CN112138401A - Game prop transaction method, system and transaction equipment - Google Patents
Game prop transaction method, system and transaction equipment Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- G—PHYSICS
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- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
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- G06Q20/42—Confirmation, e.g. check or permission by the legal debtor of payment
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Abstract
The invention belongs to the technical field of mobile phone/online games, and discloses a game prop transaction method, a system and a transaction device, wherein the method comprises the following steps: receiving, in the transaction server, a transaction request sent by a transaction inviter, the transaction request including inviter identity information, invitee identity information, and a first target game prop for a transaction; receiving, in the transaction server, transaction feedback sent by a transaction invitee, and the transaction feedback includes accept feedback and decline feedback; when the transaction feedback is refused feedback, the transaction is ended; when the transaction feedback is acceptance feedback, the acceptance feedback comprises a second target game prop of the transaction, and a target protocol is constructed based on the acceptance feedback and the transaction request; and sending the target protocol to a corresponding game server, and finishing the transaction between the first target game item and the second target game item according to the target protocol.
Description
Technical Field
The invention belongs to the technical field of mobile phone/online games, and particularly relates to a game prop transaction method, a game prop transaction system and a game prop transaction device.
Background
At present, along with the development of the internet, mobile phone/network games gradually have a greater proportion in the leisure and entertainment life of people, and the leisure and entertainment life of people is greatly enriched.
In the prior art, a task-type mobile phone/online game is a very common game type; in the games, in order to improve the success probability of the player in executing the game task and the game revenue of the game operator, most of the games provide game props which can help the player to execute the game task, but the existing game props only can act on the corresponding games, so that more game props are wasted in each game, and the game props required by the player cannot be acquired, thereby greatly influencing the game experience of the player.
Disclosure of Invention
In view of the above, the present invention provides a method, a system and a device for trading game items; specifically, the exchange transaction of the game props among a plurality of different games is realized through the third-party transaction operation, so that the waste rate of the game props is reduced, and the game experience of the player is improved.
In order to achieve the purpose, the invention provides the following technical scheme:
a game item trading method relates to a game terminal, a trading server and a game server, wherein the game terminal is provided with a trading client and at least one target game which has a cooperative relationship with the trading client, each target game comprises a game item suitable for the game, the game item can be linked in the trading client for trading, the trading client is supported by the trading server to run, and the target game is supported by the game server to run;
the game item transaction method comprises the following steps:
receiving, in the transaction server, a transaction request sent by a transaction inviter, the transaction request including inviter identity information, invitee identity information, and a first target game prop for a transaction;
receiving, in the transaction server, transaction feedback sent by a transaction invitee, and the transaction feedback includes accept feedback and decline feedback;
when the transaction feedback is refused feedback, the transaction is ended;
when the transaction feedback is acceptance feedback, the acceptance feedback comprises a second target game prop of the transaction, a target agreement is constructed based on the acceptance feedback and the transaction request, and the target agreement comprises a transaction scheme achieved among different target games;
sending the target protocol to a corresponding game server, and finishing the transaction between the first target game item and the second target game item according to the target protocol;
wherein:
the first target game prop is a game prop owned by a transaction invited party;
the second target game item is a game item owned by the transaction inviting party;
the transaction inviting party and the transaction invited party are game roles in the same target game or game roles in different target games.
Preferably, the game item transaction method further includes: and establishing a cooperative relationship between the target games and the transaction client through the link between the transaction server and the game server.
Preferably, before receiving the transaction request, the method further comprises:
in the game terminal, a transaction inviting party logs in a transaction client;
selecting a first target game prop by a transaction inviting party in the transaction client, and sending a transaction request to the transaction server:
wherein: the first target game item is a tradable game item owned by a first game character in a first target game.
Preferably, after receiving the transaction request, the method further comprises:
calculating a first universal value of the first target game item, wherein the first universal value is equal to the value of the first target game item in the first target game;
in the transaction server, acquiring N tradable game props of a transaction inviting party, and calculating a second common value of each tradable game prop;
at least one executable trading scenario is forecasted based on the first universal value, the second universal value, and the equivalent trading agreement.
