CN112717396B - Interaction method, device, terminal and storage medium based on virtual pet - Google Patents

Interaction method, device, terminal and storage medium based on virtual pet Download PDF

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Publication number
CN112717396B
CN112717396B CN202011612825.0A CN202011612825A CN112717396B CN 112717396 B CN112717396 B CN 112717396B CN 202011612825 A CN202011612825 A CN 202011612825A CN 112717396 B CN112717396 B CN 112717396B
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virtual object
virtual
target
pet
target virtual
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CN112717396A (en
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林凌云
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses an interaction method, an interaction device, a terminal and a storage medium based on a virtual pet, and belongs to the technical field of computers. The method comprises the following steps: displaying a plurality of virtual objects, virtual pets and an array region; in response to the fact that the distance between the target virtual object and the first virtual pet is smaller than the first distance, controlling the target virtual object to pick up the first virtual pet, wherein the first virtual pet is a virtual pet which belongs to different camps from the target virtual object; and responding to the movement of the target virtual object carrying the first virtual pet to the target marketing area, and increasing marketing integration for marketing to which the target virtual object belongs. The virtual object picks up the virtual pet by the virtual pet close to other camps and carries the virtual pet to return to the camps area of the camps to which the virtual object belongs, thereby obtaining the camps points.

Description

Interaction method, device, terminal and storage medium based on virtual pet
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to an interaction method, device, terminal and storage medium based on virtual pets.
Background
With the development of computer technology, the variety of games is more and more abundant. The game for game play is a game in which a plurality of users control a virtual object to compete in a virtual scene, and for example, the game for game play may be a shooting game in which weapons are used to attack.
In the related technology, a plurality of virtual objects are divided into different camps, the virtual objects of the different camps attack each other, and the virtual objects of the enemy camps are defeated to obtain points for the own camps, and the camps of the target points are firstly won by the camps. However, in the above method, the score is obtained only by destroying the virtual object, and the game mode is relatively single.
Disclosure of Invention
The embodiment of the application provides an interaction method, an interaction device, a terminal and a storage medium based on a virtual pet, and novelty of game match can be improved. The technical scheme is as follows:
in one aspect, a virtual pet-based interaction method is provided, the method comprising:
displaying a plurality of virtual objects, virtual pets and an camping area for camping;
in response to the fact that the distance between the target virtual object and the first virtual pet is smaller than a first distance, controlling the target virtual object to pick up the first virtual pet, wherein the first virtual pet is a virtual pet which belongs to a different camp from the target virtual object;
responding to the movement of the target virtual object carrying the first virtual pet to a target marketing area, and adding marketing integration to the marketing to which the target virtual object belongs, wherein the target marketing area is a marketing area to which the target virtual object belongs.
In another aspect, an interactive apparatus based on virtual pets is provided, the apparatus comprising:
the display module is used for displaying a plurality of virtual objects, virtual pets and marketing areas;
the virtual pet picking module is used for controlling the target virtual object to pick up a first virtual pet in response to the fact that the distance between the target virtual object and the first virtual pet is smaller than a first distance, wherein the first virtual pet is a virtual pet which belongs to different camps with the target virtual object;
and the marketing integral increasing module is used for responding to the movement of the target virtual object carrying the first virtual pet to a target marketing area, and increasing marketing integral for marketing to which the target virtual object belongs, wherein the target marketing area is a marketing area to which the target virtual object belongs.
Optionally, the display module includes:
a display unit for displaying the virtual object and the virtual pet belonging to the camp in the camp area of the camp for each camp when detecting the start of the game.
Optionally, the marketing integration increasing module includes:
and the integral increasing unit is used for responding to the situation that the target virtual object carrying the first virtual pet moves to the target marketing area, and virtual pets which belong to the same marketing as the target virtual object exist in the target marketing area, and increasing marketing integrals for the marketing to which the target virtual object belongs.
Optionally, the apparatus further comprises:
and the virtual pet transmission module is used for transmitting a second virtual pet to the target camping area in response to the fact that the distance between the target virtual object and the second virtual pet is smaller than a second distance, wherein the second virtual pet refers to a virtual pet which belongs to the same camping as the target virtual object.
Optionally, the apparatus further comprises:
a mark display module, configured to add a first mark to the target virtual object if the target virtual object and a virtual object controlled by a current terminal belong to the same camp, where the first mark is used to prompt protection of the target virtual object;
the mark display module is further configured to add a second mark to the target virtual object if the target virtual object and the virtual object controlled by the current terminal belong to different camps, where the second mark is used to prompt interception of the target virtual object.
Optionally, the apparatus further comprises:
and the combat power parameter increasing module is used for increasing the combat power parameters of the target virtual object, and the combat power parameters are used for expressing the combat capability.
Optionally, the apparatus further comprises:
and the virtual pet adding module is used for adding the first virtual pet into the resource library of the target virtual object when the target virtual object is controlled to pick up the first virtual pet.
Optionally, the apparatus further comprises:
and the virtual pet deleting module is used for deleting the first virtual pet from a resource library of the target virtual object in response to the defeat of the target virtual object carrying the first virtual pet by any virtual object.
Optionally, the apparatus further comprises:
and the virtual pet deleting module is used for deleting the first virtual pet from a resource library of the target virtual object in response to the target virtual object carrying the first virtual pet moving to the target marketing area.
Optionally, the display module is further configured to display the first virtual pet at a position where the target virtual object is defeated, in response to that any virtual object is defeated, the target virtual object carrying the first virtual pet.
Optionally, the apparatus further comprises:
the virtual pet transmission module is used for responding to the situation that the first virtual pet is not picked up by any virtual object within a first time length after the first virtual pet is displayed at the position, and transmitting the first virtual pet to the marketing area to which the first virtual pet belongs.
Optionally, the apparatus further comprises:
the virtual pet transmission module is used for transmitting the first virtual pet to an arrangement area to which the first virtual pet belongs.
Optionally, the apparatus further comprises:
the state information display module is used for displaying state information of a virtual pet which is controlled by the current terminal and belongs to camp, the state information comprises first state information or second state information, the first state information shows that the virtual pet is located in a camp area which the virtual pet belongs to camp, and the second state information shows that the virtual pet is not located in the camp area which the virtual pet belongs to.
Optionally, the apparatus further comprises:
and the victory determination module is used for responding to the movement of the target virtual object carrying the first virtual pet to the target marketing area and determining that the target virtual object belongs to marketing to win.
Optionally, the apparatus further comprises:
and the winning determining module is used for determining the winning formation according to the formation integral of each formation.
Optionally, the win determination module is configured to include:
a first winning determining unit, configured to determine that any one of the marketing totals reaches a target integral, and win the marketing; alternatively, the first and second electrodes may be,
and the second winning determining unit is used for determining the highest marketing winning in marketing integration in response to the fact that the duration of the match reaches the second duration.
Optionally, the virtual scene includes a second virtual pet, a first virtual object, and a second virtual object, the second virtual pet and the second virtual object belong to the same camp as the target virtual object, and the first virtual object and the target virtual object belong to different camps; the device further comprises:
an object point increasing module for increasing a first point for the target virtual object in response to the target virtual object defeating the first virtual object if the distance between the first virtual object and the second virtual pet is less than a third distance;
the object point adding module is further configured to add a second point to the target virtual object in response to the target virtual object defeating the first virtual object if the distance between the first virtual object and the first virtual pet is less than a fourth distance;
the object point adding module is further configured to add a third point to the target virtual object in response to the target virtual object defeating the first virtual object when the second virtual pet is carried by the first virtual object;
the object score increasing module is further configured to increase a fourth score for the target virtual object in response to the target virtual object defeating the first virtual object when the second virtual object carries the first virtual pet and a distance between the first virtual object and the second virtual object is less than a fifth distance;
the object point adding module is further used for responding to the first virtual pet picked by the target virtual object and adding a fifth point to the target virtual object;
the object point adding module is further configured to add a sixth point to the target virtual object in response to the target virtual object defeating the first virtual object under the condition that the first virtual pet is carried by the target virtual object;
the object score adding module is further used for adding a seventh score to the target virtual object in response to the target virtual object carrying the first virtual pet moving to the target marketing area;
the object point adding module is further configured to add an eighth point to the target virtual object in response to the distance between the target virtual object and the second virtual pet being less than the second distance.
