CN112346636A - In-game information processing method and device and terminal - Google Patents

In-game information processing method and device and terminal Download PDF

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Publication number
CN112346636A
CN112346636A CN202011226667.5A CN202011226667A CN112346636A CN 112346636 A CN112346636 A CN 112346636A CN 202011226667 A CN202011226667 A CN 202011226667A CN 112346636 A CN112346636 A CN 112346636A
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China
Prior art keywords
control
virtual object
signal indication
indication control
target
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Chinese (zh)
Inventor
钱子玮
冯鸣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011226667.5A priority Critical patent/CN112346636A/en
Publication of CN112346636A publication Critical patent/CN112346636A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a method, a device and a terminal for processing information in a game, wherein a touch terminal is used for providing a graphical user interface of the game, the display content of the graphical user interface at least partially comprises a game scene, a player control character and a signal sending control part, and the method comprises the following steps: responding to a first operation aiming at the signal sending control, and displaying a signal indication control in an activated state on a graphical user interface; responding to a second operation aiming at the signal indication control, and moving the signal indication control according to the second operation; responding to the end of the second operation, and taking the virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object; and sending the target prompt information corresponding to the target virtual object to other characters related to the player control character. The method of the invention can not interrupt the player, has simple operation process, saves time and sends accurate prompt information.

Description

In-game information processing method and device and terminal
Technical Field
The present invention relates to the technical field of games, and in particular, to a method, an apparatus, and a terminal for processing information in a game.
Background
In the current hand game (mainly moba type), when a certain player prompts some key information of other teammates, the game is usually realized by sending a shortcut message. For example, when i need to tell teammates where there is a danger, or i need buff, a shortcut message is typically used. However, the simple sending of the shortcut message often fails to meet the prompt of accurate information, and the selection of the shortcut message may have a popup window or a small interface, which may interrupt the player's operation at that time.
In conclusion, the information processing in the existing game has the technical problems of inaccuracy, long consumed time and interruption of players.
Disclosure of Invention
The invention aims to provide an in-game information processing method, an in-game information processing device and a terminal, which are used for solving the technical problems that the existing in-game information processing is inaccurate, the consumed time is long and the players are interrupted.
In a first aspect, an embodiment of the present invention provides an in-game information processing method, in which a graphical user interface of a game is provided through a touch terminal, and display contents of the graphical user interface at least partially include a game scene, a player control character, and a signaling control; the method comprises the following steps: displaying a signaling control in an activated state on the graphical user interface in response to a first operation directed to the signaling control; in response to a second operation directed to the signal indication control, moving the signal indication control in accordance with the second operation; responding to the end of the second operation, and taking a virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object; and sending target prompt information corresponding to the target virtual object to other roles related to the player control role.
Further, the display content of the graphical user interface further includes: a signal indicating control in an inactive state; displaying a signaling control of an activation state on the graphical user interface includes: setting the signal indication control in the inactivated state to an activated state in response to a first operation directed to the signal sending control; and after the target prompt information corresponding to the target virtual object is sent to other characters related to the player control character, the signal in the activated state indicates that the control is restored to the inactivated state.
Further, displaying an active state signaling control on the graphical user interface includes: adding the activated signaling control to the graphical user interface in response to a first operation directed to the signaling control; and hiding the signal indication control in the activated state after target prompt information corresponding to the target virtual object is sent to other characters related to the player control character.
Further, the second operation includes a drag operation, and moving the signal indication control according to the second operation includes: and moving the signal indication control along with the position of the dragging operation touch point.
Further, moving the signal indication control according to the second operation further includes: and in the process of moving the signal indication control, when the position of the signal indication control corresponds to a virtual object, displaying prompt information corresponding to the virtual object.
Further, taking the virtual object corresponding to the position where the signal indication control is located when the second operation is ended as the target virtual object includes: obtaining the position of the signal indication control when the second operation is finished; the position is a center point coordinate of the signal indication control or a coverage area of the signal indication control; and determining the target virtual object based on the obtained position of the signal indication control.
