CN112451971B - Game skill control method, mobile terminal and computer-readable storage medium - Google Patents

Game skill control method, mobile terminal and computer-readable storage medium Download PDF

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Publication number
CN112451971B
CN112451971B CN202011361399.8A CN202011361399A CN112451971B CN 112451971 B CN112451971 B CN 112451971B CN 202011361399 A CN202011361399 A CN 202011361399A CN 112451971 B CN112451971 B CN 112451971B
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skill
game
icons
mobile terminal
trigger
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CN112451971A (en
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杨高科
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Nubia Technology Co Ltd
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Nubia Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game skill control method, which is applied to a mobile terminal, wherein the mobile terminal is provided with a game application, and the control method comprises the following steps: when a preset setting interface of a game application is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game role on the preset setting interface and a trigger gesture for triggering the plurality of skill icons; when the touch control operation detected on a game picture of the game application is a trigger gesture, acquiring a center point coordinate of an area where the touch control operation is located; and sequentially triggering the skill icons according to the triggering sequence so as to sequentially release the skills corresponding to the skill icons to the central point coordinate to form a continuous recruitment skill. The application also provides a mobile terminal and a computer readable storage medium. In the method, the triggering sequence of the plurality of skill icons set for the target game role is obtained, and the skills corresponding to the plurality of skill icons are released to the central point coordinate in sequence according to the triggering sequence, so that the directional continuous recruitment skill is realized.

Description

Game skill control method, mobile terminal and computer readable storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game skill control method, a mobile terminal, and a computer-readable storage medium.
Background
The existing one-key move-together skill is mainly learned through a video, action coordinates of click skill are learned through a machine and then stored, and the intelligent move-together mode is adopted in the subsequent game to play the click quickly.
However, the existing one-click continuous recruitment skill is specific to all characters of the whole game, that is, all characters are a continuous recruitment skill, but the continuous recruitment sequence of each game application is not necessarily the same, for example, the skills of some characters need to be unlocked to be realized, the skills of some characters are more, the skills of some characters are less, if the same continuous recruitment skill is used, the requirements of all characters cannot be met, and meanwhile, the existing one-click continuous recruitment skill does not support the pointing type skill, and if the same continuous recruitment skill is used, the user experience is reduced.
Disclosure of Invention
The main purpose of the present application is to provide a game skill control method, a mobile terminal, and a computer-readable storage medium, which are intended to solve the problems that the continuous recruitment skill cannot meet the requirements of all characters and does not support the pointing skill.
In order to achieve the above object, the present application provides a game skill control method, which is applied to a mobile terminal, where the mobile terminal is installed with a game application, a graphical user interface of the game application includes a skill area, and the control method includes:
when a preset setting interface of the game application is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game role on the preset setting interface and trigger gestures for triggering the plurality of skill icons, wherein the plurality of skill icons are located in the skill area; when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the coordinates of the center point of the area where the touch operation is located; and sequentially triggering the skill icons according to the triggering sequence so as to sequentially release the skills corresponding to the skill icons to the central point coordinate to form a continuous recruitment skill.
Optionally, the control method further includes:
historical use information of game characters in a preset time period is obtained, and used game characters are sorted according to the historical use information, wherein the historical use information comprises historical use frequency and historical combat performance information of the game characters.
Optionally, after the step of sorting the used game characters according to the historical usage information, the method further includes:
and selecting the game character ranked before the preset position as the target game character.
Optionally, the mobile terminal is configured with a preset database, and the control method further includes:
and recording the coordinate information of the skill icons according to the trigger sequence, and storing the ID of the target game role, the coordinate information and the trigger gesture to the preset database.
Optionally, the step of sequentially triggering the skill icons according to the trigger sequence to sequentially release the skills corresponding to the skill icons to the center point coordinate includes:
and sequentially generating sliding touch events pointing to the center point coordinates from the skill icons on the basis of the trigger sequence, the center point coordinates and the coordinate information of the skill icons so as to sequentially release the skills corresponding to the skill icons to the center point coordinates.
Optionally, the control method further includes:
acquiring historical recruitment skill data of a plurality of users using the target game role;
analyzing the historical recruitment skill data to output suggestions of trigger sequences for the plurality of skill icons at the preset setting interface.
Optionally, the control method further includes:
recording skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence;
and comparing and analyzing the skill effect data and the skill effect data actually operated by the user so as to optimally release the skills corresponding to the skill icons according to the comparison and analysis result.
