CN111921190B - Prop equipment method, device, terminal and storage medium for virtual object - Google Patents

Prop equipment method, device, terminal and storage medium for virtual object Download PDF

Info

Publication number
CN111921190B
CN111921190B CN202010873877.7A CN202010873877A CN111921190B CN 111921190 B CN111921190 B CN 111921190B CN 202010873877 A CN202010873877 A CN 202010873877A CN 111921190 B CN111921190 B CN 111921190B
Authority
CN
China
Prior art keywords
virtual
prop
virtual prop
virtual object
skill component
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202010873877.7A
Other languages
Chinese (zh)
Other versions
CN111921190A (en
Inventor
徐育通
姚丽
刘智洪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202010873877.7A priority Critical patent/CN111921190B/en
Publication of CN111921190A publication Critical patent/CN111921190A/en
Application granted granted Critical
Publication of CN111921190B publication Critical patent/CN111921190B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a prop equipment method, a device, a terminal and a storage medium of a virtual object, and belongs to the technical field of computers. The method comprises the following steps: providing a first skill component for the first virtual object in response to a selection operation of the first skill component of the at least one skill component, the first skill component for changing a virtual prop provision rule of the virtual object; displaying at least one virtual prop in response to prop equipment operation on the first virtual object; responding to the selection operation of a first virtual prop and a second virtual prop in at least one virtual prop, and equipping the first virtual object with the first virtual prop and the second virtual prop, wherein the first virtual prop and the second virtual prop are virtual props which are not allowed to be simultaneously equipped before the first skill component is equipped. In the embodiment of the application, the utilization rate of the virtual props after the equipment is improved by changing the rule of the virtual prop equipment, the control of the single-office duration is realized, and the processing pressure of the server is further reduced.