Preferably, before receiving the transaction feedback, the method further comprises:
in the game terminal, the transaction invited party logs in the transaction client;
selecting whether to accept the transaction request by a transaction invitee in the transaction client; if so, selecting at least one of the N tradable game props of the trading inviter as a second target game prop;
wherein: the second target game item is a tradable game item owned by a second game character in a second target game.
Preferably, the selection is made in dependence upon any of the at least one estimated executable trading scenarios in selecting the second target play object.
Preferably, the game item transaction method further includes:
in the current game terminal, a transaction inviting party or a transaction invited party logs in a transaction client;
acquiring M target games installed in a current game terminal in the transaction client;
obtaining game data of M game characters from game servers corresponding to M target games through the transaction server, wherein the M game data comprise game props owned by each game character in the corresponding target game;
in the trading server, sending and displaying the game data of the M game roles in a trading client;
in the trading client, the current tradeable game props of the trading inviter or the trading invitee are marked according to the game data of the M game characters.
Preferably, when the transaction between the first target game item and the second target game item is completed according to the target protocol, the method includes:
the transaction inviting party: in a first target game, distributing a first target game item to a game character cooperating with a transaction inviter through a corresponding game server; in the second target game, the second target game props of the second game role are recovered or deleted through the corresponding game server;
transaction invitees: in a first target game, recovering or deleting a first target game prop of a first game role through a corresponding game server; in the second target game, the second target game prop is distributed to the game character in cooperation with the transaction invitee through the corresponding game server.
In conclusion, compared with the prior art, the invention has the following beneficial effects:
in the invention, the cooperation relationship between a plurality of games and the transaction client is established by a plurality of game servers and the transaction server, so that a player can carry out the interchange transaction of game props among a plurality of different games in the transaction client, thereby effectively improving the utilization rate of the game props in each game and the game experience of the player.
In addition, for the exchange transaction of the game props, the universal value of each game prop is set in the transaction client according to the corresponding game rule, and the transaction is completed according to the equivalent transaction protocol, so that the fairness of the game prop transaction among different games is effectively ensured.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a game item transaction system, comprising:
the receiving module is used for receiving a transaction request sent by a transaction inviting party and transaction feedback sent by a transaction invited party; and the transaction request comprises inviter identity information, invitee identity information and a first target game prop for transaction; the transaction feedback comprises acceptance feedback and rejection feedback;
the identification judgment module is used for identifying and judging whether the transaction feedback is the acceptance feedback; and the acceptance feedback comprises a second target game item of the transaction;
the construction module is used for constructing a target protocol according to the acceptance feedback and the transaction request; and the target agreement comprises a transaction scheme agreed between different target games;
the execution module is used for executing game prop transaction between the transaction inviting party and the transaction invited party according to the target protocol constructed by the construction module; and is also used to execute the transaction end when the transaction feedback is a decline feedback.
In order to achieve the above purpose, the invention also provides the following technical scheme:
a game item transaction device comprising a transceiver, a storage and a processor; wherein:
the transceiver is used for realizing wireless communication of the transaction equipment; the memory is stored with at least one executable program; the at least one executable program is loaded and executed by the processor, and when the at least one executable program is loaded and executed, the disclosed game item transaction method is realized.
Drawings
FIG. 1 is an application architecture diagram of a game item transaction method provided by the present invention;
FIG. 2 is a flow chart of a method of trading game items provided by the present invention;
fig. 3 is a block diagram of a game item transaction system provided in the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example 1
In the embodiment of the invention, a game item transaction method is disclosed, and particularly, referring to fig. 1, the method relates to a game terminal, a transaction server and a game server; wherein:
it can be seen from the figure that at least one game terminal and at least one game server are arranged, each game terminal is provided with a transaction client and at least one target game which has a cooperative relationship with the transaction client, each target game comprises a game item suitable for the game, the game item can be linked in the transaction client for transaction, the transaction client is supported by the transaction server to operate, and the target game is supported by the game server to operate.
The game terminal may be a mobile phone, an IPAD, or other intelligent mobile terminal.