Optionally, the mobile terminal is configured with a preset database, the preset database stores coordinate information of the skill icons, and the step of optimally releasing the skills corresponding to the skill icons according to the comparison analysis result includes:
and optimizing the coordinate information of the skill icons according to the comparison analysis result.
The present application further provides a mobile terminal, which includes: a touch screen; a processor; and the memory is connected with the processor and comprises a control instruction, and when the processor reads the control instruction, the mobile terminal is controlled to realize the control method of the game skill.
The present application also provides a computer readable storage medium having one or more programs, which are executed by one or more processors, to implement the above game skill control method.
According to the game skill control method, the mobile terminal and the computer readable storage medium, when a preset setting interface of a game application of the mobile terminal is entered, a triggering sequence of a plurality of skill icons set for a target game role on the preset setting interface and a triggering gesture for triggering the plurality of skill icons are obtained, wherein the plurality of skill icons are located in a skill area of a graphical user interface of the game application; when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the coordinates of the center point of the area where the touch operation is located; the skill icons are sequentially triggered according to the trigger sequence, so that skills corresponding to the skill icons are sequentially released to the central point coordinate to form a continuous recruitment skill, the central point coordinate of the area where the touch operation is located is obtained when the detected touch operation is the trigger gesture by obtaining the trigger sequence of the skill icons set for the target game role and triggering the trigger gestures of the skill icons, and then the skills corresponding to the skill icons are sequentially released to the central point coordinate according to the trigger sequence, so that the use experience of a user is improved. Further, skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence can be recorded; and comparing and analyzing the skill effect data and the skill effect data actually operated by the user to optimally release the skills corresponding to the skill icons according to the comparison and analysis result, so that the difference between the skill effect and the skill effect actually operated by the user is gradually reduced, and the continuous calling skill effect is better.
The foregoing description is only an overview of the technical solutions of the present invention, and the embodiments of the present invention are described below in order to make the technical means of the present invention more clearly understood and to make the above and other objects, features, and advantages of the present invention more clearly understandable.
Drawings
Fig. 1 is a schematic diagram of a hardware structure of an optional mobile terminal for implementing various embodiments of the present application;
FIG. 2 is a schematic diagram of a communication network system of the mobile terminal shown in FIG. 1;
fig. 3 is a flowchart of a game skill control method according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application.
The implementation, functional features and advantages of the objectives of the present application will be further explained with reference to the accompanying drawings.
Detailed Description
It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
In the following description, suffixes such as "module", "component", or "unit" used to denote elements are used only for facilitating the explanation of the present invention, and have no specific meaning in itself. Thus, "module", "component" or "unit" may be used mixedly.
The terminal may be implemented in various forms. For example, the terminal described in the present invention may include mobile terminals such as a mobile phone, a tablet computer, a notebook computer, a palmtop computer, a Personal Digital Assistant (PDA), a Portable Media Player (PMP), a navigation device, a wearable device, a smart band, a pedometer, and the like, and fixed terminals such as a Digital TV, a desktop computer, and the like.
The following description will be given by way of example of a mobile terminal, and it will be understood by those skilled in the art that the configuration according to the embodiment of the present invention can be applied to a fixed type terminal, in addition to elements particularly used for mobile purposes.
Referring to fig. 1, which is a schematic diagram of a hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency) unit 101, wiFi module 102, audio output unit 103, a/V (audio/video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111. Those skilled in the art will appreciate that the mobile terminal architecture shown in fig. 1 is not intended to be limiting of mobile terminals, which may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The various components of the mobile terminal 100 are described in detail below with reference to fig. 1:
the radio frequency unit 101 may be configured to receive and transmit signals during information transmission and reception or during a call, and specifically, receive downlink information of a base station and then process the downlink information to the processor 110; in addition, the uplink data is transmitted to the base station. Typically, radio frequency unit 101 includes, but is not limited to, an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, and the like. In addition, the radio frequency unit 101 can also communicate with a network and other devices through wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to GSM (Global System for Mobile communications), GPRS (General Packet Radio Service), CDMA2000 (Code Division Multiple Access 2000 ), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division duplex Long Term Evolution), and TDD-LTE (Time Division duplex Long Term Evolution).
WiFi belongs to short-distance wireless transmission technology, and the mobile terminal can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 102, and provides wireless broadband internet access for the user. Although fig. 1 shows the WiFi module 102, it is understood that it does not belong to the essential constitution of the mobile terminal, and may be omitted entirely as needed within the scope not changing the essence of the invention.
