CN112419458A - User interaction method, server, medium and system based on android animation - Google Patents

User interaction method, server, medium and system based on android animation Download PDF

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Publication number
CN112419458A
CN112419458A CN202011308770.4A CN202011308770A CN112419458A CN 112419458 A CN112419458 A CN 112419458A CN 202011308770 A CN202011308770 A CN 202011308770A CN 112419458 A CN112419458 A CN 112419458A
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Prior art keywords
animation
user
requirements
effect
server
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CN202011308770.4A
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Chinese (zh)
Inventor
李凡超
李凡平
石柱国
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Anhui Issa Data Technology Co ltd
Beijing Yisa Technology Co ltd
Qingdao Yisa Data Technology Co Ltd
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Anhui Issa Data Technology Co ltd
Beijing Yisa Technology Co ltd
Qingdao Yisa Data Technology Co Ltd
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Priority to CN202011308770.4A priority Critical patent/CN112419458A/en
Publication of CN112419458A publication Critical patent/CN112419458A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/10Requirements analysis; Specification techniques
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention discloses a user interaction method, a server, a medium and a system based on android animation. The method comprises the following steps: acquiring user requirements; the user requirement is obtained by a user operating any application program interface of the client; analyzing the user requirements to obtain animation requirements; and generating an animation effect according to the animation requirement, and pushing the animation effect to the application program interface so as to be displayed to a user. The embodiment of the invention can carry out customized animation design according to the requirements of users, thereby improving the experience effect of the users on products.