In another aspect, a terminal is provided, the terminal comprising a processor and a memory, the memory having at least one computer program stored therein, the at least one computer program being loaded by the processor and executed to implement the operations performed in the virtual pet-based interaction method according to the above aspect.
In another aspect, there is provided a computer-readable storage medium having at least one computer program stored therein, the at least one computer program being loaded and executed by a processor to implement the operations performed in the virtual pet-based interaction method according to the above aspect.
In another aspect, there is provided a computer program product or a computer program comprising computer program code stored in a computer readable storage medium, the computer program code being read by a processor of a terminal from the computer readable storage medium, the computer program code being executed by the processor so that the terminal implements the operations performed in the virtual pet based interaction method as described in the above aspect.
The embodiment of the application provides an interaction mode based on virtual pets, virtual objects can pick up the virtual pets through the virtual pets close to other camps and carry the virtual pets to return to the camps area where the virtual objects belong, so that camps points are obtained, a method for winning the points by completing the task of conveying the virtual pets is provided, the novelty of game against the game is improved, and the human-computer interaction effect is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application.
FIG. 2 is a flowchart of an interaction method based on a virtual pet according to an embodiment of the present application.
FIG. 3 is a flowchart of an interaction method based on a virtual pet according to an embodiment of the present application.
Fig. 4 is a schematic diagram of an array area according to an embodiment of the present application.
FIG. 5 is a schematic diagram of a virtual object and a virtual pet provided in an embodiment of the present application.
Fig. 6 is a flowchart of displaying a mark according to an embodiment of the present application.
Fig. 7 is a schematic diagram for displaying a first mark according to an embodiment of the present application.
Fig. 8 is a schematic diagram for displaying a second mark according to an embodiment of the present application.
FIG. 9 is a flowchart illustrating a virtual pet-based interaction method according to an embodiment of the present application.
FIG. 10 is a flowchart illustrating a virtual pet-based interaction method according to an embodiment of the present application.
Fig. 11 is a schematic structural diagram of an interaction device based on a virtual pet according to an embodiment of the present application.
FIG. 12 is a schematic structural diagram of another virtual pet-based interaction device according to an embodiment of the present application.
Fig. 13 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Fig. 14 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present application more clear, the embodiments of the present application will be further described in detail with reference to the accompanying drawings.
It will be understood that the terms "first," "second," and the like as used herein may be used herein to describe various concepts, which are not limited by these terms unless otherwise specified. These terms are only used to distinguish one concept from another. For example, a first virtual pet may be referred to as a second virtual pet, and similarly, a second virtual pet may be referred to as a first virtual pet, without departing from the scope of the present application.
For example, the at least one virtual pet may be any integer number of virtual pets greater than or equal to one, such as one virtual pet, two virtual pets, three virtual pets, and the like. The plurality of virtual pets may be two or more, and the plurality of virtual pets may be any integer number of virtual pets greater than or equal to two, such as two virtual pets and three virtual pets. Each refers to each of at least one, for example, each virtual pet refers to each of a plurality of virtual pets, and if the plurality of virtual pets is 3 virtual pets, each virtual pet refers to each of the 3 virtual pets.
The virtual scene related to the present application may be used to simulate a three-dimensional virtual space, where the three-dimensional virtual space may be an open space, and the virtual scene may be used to simulate a real environment in reality, for example, the virtual scene may include sky, land, sea, and the like, and the land may include environmental elements such as a desert, a city, and the like. Of course, the virtual scene may also include virtual objects, for example, a throwing object, a building, a vehicle, or a virtual object in the virtual scene may be used to arm oneself or arms and other items required for fighting with other virtual objects, and the virtual scene may also be used to simulate real environments in different weathers, for example, weather such as sunny days, rainy days, foggy days, or dark nights. The variety of scene elements enhances the diversity and realism of the virtual scene.
The user controls a virtual object to move in the virtual scene, and the virtual object is an avatar in the virtual scene for representing the user, and the avatar is in any form, such as a human or an animal, and the application is not limited thereto. Taking an electronic game as an example, the electronic game is a first person shooting game, a third person shooting game or other electronic games which use hot weapons to carry out remote attack. Taking a shooting game as an example, the user may control the virtual object to freely fall, glide, open a parachute to fall, run, jump, crawl over land, or control the virtual object to swim, float, or dive in the sea, or the like, in the sky of the virtual scene. The user can also control the virtual object to enter and exit the building in the virtual scene, and discover and pick up the virtual object (e.g., a prop such as a throwing object or weapons) in the virtual scene, so as to fight with other virtual objects through the picked virtual object, for example, the virtual object may be clothing, a helmet, bulletproof clothing, medical supplies, cold weapons or hot weapons, and the like, or may be a virtual object left after other virtual objects are eliminated. The above scenarios are merely illustrative, and the embodiments of the present application are not limited to this.
In the embodiment of the application, an electronic game scene is taken as an example, a user operates on the terminal in advance, and after the terminal detects the operation of the user, a game configuration file of the electronic game is downloaded, wherein the game configuration file comprises an application program, interface display data or virtual scene data and the like of the electronic game, so that the user calls the game configuration file when logging in the electronic game on the terminal to render and display an electronic game interface. The method comprises the steps that a user carries out touch operation on a terminal, after the terminal detects the touch operation, game data corresponding to the touch operation are determined, the game data are rendered and displayed, and the game data comprise virtual scene data, behavior data of virtual objects in a virtual scene and the like.
When the terminal renders and displays a virtual scene, the virtual scene is displayed in a full screen mode, or when the virtual scene is displayed on a current display interface, a global map is independently displayed in a first preset area of the current display interface, or when the terminal detects clicking operation on a preset button, the global map is displayed. The global map is used for displaying a thumbnail of the virtual scene, and the thumbnail is used for describing geographic features such as terrain, landform and geographic position corresponding to the virtual scene. Certainly, the terminal can also display the thumbnail of the virtual scene within a certain distance around the current virtual object on the current display interface, and when the click operation on the global map is detected, the thumbnail of the whole virtual scene is displayed in the second preset area of the current display interface of the terminal, so that the user can view not only the surrounding virtual scene but also the whole virtual scene. And when detecting the zooming operation on the complete thumbnail, the terminal zooms and displays the complete thumbnail. Optionally, the specific display position and shape of the first preset area and the second preset area are set according to the operation habit of the user. For example, in order not to cause excessive occlusion to a virtual scene, the first preset region is a rectangular region at the top right corner, the bottom right corner, the top left corner, or the bottom left corner of the current display interface, and the second preset region is a square region at the right or left side of the current display interface, or the first preset region and the second preset region are circular regions or regions with other shapes.
Fig. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application, and as shown in fig. 1, the implementation environment includes a terminal 101 and a server 102. The terminal 101 and the server 102 are directly or indirectly connected by wired or wireless communication. Note that fig. 1 only illustrates an example in which the server 102 is connected to the terminal 101, and the server 102 may be connected to another terminal.
Optionally, the terminal 101 is a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart television, a smart watch, or a handheld portable game device, but is not limited thereto. The server 102 is an independent physical server, or the server 102 is a server cluster or a distributed system composed of a plurality of physical servers, or the server 102 is a cloud server that provides basic cloud computing services such as cloud service, cloud database, cloud computing, cloud function, cloud storage, web service, cloud communication, middleware service, domain name service, security service, CDN (Content Delivery Network), and big data and artificial intelligence platform.
The server 102 provides the terminal 101 with a virtual scene, the terminal 101 can display a virtual scene interface and display a virtual object and the like in the virtual scene interface through the virtual scene provided by the server 102, and the terminal 101 can control the virtual scene and the virtual object based on the virtual scene interface. The server 102 is configured to perform background processing according to the control of the terminal 101 on the virtual scene, and provide background support for the terminal 101.
Optionally, the server 102 is a game server, a game application provided by the server 102 runs in the terminal 101, and the terminal 101 interacts with the server 102 through the game application.
The interaction method based on the virtual pet, provided by the embodiment of the application, can be applied to the scene of the electronic game.
For example, the virtual scene includes mutually hostile camps, each of which includes a plurality of virtual objects. At the beginning of the game match, a virtual pet is refreshed in each of the base sites of the battle. By adopting the interaction method provided by the embodiment of the application, the virtual object carries the marketing area of the local marketing to obtain marketing scores through the virtual pet of the local marketing, and meanwhile, the virtual object also needs to prevent the virtual object of the local marketing from robbing the virtual pet of the local marketing, so that the mode of competing virtual pets mutually to play games is realized.