Description

Prop equipment method, device, terminal and storage medium for virtual object
Technical Field
The embodiment of the application relates to the technical field of computers, in particular to a prop equipment method, a device, a terminal and a storage medium of a virtual object.
Background
The fight game is a game in which a plurality of user accounts play a competition in the same scene, a player can control a virtual object in a virtual environment to walk, run, climb, shoot and the like, and a plurality of players can cooperatively complete a certain task in the same virtual environment by online team formation.
In the related art, the virtual object may be equipped with a virtual prop in advance before the fight starts, and the virtual prop is used for other virtual objects of different camps in the fight process, so as to change attribute values of other virtual objects, thereby completing the task. Typically, the virtual props of the virtual object equipment need to meet certain rules. For example, each virtual object is only allowed to be equipped with a primary virtual prop and a secondary virtual prop, wherein the prop power of the primary virtual prop is higher than the prop power of the secondary virtual prop.
However, under the limitation of the virtual prop equipment rule, the equipment combination mode of the virtual prop is single, the utilization rate of the main virtual prop is higher, and the utilization rate of the auxiliary virtual prop is lower, so that the duration of single-office combat is longer, and the processing pressure of the server is overlarge.
Disclosure of Invention
The embodiment of the application provides a prop equipment method, a device, a terminal and a storage medium for a virtual object, which can enrich the equipment combination modes of the virtual object, and improve the utilization rate of the virtual object, thereby shortening the duration of single-office fight and relieving the processing pressure of a server. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a prop equipment method of a virtual object, where the method is applied to a virtual environment, where the virtual environment includes a first virtual object and a second virtual object, and the first virtual object and the second virtual object belong to different camps, and the method includes:
providing a first skill component for the first virtual object in response to a selection operation of the first skill component, the first skill component for changing a virtual prop provision rule of the virtual object;
responsive to a property arming operation on the first virtual object, displaying at least one virtual property, the virtual property being used to change an attribute value of the second virtual object;
responding to the selection operation of a first virtual prop and a second virtual prop in at least one virtual prop, and equipping the first virtual object with the first virtual prop and the second virtual prop, wherein the first virtual prop and the second virtual prop are virtual props which are not allowed to be simultaneously equipped before the first skill component is equipped.
In another aspect, an embodiment of the present application provides a prop device of a virtual object, where the device includes:
a component arming module for arming a first skill component of the at least one skill component for a first virtual object in response to a selection operation of the first skill component, the first skill component for changing a virtual prop arming rule of the virtual object;
the prop display module is used for responding to prop equipment operation of the first virtual object and displaying at least one piece of virtual prop, wherein the virtual prop is used for changing the attribute value of the second virtual object;
and the prop equipment module is used for responding to the selection operation of a first virtual prop and a second virtual prop in at least one virtual prop, and equipping the first virtual object with the first virtual prop and the second virtual prop, wherein the first virtual prop and the second virtual prop are virtual props which are not allowed to be simultaneously equipped before the first skill component is equipped.
In another aspect, an embodiment of the present application provides a terminal, where the terminal includes a processor and a memory, where the memory stores at least one instruction, at least one section of program, a code set, or an instruction set, and the at least one instruction, the at least one section of program, the code set, or the instruction set is loaded and executed by the processor to implement a prop equipment method of a virtual object according to the above aspect.
In another aspect, embodiments of the present application provide a computer-readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by a processor to implement a prop outfitting method for a virtual object as described in the above aspects.
In another aspect, embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal performs the prop outfitting method of the virtual object provided in various alternative implementations of the above aspect.
The technical scheme provided by the embodiment of the application has the beneficial effects that at least:
according to the embodiment of the application, after the skill component for changing the skill component is introduced, the virtual object is enabled to equip the skill component, and then the virtual object can be simultaneously equipped with the virtual props which are not allowed to be simultaneously equipped under the original virtual prop equipping rule, for example, under the original virtual prop equipping rule, the virtual object is only allowed to equip one main virtual prop and one auxiliary virtual prop, and after the skill component is equipped, the virtual object can be simultaneously equipped with two main virtual props, so that the utilization rate of the virtual props after the skill component is equipped is improved, the virtual object is promoted to use the virtual props to fight, the control of single-office duration is realized, and the processing pressure of a server is further reduced.
Drawings
FIG. 1 is a schematic illustration of an implementation environment provided by an exemplary embodiment of the present application;
FIG. 2 is a flow chart of a method of prop outfitting of a virtual object provided by one exemplary embodiment of the present application;
FIG. 3 is an interface schematic diagram of a skill component equipment interface provided by an exemplary embodiment of the present application;
FIG. 4 is an interface schematic diagram of a virtual prop equipment interface provided by an exemplary embodiment of the present application;
FIG. 5 is a flow chart of a method of prop outfitting of a virtual object provided by another exemplary embodiment of the present application;
FIG. 6 is an interface schematic diagram of a virtual prop outfit process illustrated in one exemplary embodiment of the present application;
FIG. 7 is an interface schematic diagram of an automatic virtual prop switching process according to an exemplary embodiment of the present application;
FIG. 8 is an interface schematic of a throwing prop device and a use process according to an exemplary embodiment of the present application;
FIG. 9 is a flow chart of virtual prop equipment and a process of use shown in another exemplary embodiment of the application;
FIG. 10 is a block diagram of a virtual object prop outfit provided in one exemplary embodiment of the present application;
fig. 11 is a block diagram of a terminal according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
First, the nouns involved in the embodiments of the present application will be described:
virtual environment: is a virtual environment that an application displays (or provides) while running on a terminal. The virtual environment may be a simulation environment for the real world, a semi-simulation and semi-imaginary environment, or a pure imaginary environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in the present application. The following embodiments will be described taking the example in which the virtual environment is a three-dimensional virtual environment.
Virtual object: refers to movable objects in a virtual environment. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as: characters and animals displayed in the three-dimensional virtual environment. Optionally, the virtual object is a three-dimensional stereoscopic model created based on animated skeleton techniques. Each virtual object has its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment.
Shooting game: including first person shooter games and third person shooter games. The first-person shooting game is a shooting game in which a user can play at a first-person viewing angle, and a screen of a virtual environment in the game is a screen in which the virtual environment is observed at a viewing angle of a first virtual object. The third person-to-shoot game is a shoot game performed through a third person-to-shoot viewing angle, and the screen of the virtual environment in the game is a screen for observing the virtual environment through the third person-to-shoot viewing angle (for example, located behind the head of the first virtual object).
In the game, at least two virtual objects perform a single-play fight mode in the virtual environment, the virtual objects achieve the purpose of survival in the virtual environment by avoiding injuries initiated by other virtual objects and dangers (such as poison gas rings, marshes and the like) existing in the virtual environment, when the life value of the virtual objects in the virtual environment is zero, the life of the virtual objects in the virtual environment is ended, and finally the virtual objects surviving in the virtual environment are winners. Optionally, the fight may take a time when the first client joins the fight as a start time and a time when the last client exits the fight as an end time, and each client may control one or more virtual objects in the virtual environment. Alternatively, the competitive mode of the fight may include a single fight mode, a two-person team fight mode, or a multi-person team fight mode, which is not limited by the embodiment of the present application.
Virtual prop: the virtual object can be used in a virtual environment, and the virtual object comprises virtual weapons capable of changing attribute values of other virtual objects, replenishing props such as bullets, defensive props such as shields, armor, armored vehicles and the like, virtual props displayed by hands when virtual beams, virtual shock waves and the like are used for releasing skills of the virtual objects, and part of body trunk of the virtual object such as hands and legs. The virtual props capable of changing attribute values of other virtual objects comprise long-distance virtual props such as a pistol, a rifle, a sniper gun and the like, short-distance virtual props such as a dagger, a sword, a rope and the like, and throwing virtual props such as a axe, a fly knife, a grenade, a flash bullet, a smoke bullet and the like.
The method provided in the present application may be applied to a virtual reality application program, a three-dimensional map program, a first/third person shooter game, a multiplayer online tactical competition game (Multiplayer Online Battle Arena Games, MOBA), etc., and the following embodiments are exemplified by application in games.
Games based on virtual environments are often composed of one or more maps of the game world, the virtual environments in the games simulate the scenes of the real world, users can control virtual objects in the games to walk, run, jump, shoot, fight, drive, switch to use virtual props, use the virtual props to injure other virtual objects and the like in the virtual environments, the interactivity is high, and a plurality of users can form on-line team to play competitive games.
In general, before a virtual object enters a counter office, an initial virtual prop needs to be equipped, and unified virtual prop equipment rules need to be met when the virtual prop is equipped. For example, the virtual prop set rules indicate that a virtual object can only be equipped with a primary virtual prop, which is typically a virtual prop with larger props, such as a virtual sniper gun, a virtual rifle, a virtual submachine gun, etc., and a secondary virtual prop, which is typically a virtual prop with smaller props, such as a virtual pistol, a virtual dagger, etc. However, in practical application, because the master virtual prop has larger prop power, users tend to control the virtual object to use the master virtual prop in the process of game, so that the utilization rate of the auxiliary virtual prop is lower. Moreover, under the condition that the utilization rate of the auxiliary virtual prop is low, each virtual object is equivalent to only equipping one virtual prop to fight, so that the duration of single-office fight is long, and a large processing pressure is caused on a server.
In order to improve the utilization rate of the virtual prop, thereby controlling the duration of single-office combat and reducing the processing pressure of a server, a skill component capable of changing the rule of the virtual prop is introduced in the embodiment of the application. The skill component may be instrumented for the virtual object prior to the start of the game, and after the skill component is instrumented, the virtual object is allowed to equip virtual props that are not allowed to be simultaneously instrumented under the original virtual prop equipping rules.
For example, after the skill component is equipped, the virtual object is allowed to simultaneously equip two main virtual props, so that in the process of the game, the virtual object can switch to use different main virtual props for the game, and the utilization rate of the virtual props after the equipment is improved. And the duration of single-office combat can be controlled along with the improvement of the utilization rate of the virtual prop, so that the processing pressure of the server is reduced.
Referring to fig. 1, a schematic diagram of an implementation environment provided by an embodiment of the present application is shown. The implementation environment may include: a first terminal 110, a server 120, and a second terminal 130.
The first terminal 110 is installed and operated with an application 111 supporting a virtual environment, and the application 111 may be a multi-person online fight program. When the first terminal runs the application 111, a user interface of the application 111 is displayed on the screen of the first terminal 110. The application 111 may be any one of a MOBA Game, a fleeing Game, a simulated strategy Game (SLG). In the present embodiment, the application 111 is exemplified as an FPS game. The first terminal 110 is a terminal used by the first user 112, and the first user 112 uses the first terminal 110 to control a first virtual object located in the virtual environment to perform activities, where the first virtual object may be referred to as a master virtual object of the first user 112. The activities of the first virtual object include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing, releasing skills. Illustratively, the first virtual object is a first virtual character, such as an emulated character or a cartoon character.
The second terminal 130 is installed and operated with an application 131 supporting a virtual environment, and the application 131 may be a multi-person online fight program. When the second terminal 130 runs the application 131, a user interface of the application 131 is displayed on a screen of the second terminal 130. The client may be any of a MOBA game, a fleeing game, a SLG game, in this embodiment illustrated by the application 131 being a FPS game. The second terminal 130 is a terminal used by the second user 132, and the second user 132 uses the second terminal 130 to control a second virtual object located in the virtual environment to perform activities, and the second virtual object may be referred to as a master virtual character of the second user 132. Illustratively, the second virtual object is a second virtual character, such as an emulated character or a cartoon character.