Description

User interaction method, server, medium and system based on android animation
Technical Field
The invention relates to the technical field of computers, in particular to a user interaction method, a server, a medium and a system based on android animation.
Background
When a user operates a user interface (such as an APP interface) through gestures, the user always wants the dynamic trend of the interface to be more consistent with the movement of fingers, so that the user feels that the user controls the movement of the interface by himself instead of mechanical jumping. At the same time, the user always expects to receive surprises beyond expectations, be of a general nature, sell away or some physical nature, and in any case know that the product is vital. In order to meet the demands of users, developers (such as products, interactions, designs, programmers or tests, etc.) continuously strive to create more excellent products, but some unavoidable problems (such as BUG, lack of external conditions, etc.) always cause the reduction of product experience, thereby reducing the experience effect of users on the products.
Disclosure of Invention
Aiming at the technical defects in the prior art, the embodiment of the invention aims to provide a user interaction method, a server, a medium and a system based on android animation.
In order to achieve the above object, in a first aspect, an embodiment of the present invention provides a user interaction method based on android animation, including:
acquiring user requirements; the user requirement is obtained by a user operating any application program interface of the client;
analyzing the user requirements to obtain animation requirements;
and generating an animation effect according to the animation requirement, and pushing the animation effect to the application program interface so as to be displayed to a user.
Wherein the animation requirements comprise an interpolation animation and an attribute animation; the animation effect comprises a complementary animation effect and an attribute animation effect, and the animation effect is generated according to the animation requirement, and the method specifically comprises the following steps:
and generating the inter-supplement animation effect or the attribute animation effect by adopting an inter-supplement animation technology or an attribute animation technology according to the animation requirements.
In a second aspect, an embodiment of the present invention provides a server, including a processor, an input device, an output device, and a memory, where the processor, the input device, the output device, and the memory are connected to each other, where the memory is used to store a computer program, and the computer program includes program instructions, and the processor is configured to call the program instructions to execute the method of the first aspect.
In a third aspect, the present invention provides a computer-readable storage medium storing a computer program, where the computer program includes program instructions, and when the program instructions are executed by a processor, the processor is caused to execute the method of the first aspect.
In a fourth aspect, an embodiment of the present invention provides another server, including:
the acquisition unit is used for acquiring user requirements; the user requirement is obtained by a user operating any application program interface of the client;
the analysis unit is used for analyzing the user requirements to obtain animation requirements;
the generating unit is used for generating an animation effect according to the animation requirement;
and the pushing unit is used for pushing the animation effect to the application program interface so as to be displayed to a user.
In a fifth aspect, an embodiment of the present invention provides a user interaction system based on android animation, including an android client and a server that communicate with each other. Wherein the server is as described in the second or fourth aspect.
By implementing the embodiment of the invention, developers generate the animation effect according to the requirements of users and push the animation effect to the application program interface so as to show the animation effect to the users; namely, the embodiment of the invention can carry out customized animation design according to the requirements of users, thereby improving the experience effect of the users on products.
Drawings
In order to more clearly illustrate the detailed description of the invention or the technical solutions in the prior art, the drawings that are needed in the detailed description of the invention or the prior art will be briefly described below.
FIG. 1 is a flowchart of a method for user interaction based on android animation provided by an embodiment of the present invention;
FIG. 2 is a block diagram of a user interaction system based on android animation provided by an embodiment of the present invention;
FIG. 3 is a schematic diagram of one configuration of the server shown in FIG. 2;
fig. 4 is another schematic diagram of the server shown in fig. 2.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
For better understanding of the embodiments of the present invention, the following description is made for the related art:
the operation principle of the animation mainly relates to the realization of basic animation and attribute animation. Tween animation, which may cause the view components to move, zoom in, zoom out, and produce changes in transparency.
Animation mainly represents the Animation type running state.
The Transformation is the computation and saving of the animation.
Embodiments of the present invention relate generally to inter-complement animation (Tween animation) and attribute animation.
The interpolation animation can be divided into four forms, namely alpha (fade-in and fade-out), translate (shift), scale (zoom size), and rotate (rotate). The implementation of the supplement animation generally adopts the form of an xml file; the code will be easier to write and read and at the same time easier to reuse. The Interpolator mainly functions to control the change rate of the animation, namely the speed and the slow pace of the animation. The Android system has provided some interpolators to us, such as acelate _ decelate _ Interpolator, acelate _ Interpolator, etc. More interpolators and their meaning can be viewed in the Android SDK. Meanwhile, the Interpolator can also be self-defined, and the attribute of the pivot is mainly in a translate animation and a scale animation, and the two animations involve the change of the 'physical position' of the view, so that a reference point is needed. And pivotX and pivotY together determine this point; its value may be float or a percentage value.
Property animation, which as the name implies, is animation of properties of an object. Therefore, the content of all the complementary animations can be realized through the attribute animation. The running mechanism of the attribute animation is realized by continuously operating on the value, and the animation transition between the initial value and the end value is calculated by the class ValueAnaimator. The inside of the device uses a time loop mechanism to calculate the value and the animation transition between the values, and we only need to provide the initial value and the end value to the ValueAnamator and tell it the time length for the animation to run, so the ValueAnamator will automatically help us to complete the effect of smoothly transitioning from the initial value to the end value. Besides, the valuanaomator is also responsible for managing the playing times and playing modes of the animation, setting a monitor for the animation and the like.
The PointSinEvaluator inherits the TypeEvaluator class and realizes his unique method evaluate; the method has three parameters, the first parameter fraction represents the percentage of the current animation completion, and the value of the percentage is changed as mentioned later; the second and third parameters represent the initial and end values of the animation. Here our logic is simple, the value of x changes continuously with fraction and eventually reaches the end value; the value of y is the sin (x) value corresponding to the current value of x, and then x and y are used to generate a new Point (Point object) return.
Here we use objectanalyzer to implement that the value of the color attribute changes between given color values according to the rule of argdevaluator class, which, like the PointSinEvaluator we defined earlier, determines how the animation transitions from an initial value to an end value, except that this class is self-contained, we can take it directly, and he can implement free transition between colors.
For radius, a ValueAnaimator is used for the attribute, and the OFFLOAT method is used for realizing the change of a series of flow values; meanwhile, a monitor for animation change is added to the device, and in the process of updating the attribute value, a change result can be given to radius, so that the dynamic change of the radius is realized. Radius can also use the same way as color, only ArgbEvialator needs to be replaced by FloatEvialator, and the change value of the animation is modified; the way of adding a listener is used only for describing the use method of the listener. The concept of interpolarer is not strange to us, and we use it in the move of the complement. The method is used for controlling the rhythm of animation speed and speed; in the attribute animation, the TimeInterpolator also has a similar function; the TimeInterpolator inherits from Interpolator. We can inherit the TimerInterpolator to control the rhythm of animation change in own mode, and can also use the Interpolator provided by the Android system. These are the core contents of the property animation. It should not be difficult to customize animations using the properties of property animations today.
Referring to fig. 1, a user interaction method based on android animation provided in an embodiment of the present invention mainly includes:
and S101, acquiring user requirements.
And the user requirement is obtained by operating any application program interface of the client by the user.
Specifically, a user logs in a certain application program, such as WeChat, inputs own requirements on a WeChat interface, and submits the requirements to a background developer.
S102, analyzing the user requirements to obtain animation requirements.
And (3) analyzing the specific address after the developer receives the user requirement to obtain that the animation requirement is a complementary animation and/or attribute animation requirement.
S103, generating an animation effect according to the animation requirement, and pushing the animation effect to the application program interface to be displayed to a user.
Specifically, the developer generates an inter-complement animation effect and an attribute animation effect according to the requirements of the inter-complement animation and/or the attribute animation through the related parameters and knowledge of the inter-complement animation and the attribute animation. Further, the inter-supplement animation effect and the attribute animation effect are pushed to the client, so that the user can see the inter-supplement animation effect or the attribute animation effect generated according to the requirement of the user.
By implementing the user interaction method provided by the embodiment of the invention, developers generate animation effects according to user requirements and push the animation effects to an application program interface so as to display the animation effects to users; namely, the embodiment of the invention can carry out customized animation design according to the requirements of users, thereby improving the experience effect of the users on products.
Based on the same inventive concept, the embodiment of the invention provides a user interaction system based on android animation. As shown in FIG. 2, the system includes an android client 200 and a server 100 in communication with each other.
Further, as a preferred embodiment of the present invention, as shown in fig. 3, the server 100 includes:
an obtaining unit 10, configured to obtain a user requirement; the user requirement is obtained by a user operating any application program interface of the client;
the analysis unit 11 is used for analyzing the user requirements to obtain animation requirements;
the generating unit 12 is used for generating an animation effect according to the animation requirement;
and the pushing unit 13 is configured to push the animation effect to the application program interface to be displayed to the user.
Further, the animation requirements include an interpolation animation and an attribute animation, and the generating unit 12 is specifically configured to:
and generating the inter-supplement animation effect or the attribute animation effect by adopting an inter-supplement animation technology or an attribute animation technology according to the animation requirements.
Alternatively, as another preferred embodiment of the present invention, as shown in fig. 4, the server 100 may include: one or more processors 101, one or more input devices 102, one or more output devices 103, and memory 104, the processors 101, input devices 102, output devices 103, and memory 104 being interconnected via a bus 105. The memory 104 is used to store a computer program comprising program instructions, the processor 101 being configured to invoke the program instructions to perform the methods of the android animation based user interaction method embodiment portions described above.
It should be understood that, in the embodiment of the present invention, the Processor 101 may be a Central Processing Unit (CPU), and the Processor may also be other general processors, Digital Signal Processors (DSPs), Application Specific Integrated Circuits (ASICs), Field Programmable Gate Arrays (FPGAs) or other Programmable logic devices, discrete Gate or transistor logic devices, discrete hardware components, and the like. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
The input device 102 may include a keyboard or the like, and the output device 103 may include a display (LCD or the like), a speaker, or the like.
The memory 104 may include read-only memory and random access memory, and provides instructions and data to the processor 101. A portion of the memory 104 may also include non-volatile random access memory. For example, the memory 104 may also store device type information.
In a specific implementation, the processor 101, the input device 102, and the output device 103 described in the embodiment of the present invention may execute the implementation manner described in the embodiment of the user interaction method based on the android animation provided in the embodiment of the present invention, and details are not described here again.
By implementing the user interaction system and the server provided by the embodiment of the invention, developers generate animation effects according to user requirements and push the animation effects to an application program interface to be displayed to users; namely, the embodiment of the invention can carry out customized animation design according to the requirements of users, thereby improving the experience effect of the users on products.
Further, corresponding to the android animation-based user interaction method, an embodiment of the present invention further provides a readable storage medium storing a computer program, where the computer program includes program instructions, and the program instructions, when executed by a processor, implement: the method of the method embodiment section above.
The computer readable storage medium may be an internal storage unit of the client described in the foregoing embodiment, such as a hard disk or a memory of the system. The computer readable storage medium may also be an external storage device of the system, such as a plug-in hard drive, Smart Media Card (SMC), Secure Digital (SD) Card, Flash memory Card (Flash Card), etc. provided on the system. Further, the computer readable storage medium may also include both an internal storage unit and an external storage device of the system. The computer-readable storage medium is used for storing the computer program and other programs and data required by the system. The computer readable storage medium may also be used to temporarily store data that has been output or is to be output.
Those of ordinary skill in the art will appreciate that the elements and algorithm steps of the examples described in connection with the embodiments disclosed herein may be embodied in electronic hardware, computer software, or combinations of both, and that the components and steps of the examples have been described in a functional general in the foregoing description for the purpose of illustrating clearly the interchangeability of hardware and software. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In the several embodiments provided in the present application, it should be understood that the disclosed units and methods may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may also be an electric, mechanical or other form of connection.
While the invention has been described with reference to specific embodiments, the invention is not limited thereto, and various equivalent modifications and substitutions can be easily made by those skilled in the art within the technical scope of the invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (8)