FIG. 2 is a flowchart of an interaction method based on a virtual pet according to an embodiment of the present application. An execution subject of the embodiment of the present application is a terminal, and referring to fig. 2, the method includes:
201. the terminal displays a plurality of virtual objects, virtual pets and an array region for array.
The virtual scene comprises a plurality of camps, each camps comprises at least one virtual object and at least one virtual pet, each camps also comprises a corresponding camps area, and the camps area can also be called a camps base. The virtual object refers to an avatar in a virtual scene, which is virtually used to represent a user, and the avatar is in any form, such as a human or an animal, and the user can control the virtual object by performing an operation on the terminal. The virtual pet may be regarded as a virtual resource belonging to a camp, for example, the virtual pet is a virtual pet dog, a virtual pet cat, or other forms of virtual pets.
After the game fight begins, the terminal displays a plurality of virtual objects, virtual pets and camp areas in a virtual scene.
202. The terminal controls the target virtual object to pick up the first virtual pet in response to the distance between the target virtual object and the first virtual pet being smaller than the first distance.
In the embodiment of the application, the virtual object wins the marketing credit by bringing other marketing virtual pets back to the marketing area of the marketing to which the virtual object belongs, so that the user picks up the virtual pet by controlling the virtual object to be close to the virtual pet in the game match process. Taking a target virtual object in a virtual scene as an example, in response to that the distance between the target virtual object and a first virtual pet is smaller than a first distance, the terminal controls the target virtual object to pick up the first virtual pet. The target virtual object may be any virtual object in a virtual scene, and the first virtual pet is a virtual pet belonging to a different camp from the target virtual object. The first distance may be set by the terminal itself, for example, the first distance is 0.5 meter or 0.3 meter.
203. The terminal responds to the movement of a target virtual object carrying a first virtual pet to a target marketing area, and marketing integration is added to marketing to which the target virtual object belongs.
After the target virtual object picks up the first virtual pet, the target virtual object can move with the first virtual pet. Because the virtual object wins the marketing integral by bringing the virtual pets of other marketing back to the marketing area of the marketing to which the virtual object belongs, the user can control the target virtual object carrying the first virtual pet to move to the target marketing area. The terminal responds to the movement of the target virtual object to the target marketing area, marketing points are added to the marketing to which the target virtual object belongs, and subsequently marketing for obtaining game wins can be determined through settlement of the marketing points. The target marketing area refers to a marketing area where the target virtual object belongs.
In the process that the target virtual object carries the first virtual pet, the virtual object in the camp of the enemy can rob the first virtual pet by defeating the target virtual object, and other virtual objects in the camp to which the target virtual object belongs can also be convoyed to return the target virtual object to the target camp area.
The embodiment of the application provides an interaction mode based on virtual pets, virtual objects can pick up the virtual pets through the virtual pets close to other camps and carry the virtual pets to return to the camps area where the virtual objects belong, so that camps points are obtained, a method for winning the points by completing the task of conveying the virtual pets is provided, the novelty of game against the game is improved, and the human-computer interaction effect is improved.
FIG. 3 is a flowchart illustrating a virtual pet-based interaction method according to an embodiment of the present application. An execution subject of the embodiment of the present application is a terminal, and referring to fig. 3, the method includes:
301. the terminal displays a plurality of virtual objects, virtual pets and an array region for array.
The virtual scene comprises a plurality of camps, each camps comprises at least one virtual object and at least one virtual pet, each camps also comprises a corresponding camps area, and the camps area can also be called a camps base. Optionally, the camping area is a birth site or a revival site of the virtual object in the camping.
The virtual object refers to an avatar in a virtual scene for representing a user, the avatar may be in any form, and the user may control the virtual object by performing an operation on the terminal. The virtual pet can be regarded as a virtual resource belonging to a camp, for example, the virtual pet is a virtual pet dog, a virtual pet cat, or other virtual pet. In the embodiment of the application, the virtual object obtains the camp score by robbing other camp virtual pets.
In a possible implementation manner, the first terminal displays a virtual scene interface, the virtual scene interface includes a virtual scene within a view angle range of a virtual object controlled by the current terminal, and the first terminal displays a virtual object, a virtual pet, and a virtual area of each camping in the virtual scene interface.
In one possible implementation, when the terminal detects the start of the game, for each camp, the virtual objects and virtual pets belonging to the camp are displayed in the camp area of the camp. That is, at the beginning of the game, each virtual object and each virtual pet are displayed in the respective camping area. For example, the virtual scene includes two camps, namely a first camps and a second camps, and each camps includes 4 virtual objects and 1 virtual pet. When the game starts, the virtual object and the virtual pet of the first party camp live in the camp area of the first party camp, and the virtual object and the virtual pet of the second party camp live in the camp area of the second party camp, so that the terminal displays 4 virtual objects and 1 virtual pet of the first party camp in the camp area of the first party camp, and displays 4 virtual objects and 1 virtual pet of the second party camp in the camp area of the second party camp.
Fig. 4 is a schematic diagram of an array region provided in an embodiment of the present application, and as shown in fig. 4, an array region 401 of a first-party array and an array region 402 of a second-party array are divided in a virtual scene, the array region 401 and the array region 402 are respectively located at two ends of a geographic region in the virtual scene, and other regions except the array region 401 and the array region 402 in the virtual scene are camping regions that do not belong to any array.
In another possible implementation manner, the terminal further displays state information of a virtual pet which is controlled by the current terminal and belongs to camp, the state information includes first state information or second state information, the first state information indicates that the virtual pet is located in a camp area of the camp, and the second state information indicates that the virtual pet is not located in the camp area of the camp, so that whether the virtual pet which is camp in the own camp is in the camp area of the camp is reminded.
Fig. 5 is a schematic diagram of a virtual object and a virtual pet provided in an embodiment of the present application, as shown in fig. 5, a terminal displays a virtual object 501 currently controlled by the terminal and a virtual pet 502 belonging to the same camp as the virtual object in a virtual scene interface, the virtual scene interface also displays a countdown of game versus and status information of the virtual pet, for example, if the virtual pet 502 in fig. 5 is located in the camp area of the camp to which the virtual pet 502 belongs, the "pet is at the base" is highlighted. If the virtual pet 502 is picked up by other bivouring virtual objects, then "pet taken" is highlighted.
302. The terminal controls the target virtual object to pick up the first virtual pet in response to the distance between the target virtual object and the first virtual pet being smaller than the first distance.
During game play, the user picks up the virtual pet by controlling the virtual object to approach the virtual pet. Taking a target virtual object in a virtual scene as an example, the terminal controls the target virtual object to pick up a first virtual pet in response to the distance between the target virtual object and the first virtual pet being smaller than a first distance. The first virtual pet is a virtual pet which belongs to a different camp from the target virtual object. The target virtual object may be any virtual object in the virtual scene, may be a virtual object controlled by the current terminal, or may not be a virtual object controlled by the current terminal.
In one possible implementation, the first virtual pet is not picked up by other virtual objects when the target virtual object picks up the first virtual pet. Accordingly, after the target virtual object picks up the first virtual pet, other virtual objects cannot pick up the first virtual pet by approaching the first virtual pet. Alternatively, if other virtual objects want to compete the first virtual pet for the target virtual object, the target virtual object may need to be defeated first.
In another possible implementation manner, the target virtual object picks up the first virtual pet and then appears as the target virtual object holding the first virtual pet on the hand, or the target virtual object carrying the first virtual pet on the back, or the target virtual object holding the pulling rope of the virtual pet, etc.
In another possible implementation manner, after the target virtual object picks up the first virtual pet, the terminal adds a mark to the target virtual object to indicate that the target virtual object carries the virtual pet. And if the target virtual object and the virtual object controlled by the current terminal belong to the same camp, adding a first mark for the target virtual object, wherein the first mark is used for prompting to protect the target virtual object. Therefore, if the user of the terminal sees the first mark added to the target virtual object, the user can know that teammates in the same camp pick up other virtual pets in the camp, and then the user controls the virtual object to protect the target virtual object to carry the virtual pet to return to the camp area.
And if the target virtual object and the virtual object controlled by the current terminal belong to different camps, adding a second mark for the target virtual object, wherein the second mark is used for prompting the interception of the target virtual object. Therefore, if the user of the terminal sees the second mark added to the target virtual object, the user can know that the enemy in the enemy camp picks up the virtual pet, and then the user controls the virtual object to intercept the target virtual object to carry the virtual pet to return to the camping area.