In this embodiment, please refer to fig. 2, which is a flowchart illustrating a method for trading game items according to an embodiment of the present invention, wherein the method includes the following steps:
s1, establishing a cooperative relationship between a plurality of target games and a transaction client through a link between a transaction server and a game server;
s2, in the game terminal, a transaction inviting party logs in a transaction client;
s3, selecting a first target game prop by a trading inviting party in the trading client, and sending a trading request to a trading server;
s4, receiving a transaction request sent by a transaction inviting party in a transaction server, wherein the transaction request comprises inviting party identity information, invited party identity information and a first target game prop for transaction;
s5, calculating a first general value of the first target game prop, wherein the first general value is equal to the value of the first target game prop in the first target game;
s6, acquiring N tradeable game props of a trading inviter in a trading server, and calculating a second universal value of each tradeable game prop; specifically, the second common value is calculated in the same manner as the first common value;
s7, estimating at least one executable trading scheme according to the first general value, the second general value and the equivalent trading protocol;
s8, in the game terminal, the transaction invited party logs in a transaction client;
s9, selecting whether to accept the transaction request by the transaction invited party in the transaction client; if yes, at least one of the N tradable game objects of the tradable inviter is selected as a second target game object, and when selected, the selection is performed according to any one of the at least one executable trading scheme estimated in step S7;
s10, in a transaction server, receiving transaction feedback sent by transaction invited parties, wherein the transaction feedback comprises acceptance feedback and rejection feedback;
s11, when the transaction feedback is rejection feedback, the transaction is ended;
s12, when the transaction feedback is received, receiving a second target game prop including the transaction in the feedback, and constructing a target protocol based on the received feedback and the transaction request, wherein the target protocol includes a transaction scheme achieved among different target games;
s13, sending the target protocol to a corresponding game server, and finishing the transaction between the first target game prop and the second target game prop according to the target protocol;
specifically, when executing a transaction, the transaction mode is as follows:
the transaction inviting party: in a first target game, distributing a first target game item to a game character cooperating with a transaction inviter through a corresponding game server; in the second target game, the second target game props of the second game role are recovered or deleted through the corresponding game server;
transaction invitees: in a first target game, recovering or deleting a first target game prop of a first game role through a corresponding game server; in the second target game, the second target game prop is distributed to the game character in cooperation with the transaction invitee through the corresponding game server.
The following steps:
the first target game item is a tradable game item owned by a first game character in the first target game; the first game role is the game role owned by the transaction invited party;
the second target game item is a tradable game item owned by a second game character in the second target game; the first game role is the game role owned by the transaction inviting party;
and the transaction inviter and the transaction invitee are game roles in the same target game or game roles in different target games.
In addition, the whole method also comprises the step of determining the tradable game props by the two trading parties:
1) in the current game terminal, a transaction inviting party or a transaction invited party logs in a transaction client;
2) acquiring M target games installed in a current game terminal in a transaction client;
3) obtaining game data of M game characters from game servers corresponding to M target games through a transaction server, wherein the M game data comprise game props owned by each game character in the corresponding target game;
4) in a trading server, sending and displaying the game data of M game roles in a trading client;
5) in the trading client, the current tradeable game props of the trading inviter or the trading invitee are marked according to the game data of the M game characters.
For the game item transaction method disclosed above, the following easily explained examples are provided:
the two parties for conducting game item transaction are game items in two different games owned by different players; as game item a1 in player 01's target game A trades for exchange with game item B1 in player 02's target game B:
when the game item transactions of the target game a and the target game B are executed, the target game a and the target game B are installed in both the mobile terminal used by the player 01 and the mobile terminal used by the player 02.
Suppose that player 01, when logging in to the trading client, has executed the determination of the tradable game item in the corresponding target game a and target game B, and the determined tradable game item is:
target game a (01): play object a2, play object a 3;
target game B (01): play object b1, play object b2, and play object b 3.
Suppose that player 02, when logging in to the trading client, has performed the determination of the tradable game item in the corresponding target game a and target game B, and the determined tradable game item is:
target game a (02): play object a1, play object a 4;
target game B (02): play object b4, play object b 5.
