CN112843693B - Method and device for shooting image, electronic equipment and storage medium - Google Patents

Method and device for shooting image, electronic equipment and storage medium Download PDF

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Publication number
CN112843693B
CN112843693B CN202011624239.8A CN202011624239A CN112843693B CN 112843693 B CN112843693 B CN 112843693B CN 202011624239 A CN202011624239 A CN 202011624239A CN 112843693 B CN112843693 B CN 112843693B
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Prior art keywords
shooting
target
image
instruction
special effect
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CN112843693A (en
Inventor
赵男
胡婷婷
包炎
刘超
施一东
李鑫培
师锐
董一夫
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/62Control of parameters via user interfaces

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Signal Processing (AREA)
  • Studio Devices (AREA)

Abstract

The embodiment of the invention discloses a method, a device, electronic equipment and a storage medium for shooting images. The method comprises the following steps: when a shooting instruction is received, determining a target shooting object corresponding to the shooting instruction; and sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions to shoot target images comprising all target shooting objects. The technical scheme of the embodiment of the invention solves the problems that in the prior art, a user can only see the video picture displayed on the terminal and can not obtain the video picture under the visual angles of other roles, and can shoot the video picture under different visual angles and display the video picture to the user so that the user can enjoy in the game process or at the end, thereby improving the comprehensiveness of browsing the current scene by the user and further improving the technical effect of user experience.

Description

Method and device for shooting image, electronic equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of games, in particular to a method and a device for shooting images, electronic equipment and a storage medium.
Background
In order to record the animation such as the story line in the network game, the player interaction, etc., the function of video recording or photo shooting of the animation is set in the existing game. When a game player wants to record a certain animation or a certain frame of pictures, a shooting button can be triggered to achieve the aim of recording.
Currently, in the game process, if a game player needs to shoot a game picture, the shooting of the game picture is often realized through manual operation of the player. In such a manual screen capturing manner, various key screens cannot be obtained in time due to untimely screen capturing operation or forgetting screen capturing of the Player, such as an interactive screen with a Non-Player Character (NPC), a fight screen with a bos, a special effect screen for releasing skills when fighting, or the like, and it is difficult for the Player to obtain a screen that is immediately lost in the game. Meanwhile, the manual screenshot may also cause inaccurate screenshot time and miss a proper game picture due to network delay or machine jamming of player equipment.
Further, since the player can only see the corresponding picture of the current video frame on the terminal display interface, the player cannot see the corresponding display picture under other visual angles, and meanwhile, the player cannot see the corresponding video picture under the non-player visual angles, so that the displayed video picture is not comprehensive, and the technical problem of poor user experience is caused.
Disclosure of Invention
The embodiment of the invention provides a method, a device, electronic equipment and a storage medium for shooting images, which can shoot and display video pictures under different visual angles, thereby improving the technical effect of user experience.
In a first aspect, an embodiment of the present invention provides a method for capturing an image, including:
when a shooting instruction is received, determining a target shooting object corresponding to the shooting instruction;
and sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions to shoot target images comprising all target shooting objects.
In a second aspect, an embodiment of the present invention further provides an apparatus for capturing an image, including:
the shooting device comprises a target shooting object determining module, a shooting instruction processing module and a shooting instruction processing module, wherein the target shooting object determining module is used for determining a target shooting object corresponding to the shooting instruction when receiving the shooting instruction;
and the target image shooting module is used for sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions and shoots target images comprising target shooting objects.
In a third aspect, an embodiment of the present invention further provides an electronic device, including:
One or more processors;
and a storage means for storing one or more programs that, when executed by the processor, cause the processor to implement the method of capturing an image as provided by any of the embodiments of the present invention.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer-executable instructions which, when executed by a computer processor, are used to perform a method of capturing images as provided by any of the embodiments of the present invention.
According to the technical scheme, when the shooting instruction is received, the target shooting object corresponding to the shooting instruction is determined, and the shooting instruction is sent to at least one target camera which is preset, so that the at least one target camera executes the shooting instruction, and the target image comprising each target shooting object is shot, so that the technical problems that in the prior art, because a video picture is mainly based on a player viewing angle and in a specific scene, the player viewing angle is not the optimal viewing angle, a displayed picture is not the optimal viewing angle, namely, a user cannot see the optimal picture in a game process, and poor user experience is caused are solved, video pictures under different views can be shot and displayed to the user, so that the user can enjoy in the game process or after finishing, the comprehensiveness of browsing the current scene by the user is improved, and the technical effect of user experience is improved.
Drawings
In order to more clearly illustrate the technical solution of the exemplary embodiments of the present invention, a brief description is given below of the drawings required for describing the embodiments. It is obvious that the drawings presented are only drawings of some of the embodiments of the invention to be described, and not all the drawings, and that other drawings can be made according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a flowchart of a method for capturing an image according to a first embodiment of the present invention;
fig. 2 is a flowchart of a method for capturing an image according to a second embodiment of the present invention;
fig. 3 is a flowchart of a method for capturing an image according to a third embodiment of the present invention;
fig. 4 is a flowchart of a method for capturing an image according to a fourth embodiment of the present invention;
fig. 5 is a flowchart of a method for capturing an image according to a fifth embodiment of the present invention;
fig. 6 is a flowchart of a method for capturing an image according to a sixth embodiment of the present invention;
fig. 7 is a schematic diagram of an apparatus for capturing an image according to a seventh embodiment of the present invention;
fig. 8 is a schematic structural diagram of an electronic device according to an eighth embodiment of the present invention.