In another possible implementation manner, a plurality of terminals are all connected with a server, and the server can be a game server or an instant messaging server or the like. And if the target virtual object is a virtual object controlled by the current terminal, the terminal responds that the distance between the target virtual object and the first virtual pet is less than the first distance, and sends a notification message carrying an object identifier of the target virtual object to the server, wherein the notification message is used for notifying the target virtual object to pick up the virtual pet. The notification message is then broadcast by the server to other terminals in the current game pair.
If the target virtual object is a virtual object controlled by other terminals, the other terminals send a notification message carrying the object identifier of the target virtual object to the server, and the server broadcasts the notification message to each terminal. The current terminal receives the notification message, determines whether the target virtual object and the virtual object controlled by the current terminal belong to the same camp, adds a first mark to the target virtual object if the target virtual object and the virtual object belong to the same camp, and adds a second mark to the target virtual object if the target virtual object and the virtual object do not belong to the same camp.
Optionally, the server is a game server, and the terminal runs a game application provided by the server and interacts with the server through the game application.
Fig. 6 is a flowchart of displaying a mark according to an embodiment of the present application, where as shown in fig. 6, the process of displaying a mark includes:
1. the game server informs the terminal that the target virtual object picks up the virtual pet;
2. the terminal judges whether the target virtual object belongs to own camp, namely whether the target virtual object and the virtual object controlled by the terminal belong to the same camp;
3. if the target virtual object belongs to local marketing, the terminal displays a 'escort' mark at the top of the target virtual object; and if the target virtual object does not belong to the local formation, the terminal displays an interception mark at the top of the target virtual object.
In another possible implementation manner, the terminal adds a mark in a display area corresponding to the target virtual object, for example, adds a mark at the top of the target virtual object. Fig. 7 is a schematic diagram for displaying a first mark provided in an embodiment of the present application, where the first mark is a "escort" mark, as shown in fig. 7, a virtual object currently controlled by a terminal is a virtual object 701, a target virtual object carrying a virtual pet is a virtual object 702, and the virtual object 701 and the virtual object 702 belong to the same camp, and then the terminal displays the "escort" mark at the top of the virtual object 702.
Fig. 8 is a schematic diagram for displaying a second mark, where the second mark is an "interception" mark, as shown in fig. 8, a virtual object currently controlled by the terminal is a virtual object 801, a target virtual object carrying a virtual pet is a virtual object 802, the virtual object 801 and the virtual object 802 belong to different camps, and then the terminal displays the "interception" mark at the top of the virtual object 802.
In another possible implementation manner, after the terminal controls the target virtual object to pick up the first virtual pet, the fighting capacity parameter of the target virtual object is increased, and the fighting capacity parameter is used for representing fighting capacity. For example, the combat parameters are vitality parameters or attack parameters, and the like, which are not limited in the embodiments of the present application.
In another possible implementation manner, the terminal adds the first virtual pet to the resource library of the target virtual object when the target virtual object is controlled to pick up the first virtual pet. The resource library of the target virtual object includes virtual resources owned by the target virtual object, such as virtual firearms, virtual ammunition and the like. Therefore, after the target virtual object picks up the first virtual pet, the first virtual pet is also added to the resource pool to indicate that the target virtual object currently owns the first virtual pet.
In another possible implementation manner, the target virtual object is a virtual object currently controlled by the terminal, and the terminal displays the pickup button in response to that the distance between the target virtual object and the first virtual pet is smaller than the first distance. And if the user picks up the first virtual pet to the control target virtual object, executing the triggering operation of the picking-up button, and responding to the triggering operation of the picking-up button by the terminal to control the target virtual object to pick up the first virtual pet. Alternatively, the trigger operation includes a double-click operation, a single-click operation, a slide operation, or the like.
It should be noted that, in the above step 302, only the process of picking up the first virtual pet when the target virtual object is close to the first virtual pet in other camps is described. In another embodiment, the terminal transmits the second virtual pet to the target marketing area in response to the distance between the target virtual object and the second virtual pet being less than the second distance. The second distance may be the same as or different from the first distance. The second virtual pet is a virtual pet which belongs to the same marketing as the target virtual object, and the target marketing area is a marketing area to which the target virtual object belongs. That is, if the target virtual object is close to the second virtual pet in the camp to which the target virtual object belongs, the second virtual pet is automatically transmitted back to the camp area to which the target virtual object belongs, and the target virtual object does not need to pick up the second virtual pet and then carry the second virtual pet back to the camp area.
Fig. 9 is a flowchart of an interaction method based on a virtual pet according to an embodiment of the present application, and as shown in fig. 9, taking a target virtual object as a virtual object currently controlled by a terminal as an example, the method includes:
1. the distance between the target virtual object in the virtual scene and the virtual pet is less than 0.5 m;
2. the terminal judges whether the virtual pet and the target virtual object belong to the same camp;
3. if the virtual pet and the target virtual object belong to the same camp, the terminal transmits the virtual pet back to the camp area of the camp to which the target virtual object belongs;
4. if the virtual pet and the target virtual object do not belong to the same battle, the terminal controls the target virtual object to pick up the virtual pet and sends a notification message to the game server to notify the game server that the target virtual object picks up the virtual pet.
303. The terminal responds to the movement of a target virtual object carrying a first virtual pet to a target marketing area, and marketing integration is added to marketing to which the target virtual object belongs.
After the target virtual object picks up the first virtual pet, the target virtual object can move with the first virtual pet. Because the virtual object wins the marketing integral by bringing the virtual pets of other marketing back to the marketing area of the marketing to which the virtual object belongs, the user can control the target virtual object carrying the first virtual pet to move to the target marketing area. And the terminal responds to the movement of the target virtual object to a target marketing area and increases marketing integral for marketing to which the target virtual object belongs. The target marketing region is a marketing region to which the target virtual object belongs.
In the process that the target virtual object carries the first virtual pet, the virtual object in the battle of the enemy can rob the first virtual pet by defeating the target virtual object, and other virtual objects in the battle to which the target virtual object belongs can also guard and send the target virtual object to return to the target battle area.
In a possible implementation manner, the terminal responds to that a target virtual object carrying a first virtual pet moves to a target marketing area, and a virtual pet which belongs to the same marketing as the target virtual object exists in the target marketing area, so that marketing integration is added to marketing to which the target virtual object belongs. That is, it is not necessary to return the first virtual pet in other camps to the target campsite area to obtain the marketing score, but it is necessary to ensure that the virtual pet in the target virtual target campsite area is also in the target campsite area.
In another possible implementation manner, when the terminal controls the target virtual object to pick up the first virtual pet, the terminal adds the first virtual pet to the resource library of the target virtual object. When the target virtual object carrying the first virtual pet moves to the target marketing area, the task of conveying the first virtual pet back to the target marketing area is completed, and marketing credits are obtained. And the terminal responds to the fact that the target virtual object carrying the first virtual pet moves to the target marketing area, the first virtual pet is deleted from the resource library of the target virtual object, and the target virtual object does not own the first virtual pet any more.
In another possible implementation manner, the terminal sets an camp area of each camp as a collision detection area, and when the terminal detects that the target virtual object enters the collision detection area, the terminal considers that the target virtual object moves to the camp area. The collision detection area can be regarded as a rectangular parallelepiped collision box.
In the present embodiment, the first virtual pet is transported back to the target marketing area by the target virtual object. In another embodiment, when the target virtual object carrying the first virtual pet moves and may be defeated by other virtual objects, the first virtual pet is displayed at a position where the target virtual object is defeated in response to any virtual object defeating the target virtual object carrying the first virtual pet. In one possible implementation, the target virtual object may be revived in an marketing area to which the target virtual object belongs when the third duration is reached after the target virtual object is defeated. In one possible implementation, when the target virtual object is defeated, the first virtual pet is deleted from the resource pool of the target virtual object, and the target virtual object no longer owns the first virtual pet. Optionally, the terminal transmits the first virtual pet to the camp area where the first virtual pet belongs to camp in response to the first virtual pet not being picked up by any virtual object within a first time period after the first virtual pet is displayed at the position. That is, when a target virtual object carrying a first virtual pet is defeated, the first virtual pet may fall at a position where the target virtual object is defeated, and if the first virtual pet is not picked up within a first time period after falling, the terminal automatically transmits the first virtual pet back to a camp area where the first virtual pet belongs to camp.