The audio output unit 103 may convert audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, or the like. Also, the audio output unit 103 may also provide audio output related to a specific function performed by the mobile terminal 100 (e.g., a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, and the like.
The a/V input unit 104 is used to receive audio or video signals. The a/V input Unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042, the Graphics processor 1041 Processing image data of still pictures or video obtained by an image capturing device (e.g., a camera) in a video capturing mode or an image capturing mode. The processed image frames may be displayed on the display unit 106. The image frames processed by the graphic processor 1041 may be stored in the memory 109 (or other storage medium) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 may receive sounds (audio data) via the microphone 1042 in a phone call mode, a recording mode, a voice recognition mode, or the like, and may be capable of processing such sounds into audio data. The processed audio (voice) data may be converted into a format output transmittable to a mobile communication base station via the radio frequency unit 101 in case of a phone call mode. The microphone 1042 may implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) noise or interference generated in the course of receiving and transmitting audio signals.
The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor that can adjust the brightness of the display panel 1061 according to the brightness of ambient light, and a proximity sensor that can turn off the display panel 1061 and/or the backlight when the mobile terminal 100 moves to the ear. As one of the motion sensors, the accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications of recognizing the gesture of the mobile phone (such as horizontal and vertical screen switching, related games, magnetometer gesture calibration), vibration recognition related functions (such as pedometer and tapping), and the like; as for other sensors such as a fingerprint sensor, a pressure sensor, an iris sensor, a molecular sensor, a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, the description is omitted here.
The display unit 106 is used to display information input by a user or information provided to the user. The Display unit 106 may include a Display panel 1061, and the Display panel 1061 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The user input unit 107 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also referred to as a touch screen, may collect a touch operation performed by a user on or near the touch panel 1071 (e.g., an operation performed by the user on or near the touch panel 1071 using a finger, a stylus, or any other suitable object or accessory), and drive a corresponding connection device according to a predetermined program. The touch panel 1071 may include two parts of a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 110, and can receive and execute commands sent by the processor 110. In addition, the touch panel 1071 may be implemented in various types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 may include other input devices 1072. In particular, other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like, without limitation.
Further, the touch panel 1071 may cover the display panel 1061, and when the touch panel 1071 detects a touch operation on or near the touch panel, the touch panel is transmitted to the processor 110 to determine the type of the touch event, and then the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Although in fig. 1, the touch panel 1071 and the display panel 1061 are two independent components to implement the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 may be integrated to implement the input and output functions of the mobile terminal, which is not limited herein.
The interface unit 108 serves as an interface through which at least one external device is connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device having an identification module, an audio input/output (I/O) port, a video I/O port, an earphone port, and the like. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from external devices and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and external devices.
The memory 109 may be used to store software programs as well as various data. The memory 109 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data (such as audio data, a phonebook, etc.) created according to the use of the cellular phone, and the like. Further, memory 109 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The processor 110 is a control center of the mobile terminal, connects various parts of the entire mobile terminal using various interfaces and lines, performs various functions of the mobile terminal and processes data by operating or executing software programs and/or modules stored in the memory 109 and calling data stored in the memory 109, thereby integrally monitoring the mobile terminal. Processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 110.
The mobile terminal 100 may further include a power supply 111 (e.g., a battery) for supplying power to various components, and preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, so as to manage charging, discharging, and power consumption management functions via the power management system.
Although not shown in fig. 1, the mobile terminal 100 may further include a bluetooth module or the like, which is not described in detail herein.
In order to facilitate understanding of the embodiments of the present invention, a communication network system on which the mobile terminal of the present invention is based is described below.
Referring to fig. 2, fig. 2 is an architecture diagram of a communication Network system according to an embodiment of the present invention, the communication Network system is an LTE system of a universal mobile telecommunications technology, and the LTE system includes a UE (User Equipment) 201, an e-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an epc (Evolved Packet Core) 203, and an IP service 204 of an operator, which are in communication connection in sequence.
Specifically, the UE201 may be the terminal 100 described above, and is not described herein again.
The E-UTRAN202 includes eNodeB2021 and other eNodeBs 2022, among others. Among them, the eNodeB2021 may be connected with other eNodeB2022 through backhaul (e.g., X2 interface), the eNodeB2021 is connected to the EPC203, and the eNodeB2021 may provide the UE201 with access to the EPC 203.