Optionally, the first virtual object and the second virtual object are in the same virtual world. Optionally, the first virtual object and the second virtual object may belong to the same camp, the same team, the same organization, have a friend relationship, or have temporary communication rights. Alternatively, the first virtual object and the second virtual object may belong to different camps, different teams, different organizations, or have hostile relationships.
Alternatively, the applications installed on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of application on different operating system platforms (android or IOS). The first terminal 110 may refer broadly to one of the plurality of terminals and the second terminal 130 may refer broadly to another of the plurality of terminals, the present embodiment being illustrated with only the first terminal 110 and the second terminal 130. The device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include: at least one of a smart phone, a tablet computer, an electronic book reader, an MP3 player, an MP4 player, a laptop portable computer, and a desktop computer.
Only two terminals are shown in fig. 1, but in different embodiments there are a number of other terminals that can access the server 120. Optionally, there is one or more terminals corresponding to the developer, on which a development and editing platform for supporting the application program of the virtual environment is installed, the developer may edit and update the application program on the terminal, and transmit the updated application program installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 may download the application program installation package from the server 120 to implement the update of the application program.
The first terminal 110, the second terminal 130, and other terminals are connected to the server 120 through a wireless network or a wired network.
The server 120 includes at least one of a server, a server cluster formed by a plurality of servers, a cloud computing platform and a virtualization center. The server 120 is used to provide background services for applications supporting a three-dimensional virtual environment. Optionally, the server 120 takes on primary computing work and the terminal takes on secondary computing work; alternatively, the server 120 takes on secondary computing work and the terminal takes on primary computing work; alternatively, a distributed computing architecture is used for collaborative computing between the server 120 and the terminals.
In one illustrative example, server 120 includes memory 121, processor 122, user account database 123, combat service module 124, and user-oriented Input/Output Interface (I/O Interface) 125. Wherein the processor 122 is configured to load instructions stored in the server 120, process data in the user account database 123 and the combat service module 124; the user account database 123 is configured to store data of user accounts used by the first terminal 110, the second terminal 130, and other terminals, such as an avatar of the user account, a nickname of the user account, and a combat index of the user account, where the user account is located; the combat service module 124 is configured to provide a plurality of combat rooms for users to combat, such as 1V1 combat, 3V3 combat, 5V5 combat, etc.; the user-oriented I/O interface 125 is used to establish communication exchanges of data with the first terminal 110 and/or the second terminal 130 via a wireless network or a wired network.
Referring to fig. 2, a flowchart of a method for prop outfitting of a virtual object according to an exemplary embodiment of the present application is shown. This embodiment will be described by taking the example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
step 201, in response to a selection operation of a first skill component in the at least one skill component, equipping the first virtual object with the first skill component, the first skill component being used to change a virtual prop equipping rule of the virtual object.
The method of the embodiment of the application is applied to the virtual environment, wherein the virtual environment comprises a first virtual object and a second virtual object, and the first virtual object and the second virtual object belong to different camps. In one possible implementation, the terminal displays the virtual environment through a virtual environment screen. Alternatively, the virtual environment screen is a screen in which the virtual environment is observed at the perspective of the virtual object. The angle of view refers to an observation angle at which a first person or a third person of the virtual object observes in the virtual environment. Optionally, in an embodiment of the present application, the perspective is an angle at which the virtual object is observed by the camera model in the virtual environment.
Optionally, the camera model automatically follows the virtual object in the virtual environment, that is, when the position of the virtual object in the virtual environment changes, the camera model simultaneously changes along with the position of the virtual object in the virtual environment, and the camera model is always within a preset distance range of the virtual object in the virtual environment. Optionally, the relative positions of the camera model and the virtual object do not change during the automatic following process.
The camera model refers to a three-dimensional model located around the virtual object in the virtual environment, which is located near or at the head of the virtual object when the first person perspective is employed; when a third person viewing angle is adopted, the camera model can be located behind the virtual object and bound with the virtual object, and can also be located at any position with a preset distance from the virtual object, and the virtual object in the virtual environment can be observed from different angles through the camera model. Optionally, the viewing angle includes other viewing angles, such as a top view, in addition to the first-person viewing angle and the third-person viewing angle; when a top view is employed, the camera model may be located above the head of the virtual object, the top view being a view of the virtual environment from an overhead view. Optionally, the camera model is not actually displayed in the virtual environment, i.e. the camera model is not displayed in the virtual environment of the user interface display.
Describing the camera model as being located at any position at a preset distance from the virtual object, optionally, one virtual object corresponds to one camera model, and the camera model may rotate with the virtual object as a rotation center, for example: the camera model is rotated by taking any point of the virtual object as a rotation center, the camera model not only rotates in angle, but also shifts in displacement in the rotation process, and the distance between the camera model and the rotation center is kept unchanged during rotation, namely, the camera model is rotated on the surface of a sphere taking the rotation center as a sphere center, wherein the any point of the virtual object can be any point of the head, the trunk or the periphery of the virtual object, and the embodiment of the application is not limited to the above. Optionally, when the camera model observes the virtual object, the center of the view angle of the camera model points in the direction of the center of sphere, where the point of the sphere where the camera model is located points to the center of sphere.
Optionally, the camera model may also observe the virtual object at a preset angle in different directions of the virtual object. Optionally, the first virtual object is a virtual object controlled by a user through a terminal, the second virtual object includes at least one of a virtual object controlled by another user and a virtual object controlled by a background server, and the first virtual object and the second virtual object belong to different camps.
In one possible implementation, before the terminal displays the virtual environment interface, a skill component setup interface is first displayed, where the skill component setup interface includes a component selection control for at least one skill component. And when the terminal receives the selection operation of the skill component corresponding component selection control, determining the skill component responding to the virtual object equipment.
In the embodiment of the application, at least one skill component comprises a first skill component for changing the rule of the virtual prop equipment, and correspondingly, after the first skill component is equipped, the rule of the virtual prop equipment of the virtual object is changed.
Optionally, the virtual object not equipped with the first skill component corresponds to a unified original virtual prop equipment rule, where the original virtual prop equipment rule is used to indicate a type and a number of virtual props that the virtual object is allowed to equip; after arming the first skill component, the virtual prop arming rules indicate that the virtual object allows a prop type of the armed virtual prop to change and/or that the virtual object allows a number of armed virtual props to change.
For example, the original virtual prop equipment rule indicates that the virtual props allow to be equipped with two total number of virtual props, wherein the number of main virtual props is one, and the number of auxiliary virtual props is one; and after equipping the first skill component, the changed virtual prop equipping rule indicates that the virtual object allows the total number of equipped virtual props to be two. Wherein the number of the main virtual props is two.
Optionally, the virtual object has an upper limit on the number of skill components that are equipped in a single game, and when a game is defeated and the current game is rejoined, the skill components that are equipped at the beginning of the game remain valid until the game ends.
Referring to fig. 3, a schematic diagram of a skill component equipment interface is shown. A skill component selection field 301 is included in the skill component setup interface, which includes a skill component owned by the current account corresponding to the first virtual object. The skill component owned by the first virtual object includes a component selection control 302 corresponding to the first skill component (for changing the rule of the virtual prop equipment), and when a trigger operation of the component selection control 302 is received, a first skill component 303 and a component usage instruction are displayed in the skill component equipment interface. Upon receiving a trigger operation to arm control 304, a first skill component 303 is armed for the first virtual object.
Step 202, in response to a property arming operation on a first virtual object, displaying at least one virtual property, the virtual property being used to change an attribute value of a second virtual object.
After the skill component is equipped, virtual props can be further equipped for the first virtual object based on the changed virtual prop equipment rules. In one possible implementation, when receiving an operation on the prop equipment, the terminal displays at least one virtual prop, and after the first virtual object is equipped with the virtual prop, the virtual prop can be used on the second virtual object, so as to change the attribute value (such as a life value, a blood volume value, a defense value, and the like) of the second virtual object.
In some embodiments, the virtual prop includes a virtual rifle, virtual submachine gun, virtual sniper gun, virtual shotgun, virtual machine gun, virtual pistol, virtual axe, virtual dagger, and the like.
Step 203, in response to the selection operation of the first virtual prop and the second virtual prop in the at least one virtual prop, equipping the first virtual object with the first virtual prop and the second virtual prop, wherein the first virtual prop and the second virtual prop are virtual props that are not allowed to be simultaneously equipped before the first skill component is equipped.
Further, the terminal receives selection operation of the virtual prop in at least one virtual prop, detects whether the selected virtual prop accords with the changed virtual prop equipment rule, if so, the terminal equipment is the virtual prop selected by the first virtual object equipment, and if not, the terminal equipment stops the virtual prop equipment and prompts.
In one possible implementation, when the first virtual object allows two virtual props to be simultaneously equipped, the terminal receives a selection operation of the first virtual prop and the second virtual prop, and detects whether the first virtual prop and the second virtual prop meet the simultaneous equipment requirement of the changed virtual prop equipment rule, and if so, the first virtual object is simultaneously equipped with the first virtual prop and the second virtual prop.
Because the virtual prop equipment rules are changed after the first skill component is equipped, virtual props conforming to the changed virtual prop equipment rules may not conform to the virtual prop equipment rules prior to the change. In the embodiment of the application, the first virtual prop and the second virtual prop are selected to meet the changed virtual prop arrangement rule, and are not met with the virtual prop arrangement rule before being changed, namely, the virtual object is not allowed to be simultaneously provided with the first virtual prop and the second virtual prop under the condition that the first skill component is not provided, and the virtual object is allowed to be simultaneously provided with the first virtual prop and the second virtual prop under the condition that the first skill component is provided.
In some embodiments, when not equipped with the first skill component, the virtual object only allows for the simultaneous equipment of one primary weapon and one secondary weapon, and does not allow for the simultaneous equipment of two primary weapons; and after equipping the first skill component, the virtual object allows two primary weapons to be equipped simultaneously.
Compared with the related art, the virtual object can only be provided with one main weapon and one auxiliary weapon, and the virtual object can be provided with two main weapons at the same time by providing the first skill component, so that the equipment combination mode of the virtual object is enriched, and the utilization rate of the equipment weapons is improved.
Illustratively, as shown in fig. 4, equipment information of a virtual object is displayed in a virtual prop equipment interface 40, wherein, since a first skill component 41 is equipped for the virtual object, a user can simultaneously equip the virtual object with two main weapons, a first main weapon 42 and a second main weapon 43, respectively.
In summary, in the embodiment of the present application, after a skill component for changing a rule of virtual prop equipment is introduced to enable a virtual object to equip the skill component, virtual props that are not allowed to be simultaneously equipped under an original rule of virtual prop equipment can be simultaneously equipped, for example, under the original rule of virtual prop equipment, a virtual object is only allowed to equip one main virtual prop and one auxiliary virtual prop, and after the skill component is equipped, the virtual object can be simultaneously equipped with two main virtual props, thereby improving the utilization rate of the virtual props after the skill component is equipped, promoting the virtual object to use the virtual props to perform combat, realizing control over a single-office duration, and further reducing the processing pressure of a server.