Further, when the position is a center point coordinate of a signal indication control, determining the target virtual object based on the obtained position where the signal indication control is located includes: detecting the distance between the center point coordinate of the signal indication control and the center point coordinate of each virtual object in the preset range of the signal indication control; and taking the virtual object corresponding to the minimum distance in the distances as the target virtual object.
Further, when the position is a coverage area of the signal indication control, determining the target virtual object based on the obtained position where the signal indication control is located includes: if the virtual object exists in the coverage area of the signal indication control, changing the area graph of the coverage area of the signal indication control, and further taking the virtual object in the coverage area of the signal indication control as the target virtual object; wherein the inside of the region pattern is transparent, and the change includes any one of: color change, brightness change.
Further, the region pattern comprises a ring shape, and the transparency of the pattern surrounded by the ring-shaped inner ring is smaller than that of the ring shape.
Further, when the position is a coverage area of the signal indication control, determining the target virtual object based on the obtained position where the signal indication control is located further includes: and if the virtual object exists in the coverage area of the signal indication control, displaying corresponding prompt information on the coverage area of the signal indication control, and further taking the virtual object in the coverage area of the signal indication control as the target virtual object.
Further, the signal indication control is used for assisting the player to determine target prompt information of the target virtual object; when the target virtual object is a scene object, the target prompt information is warning type information; when the target virtual object is a defense object, the target prompt information is attack information; when the target virtual object is a player control role object, the target prompt information is the association information; and when the target virtual object is other character objects except the player control character object, the target prompt information is claim type information.
In a second aspect, an embodiment of the present invention further provides an in-game information processing apparatus, which provides a graphical user interface of a game through a touch terminal, where display contents of the graphical user interface at least partially include a game scene, a player control character, and a signaling control; the device comprises: the display unit is used for responding to a first operation aiming at the signal sending control and displaying a signal indication control in an activated state on the graphical user interface; a moving unit, configured to respond to a second operation for the signal indication control, and move the signal indication control according to the second operation; the setting unit is used for responding to the end of the second operation, and taking a virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object; and the sending unit is used for sending the target prompt information corresponding to the target virtual object to other roles related to the player control role.
In a third aspect, an embodiment of the present invention further provides a terminal, including a memory and a processor, where the memory stores a computer program operable on the processor, and the processor implements the steps of the method according to any one of the first aspect when executing the computer program.
In a fourth aspect, embodiments of the present invention also provide a computer-readable storage medium storing machine executable instructions, which, when invoked and executed by a processor, cause the processor to perform the method of any of the first aspects.
In the embodiment of the invention, an in-game information processing method is provided, wherein a graphical user interface of a game is provided through a touch terminal, and the display content of the graphical user interface at least partially comprises a game scene, a player control role and a signal sending control part; responding to a first operation aiming at the signal sending control, and displaying a signal indication control in an activated state on a graphical user interface; then, responding to a second operation aiming at the signal indication control, and moving the signal indication control according to the second operation; and finally, responding to the end of the second operation, taking the virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object, and sending target prompt information corresponding to the target virtual object to other characters related to the player control character. It can be known from the above description that when sending the target prompt information, the first operation is performed on the signal sending control to obtain the signal indication control in the activated state, and then the second operation is performed on the signal indication control to enable the signal indication control to reach the position of the corresponding target virtual object, so that the target prompt information can be sent to other roles associated with the player control role in response to the end of the second operation.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart illustrating a method for processing information in a game according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;
FIG. 3 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
fig. 4 is a flowchart of a method for using a virtual object corresponding to a position where a signal indication control is located when a second operation is ended as a target virtual object according to the embodiment of the present invention;
FIG. 5 is a diagram illustrating an in-game information processing apparatus according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of a computer device according to an embodiment of the present invention.