The first time period is set by the terminal, for example, the first time period is 1 minute or 2 minutes, and the like, which is not limited in this embodiment of the application.
304. The terminal transmits the first virtual pet to an operation area of the operation to which the first virtual pet belongs.
The target virtual object carries a first virtual pet to return to a target marketing area, the terminal increases marketing integration for marketing to which the target virtual object belongs, a round for transporting the virtual pet is completed, the next round for transporting the virtual pet can be started, therefore, the terminal transmits the first virtual pet to the marketing area to which the first virtual pet belongs, namely, the position of the first virtual pet is refreshed again, the first virtual pet is displayed in the marketing area to which the first virtual pet belongs, the virtual object in a subsequent virtual scene can pick up the first virtual pet in the marketing area to which the first virtual pet belongs, and the first virtual pet is carried back to the marketing area to which the virtual object belongs to obtain the marketing integration.
305. And the terminal determines to obtain winning marketing according to the marketing integral of each marketing.
In the virtual scene, each time the task of transporting the virtual pet is completed, the terminal can add marketing integration to the marketing of the virtual object transporting the virtual pet. Therefore, the terminal can determine the winning formation according to the formation integral of each formation.
In one possible implementation, the terminal determines that any one of the camps wins in response to the target score being reached by the camps of that camps. For example, each time the virtual pet is transported, 1 point is added for the battle, the terminal sets the target point to be 3 points, and the battle of 3 points is obtained first to win.
In another possible implementation manner, the terminal determines the highest queuing winning in the queuing integral in response to the duration of the local reaching the second duration. For example, the terminal sets the second time period to 30 minutes, and when the game play time period reaches 30 minutes and the game play is finished, the current play with the highest play score wins.
It should be noted that the embodiments of the present application are described only by taking an example of determining a winning formation according to a formation integral in one-time office. In addition, the terminal can also flexibly set a winning rule, for example, in another embodiment, the terminal determines that the target virtual object belongs to a marketing area to win in response to the target virtual object carrying the first virtual pet moving to the target marketing area. That is, from the beginning of the game, a game win is obtained by a battle that first completes the task of carrying the virtual pet. In another embodiment, one game comprises two games, one game comprises three rounds, one round is a task of carrying the virtual pet, and the terminal determines the formation for winning according to the total formation points of each formation in the two games. For example, the virtual scene comprises a first square camp and a second square camp, after one-time proofreading is finished, the first square camp and the second square camp exchange a camp area, and then the proofreading is performed again. After the two rounds of game-play are finished, the terminal respectively determines the total points of the first party's camp and the second party's camp in the two rounds of game-play, determines the camp with the higher total points of the camp to obtain the game winning, and if the total points of the camp of the first party's camp and the camp of the second party's camp are equal, determines that the game is a tie. Or in another embodiment, one game comprises two games, wherein one game is completed when the camp credit of any one game reaches the target credit, the next game is started, and the terminal determines the game for winning according to the camp total credit of each game in the two games.
It should be noted that the above steps 301-305 describe the process of obtaining the marketing score. In another embodiment, during the game, the virtual object may further obtain corresponding personal credits, for example, the virtual scene includes a second virtual pet, a first virtual object and a second virtual object, the second virtual pet and the second virtual object belong to the same camp as the target virtual object, the first virtual object belongs to a different camp from the target virtual object, the second virtual pet and the second virtual object may be considered as a private camp belonging to the target virtual object, the first virtual pet and the first virtual object may be considered as an enemy camp belonging to the target virtual object, and the manner in which the target virtual object obtains the personal credits includes at least one of the following:
(1) In a case where the distance between the first virtual object and the second virtual pet is less than the third distance, the terminal increases the first score for the target virtual object in response to the target virtual object defeating the first virtual object. The target virtual object may obtain a first score when defeating an enemy in the vicinity of the virtual pet of the own party. For example, the first integral is 25 points.
(2) In a case where the distance between the first virtual object and the first virtual pet is less than the fourth distance, the terminal adds a second score to the target virtual object in response to the target virtual object defeating the first virtual object. The target virtual object may obtain a second score when defeating an enemy near the virtual pet that is being struggled by the enemy. For example, the second integral is 25 points.
(3) And under the condition that the first virtual object carries the second virtual pet, the terminal responds to the target virtual object to beat the first virtual object and adds a third integral to the target virtual object. The third score can be obtained when the target virtual object defeats the enemy of the virtual pet carrying the marketing of the own party. For example, the third integral is 50 points.
(4) And under the condition that the second virtual object carries the first virtual pet and the distance between the first virtual object and the second virtual object is less than the fifth distance, the terminal responds to the target virtual object to beat the first virtual object and adds a fourth integral to the target virtual object. The fourth score may be obtained when the target virtual object defeats an enemy near the teammate carrying the virtual pet. For example, the fourth integral is 50 points.
(5) The terminal adds a fifth integral to the target virtual object in response to the target virtual object picking up the first virtual pet. The fifth score may be obtained when the target virtual object picks up a virtual pet that is struggled by an enemy. For example, the fifth integral is 50 points.
(6) And under the condition that the target virtual object carries the first virtual pet, the terminal responds to the target virtual object to beat the first virtual object and adds a sixth integral to the target virtual object. The target virtual object defeats the enemy when carrying the virtual pet of the enemy camp, and a sixth integral can be obtained. For example, the sixth integral is 50 points.
(7) And the terminal responds to the movement of the target virtual object carrying the first virtual pet to the target marketing area, and adds a seventh integral to the target virtual object. When the target virtual object carries the virtual pet in the enemy camp back to the camp area in the own camp, a seventh integral can be obtained. For example, the seventh integral is 200 points.
(8) The terminal adds an eighth point to the target virtual object in response to the distance between the target virtual object and the second virtual pet being less than the second distance. The eighth integral can be obtained when the target virtual object transmits the virtual pet back to the camp area of the own camp through the virtual pet close to the own camp. For example, the eighth integral is 100 points.
The third distance, the fourth distance, the fifth distance, and the first integral to the eighth integral may be set by the terminal, which is not limited in this embodiment of the application. When the game is finished, the terminal determines the personal total points of each virtual object, and corresponding rewards are issued to each virtual object according to the personal total points of each virtual object. Wherein the higher the personal total point of the virtual object, the more rewards the virtual object receives.
The embodiment of the application provides an interaction mode based on virtual pets, virtual objects can pick up the virtual pets through the virtual pets close to other camps and carry the virtual pets to return to the camps area where the virtual objects belong, so that camps points are obtained, a method for winning the points by completing the task of conveying the virtual pets is provided, the novelty of game against the game is improved, and the human-computer interaction effect is improved.
In addition, the player is reminded to escort the virtual object which is bought by the own party or intercept the virtual object which is bought by the enemy through adding the first mark or the second mark to the virtual object which carries the virtual pet, so that the user player can win the game by making various tactics, the interest of the player in team battle is stimulated, and the human-computer interaction effect is further improved.
In addition, the embodiment of the application provides various modes for the virtual object to obtain the points, so that the innovation of a game mechanism is realized, the flexibility and novelty of obtaining the points by the virtual object are improved, and the human-computer interaction effect is further improved.
Fig. 10 is a flowchart of an interaction method based on a virtual pet according to an embodiment of the present application, and as shown in fig. 10, the method includes:
1. and any virtual object enters a collision box corresponding to an marketing area of marketing to which the virtual object controlled by the current terminal belongs. The formation to which the virtual object controlled by the current terminal belongs is a private formation.
2. And the terminal judges whether the virtual object belongs to own camp or not, if not, the virtual object is not processed, and if the virtual object belongs to own camp, the next step is executed.
3. And if the virtual object belongs to local marketing, the terminal judges whether the virtual object carries a virtual pet. If the virtual object does not carry the virtual pet, the processing is not carried out, and if the virtual object carries the virtual pet, the next step is executed.
4. If the virtual object carries the virtual pet, the terminal judges whether the virtual pet which is rowed by the user is in the rowed area of the user. And if the virtual pet of the local camp is not in the camp area of the local camp, the processing is not carried out, and if the virtual pet of the local camp is in the camp area of the local camp, the next step is executed.
