CN112843709A - Shooting method, device, equipment and storage medium - Google Patents

Shooting method, device, equipment and storage medium Download PDF

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Publication number
CN112843709A
CN112843709A CN202011619207.9A CN202011619207A CN112843709A CN 112843709 A CN112843709 A CN 112843709A CN 202011619207 A CN202011619207 A CN 202011619207A CN 112843709 A CN112843709 A CN 112843709A
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China
Prior art keywords
scene information
target
information
scene
adjusting
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CN112843709B (en
Inventor
胡婷婷
赵男
包炎
刘超
施一东
李鑫培
师锐
董一夫
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses a shooting method, a shooting device, shooting equipment and a storage medium. The method comprises the following steps: in the game process, at least one target main body is obtained; if the at least one target subject meets the shooting condition, scene information is acquired; the scene information is adjusted, and when the adjusted scene information meets the preset condition, shooting operation is triggered.

Description

Shooting method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of computer vision, in particular to a shooting method, a shooting device, shooting equipment and a storage medium.
Background
With the rapid development of the internet, the network game industry comes to birth and develops vigorously, and the network game has become a sunrise industry with great potential and wide development prospect in the current society.
With the continuous development of game making technology, the making of game pictures is more and more exquisite, the game battle is more and more stimulated, and especially the fighting pictures of action games are always nice and tricky, so people cannot keep the exquisite pictures.
In the prior art, if a game player wants to keep the wonderful moment in the game process, the picture can be captured only through screenshot software, the game process is nervous, the wonderful picture is vanished in the short term, and a user is difficult to capture the wonderful moment in the game process. In the game pictures captured by the intercepting mode, the key pictures can be shielded by some objects to influence the aesthetic feeling of the whole picture, for example, the face of a game character is difficult to store the picture with the most commemorative significance and appreciation value. And only pictures in the visual angle of the player can be seen in the game process, so that the player can have better substitution feeling. When a game player is placed in a battle scene, the player often cannot see the panorama of the battle scene, cannot obtain the most shocking picture, and cannot keep the wonderful game picture under the optimal view angle.
Disclosure of Invention
Embodiments of the present invention provide a shooting method, an apparatus, a device, and a storage medium, so as to capture a wonderful game screen from an optimal viewing angle, adjust scene information in the game screen to be optimal, or provide more possible scene information for a player, leave a wonderful perfect screen in a game process for the player, and improve the experience of the player.
In a first aspect, an embodiment of the present invention provides a shooting method, including:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, scene information is acquired;
and adjusting the scene information, and triggering shooting operation when the adjusted scene information meets a preset condition.
Further, adjusting the scene information, and when the adjusted scene information meets a preset condition, triggering a shooting operation includes:
if the scene information does not meet the preset condition, adjusting the scene information;
and triggering shooting operation when the adjusted scene information meets the preset condition.
Further, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
when at least one target subject is detected to release a target skill, acquiring first target scene information corresponding to the target skill;
and if the scene information is not matched with the first target scene information, adjusting the scene information to the first target scene information.
Further, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring character attribute information of at least one target subject;
second target scene information determined according to the character attribute information;
and if the scene information is not matched with the second target scene information, adjusting the scene information to the second target scene information.
Further, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring first emotion information of at least one target subject and second emotion information corresponding to the scene information;
if the first emotion information is not matched with the second emotion information, third target scene information corresponding to the first emotion information is obtained;
and adjusting the scene information to the third target scene information.
Further, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring skin information of at least one target subject;
determining a first temperature level from the skin information;
acquiring a second temperature grade corresponding to the scene information;
if the first temperature grade is not matched with the second temperature grade, acquiring fourth target scene information corresponding to the first temperature grade;
and adjusting the scene information to the fourth target scene information.
Further, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring skin information of at least two target subjects;
if the skin information of at least two target subjects corresponds to a first temperature grade, determining fourth target scene information according to the first temperature grade;
and if the scene information is not matched with the fourth target scene information, adjusting the scene information to the fourth target scene information.
Further, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring fifth target scene information;
and if the scene information is not matched with the fifth target scene information, adjusting the scene information to the fifth target scene information.
Further, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring a scene cool value of the scene information;
if the scene cool value is smaller than the cool value threshold value, acquiring sixth target scene information, wherein the scene cool value of the sixth target scene information is larger than or equal to the cool value threshold value;
and adjusting the scene information to the sixth target scene information.
In a second aspect, an embodiment of the present invention further provides a shooting apparatus, where the shooting apparatus includes:
the first acquisition module is used for acquiring at least one target main body in the game process;
the second acquisition module is used for acquiring scene information if the at least one target subject meets shooting conditions;
and the shooting module is used for adjusting the scene information and triggering shooting operation when the adjusted scene information meets the preset condition.
