CN112755500B - Virtual and real combined billiard sport device and use method thereof - Google Patents

Virtual and real combined billiard sport device and use method thereof Download PDF

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Publication number
CN112755500B
CN112755500B CN202011479215.8A CN202011479215A CN112755500B CN 112755500 B CN112755500 B CN 112755500B CN 202011479215 A CN202011479215 A CN 202011479215A CN 112755500 B CN112755500 B CN 112755500B
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billiard
terminal
ball
user
state
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CN112755500A (en
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杨培春
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Shenzhen Puhui Zhilian Technology Co ltd
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Shenzhen Puhui Zhilian Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/20Image signal generators
    • H04N13/204Image signal generators using stereoscopic image cameras
    • H04N13/243Image signal generators using stereoscopic image cameras using three or more 2D image sensors

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Signal Processing (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a virtual and real billiard ball sport device and a using method thereof, wherein the device comprises: the first billiard terminal is arranged in the first space and used by a first user; the second billiard terminal is arranged in the second space and used by a second user; the server is in communication connection with the first billiard terminal and the second billiard terminal respectively; after the first billiard terminal and the second billiard terminal are interconnected through the server, the server synchronizes the current state of the first billiard terminal and the current state of the second billiard terminal. According to the virtual and real combined billiard ball movement device, the first billiard ball terminal and the second billiard ball terminal are interconnected through the server, so that friends in different places can perform billiard ball movement together.

Description

Virtual and real combined billiard sport device and use method thereof
Technical Field
The invention relates to the technical field of billiard sports devices, in particular to a virtual and real billiard sports device and a using method thereof.
Background
At present, billiards attract fans of all levels due to simple playing methods and various changes. The existing billiard sports device needs participants to participate in games in the same space, the life rhythm of people is fast at present, and friends rarely can together play billiard sports, so that a virtual and real billiard sports device is urgently needed, and the purpose that the friends in different places can together play billiard sports is achieved.
Disclosure of Invention
One purpose of the invention is to provide a virtual and real combined billiard movement device, wherein a first billiard terminal and a second billiard terminal are interconnected through a server, so that different friends can carry out billiard movement together.
The billiards sport device combining the virtual and the real provided by the embodiment of the invention comprises:
the first billiard terminal is arranged in the first space and used by a first user;
the second billiard terminal is arranged in the second space and used by a second user;
the server is in communication connection with the first billiard terminal and the second billiard terminal respectively;
after the first billiard ball terminal and the second billiard ball terminal are interconnected through the server, the server synchronizes the current state of the first billiard ball terminal and the current state of the second billiard ball terminal.
Preferably, the first cue terminal or the second cue terminal comprises:
the billiard table is provided with a touch screen on one side;
the billiard ball comprises a billiard ball, wherein a first state monitoring module is arranged inside or on the surface of the billiard ball;
the billiard cue is internally or externally provided with a second state monitoring module;
the video acquisition system is used for acquiring a first video in a first space or a second space and/or acquiring a second video on the billiard table;
a video reproduction system for reproducing the first video in the second space in the first space or reproducing the first video in the first space or reproducing the second video in the second space;
the central controller is in communication connection with the touch screen, the first state monitoring module, the second state monitoring module, the video acquisition system and the video reproduction system respectively;
the first communication module is electrically connected with the central controller.
Preferably, the video acquisition system comprises:
the first camera device is arranged right above the center of the billiard table and used for shooting a first image of the billiard table;
the plurality of second camera devices divide the billiard table into N areas, and the second camera devices are arranged above the center of each area and are used for shooting second images of the areas;
at least one third camera device for taking a third image of the condition of the person surrounding the billiard table.
Preferably, the video reproduction system includes:
the first projection device is arranged above the billiard table and used for projecting billiard images and movement images of billiards shot by a user on the billiard table;
and the second projection device is arranged in the first space or the second space and is used for projecting the third image in the first space or the second space.
Preferably, the first condition monitoring module includes:
the first three-axis gyroscope is arranged inside the billiards and used for detecting the acceleration of the billiards;
the first pressure sensors are uniformly arranged on the surface of the billiards and used for detecting the pressure of the billiards on the billiard table and the impact force on the billiards;
the second condition monitoring module includes:
the second triaxial gyroscope is arranged inside the cue and used for detecting the acceleration of the cue;
and the second pressure sensor is arranged at the tip of the billiard cue and used for detecting the impact force between the tip and the billiard cue when a ball is hit.
Preferably, the first cue terminal or the second cue terminal further comprises:
the indication system is arranged above the billiard table, is electrically connected with the central controller and is used for indicating the position of the billiards on the billiard table by the second billiard terminal at the first billiard terminal when the first billiard terminal and the second billiard terminal are synchronized;
the indicating system includes:
the first indicating device is used for indicating the position of the billiards on the billiard table;
second indicating means for indicating basic parameters of the billiards located at the position beside the position indicated by the first indicating means; the basic parameters include: the number of the billiards and the color of the billiards;
the first indicating means includes:
the first guide rail is arranged above the billiard table and is parallel to one side edge of the billiard table;
one end of the second guide rail is arranged on the first guide rail in a sliding manner;
the infrared spot lamp is arranged on the second guide rail in a sliding mode and projects red spot rays onto the table top of the billiard table;
the second indicating means includes:
a first projection mechanism for projecting a first image onto a display screen,
the two first rotating mechanisms are symmetrically arranged at two sides of the first projection mechanism, and the rotating ends of the first rotating mechanisms are fixedly connected with the first projection mechanism;
the two connecting bodies correspond to the first rotating mechanisms one by one; one end of the connecting body is fixedly connected with the fixed end of the first rotating mechanism;
one end of the connecting body of the second rotating mechanism, which is far away from the first rotating mechanism, is fixedly connected with the rotating end of the second rotating mechanism;
and the mounting seat is fixedly arranged on a ceiling above the billiard table, and the fixed end of the second rotating mechanism is fixedly connected with the mounting seat.