Detailed Description
The invention is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting thereof. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present invention are shown in the drawings.
Example 1
Fig. 1 is a flowchart of a method for capturing an image according to a first embodiment of the present invention, where the method may be performed by an image capturing device, the image capturing device may be implemented in software and/or hardware, and the image capturing device may be integrated in an electronic device such as a computer or a server, where the method is applicable to a case where a capturing instruction is sent to at least one target camera to obtain a target image including each target capturing object.
Before the technical solution of the present embodiment is described, an application scenario may be described in an exemplary manner. The current game can be an application program, the application program can be installed on the intelligent terminal, and when a user triggers the application program installed on the intelligent terminal, a game scene can be entered. The current game scenes are mostly the situations of upgrading and playing a monster, a calendar or a growth score, the characters at different levels and the scenes corresponding to the checkpoints are different from each other, the character's ability can be understood as the fight attribute of the character, the skin attribute of the character and the like, and generally, the higher the level of the character is, the better the skin is, the higher the fight value is, namely the stronger the fight ability is. To enhance the user experience, game scenes are often drawn relatively aesthetically pleasing. Users often want to save game scenes of high-light moments of characters, such as scenes of difficult checkpoints of users, triggering with BOSS combat, obtaining combat sharp with high rarity, or conducting conversations with NPCs.
However, when the current scene is directly shot, the acquired shot image is of a fixed viewing angle, the face of the character controlled by the user may not be seen, or the character controlled by the user is completely blocked by other monsters, or the clothing of the character controlled by the user may not be seen, or the video picture under other non-main viewing angles may not be seen, and optionally, the character controlled by the non-player may be a video picture under the viewing angles of a small pet, a monster or other virtual characters, i.e. the video picture under the viewing angles of other players cannot be perceived.
As shown in fig. 1, the method of the present embodiment includes:
s110, when a shooting instruction is received, determining a target shooting object corresponding to the shooting instruction.
The shooting instruction may be an instruction for triggering shooting, specifically may be program code for triggering shooting, or the like. The target photographic subject may be a subject person in a game scene. The subject characters may be, but are not limited to, a principal Character, monster, and other players in the game scene, etc., such as may include, but are not limited to, user-manipulated characters, game monsters, and game Non-Player characters (NPCs). The manner of determining the target shooting object may be: taking a role operated by the current terminal equipment as a target shooting object; or taking all characters displayed on a terminal display interface, namely in a current video picture, as target shooting objects; the specific actual role meaning role in the current video picture, such as the role manipulated by each terminal device, can be taken as a target shooting object, and at the moment, the inherent small animals, small pets and the like in the current scene are not taken as target shooting objects; the target shooting object in each game scene may be preset, that is, the target shooting object may be determined when entering the game.
It should be noted that one, two or more virtual cameras may be set in each game scene in advance, and a shooting object corresponding to each virtual camera may be set. It should be noted that, the shooting objects corresponding to the target cameras may be the same or different, for example, to track a schematic diagram of the same shooting object in a current scene, the shooting objects corresponding to all the target cameras are the same, if the shooting objects are to track a whole review of the shooting objects in the current game scene, the shooting objects corresponding to the target cameras are different, and the target cameras only track and shoot the same shooting object.
It should be noted that, the target shooting object includes one or more of the above listed contents, and the target shooting object that is determined to be matched with the shooting instruction may be referred to as the following specific description:
in this embodiment, determining whether the target photographic subject is included in the current video frame may be: before the current video frame is displayed, corresponding video frame data can be acquired first, the video frame displayed on the terminal device can be obtained after the video frame data is rendered, and whether the video frame to be displayed comprises a target shooting object or not can be determined according to the rendering data in the process of the video frame rendering. Or after the video frame data is rendered and displayed on a display interface of the terminal device, detecting whether each video frame comprises a target shooting object or not based on a detection module; or, when the game scene is manufactured, the target shooting object is preset, a relation table between each video frame and the target shooting object is pre-established, and when the current video frame is displayed, the relation table between each video frame and the target shooting object is pre-established can be called to determine whether the current video frame contains the target shooting object.
For example, for the current terminal device, the object controlled by the current terminal device may be taken as a target shooting object, or each subject person object in the current video frame may be taken as a target shooting object. For example, the character currently manipulated by the terminal device is a character a, and the character a may be taken as a target shooting object; alternatively, there are multiple roles in the video frame displayed by the current terminal device, for example, the principal angle a, the principal angle B, the principal angle C, the monster D, the principal angle A, B, and the principal angle C need to hit the monster D, and the principal angle a manipulated by the current terminal device may be taken as the target shooting object, or the principal angle a, the principal angle B, the principal angle C, and the monster D may all be taken as the target shooting objects.