The EPC203 may include an MME (Mobility Management Entity) 2031, an hss (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving gateway) 2034, a pgw (PDN gateway) 2035, and a PCRF (Policy and Charging Rules Function) 2036, and the like. The MME2031 is a control node for processing signaling between the UE201 and the EPC203, and provides bearer and connection management. HSS2032 is used to provide registers to manage functions such as home location register (not shown) and holds subscriber specific information about service characteristics, data rates, etc. All user data may be sent through SGW2034, PGW2035 may provide IP address assignment for UE201 and other functions, and PCRF2036 is a policy and charging control policy decision point for traffic data flow and IP bearer resources, which selects and provides available policy and charging control decisions for a policy and charging enforcement function (not shown).
IP services 204 may include the internet, intranets, IMS (IP Multimedia Subsystem), or other IP services, among others.
Although the LTE system is described as an example, it should be understood by those skilled in the art that the present invention is not limited to the LTE system, but may also be applied to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems.
Based on the above mobile terminal hardware structure and communication network system, the present invention provides various embodiments of the method.
Fig. 3 is a flowchart of an embodiment of a game skill control method provided in the present application. Once the method of this embodiment is triggered by the user, the process in this embodiment is automatically executed by the mobile terminal 100, where each step may be executed sequentially according to the sequence in the flowchart, or may be executed simultaneously according to a plurality of steps in an actual situation, which is not limited herein. The mobile terminal 100 is installed with a game application whose graphical user interface includes a skill area. The game skill control method provided by the application comprises the following steps:
step S310, when a preset setting interface of the game application is entered, acquiring a triggering sequence of a plurality of skill icons set for a target game role on the preset setting interface and a triggering gesture for triggering the plurality of skill icons, wherein the plurality of skill icons are located in the skill area;
step S330, when the touch operation detected on the game screen of the game application is the trigger gesture, acquiring a center point coordinate of an area where the touch operation is located;
and S350, sequentially triggering the skill icons according to the triggering sequence so as to sequentially release the skills corresponding to the skill icons to the central point coordinate to form a continuous recruitment skill.
By the embodiment, the trigger sequence of the skill icons set for the target game role and the trigger gesture for triggering the skill icons are acquired, so that when the detected touch operation is the trigger gesture, the center point coordinates of the area where the touch operation is located are acquired, and then the skills corresponding to the skill icons are sequentially released to the center point coordinates according to the trigger sequence, and the use experience of a user is improved.
The above steps will be specifically described with reference to specific examples.
In step S310, when a preset setting interface of the game application is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game character on the preset setting interface and a trigger gesture for triggering the plurality of skill icons, where the plurality of skill icons are located in the skill area.
In this embodiment, the mobile terminal 100 is installed with a game application, and a graphical user interface of the game application may include at least one skill area. The skill numbers corresponding to different game characters may be the same or different, that is, the number of skill icons of different game characters may be the same or different. The plurality of skill icons are located within the skill area, that is, a plurality of skill icons may be disposed within the skill area. Each of the skill icons may correspond to an independent skill of the target game character, which may refer to a skill having a single attribute, such as any one of body-fitting, dizziness, freezing, and the like. The corresponding relation between the skill icon and the independent skill can be set by default of a system or can be set by user definition.
For example, where the target game character is character a, character a may have 3 independent skills, i.e., the target game character has 3 skill icons; when the target game role is role B, role B may have 4 independent skills, i.e. the target game role has 4 skill icons; when the target game character is character C, the character C may have 5 independent skills, that is, the target game character has 5 skill icons.
In the present embodiment, since the number of skills corresponding to different target game characters may be different, the trigger order of the plurality of skill icons of different target game characters may be different. The trigger sequence may be a trigger sequence in which all skill icons of the target game character are triggered, or may be a trigger sequence in which any number of skill icons are triggered, that is, all skill icons of the target game character are not necessarily triggered, for example, character B has 4 skill icons, independent skill 3 is not triggered, only independent skill 124 is triggered, and the trigger sequence may be 214. The trigger gesture can be any one of a circle, a rectangle, a triangle and the like, and the trigger gesture can be set by a user in a user-defined mode. The triggering gestures that trigger the plurality of skill icons may be the same or different for different target game characters. In general, the triggering gestures of the plurality of skill icons triggered by different target game characters can be set to be the same, so that the user is prevented from forgetting.
In this embodiment, the control method further includes:
step S3101, obtaining historical usage information of the game characters in a preset time period, and sorting the used game characters according to the historical usage information, wherein the historical usage information includes historical usage frequency and historical battle performance information of the game characters.
In this embodiment, after the step of ranking the used game characters according to the historical usage information, the method further includes:
in step S3102, the game character ranked before the preset position is selected as the target game character.
Specifically, the preset time period may be set by a user in a customized manner, for example, one week, two weeks, one month, and the like. The historical usage information may include historical usage frequency and historical combat performance information for the game character. Historical use frequency and historical combat achievement information of game characters in a preset time period can be acquired, used game characters are arranged in a descending order according to the historical use frequency and the historical combat achievement information to form a ranking table, and the game characters which are ranked in front of a preset position are selected as the target game characters. The preset position can be set by default of the system or can be set by user definition. The preset position may be a 5 th bit, a 7 th bit, etc. in the ranking table.
In other embodiments, the historical usage information may include only historical usage frequencies of game characters. Acquiring historical use frequency of game characters in a preset time period, performing descending order arrangement on the used game characters according to the historical use frequency to form a use frequency arrangement table, and selecting the game characters arranged in front of a preset position as the target game characters.
In other embodiments, the historical frequency of use and the historical battle performance information of the game characters in a preset time period can be obtained, and the used game characters are arranged in an ascending order according to the historical frequency of use and the historical battle performance information.
In this embodiment, the control method further includes:
step S3103, acquiring historical recruitment skill data of a plurality of users using the target game character;
step S3104, analyzing the historical recruitment skill data to output a suggestion of the trigger sequence for the plurality of skill icons on the preset setting interface.
Specifically, historical continuous recruitment skill data of the target game role used by a plurality of users may be acquired, and the historical continuous recruitment skill data may be analyzed to output a suggestion for the trigger sequence of the plurality of skill icons on the preset setting interface, so that the user may refer to the trigger sequence of the plurality of skill icons set for the target game role on the preset setting interface to set a continuous recruitment skill with a better effect.
In this embodiment, the mobile terminal 100 is configured with a preset database, and the control method further includes:
step S3105, recording coordinate information of the skill icons according to the trigger sequence, and storing the ID of the target game character, the coordinate information, and the trigger gesture to the preset database.
Specifically, the coordinate information of the skill icons of the target game character is recorded according to the trigger sequence of the skill icons, and the ID of the target game character, the coordinate information of the skill icons and the trigger gesture are stored in a preset database of the mobile terminal 100, so that the data information may be obtained by querying the preset database directly in the following process. For example, when the target game character is the character B, the character B has 4 skill icons, the trigger order is 214, the coordinate information of the skill icon in which the independent skill 2 is located is (110, 2180), the coordinate information of the skill icon in which the independent skill 1 is located is (55, 2135), the coordinate information of the skill icon in which the independent skill 4 is located is (230, 2280), and the coordinate information of the skill icons in which the independent skill 2, the independent skill 1, and the independent skill 4 are located is sequentially recorded according to the trigger order 214 of the skill icon of the character B (110, 2180), (55, 2135), (230, 2280).
In step S330, when the touch operation detected on the game screen of the game application is the trigger gesture, a center point coordinate of an area where the touch operation is located is obtained.
In this embodiment, the area where the game screen is located may be an area in the graphical user interface. The touch operation may refer to an operation in which a user triggers any position on a game screen of the game application and generates a gesture, for example, the trigger gesture is a circle, and when a touch operation of the circle is detected on the touch-enabled graphical user interface, a center point coordinate of an area where the circle is located may be acquired.
In step S350, the skill icons are sequentially triggered according to the triggering sequence, so that skills corresponding to the skill icons are sequentially released to the center point coordinates to form a continuous recruitment skill.
In this embodiment, the step of sequentially triggering the skill icons according to the trigger sequence to sequentially release the skills corresponding to the skill icons to the center point coordinate includes:
step S3501, based on the trigger sequence, the center point coordinates, and the coordinate information of the skill icons, sequentially generating sliding touch events pointing from the skill icons to the center point coordinates, so as to sequentially release the skills corresponding to the skill icons to the center point coordinates.
In this embodiment, the trigger sequence of the plurality of skill icons of the corresponding target game character and the trigger gesture for triggering the plurality of skill icons may be obtained by obtaining the ID of the target game character, and when the touch operation is the trigger gesture, a sliding touch event pointing from the plurality of skill icons to the center point coordinate may be sequentially generated based on the trigger sequence of the plurality of skill icons of each target game character, the center point coordinate, and the coordinate information of the skill icon, so that the problem of different trigger sequences of the plurality of skill icons of different target game characters may be solved, and the use experience of the user may be improved.