Further, the shooting module is specifically configured to:
if the scene information does not meet the preset condition, adjusting the scene information;
and triggering shooting operation when the adjusted scene information meets the preset condition.
Further, the shooting module is specifically configured to:
when at least one target subject is detected to release a target skill, acquiring first target scene information corresponding to the target skill;
and if the scene information is not matched with the first target scene information, adjusting the scene information to the first target scene information.
Further, the shooting module is specifically configured to:
acquiring character attribute information of at least one target subject;
second target scene information determined according to the character attribute information;
and if the scene information is not matched with the second target scene information, adjusting the scene information to the second target scene information.
Further, the shooting module is specifically configured to:
acquiring first emotion information of at least one target subject and second emotion information corresponding to the scene information;
if the first emotion information is not matched with the second emotion information, third target scene information corresponding to the first emotion information is obtained;
and adjusting the scene information to the third target scene information.
Further, the shooting module is specifically configured to:
acquiring skin information of at least one target subject;
determining a first temperature level from the skin information;
acquiring a second temperature grade corresponding to the scene information;
if the first temperature grade is not matched with the second temperature grade, acquiring fourth target scene information corresponding to the first temperature grade;
and adjusting the scene information to the fourth target scene information.
Further, the shooting module is specifically configured to:
acquiring skin information of at least two target subjects;
if the skin information of at least two target subjects corresponds to a first temperature grade, determining fourth target scene information according to the first temperature grade;
and if the scene information is not matched with the fourth target scene information, adjusting the scene information to the fourth target scene information.
Further, the shooting module is specifically configured to:
acquiring fifth target scene information;
and if the scene information is not matched with the fifth target scene information, adjusting the scene information to the fifth target scene information.
Further, the shooting module is specifically configured to:
acquiring a scene cool value of the scene information;
if the scene cool value is smaller than the cool value threshold value, acquiring sixth target scene information, wherein the scene cool value of the sixth target scene information is larger than or equal to the cool value threshold value;
and adjusting the scene information to the sixth target scene information.
In a third aspect, an embodiment of the present invention further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the computer program to implement the shooting method according to any one of the embodiments of the present invention.
In a fourth aspect, the embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, which when executed by a processor implements the shooting method according to any one of the embodiments of the present invention.
The embodiment of the invention obtains at least one target main body in the game process; if the at least one target subject meets the shooting condition, scene information is acquired; and adjusting the scene information, and triggering shooting operation when the adjusted scene information meets a preset condition so as to capture a wonderful game picture from an optimal view angle, and adjusting the scene information in the game picture to be optimal or providing more possible scene information for a player, so that a wonderful perfect picture at a wonderful moment in a game process is left for the game player, and the experience of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a flowchart of a photographing method according to a first embodiment of the present invention;
fig. 2 is a schematic structural diagram of a shooting device in a second embodiment of the present invention;
fig. 3 is a schematic structural diagram of a computer device in a third embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. Meanwhile, in the description of the present invention, the terms "first", "second", and the like are used only for distinguishing the description, and are not to be construed as indicating or implying relative importance.
Example one
Fig. 1 is a flowchart of a shooting method according to an embodiment of the present invention, where the present embodiment is applicable to shooting a special scene in a game, and the method may be executed by a shooting device according to an embodiment of the present invention, where the device may be implemented in a software and/or hardware manner, as shown in fig. 1, the method specifically includes the following steps:
s110, in the game process, at least one target main body is obtained.
The number of the target subjects may be one or multiple, and the number of the target subjects is not limited in the embodiment of the present invention.
The target subject may be obtained by determining a subject that releases skills during a game as the target subject, determining a current character as the target subject, or determining a preset target subject, or determining a subject whose cool value is greater than a preset cool value as the target subject, which is not limited in the embodiment of the present invention.
For example, the target subject may be obtained in advance by obtaining scene information in the game process, and the target subject is determined based on the scene information, for example, if the current scene is that the current character a releases skills to the monster B, the target subjects are two, the current character a is one target subject, and the monster B is another target subject.
In a specific example, during the game, if the current game scene is that the current character releases the skill to the monster B and the monster S is killed, the target subject is determined to be the current character and the monster S. It may also be determined that the target subject includes: current character, monster S and monster B. In the game process, if a monster which is difficult to appear in the game appears in the current game scene, the target subject is determined to be the monster, and the target subject can also be determined to be a player character and a monster which release skills to the monster. In the game process, if a monster or a character with a high color value appears in the current game scene, the target subject is determined to be the monster or the character with the high color value. In the game process, if the current game scene shows a skin with a high grade, the role corresponding to the skin with the high grade is determined as the target subject. In the game process, if the current game scene is a newly developed game scene, determining the main body in the game scene as a target main body.