Preferably, the first cue ball terminal or the second cue ball terminal further comprises:
the billiard arranging system is electrically connected with the central controller and used for arranging billiards on the billiard table when the first billiard terminal and the second billiard terminal are synchronized;
the billiards arrangement system includes:
at least one billiard picking and placing device arranged on the side surface of the billiard table;
the billiard ball picking and placing device comprises:
one end of the mechanical arm is fixedly connected with the side surface of the billiard table;
the picking and placing mechanism is arranged at the tail end of the mechanical arm;
the pick and place mechanism includes:
one side of the shell is fixedly connected with the tail end of the mechanical arm, and the other side of the shell is provided with an opening cavity;
the middle part of one side of one of the symmetrically arranged clamping plates, which is opposite to the other clamping plate, is provided with a groove matched with the billiards;
one end of each first telescopic rod is fixedly connected with the clamping plate, and the other end of each first telescopic rod is fixedly connected with the inner wall of the opening cavity;
and the at least one return spring is arranged between the clamping plate and the inner wall of the opening cavity.
Preferably, the cue stick further comprises: the impact simulation mechanism is used for simulating impact feeling during hitting a ball;
the impact simulation mechanism includes:
the third guide rail is arranged in the cavity;
the balancing weight is slidably arranged on the third guide rail in a penetrating way; the two sides of the balancing weight are provided with steps, the two side walls of the cavity are provided with guide grooves, and the steps slide in the guide grooves.
Preferably, the server performs the following operations:
after a first user logs in a server through a first billiard terminal, receiving an online request of the first user;
inquiring in an output online mode; the online mode comprises the following steps: random online and friend online;
when the first user selects random online, the current state of a first billiard terminal used by the first user is obtained through the first communication module; matching with the current states of other billiard terminals of other users in the server based on the current states, and connecting and synchronizing the first billiard terminal and the billiard terminal which is successfully matched when the matching is successful;
when a first user selects a friend to be online, connecting a first billiard terminal with a second billiard terminal used by a second user selected by the first user as the friend; acquiring the current state of a first billiard ball terminal and the current state of a second billiard ball terminal; respectively sending the current state of the first billiard terminal and the current state of the second billiard terminal to the first billiard terminal and/or the second billiard terminal, and receiving the current state of the first billiard terminal or the current state of the second billiard terminal selected by the first user or the second user and sent by the first billiard terminal and/or the second billiard terminal as a synchronization standard; synchronizing the current state of the first billiard ball terminal and the current state of the second billiard ball terminal based on a synchronization standard;
the matching is carried out based on the current state and the current states of other billiard terminals of other users in the server, and the matching comprises the following steps:
constructing a first state vector based on the current state of the first billiard terminal;
constructing a second state vector based on the current states of other billiard terminals of other users in the server;
calculating a matching degree of the first state vector and the second state vector based on the following formula;
Figure GDA0003583680240000051
wherein, LIM i Matching degree of the first state vector and a second state vector of the ith other user; n is the number of data in the first state vector or the second state vector; a. The i,j A value of jth data of a second state vector for an ith other user; b is j Is the value of the jth data of the first state vector;
and outputting other users with the matching degree larger than the preset threshold value, and receiving the target user selected by the first user, wherein the first user and the target user are successfully matched.
The invention also provides a use method of the virtual and real combined billiard sports device, wherein the billiard sports device comprises any one of the first billiard terminal and the second billiard terminal, and the use method comprises the following steps:
the method comprises the steps that a first user sends an online request to a server by clicking a touch screen, the server interconnects the first user and a second user based on the online request, and a first billiard terminal and a second billiard terminal are in state synchronization;
after the synchronization is finished, respectively receiving the batting action of a first user and the batting action of a second user based on the billiard ball movement rule;
when the first user strikes a ball using the cue stick; a central controller of a first billiard terminal acquires the batting action of a first user, the state of a batting rod during batting, the state of billiards during batting and the motion image of the billiards after batting in real time through a first state monitoring module, a second state monitoring module and a video acquisition module;
the server sends the hitting action, the hitting ball rod state, the hitting ball state and the moving image of the hit billiards of the first user, which are acquired by the central controller of the first billiard terminal, to the central controller of the second billiard terminal, and the central controller of the second billiard terminal reproduces the hitting action, the hitting ball rod state, the hitting ball state and the moving image of the hit billiards of the first user to the second user through the video reproduction system and/or the billiard sorting system and/or the indication system;
when the second user hits a ball with the cue; a central controller of the second billiard terminal acquires the batting action of a second user, the state of a batting rod during batting, the state of billiards during batting and the motion image of the billiards after batting in real time through the first state monitoring module, the second state monitoring module and the video acquisition module;
the server sends the hitting actions of the second user, the state of the hitting ball rod during hitting and the moving images of the hit ball to the central controller of the first billiard terminal, wherein the hitting actions, the state of the hitting ball rod during hitting and the moving images of the hit ball are acquired by the central controller of the second billiard terminal, and the central controller of the first billiard terminal reproduces the hitting actions, the state of the hitting ball rod during hitting, the state of the hitting ball rod and the moving images of the hit ball of the first user to the first user through a video reproducing system and/or a billiard arranging system and/or an indicating system;
when the billiard game is over, the score of the first user, the score of the second user and the wonderful moment when the first user and/or the second user hit the ball in the billiard game are output through the touch screen and/or the video reproduction system.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
The technical solution of the present invention is further described in detail by the accompanying drawings and embodiments.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the principles of the invention and not to limit the invention. In the drawings:
FIG. 1 is a schematic view of a virtual and real combined cue sports apparatus according to an embodiment of the invention;
FIG. 2 is a schematic diagram of a first indicating device according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a second indicating device according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a pick and place mechanism according to an embodiment of the present invention;
fig. 5 is a schematic diagram of an impact simulation mechanism according to an embodiment of the present invention.