Specifically, a mode of determining the target shooting object is preset, and when a shooting instruction is received, the target shooting object is determined according to the preset mode of determining the target shooting object.
S120, sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions to shoot target images comprising target shooting objects.
The target camera may be a virtual camera set in each game scene in advance. The number of target cameras may be one, two or more. The target camera may be a camera for photographing a target photographing object, which is preset in the current game scene. Correspondingly, sending a shooting instruction to at least one preset target camera can be understood as sending a shooting instruction to a camera which is preset in the current game scene and is used for shooting a target shooting object, so that the target camera executes the shooting instruction to shoot the target object, and a target image containing the target object is obtained.
In order to obtain images under different visual angles in each game scene, corresponding cameras can be arranged in each scene, and the purpose of arranging target cameras is that when terminal equipment displays corresponding video frame images, the preset target cameras can be called to respectively shoot the corresponding video images under different angles, and then the video images are displayed on a terminal display interface, so that a user can enjoy the images corresponding to the same frame image under different angles, and the technical effect of user experience is improved.
Specifically, after determining the target shooting object in the current video frame picture, a shooting instruction can be sent to each preset target camera, and after each target camera receives the shooting instruction, a target image comprising the target shooting object can be shot according to the corresponding shooting parameters.
It should be noted that, the number of the target images may be the same as or different from the number of the target cameras, if the number of the target images is the same, it is understood that each of the target cameras photographs at a corresponding angle, and if the number of the target images is different, it is understood that each of the target cameras may photograph a plurality of times continuously, and at this time, the number of the target images and the number of the target cameras are multiplied.
According to the technical scheme, when the shooting instruction is received, the target shooting object corresponding to the shooting instruction is determined, and the shooting instruction is sent to at least one target camera which is preset, so that the at least one target camera executes the shooting instruction, and the target image comprising each target shooting object is shot, so that the technical problems that in the prior art, because a video picture is mainly based on a player viewing angle and in a specific scene, the player viewing angle is not the optimal viewing angle, the displayed picture is not the optimal viewing angle, namely, a user cannot see the optimal picture in the game process, and poor user experience is caused are solved, video pictures under different viewing angles can be shot, and displayed to the user, so that the user can enjoy in the game process or at the end of the game process, the comprehensiveness of browsing the current scene by the user is improved, and the technical effect of user experience is improved.
Example two
Fig. 2 is a schematic flow chart of a method for capturing an image according to a second embodiment of the present invention, and S110 in the foregoing embodiment is optimized based on the foregoing embodiment, and a specific implementation manner of the method may be referred to the following embodiment. Wherein, the technical terms identical to or corresponding to the above embodiments are not repeated herein.
As shown in fig. 2, the method of the present embodiment may include:
s210, when the current video frame is detected to comprise a target shooting object, a shooting instruction is generated.
Wherein each game scene is displayed on the terminal device in the form of video frames. The video frame being displayed on the terminal device may be taken as the current video frame. The current video frame is the corresponding game picture. The number of target shooting objects included in the current game screen may be one, two or more, for example, the target shooting objects of the current game screen may be released skill effects, game player characters and game monster, or battle, arena and game player characters.
For example, a target shooting object is preset as a skill release special effect, and when a game player character or a game monster release skill release special effect appears in a game screen, a shooting instruction is automatically generated.
S220, based on the shooting instructions, respectively determining target shooting objects corresponding to the target cameras.
Wherein, respectively determining the target shooting objects may be: if the current video frame only comprises one object to be shot and the object to be shot is matched with a target shooting object in a preset target shooting object set, the object to be shot can be used as a target shooting object; if the current video frame includes a plurality of objects to be shot, repeating the steps for each object to be shot to determine a target shooting object; if the current video frame comprises a plurality of target objects to be shot and the current video frame also comprises a preset area, the target objects to be shot entering the preset area can be taken as target shooting objects, and the target image obtained by shooting at the moment can comprise the target shooting objects and possibly comprise the target objects to be shot; in the current video frame, if the number of target objects to be photographed includes a plurality of objects and the number of preset areas includes a plurality of objects, all the objects entering the preset areas may be regarded as target photographing objects.
Accordingly, on the basis of the above respective exemplary explanations, the target cameras corresponding to the respective cases may be: a dynamic camera may be provided to track each target object to be photographed, or a plurality of cameras may be arranged in a preset area, or a plurality of target cameras may be arranged at positions where the preset area can be photographed to photograph an object including the preset area and the target.
Of course, it is also possible to provide corresponding cameras at different positions of different game scenes, for example, different levels, so as to capture corresponding pictures of the target shooting objects in the levels.
S230, sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions to shoot target images comprising target shooting objects.
According to the technical scheme, the shooting instruction is generated by detecting that the current video frame comprises the target shooting objects, the shooting instruction is respectively determined based on the shooting instruction, the shooting instruction is sent to at least one target camera which is preset, so that the at least one target camera executes the shooting instruction, and the target image comprising each target shooting object is shot.
Example III
Fig. 3 is a schematic flow chart of a method for capturing an image according to a third embodiment of the present invention, and S230 in the foregoing embodiment is optimized based on the foregoing embodiment, and a specific implementation manner of the method may be referred to in the following embodiment. Wherein, the technical terms identical to or corresponding to the above embodiments are not repeated herein.