And S120, if the at least one target subject meets the shooting condition, acquiring scene information.
The shooting condition may be that at least one target subject releases the skill, or that the cool value of the target subject is greater than a cool threshold, or that the level of the skin of the target subject is higher than a level threshold, or that the distance between two target subjects is smaller than a distance threshold, or that the occurrence frequency of the target subject is smaller than a frequency threshold, or that at least one target subject is killed, or that one target subject releases a skill with a blood volume reduction greater than a single blood volume threshold, or that a shooting condition is set by a player according to the preference of the player, which is not limited in the embodiment of the present invention.
The scene information may be content presented in a game screen, and the scene information is related to a game, for example, the scene information may include: current characters, monsters, plants, mountains, small grass, birds, and flowers, etc., appear in the game screen.
Each game has its classic scenes, such as a snow mountain scene, a grass scene, a desert scene, an ancient city scene, a playground scene, etc., which are not limited in this embodiment of the present invention.
In a specific example, if the cool value of at least one target subject is greater than the cool threshold, scene information corresponding to the scene in which the target subject is located is acquired. And if the distance between the two target bodies is smaller than the distance threshold, acquiring scene information corresponding to the scene where the target bodies are located. And if the grade of the skin of at least one target subject is higher than the grade threshold, acquiring scene information corresponding to the scene where the target subject is located. And if the frequency of the target subject is less than the frequency threshold, acquiring scene information corresponding to the scene where the target subject is located. And if the blood volume reduction of one target subject due to one skill released by the other target subject is larger than the single blood volume threshold, acquiring scene information corresponding to the scenes where the two target subjects are located. The embodiments of the present invention are not limited in this regard.
And S130, adjusting the scene information, and triggering shooting operation when the scene information meets a preset condition.
For example, the obtained scene information is judged, whether the scene information meets a preset condition is judged, and if the scene information does not meet the preset condition, the scene information is adjusted, for example, if the at least one target subject meets the shooting condition, the scene information is obtained, and when it is detected that the at least one target subject releases the target skill, whether the scene information and the target skill are matched is judged, and if not, the scene information is adjusted. And if the at least one target subject meets the shooting condition, acquiring scene information, and if the character attribute of the target subject is not matched with the scene information, adjusting the scene information. And if the at least one target subject meets the shooting condition, acquiring scene information, and if the emotion information of the target subject is not matched with the scene information, adjusting the scene information. And if the at least one target subject meets the shooting condition, acquiring scene information, and if the skin information of the target subject is not matched with the scene information, adjusting the scene information. And if the at least one target subject meets the shooting condition, acquiring scene information, and if the scene information is not matched with the preset scene information, adjusting the scene information. And if the at least one target subject meets the shooting condition, acquiring the scene information, acquiring the scene cool value of the scene information, and if the scene cool value of the scene information is smaller than the cool value threshold, adjusting the scene information.
In a specific example, during the game, a subject that releases skills during the game is determined as a target subject, scene information is acquired if the cool value of the target subject is greater than the cool threshold, and the scene information is adjusted to the scene information having a temperature level of the third level if the temperature level corresponding to the clothing of the target subject is the third level and the temperature level corresponding to the scene information is the first level. In the game process, if the distance between the main body A and the main body B is smaller than a set distance threshold value in the game process, the main body A and the main body B are determined to be target main bodies, the cool value of the main body A is larger than the cool value threshold value, and the cool value of the main body B is larger than the cool value threshold value, scene information of scenes where the main body A and the main body B are located is obtained, and if the temperature grade corresponding to clothing of the main body A is three grades, the temperature grade corresponding to clothing of the main body B is three grades, and the temperature grade corresponding to the scene information is a first grade, the scene information is adjusted to the scene information of which the temperature grade is a third grade.
And adjusting the scene information to replace data except the target main body in the scene information.
Wherein, triggering the shooting operation means: and acquiring target data after adjusting the scene information, and rendering the target data to obtain a target picture.
For example, the scene information is adjusted, and when the scene information meets a preset condition, a shooting operation is triggered, for example, during a game, a subject that releases skills during the game is determined as a target subject, if a cool value of the target subject is greater than a cool threshold, the scene information is obtained, if a temperature level corresponding to clothing of the target subject is a third level and a temperature level corresponding to the scene information is a first level, the scene information is adjusted to the scene information with the third level, contents except the target subject in the scene information are replaced with the scene information with the third level, so as to obtain target data, and the target data is rendered to obtain a target picture.