Referring to fig. 5, a flowchart of a method for prop outfitting of a virtual object according to another exemplary embodiment of the present application is shown. This embodiment will be described by taking the example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
Step 501, in response to a selection operation of a first skill component of the at least one skill component, equipping a first virtual object with the first skill component, the first skill component for changing a virtual prop equipping rule of the virtual object.
The implementation of this step may refer to step 201, and this embodiment is not described herein.
Step 502, in response to a prop up operation on a first virtual object, displaying a virtual prop up screen including at least two virtual prop up areas.
In one possible embodiment, the prop equipment operation is used for triggering and displaying a virtual prop equipment picture, wherein the virtual prop equipment picture comprises at least two virtual prop equipment areas, and different virtual prop equipment areas are used for equipment of different virtual props. For example, the virtual prop equipment picture includes a first virtual prop equipment area and a second virtual prop equipment area, wherein the first virtual prop equipment area is used for setting a main virtual prop (such as a main weapon), and the second virtual prop equipment area is used for setting a secondary virtual prop (such as a secondary weapon). For convenience of description, the present embodiment will be described by taking the first virtual prop installation area and the second virtual prop installation area as examples, but this configuration is not limited thereto.
Schematically, as shown in fig. 6, the virtual prop equipment screen 61 includes a main weapon equipment area 62 (i.e. a first virtual prop equipment area) and a sub weapon equipment area 63 (i.e. a second virtual prop equipment area), and the virtual object is equipped with a first skill component 64.
Step 503, displaying at least one virtual prop belonging to the first type in the first virtual prop equipment area, and displaying at least one virtual prop belonging to the first type in the second virtual prop equipment area, wherein the second virtual prop equipment area is used for displaying the virtual props belonging to the second type before the first skill component is equipped, and the prop power of the virtual props of the second type is smaller than the prop power of the virtual props of the first type.
In one possible implementation, the virtual props that can be equipped by the virtual object are divided into a first type and a second type according to the prop power of the virtual props, wherein the prop power of the first type of virtual props is greater than the prop power of the second type of virtual props, and the prop power is determined according to the attribute value reduction degree of the virtual props on the virtual object.
For example, virtual props are divided into primary virtual props that are remote high-injury props (including rifles, machine guns, sniper guns, submachine guns, shotguns, rocket barrels, etc.), and secondary virtual props that are remote low-injury props (including pistols) and near-combat props (not tolerant daggers, axes, etc.).
Optionally, when the first skill component is not equipped (i.e., under the original virtual prop equipment rule), the virtual object allows to simultaneously equip a first type of virtual prop and a second type of virtual prop, and accordingly, the terminal displays the first type of virtual prop in the first virtual prop equipment area and displays the second type of virtual prop in the second virtual prop equipment area.
And after the first skill component is equipped, the virtual object allows two virtual props of the first type to be equipped at the same time, and correspondingly, the terminal displays the virtual props of the first type in a first virtual prop equipped area and displays the virtual props of the first type in a second virtual prop equipped area.
In one possible implementation, in response to receiving a trigger operation on a first virtual prop equipment area, the terminal displays a first virtual prop equipment interface corresponding to the first virtual prop equipment area, and displays a first type of virtual prop in the first virtual prop equipment interface; and responding to the receiving of the triggering operation of the second virtual prop equipment area, displaying a second virtual prop equipment interface corresponding to the second virtual prop equipment area by the terminal, and displaying the first type of virtual prop in the second virtual prop equipment interface.
Illustratively, as shown in FIG. 6, upon receiving a click operation on the master weapons zone 62, the terminal displays a master weapons interface 621, with master weapon selection controls 622 corresponding to each master weapon displayed in the master weapons interface 621. When a clicking operation on the secondary weapon equipment area 63 is received, the terminal displays a secondary weapon equipment interface 631, and since the virtual object is equipped with the first skill component 64, the primary weapon selection controls 622 corresponding to each primary weapon are also displayed in the secondary weapon equipment interface 631, and the secondary weapon selection controls corresponding to the secondary weapons are not displayed any more.
Step 504, in response to the selection of the first virtual prop in the first virtual prop equipment area and the selection of the second virtual prop in the second virtual prop equipment area, equips the first virtual object with the first virtual prop and the second virtual prop.
Because the first virtual prop equipment area and the second virtual prop equipment area both display the first type of virtual prop, a user can select one first type of virtual prop in the two virtual prop equipment areas and equip the first type of virtual prop.
Illustratively, as shown in FIG. 6, during setup of a master weapon, a user selects a first master weapon "XX rifle" by clicking a master weapon selection control 622 in master weapon equipment area 62, and clicks a master weapon equipment control 623 to complete master weapon selection and equipment; in setting up the secondary weapon, the user clicks the primary weapon selection control 622 in the secondary weapon equipment area 63 to select the second primary weapon "XX sniper gun", and clicks the secondary weapon equipment control 633 to complete the secondary weapon selection and equipment.
In some embodiments, while two virtual props of the first type may be simultaneously equipped, to avoid having a partial virtual prop selection rate that is too high and a partial virtual prop selection rate that is too low, the first virtual prop and the second virtual prop that are simultaneously equipped by the virtual object need to satisfy certain conditions.
In one possible implementation, to avoid a user selecting two identical virtual props, the virtual prop setup rules indicate that two virtual props that are simultaneously setup are different virtual props.
Optionally, in response to a selection operation of a first virtual prop in the first virtual prop equipment area and a selection operation of a second virtual prop in the second virtual prop equipment area, the first virtual prop is different from the second virtual prop, and the first virtual prop and the second virtual prop are provided for the first virtual object.
Optionally, after receiving the selection operation of the first virtual prop in the first virtual prop equipment area, the terminal sets the first virtual prop displayed in the second virtual prop equipment area to an unselected state, so that the user is prevented from selecting two identical virtual props at the same time.
In another possible embodiment, to increase the type richness of the user's selection of virtual props, the virtual prop equipment rules indicate that two virtual props that are simultaneously equipped belong to different sub-types.
Optionally, when receiving a selection operation of the first virtual prop in the first virtual prop equipment area, the terminal obtains a first subtype to which the first virtual prop belongs, wherein the first subtype belongs to the first type; when receiving the selection operation of the second virtual prop in the second virtual prop equipment area, the terminal acquires a second subtype to which the second virtual prop belongs, wherein the second subtype belongs to the first type; if the first subtype is different from the second subtype, the terminal equips the first virtual object with a first virtual prop and a second virtual prop.
Optionally, after receiving the selection operation of the first virtual prop in the first virtual prop equipment area, the terminal sets the virtual prop in the second virtual prop equipment area under the first subtype to which the first virtual prop belongs to an unselected state, so that the user is prevented from selecting two virtual props of the same subtype at the same time.
In one illustrative example, upon receiving a selection operation of an "XX rifle" in the first virtual prop-equipped area, the terminal sets a master weapon belonging to the rifle subtype in the second virtual prop-equipped area to an unselected state.
Step 505 receives a prop pick operation for a third virtual prop in the virtual environment.
The virtual object can use the virtual prop set in the starting stage of the game, and can also be automatically generated in the game process by picking up and equipping the virtual environment or the virtual prop dropped by other virtual objects.
In some embodiments, when a third virtual prop is present in the virtual environment, the user controls the first virtual object to advance to the location where the third virtual prop is located and controls the first virtual object to pick up the third virtual prop through a prop pick-up operation.
Optionally, the prop picking operation is a triggering operation of the picking control, or is automatically triggered when a distance between the first virtual object and the third virtual prop is smaller than a preset distance.
Step 506, obtaining the prop type to which the third virtual prop belongs.
In the related art, when receiving a prop picking operation, a terminal controls a virtual object to pick up a prop and replaces the picked prop with a currently equipped prop. In the embodiment of the application, because the virtual prop equipment rule of the first virtual object is changed, when the virtual prop is picked up, the terminal needs to determine whether to allow the virtual prop to be picked up and equipped in the current state.
In one possible implementation manner, after receiving the prop pickup operation, the terminal obtains a prop type to which the third virtual prop belongs, where the prop type is the first type or the second type.
In step 507, in response to the prop type of the third virtual prop being the first type, the first virtual object is controlled to pick up the third virtual prop, where the picked up third virtual prop is used to replace the first virtual prop or the second virtual prop.
When the prop type of the third virtual prop is the first type, the terminal determines that the third virtual prop can be picked up and equipped, and accordingly the first virtual object is controlled to pick up the third virtual prop. Since the first virtual object is currently equipped with the first virtual prop and the second virtual prop, the currently equipped first virtual prop or second virtual prop will be replaced after picking up the third virtual prop.
For the replacement rule of the virtual prop, in one possible implementation, the terminal controls the first virtual object to replace the virtual prop currently in use with the third virtual prop, or the terminal controls the first virtual object to replace the default virtual prop (such as the second virtual prop) with the third virtual prop, or the terminal controls the first virtual object to replace the virtual prop belonging to the same prop type as the third virtual prop with the third virtual prop (such as replacing the equipped "XX rifle" with the picked "YY rifle").
In one possible implementation, if the virtual object is equipped with a first skill component, the virtual object is only able to pick up virtual props of the first type, so the terminal does not respond to prop pick-up operations when the prop type of the third virtual object is of the second type.
In some special scenarios, such as when the first virtual prop or the second virtual prop cannot be used continuously (such as when the virtual prop is ammunition depleted), if the prop picking operation of the third virtual object of the second type is not responded, the virtual object may not be used continuously, so in another possible implementation, when the prop type of the third virtual prop belongs to the second type, the terminal needs to determine whether to respond to the prop picking operation according to the prop use state of the equipped virtual prop.
Step 508, in response to the prop type of the third virtual prop belonging to the second type, obtaining prop use states of the first virtual prop and the second virtual prop.
Optionally, the prop use states include a usable state and an unusable state, wherein in the usable state, the first virtual object can use the virtual prop to reduce the attribute value of the second virtual prop, and in the unusable state, the first virtual object cannot use the virtual prop to reduce the attribute value of the second virtual prop.
In one possible implementation, when the first virtual prop and the second virtual prop are virtual weapons using virtual ammunition, the terminal obtains the remaining ammunition quantity of the first virtual prop and the second virtual prop, so as to determine prop use states of the first virtual prop and the second virtual prop according to the remaining ammunition quantity. When the number of the residual ammunition is greater than zero, the terminal determines that the virtual prop is in a usable state; when the number of remaining ammunition is less than zero, the terminal determines that the virtual prop is in an unusable state.
Of course, in addition to determining the prop use status of the virtual prop based on the number of remaining ammunition, in other possible embodiments, the terminal may determine the prop use status according to the damage degree and durability of the virtual prop, which is not limited in this embodiment.
In step 509, in response to the first virtual prop and the second virtual prop including the virtual prop in the unavailable state, the first virtual object is controlled to pick up a third virtual prop, where the third virtual prop that is picked up is used to replace the virtual prop in the unavailable state.
When the virtual prop in the unusable state exists, in order to enable the first virtual object to continue to fight, the terminal controls the first virtual object to pick up the third virtual prop, and replaces the virtual prop in the unusable state with the third virtual prop.
In one illustrative example, upon receiving a prop pick-up operation for a third virtual prop "xx pistol," the terminal obtains the remaining ammunition amounts of the first virtual prop "xx rifle" and the second virtual prop "xx sniper gun" because the prop type of the "xx pistol" is the second type. Since the number of remaining ammunition of the second virtual prop "xx sniping gun" is 0, the terminal controls the first virtual object to pick up the "xx" pistol and replace the "xx sniping gun".
It should be noted that, if the prop picking operation on the fourth virtual prop is received subsequently, and the prop type of the fourth virtual prop is the first type, the terminal controls the first virtual object to pick up the fourth virtual prop and replace the third virtual prop.