For example, when the target game character is character B, character B has 4 skill icons, the triggering order is 214, the coordinate information of the skill icon in which independent skill 2 is located is (110, 2180), the coordinate information of the skill icon in which independent skill 1 is located is (55, 2135), the coordinate information of the skill icon in which independent skill 4 is located is (230, 2280), and the center point coordinate is (720, 1340), 3 sliding touch events can be sequentially generated, which are sliding touch events pointing from independent skill 2 (110, 2180) to the center point coordinate (720, 1340), sliding touch events pointing from independent skill 1 (55, 2135) to the center point coordinate (720, 1340), sliding touch events pointing from independent skill 4 (230, 2280) to the center point coordinate (720, 1340), so as to release the skills corresponding to the independent skill 214 to the center point coordinate in sequence, thereby realizing pointing-type skills and forming a connected recruiting skill.
In this embodiment, the control method further includes:
step S3502, skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence is recorded;
and step S3503, comparing and analyzing the skill effect data and the skill effect data actually operated by the user, and optimally releasing the skills corresponding to the skill icons according to the comparison and analysis result.
In this embodiment, the step of configuring, by the mobile terminal, a preset database in which coordinate information of the skill icons is stored, and optimally releasing the skills corresponding to the skill icons according to the comparison analysis result includes:
step S35031, optimizing the coordinate information of the skill icons according to the comparison analysis result.
Specifically, the comparison analysis result may include a difference point between the skill effect data and the skill effect data actually operated by the user. The skill effect data of releasing the skills corresponding to the skill icons can be recorded, the skill effect data and the skill effect data actually operated by the user are compared and analyzed through big data or a machine learning algorithm, and then the coordinate information of the skill icons stored in the preset database is optimized according to the comparison and analysis result, so that the difference between the skill effect data and the skill effect data actually operated by the user is gradually reduced, the continuous recruitment skill effect is better, and the use experience of the user is improved.
Through the above embodiment, when entering a preset setting interface of a game application of the mobile terminal 100, acquiring a trigger sequence of a plurality of skill icons set for a target game character on the preset setting interface and a trigger gesture for triggering the plurality of skill icons, where the plurality of skill icons are located in a skill area of a graphical user interface of the game application; when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the coordinates of the center point of the area where the touch operation is located; the skill icons are sequentially triggered according to the triggering sequence, so that skills corresponding to the skill icons are sequentially released to the central point coordinate to form a continuous skill calling, and therefore when the detected touch operation is the triggering gesture, the central point coordinate of the area where the touch operation is located is obtained, the skills corresponding to the skill icons are sequentially released to the central point coordinate according to the triggering sequence, and the use experience of the user is improved. Further, skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence can be recorded; and comparing and analyzing the skill effect data and the skill effect data actually operated by the user to optimally release the skills corresponding to the skill icons according to the comparison and analysis result, so that the difference between the skill effect and the skill effect actually operated by the user is gradually reduced, and the continuous calling skill effect is better.
Fig. 4 is a schematic structural component diagram of a mobile terminal 100 according to an embodiment of the present application, where the mobile terminal 100 is installed with a game application, a graphical user interface of the game application includes a skill area, and the mobile terminal 100 includes: a touch panel 1071; a processor 110; the memory 109 is connected to the processor 110, the memory 109 contains a control instruction, and when the processor 110 reads the control instruction, the mobile terminal 100 is controlled to implement the following steps:
when a preset setting interface of the game application is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game role on the preset setting interface and trigger gestures for triggering the skill icons, wherein the skill icons are located in the skill area; when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the center point coordinate of the area where the touch operation is located; and sequentially triggering the skill icons according to the triggering sequence so as to sequentially release the skills corresponding to the skill icons to the central point coordinate to form a continuous recruitment skill.
Optionally, the method further comprises:
historical use information of game characters in a preset time period is obtained, and used game characters are sorted according to the historical use information, wherein the historical use information comprises historical use frequency and historical combat performance information of the game characters.
Optionally, after the step of sorting the used game characters according to the historical usage information, the method further includes:
and selecting the game character ranked before the preset position as the target game character.
Optionally, the mobile terminal is configured with a preset database, and further includes:
and recording the coordinate information of the skill icons according to the trigger sequence, and storing the ID of the target game role, the coordinate information and the trigger gesture to the preset database.
Optionally, the step of sequentially triggering the skill icons according to the trigger sequence to sequentially release the skills corresponding to the skill icons to the center point coordinate includes:
and sequentially generating sliding touch events pointing to the center point coordinates from the skill icons on the basis of the trigger sequence, the center point coordinates and the coordinate information of the skill icons so as to sequentially release the skills corresponding to the skill icons to the center point coordinates.
Optionally, the method further comprises:
acquiring historical recruitment skill data of a plurality of users using the target game role;
analyzing the historical recruitment skill data to output suggestions of trigger sequences for the plurality of skill icons at the preset setting interface.
Optionally, the method further comprises:
recording skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence;
and comparing and analyzing the skill effect data and the skill effect data actually operated by the user so as to optimally release the skills corresponding to the skill icons according to the comparison and analysis result.
Optionally, the mobile terminal is configured with a preset database, the preset database stores coordinate information of the skill icons, and the step of optimally releasing the skills corresponding to the skill icons according to the comparison analysis result includes:
and optimizing the coordinate information of the skill icons according to the comparison analysis result.
Through the mobile terminal 100, when a preset setting interface of a game application of the mobile terminal 100 is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game role on the preset setting interface and a trigger gesture for triggering the plurality of skill icons, wherein the plurality of skill icons are located in a skill area of a graphical user interface of the game application; when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the coordinates of the center point of the area where the touch operation is located; the skill icons are sequentially triggered according to the triggering sequence, so that skills corresponding to the skill icons are sequentially released to the central point coordinate to form a continuous skill calling, and therefore when the detected touch operation is the triggering gesture, the central point coordinate of the area where the touch operation is located is obtained, the skills corresponding to the skill icons are sequentially released to the central point coordinate according to the triggering sequence, and the use experience of the user is improved. Further, skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence can be recorded; and comparing and analyzing the skill effect data and the skill effect data actually operated by the user to optimally release the skills corresponding to the skill icons according to the comparison and analysis result, so that the difference between the skill effect and the skill effect actually operated by the user is gradually reduced, and the continuous calling skill effect is better.
Embodiments of the present application also provide a computer-readable storage medium having one or more programs, where the one or more programs are executed by one or more processors to implement the following steps:
when a preset setting interface of a game application of a mobile terminal is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game role on the preset setting interface and a trigger gesture for triggering the plurality of skill icons, wherein the plurality of skill icons are located in a skill area of a graphical user interface of the game application; when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the center point coordinate of the area where the touch operation is located; and sequentially triggering the skill icons according to the triggering sequence so as to sequentially release the skills corresponding to the skill icons to the central point coordinate to form a continuous recruitment skill.
Optionally, the method further comprises:
historical use information of game characters in a preset time period is obtained, and used game characters are sorted according to the historical use information, wherein the historical use information comprises historical use frequency and historical combat performance information of the game characters.
Optionally, after the step of sorting the used game characters according to the historical usage information, the method further includes:
and selecting the game character ranked before the preset position as the target game character.
Optionally, the mobile terminal is configured with a preset database, and further includes:
and recording the coordinate information of the skill icons according to the trigger sequence, and storing the ID of the target game role, the coordinate information and the trigger gesture to the preset database.
Optionally, the step of sequentially triggering the skill icons according to the trigger sequence to sequentially release the skills corresponding to the skill icons to the center point coordinate includes:
and sequentially generating sliding touch events pointing to the center point coordinates from the skill icons on the basis of the trigger sequence, the center point coordinates and the coordinate information of the skill icons so as to sequentially release the skills corresponding to the skill icons to the center point coordinates.
Optionally, the method further comprises:
acquiring historical recruitment skill data of a plurality of users using the target game role;
analyzing the historical recruitment skill data to output suggestions of trigger sequences for the plurality of skill icons at the preset setting interface.
Optionally, the method further comprises:
recording skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence;
and comparing and analyzing the skill effect data and the skill effect data actually operated by the user so as to optimally release the skills corresponding to the skill icons according to the comparison and analysis result.
Optionally, the mobile terminal is configured with a preset database, the preset database stores coordinate information of the skill icons, and the step of optimally releasing the skills corresponding to the skill icons according to the comparison analysis result includes:
and optimizing the coordinate information of the skill icons according to the comparison analysis result.