Illustratively, the target data is obtained after the scene information is adjusted, the target data is rendered to obtain a target picture, and the target picture is pushed to the player terminal.
Optionally, the adjusting the scene information, and when the scene information satisfies a preset condition, the triggering the shooting operation includes:
if the scene information does not meet the preset condition, adjusting the scene information;
and triggering shooting operation when the scene information meets the preset condition.
Illustratively, during the game, at least one target subject is acquired; if the at least one target subject meets the shooting condition, acquiring scene information, judging whether the scene information meets a preset condition, if the scene information meets the preset condition, triggering the shooting operation, and if the scene information does not meet the preset condition, adjusting the scene information until the adjusted scene information meets the preset condition, triggering the shooting operation.
Optionally, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
when at least one target subject is detected to release a target skill, acquiring first target scene information corresponding to the target skill;
and if the scene information is not matched with the first target scene information, adjusting the scene information to the first target scene information.
The target skill can be any skill set by the user or any skill set by the system, and the target skill is not limited in the embodiment of the invention.
For example, when it is detected that at least one target subject releases a target skill, the manner of acquiring the first target scenario information corresponding to the target skill may be a database related to the correspondence relationship between the established skill and the scenario information in advance, and when it is detected that at least one target subject releases a target skill, the database is queried according to the target skill to obtain the first target scenario information corresponding to the target skill.
For example, the mismatch between the scene information and the first target scene information may be that the scene information is different from the first target scene information, or that difference information between the scene information and the first target scene information is smaller than a set threshold, which is not limited in this embodiment of the present invention.
In a specific example, if the current scene is that the current character a releases the skill to the monster B, the target subjects are two, the current character a is one target subject, and the monster B is the other target subject. And if the cool value of the current role A is greater than the cool value threshold value, acquiring scene information corresponding to the scene where the current role A is located. When the current role A is detected to release a target skill X, acquiring first target scene information corresponding to the target skill X; and if the scene information is not matched with the first target scene information, adjusting the scene information to the first target scene information. For example, if the target skill X is a lightning skill, the scene information may be adjusted to a rainy scene, and if the target skill X is a freezing skill, the scene may be adjusted to a snowy mountain scene, which is not limited in this embodiment of the present invention.
Optionally, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring character attribute information of at least one target subject;
second target scene information determined according to the character attribute information;
and if the scene information is not matched with the second target scene information, adjusting the scene information to the second target scene information.
Wherein the person attribute information may include: at least one of metallic, lightning, rock, ice, wind, fire, and water properties.
The scene information and the second target scene information are not matched, which may be that the scene information and the second target scene information are different, or that difference information between the scene information and the second target scene information is smaller than a set threshold, which is not limited in this embodiment of the present invention.
For example, if the current scene is that the current character a releases the skill to the monster B, the target subjects are two, the current character a is one target subject, and the monster B is the other target subject. And if the cool value of the current role A is greater than the cool value threshold value, acquiring scene information corresponding to the scene where the current role A is located. Acquiring character attribute information of the current role A as rock, and acquiring second target scene information corresponding to the character attribute information as the rock, wherein the second target scene information is a desert scene; and if the scene information is not the desert scene, adjusting the scene information to the desert scene.
In a specific example, if the current scene is that the current character a releases the skill to the monster B, the target subjects are two, the current character a is one target subject, and the monster B is the other target subject. And if the cool value of the current role A is greater than the cool value threshold value, acquiring scene information corresponding to the scene where the current role A is located. Acquiring character attribute information of the current role A as ice, and acquiring scene information corresponding to the character attribute information as ice as a snow mountain scene; and if the scene information is not the snow mountain scene, adjusting the scene information to be the snow mountain scene.
Optionally, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring first emotion information of at least one target subject and second emotion information corresponding to the scene information;
if the first emotion information is not matched with the second emotion information, third target scene information corresponding to the first emotion information is obtained;
and adjusting the scene information to the third target scene information.
The first emotion information may be at least one of happy feeling, sad feeling, surprised feeling, and excited feeling, which is not limited in this embodiment of the present invention.
The second emotional information may be at least one of happy feeling, sad feeling, surprised feeling, and excited feeling, which is not limited by the embodiment of the present invention.
For example, the first emotion information and the second emotion information do not match each other, and the first emotion information and the second emotion information may be different, or difference information between the first emotion information and the second emotion information is smaller than a set threshold, which is not limited in this embodiment of the present invention.