As shown in fig. 3, the method of the present embodiment may include:
and S310, when the current video frame is detected to comprise the target shooting object, generating a shooting instruction.
S320, based on the shooting instructions, respectively determining target shooting objects corresponding to the target cameras.
Optionally, after determining the target shooting object corresponding to the shooting instruction, the method further includes: shooting parameters of each target camera are respectively adjusted.
Wherein, the shooting parameters may include at least one of shooting angle, shooting position, and wide angle parameters. The preset light source can be a natural light source or an unnatural light source, the natural light source can be sunlight, and the unnatural light source can be lamplight and the like. The photographing angle may be understood as a relative angle between the target photographing object and the target light source.
The determining of the relative angle between the target photographic subject and the target light source may be: and respectively determining the space coordinates of the target shooting object and the target light source, and obtaining an included angle between the target shooting object and the target light source according to the space coordinates of the target shooting object and the space coordinates of the target light source, wherein the included angle can be used as a relative angle. The preset angle range is preset, and optionally, 45 degrees refers to 60 degrees, and the target shooting object under the angle is better. The photographing angle includes a photographing height, a photographing direction, and a photographing distance. Shooting heights are divided into a horizontal shooting mode, a pitching mode and a upward shooting mode. The shooting direction is divided into a front angle, a side angle, an oblique side angle, a back angle, and the like. The shooting distance is a distance between the camera and the object, and determines one of the elements of the scene. The shooting position can be understood as the position where the camera is at the time of shooting. The wide angle parameter may be the focal length of the camera.
Specifically, the shooting angle, shooting position, and wide-angle parameters of each target camera are preset. After the target shooting objects corresponding to the target cameras are respectively determined based on the shooting instructions, the shooting angles, shooting positions and wide-angle parameters of the target cameras are respectively adjusted according to preset shooting angles, shooting positions and wide-angle parameters of the target cameras so that the target cameras can shoot target images containing the target shooting objects corresponding to the target cameras.
S330, shooting instructions comprising shooting parameters are respectively sent to the at least one target camera, so that the at least one target camera shoots a target image of a corresponding target shooting object according to the shooting parameters.
Specifically, after adjusting the shooting angle, shooting position, and wide-angle parameter of each target camera, the shooting angle, shooting position, and wide-angle parameter of each target camera are determined, respectively. Meanwhile, shooting instructions are sent to each target camera, and after each target camera receives the shooting instructions, the shooting instructions can be executed to obtain a plurality of target images comprising target shooting objects.
According to the technical scheme, shooting instructions comprising shooting parameters are respectively sent to at least one target camera, so that the at least one target camera shoots a target image of a corresponding target shooting object according to the shooting parameters.
Example IV
Fig. 4 is a schematic flow chart of a method for capturing an image according to a fourth embodiment of the present invention, and S330 in the foregoing embodiment is optimized based on the foregoing embodiment, and a specific implementation manner of the method may be referred to in the following embodiment.
Wherein, the technical terms identical to or corresponding to the above embodiments are not repeated herein.
As shown in fig. 4, the method of the present embodiment may include:
and S410, when the current video frame is detected to comprise the target shooting object, generating a shooting instruction.
S420, respectively determining target shooting objects corresponding to the target cameras based on the shooting instructions.
Optionally, after determining the target shooting object corresponding to the shooting instruction, the method further includes: shooting parameters of each target camera are respectively adjusted.
S430, respectively sending shooting instructions comprising shooting parameters to the at least one target camera, and if the position of the target shooting object in a shooting picture does not meet a preset composition rule, adjusting the shooting parameters so as to shoot a target image comprising the target shooting object based on the updated shooting parameters.
The preset composition rule may be a composition rule corresponding to the image in the lens when the shooting target image is preset, and the composition rule may include a size and a position of a set region of the target shooting object in the target image. The composition rule may be understood as a composition method of photographing a target image, and the photographing composition method may include a composition method such as a nine-square composition, a cross composition, and a triangle composition. The nine-grid pattern method can be called as a cross pattern, namely, the picture is divided into nine blocks averagely, and the positions of any point can be used for arranging the positions of the target shooting objects at the four corners of the center block. The nine-grid pattern method has the advantages of being capable of showing change and dynamic, and enabling pictures to be full of dynamic. And (3) taking a nine-grid pattern method as a preset composition rule, dividing a picture shot by the lens into nine grids, and if the target shooting object is in the lower left corner area of the nine grids, meeting the composition rule.
The arrangement of the composition rules has the advantage of forming a beautiful form representation on the photographed picture in a form-like structure, thereby improving the photographing quality of the target image. If the position of the target shooting object in the shooting picture does not meet the preset composition rule, the shooting parameters are adjusted, and the processing has the advantage that the position of the target shooting object in the shooting picture is adjusted in time so that the position of the target shooting object in the target image is in the preset coordinate range, and the picture of the target image is full of vigor.
