the picture, selecting correct options in the picture, making corresponding body motions according to picture prompts and the like, and the interaction state of the user is collected by activating components such as a microphone, a camera and the like, so that the corresponding video is positioned and played according to the logic decision tree.
When the interactive link is voice question answering, a teacher of the teaching video puts forward a question to a user, after the user answers the question, the system collects the answer given by the user, and the answer is identified and classified to obtain correct answer, wrong answer, answer or other feedback results. And skipping to the corresponding interactive video clip and playing according to the identified feedback result, thereby interactively feeding back the answer of the user.
And when the interactive link is character follow-reading, displaying corresponding character segments through the picture, and prompting the user to follow-reading. Meanwhile, the system collects the audio of the user, identifies and judges whether the follow-up reading content is correct, whether the pronunciation is standard and the like, carries out corresponding classification, and skips to a corresponding interactive video clip for playing according to positioning, thereby carrying out corresponding interactive feedback on the follow-up reading condition of the user.
When the interactive link is a choice question, the user is guided to acquire user input information by clicking options appearing in the screen, answer conditions are obtained by recognition and classification, and the corresponding explanation videos are skipped to for playing, so that detailed explanation is provided for the options selected by the user.
When the interaction link is limb action interaction, the user is guided to make corresponding limb actions according to voice or text prompts, the limb actions of the user are acquired in real time through the camera, whether the actions are correct or not is identified and judged, and the corresponding interactive video clips are skipped to play, so that the actions of the user are fed back.
In the process of video playing, an interaction link without prompt is randomly inserted into a video, and in the link, a camera is used for collecting a real-time picture of a user to confirm whether the user is watching the video. If the fact that the user is in the class listening state is detected, the video is played normally; and if the fact that the user is not in the collected picture or the user does nothing related to listening to the lesson is detected, skipping and playing the corresponding reminding video, and continuing the original playing progress to remind the user to attend the lesson seriously, so that the teaching quality is improved.
And playing a corresponding interactive feedback video according to the interactive state of the user, so that the interactivity and the on-site participation sense of the user are improved, the interactive sense of live broadcasting teaching is built by the recorded and broadcast teaching video, and the learning enthusiasm of the user is improved.
In summary, the invention establishes the logic decision tree for the compiled long video, identifies and classifies the interaction states made by the user through the logic decision tree, and feeds back corresponding interactive video segments to the user, so as to interact with the user, enhance the participation of the user, construct the interaction of live broadcast teaching from recorded and broadcast teaching video, avoid the situation that the user cannot participate in online teaching in time or cannot participate in online teaching due to various reasons, ensure the teaching effect, and improve the learning enthusiasm of the user.
The present invention is not limited to the above preferred embodiments, and any modifications, equivalent substitutions and improvements made within the spirit and principle of the present invention should be included in the protection scope of the present invention.

Claims (4)

1. A method of video interaction, comprising the steps of:
step 1: establishing a logic decision tree;
step 2: recording and synthesizing the video according to the logic decision tree;
and step 3: a user plays a video and enters an interaction link;
and 4, step 4: collecting audio and video of a user in an interaction link, and detecting and identifying the collected audio and video;
and 5: skipping to the corresponding video clip for playing according to the detection and identification result;
step 6: after the feedback video of the interactive data is played, reading a subsequent video clip of the video playing content before interaction, and continuing a normal teaching flow;
and 7: and when the interaction condition is met, repeating the steps 4 to 6 until the course content is completed.
2. The video interaction method according to claim 1, wherein the specific steps of step 1 are:
step 1.1: judging the interaction state of a user in advance, and establishing a logic decision tree rule according to the interaction state of the user;
step 1.2: and matching the corresponding video content according to the logic decision tree rule and the interaction state of the user.
3. The method of video interaction of claim 2, wherein said interaction state comprises: video output by a user, operational input, and real-time video pictures.
4. The video interaction method according to claim 1, wherein the specific steps of the step 2 are:
step 2.1: shooting and recording corresponding video and audio files according to the logic decision tree, and making corresponding pictures and animations;
step 2.2: and sequencing the recorded and produced videos, audios, pictures and animations according to the logic decision tree and the teaching content, and combining the videos, audios, pictures and animations into a complete long video.
CN202110091182.8A 2021-01-22 2021-01-22 Video interaction method Pending CN112866744A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110091182.8A CN112866744A (en) 2021-01-22 2021-01-22 Video interaction method

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Application Number Priority Date Filing Date Title
CN202110091182.8A CN112866744A (en) 2021-01-22 2021-01-22 Video interaction method

Publications (1)

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CN112866744A true CN112866744A (en) 2021-05-28

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107945596A (en) * 2017-12-25 2018-04-20 成都福润得科技有限责任公司 A kind of interactive teaching methods easy to teaching flexibly
CN108024139A (en) * 2017-12-08 2018-05-11 广州视源电子科技股份有限公司 Playback method, device, terminal device and the storage medium of Internet video courseware
CN111949822A (en) * 2020-08-20 2020-11-17 山东大学 Intelligent education video service system based on cloud computing and mobile terminal and operation method thereof

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108024139A (en) * 2017-12-08 2018-05-11 广州视源电子科技股份有限公司 Playback method, device, terminal device and the storage medium of Internet video courseware
CN107945596A (en) * 2017-12-25 2018-04-20 成都福润得科技有限责任公司 A kind of interactive teaching methods easy to teaching flexibly
CN111949822A (en) * 2020-08-20 2020-11-17 山东大学 Intelligent education video service system based on cloud computing and mobile terminal and operation method thereof

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Application publication date: 20210528

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