Illustratively, emotion information X of a target subject A, emotion information X of a target subject B and emotion information Y of a target subject C are obtained, and emotion information Z corresponding to the scene information is obtained; because the emotion information of the target subject A and the emotion information of the target subject B are both X and the emotion information corresponding to the scene information is Z, the scene information is adjusted to the scene information corresponding to the emotion information X.
Illustratively, emotion information X of a target subject A, emotion information Y of a target subject B and emotion information Z of a target subject C are obtained, and emotion information R corresponding to the scene information is obtained; because the emotion information of the target subject a, the target subject B and the target subject C are different, the weights of the target subject a, the target subject B and the target subject C are obtained, and if the weight of the target subject a is greater than the weight of the target subject B, the weight of the target subject B is greater than the weight of the target subject C, and the emotion information corresponding to the scene information is Q, the scene information is adjusted to the scene information corresponding to the emotion information X.
Optionally, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring skin information of at least one target subject;
determining a first temperature level from the skin information;
acquiring a second temperature grade corresponding to the scene information;
if the first temperature grade is not matched with the second temperature grade, acquiring fourth target scene information corresponding to the first temperature grade;
and adjusting the scene information to the fourth target scene information.
Wherein the skin information includes: at least one of clothing information, weapon information, accessory information, skin color information, and makeup information.
Illustratively, acquiring skin information of a target subject A and skin information of a target subject B; determining the temperature grade as one grade according to the skin information of the target subject A; determining the temperature grade as one grade according to the skin information of the target subject B, and acquiring the temperature grade corresponding to the scene information as three grades; acquiring scene information W corresponding to a first-level temperature level because the temperature level corresponding to the target main body is different from the temperature level corresponding to the scene information; and adjusting the scene information into scene information W.
Optionally, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring skin information of at least two target subjects;
if the skin information of at least two target subjects corresponds to a first temperature grade, determining fourth target scene information according to the first temperature grade;
and if the scene information is not matched with the fourth target scene information, adjusting the scene information to the fourth target scene information.
For example, the manner of obtaining the skin information of the target subject may be to pre-establish a database about a corresponding relationship between the skin information and the temperature level, and query the database based on the skin information of the target subject to obtain the temperature level corresponding to the skin information of the target subject.
For example, the manner of determining the fourth target scenario information according to the first temperature level may be: and pre-establishing a database of the corresponding relation between the temperature grade and the scene information, and inquiring the database according to the first temperature grade to obtain fourth target scene information corresponding to the first temperature grade.
For example, if the current scene is that the current character a releases the skill to the monster B, the target subjects are two, the current character a is one target subject, and the monster B is the other target subject. If the temperature grade corresponding to the skin information of the current role A is determined to be the first temperature grade according to the skin information of the current role A, the temperature grade corresponding to the skin information of the monster B is determined to be the first temperature grade according to the skin information of the monster B, fourth target scene information corresponding to the first temperature grade is obtained, and if the scene information is not matched with the fourth target scene information, the scene information is adjusted to be the fourth target scene information.
For example, if the distance between the current character a, the monster B, and the monster C is smaller than the distance threshold, it is determined that the current character a is a target subject, the monster B is a target subject, and the monster C is a target subject, if the temperature level corresponding to the skin information of the current character a is determined to be the first temperature level according to the skin information of the current character a, it is determined that the temperature level corresponding to the skin information of the monster B is the first temperature level according to the skin information of the monster B, it is determined that the temperature level corresponding to the skin information of the monster C is the second temperature level according to the skin information of the monster C, fourth target scene information corresponding to the first temperature level is obtained, and if the scene information is not matched with the fourth target scene information, the scene information is adjusted to be the fourth target scene information.
Optionally, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring fifth target scene information;
and if the scene information is not matched with the fifth target scene information, adjusting the scene information to the fifth target scene information.
The fifth target scene information may be scene information preset by a player or scene information preset by a system, which is not limited in this embodiment of the present invention.
For example, the fifth object scene information may be scene information that is preset by a player and is favorite by the player, may be a scene identifier, and may also be a scene name, for example, the player may set a shooting scene as a snowy mountain scene, or the player may set the shooting scene as a grassy scene, which is not limited in this embodiment of the present invention.
For example, the scene information and the fifth target scene information may not match: the scene information is different from the fifth target scene information, and the deviation information of the scene information and the fifth target scene information may be greater than the scene information threshold, or the level difference of the scene information may be greater than a set level threshold, which is not limited in this embodiment of the present invention.