Step 510, stopping the response prop pick operation in response to the first virtual prop and the second virtual prop not including the virtual prop in the disabled state.
When the first virtual prop and the second virtual prop are in a usable state, the terminal does not respond to the prop picking operation, namely, the first virtual object is not controlled to pick up the third virtual prop.
In some embodiments, when both the first virtual prop and the second virtual prop are in a usable state and the number of prop pick-up operations received on the third virtual object reaches a threshold number of times (e.g., 3), the terminal responds to the prop pick-up operations.
In this embodiment, after the first virtual object is equipped with the first skill component, the second type virtual prop originally displayed in the second virtual prop equipped area is replaced by the first type virtual prop, so that the first virtual object can simultaneously equip two first type virtual props, and because the first type virtual prop has greater prop power than the second type virtual prop, the utilization rate of the first type virtual prop is higher than the second type virtual prop in the process of checking the office, and the method is helpful for shortening the single office duration and reducing the processing pressure of the server.
In addition, in this embodiment, when a prop picking operation on the third virtual prop is received in the process of checking the game, the terminal detects the prop type of the third virtual prop, and when the prop type of the third virtual prop is the second type, further determines whether to pick up the third virtual prop according to the prop use state of the equipped virtual prop, so as to avoid that the first or second virtual prop is replaced by the third virtual prop due to misoperation of a user.
In the above embodiments, in addition to the first skill component being used to change the rule of virtual prop equipment, the first virtual object may be enabled to simultaneously equip two virtual props of the first type, in order to further improve the use efficiency of the virtual props in the game, in some embodiments, the first skill component is further used to change the rule of virtual prop use of the virtual object.
Optionally, the virtual props are switched according to prop switching operation before the first skill component is equipped, and after the first skill component is equipped (after the virtual prop use rule is changed), if the currently used virtual props are in an unavailable state, the terminal automatically controls the virtual object to switch to use other virtual props in an available state, and a user does not need to manually trigger through prop switching operation.
In one possible implementation manner, after the first virtual object is equipped with the first virtual prop and the second virtual prop, responding to the prop use operation of the first virtual prop, and controlling the first virtual object to automatically switch to use the second virtual prop when the first virtual prop is in an unavailable state; or alternatively, the first and second heat exchangers may be,
responding to prop use operation of the second virtual prop, wherein the second virtual prop is in an unavailable state, and the terminal controls the second virtual object to automatically switch to use the first virtual prop.
The method for determining the usage state of the prop where the virtual prop is located may refer to the above embodiment, and this embodiment is not described herein again.
Schematically, as shown in fig. 7, the virtual object is equipped with a virtual rifle 72 and a virtual sniper rifle 73, and the virtual rifle 72 is a virtual weapon currently in use. The user may control the virtual object to attack using the virtual weapon by clicking on a fire control 74 in the bureau interface 71. When the clicking operation on the shooting control 74 is received, since the remaining amount of the bullets of the virtual rifle 72 is 0 (i.e., in an unavailable state) and the remaining amount of the bullets of the virtual sniping gun 73 is 40 (i.e., in an unavailable state), the terminal controls the virtual object to automatically switch the virtual weapon currently used with the virtual rifle 72 to the virtual sniping gun 73 without the need for the user to manually switch by clicking the virtual prop switching control.
In this embodiment, after the virtual object equips the first skill component, the terminal automatically controls the virtual object to replace the currently used virtual object with the equipped other virtual objects by adjusting the virtual object use rule, so that the virtual object can use the other virtual objects in time, and the user does not need to manually switch the virtual objects, thereby improving the switching efficiency of the virtual objects.
In the above embodiments, the first skill component is described as being used to change the rules of virtual prop equipment, and in some embodiments, the first skill component is also used to increase the initial number of pieces of equipment for a particular type of virtual prop.
In one possible implementation, the terminal equips the first virtual object with a second number of throwing-class virtual props when receiving a throwing prop equipping operation on the first virtual object without equipping the first skill component. And when the first skill component is provided, the terminal provides a first number of throwing type virtual props for the first virtual object when receiving throwing prop equipment operation of the first virtual object, wherein the first number is larger than the second number.
The throwing props comprise props which are used in a throwing mode and used for changing attribute values of the second virtual object in a preset range at a throwing drop point, wherein the throwing props comprise virtual torches, virtual smoke bullets, virtual flash bullets, virtual concussion bullets and the like, and the specific types of the throwing props are not limited in the embodiment of the application.
Schematically, as shown in fig. 8, the first virtual object is equipped with a throwing weapon 83 in addition to a first primary weapon 81"xx rifle" and a second primary weapon 82"xx sniper rifle". The number of throwing type weapons 83 that the first virtual object can use after entering the game is 1 without the first skill set, and the number of throwing type weapons 83 that the first virtual object can use after entering the game is 2 with the first skill set. In fig. 8, the perimeter of the upper layer pitch control 85 of the office interface 84 shows the number of pitch class weapons 83 as 2.
In some embodiments, when the throwing type props are used in the office process, the terminal sends a throwing request to the server, the server checks whether the number of throwing type props owned by the first virtual object is greater than 1, if so, feeds back a throwing permission message to the terminal, and subtracts one from the number of throwing type props owned by the first virtual object.
In some embodiments, in addition to the first skill component for changing the rules of the virtual prop equipment, the skill component of the virtual object can be equipped with other functions, such as a skill component for increasing the moving speed of the virtual object, a skill component for increasing the attribute value of the virtual object, a skill component for increasing the recovery rate of the attribute value of the virtual object, and so on. In order to improve accuracy of the moment when the first skill component is equipped by the virtual object, in a possible implementation manner, before the first skill component is equipped by the first virtual object, the terminal acquires skill component equipment information of the second virtual object in the office. The skill component equipment information comprises component information of skill components equipped by the second virtual object.
Further, when the skill component equipment information indicates that the second virtual object is equipped with the second skill component, the terminal displays a first skill component equipment prompt to prompt a user to equip the first skill component for the first virtual object, so that the situation that the first skill component is in a contrast disadvantage in a contrast initial state due to the fact that the first skill component is not equipped is avoided. Wherein the second skill component is configured to increase a property value of the second virtual object, e.g., the second skill component is configured to increase a defensive value or a vital value of the second virtual object.
Correspondingly, skill component equipment information generated when the first virtual object equipment the first skill component is also sent to a terminal corresponding to the second virtual object.
Optionally, in the stage of preparing the game, the terminal corresponding to each virtual object of the game sends skill component equipment information of the virtual object to the server, the server forwards the skill component equipment information to each terminal, and the terminal determines whether to prompt according to the skill component equipment information.
In other possible embodiments, the terminal obtains friend skill component equipment information of other virtual objects belonging to the same camp as the first virtual object, so as to recommend skill component equipment according to the friend skill component equipment information, and improve equipment rationality of the skill components in the same camp.
In this embodiment, the terminal obtains the skill component equipment information of the second virtual object in the enemy campaigns, so that when the second virtual object is identified to be equipped with the skill component for increasing the attribute value of the virtual object, the terminal prompts the first skill component equipment, and improves the accuracy of the opportunity of the first skill component of the virtual object equipment.
In connection with the various embodiments described above, in one illustrative example, the prop equipment of a virtual object and the process of use is shown in FIG. 9.
Step 901, first skill component is equipped for virtual equipment.
Step 902, whether to enter a virtual prop equipment interface.
Step 903, equipping the virtual object with two master virtual props (e.g., master weapons) and with two throwing props.
Step 904, whether ammunition of the primary virtual prop in the primary weapon column is consumed.
In step 905, the control virtual object automatically switches use of the primary virtual prop in the secondary weapon column.
Step 906, throwing type props are used.
Step 907, the number of throwing props is updated to 1.
Step 908, whether to continue using the throwing prop.
Step 909, cancel the display of the throwing prop field.
At step 910, the virtual object rejoins the current game after being defeated.
At step 911, the virtual props and throwing props are restored to the original state (i.e., the two main virtual props and the two throwing props are newly equipped).
Fig. 10 is a block diagram of a virtual object prop device according to an exemplary embodiment of the present application, the device including:
a component arming module 1001, configured to, in response to a selection operation of a first skill component of the at least one skill component, arme the first skill component for a first virtual object, where the first skill component is configured to change a virtual prop arming rule of the virtual object;
A prop display module 1002, configured to display at least one virtual prop in response to a prop equipment operation on the first virtual object, where the virtual prop is used to change an attribute value of a second virtual object;
and a prop equipment module 1003, configured to, in response to a selection operation of a first virtual prop and a second virtual prop of at least one virtual prop, equipment the first virtual prop and the second virtual prop for the first virtual object, where the first virtual prop and the second virtual prop are virtual props that are not allowed to be simultaneously equipped before the first skill component is equipped.
Optionally, prop display module 1002 includes:
a picture display unit for displaying a virtual prop equipment picture in response to the prop equipment operation on the first virtual object, the virtual prop equipment picture including at least two virtual prop equipment areas;
the prop display unit is used for displaying at least one virtual prop belonging to a first type in a first virtual prop equipment area and displaying at least one virtual prop belonging to the first type in a second virtual prop equipment area, wherein the second virtual prop equipment area is used for displaying a virtual prop belonging to a second type before the first skill component is equipped, and prop power of the virtual prop of the second type is smaller than prop power of the virtual prop of the first type;
The prop equipment module 1003 is configured to:
responding to the selection operation of the first virtual prop in the first virtual prop equipment area and the selection operation of the second virtual prop in the second virtual prop equipment area, and equipping the first virtual object with the first virtual prop and the second virtual prop.
Optionally, the prop equipment module 1003 is configured to:
responding to the selection operation of the first virtual prop in the first virtual prop equipment area and the selection operation of the second virtual prop in the second virtual prop equipment area, wherein the first virtual prop is different from the second virtual prop, and the first virtual prop and the second virtual prop are provided for the first virtual object.
Optionally, the prop equipment module 1003 is configured to:
the responding to the selection operation of the first virtual prop in the first virtual prop equipment area and the selection operation of the second virtual prop in the second virtual prop equipment area, equips the first virtual object with the first virtual prop and the second virtual prop, and comprises the following steps:
Responding to the selection operation of the first virtual prop in the first virtual prop equipment area, and acquiring a first subtype to which the first virtual prop belongs, wherein the first subtype belongs to the first type;
responding to the selection operation of the second virtual prop in the second virtual prop equipment area, and acquiring a second subtype to which the second virtual prop belongs, wherein the second subtype belongs to the first type;
and responsive to the first subtype being different from the second subtype, equipping the first virtual object with the first virtual prop and the second virtual prop.
Optionally, the apparatus further includes:
the picking operation receiving module is used for receiving prop picking operation of a third virtual prop in the virtual environment;
the prop type acquisition module is used for acquiring the prop type of the third virtual prop;
and the picking module is used for responding to the first type of the prop of the third virtual prop and controlling the first virtual object to pick up the third virtual prop, wherein the picked third virtual prop is used for replacing the first virtual prop or the second virtual prop.
Optionally, the apparatus further includes:
the using state acquisition module is used for responding to the prop type of the third virtual prop belonging to the second type and acquiring prop using states of the first virtual prop and the second virtual prop;
the picking module is used for controlling the first virtual object to pick up the third virtual prop in response to the fact that the first virtual prop and the second virtual prop contain virtual props in an unusable state, wherein the picked third virtual prop is used for replacing the virtual props in the unusable state;
and the stopping picking module is used for stopping responding to the prop picking operation in response to the fact that the first virtual prop and the second virtual prop do not contain virtual props in an unusable state.