5. The terminal increases the marketing integral for the own square marketing.
Fig. 11 is a schematic structural diagram of an interaction device based on a virtual pet according to an embodiment of the present application. Referring to fig. 11, the apparatus includes:
a display module 1101 for displaying a plurality of virtual objects for camping, virtual pets, and camping areas;
a virtual pet picking module 1102, configured to control the target virtual object to pick up a first virtual pet in response to a distance between the target virtual object and the first virtual pet being smaller than a first distance, where the first virtual pet is a virtual pet belonging to a different camp from the target virtual object;
an marketing integral increasing module 1103, configured to increase marketing integral for marketing to which the target virtual object belongs in response to movement of the target virtual object carrying the first virtual pet to a target marketing area, where the target marketing area refers to a marketing area to which the target virtual object belongs.
The utility model provides an interactive installation based on virtual pet provides an interactive mode based on virtual pet, virtual object can pick up virtual pet through the virtual pet that is close to other camps to carry this virtual pet to get back to in the camps area of this virtual object affiliated camps, thereby obtain the camps point, a win the device of point through the task of accomplishing transporting virtual pet is provided, the novelty of game to the office has been increased, human-computer interaction's effect has been improved.
Optionally, referring to fig. 12, a display module 1101 includes:
a display unit 11011 configured to display, for each camp, a virtual object and a virtual pet belonging to the camp in the camp area of the camp, when the start of the battle is detected.
Optionally, referring to fig. 12, the formation integral adding module 1103 includes:
the point adding unit 11031 is configured to respond to that the target virtual object carrying the first virtual pet moves to the target camping area, and a virtual pet that belongs to the same camping as the target virtual object exists in the target camping area, and add a camping point for the camping to which the target virtual object belongs.
Optionally, referring to fig. 12, the apparatus further comprises:
and a virtual pet delivery module 1104 for delivering a second virtual pet to the target marketing area in response to the distance between the target virtual object and the second virtual pet being less than a second distance, the second virtual pet being a virtual pet belonging to the same marketing campaign as the target virtual object.
Optionally, referring to fig. 12, the apparatus further comprises:
a mark display module 1105, configured to add a first mark to the target virtual object if the target virtual object and the virtual object controlled by the current terminal belong to the same camp, where the first mark is used to prompt protection of the target virtual object;
the mark displaying module 1105 is further configured to add a second mark to the target virtual object if the target virtual object and the virtual object currently controlled by the terminal belong to different camps, where the second mark is used to prompt to intercept the target virtual object.
Optionally, referring to fig. 12, the apparatus further comprises:
a combat parameters adding module 1106 for adding the combat parameters of the target virtual object, wherein the combat parameters are used for representing the combat capability.
Optionally, referring to fig. 12, the apparatus further comprises:
a virtual pet adding module 1107, configured to add the first virtual pet to the resource pool of the target virtual object when the target virtual object is controlled to pick up the first virtual pet.
Optionally, referring to fig. 12, the apparatus further comprises:
the virtual pet deleting module 1108 is configured to delete the first virtual pet from the resource pool of the target virtual object in response to any virtual object defeating the target virtual object carrying the first virtual pet.
Optionally, referring to fig. 12, the apparatus further comprises:
the virtual pet deleting module 1108 is configured to delete the first virtual pet from the resource pool of the target virtual object in response to the target virtual object carrying the first virtual pet moving to the target marketing area.
Optionally, referring to fig. 12, the display module 1101 is further configured to, in response to any virtual object defeating a target virtual object carrying the first virtual pet, display the first virtual pet at a position where the target virtual object was defeated.
Optionally, referring to fig. 12, the apparatus further comprises:
the virtual pet delivery module 1104 is configured to deliver the first virtual pet to a camp area where the first virtual pet belongs to in response to the first virtual pet not being picked up by any virtual object within a first duration after the first virtual pet is displayed at the location.
Optionally, referring to fig. 12, the apparatus further comprises:
the virtual pet transmission module 1104 is configured to transmit the first virtual pet to an camping area where the first virtual pet belongs to.
Optionally, referring to fig. 12, the apparatus further comprises:
the state information display module 1109 is configured to display state information of a virtual pet that a virtual object controlled by the current terminal belongs to camping, where the state information includes first state information or second state information, the first state information indicates that the virtual pet is located in a camping region of the camping, and the second state information indicates that the virtual pet is not located in a camping region of the camping.
Optionally, referring to fig. 12, the apparatus further comprises:
the winning determination module 1110 is configured to determine that the target virtual object belongs to a marketing win in response to the target virtual object carrying the first virtual pet moving to the target marketing area.
Optionally, referring to fig. 12, the apparatus further comprises:
a winning determining module 1110, configured to determine a camp for winning according to the camp integral of each camp.
Optionally, referring to fig. 12, the win determination module 1110 is configured to include:
a first winning determining unit 11101, configured to determine an antennary winning in response to an antennary integral of any antennary reaching a target integral; alternatively, the first and second electrodes may be,
and a second winning determining unit 11102, configured to determine the highest marketing winning in marketing integration in response to the duration of the game reaching the second duration.
Optionally, referring to fig. 12, the virtual scene includes a second virtual pet, a first virtual object and a second virtual object, the second virtual pet and the second virtual object belong to the same camp as the target virtual object, and the first virtual object and the target virtual object belong to different campuses; the device still includes:
an object score increase module 1111 for increasing the first score for the target virtual object in response to the target virtual object defeating the first virtual object if the distance between the first virtual object and the second virtual pet is less than the third distance;
an object point adding module 1111, further configured to add a second point to the target virtual object in response to the target virtual object defeating the first virtual object if the distance between the first virtual object and the first virtual pet is less than a fourth distance;
an object score adding module 1111, further configured to add a third score to the target virtual object in response to the target virtual object defeating the first virtual object in case the first virtual object carries the second virtual pet;
the object score increasing module 1111 is further configured to, when the second virtual object carries the first virtual pet and the distance between the first virtual object and the second virtual object is smaller than the fifth distance, increase a fourth score for the target virtual object in response to the target virtual object defeating the first virtual object;
an object point increment module 1111, further configured to increment a fifth point for the target virtual object in response to the target virtual object picking up the first virtual pet;
an object point adding module 1111, further configured to add a sixth point to the target virtual object in response to the target virtual object defeating the first virtual object in case the target virtual object carries the first virtual pet;
the object score increasing module 1111 is further configured to increase a seventh score for the target virtual object in response to the target virtual object carrying the first virtual pet moving to the target camping area;
the object point increment module 1111, further configured to increment an eighth point for the target virtual object in response to the distance between the target virtual object and the second virtual pet being less than the second distance.
It should be noted that: in the interaction device based on a virtual pet according to the above embodiments, when performing interaction based on a virtual pet, only the division of the above functional modules is used for illustration, and in practical applications, the above function distribution may be completed by different functional modules according to needs, that is, the internal structure of the terminal is divided into different functional modules, so as to complete all or part of the above described functions. In addition, the virtual pet-based interaction device provided by the above embodiment and the virtual pet-based interaction method embodiment belong to the same concept, and the specific implementation process thereof is described in detail in the method embodiment, and is not described herein again.
The embodiment of the present application further provides a terminal, where the terminal includes a processor and a memory, and the memory stores at least one computer program, and the at least one computer program is loaded and executed by the processor, so as to implement the operations executed in the virtual pet-based interaction method according to the above embodiment.
Fig. 13 shows a schematic structural diagram of a terminal 1300 according to an exemplary embodiment of the present application.
Terminal 1300 includes: a processor 1301 and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on. The processor 1301 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (field Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1301 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also referred to as a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1301 may be integrated with a GPU (Graphics Processing Unit, image Processing interactor) for rendering and drawing content required to be displayed on a display screen. In some embodiments, processor 1301 may further include an AI (Artificial Intelligence) processor for processing computational operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be non-transitory. Memory 1302 may also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1302 is used to store at least one computer program for being hosted by processor 1301 to implement the virtual pet-based interaction method provided by the method embodiments herein.
In some embodiments, terminal 1300 may further optionally include: a peripheral interface 1303 and at least one peripheral. The processor 1301, memory 1302 and peripheral interface 1303 may be connected by buses or signal lines. Each peripheral device may be connected to the peripheral device interface 1303 via a bus, signal line, or circuit board. Optionally, the peripheral device comprises: at least one of radio frequency circuitry 1304, display 1305, camera assembly 1306, audio circuitry 1307, and power supply 1309.
Peripheral interface 1303 can be used to connect at least one peripheral related to I/O (Input/Output) to processor 1301 and memory 1302. In some embodiments, processor 1301, memory 1302, and peripheral interface 1303 are integrated on the same chip or circuit board; in some other embodiments, any one or two of the processor 1301, the memory 1302, and the peripheral device interface 1303 may be implemented on a separate chip or circuit board, which is not limited in this embodiment.