Illustratively, if the scene information and the fifth target scene information match, shooting is performed. It should be noted that the scene information and the fifth target scene information may be matched in a manner that the scene information is the same as the fifth target scene information, the levels of the scene information and the fifth target scene information are the same, or a difference between the scene information and the fifth target scene information is smaller than a scene information threshold, which is not limited in this embodiment of the present invention.
Optionally, if the scene information does not satisfy the preset condition, adjusting the scene information includes:
acquiring a scene cool value of the scene information;
if the scene cool value is smaller than the cool value threshold value, acquiring sixth target scene information, wherein the scene cool value of the sixth target scene information is larger than or equal to the cool value threshold value;
and adjusting the scene information to the sixth target scene information.
The scene cool value may be determined according to the content in the scene information, for example, if the scene information includes: the method comprises the steps that the cool value of the current role A, the cool value of the snow mountain, the cool value of the snow land, the cool value of the pine, the cool value of the snowman and the cool value of the monster B are obtained, and then the cool values corresponding to scene information are as follows: the average of the cool value of the current character a, the cool value of the snow mountain, the cool value of the snow field, the cool value of the pine, the cool value of the snowman, and the cool value of the monster B. The scene cool value may also be preset for a player or a system, which is not limited in this embodiment of the present invention.
Wherein, the cool value is a value calculated according to factors such as the posture and the shape of the main body and is used for quantitatively analyzing the cool degree of the main body; the level of the skin of at least one subject may be higher than the level threshold, or the distance between two subjects may be smaller than the distance threshold, or the frequency of appearance of the subjects may be smaller than the frequency threshold, or at least one subject may be killed, or a subject may have a blood volume reduction of skill released by another subject larger than the single blood volume threshold, or a shooting condition set by the player according to his or her preference, which is not limited in the embodiment of the present invention.
For example, the sixth target scene information may be obtained by establishing a database about a correspondence between the cool value and the scene information in advance, and searching the database according to the scene cool value to obtain the sixth target scene information corresponding to the scene cool value.
For example, if the distance between the current character a, the monster B, and the monster C is smaller than the distance threshold, it is determined that the current character a is a target subject, the monster B is a target subject, and the monster C is a target subject, scene information including the current character a, the monster B, and the monster C is obtained, a scene cool value corresponding to the scene information is obtained, and if the scene cool value is smaller than the scene information and the fourth target scene information are not matched, the scene information is adjusted to the fourth target scene information.
According to the technical scheme of the embodiment, at least one target main body is obtained in the game process; if the at least one target subject meets the shooting condition, scene information is acquired; and adjusting the scene information, triggering shooting operation when the scene information meets a preset condition, capturing a wonderful game picture from an optimal visual angle, adjusting the scene information in the game picture to be optimal or providing more possible scene information for a player, leaving a wonderful perfect picture in the game process for the player, and improving the experience of the player.
Example two
Fig. 2 is a schematic structural diagram of a shooting device according to a second embodiment of the present invention. The embodiment is applicable to the case of shooting a special scene in a game, the shooting device can be implemented in a software and/or hardware manner, and the device can be integrated in any device providing a shooting function, as shown in fig. 2, and the shooting device specifically includes: a first acquisition module 210, a second acquisition module 220, and a photographing module 230.
The first obtaining module 210 is configured to obtain at least one target subject during a game;
a second obtaining module 220, configured to obtain scene information if the at least one target subject meets a shooting condition;
the shooting module 230 is configured to adjust the scene information, and trigger a shooting operation when the adjusted scene information meets a preset condition.
Optionally, the shooting module 230 is specifically configured to:
if the scene information does not meet the preset condition, adjusting the scene information;
and triggering shooting operation when the adjusted scene information meets the preset condition.
Optionally, the shooting module 230 is specifically configured to:
when at least one target subject is detected to release a target skill, acquiring first target scene information corresponding to the target skill;
and if the scene information is not matched with the first target scene information, adjusting the scene information to the first target scene information.
Optionally, the shooting module 230 is specifically configured to:
acquiring character attribute information of at least one target subject;
second target scene information determined according to the character attribute information;
and if the scene information is not matched with the second target scene information, adjusting the scene information to the second target scene information.
Optionally, the shooting module 230 is specifically configured to:
acquiring first emotion information of at least one target subject and second emotion information corresponding to the scene information;
if the first emotion information is not matched with the second emotion information, third target scene information corresponding to the first emotion information is obtained;
and adjusting the scene information to the third target scene information.
Optionally, the shooting module 230 is specifically configured to:
acquiring skin information of at least one target subject;
determining a first temperature level from the skin information;
acquiring a second temperature grade corresponding to the scene information;
if the first temperature grade is not matched with the second temperature grade, acquiring fourth target scene information corresponding to the first temperature grade;
and adjusting the scene information to the fourth target scene information.