During specific transaction:
player 01 logs in to the transaction client, selects game item a1 owned by player 02 as the first target game item with the identity of the transaction inviting party, thereby executing the transmission of the transaction request, and the transaction request at this time includes: inviter identity information (player 01), invitee identity information (player 02), and a first target play object of the transaction (play object a 1);
in the trading server, the value of game item a1 in target game a is determined, for example, the purchase price of game item a1 in target game a is 3000 coins, and 3000 coins are 30 yuan in terms of RMB, and the 30 yuan price can be used as the universal value of game item b 1;
meanwhile, in the trading server, the general value of the tradeable game item owned by the player 01 is also judged; assume that the universal value of game property a2 is 32-yuan, the universal value of game property a3 is 5-yuan, the universal value of game property b1 is 28-yuan, the universal value of game property b2 is 15-yuan, and the universal value of game property b3 is 12-yuan; in summary, according to the set general value, the following executable transaction schemes can be obtained:
play item a2 trades with play item a 1;
play object a2 and play object a3 exchange transactions together with play object a 1;
play object b1 trades interchangeably with play object a 1;
play object b2 and play object b3 exchange transactions together with play object a 1.
In the transaction client, player 02 receives the transaction request forwarded by the transaction server, selects game item b1 owned by player 01 as the second target game item with the identity of the transaction invited party, and sends transaction feedback to the transaction server, and under the transaction feedback, determines the transaction scheme as the interchange transaction of game item b1 and game item a 1;
and then:
player 01 (transaction inviter): distributing game item a1 to the game character corresponding to player 01 in the game service of target game A; deletion of game item B1 owned by the game character corresponding to player 01 is performed in the game service of target game B.
Player 02 (transaction invitee): executing deletion of game item a1 owned by the game character corresponding to player 02 in the game service of target game a; game item B1 is distributed to the game character corresponding to player 02 in the game service of target game B.
After interchanging the transactions, the current tradable game item for player 01 is:
target game a (01): play object a1, play object a2, play object a 3;
target game B (01): game object b2, game object b3
After interchanging the transactions, the current tradable game item for player 01 is:
target game a (02): play item a 4;
target game B (02): game object b1, game object b4, game object b5
In addition, the tradable state of game object a1 and game object b1 can be changed after trading, that is, the game objects are changed into non-tradable objects.
Example 2
In an embodiment of the present invention, a game item transaction system is disclosed, and specifically, referring to fig. 3, the system includes the following structure:
the receiving module 10 is configured to receive a transaction request sent by a transaction inviting party and a transaction feedback sent by a transaction invited party; the transaction request comprises the identity information of the inviting party, the identity information of the invited party and a first target game prop for transaction; the transaction feedback comprises acceptance feedback and rejection feedback;
the identification judging module 20 is used for identifying and judging whether the transaction feedback is the acceptance feedback; and receiving feedback including the second target game item of the transaction;
a construction module 30 for constructing a target protocol based on the acceptance feedback and the transaction request; and the target agreement includes a trade scheme achieved between different target games;
an executing module 40, configured to execute game prop transaction between the transaction inviter and the transaction invitee according to the target protocol constructed by the constructing module 30; and also for performing transaction termination when the transaction feedback is a decline feedback.
In this embodiment, the system is executed according to the game item transaction method provided in embodiment 1.
Example 3
In the embodiment of the invention, the invention discloses game item transaction equipment, which comprises a transceiver, a storage and a processor; wherein:
the transceiver is used for realizing wireless communication of the transaction equipment; the memory stores at least one executable program; at least one executable program is loaded and executed by the processor, and when being loaded and executed, the at least one executable program realizes the game item transaction method disclosed in the above embodiment 1.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present invention have been shown and described, it will be appreciated by those skilled in the art that changes, modifications, substitutions and alterations can be made in these embodiments without departing from the principles and spirit of the invention, the scope of which is defined in the appended claims and their equivalents.
Claims (10)
1. A game prop trading method is characterized in that a game terminal, a trading server and a game server are involved, a trading client and at least one target game which has a cooperative relationship with the trading client are installed in the game terminal, each target game comprises a game prop suitable for the game, the game props can be linked in the trading client for trading, the trading client is supported by the trading server to run, and the target game is supported by the game server to run; the game item transaction method comprises the following steps:
receiving, in the transaction server, a transaction request sent by a transaction inviter, the transaction request including inviter identity information, invitee identity information, and a first target game prop for a transaction;
receiving, in the transaction server, transaction feedback sent by a transaction invitee, and the transaction feedback includes accept feedback and decline feedback;
when the transaction feedback is refused feedback, the transaction is ended;
when the transaction feedback is acceptance feedback, the acceptance feedback comprises a second target game prop of the transaction, a target agreement is constructed based on the acceptance feedback and the transaction request, and the target agreement comprises a transaction scheme achieved among different target games;
sending the target protocol to a corresponding game server, and finishing the transaction between the first target game item and the second target game item according to the target protocol;
wherein:
the first target game prop is a game prop owned by a transaction invited party;
the second target game item is a game item owned by the transaction inviting party;
the transaction inviting party and the transaction invited party are game roles in the same target game or game roles in different target games.