1. A user interaction method based on android animation is characterized by comprising the following steps:
acquiring user requirements; the user requirement is obtained by a user operating any application program interface of the client;
analyzing the user requirements to obtain animation requirements;
and generating an animation effect according to the animation requirement, and pushing the animation effect to the application program interface so as to be displayed to a user.
2. The android animation-based user interaction method of claim 1, wherein the animation requirements include an interspersing animation and a property animation.
3. The android animation-based user interaction method of claim 2, wherein the animation effect comprises an inter-complement animation effect and an attribute animation effect, and the generating of the animation effect according to the animation requirement specifically comprises:
and generating the inter-supplement animation effect or the attribute animation effect by adopting an inter-supplement animation technology or an attribute animation technology according to the animation requirements.
4. A server comprising a processor, an input device, an output device, and a memory, the processor, the input device, the output device, and the memory being interconnected, wherein the memory is configured to store a computer program comprising program instructions, the processor being configured to invoke the program instructions to perform the method of any of claims 1-3.
5. A computer-readable storage medium, in which a computer program is stored, characterized in that the computer program comprises program instructions which, when executed by a processor, cause the processor to carry out the method according to any one of claims 1-3.
6. A server, comprising:
the acquisition unit is used for acquiring user requirements; the user requirement is obtained by a user operating any application program interface of the client;
the analysis unit is used for analyzing the user requirements to obtain animation requirements;
the generating unit is used for generating an animation effect according to the animation requirement;
and the pushing unit is used for pushing the animation effect to the application program interface so as to be displayed to a user.
7. The server according to claim 6, wherein the animation requirements include an interspersing animation and a property animation, and the generating unit is specifically configured to:
and generating the inter-supplement animation effect or the attribute animation effect by adopting an inter-supplement animation technology or an attribute animation technology according to the animation requirements.
8. An android animation-based user interaction system, comprising an android client and a server in communication with each other, wherein the server is as claimed in claim 4.
CN202011308770.4A 2020-11-20 2020-11-20 User interaction method, server, medium and system based on android animation Pending CN112419458A (en)