It should be noted that the preset composition rules corresponding to different game scenes may be the same or different. For example, for game scene a, the set region position in the preset composition rule is the middle region of the nine squares, and for game scene B, the set region position in the preset composition rule is the upper left four squares region of the nine squares. It should be noted that the composition rules corresponding to different target shooting objects in the same game scene may be the same or different. For example, for a skill body, the composition rule may be an area occupied by the released skill body in the photographed image, for example, in order to make the photographed skill body more attractive in the photographed image and not affect the display of other target photographed objects, a preset composition rule corresponding to the skill body may be set to be fixed in an upper left corner area, a lower right corner area, or the like.
The initial position of the target photographic subject in the photographic screen in the present embodiment may be any position, and the target photographic subject not satisfying the preset composition rule includes at least one of the following cases: the area size of the initial position of the target shooting object does not meet the set area size; the region position of the initial position of the target photographic subject does not satisfy the set region position. The initial position is the position where the target shooting object appears on the shooting picture for the first time.
If the initial position of the target shooting object in the shooting picture does not meet the preset composition rule, the shooting parameters of each target camera are adjusted, wherein the shooting parameters comprise at least one of the following steps: if the area size of the initial position of the target shooting object does not meet the set area size, adjusting the lens expansion ratio of the target camera; and if the area position of the initial position of the target shooting object does not meet the set area position, adjusting at least one of the shooting position, the shooting angle and the shooting wide angle of the target camera.
Specifically, if the area size of the initial position of the target photographing object is larger than the set area size, the lens expansion ratio of the target camera may be reduced to increase the focusing distance of the target camera, thereby reducing the area size of the target photographing object in the photographing screen, or if the area size of the initial position of the target photographing object is smaller than the set area size, the lens expansion ratio of the target camera may be increased to decrease the focusing distance of the target camera, thereby increasing the area size of the target photographing object in the photographing screen, or if the area position of the initial position of the target photographing object does not satisfy the set area position, the photographing angle, and/or the photographing wide angle of the target photographing object may be adjusted, and the position of the target photographing object in the photographing screen may be moved by moving the photographing screen or expanding the photographing screen, thereby enabling the moved position to satisfy the preset composition rule.
According to the technical scheme, when the initial position of the target shooting object in the shooting picture does not meet the preset composition rule, shooting parameters of all target cameras are adjusted, and a target image comprising the target shooting object is shot based on the adjusted shooting parameters. According to the technical scheme, when the initial position of the shooting object does not meet the preset composition rule, shooting parameters are adjusted in real time, so that the adjusted position of the shooting object meets the preset composition rule, real-time and flexible adjustment of the shooting parameters is realized, and the ornamental value of a target image is remarkably improved.
Example five
Fig. 5 is a schematic flow chart of a method for capturing an image according to a fifth embodiment of the present invention, on the basis of the foregoing embodiment, special effects may be rendered on a target image, and a specific implementation of rendering special effects may be referred to the technical solution of this embodiment.
Wherein, the technical terms identical to or corresponding to the above embodiments are not repeated herein.
As shown in fig. 5, the method of the present embodiment may include:
s510, when a shooting instruction is received, determining a target shooting object corresponding to the shooting instruction.
S520, sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions to shoot target images comprising target shooting objects.
S530, rendering special effects on the target image.
The rendering effect may be a preset effect, and the rendering effect may be used for performing effect rendering on the target image. The target image may be one, two or more. The number of rendering effects may be one, two or more. The method has the advantages of realizing the rendering of the target image and greatly improving the experience of the user.
Specifically, the rendering special effects corresponding to each target image are preset, and special effect rendering is performed on each target image according to the preset rendering special effects corresponding to each target image.
Optionally, the rendering the special effect on the target image includes: acquiring a target image including a target shooting object; determining the type of the triggered special effect and the degree grade of the type of the special effect in the current scene at the shooting moment of the target image; and rendering the special effect on the target image based on the triggered special effect type and the degree grade of the special effect type.
The target image in this embodiment may be a screen obtained by photographing at least one target photographic subject in a scene when the photographing trigger instruction is generated. Specifically, if the shooting trigger instruction is detected, shooting of at least one target shooting object is triggered, and a shot picture is taken as a target image.
For example, the target image may be a picture obtained by shooting a player manipulation character and a BOSS in a combat scene; or a picture obtained by shooting the player control character and the scenic mark in the scenic scene.
The special effect type may be a type of special effect triggered at the shooting time. Such as flame, blood, snow, ice, gust, or stormy, among other special effects types. The degree scale of the effect type includes, but is not limited to, the effect range of the effect and the degree of the effect gorgeous. It should be noted that, the effect range of the special effect can be understood as the display range of the special effect, including the display range of the special effect area and the special effect height; the gorgeous degree of a special effect can be understood as the degree of the special effect on the display color and/or the display accuracy and/or the display light effect. The number of the types of the triggered special effects may be one or more, and the present application is not limited thereto.
In this embodiment, the special effects in the current scene may be triggered by any object in the current scene, or may be triggered by the current scene. If the effect in the current scene is triggered by the current scene, the effect type and the degree level of the effect type can be determined based on scene attribute information of the current scene. Exemplary, the scene positions are "longzhi snow mountain", "star-sign cave" and "cold-day nail" corresponding special effect types are ice and snow; the degree of ice and snow special effect of the star-like grottoes is higher than that of nails in cold days. Specifically, the triggered special effect type and the degree level of the special effect type in the current scene are determined based on the scene attribute information of the current scene.
If the effect in the current scene is triggered by any object in the current scene, the effect type and the degree level of the effect type can be determined based on the object attribute information of the object in the current scene. Illustratively, the special effect type corresponding to the scenic spot marker mountain is gust; the special effect type corresponding to the scenic spot marker snowfield is ice and snow; the special effect type corresponding to the skill body of the fire attribute is flame and the like. Specifically, the type of the special effect triggered in the current scene and the degree level of the special effect type are determined based on the object attribute information of the object in the current scene.
The special effect type and the degree grade of the special effect type can be determined, and the target image is rendered based on the special effect action range and the degree grade of the special effect type. Wherein rendering the target image includes at least one of: rendering the special effect into a border area of the target image; rendering the special effect into a central region of the target image; rendering the special effect into the whole area of the target image; rendering the effect onto the object triggering the effect.
Optionally, rendering the special effects on the target image based on the triggered special effect type and the degree level of the special effect type includes: and determining a special effect rendering range of the triggered special effect according to the triggered special effect type and the corresponding degree level, and rendering the special effect on the target image based on the target object position of the triggered special effect type and the special effect rendering range.
The special effect rendering range may be a range of a region where special effect rendering is performed. For example, a special effect rendering range of 20cm x 20 cm. In the present embodiment, the shape of the special effect rendering range rendering area is not limited, and may be any shape such as a rectangle, a star, or a cone.
The target shooting object is a main body triggering the special effect in the current scene, and the target shooting object can be a scene, such as a scenic sign, a player control character, a skill body or a BOSS. Specifically, rendering the special effect on the target image based on the target shooting object position triggering the special effect type and the special effect rendering range comprises the following steps: and creating a special effect rendering area based on the special effect rendering range by taking the position of the target shooting object as the center, and rendering the special effect in the special effect rendering area of the target image.
According to the embodiment, the special effect rendering range of the triggered special effect is determined according to the triggered special effect type and the corresponding degree level, the special effect is rendered on the target image based on the position of the target shooting object of the triggered special effect type and the special effect rendering range, special effect rendering is achieved by taking the target shooting object of the triggered special effect as the center, rendering processing of the target image is achieved, and experience feeling of a user is greatly improved.
According to the technical scheme, when the shooting instruction is received, the target shooting object corresponding to the shooting instruction is determined, the shooting instruction is sent to at least one target camera which is preset, so that the at least one target camera executes the shooting instruction, the target image comprising each target shooting object is shot, the special effect is rendered on the target image, the technical effect of automatic and real-time rendering after the target image is acquired is achieved, and the experience of a user is greatly improved.
Example six
Fig. 6 is a schematic flow chart of a method for capturing an image according to a sixth embodiment of the present invention, and based on the foregoing embodiment, a target image may be made into a game album, displayed on an interface, or stored in a target storage location, and a specific implementation manner may be referred to in the technical solution of this embodiment.
Wherein, the technical terms identical to or corresponding to the above embodiments are not repeated herein.
As shown in fig. 6, the method of the present embodiment may include:
s610, when a shooting instruction is received, determining a target shooting object corresponding to the shooting instruction.
S620, sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions to shoot target images comprising target shooting objects.
S630, manufacturing a game drawing set according to the shooting time of each target image; or displaying the target image obtained after the special effect is rendered on a display interface or storing the target image in a target storage position.
The shooting time is understood to be the time at which the shooting includes the target shooting subject. The target storage location may be a preset storage location for storing the rendered target image. Aiming at each target camera, the target image shot by the current camera can be called, and the target image corresponding to the target camera is manufactured into a corresponding animation set according to shooting time; alternatively, images captured by the target cameras at the same time may be retrieved, and the images captured by the target cameras may be made into an animation set according to the capturing time. Or, presetting a small window interface in the display interface, and displaying the shot and rendered target image on the small window interface in the display interface so that a user can view a corresponding game picture in the game process. Or, rendering the special effect of the shot target image, and storing the special effect of the shot target image in a preset storage position after rendering the special effect of the target image so that a user can look at a corresponding game picture when the game is finished. Or after the target image is obtained, if the rendering effect of the target image is detected to not reach the preset effect, the target image can be called and further rendered, so that the display effect of the image is improved.
The method has the advantages that an animation set can be directly manufactured after a target image is obtained through shooting, and the animation set can be displayed on a display interface in a small window mode so that a user can enjoy corresponding pictures under various angles; of course, it is also possible to make an animation set when the game is finished and display the animation set on the display interface so that the user can enjoy the highlight pictures corresponding to himself or herself or other characters under various angles. By the method, the comprehensiveness of watching the corresponding pictures by the user is improved, and therefore the technical effect of user experience is improved.
According to the technical scheme, when the shooting instruction is received, the target shooting object corresponding to the shooting instruction is determined, the shooting instruction is sent to at least one target camera which is preset, so that the at least one target camera executes the shooting instruction, target images comprising the target shooting objects are shot, a game album is manufactured according to shooting moments of the target images, or the target images obtained after rendering special effects are displayed on a display interface or stored in a target storage position, and therefore the technical problem that in the prior art, because video images are mainly based on player visual angles and in specific scenes, player visual angles are not optimal, displayed images are not optimal, namely, a user cannot see an optimal image in a game process, and poor user experience is caused is achieved.
Example seven
Fig. 7 is a schematic view of an apparatus for capturing an image according to a seventh embodiment of the present invention, where the apparatus for capturing an image includes: a target photographic subject determination module 710 and a target image photographing module 720.
The target shooting object determining module 710 is configured to determine, when a shooting instruction is received, a target shooting object corresponding to the shooting instruction; the target image capturing module 720 is configured to send a capturing instruction to at least one target camera set in advance, so that the at least one target camera executes the capturing instruction, and capture a target image including each target capturing object.
According to the technical scheme, when the target shooting object determining module is used for determining a target shooting object corresponding to a shooting instruction when the shooting instruction is received, the target image shooting module is used for sending the shooting instruction to at least one target camera preset so that the at least one target camera executes the shooting instruction to shoot target images comprising all target shooting objects, and therefore the technical effects that in the prior art, because video pictures are mainly based on player viewing angles and in specific scenes, player viewing is not the optimal viewing angle, displayed pictures are not optimal pictures, namely users cannot see the optimal pictures in the game process, and poor user experience is caused are achieved, video pictures under different views can be shot and displayed to users so that the users can enjoy in the game process or at the end of the game process, the comprehensiveness of browsing current scenes by the users is improved, and user experience is improved.
Optionally, the target shooting object determining module 710 is configured to generate a shooting instruction when detecting that the current video frame includes the target shooting object; and respectively determining target shooting objects corresponding to the target cameras based on the shooting instructions.
Optionally, after determining the target shooting object corresponding to the shooting instruction, the apparatus further includes: a shooting parameter adjustment module 730, configured to adjust shooting parameters of each target camera respectively; correspondingly, the target image capturing module 730 is configured to send capturing instructions including capturing parameters to the at least one target camera, so that the at least one target camera captures a target image of a corresponding target capturing object according to the capturing parameters; wherein the shooting parameters include at least one of shooting angle, shooting position and wide angle parameters.
Optionally, after the sending, to the at least one target camera, a shooting instruction including shooting parameters, the method further includes: and a shooting parameter updating module 740, configured to adjust the shooting parameters to shoot a target image including the target shooting object based on the updated shooting parameters if the position of the target shooting object in the shooting picture does not meet the preset composition rule.
Optionally, the apparatus further comprises: and the special effect rendering module 750 is used for rendering special effects on the target image.
Optionally, the special effect rendering module 750 is configured to acquire a target image including a target shooting object; determining the type of the triggered special effect and the degree grade of the type of the special effect in the current scene at the shooting moment of the target image; rendering the effect to the target based on the triggered effect type and the level of the effect type.
Optionally, the apparatus further comprises: a game drawing module 760 for creating a game drawing according to the shooting time of each of the target images; or, the target image storage module 770 is configured to display the target image obtained after the rendering effect on a display interface or store the target image in a target storage location.
The device can execute the image shooting method provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of executing the image shooting method.
It should be noted that each unit and module included in the above apparatus are only divided according to the functional logic, but not limited to the above division, so long as the corresponding functions can be implemented; in addition, the specific names of the functional units are also only for distinguishing from each other, and are not used to limit the protection scope of the embodiments of the present invention.
Example eight
Fig. 8 is a schematic structural diagram of an electronic device according to an eighth embodiment of the present invention. Fig. 8 shows a block diagram of an exemplary electronic device 80 suitable for use in implementing the embodiments of the present invention. The electronic device 80 shown in fig. 8 is merely an example and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in FIG. 8, the electronic device 80 is in the form of a general purpose computing device. Components of the electronic device 80 may include, but are not limited to: one or more processors or processing units 801, a system memory 802, and a bus 803 that connects the various system components (including the system memory 802 and processing units 801).
Bus 803 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, and a local bus using any of a variety of bus architectures. By way of example, and not limitation, such architectures include Industry Standard Architecture (ISA) bus, micro channel architecture (MAC) bus, enhanced ISA bus, video Electronics Standards Association (VESA) local bus, and Peripheral Component Interconnect (PCI) bus.
Electronic device 80 typically includes a variety of computer system readable media. Such media can be any available media that is accessible by electronic device 80 and includes both volatile and non-volatile media, removable and non-removable media.
The system memory 802 may include computer-system-readable media in the form of volatile memory, such as Random Access Memory (RAM) 804 and/or cache memory 805. The electronic device 80 may further include other removable/non-removable, volatile/nonvolatile computer system storage media. By way of example only, storage system 806 may be used to read from and write to non-removable, nonvolatile magnetic media (not shown in FIG. 8, commonly referred to as a "hard disk drive"). Although not shown in fig. 8, a magnetic disk drive for reading from and writing to a removable non-volatile magnetic disk (e.g., a "floppy disk"), and an optical disk drive for reading from or writing to a removable non-volatile optical disk (e.g., a CD-ROM, DVD-ROM, or other optical media) may be provided. In such cases, each drive may be coupled to bus 803 via one or more data medium interfaces. Memory 802 may include at least one program product having a set (e.g., at least one) of program modules configured to carry out the functions of embodiments of the invention.
A program/utility 808 having a set (at least one) of program modules 807 may be stored in, for example, memory 802, such program modules 807 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. Program modules 807 typically carry out the functions and/or methods of the described embodiments of the invention.
The electronic device 80 may also communicate with one or more external devices 809 (e.g., keyboard, pointing device, display 810, etc.), one or more devices that enable a user to interact with the electronic device 80, and/or any devices (e.g., network card, modem, etc.) that enable the electronic device 80 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 811. Also, the electronic device 80 may communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, such as the Internet, through a network adapter 812. As shown, network adapter 812 communicates with other modules of electronic device 80 over bus 803. It should be appreciated that although not shown in fig. 8, other hardware and/or software modules may be used in connection with electronic device 80, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
The processing unit 801 executes various functional applications and data processing by running a program stored in the system memory 802, for example, implements the method of capturing an image provided by the embodiment of the present invention.
Example nine
A ninth embodiment of the present invention also provides a storage medium containing computer-executable instructions for performing a method of capturing an image when executed by a computer processor.
The method comprises the following steps:
when a shooting instruction is received, determining a target shooting object corresponding to the shooting instruction;
and sending shooting instructions to at least one preset target camera so that the at least one target camera executes the shooting instructions to shoot target images comprising all target shooting objects.
The computer storage media of embodiments of the invention may take the form of any combination of one or more computer-readable media. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for embodiments of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (for example, through the Internet using an Internet service provider).
Note that the above is only a preferred embodiment of the present invention and the technical principle applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, while the invention has been described in connection with the above embodiments, the invention is not limited to the embodiments, but may be embodied in many other equivalent forms without departing from the spirit or scope of the invention, which is set forth in the following claims.

Claims (10)

1. A method of capturing an image, comprising:
when a shooting instruction is received, determining a target shooting object corresponding to the shooting instruction; wherein the target shooting objects may be plural;
and sending shooting instructions to at least two preset target cameras so that the at least two target cameras execute the shooting instructions to shoot target images comprising target shooting objects.
2. The method according to claim 1, wherein the determining, upon receiving a photographing instruction, a target photographing object corresponding to the photographing instruction, comprises:
Generating a shooting instruction when the current video frame is detected to comprise a target shooting object;
and respectively determining target shooting objects corresponding to the target cameras based on the shooting instructions.
3. The method according to claim 2, further comprising, after determining a target photographic subject corresponding to the photographic instruction:
shooting parameters of all target cameras are respectively adjusted;
correspondingly, the sending a shooting instruction to at least one preset target camera so as to enable the at least one target camera to execute the shooting instruction, shooting a target image comprising each target shooting object, and the method comprises the following steps:
respectively sending shooting instructions comprising shooting parameters to the at least one target camera so that the at least one target camera shoots a target image of a corresponding target shooting object according to the shooting parameters;
wherein the shooting parameters include at least one of shooting angle, shooting position and wide angle parameters.
4. The method according to claim 3, further comprising, after said transmitting photographing instructions including photographing parameters to said at least one target camera, respectively:
And if the position of the target shooting object in the shooting picture does not meet the preset composition rule, adjusting the shooting parameters so as to shoot a target image comprising the target shooting object based on the updated shooting parameters.
5. The method as recited in claim 1, further comprising:
and rendering a special effect on the target image.
6. The method of claim 5, wherein said rendering special effects on said target image comprises:
acquiring a target image including a target shooting object;
determining the type of the triggered special effect and the degree grade of the type of the special effect in the current scene at the shooting moment of the target image;
and rendering the special effect on the target image based on the triggered special effect type and the degree grade of the special effect type.
7. The method according to claim 1 or 6, further comprising:
according to the shooting time of each target image, making a game drawing set; or alternatively, the first and second heat exchangers may be,
and displaying the target image obtained after the special effect is rendered on a display interface or storing the target image in a target storage position.
8. An apparatus for capturing an image, comprising:
the shooting device comprises a target shooting object determining module, a shooting instruction processing module and a shooting instruction processing module, wherein the target shooting object determining module is used for determining a target shooting object corresponding to the shooting instruction when receiving the shooting instruction; wherein the target shooting objects may be plural;
And the target image shooting module is used for sending shooting instructions to at least two preset target cameras so that the at least two target cameras execute the shooting instructions and shoot target images comprising target shooting objects.
9. An electronic device, the electronic device comprising:
one or more processors;
storage means for storing one or more programs,
the program, when executed by the processor, causes the processor to implement the method of capturing an image as claimed in any one of claims 1 to 7.
10. A storage medium containing computer executable instructions for performing the method of capturing an image as claimed in any one of claims 1 to 7 when executed by a computer processor.
CN202011624239.8A 2020-12-31 2020-12-31 Method and device for shooting image, electronic equipment and storage medium Active CN112843693B (en)

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