Detailed Description
The technical solutions of the present invention will be described clearly and completely with reference to the following embodiments, and it should be understood that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In the existing game, when a player sends prompt information to his teammates, the prompt information is generally sent in a mode of sending shortcut messages, the selection of the shortcut messages is provided with a popup window or a small interface, the operation of the player at that time can be interrupted, and the selection of the shortcut messages also needs to take a certain time.
Based on this, the embodiment of the invention provides an in-game information processing method, an in-game information processing device and a terminal, so as to solve the technical problems that the processing of information in the existing game is inaccurate, the consumed time is long, and the player is interrupted.
The embodiment of the application provides an in-game information processing method, a graphical user interface of a game is provided through a touch terminal, and the display content of the graphical user interface at least partially comprises a game scene, a player control role and a signal sending control. Referring to fig. 1, a schematic flow chart of an information processing method in a game is shown, where the information processing method in the game specifically includes the following steps:
and step S102, responding to the first operation aiming at the signal sending control, and displaying a signal indication control in an activated state on a graphical user interface.
Wherein the virtual object comprises any one of: scene objects, defense objects, and role objects.
In the embodiment of the present invention, the scene object includes at least a bush, the defense object may be an object that the player can attack, such as various monsters, enemy defense towers, and the like, and the character object includes a player-controlled character object and other character objects except the player-controlled character object.
The first operation may include various types of operations, such as a click operation, a long-press operation, and a drag operation, and is not particularly limited herein. When a player carries out a first operation on the signal sending control through fingers, the touch control terminal responds to the first operation and displays the signal indication control in the activated state in the graphical user interface.
A graphical user interface is shown in fig. 2, where the buttons in the diamond in the upper right corner are signaling controls, the rings outside the diamond represent signaling controls, the squares represent monsters in the defensive objects, the triangles represent enemy defense towers in the defensive objects, the figures represent character objects, and the bushes represent scene objects. Of course, the signaling control can also be other small graphics to avoid obscuring the graphical user interface.
And step S104, responding to a second operation aiming at the signal indication control, and moving the signal indication control according to the second operation.
The second operation may be a dragging operation, where the signal indicates that the control moves along with the movement of the position of the touch point of the dragging operation, and in addition, the second operation may also be a plurality of types of operations, such as a clicking operation and a long-time pressing operation. When the second operation is a click operation, specifically, the second operation may be an operation of clicking a target virtual object, and after the graphical user interface displays the signal indication control in the activated state, a player clicks one virtual object (i.e., the target virtual object) in the graphical user interface, and the signal indication control moves to the position of the target virtual object; when the second operation is a long-press operation, specifically, the second operation may be an operation of long-pressing a target virtual object, and after the graphical user interface displays the activated signal indication control, a player long-presses one virtual object (i.e., the target virtual object) in the graphical user interface, and the signal indication control moves to the position of the target virtual object. The embodiment of the present invention does not specifically limit the manner in which the control is indicated by the moving signal.
And step S106, responding to the end of the second operation, and taking the virtual object corresponding to the position of the signal indication control at the end of the second operation as the target virtual object.
Step S108, the target prompt information corresponding to the target virtual object is sent to other characters related to the player control character.
In implementation, in response to the end of the second operation, the target prompt information can be sent to other characters associated with the player control character, so that the target prompt information can be displayed on the graphical user interfaces of the touch terminals corresponding to the other characters. The other characters are specifically characters in teammates (or groups).
In the embodiment of the invention, an in-game information processing method is provided, wherein a graphical user interface of a game is provided through a touch terminal, and the display content of the graphical user interface at least partially comprises a game scene, a player control role and a signal sending control part; responding to a first operation aiming at the signal sending control, and displaying a signal indication control in an activated state on a graphical user interface; then, responding to a second operation aiming at the signal indication control, and moving the signal indication control according to the second operation; and finally, responding to the end of the second operation, taking the virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object, and sending target prompt information corresponding to the target virtual object to other characters related to the player control character. It can be known from the above description that when sending the target prompt information, the first operation is performed on the signal sending control to obtain the signal indication control in the activated state, and then the second operation is performed on the signal indication control to enable the signal indication control to reach the position of the corresponding target virtual object, so that the target prompt information can be sent to other roles associated with the player control role in response to the end of the second operation.
The foregoing briefly introduces the information processing method in the game of the present invention, and the details thereof are described in detail below.
In an alternative embodiment of the present invention, two ways of displaying the activation status signaling control on the graphical user interface are given, and are described below separately.
The first method is as follows: the graphical user interface inherently containing a signal indicating control in an inactive state
Responding to a first operation aiming at the signal sending control, and setting the signal indication control in the non-activated state to be in the activated state;
after the target prompt information corresponding to the target virtual object is sent to other characters related to the player control character, the signal of the activated state indicates that the control returns to the inactivated state.
The second method comprises the following steps: no signal indication control in graphical user interface
Responding to a first operation aiming at the signal sending control, and adding a signal indication control in an activated state on the graphical user interface;
and after target prompt information corresponding to the target virtual object is sent to other characters related to the player control character, hiding the activated signal indication control.
In an optional embodiment of the present invention, the step S104 of indicating the control according to the second operation movement signal includes the following processes: when the second operation is a dragging operation, the signal indication control is moved along with the position of the touch point of the dragging operation.
In an optional embodiment of the present invention, in step S104, the step of indicating the control according to the second operation movement signal further includes: and in the process of moving the signal indication control, when the position of the signal indication control corresponds to the virtual object, displaying prompt information corresponding to the virtual object.
As shown in fig. 3, in the process of signaling the movement of the control, when the position of the signaling control corresponds to a bush, a prompt message corresponding to the bush, namely a caution bush, is displayed.
In an optional embodiment of the present invention, referring to fig. 4, in step S106, a process of taking a virtual object corresponding to a position where the signal indicates the control when the second operation is ended as the target virtual object includes the following steps:
step S401, the position of the signal indication control when the second operation is finished is obtained.
The position is a center point coordinate of the signal indication control or a coverage area of the signal indication control.
And step S402, determining a target virtual object based on the position of the acquired signal indication control.
The method specifically comprises the following three conditions:
the first condition is as follows: when the position is the coordinate of the central point of the signal indication control
Detecting the distance between the center point coordinate of the control and the center point coordinate of each virtual object in a preset range of the control; and taking the virtual object corresponding to the minimum distance in the distances as a target virtual object.
Case two: when the position signals the coverage area of the control
If the virtual object exists in the coverage area of the signal indication control, the area graph of the coverage area of the signal indication control changes, and then the virtual object in the coverage area of the signal indication control is used as a target virtual object; wherein, the inside of the region graph is transparent, and the change comprises any one of the following: color change, brightness change.
The region pattern comprises a ring shape, and the transparency of the pattern surrounded by the ring-shaped inner ring is smaller than that of the ring shape. The inside of the region graph is set to be transparent, so that the influence on the visual field of a player caused by shielding of the graphical user interface by the signal indication control can be avoided.
Case three: when the position signals the coverage area of the control
And if the virtual object exists in the coverage area of the signal indication control, displaying corresponding prompt information on the coverage area of the signal indication control, and further taking the virtual object in the coverage area of the signal indication control as a target virtual object.
Specifically, when the signal indication control generates effective coverage on the virtual object, the prompt message is displayed on the coverage area of the signal indication control.
In addition, the position is represented by the coverage area of the signal indication control, so that the accuracy of the second operation can be greatly reduced, and the difficulty of the game operation is reduced.
In an optional embodiment of the invention, the signal indication control is for assisting a player in determining target cue information for the target virtual object; when the target virtual object is a scene object, the target prompt information is warning type information; when the target virtual object is a defense object, the target prompt information is attack information; when the target virtual object is a player control role object, the target prompt information is the association information; when the target virtual object is a character object other than the player-controlled character object, the target presentation information is claim-like information.
Specifically, if the scene object is a bush, the warning information may be a caution bush; if the defense object is strange, the attack information can be strange attack; if the defense object is an enemy defense tower, the attack information can be an attack enemy defense tower; if the virtual object is a player-controlled character object, the association information may be associated with me; if the virtual object is a character object other than the player-controlled character object, the claim type information may be that i need buff.
The information processing method in the game is quick and visual in operation and convenient to select, and can improve user experience.
The embodiment of the present invention further provides an in-game information processing apparatus, where the in-game information processing apparatus is mainly used for executing the in-game information processing method provided in the above-mentioned content of the embodiment of the present invention, and the in-game information processing apparatus provided in the embodiment of the present invention is specifically described below.
In the embodiment of the invention, a graphical user interface of a game is provided through a touch terminal, and the display content of the graphical user interface at least partially comprises a game scene, a player control role and a signal sending control part; fig. 5 is a schematic diagram of an in-game information processing apparatus according to an embodiment of the present invention, and as shown in fig. 5, the in-game information processing apparatus mainly includes: display unit 10, mobile unit 20, setting unit 30 and transmitting unit 40, wherein:
the display unit 10 is used for responding to a first operation aiming at the signal sending control and displaying a signal indication control in an activated state on a graphical user interface;
a moving unit 20, configured to respond to a second operation directed to the signal indication control, and move the signal indication control according to the second operation;
the setting unit 30 is configured to, in response to the end of the second operation, take a virtual object corresponding to a position where the signal indicates the control when the second operation ends as a target virtual object;
and a transmitting unit 40, configured to transmit the target presentation information corresponding to the target virtual object to another character associated with the player-controlled character.
In the embodiment of the invention, the in-game information processing device is provided, a graphical user interface of a game is provided through a touch terminal, and the display content of the graphical user interface at least partially comprises a game scene, a player control role and a signal sending control part; responding to a first operation aiming at the signal sending control, and displaying a signal indication control in an activated state on a graphical user interface; then, responding to a second operation aiming at the signal indication control, and moving the signal indication control according to the second operation; and finally, responding to the end of the second operation, taking the virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object, and sending target prompt information corresponding to the target virtual object to other characters related to the player control character. It can be known from the above description that when sending the target prompt information, the first operation is performed on the signal sending control to obtain the signal indication control in the activated state, and then the second operation is performed on the signal indication control to enable the signal indication control to reach the position of the corresponding target virtual object, so that the target prompt information can be sent to other roles associated with the player control role in response to the end of the second operation.
Optionally, the display content of the graphical user interface further comprises: a signal indicating control in an inactive state; the display unit is further configured to: responding to a first operation aiming at the signal sending control, and setting the signal indication control in the non-activated state to be in the activated state; after the target prompt information corresponding to the target virtual object is sent to other characters related to the player control character, the signal of the activated state indicates that the control returns to the inactivated state.
Optionally, the display unit is further configured to: responding to a first operation aiming at the signal sending control, and adding a signal indication control in an activated state on the graphical user interface; and after target prompt information corresponding to the target virtual object is sent to other characters related to the player control character, hiding the activated signal indication control.
Optionally, the second operation includes a drag operation, and the moving unit is further configured to: and moving the signal indication control along with the position of the dragging operation touch point.
Optionally, the mobile unit is further configured to: and in the process of moving the signal indication control, when the position of the signal indication control corresponds to the virtual object, displaying prompt information corresponding to the virtual object.
Optionally, the setting unit is further configured to: acquiring the position of the signal indication control when the second operation is finished; the position is a center point coordinate of the signal indication control or a coverage area of the signal indication control; and determining a target virtual object based on the position of the acquired signal indication control.
Optionally, when the position is a center point coordinate of the signal indication control, the setting unit is further configured to: detecting the distance between the center point coordinate of the control and the center point coordinate of each virtual object in a preset range of the control; and taking the virtual object corresponding to the minimum distance in the distances as a target virtual object.
Optionally, when the position is a coverage area of the signal indication control, the setting unit is further configured to: if the virtual object exists in the coverage area of the signal indication control, the area graph of the coverage area of the signal indication control changes, and then the virtual object in the coverage area of the signal indication control is used as a target virtual object; wherein, the inside of the region graph is transparent, and the change comprises any one of the following: color change, brightness change.
Optionally, the region pattern includes a ring shape, and a transparency of the pattern surrounded by the ring-shaped inner ring is smaller than a transparency of the ring shape.
Optionally, when the position is a coverage area of the signal indication control, the setting unit is further configured to: and if the virtual object exists in the coverage area of the signal indication control, displaying corresponding prompt information on the coverage area of the signal indication control, and further taking the virtual object in the coverage area of the signal indication control as a target virtual object.
Optionally, the signal indication control is used for assisting the player in determining target prompt information of the target virtual object; when the target virtual object is a scene object, the target prompt information is warning type information; when the target virtual object is a defense object, the target prompt information is attack information; when the target virtual object is a player control role object, the target prompt information is the association information; when the target virtual object is a character object other than the player-controlled character object, the target presentation information is claim-like information.
The device provided by the embodiment of the present invention has the same implementation principle and technical effect as the method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the method embodiments without reference to the device embodiments.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. The in-game information processing device provided by the embodiment of the application has the same technical characteristics as the in-game information processing method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment of the application further provides a terminal, and particularly, the terminal comprises a processor and a storage device; the storage means has stored thereon a computer program which, when executed by the processor, performs the method according to the above embodiments.
As an example, as shown in fig. 6, an embodiment of the present application provides a computer device 400, including: a processor 401, a memory 402 and a bus, wherein the memory 402 stores machine-readable instructions executable by the processor 401, when a computer device runs, the processor 401 communicates with the memory 402 through the bus, and the processor 401 executes the machine-readable instructions to execute the steps of the information processing method in the game.
Specifically, the memory 402 and the processor 401 can be general-purpose memory and processor, which are not limited to specific examples, and the in-game information processing method can be executed when the processor 401 runs a computer program stored in the memory 402.
The computer device 400 may be used to execute the in-game information processing method shown in fig. 1.
Corresponding to the information processing method in the game, the embodiment of the application also provides a computer readable storage medium, wherein the computer readable storage medium stores machine executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to execute the steps of the information processing method in the game.
The in-game information processing device provided by the embodiment of the application can be specific hardware on a device, or software or firmware installed on the device. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method can be implemented in other ways. The apparatus embodiments described above are merely illustrative, and for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the mobile control method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; the modifications, changes or substitutions do not cause the essence of the corresponding technical solutions to depart from the scope of the technical solutions of the embodiments of the present application, and all of the technical solutions are intended to be covered by the scope of the present application.

Claims (14)

1. The information processing method in the game is characterized in that a graphical user interface of the game is provided through a touch terminal, and the display content of the graphical user interface at least partially comprises a game scene, a player control role and a signal sending control part; the method comprises the following steps:
displaying a signaling control in an activated state on the graphical user interface in response to a first operation directed to the signaling control;
in response to a second operation directed to the signal indication control, moving the signal indication control in accordance with the second operation;
responding to the end of the second operation, and taking a virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object;
and sending target prompt information corresponding to the target virtual object to other roles related to the player control role.
2. The method of claim 1, wherein the displaying of the graphical user interface further comprises: a signal indicating control in an inactive state;
displaying a signaling control of an activation state on the graphical user interface includes: setting the signal indication control in the inactivated state to an activated state in response to a first operation directed to the signal sending control;
and after the target prompt information corresponding to the target virtual object is sent to other characters related to the player control character, the signal in the activated state indicates that the control is restored to the inactivated state.
3. The method of claim 1, wherein displaying an active state signaling control on the graphical user interface comprises: adding the activated signaling control to the graphical user interface in response to a first operation directed to the signaling control;
and hiding the signal indication control in the activated state after target prompt information corresponding to the target virtual object is sent to other characters related to the player control character.
4. The method of claim 1, wherein the second operation comprises a drag operation, and wherein moving the signal indication control in accordance with the second operation comprises:
and moving the signal indication control along with the position of the dragging operation touch point.
5. The method of any of claims 1-4, wherein moving the signaling control in accordance with the second operation further comprises:
and in the process of moving the signal indication control, when the position of the signal indication control corresponds to a virtual object, displaying prompt information corresponding to the virtual object.
6. The method of claim 1, wherein taking the virtual object corresponding to the position of the control indicated by the signal at the end of the second operation as a target virtual object comprises:
obtaining the position of the signal indication control when the second operation is finished; the position is a center point coordinate of the signal indication control or a coverage area of the signal indication control;
and determining the target virtual object based on the obtained position of the signal indication control.
7. The method according to claim 6, wherein when the position is a center point coordinate of a signal indication control, determining the target virtual object based on the obtained position of the signal indication control comprises:
detecting the distance between the center point coordinate of the signal indication control and the center point coordinate of each virtual object in the preset range of the signal indication control;
and taking the virtual object corresponding to the minimum distance in the distances as the target virtual object.
8. The method according to claim 6, wherein when the position is a coverage area of a signal indication control, determining a target virtual object based on the obtained position of the signal indication control comprises:
if the virtual object exists in the coverage area of the signal indication control, changing the area graph of the coverage area of the signal indication control, and further taking the virtual object in the coverage area of the signal indication control as the target virtual object; wherein the inside of the region pattern is transparent, and the change includes any one of: color change, brightness change.
9. The method of claim 8, wherein the pattern of areas comprises a ring shape, and wherein the pattern defined by the inner ring of the ring shape has a transparency less than the transparency of the ring shape.
10. The method of claim 6, wherein when the position is a coverage area of a signal indication control, determining a target virtual object based on the obtained position of the signal indication control further comprises:
and if the virtual object exists in the coverage area of the signal indication control, displaying corresponding prompt information on the coverage area of the signal indication control, and further taking the virtual object in the coverage area of the signal indication control as the target virtual object.
11. The method of claim 1, wherein the signal indication control is configured to assist a player in determining target cues for a target virtual object;
when the target virtual object is a scene object, the target prompt information is warning type information;
when the target virtual object is a defense object, the target prompt information is attack information;
when the target virtual object is a player control role object, the target prompt information is the association information;
and when the target virtual object is other character objects except the player control character object, the target prompt information is claim type information.
12. The in-game information processing device is characterized in that a graphical user interface of a game is provided through a touch terminal, and the display content of the graphical user interface at least partially comprises a game scene, a player control role and a signal sending control part; the device comprises:
the display unit is used for responding to a first operation aiming at the signal sending control and displaying a signal indication control in an activated state on the graphical user interface;
a moving unit, configured to respond to a second operation for the signal indication control, and move the signal indication control according to the second operation;
the setting unit is used for responding to the end of the second operation, and taking a virtual object corresponding to the position of the signal indication control at the end of the second operation as a target virtual object;
and the sending unit is used for sending the target prompt information corresponding to the target virtual object to other roles related to the player control role.
13. A terminal comprising a memory, a processor, and a computer program stored in the memory and operable on the processor, wherein the processor, when executing the computer program, performs the steps of the method according to any of claims 1 to 11.
14. A computer readable storage medium having stored thereon machine executable instructions which, when invoked and executed by a processor, cause the processor to execute the method of any of claims 1 to 11.
CN202011226667.5A 2020-11-05 2020-11-05 In-game information processing method and device and terminal Pending CN112346636A (en)

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Application publication date: 20210209