Optionally, the shooting module 230 is specifically configured to:
acquiring skin information of at least two target subjects;
if the skin information of at least two target subjects corresponds to a first temperature grade, determining fourth target scene information according to the first temperature grade;
and if the scene information is not matched with the fourth target scene information, adjusting the scene information to the fourth target scene information.
Optionally, the shooting module 230 is specifically configured to:
acquiring fifth target scene information;
and if the scene information is not matched with the fifth target scene information, adjusting the scene information to the fifth target scene information.
Optionally, the shooting module 230 is specifically configured to:
acquiring a scene cool value of the scene information;
if the scene cool value is smaller than the cool value threshold value, acquiring sixth target scene information, wherein the scene cool value of the sixth target scene information is larger than or equal to the cool value threshold value;
and adjusting the scene information to the sixth target scene information.
The product can execute the method provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
According to the technical scheme of the embodiment, at least one target main body is obtained in the game process; if the at least one target subject meets the shooting condition, scene information is acquired; the scene information is adjusted, when the adjusted scene information meets the preset conditions, shooting operation is triggered, a wonderful game picture can be captured from the optimal visual angle, the scene information in the game picture is adjusted to be optimal, or more possible scene information is provided for a player, a wonderful perfect picture at the wonderful moment in the game process is left for the game player, and the experience of the player is improved.
EXAMPLE III
Fig. 3 is a schematic structural diagram of a computer device in a third embodiment of the present invention. FIG. 3 illustrates a block diagram of an exemplary computer device 12 suitable for use in implementing embodiments of the present invention. The computer device 12 shown in FIG. 3 is only an example and should not impose any limitation on the scope of use or functionality of embodiments of the present invention.
As shown in FIG. 3, computer device 12 is in the form of a general purpose computing device. The components of computer device 12 may include, but are not limited to: one or more processors or processing units 16, a system memory 28, and a bus 18 that couples various system components including the system memory 28 and the processing unit 16.
Bus 18 represents one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, and a processor or local bus using any of a variety of bus architectures. By way of example, such architectures include, but are not limited to, an Industry Standard Architecture (ISA) bus, a Micro Channel Architecture (MCA) bus, an enhanced ISA bus, a Video Electronics Standards Association (VESA) local bus, and a Peripheral Component Interconnect (PCI) bus.
Computer device 12 typically includes a variety of computer system readable media. Such media may be any available media that is accessible by computer device 12 and includes both volatile and nonvolatile media, removable and non-removable media.
The system Memory 28 may include computer system readable media in the form of volatile Memory, such as Random Access Memory (RAM) 30 and/or cache Memory 32. Computer device 12 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 34 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 3, and commonly referred to as a "hard drive"). Although not shown in FIG. 3, a magnetic disk drive for reading from and writing to a removable, nonvolatile magnetic disk (e.g., a "floppy disk") and an optical disk drive for reading from or writing to a removable, nonvolatile optical disk (a Compact disk-Read Only Memory (CD-ROM)), Digital Video disk (DVD-ROM), or other optical media may be provided. In these cases, each drive may be connected to bus 18 by one or more data media interfaces. Memory 28 may include at least one program product having a set (e.g., at least one) of program modules that are configured to carry out the functions of embodiments of the invention.
A program/utility 40 having a set (at least one) of program modules 42 may be stored, for example, in memory 28, such program modules 42 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each of which examples or some combination thereof may comprise an implementation of a network environment. Program modules 42 generally carry out the functions and/or methodologies of the described embodiments of the invention.
Computer device 12 may also communicate with one or more external devices 14 (e.g., keyboard, pointing device, display 24, etc.), with one or more devices that enable a user to interact with computer device 12, and/or with any devices (e.g., network card, modem, etc.) that enable computer device 12 to communicate with one or more other computing devices. Such communication may be through an input/output (I/O) interface 22. In the computer device 12 of the present embodiment, the display 24 is not provided as a separate body but is embedded in the mirror surface, and when the display surface of the display 24 is not displayed, the display surface of the display 24 and the mirror surface are visually integrated. Moreover, computer device 12 may also communicate with one or more networks (e.g., a Local Area Network (LAN), Wide Area Network (WAN)) and/or a public Network (e.g., the Internet) via Network adapter 20. As shown, network adapter 20 communicates with the other modules of computer device 12 via bus 18. It should be understood that although not shown in the figures, other hardware and/or software modules may be used in conjunction with computer device 12, including but not limited to: microcode, device drivers, Redundant processing units, external disk drive Arrays, disk array (RAID) systems, tape drives, and data backup storage systems, to name a few.