Through the computer-readable storage medium, when a preset setting interface of a game application of a mobile terminal is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game role on the preset setting interface and a trigger gesture for triggering the plurality of skill icons, wherein the plurality of skill icons are located in a skill area of a graphical user interface of the game application; when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the coordinates of the center point of the area where the touch operation is located; the skill icons are sequentially triggered according to the triggering sequence, so that skills corresponding to the skill icons are sequentially released to the central point coordinate to form a continuous skill calling, and therefore when the detected touch operation is the triggering gesture, the central point coordinate of the area where the touch operation is located is obtained, the skills corresponding to the skill icons are sequentially released to the central point coordinate according to the triggering sequence, and the use experience of the user is improved. Further, skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence can be recorded; and comparing and analyzing the skill effect data and the skill effect data actually operated by the user to optimally release the skills corresponding to the skill icons according to the comparison and analysis result, so that the difference between the skill effect and the skill effect actually operated by the user is gradually reduced, and the continuous calling skill effect is better.
The embodiment of the application also provides a computer readable storage medium. The computer-readable storage medium herein stores one or more programs. Among other things, computer-readable storage media may include volatile memory, such as random access memory; the memory may also include non-volatile memory, such as read-only memory, flash memory, a hard disk, or a solid state disk; the memory may also comprise a combination of memories of the kind described above.
The corresponding technical features in the above embodiments may be used with each other without causing contradiction in the schemes or without being implementable.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrases "comprising a component of' 8230; \8230;" does not exclude the presence of another like element in a process, method, article, or apparatus that comprises the element.
The above-mentioned serial numbers of the embodiments of the present application are merely for description, and do not represent the advantages and disadvantages of the embodiments.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present application may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present application.
While the present embodiments have been described with reference to the accompanying drawings, it is to be understood that the invention is not limited to the precise embodiments described above, which are meant to be illustrative and not restrictive, and that various changes may be made therein by those skilled in the art without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (8)

1. A control method of game skill is applied to a mobile terminal, the mobile terminal is provided with a game application, a graphic user interface of the game application comprises a skill area, and the control method comprises the following steps:
when a preset setting interface of the game application is entered, acquiring a trigger sequence of a plurality of skill icons set for a target game role on the preset setting interface and a trigger gesture for triggering the plurality of skill icons, wherein the plurality of skill icons are located in the skill area, the mobile terminal is configured with a preset database, and the preset database stores coordinate information of the plurality of skill icons;
when the touch operation detected on the game picture of the game application is the trigger gesture, acquiring the center point coordinate of the area where the touch operation is located, wherein the touch operation is an operation of triggering any position on the game picture of the game application and generating a gesture;
sequentially triggering the skill icons according to the triggering sequence so as to sequentially release the skills corresponding to the skill icons to the central point coordinate to form a continuous recruitment skill;
recording skill effect data for releasing skills corresponding to the skill icons according to the trigger sequence;
and comparing and analyzing the skill effect data and the skill effect data actually operated by the user, and optimizing the coordinate information of the skill icons according to the comparison and analysis result.
2. A game skill control method according to claim 1, further comprising:
historical use information of game characters in a preset time period is obtained, and used game characters are sorted according to the historical use information, wherein the historical use information comprises historical use frequency and historical combat performance information of the game characters.
3. A game skill control method according to claim 2, wherein the step of ranking the used game characters based on the historical usage information further comprises, after the step of ranking the used game characters based on the historical usage information:
and selecting the game character ranked before the preset position as the target game character.
4. A control method of game skills according to claim 1, wherein said mobile terminal is provided with a preset database, said control method further comprising:
and recording the coordinate information of the skill icons according to the trigger sequence, and storing the ID of the target game role, the coordinate information and the trigger gesture to the preset database.
5. The game skill control method according to claim 4, wherein the step of sequentially triggering the skill icons according to the trigger sequence to sequentially release the skills corresponding to the skill icons to the center point coordinates comprises:
and sequentially generating sliding touch events pointing to the center point coordinates from the skill icons on the basis of the trigger sequence, the center point coordinates and the coordinate information of the skill icons so as to sequentially release the skills corresponding to the skill icons to the center point coordinates.
6. A method of controlling game skills according to claim 1, further comprising:
acquiring historical recruitment skill data of a plurality of users using the target game role;
analyzing the historical recruitment skill data to output suggestions of trigger sequences for the plurality of skill icons at the preset setting interface.
7. A mobile terminal, characterized in that the mobile terminal comprises:
a touch screen;
a processor; and
a memory connected to the processor, the memory containing control instructions, and the processor controlling the mobile terminal to implement the control method of game skill according to any one of claims 1 to 6 when reading the control instructions.
8. A computer-readable storage medium having one or more programs, the one or more programs being executable by one or more processors to implement the method of controlling game skills of any one of claims 1-6.
CN202011361399.8A 2020-11-27 2020-11-27 Game skill control method, mobile terminal and computer-readable storage medium Active CN112451971B (en)

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