The Radio Frequency circuit 1304 is used to receive and transmit RF (Radio Frequency) signals, also called electromagnetic signals. Radio frequency circuit 1304 communicates with communication networks and other communication devices via electromagnetic signals. The radio frequency circuit 1304 converts an electrical signal into an electromagnetic signal to transmit, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1304 includes: an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and so forth. Radio frequency circuitry 1304 may communicate with other devices via at least one wireless communication protocol. The wireless communication protocols include, but are not limited to: metropolitan area networks, various generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or WiFi (Wireless Fidelity) networks. In some embodiments, the radio frequency circuit 1304 may further include NFC (Near Field Communication) related circuits, which are not limited in this application.
The display screen 1305 is used to display a UI (User Interface). The UI may include graphics, text, icons, video, and any combination thereof. When the display screen 1305 is a touch display screen, the display screen 1305 also has the ability to capture touch signals on or over the surface of the display screen 1305. The touch signal may be input to the processor 1301 as a control signal for processing. At this point, the display 1305 may also be used to provide virtual buttons and/or a virtual keyboard, also referred to as soft buttons and/or a soft keyboard. In some embodiments, display 1305 may be one, disposed on the front panel of terminal 1300; in other embodiments, the display 1305 can be at least two, respectively disposed on different surfaces of the terminal 1300 or in a folded design; in other embodiments, display 1305 may be a flexible display disposed on a curved surface or on a folded surface of terminal 1300. Even further, the display 1305 may be arranged in a non-rectangular irregular figure, i.e., a shaped screen. The Display 1305 may be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode), or the like.
The camera assembly 1306 is used to capture images or video. Optionally, camera assembly 1306 includes a front camera and a rear camera. The front camera is disposed on the front panel of the terminal 1300, and the rear camera is disposed on the rear surface of the terminal 1300. In some embodiments, the number of the rear cameras is at least two, and each rear camera is any one of a main camera, a depth-of-field camera, a wide-angle camera and a telephoto camera, so that the main camera and the depth-of-field camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize panoramic shooting and VR (Virtual Reality) shooting functions or other fusion shooting functions. In some embodiments, camera assembly 1306 may also include a flash. The flash lamp can be a monochrome temperature flash lamp or a bicolor temperature flash lamp. The double-color-temperature flash lamp is a combination of a warm-light flash lamp and a cold-light flash lamp, and can be used for light compensation at different color temperatures.
The audio circuit 1307 may include a microphone and a speaker. The microphone is used for collecting sound waves of a user and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1301 for processing, or inputting the electric signals to the radio frequency circuit 1304 for realizing voice communication. For stereo capture or noise reduction purposes, multiple microphones may be provided, each at a different location of terminal 1300. The microphone may also be an array microphone or an omni-directional pick-up microphone. The speaker is used to convert electrical signals from the processor 1301 or the radio frequency circuitry 1304 into sound waves. The loudspeaker can be a traditional film loudspeaker or a piezoelectric ceramic loudspeaker. When the speaker is a piezoelectric ceramic speaker, the speaker can be used for purposes such as converting an electric signal into a sound wave audible to a human being, or converting an electric signal into a sound wave inaudible to a human being to measure a distance. In some embodiments, audio circuitry 1307 may also include a headphone jack.
Power supply 1309 is used to provide power to various components in terminal 1300. The power supply 1309 may be alternating current, direct current, disposable or rechargeable batteries. When the power source 1309 comprises a rechargeable battery, the rechargeable battery can support wired or wireless charging. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1300 also includes one or more sensors 1310. The one or more sensors 1310 include, but are not limited to: acceleration sensor 1311, gyro sensor 1312, pressure sensor 1313, optical sensor 1315, and proximity sensor 1316.
The acceleration sensor 1311 can detect the magnitude of acceleration on three coordinate axes of the coordinate system established with the terminal 1300. For example, the acceleration sensor 1311 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1301 may control the display screen 1305 to display the user interface in a landscape view or a portrait view according to the gravitational acceleration signal collected by the acceleration sensor 1311. The acceleration sensor 1311 may also be used for acquisition of motion data of a game or a user.
The gyro sensor 1312 may detect a body direction and a rotation angle of the terminal 1300, and the gyro sensor 1312 may acquire a 3D motion of the user on the terminal 1300 in cooperation with the acceleration sensor 1311. From the data collected by gyroscope sensor 1312, processor 1301 may perform the following functions: motion sensing (such as changing the UI according to a user's tilting operation), image stabilization while shooting, game control, and inertial navigation.
Pressure sensor 1313 may be disposed on a side bezel of terminal 1300 and/or underlying display 1305. When the pressure sensor 1313 is disposed on the side frame of the terminal 1300, a user's holding signal to the terminal 1300 may be detected, and the processor 1301 performs left-right hand recognition or shortcut operation according to the holding signal acquired by the pressure sensor 1313. When the pressure sensor 1313 is disposed at a lower layer of the display screen 1305, the processor 1301 controls the operability control on the UI interface according to a pressure operation of the user on the display screen 1305. The operability control comprises at least one of a button control, a scroll bar control, an icon control and a menu control.
The optical sensor 1315 is used to collect the ambient light intensity. In one embodiment, the processor 1301 may control the display brightness of the display screen 1305 according to the ambient light intensity collected by the optical sensor 1315. Alternatively, when the ambient light intensity is high, the display brightness of the display screen 1305 is increased; when the ambient light intensity is low, the display brightness of the display screen 1305 is reduced. In another embodiment, the processor 1301 can also dynamically adjust the shooting parameters of the camera head assembly 1306 according to the ambient light intensity collected by the optical sensor 1315.
A proximity sensor 1316, also known as a distance sensor, is disposed on a front panel of terminal 1300. Proximity sensor 1316 is used to gather the distance between the user and the front face of terminal 1300. In one embodiment, the processor 1301 controls the display 1305 to switch from the bright screen state to the dark screen state when the proximity sensor 1316 detects that the distance between the user and the front face of the terminal 1300 gradually decreases; the processor 1301 controls the display 1305 to switch from the breath-screen state to the bright-screen state when the proximity sensor 1316 detects that the distance between the user and the front face of the terminal 1300 gradually becomes larger.
Those skilled in the art will appreciate that the configuration shown in fig. 13 is not intended to be limiting with respect to terminal 1300 and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
The embodiment of the present application further provides a server, where the server includes a processor and a memory, and the memory stores at least one computer program, and the at least one computer program is loaded and executed by the processor, so as to implement the operations executed in the virtual pet-based interaction method according to the above embodiment.
Fig. 14 is a schematic structural diagram of a server according to an embodiment of the present application, where the server 1400 may generate a relatively large difference due to different configurations or performances, and may include one or more processors (CPUs) 1401 and one or more memories 1402, where the memory 1402 stores at least one computer program, and the at least one computer program is loaded and executed by the processors 1401 to implement the methods provided by the foregoing method embodiments. Certainly, the server may further have a wired or wireless network interface, a keyboard, an input/output interface, and other components to facilitate input and output, and the server may further include other components for implementing functions of the device, which are not described herein again.
The embodiment of the present application further provides a computer-readable storage medium, in which at least one computer program is stored, and the at least one computer program is loaded and executed by a processor, so as to implement the operations performed in the virtual pet-based interaction method according to the above embodiment.