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Citations (7)

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US20060089147A1 (en) * 2004-10-21 2006-04-27 Beaty Robert M Mobile network infrastructure for applications, personalized user interfaces, and services
CN103198505A (en) * 2013-04-23 2013-07-10 四三九九网络股份有限公司 GPU (graphic processing unit)-based method for game character rendering and character redressing and device thereof
CN103226430A (en) * 2013-04-24 2013-07-31 北京小米科技有限责任公司 Method and device for icon display
CN106852178A (en) * 2014-10-14 2017-06-13 微软技术许可有限责任公司 Animation framework
CN110109598A (en) * 2019-05-06 2019-08-09 北京奇艺世纪科技有限公司 A kind of animation interaction implementation method, device and electronic equipment
CN111242682A (en) * 2020-01-10 2020-06-05 腾讯科技(深圳)有限公司 Article display method
CN111753125A (en) * 2020-06-22 2020-10-09 腾讯音乐娱乐科技(深圳)有限公司 Song audio frequency display method and device

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060089147A1 (en) * 2004-10-21 2006-04-27 Beaty Robert M Mobile network infrastructure for applications, personalized user interfaces, and services
CN103198505A (en) * 2013-04-23 2013-07-10 四三九九网络股份有限公司 GPU (graphic processing unit)-based method for game character rendering and character redressing and device thereof
CN103226430A (en) * 2013-04-24 2013-07-31 北京小米科技有限责任公司 Method and device for icon display
CN106852178A (en) * 2014-10-14 2017-06-13 微软技术许可有限责任公司 Animation framework
CN110109598A (en) * 2019-05-06 2019-08-09 北京奇艺世纪科技有限公司 A kind of animation interaction implementation method, device and electronic equipment
CN111242682A (en) * 2020-01-10 2020-06-05 腾讯科技(深圳)有限公司 Article display method
CN111753125A (en) * 2020-06-22 2020-10-09 腾讯音乐娱乐科技(深圳)有限公司 Song audio frequency display method and device

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