Optionally, the apparatus further includes:
the throwing prop equipment module is used for responding to throwing prop equipment operation of the first virtual object, providing a first number of throwing type virtual props for the first virtual object, wherein the throwing type virtual props are used for changing attribute values of the second virtual object in a preset range of a throwing drop point, and the first virtual object is provided with a second number of throwing type virtual props before the first skill component, and the first number is larger than the second number.
Optionally, the first skill component is further configured to change a virtual prop usage rule of the virtual object;
the apparatus further comprises:
the automatic switching module is used for responding to prop use operation of the first virtual prop, and the first virtual prop is in an unavailable state, so that the first virtual object is controlled to automatically switch to use the second virtual prop; or, in response to prop use operation of the second virtual prop, controlling the second virtual object to automatically switch to use the first virtual prop when the second virtual prop is in an unavailable state;
and switching the virtual props before the first skill component according to prop switching operation.
Optionally, the apparatus further includes:
the information acquisition module is used for acquiring skill component equipment information of the second virtual object;
and a prompt module for displaying a first skill component setup prompt in response to the skill component setup information indicating that the second virtual object is equipped with a second skill component, the second skill component for increasing an attribute value of the second virtual object.
In summary, in the embodiment of the present application, after a skill component for changing a rule of virtual prop equipment is introduced to enable a virtual object to equip the skill component, virtual props that are not allowed to be simultaneously equipped under an original rule of virtual prop equipment can be simultaneously equipped, for example, under the original rule of virtual prop equipment, a virtual object is only allowed to equip one main virtual prop and one auxiliary virtual prop, and after the skill component is equipped, the virtual object can be simultaneously equipped with two main virtual props, thereby improving the utilization rate of the virtual props after the skill component is equipped, promoting the virtual object to use the virtual props to perform combat, realizing control over a single-office duration, and further reducing the processing pressure of a server.
Referring to fig. 11, a block diagram of a terminal 1400 provided in an exemplary embodiment of the present application is shown. The terminal 1400 may be a portable mobile terminal such as: smart phones, tablet computers, dynamic video expert compression standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP 3) players, dynamic video expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP 4) players. Terminal 1400 may also be referred to as a user device, a portable terminal, or the like.
In general, terminal 1400 includes: a processor 1401 and a memory 1402.
Processor 1401 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1401 may be implemented in at least one hardware form of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). The processor 1401 may also include a main processor, which is a processor for processing data in an awake state, also referred to as a central processor (Central Processing Unit, CPU), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1401 may be integrated with an image processor (Graphics Processing Unit, GPU) for use in connection with rendering and rendering of content to be displayed by the display screen. In some embodiments, the processor 1401 may also include an artificial intelligence (Artificial Intelligence, AI) processor for processing computing operations related to machine learning.
Memory 1402 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 1402 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1402 is used to store at least one instruction for execution by processor 1401 to implement a method provided by an embodiment of the present application.
In some embodiments, terminal 1400 may optionally further include: a peripheral interface 1403 and at least one peripheral. Specifically, the peripheral device includes: at least one of radio frequency circuitry 1404, a touch display screen 1405, a camera assembly 1406, audio circuitry 1407, a positioning assembly 1408, and a power source 1409.
Peripheral interface 1403 may be used to connect at least one Input/Output (I/O) related peripheral device to processor 1401 and memory 1402. In some embodiments, processor 1401, memory 1402, and peripheral interface 1403 are integrated on the same chip or circuit board; in some other embodiments, either or both of processor 1401, memory 1402, and peripheral interface 1403 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
The Radio Frequency circuit 1404 is configured to receive and transmit Radio Frequency (RF) signals, also known as electromagnetic signals. The radio frequency circuit 1404 communicates with a communication network and other communication devices via electromagnetic signals. The radio frequency circuit 1404 converts an electrical signal into an electromagnetic signal for transmission, or converts a received electromagnetic signal into an electrical signal. Optionally, the radio frequency circuit 1404 includes: antenna systems, RF transceivers, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and so forth. The radio frequency circuit 1404 may communicate with other terminals via at least one wireless communication protocol. The wireless communication protocol includes, but is not limited to: the world wide web, metropolitan area networks, intranets, generation mobile communication networks (2G, 3G, 4G, and 5G), wireless local area networks, and/or wireless fidelity (Wireless Fidelity, wiFi) networks. In some embodiments, the radio frequency circuit 1404 may also include circuitry related to near field wireless communication (Near Field Communication, NFC), which is not limited by the present application.
The touch display screen 1405 is used to display a UI. The UI may include graphics, text, icons, video, and any combination thereof. The touch display 1405 also has the ability to collect touch signals at or above the surface of the touch display 1405. The touch signal may be input to the processor 1401 as a control signal for processing. The touch display 1405 is used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards. In some embodiments, the touch display 1405 may be one, providing a front panel of the terminal 1400; in other embodiments, the touch display 1405 may be at least two, respectively disposed on different surfaces of the terminal 1400 or in a folded design; in still other embodiments, the touch display 1405 may be a flexible display disposed on a curved surface or a folded surface of the terminal 1400. Even further, the touch display screen 1405 may be arranged in an irregular pattern other than a rectangle, that is, a shaped screen. The touch display 1405 may be made of a material such as a liquid crystal display (Liquid Crystal Display, LCD) or an Organic Light-Emitting Diode (OLED).
The camera component 1406 is used to capture images or video. Optionally, camera assembly 1406 includes a front camera and a rear camera. In general, a front camera is used for realizing video call or self-photographing, and a rear camera is used for realizing photographing of pictures or videos. In some embodiments, the at least two rear cameras are any one of the main camera, the depth camera and the wide-angle camera, so as to realize that the main camera and the depth camera are fused to realize a background blurring function, and the main camera and the wide-angle camera are fused to realize a panoramic shooting function and a Virtual Reality (VR) shooting function. In some embodiments, camera assembly 1406 may also include a flash. The flash lamp can be a single-color temperature flash lamp or a double-color temperature flash lamp. The dual-color temperature flash lamp refers to a combination of a warm light flash lamp and a cold light flash lamp, and can be used for light compensation under different color temperatures.
Audio circuitry 1407 is used to provide an audio interface between the user and terminal 1400. The audio circuitry 1407 may include a microphone and a speaker. The microphone is used for collecting sound waves of users and the environment, converting the sound waves into electric signals, and inputting the electric signals to the processor 1401 for processing, or inputting the electric signals to the radio frequency circuit 1404 for voice communication. For purposes of stereo acquisition or noise reduction, a plurality of microphones may be provided at different portions of the terminal 1400, respectively. The microphone may also be an array microphone or an omni-directional pickup microphone. The speaker is used to convert electrical signals from the processor 1401 or the radio frequency circuit 1404 into sound waves. The speaker may be a conventional thin film speaker or a piezoelectric ceramic speaker. When the speaker is a piezoelectric ceramic speaker, not only the electric signal can be converted into a sound wave audible to humans, but also the electric signal can be converted into a sound wave inaudible to humans for ranging and other purposes. In some embodiments, audio circuitry 1407 may also include a headphone jack.
The positioning component 1408 is utilized to position the current geographic location of the terminal 1400 to enable navigation or location based services (Location Based Service, LBS). The positioning component 1408 may be a positioning component based on the U.S. global positioning system (Global Positioning System, GPS), the chinese beidou system, or the russian galileo system.
A power supply 1409 is used to power the various components in terminal 1400. The power supply 1409 may be an alternating current, a direct current, a disposable battery, or a rechargeable battery. When the power supply 1409 includes a rechargeable battery, the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery. The wired rechargeable battery is a battery charged through a wired line, and the wireless rechargeable battery is a battery charged through a wireless coil. The rechargeable battery may also be used to support fast charge technology.
In some embodiments, terminal 1400 also includes one or more sensors 1410. The one or more sensors 1410 include, but are not limited to: acceleration sensor 1411, gyroscope sensor 1412, pressure sensor 1413, fingerprint sensor 1414, optical sensor 1415, and proximity sensor 1416.
The acceleration sensor 1411 may detect the magnitudes of accelerations on three coordinate axes of a coordinate system established with the terminal 1400. For example, the acceleration sensor 1411 may be used to detect components of gravitational acceleration in three coordinate axes. The processor 1401 may control the touch display 1405 to display a user interface in a landscape view or a portrait view according to the gravitational acceleration signal acquired by the acceleration sensor 1411. The acceleration sensor 1411 may also be used for the acquisition of motion data of a game or a user.
The gyro sensor 1412 may detect a body direction and a rotation angle of the terminal 1400, and the gyro sensor 1412 may collect a 3D motion of the user to the terminal 1400 in cooperation with the acceleration sensor 1411. The processor 1401 may implement the following functions based on the data collected by the gyro sensor 1412: motion sensing (e.g., changing UI according to a tilting operation by a user), image stabilization at shooting, game control, and inertial navigation.
Pressure sensor 1413 may be disposed on a side frame of terminal 1400 and/or on an underlying layer of touch screen 1405. When the pressure sensor 1413 is provided at a side frame of the terminal 1400, a grip signal of the terminal 1400 by a user may be detected, and left-right hand recognition or shortcut operation may be performed according to the grip signal. When the pressure sensor 1413 is disposed at the lower layer of the touch display screen 1405, control of the operability control on the UI interface can be achieved according to the pressure operation of the user on the touch display screen 1405. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
The fingerprint sensor 1414 is used to collect a fingerprint of a user to identify the identity of the user based on the collected fingerprint. Upon recognizing that the user's identity is a trusted identity, the user is authorized by the processor 1401 to perform relevant sensitive operations including unlocking the screen, viewing encrypted information, downloading software, paying for and changing settings, etc. The fingerprint sensor 1414 may be provided on the front, back, or side of the terminal 1400. When a physical key or vendor Logo (Logo) is provided on terminal 1400, fingerprint sensor 1414 may be integrated with the physical key or vendor Logo.
The optical sensor 1415 is used to collect the ambient light intensity. In one embodiment, the processor 1401 may control the display brightness of the touch screen 1405 based on the intensity of ambient light collected by the optical sensor 1415. Specifically, when the intensity of the ambient light is high, the display brightness of the touch display screen 1405 is turned up; when the ambient light intensity is low, the display brightness of the touch display screen 1405 is turned down. In another embodiment, the processor 1401 may also dynamically adjust the shooting parameters of the camera assembly 1406 based on the ambient light intensity collected by the optical sensor 1415.
A proximity sensor 1416, also referred to as a distance sensor, is typically disposed on the front side of terminal 1400. The proximity sensor 1416 is used to collect the distance between the user and the front of the terminal 1400. In one embodiment, when the proximity sensor 1416 detects that the distance between the user and the front surface of the terminal 1400 gradually decreases, the processor 1401 controls the touch display 1405 to switch from the bright screen state to the off screen state; when the proximity sensor 1416 detects that the distance between the user and the front surface of the terminal 1400 gradually increases, the touch display 1405 is controlled by the processor 1401 to switch from the off-screen state to the on-screen state.
Those skilled in the art will appreciate that the structure shown in fig. 11 is not limiting and that terminal 1400 may include more or less components than those illustrated, or may combine certain components, or employ a different arrangement of components.
Embodiments of the present application also provide a computer readable storage medium storing at least one instruction that is loaded and executed by the processor to implement the prop outfitting method of a virtual object as described in the various embodiments above.
According to one aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal performs the prop outfitting method of the virtual object provided in various alternative implementations of the above aspect.
Those skilled in the art will appreciate that in one or more of the examples described above, the functions described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof. When implemented in software, these functions may be stored on or transmitted over as one or more instructions or code on a computer-readable storage medium. Computer-readable storage media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
The foregoing description of the preferred embodiments of the present application is not intended to limit the application, but rather, the application is to be construed as limited to the appended claims.