The embodiment of the present application also provides a computer program product or a computer program, where the computer program product or the computer program includes computer program code, the computer program code is stored in a computer-readable storage medium, and a processor of the terminal reads the computer program code from the computer-readable storage medium, and the processor executes the computer program code, so that the terminal implements the operations performed in the virtual pet based interaction method according to the above embodiment.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only an alternative embodiment of the present application and should not be construed as limiting the present application, and any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (14)

1. A virtual pet-based interaction method, comprising:
displaying a plurality of virtual objects for marketing, virtual pets and marketing areas, wherein the virtual objects comprise a target virtual object, a first virtual object and a second virtual object, the virtual pets comprise a first virtual pet and a second virtual pet, the second virtual pet and the second virtual object belong to the same marketing as the target virtual object, the first virtual object and the target virtual object belong to different marketing, and the first virtual pet is a virtual pet belonging to different marketing from the target virtual object;
responding to the fact that the distance between the target virtual object and the second virtual pet is smaller than a second distance, and transmitting the second virtual pet to a target marketing area, wherein the target marketing area is a marketing area of marketing to which the target virtual object belongs;
in response to the distance between the target virtual object and the first virtual pet being smaller than a first distance, controlling the target virtual object to pick up the first virtual pet, and increasing a fighting parameter of the target virtual object, wherein the fighting parameter is used for representing fighting capacity, and the fighting parameter comprises a life parameter or an attack parameter;
responding to the fact that the target virtual object carrying the first virtual pet moves to the target camping area, and virtual pets which belong to the same camping with the target virtual object exist in the target camping area, and increasing camping credits for the camping of the target virtual object; or responding to the fact that any virtual object is beat to the target virtual object carrying the first virtual pet, displaying the first virtual pet at the position where the target virtual object is beat, responding to the fact that the first virtual pet is not picked up by any virtual object within a first time length after the position is displayed, and transmitting the first virtual pet to the marketing area where the first virtual pet belongs;
the method further comprises at least one of:
in a case that a distance between the first virtual object and the second virtual pet is less than a third distance, in response to the target virtual object defeating the first virtual object, adding a first integral to the target virtual object;
in the event that the distance between the first virtual object and the first virtual pet is less than a fourth distance, in response to the target virtual object defeating the first virtual object, adding a second score to the target virtual object;
under the condition that the first virtual object carries the second virtual pet, responding to the target virtual object to beat the first virtual object, and adding a third integral to the target virtual object;
adding a fourth integral to the target virtual object in response to the target virtual object defeating the first virtual object if the second virtual object carries the first virtual pet and the distance between the first virtual object and the second virtual object is less than a fifth distance;
in response to the target virtual object picking up the first virtual pet, adding a fifth integral to the target virtual object;
under the condition that the target virtual object carries the first virtual pet, responding to the target virtual object to beat the first virtual object, and adding a sixth integral to the target virtual object;
adding a seventh integral to the target virtual object in response to the target virtual object carrying the first virtual pet moving to the target marketing area;
responsive to the distance between the target virtual object and the second virtual pet being less than the second distance, adding an eighth score to the target virtual object;
wherein the third, fourth, fifth and sixth integrals are greater than the first and second integrals, the eighth integral is greater than the third, fourth, fifth and sixth integrals, and the seventh integral is greater than the eighth integral.
2. The method of claim 1, wherein displaying the plurality of bivouac virtual objects, virtual pets, and bivouac areas comprises:
when the beginning of the game is detected, for each camp, displaying the virtual objects and the virtual pets belonging to the camp in the camp area of the camp.
3. The method of claim 1, wherein after controlling the target virtual object to pick up the first virtual pet in response to the distance between the target virtual object and the first virtual pet being less than a first distance, the method further comprises:
if the target virtual object and the virtual object controlled by the current terminal belong to the same camp, adding a first mark for the target virtual object, wherein the first mark is used for prompting to protect the target virtual object;
and if the target virtual object and the virtual object controlled by the current terminal belong to different camps, adding a second mark for the target virtual object, wherein the second mark is used for prompting to intercept the target virtual object.
4. The method of claim 1, further comprising:
when the target virtual object is controlled to pick up the first virtual pet, the first virtual pet is added to a resource library of the target virtual object.
5. The method of claim 4, wherein after the adding of the first virtual pet to the repository of the target virtual object, the method further comprises:
and in response to the fact that any virtual object knocks the target virtual object carrying the first virtual pet, deleting the first virtual pet from a resource library of the target virtual object.
6. The method of claim 4, wherein after the adding of the first virtual pet to the repository of the target virtual object, the method further comprises:
and in response to the target virtual object carrying the first virtual pet moving to the target marketing area, deleting the first virtual pet from a resource library of the target virtual object.
7. The method of claim 1, wherein in response to the target virtual object carrying the first virtual pet moving to the target camping area and a virtual pet in the target camping area belonging to the same camping site as the target virtual object, after adding a camping credit to the camping site to which the target virtual object belongs, the method further comprises:
and transmitting the first virtual pet to an operation area of the operation to which the first virtual pet belongs.
8. The method of claim 1, further comprising:
the method comprises the steps of displaying state information of a virtual pet which is controlled by a current terminal and belongs to camp, wherein the state information comprises first state information or second state information, the first state information shows that the virtual pet is located in a camp area of the camp, and the second state information shows that the virtual pet is not located in the camp area of the camp.
9. The method according to any one of claims 1-8, further comprising:
and determining that the target virtual object carrying the first virtual pet wins the marketing in response to the target virtual object moving to the target marketing area.
10. The method according to any one of claims 1-8, further comprising:
and determining the formation for winning according to the formation integral of each formation.
11. The method of claim 10, wherein determining a winning camp based on the camp integrals for each camp comprises:
in response to the formation integral of any formation reaching the target integral, determining that the formation wins; alternatively, the first and second electrodes may be,
and determining the highest marketing winning of the marketing integral in response to the fact that the duration of the game reaches the second duration.
12. An interactive device based on virtual pets, the device comprising:
the system comprises a display module, a management module and a management module, wherein the display module is used for displaying a plurality of virtual objects for marketing, virtual pets and marketing areas, the virtual objects comprise a target virtual object, a first virtual object and a second virtual object, the virtual pets comprise a first virtual pet and a second virtual pet, the second virtual pet and the second virtual object belong to the same marketing as the target virtual object, the first virtual object and the target virtual object belong to different marketing, and the first virtual pet refers to a virtual pet which belongs to different marketing than the target virtual object;
a virtual pet transfer module for transferring the second virtual pet to a target camping area in response to the distance between the target virtual object and the second virtual pet being less than a second distance, the target camping area being a camping area to which the target virtual object belongs;
the virtual pet picking module is used for controlling the target virtual object to pick up the first virtual pet and increasing the fighting parameters of the target virtual object in response to the fact that the distance between the target virtual object and the first virtual pet is smaller than a first distance, wherein the fighting parameters are used for representing fighting capacity, and the fighting parameters comprise life parameters or attack parameters;
an camp integral increasing module, configured to increase a camp integral for a camp to which the target virtual object belongs in response to that the target virtual object carrying the first virtual pet moves to the target camp area, and a virtual pet that belongs to the same camp as the target virtual object exists in the target camp area, where the target camp area is a camp area to which the target virtual object belongs;
the display module is further configured to display the first virtual pet at a position where the target virtual object is defeated in response to any virtual object defeating the target virtual object carrying the first virtual pet;
the virtual pet transmission module is further used for responding to the situation that the first virtual pet is not picked up by any virtual object within a first time length after being displayed at the position, and transmitting the first virtual pet to a marketing area to which the first virtual pet belongs;
an object score increase module to implement at least one of:
in a case that a distance between the first virtual object and the second virtual pet is less than a third distance, in response to the target virtual object defeating the first virtual object, adding a first integral to the target virtual object;
in the event that the distance between the first virtual object and the first virtual pet is less than a fourth distance, in response to the target virtual object defeating the first virtual object, adding a second score to the target virtual object;
under the condition that the first virtual object carries the second virtual pet, responding to the target virtual object to beat the first virtual object, and adding a third integral to the target virtual object;
adding a fourth integral to the target virtual object in response to the target virtual object defeating the first virtual object if the second virtual object carries the first virtual pet and the distance between the first virtual object and the second virtual object is less than a fifth distance;
responsive to the target virtual object picking up the first virtual pet, adding a fifth integral to the target virtual object;
under the condition that the target virtual object carries the first virtual pet, responding to the target virtual object to beat the first virtual object, and adding a sixth integral to the target virtual object;
adding a seventh integral to the target virtual object in response to the target virtual object carrying the first virtual pet moving to the target marketing area;
in response to the distance between the target virtual object and the second virtual pet being less than the second distance, adding an eighth score to the target virtual object;
wherein the third, fourth, fifth and sixth integrals are greater than the first and second integrals, the eighth integral is greater than the third, fourth, fifth and sixth integrals, and the seventh integral is greater than the eighth integral.
13. A terminal, characterized in that the terminal comprises a processor and a memory, wherein the memory stores at least one computer program, and the at least one computer program is loaded and executed by the processor to implement the operations performed in the virtual pet based interaction method of any one of claims 1 to 11.
14. A computer-readable storage medium, wherein at least one computer program is stored in the computer-readable storage medium, and loaded and executed by a processor to implement the operations performed in the virtual pet-based interaction method according to any one of claims 1 to 11.
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