In the figure:
1. a first billiard terminal; 2. a second billiard terminal; 3. a server; 11. a first guide rail; 12. a second guide rail; 13. an infrared spot lamp; 21. a first projection mechanism; 22. a first rotating mechanism; 23. a connector; 24. a second rotating mechanism; 25. a mounting base; 30. a mechanical arm; 31. a housing; 32. an open cavity; 33. a splint; 34. a first telescopic rod; 35. a return spring; 40. a cue stick; 41. a balancing weight; 42. a third guide rail; 42. a cavity.
Detailed Description
The preferred embodiments of the present invention will be described in conjunction with the accompanying drawings, and it should be understood that they are presented herein only to illustrate and explain the present invention and not to limit the present invention.
The embodiment of the invention provides a virtual and real combined billiard movement device, as shown in figure 1, comprising:
the first billiard terminal 1 is arranged in the first space and used for receiving the batting action of a first user;
the second billiard terminal 2 is arranged in the second space and used for receiving the batting action of a second user;
the server 3 is respectively in communication connection with the first billiard terminal 1 and the second billiard terminal 2;
after the first billiard terminal 1 and the second billiard terminal 2 are interconnected through the server 3, the server 3 synchronizes the current state of the first billiard terminal 1 with the current state of the second billiard terminal 2.
The working principle and the beneficial effects of the technical scheme are as follows:
synchronization of the status of the first billiard terminal 1 located in the first space and the second billiard terminal 2 located in the second space is achieved by the server 3, for example: a first user logs in a server 3 in a first space through a first billiard terminal 1, a second user logs in the server 3 in a second space through a second billiard terminal 2, the first user sends out an interconnection invitation to the second user through the first billiard terminal 1, after the second user agrees, the server 3 interconnects the first billiard terminal 1 and the second billiard terminal 2, and after interconnection, the current state of the first billiard terminal 1 and the current state of the second billiard terminal are synchronized; and the ball hitting action of the first user at the first billiard terminal 1 is synchronized to the second billiard terminal 2; synchronizing the state of the first billiard terminal 1 after the first user hits the ball to the second billiard terminal 2; then, receiving the hitting action of the second user at the second billiard terminal 2, and synchronizing the hitting action to the first billiard terminal 1; thus, the first billiard terminal 1 and the second billiard terminal 2 are always synchronized, and the billiard movement of the first user and the second user is carried out together by crossing the limitation of the first space and the second space.
According to the virtual and real combined billiard ball movement device, the first billiard ball terminal 1 and the second billiard ball terminal 2 are interconnected through the server 3, so that different friends can perform billiard ball movement together.
In one embodiment, the first cue terminal 1 or the second cue terminal 2 comprises:
the billiard table is provided with a touch screen on one side;
the billiard ball comprises a billiard ball, wherein a first state monitoring module is arranged inside or on the surface of the billiard ball;
the billiard cue 40 is provided with a second state monitoring module inside or on the surface of the billiard cue 40;
the video acquisition system is used for acquiring a first video in a first space or a second space and/or acquiring a second video on the billiard table;
a video reproduction system for reproducing a first video in a second space in a first space or reproducing a first video in a first space or reproducing a second video in a second space;
the central controller is in communication connection with the touch screen, the first state monitoring module, the second state monitoring module, the video acquisition system and the video reproduction system respectively;
the first communication module is electrically connected with the central controller.
The working principle and the beneficial effects of the technical scheme are as follows:
the method comprises the steps that a first user clicks a touch screen of a first billiard terminal 1 to send an online request to a server 3, when the first user is successfully online with other billiard terminals, a central controller obtains the batting action of the first user in a first space, the position moving picture of the billiards after batting, the position of the billiards after batting and the like through a first state monitoring module, a second state monitoring module and a video obtaining module, and sends the batting action of the first user, the position moving picture of the billiards after batting and the position of the billiards after the movement of the billiards stops to the server 3; the server 3 forwards the information to a billiard terminal which is online with the first billiard terminal 1; reproducing a hitting action of the first user, a position moving picture of the hit billiards, a position of the billiards after the hitting, and the like in another space through the billiard terminal; when the other users hit the ball in another space, the central controller of the first billiard terminal 1 reproduces the hitting actions of the other users, the positions of the hit billiards by moving pictures and the positions of the billiards after the movement of the billiards is stopped through the video reproducing system; the first user can be interconnected with other users through the first billiard terminal 1 in billiard sports. Further, the video acquisition system may employ a 3D shooting system; the video reproduction system adopts a 3D imaging system, so that reproduced scenes are more vivid and stereoscopic, and the billiard movement experience of a first user is improved.
In one embodiment, a video acquisition system comprises:
the first camera device is arranged right above the center of the billiard table and used for shooting a first image of the billiard table;
the plurality of second camera devices divide the billiard table into N areas, and the second camera devices are arranged above the center of each area and are used for shooting second images of the areas;
and at least one third camera device for shooting a third image of the condition of the people around the billiard table.