The processing unit 16 executes various functional applications and data processing by running a program stored in the system memory 28, for example, implementing a photographing method provided by an embodiment of the present invention:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, scene information is acquired;
and adjusting the scene information, and triggering shooting operation when the adjusted scene information meets a preset condition.
Example four
A fourth embodiment of the present invention provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the shooting method provided in all the embodiments of the present invention:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, scene information is acquired;
and adjusting the scene information, and triggering shooting operation when the adjusted scene information meets a preset condition.
Any combination of one or more computer-readable media may be employed. The computer readable medium may be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the computer readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
In some embodiments, the clients, servers may communicate using any currently known or future developed network Protocol, such as HTTP (Hyper Text Transfer Protocol), and may interconnect with any form or medium of digital data communication (e.g., a communications network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), the Internet (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently known or future developed network.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, or the like, as well as conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software or hardware. Where the name of an element does not in some cases constitute a limitation on the element itself.
The functions described herein above may be performed, at least in part, by one or more hardware logic components. For example, without limitation, exemplary types of hardware logic components that may be used include: field Programmable Gate Arrays (FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (ASSPs), systems on a chip (SOCs), Complex Programmable Logic Devices (CPLDs), and the like.
In the context of this disclosure, a machine-readable medium may be a tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. A machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (12)

1. A photographing method, characterized by comprising:
in the game process, at least one target main body is obtained;
if the at least one target subject meets the shooting condition, scene information is acquired;
and adjusting the scene information, and triggering shooting operation when the adjusted scene information meets a preset condition.
2. The method of claim 1, wherein the adjusting the scene information, and when the adjusted scene information satisfies a preset condition, the triggering the shooting operation comprises:
if the scene information does not meet the preset condition, adjusting the scene information;
and triggering shooting operation when the adjusted scene information meets the preset condition.
3. The method of claim 2, wherein if the scene information does not satisfy a preset condition, adjusting the scene information comprises:
when at least one target subject is detected to release a target skill, acquiring first target scene information corresponding to the target skill;
and if the scene information is not matched with the first target scene information, adjusting the scene information to the first target scene information.
4. The method of claim 2, wherein if the scene information does not satisfy a preset condition, adjusting the scene information comprises:
acquiring character attribute information of at least one target subject;
second target scene information determined according to the character attribute information;
and if the scene information is not matched with the second target scene information, adjusting the scene information to the second target scene information.
5. The method of claim 2, wherein if the scene information does not satisfy a preset condition, adjusting the scene information comprises:
acquiring first emotion information of at least one target subject and second emotion information corresponding to the scene information;
if the first emotion information is not matched with the second emotion information, third target scene information corresponding to the first emotion information is obtained;
and adjusting the scene information to the third target scene information.
6. The method of claim 2, wherein if the scene information does not satisfy a preset condition, adjusting the scene information comprises:
acquiring skin information of at least one target subject;
determining a first temperature level from the skin information;
acquiring a second temperature grade corresponding to the scene information;
if the first temperature grade is not matched with the second temperature grade, acquiring fourth target scene information corresponding to the first temperature grade;
and adjusting the scene information to the fourth target scene information.
7. The method of claim 2, wherein if the scene information does not satisfy a preset condition, adjusting the scene information comprises:
acquiring skin information of at least two target subjects;
if the skin information of at least two target subjects corresponds to a first temperature grade, determining fourth target scene information according to the first temperature grade;
and if the scene information is not matched with the fourth target scene information, adjusting the scene information to the fourth target scene information.
8. The method of claim 2, wherein if the scene information does not satisfy a preset condition, adjusting the scene information comprises:
acquiring fifth target scene information;
and if the scene information is not matched with the fifth target scene information, adjusting the scene information to the fifth target scene information.
9. The method of claim 2, wherein if the scene information does not satisfy a preset condition, adjusting the scene information comprises:
acquiring a scene cool value of the scene information;
if the scene cool value is smaller than the cool value threshold value, acquiring sixth target scene information, wherein the scene cool value of the sixth target scene information is larger than or equal to the cool value threshold value;
and adjusting the scene information to the sixth target scene information.
10. A camera, comprising:
the first acquisition module is used for acquiring at least one target main body in the game process;
the second acquisition module is used for acquiring scene information if the at least one target subject meets shooting conditions;
and the shooting module is used for adjusting the scene information and triggering shooting operation when the adjusted scene information meets the preset condition.
11. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the method according to any of claims 1-9 when executing the program.
12. A computer-readable storage medium, on which a computer program is stored which, when being executed by a processor, carries out the method according to any one of claims 1-9.
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