Claims (9)

1. A prop outfit method of a virtual object, wherein the method is applied in a virtual environment, the virtual environment includes a first virtual object and a second virtual object, the first virtual object and the second virtual object belong to different camps, the method includes:
the method comprises the steps of obtaining enemy skill component equipment information of a second virtual object and friend skill component equipment information of other virtual objects belonging to the same camp with the first virtual object;
responsive to the enemy skill component equipment information indicating that the second virtual object is equipped with a second skill component, displaying a first skill component equipment prompt, the second skill component for increasing an attribute value of the second virtual object; performing skill component equipment recommendation according to the friend skill component equipment information;
providing a first skill component for the first virtual object in response to a selection operation of the first skill component, the first skill component for changing a virtual prop provision rule of the virtual object;
Responsive to a property arming operation on the first virtual object, displaying at least one virtual property, the virtual property being used to change an attribute value of the second virtual object;
responding to the selection operation of a first virtual prop and a second virtual prop in at least one virtual prop, and providing the first virtual prop and the second virtual prop for the first virtual object, wherein prop types of the first virtual prop and the second virtual prop are first types, and the first virtual prop and the second virtual prop are virtual props which are not allowed to be simultaneously provided before the first skill component is provided;
receiving prop picking operation of a third virtual prop in the virtual environment;
obtaining the prop type of the third virtual prop;
responding to the prop type of the third virtual prop as the first type, and controlling the first virtual object to pick up the third virtual prop, wherein the picked third virtual prop is used for replacing the first virtual prop or the second virtual prop;
responding to the property type of the third virtual property belonging to a second type, and acquiring the property use states of the first virtual property and the second virtual property, wherein the property power of the virtual property of the second type is smaller than that of the virtual property of the first type;
Responding to the fact that the first virtual prop and the second virtual prop contain virtual props in an unusable state, and controlling the first virtual object to pick up the third virtual prop, wherein the picked up third virtual prop is used for replacing the virtual props in the unusable state;
and stopping responding to the prop picking operation in response to the first virtual prop and the second virtual prop not including the virtual prop in the unusable state.
2. The method of claim 1, wherein the displaying at least one virtual prop in response to a prop-equipping operation on the first virtual object comprises:
responsive to the prop equipment operation on the first virtual object, displaying a virtual prop equipment picture comprising at least two virtual prop equipment areas;
displaying at least one virtual prop belonging to the first type in a first virtual prop equipment area, and displaying at least one virtual prop belonging to the first type in a second virtual prop equipment area, wherein the second virtual prop equipment area is used for displaying virtual props belonging to the second type before the first skill component is equipped;
The responding to the selection operation of the first virtual prop and the second virtual prop in the at least one piece of virtual prop equips the first virtual object with the first virtual prop and the second virtual prop, and comprises the following steps:
responding to the selection operation of the first virtual prop in the first virtual prop equipment area and the selection operation of the second virtual prop in the second virtual prop equipment area, and equipping the first virtual object with the first virtual prop and the second virtual prop.
3. The method of claim 2, wherein the arming the first virtual prop and the second virtual prop for the first virtual object in response to the selection of the first virtual prop in the first virtual prop arming area and the selection of the second virtual prop in the second virtual prop arming area comprises:
responding to the selection operation of the first virtual prop in the first virtual prop equipment area and the selection operation of the second virtual prop in the second virtual prop equipment area, wherein the first virtual prop is different from the second virtual prop, and the first virtual prop and the second virtual prop are provided for the first virtual object.
4. The method of claim 2, wherein the arming the first virtual prop and the second virtual prop for the first virtual object in response to the selection of the first virtual prop in the first virtual prop arming area and the selection of the second virtual prop in the second virtual prop arming area comprises:
responding to the selection operation of the first virtual prop in the first virtual prop equipment area, and acquiring a first subtype to which the first virtual prop belongs, wherein the first subtype belongs to the first type;
responding to the selection operation of the second virtual prop in the second virtual prop equipment area, and acquiring a second subtype to which the second virtual prop belongs, wherein the second subtype belongs to the first type;
and responsive to the first subtype being different from the second subtype, equipping the first virtual object with the first virtual prop and the second virtual prop.
5. The method of any one of claims 1 to 4, wherein after equipping the first virtual object with the first skill component, the method further comprises:
Responding to throwing prop equipment operation of the first virtual object, providing a first number of throwing type virtual props for the first virtual object, wherein the throwing type virtual props are used for changing attribute values of the second virtual object in a preset range of a throwing drop point, and the first virtual object is provided with a second number of throwing type virtual props before the first skill component, and the first number is larger than the second number.
6. The method of any one of claims 1 to 4, wherein the first skill component is further configured to change a virtual prop usage rule of a virtual object;
after said equipping said first virtual object with said first virtual prop and said second virtual prop, said method further comprises:
responding to prop use operation of the first virtual prop, and controlling the first virtual object to automatically switch to use the second virtual prop when the first virtual prop is in an unavailable state;
or alternatively, the first and second heat exchangers may be,
responding to prop use operation of the second virtual prop, and controlling the second virtual object to automatically switch to use the first virtual prop when the second virtual prop is in an unavailable state;
And switching the virtual props before the first skill component according to prop switching operation.
7. A prop outfit of a virtual object, the device comprising:
the information acquisition module is used for acquiring the equipment information of the enemy skill component of the second virtual object and the equipment information of the friend skill component of other virtual objects belonging to the same camp with the first virtual object;
a prompt module for displaying a first skill component setup prompt in response to the enemy skill component setup information indicating that the second virtual object is equipped with a second skill component, the second skill component for increasing an attribute value of the second virtual object; performing skill component equipment recommendation according to the friend skill component equipment information;
a component arming module for arming a first skill component of the at least one skill component for a first virtual object in response to a selection operation of the first skill component, the first skill component for changing a virtual prop arming rule of the virtual object;
the prop display module is used for responding to prop equipment operation of the first virtual object and displaying at least one piece of virtual prop, wherein the virtual prop is used for changing the attribute value of the second virtual object;
A prop equipment module, configured to respond to a selection operation of a first virtual prop and a second virtual prop in at least one virtual prop, and equip the first virtual object with the first virtual prop and the second virtual prop, where prop types of the first virtual prop and the second virtual prop are a first type, and the first virtual prop and the second virtual prop are virtual props that are not allowed to be equipped simultaneously before the first skill component is equipped;
the picking operation receiving module is used for receiving prop picking operation of a third virtual prop in the virtual environment;
the prop type acquisition module is used for acquiring the prop type of the third virtual prop;
the picking module is used for responding to the first type of the prop of the third virtual prop and controlling the first virtual object to pick up the third virtual prop, wherein the picked third virtual prop is used for replacing the first virtual prop or the second virtual prop;
the use state acquisition module is used for acquiring the prop use states of the first virtual prop and the second virtual prop in response to the prop type of the third virtual prop belonging to a second type, wherein the prop power of the second type of virtual prop is smaller than that of the first type of virtual prop;
The picking module is further used for controlling the first virtual object to pick up the third virtual prop in response to the fact that the first virtual prop and the second virtual prop contain virtual props in an unusable state, wherein the picked third virtual prop is used for replacing the virtual props in the unusable state;
and the stopping picking module is used for stopping responding to the prop picking operation in response to the fact that the first virtual prop and the second virtual prop do not contain virtual props in an unusable state.
8. A terminal comprising a processor and a memory, wherein the memory stores at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by the processor to implement the prop-equipping method of a virtual object according to any one of claims 1 to 6.
9. A computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by a processor to implement the prop-equipping method of a virtual object according to any one of claims 1 to 6.
CN202010873877.7A 2020-08-26 2020-08-26 Prop equipment method, device, terminal and storage medium for virtual object Active CN111921190B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010873877.7A CN111921190B (en) 2020-08-26 2020-08-26 Prop equipment method, device, terminal and storage medium for virtual object