The working principle and the beneficial effects of the technical scheme are as follows:
the first camera device and the second camera device are matched to realize the position positioning of the billiards on the billiard table, specifically, the position of the billiards is determined through the first camera device, and then in which area divided on the billiard table through the position, the position is corrected through the second camera device in the area, so that the position of the billiards is accurately obtained, and accurate billiard position data is provided for the synchronization of the first billiard terminal 1 and the second billiard terminal 2; the third camera device is used for shooting the picture of the batting person, so that the other party on line can accurately grasp the batting action of the first user through the video reproduction system; in addition, the part of the human object between shooting the first user and reproducing can be processed according to the setting of the first user, and the processing comprises the following steps: the mosaic is adopted to shield the face part, and a preset human body template is adopted to replace a human body image part of a first user and the like; processing is performed to protect the privacy of the parties participating on-line.
In one embodiment, a video reproduction system includes:
the first projection device is arranged above the billiard table and used for projecting billiard images and movement images of billiards shot by a user on the billiard table;
and the second projection device is arranged in the first space or the second space and is used for projecting a third image in the first space or the second space.
The working principle and the beneficial effects of the technical scheme are as follows:
the first projection device is mainly used for projecting billiards on the billiard table, the second projection device is mainly used for projecting the surrounding environment of the billiard table, and the first space and the second space are overlapped based on virtual and real technologies; namely, the action of the first user in the first space is synchronized to the second space; the action of the second user in the second space is synchronized into the first space; the billiard ball movement of two users in different spaces is realized; furthermore, the first projection device and the second projection device can both adopt a 3D projection technology, so that the virtual picture is closer to reality, and the user experience is improved.
In one embodiment, the first condition monitoring module includes:
the first three-axis gyroscope is arranged inside the billiards and used for detecting the acceleration of the billiards;
the first pressure sensors are uniformly arranged on the surface of the billiards and used for detecting the pressure of the billiards on the billiard table and the impact force on the billiards;
the second condition monitoring module includes:
a second three-axis gyroscope disposed inside the cue stick 40 for detecting acceleration of the cue stick 40;
and the second pressure sensor is arranged at the tip of the billiard cue 40 and used for detecting the impact force between the tip and the billiard cue when a ball is hit.
The working principle and the beneficial effects of the technical scheme are as follows:
the acceleration measured by the three-axis gyroscope can position and posture of the billiard ball on the billiard table and position and posture of the billiard cue 40. The states of the billiards and the billiard cue 40 are monitored through the pressure sensor and the three-axis gyroscope, when the billiards and the cue 40 are reproduced, the parameters can be processed and then added to a reproduced picture, so that a user can more accurately know differences of billiard speeds when different batting postures and different force paths are achieved, when surface friction parameters, boundary elasticity parameters and the like of a billiard table are input, the running track of the billiards can be predicted, the projection of billiard auxiliary lines is carried out, and the purpose that the user adopts the first billiard terminal 1 to carry out billiard technical training is achieved. In addition, a plurality of third pressure sensors may be arrayed outside the cue stick 40 to detect the gripping force and the gripping position of the cue stick 40 by the user. Furthermore, the judgment of the wonderful moment is realized through the data of the first state monitoring module and the second state monitoring module, specifically, the data of the first state monitoring module and the second state monitoring module are substituted into a neural network model which is trained by adopting a large amount of wonderful moment data in advance for judgment, whether the hitting ball of the user belongs to the wonderful moment is judged, the intellectualization of the billiard ball movement device is improved, and the billiard ball movement condition of the user is judged and recorded in real time; the experience of billiard movement of the user is improved.
In one embodiment, the first cue ball terminal 1 or the second cue ball terminal 2 further comprises:
the indication system is arranged above the billiard table, is electrically connected with the central controller and is used for indicating the position of the billiards on the billiard table by the second billiard terminal 2 at the first billiard terminal 1 when the first billiard terminal 1 and the second billiard terminal 2 are synchronized;
the indicating system includes:
the first indicating device is used for indicating the position of the billiards on the billiard table;
second indicating means for indicating basic parameters of the billiards located at the position beside the first indicated position; the basic parameters include: the number of the billiards and the color of the billiards;
the first indicating means includes:
the first guide rail 11 is arranged above the billiard table and is parallel to one side edge of the billiard table;
a second guide rail 12, one end of which is slidably arranged on the first guide rail 11;
the infrared spot lamp 13 is arranged on the second guide rail 12 in a sliding mode, and the infrared spot lamp 13 projects red spot rays on the table top of the billiard table;
the second indicating means includes:
the first projection mechanism (21) is provided with a first projection mechanism,
the two first rotating mechanisms 22 are symmetrically arranged at two sides of the first projection mechanism 21, and the rotating ends of the first rotating mechanisms 22 are fixedly connected with the first projection mechanism 21;
two connecting bodies 23 corresponding one-to-one to the first rotating mechanisms 22; one end of the connecting body 23 is fixedly connected with the fixed end of the first rotating mechanism 22;
one end of the connecting body 23 of the second rotating mechanism 24, which is far away from the first rotating mechanism 22, is fixedly connected with the rotating end of the second rotating mechanism 24;
and the mounting seat 25 is fixedly arranged on the ceiling above the billiard table, and the fixed end of the second rotating mechanism 24 is fixedly connected with the mounting seat 25.
The working principle and the beneficial effects of the technical scheme are as follows:
the indication system is mainly used when the billiard terminals are synchronized, generally, the billiard placing positions of the two terminals are different when the billiard terminals are synchronized, so that the indication device is required to indicate the billiard positions, a user places billiards through the indication positions of the indication system, indicates the placing positions through the first indication device, and indicates the ball numbers of the billiards placed at the positions through the second indication device; in addition, in the process of terminal connection, after the video reproduction device plays, the other party of the connection is in another space, and the billiards on the billiard table in the user space do not move along with the billiards, so that the user can hit the billiards according to the situation that the indication device places the billiards as the other party of the connection; when the user does not synchronize the position of the billiards according to the pointing system, the server 3 disconnects the connection or does not reproduce the hitting action of the user on the other side of the connection. The first indicating device realizes that the infrared spot lamp 13 moves above the billiard table through the first guide rail 11 and the second guide rail 12, so that the red spot of the infrared spot lamp 13 can indicate any position on the billiard table; the second indicating device realizes the projection of images or numbers of billiards by the infrared spot lamp 13 falling beside the red spot of the billiards table by adjusting the angle of the first projecting mechanism 21 through the first rotating mechanism 22 and the second rotating mechanism 24.
In one embodiment, the first cue ball terminal 1 or the second cue ball terminal 2 further comprises:
the billiard arranging system is electrically connected with the central controller and used for arranging billiards on the billiard table when the first billiard terminal 1 and the second billiard terminal 2 are synchronized;
the billiard ball arrangement system includes:
at least one billiard picking and placing device arranged on the side surface of the billiard table;
the billiard ball picking and placing device comprises:
one end of the mechanical arm 30 is fixedly connected with the side surface of the billiard table;
a picking and placing mechanism arranged at the tail end of the mechanical arm 30;
the pick-and-place mechanism comprises:
a housing 31, one side of which is fixedly connected with the tail end of the mechanical arm 30 and the other side of which is provided with an opening cavity 32;
at least one group of symmetrically arranged clamping plates 33, wherein a groove matched with the billiards is arranged in the middle of one side, opposite to the other clamping plate 33, of one clamping plate 33 in the group of symmetrically arranged clamping plates 33;
at least one group of first telescopic rods 34 which are symmetrically arranged, wherein one end of each first telescopic rod 34 is fixedly connected with the clamping plate 33, and the other end of each first telescopic rod 34 is fixedly connected with the inner wall of the opening cavity 32;
at least one return spring 35 is disposed between the clamp plate 33 and the inner wall of the open cavity 32.
The working principle and the beneficial effects of the technical scheme are as follows:
picking and placing billiards at any position on the billiard table are realized by moving the picking and placing mechanism through the mechanical arm 30; the mechanical arm 30 can be arranged on the side surface of the billiard table or on a ceiling above the billiard table; when the online process is carried out, after the video reproduction system plays the video, the billiard ball picking and placing device of the billiard ball sorting system places billiard balls well according to the billiard ball position of the video played by the video reproduction system, so that the billiard ball position synchronization on the billiard ball table is realized, the realization of cross-ground interconnection becomes possible, and the use experience of the billiard ball movement device of a user is improved. The mechanical arm 30 will pick the mechanism and remove to the billiard ball top, then the telescopic link shrink makes splint 33 open, press from both sides the billiard ball in the middle of two splint 33, when needs pick the second billiard ball, the mechanical arm 30 will pick the mechanism and remove to the billiard ball top, make pick the inside billiard ball of mechanism and touch the back with the second billiard ball, the simultaneous control is a set of telescopic link at the bottom and a set of telescopic link in the middle shrink, the mechanical arm 30 will pick the mechanism and push down simultaneously, realize picking a plurality of billiards simultaneously, the efficiency of picking is improved.
In one embodiment, the cue stick 40 further comprises: the impact simulation mechanism is used for simulating impact feeling during hitting a ball;
the impact simulation mechanism includes:
a third rail 42 having a cavity 42 formed in the cue stick 40, the third rail 42 being disposed in the cavity 42;
the balancing weight is slidably arranged on the third guide rail 42 in a penetrating way; the two sides of the balancing weight are provided with steps, the two side walls of the cavity 42 are provided with guide grooves, and the steps slide in the guide grooves.
The working principle and the beneficial effects of the technical scheme are as follows:
the billiard terminal can be used in such a way that 3D projection is carried out through the video reproduction system, the 3D projected billiards are used for replacing the solid billiards, so that the placing time of the solid billiards is saved, the billiard training speed is improved, when the 3D projected billiards are used for replacing, the impact feeling and the impact force of the real billiard stick 40 and the billiards are simulated through the impact simulation mechanism, and the reality feeling of billiard training is improved. A collision simulation mechanism, wherein the counter weight block slides rapidly on the third guide rail 42 to form a reaction force, so that the billiard cue 40 generates a backlash force to simulate the feeling of collision; specifically, when a user hits a ball, when the second state monitoring module of the billiard cue 40 determines that the billiard cue 40 reaches a hitting position, the balancing weight moves rapidly from a position close to the tail end of the billiard cue 40 to the tip direction of the billiard cue 40, due to factors such as inertia and the mass of the billiard cue 40 and the configuration block 41, the billiard cue 40 can generate backward impact feeling, so that simulation of impact feeling is achieved, the impact feeling under different impact forces can be simulated by controlling the moving speed of the configuration block 41, and the moving speed of the balancing weight is mainly controlled according to the moving speed of the billiard cue 40; the faster the cue stick 40 moves, the greater the force of the impact, and the faster the relative position piece 41 moves.
In one embodiment, the server 3 performs the following operations:
after a first user logs in a server 3 through a first billiard terminal 1, receiving an online request of the first user;
inquiring in an output online mode; the online mode comprises the following steps: random online and friend online;
when the first user selects random online, the current state of a first billiard terminal 1 used by the first user is obtained through a first communication module; matching with the current states of other billiard terminals of other users in the server 3 based on the current states, and connecting and synchronizing the first billiard terminal 1 with the billiard terminal successfully matched when the matching is successful;
when a first user selects a friend to be online, connecting a first billiard terminal 1 with a second billiard terminal 2 used by a second user selected by the first user as the friend; acquiring the current state of a first billiard terminal 1 and the current state of a second billiard terminal 2; respectively sending the current state of the first billiard terminal 1 and the current state of the second billiard terminal 2 to the first billiard terminal 1 and/or the second billiard terminal 2, and receiving the current state of the first billiard terminal 1 or the current state of the second billiard terminal 2 selected by the first user or the second user sent by the first billiard terminal 1 and/or the second billiard terminal 2 as a synchronization standard; synchronizing the current state of the first billiard terminal 1 and the current state of the second billiard terminal 2 based on a synchronization standard;
wherein, matching with the current status of other billiard terminals of other users in the server 3 based on the current status includes:
constructing a first state vector based on the current state of the first billiard terminal 1;
constructing a second state vector based on the current states of other billiard terminals of other users in the server 3;
calculating a matching degree of the first state vector and the second state vector based on the following formula;
Figure GDA0003583680240000151
wherein, LIM i Matching degree of the first state vector and a second state vector of the ith other user; n is the number of data in the first state vector or the second state vector; a. The i,j A value of jth data of a second state vector for an ith other user; b is j Is the value of the jth data of the first state vector;
and outputting other users with the matching degree larger than the preset threshold value, and receiving the target user selected by the first user, wherein the first user and the target user are successfully matched.
The working principle and the beneficial effects of the technical scheme are as follows:
the user can select an online mode through the touch screen, and the online mode comprises a random online mode and a friend online mode; the random online is to perform online pairing with other users who select online on the server 3, and the buddy online is to perform online pairing with buddies on the buddy list. The online pairing mainly considers the compatibility of the equipment of both sides, the number of billiards on the billiard table and the respective positions. And all matching is carried out according to the states, other users which can be online are judged and output according to the matching degree, and other users selected by the user are received for pairing. Furthermore, the user can also select the state stored in the server 3 as the standard state for synchronization. For example, the user may select the status of the pool terminal at any time of the classic event and associate himself with the party on line to play the pool game at the pool game of the classic event. Or when the user and the friend are online, the state of any time of any billiard movement stored in the server 3 can be selected as online opening, so that continuation of the last unfinished billiard movement is realized, opening of the billiard movement at any time is finished at any time, the file can be read continuously, and the billiard movement experience of the user is improved.
The invention also provides a use method of the billiard movement device combining virtual and reality, which comprises the following steps that any one of the first billiard terminals 1 comprises:
a first user sends an online request to a server 3 by clicking a touch screen, the server 3 interconnects the first user and a second user based on the online request, and a first billiard terminal 1 and a second billiard terminal 2 are in state synchronization;
after the synchronization is finished, respectively receiving the batting action of a first user and the batting action of a second user based on the billiard ball movement rule;
when the first user strikes a ball using the cue stick 40; a central controller of the first billiard terminal 1 obtains a batting action of a first user, a batting rod state during batting, a billiard ball state during batting and a moving image of billiards after batting in real time through a first state monitoring module, a second state monitoring module and a video obtaining module;
the server 3 sends the hitting actions, the state of the hitting ball bar at the time of hitting the ball, the state of the billiards at the time of hitting the ball and the moving images of the billiards after hitting the ball, which are acquired by the central controller of the first billiard terminal 1, to the central controller of the second billiard terminal 2, and the central controller of the second billiard terminal 2 reproduces the hitting actions, the state of the hitting ball bar at the time of hitting the ball, the state of the billiards at the time of hitting the ball and the moving images of the billiards after hitting the ball to the second user through a video reproducing system and/or a billiards arranging system and/or an indicating system;
when the second user hits a ball using the cue stick 40; the central controller of the second billiard terminal 2 acquires the batting action of the second user, the state of a batting rod during batting, the state of billiards during batting and the motion image of billiards after batting in real time through the first state monitoring module, the second state monitoring module and the video acquisition module;
the server 3 sends the hitting actions of the second user, the hitting ball rod state at the time of hitting the ball, and the moving images of the hit ball, which are acquired by the central controller of the second billiard terminal 2, to the central controller of the first billiard terminal 1, and the central controller of the first billiard terminal 1 reproduces the hitting actions of the first user, the hitting ball rod state at the time of hitting the ball, and the moving images of the hit ball to the first user through a video reproduction system and/or a billiard arrangement system and/or an indication system;
when the billiard game is over, the score of the first user, the score of the second user and the wonderful moment when the first user and/or the second user hit the ball in the billiard game are output through the touch screen and/or the video reproduction system.
The working principle and the beneficial effects of the technical scheme are as follows:
synchronization of the status of the first billiard terminal 1 located in the first space and the second billiard terminal 2 located in the second space is achieved by the server 3, for example: a first user logs in a server 3 in a first space through a first billiard terminal 1, a second user logs in the server 3 in a second space through a second billiard terminal 2, the first user sends out an interconnection invitation to the second user through the first billiard terminal 1, after the second user agrees, the server 3 interconnects the first billiard terminal 1 and the second billiard terminal 2, and after interconnection, the current state of the first billiard terminal 1 and the current state of the second billiard terminal are synchronized; and synchronizing the ball striking action of the first user at the first billiard terminal 1 to the second billiard terminal 2; synchronizing the state of the first billiard terminal 1 after the first billiard terminal hits a ball by the first user to the second billiard terminal 2; then, receiving the hitting action of the second user at the second billiard terminal 2, and synchronizing the hitting action to the first billiard terminal 1; thus, the first billiard terminal 1 and the second billiard terminal 2 are always synchronized, and the billiard movement of the first user and the second user is carried out together by crossing the limitation of the first space and the second space. Based on the combination of virtual and reality, the billiard sports has more playability, and the cross-region billiard sports is realized. When the billiard sport is finished, the score of the first user, the score of the second user and the wonderful moment when the first user and/or the second user hit the billiard ball in the billiard sport are output through the touch screen and/or the video reproduction system, so that the billiard sport can be summarized by the user, and the billiard technology is improved.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present invention without departing from the spirit and scope of the invention. Thus, if such modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include such modifications and variations.

Claims (8)

1. A virtual and real combined cue sports apparatus, comprising:
the first billiard terminal is arranged in the first space and used by a first user;
the second billiard terminal is arranged in the second space and used by a second user;
the server is in communication connection with the first billiard terminal and the second billiard terminal respectively;
after the first billiard terminal and the second billiard terminal are interconnected through the server, the server synchronizes the current state of the first billiard terminal and the current state of the second billiard terminal;
the first or second cue ball terminal comprises:
the billiard table is provided with a touch screen on one side;
the billiard ball monitoring system comprises a billiard ball, a first state monitoring module and a second state monitoring module, wherein the interior or the surface of the billiard ball is provided with the first state monitoring module;
the billiard cue is internally or externally provided with a second state monitoring module;
the video acquisition system is used for acquiring a first video in the first space or the second space and/or acquiring a second video on the billiard table;
a video reproduction system for reproducing the first video in the second space in the first space or reproducing the first video in the first space or reproducing the second video in the second space;
the central controller is in communication connection with the touch screen, the first state monitoring module, the second state monitoring module, the video acquisition system and the video reproduction system respectively;
the first communication module is electrically connected with the central controller;
the server performs the following operations:
after the first user logs in the server through the first billiard terminal, receiving an online request of the first user;
inquiring in an output online mode; the online mode comprises the following steps: random online and friend online;
when the first user selects random online, the current state of the first billiard terminal used by the first user is obtained through the first communication module; matching with the current states of other billiard terminals of other users in the server based on the current state, and connecting and synchronizing the first billiard terminal and the billiard terminal which is successfully matched when the current state is successfully matched;
when the first user selects a friend to be online, connecting the first billiard terminal with a second billiard terminal used by a second user selected by the first user as the friend; acquiring the current state of the first billiard terminal and the current state of the second billiard terminal; respectively sending the current state of the first billiard terminal and the current state of the second billiard terminal to the first billiard terminal and/or the second billiard terminal, and receiving the current state of the first billiard terminal or the current state of the second billiard terminal selected by the first user or the second user sent by the first billiard terminal and/or the second billiard terminal as a synchronization standard; synchronizing a current state of the first billiard terminal and a current state of the second billiard terminal based on the synchronization criteria;
wherein matching with the current states of other billiard terminals of other users in the server based on the current states comprises:
constructing a first state vector based on the current state of the first billiard terminal;
constructing a second state vector based on current states of other billiard terminals of other users in the server;
calculating a matching degree of the first state vector and the second state vector based on the following formula;
Figure FDA0003583680230000021
wherein, LIM i Matching degree of the first state vector and the second state vector of the ith other user; n is the number of data in the first state vector or the second state vector; a. The i,j A value of jth data of the second state vector for an ith other user; b is j Is a stand forA value of jth data of the first state vector;
and outputting other users with the matching degree larger than a preset threshold value, and receiving a target user selected by the first user, wherein the first user and the target user are successfully matched.
2. A combined virtual and reality cue sports apparatus as claimed in claim 1 wherein the video capture system comprises:
the first camera device is arranged right above the center of the billiard table and used for shooting a first image of the billiard table;
the second image pick-up devices are used for equally dividing the billiard table into N areas, and are arranged above the center of each area and used for picking up second images of the areas;
at least one third camera device for taking a third image of the condition of the person surrounding the billiard table.
3. A combined virtual and reality cue sports apparatus according to claim 2, wherein the video reproduction system comprises:
the first projection device is arranged above the billiard table and used for projecting billiard images and movement images of billiards shot by a user on the billiard table;
and the second projection device is arranged in the first space or the second space and is used for projecting the third image in the first space or the second space.
4. A combined virtual and reality cue sports apparatus as claimed in claim 1 wherein the first condition monitoring module comprises:
the first three-axis gyroscope is arranged inside the billiards and used for detecting the acceleration of the billiards;
the first pressure sensors are uniformly arranged on the surface of the billiards and used for detecting the pressure of the billiards on the billiard table and the impact force of the billiards;
the second condition monitoring module includes:
the second three-axis gyroscope is arranged inside the cue and used for detecting the acceleration of the cue;
and the second pressure sensor is arranged at the tip of the billiard cue and used for detecting the impact force between the tip and the billiard cue when a ball is hit.
5. A combined virtual and reality cue sports apparatus as claimed in claim 1, wherein the first cue terminal or the second cue terminal further comprises:
the indication system is arranged above the billiard table, is electrically connected with the central controller and is used for indicating the position of the billiards on the billiard table to the second billiard terminal at the first billiard terminal when the first billiard terminal and the second billiard terminal are synchronized;
the indicating system includes:
a first indicating device for indicating the position of the billiard ball on the billiard table;
second indicating means for indicating a basic parameter of the billiard ball located at the position beside the position indicated by the first indicating means; the basic parameters include: the number of the billiards and the color of the billiards;
the first indicating means includes:
the first guide rail is arranged above the billiard table and is parallel to one side edge of the billiard table;
one end of the second guide rail is arranged on the first guide rail in a sliding manner;
the infrared spot lamp is arranged on the second guide rail in a sliding mode and projects red spot rays onto the table top of the billiard table;
the second indicating means includes:
a first projection mechanism for projecting a first image onto a substrate,
the two first rotating mechanisms are symmetrically arranged at two sides of the first projection mechanism, and the rotating ends of the first rotating mechanisms are fixedly connected with the first projection mechanism;
the two connecting bodies correspond to the first rotating mechanisms one by one; one end of the connecting body is fixedly connected with the fixed end of the first rotating mechanism;
one end of the connecting body, which is far away from the first rotating mechanism, is fixedly connected with the rotating end of the second rotating mechanism;
the mounting seat is fixedly arranged on a ceiling above the billiard table, and the fixed end of the second rotating mechanism is fixedly connected with the mounting seat.
6. A combined virtual and reality cue sports apparatus as claimed in claim 1, wherein the first cue terminal or the second cue terminal further comprises:
the billiard arranging system is electrically connected with the central controller and used for arranging billiards on the billiard table when the first billiard terminal and the second billiard terminal are synchronized;
the billiards collating system includes:
the billiard picking and placing device is arranged on the side surface of the billiard table;
the billiard picking and placing device comprises:
one end of the mechanical arm is fixedly connected with the side surface of the billiard table;
the picking and placing mechanism is arranged at the tail end of the mechanical arm;
the pick and place mechanism includes:
one side of the shell is fixedly connected with the tail end of the mechanical arm, and the other side of the shell is provided with an opening cavity;
the middle part of one side of one of the symmetrically arranged clamping plates, which is opposite to the other clamping plate, is provided with a groove matched with the billiards;
one end of each first telescopic rod is fixedly connected with the corresponding clamping plate, and the other end of each first telescopic rod is fixedly connected with the inner wall of the corresponding opening cavity;
at least one return spring is arranged between the clamping plate and the inner wall of the opening cavity.
7. A combined virtual and reality cue sports apparatus as defined in claim 1, wherein the cue stick further comprises: the impact simulation mechanism is used for simulating impact feeling during hitting a ball;
the impact simulation mechanism includes:
a third guide rail, wherein a cavity is arranged in the cue, and the third guide rail is arranged in the cavity;
the balancing weight is slidably arranged on the third guide rail in a penetrating way; the counterweight block is characterized in that steps are arranged on two sides of the counterweight block, guide grooves are formed in two side walls of the cavity, and the steps slide in the guide grooves.
8. A method of using a combined virtual and real cue sports apparatus comprising a combined virtual and real cue sports apparatus as claimed in any one of claims 1 to 7 comprising:
a first user sends an online request to a server by clicking the touch screen, the server interconnects the first user and a second user based on the online request, and the first billiard terminal and a second billiard terminal are in state synchronization;
after the synchronization is finished, respectively receiving the batting action of a first user and the batting action of a second user based on the billiard ball movement rule;
when the first user strikes a ball with the cue; the central controller of the first billiard terminal obtains a batting action of a first user, a batting rod state during batting, a billiard ball state during batting and a moving image of billiards after batting in real time through a first state monitoring module, a second state monitoring module and a video obtaining module;
the server sends the hitting action, the state of a hitting ball rod at the time of hitting the ball, the state of the billiard ball at the time of hitting the ball and the moving image of the billiard ball after hitting the ball, which are acquired by the central controller of the first billiard ball terminal, to the central controller of the second billiard ball terminal, and the central controller of the second billiard ball terminal reproduces the hitting action, the state of the hitting ball rod at the time of hitting the ball, the state of the billiard ball at the time of hitting the ball and the moving image of the billiard ball after hitting the ball to the second billiard ball terminal through a video reproducing system and/or a billiard ball arranging system and/or an indicating system;
when the second user hits a ball with the cue; the central controller of the second billiard terminal obtains a batting action of a second user, a batting rod state during batting, a billiard ball state during batting and a moving image of billiards after batting in real time through the first state monitoring module, the second state monitoring module and the video obtaining module;
the server sends the hitting action, the hitting ball rod state at the hitting time, the hitting ball state at the hitting time and the moving image of the hit ball of the second user acquired by the central controller of the second ball terminal to the central controller of the first ball terminal, and the central controller of the first ball terminal reproduces the hitting action, the hitting ball rod state at the hitting time, the hitting ball state at the hitting time and the moving image of the hit ball of the first user to the first user through a video reproduction system and/or a ball arrangement system and/or an indication system;
when the billiard sport is over, outputting, through the touch screen and/or the video reproduction system, a score of a first user, a score of the second user, and a highlight moment at which the first user and/or the second user hit a ball in the billiard sport.
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CN107102728A (en) * 2017-03-28 2017-08-29 北京犀牛数字互动科技有限公司 Display methods and system based on virtual reality technology
CN107221229A (en) * 2017-07-26 2017-09-29 歌尔科技有限公司 Teaching method and device
CN108392826A (en) * 2017-02-05 2018-08-14 饶涛 The billiard movement device and its application method that a kind of virtual and reality is combined

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101848376A (en) * 2010-05-19 2010-09-29 朱万政 Television system for analyzing displacement of billiards
CN101893935A (en) * 2010-07-14 2010-11-24 北京航空航天大学 Cooperative construction method for enhancing realistic table-tennis system based on real rackets
CN108392826A (en) * 2017-02-05 2018-08-14 饶涛 The billiard movement device and its application method that a kind of virtual and reality is combined
CN107102728A (en) * 2017-03-28 2017-08-29 北京犀牛数字互动科技有限公司 Display methods and system based on virtual reality technology
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