2. The method of claim 1, further comprising: and establishing a cooperative relationship between the target games and the transaction client through the link between the transaction server and the game server.
3. A method of trading a game item according to claim 1, further comprising, prior to receiving the trade request:
in the game terminal, a transaction inviting party logs in a transaction client;
selecting a first target game prop by a transaction inviting party in the transaction client, and sending a transaction request to the transaction server:
wherein: the first target game item is a tradable game item owned by a first game character in a first target game.
4. A method of trading a game item according to claim 3, further comprising, after receiving the trade request:
calculating a first universal value of the first target game item, wherein the first universal value is equal to the value of the first target game item in the first target game;
in the transaction server, acquiring N tradable game props of a transaction inviting party, and calculating a second common value of each tradable game prop;
at least one executable trading scenario is forecasted based on the first universal value, the second universal value, and the equivalent trading agreement.
5. The method of trading a game item according to claim 4, further comprising, prior to receiving the trade feedback:
in the game terminal, the transaction invited party logs in the transaction client;
selecting whether to accept the transaction request by a transaction invitee in the transaction client; if so, selecting at least one of the N tradable game props of the trading inviter as a second target game prop;
wherein: the second target game item is a tradable game item owned by a second game character in a second target game.
6. A method of game item transactions according to claim 5, characterised in that selection is made in dependence upon any of at least one pre-estimated executable transaction scheme in selecting a second target game item.
7. The method of claim 6, further comprising:
in the current game terminal, a transaction inviting party or a transaction invited party logs in a transaction client;
acquiring M target games installed in a current game terminal in the transaction client;
obtaining game data of M game characters from game servers corresponding to M target games through the transaction server, wherein the M game data comprise game props owned by each game character in the corresponding target game;
in the trading server, sending and displaying the game data of the M game roles in a trading client;
in the trading client, the current tradeable game props of the trading inviter or the trading invitee are marked according to the game data of the M game characters.
8. A method of trading a game item according to claim 7, wherein the completion of a trade between a first target game item and a second target game item according to the target agreement comprises:
the transaction inviting party: in a first target game, distributing a first target game item to a game character cooperating with a transaction inviter through a corresponding game server; in the second target game, the second target game props of the second game role are recovered or deleted through the corresponding game server;
transaction invitees: in a first target game, recovering or deleting a first target game prop of a first game role through a corresponding game server; in the second target game, the second target game prop is distributed to the game character in cooperation with the transaction invitee through the corresponding game server.
9. A game item transaction system, comprising:
the receiving module is used for receiving a transaction request sent by a transaction inviting party and transaction feedback sent by a transaction invited party; and the transaction request comprises inviter identity information, invitee identity information and a first target game prop for transaction; the transaction feedback comprises acceptance feedback and rejection feedback;
the identification judgment module is used for identifying and judging whether the transaction feedback is the acceptance feedback; and the acceptance feedback comprises a second target game item of the transaction;
the construction module is used for constructing a target protocol according to the acceptance feedback and the transaction request; and the target agreement comprises a transaction scheme agreed between different target games;
the execution module is used for executing game prop transaction between the transaction inviting party and the transaction invited party according to the target protocol constructed by the construction module; and is also used to execute the transaction end when the transaction feedback is a decline feedback.
10. A game item transaction device is characterized by comprising a transceiver, a storage and a processor; wherein:
the transceiver is used for realizing wireless communication of the transaction equipment; the memory is stored with at least one executable program; the at least one executable program is loaded and executed by the processor, and when loaded and executed, the at least one executable program implements the game item transaction method of any one of claims 1 to 8.
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