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010873877.7A CN111921190B (en) 2020-08-26 2020-08-26 Prop equipment method, device, terminal and storage medium for virtual object

Publications (2)

Publication Number Publication Date
CN111921190A CN111921190A (en) 2020-11-13
CN111921190B true CN111921190B (en) 2023-10-03

Family

ID=73305856

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010873877.7A Active CN111921190B (en) 2020-08-26 2020-08-26 Prop equipment method, device, terminal and storage medium for virtual object

Country Status (1)

Country Link
CN (1) CN111921190B (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112402960B (en) * 2020-11-19 2022-11-04 腾讯科技(深圳)有限公司 State switching method, device, equipment and storage medium in virtual scene
CN113457169A (en) * 2021-07-21 2021-10-01 北京字跳网络技术有限公司 Virtual article display method and device
CN113633985B (en) * 2021-08-18 2024-05-28 腾讯科技(深圳)有限公司 Virtual accessory using method, related device, equipment and storage medium

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108671544A (en) * 2018-05-16 2018-10-19 腾讯科技(深圳)有限公司 Firearms assembly method, equipment and storage medium in virtual environment
CN110681152A (en) * 2019-10-17 2020-01-14 腾讯科技(深圳)有限公司 Virtual object control method, device, terminal and storage medium
CN110721469A (en) * 2019-10-11 2020-01-24 腾讯科技(深圳)有限公司 Method, terminal and medium for shielding virtual object in virtual environment
CN111330260A (en) * 2020-02-25 2020-06-26 网易(杭州)网络有限公司 Method and device for controlling props in game, electronic equipment and storage medium

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10183222B2 (en) * 2016-04-01 2019-01-22 Glu Mobile Inc. Systems and methods for triggering action character cover in a video game

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108671544A (en) * 2018-05-16 2018-10-19 腾讯科技(深圳)有限公司 Firearms assembly method, equipment and storage medium in virtual environment
CN110721469A (en) * 2019-10-11 2020-01-24 腾讯科技(深圳)有限公司 Method, terminal and medium for shielding virtual object in virtual environment
CN110681152A (en) * 2019-10-17 2020-01-14 腾讯科技(深圳)有限公司 Virtual object control method, device, terminal and storage medium
CN111330260A (en) * 2020-02-25 2020-06-26 网易(杭州)网络有限公司 Method and device for controlling props in game, electronic equipment and storage medium

Also Published As

Publication number Publication date
CN111921190A (en) 2020-11-13

Similar Documents

Publication Publication Date Title
US11229840B2 (en) Equipment display method, apparatus, device and storage medium in virtual environment battle
CN110585710B (en) Interactive property control method, device, terminal and storage medium
WO2021184806A1 (en) Interactive prop display method and apparatus, and terminal and storage medium
JP2022517337A (en) How to control a virtual object to mark a virtual item and its equipment and computer program
CN112076467B (en) Method, device, terminal and medium for controlling virtual object to use virtual prop
CN111744184B (en) Control showing method in virtual scene, computer equipment and storage medium
CN111921190B (en) Prop equipment method, device, terminal and storage medium for virtual object
CN111744186B (en) Virtual object control method, device, equipment and storage medium
CN111330274B (en) Virtual object control method, device, equipment and storage medium
CN112316421B (en) Equipment method, device, terminal and storage medium of virtual item
CN113041622B (en) Method, terminal and storage medium for throwing virtual throwing object in virtual environment
CN113713382B (en) Virtual prop control method and device, computer equipment and storage medium
CN112057857B (en) Interactive property processing method, device, terminal and storage medium
CN112774196B (en) Virtual object control method, device, terminal and storage medium
CN113713383B (en) Throwing prop control method, throwing prop control device, computer equipment and storage medium
CN113398571A (en) Virtual item switching method, device, terminal and storage medium
WO2021143253A1 (en) Method and apparatus for operating virtual prop in virtual environment, device, and readable medium
CN112044084A (en) Virtual item control method, device, storage medium and equipment in virtual environment
CN112717410A (en) Virtual object control method and device, computer equipment and storage medium
CN111589102B (en) Auxiliary tool detection method, device, equipment and storage medium
CN112402966A (en) Virtual object control method, device, terminal and storage medium
CN112402969B (en) Virtual object control method, device, equipment and storage medium in virtual scene
CN112717394B (en) Aiming mark display method, device, equipment and storage medium
CN112044066B (en) Interface display method, device, equipment and readable storage medium
CN112090072B (en) Loss processing method, device, terminal and storage medium of virtual item

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant