CN111672123A - Control method and device of virtual operation object, storage medium and electronic equipment - Google Patents

Control method and device of virtual operation object, storage medium and electronic equipment Download PDF

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Publication number
CN111672123A
CN111672123A CN202010525841.XA CN202010525841A CN111672123A CN 111672123 A CN111672123 A CN 111672123A CN 202010525841 A CN202010525841 A CN 202010525841A CN 111672123 A CN111672123 A CN 111672123A
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China
Prior art keywords
virtual
operation object
area
objects
group
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CN202010525841.XA
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Chinese (zh)
Inventor
姚丽
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202010525841.XA priority Critical patent/CN111672123A/en
Publication of CN111672123A publication Critical patent/CN111672123A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a control method and device of a virtual operation object, a storage medium and electronic equipment. Wherein, the method comprises the following steps: displaying two areas in the target game application, wherein virtual props in the two areas respectively belong to a first group of objects and a second group of objects; and under the condition that the first virtual operation object moves to the second area, controlling the first virtual operation object to pick up a second virtual prop in the target game application, moving the second virtual prop to the first area, and setting the second virtual prop to belong to the first group of objects. The method and the device have the advantages that the player can move the virtual item in the area of the opposite side to the area to which the player belongs, the player can obtain the game credits without excessively emphasizing the shooting operation skill of the player, and the technical problems that in the prior art, the shooting operation skill of the player is high for winning the game, and the game experience is poor for the player with low shooting operation skill are solved.

Description

Control method and device of virtual operation object, storage medium and electronic equipment
Technical Field
The invention relates to the field of games, in particular to a method and a device for controlling a virtual operation object, a storage medium and an electronic device.
Background
In the current mobile terminal shooting game, a plurality of game modes exist in the classic PVP mode, such as a killing score mode, a group battle mode and even an infinite fire mode, but the existing modes are all that a killer obtains scores, the game emphasizes the shooting operation capability, and players with lower shooting operation capability cannot be well blended into the game.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
Embodiments of the present invention provide a method and an apparatus for controlling a virtual operation object, a storage medium, and an electronic device, so as to at least solve the technical problem in the prior art that a shooting skill of a player is required to be high in order to win a game in the game, and further, a game experience is poor for a player with low shooting skill.
According to an aspect of the embodiments of the present invention, there is provided a method for controlling a virtual operation object, including: displaying a game picture of a first virtual operation object in a currently running one-game in a target game application, wherein the virtual operation object participating in the one-game at least comprises a first group of objects and a second group of objects, the first group of objects comprises the first virtual operation object, a first area and a second area are arranged in the one-game, a virtual item belonging to the first group of objects is arranged on the first area, and a virtual item belonging to the second group of objects is arranged on the second area; controlling the first virtual operation object to pick up a second virtual item in the target game application when the first virtual operation object moves to the second area, wherein the second virtual item is a virtual item belonging to the second group of objects on the second area; and under the condition that the first virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects.
According to another aspect of the embodiments of the present invention, there is also provided a control apparatus for a virtual operation object, including: a first display unit, configured to display a game screen of a first virtual operation object in a currently running one-game in a target game application, where the virtual operation object participating in the one-game at least includes a first group object and a second group object, the first group object includes the first virtual operation object, a first area and a second area are set in the one-game, a virtual item belonging to the first group object is set on the first area, and a virtual item belonging to the second group object is set on the second area; a first control unit, configured to control, in the target game application, the first virtual operation object to pick up a second virtual item when the first virtual operation object moves to the second area, where the second virtual item is a virtual item belonging to the second group of objects on the second area; and the first setting unit is used for setting the second virtual prop to belong to the first group of objects under the condition that the first virtual operation object carries the second virtual prop to move to the first area.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the control method of the virtual operation object when running.
According to still another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory and a processor, where the memory stores therein a computer program, and the processor is configured to execute the control method of the virtual operation object by the computer program.
In the embodiment of the invention, a game picture of a first virtual operation object in a currently running one-game is displayed in a target game application, wherein the virtual operation object participating in the one-game at least comprises a first group of objects and a second group of objects, the first group of objects comprises the first virtual operation object, a first area and a second area are arranged in the one-game, a virtual item belonging to the first group of objects is arranged on the first area, and a virtual item belonging to the second group of objects is arranged on the second area; under the condition that the first virtual operation object moves to a second area, controlling the first virtual operation object to pick up a second virtual prop in the target game application, wherein the second virtual prop is a virtual prop belonging to a second group of objects on the second area; and under the condition that the first virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects. The game method and the game device have the advantages that the virtual item in the area of the opposite side is moved to the area where the player belongs, the player can obtain the game score without excessively emphasizing the shooting operation skill of the player, and the technical problems that in the prior art, the shooting operation skill of the player is high for winning the game, and the game experience is poor for the player with low shooting operation skill are solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a diagram illustrating an application environment of an alternative method for controlling a virtual operation object according to an embodiment of the present invention;
FIG. 2 is a diagram illustrating an application environment of an alternative method for controlling a virtual operation object according to an embodiment of the present invention;
FIG. 3 is a diagram of an alternative select gaming mode interface according to an embodiment of the present invention;
FIG. 4 is a detail introduction interface diagram of an alternative gaming mode according to an embodiment of the present invention;
FIG. 5 is an interface diagram of an alternative gaming mode selectable map according to an embodiment of the present invention;
FIG. 6 is a schematic interface diagram of a location where an optional virtual prop is displayed on a minimap, according to an embodiment of the invention;
FIG. 7 is an interface diagram in which identification information for selectable virtual items is displayed on a map, according to an embodiment of the present invention;
FIG. 8 is an interface diagram illustrating the movement of an alternative virtual operand to a daemon in accordance with an embodiment of the present invention;
FIG. 9 is an alternative interface diagram for picking up gold ores in accordance with an embodiment of the present invention;
FIG. 10 is an alternative gold ore interface diagram (one) according to an embodiment of the present invention;
FIG. 11 is an alternative gold ore interface diagram (two) according to an embodiment of the present invention;
FIG. 12 is a diagram of an alternative round victory settlement interface, according to an embodiment of the present invention;
FIG. 13 is a flow chart of a method for a gold robbery mode of an alternate shooting game in accordance with an embodiment of the present invention;
FIG. 14 is a schematic diagram of an alternative calculation of a path between a player and a gold mine location, according to an embodiment of the invention;
FIG. 15 is a schematic illustration of an alternative gold ore specific effect according to an embodiment of the invention;
FIG. 16 is a schematic structural diagram of an alternative control apparatus for virtual operands according to an embodiment of the present invention;
fig. 17 is a schematic structural diagram of an electronic device in which a method for controlling a virtual operation object is selectable according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
For a better understanding of the examples provided herein, some of the terms are set forth below:
a mobile terminal: generally referred to as the handset side, including but not limited to all handheld portable game devices.
Shooting game: including, but not limited to, first person shooter games, third person shooter games, and the like, all games that use hot arms to conduct remote attacks.
According to an aspect of the embodiment of the present invention, a method for controlling a virtual operation object is provided, and optionally, as an optional implementation manner, the method for controlling a virtual operation object may be but is not limited to be applied to a control system of a virtual operation object in a hardware environment as shown in fig. 1, where the control system of a virtual operation object may include but is not limited to the terminal device 102, the network 110, and the server 112. The terminal device 102 runs a game client for controlling a target virtual operation object to complete a game task in a game scene.
The terminal device 102 may include, but is not limited to: a human-computer interaction screen 104, a processor 106 and a memory 108. The man-machine interaction screen 104 is used for acquiring a man-machine interaction instruction through a man-machine interaction interface and is also used for presenting a game picture in a game task; the processor 106 is configured to respond to the human-computer interaction instruction, and control the first virtual operation object to pick up the second virtual item to complete the game task. Memory 108 is used to store attribute information of the first virtual operation object, the first set of objects, the second set of objects, the first region, the second region, and attribute information of the first virtual item and the second virtual item. Here, the server may include but is not limited to: the database 114 and the processing engine 116, the processing engine 116 is configured to call a first virtual operation object stored in the database 114, control the first virtual operation object to pick up a second virtual item, and set the second virtual item as belonging to the first group of objects when the first virtual operation object carries the second virtual item and moves to the first area. The game method and the game device have the advantages that the virtual item in the area of the opposite side is moved to the area where the player belongs, the player can obtain the game score without excessively emphasizing the shooting operation skill of the player, and the technical problems that in the prior art, the shooting operation skill of the player is high for winning the game, and the game experience is poor for the player with low shooting operation skill are solved.
The specific process comprises the following steps: an interactive interface of a game client running a game task (as shown in fig. 1, a shooting game is adopted, and a target virtual character snipes a target object at a far position) is displayed on a human-computer interaction screen 104 in the terminal device 102. As steps S102 to S108, a game screen on which the first virtual operation object in one game currently running is displayed in the target game application is acquired, and the game screen is transmitted to the server 112 via the network 110. In the case that the server 112 controls the first virtual operation object to pick up a second virtual item in the target game application when the first virtual operation object moves to the second area, wherein the second virtual item is a virtual item belonging to a second group of objects on the second area; and under the condition that the first virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects. And then returns the determined result to the terminal device 102.
Then, as shown in steps S102-S108, in the case that the first virtual operation object moves to the second area, the terminal device 102 controls the first virtual operation object to pick up a second virtual item in the target game application, where the second virtual item is a virtual item belonging to the second group of objects in the second area; and under the condition that the first virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects. The game method and the game device have the advantages that the virtual item in the area of the opposite side is moved to the area where the player belongs, the player can obtain the game score without excessively emphasizing the shooting operation skill of the player, and the technical problems that in the prior art, the shooting operation skill of the player is high for winning the game, and the game experience is poor for the player with low shooting operation skill are solved.
Optionally, in this embodiment, the terminal device 102 may be a terminal device configured with a target client, and may include but is not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, smart televisions, etc. The target client may be a video client, an instant messaging client, a browser client, an educational client, etc. The network 110 may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication. The server 112 may be a single server, a server cluster composed of a plurality of servers, or a cloud server. The above is merely an example, and this is not limited in this embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for controlling the virtual operation object includes:
step S202, displaying a game picture of a first virtual operation object in a currently running one-game in a target game application, wherein the virtual operation object participating in the one-game at least comprises a first group of objects and a second group of objects, the first group of objects comprises the first virtual operation object, a first area and a second area are arranged in the one-game, a virtual item belonging to the first group of objects is arranged on the first area, and a virtual item belonging to the second group of objects is arranged on the second area.
Step S204, under the condition that the first virtual operation object moves to the second area, the first virtual operation object is controlled in the target game application to pick up a second virtual item, wherein the second virtual item is a virtual item belonging to the second group of objects on the second area.
Step S206, under the condition that the first virtual operation object carries the second virtual prop to move to the first area, the second virtual prop is set to belong to the first group of objects.
Optionally, in this embodiment, the control method of the virtual operation object may be applied, but not limited to, to game applications in which the virtual shooting prop assists the target virtual operation object in the game scene to rob the virtual prop belonging to the enemy in the enemy area, such as a remote shooting type game application and a racing type game application, and the game is completed by controlling the virtual prop belonging to the enemy in the enemy area of the target virtual operation object. The game application may be a Multiplayer Online tactical sports game (MOBA for short) or a Single-player game (SPG for short). It should be noted that the types of game applications described above may include, but are not limited to, at least one of the following: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
In the scheme of this embodiment, but not limited to, a shooting game may be used, in which the player may perform a shooting operation, but in order to win the game, the virtual item belonging to the enemy needs to be moved to the local area, and in the case that the number obtained in the game is greater than that of the enemy, the player wins. It should be noted that the virtual prop may include, but is not limited to, a virtual gold mine, a virtual apple, a virtual jewelry, etc.
Here, a plurality of gold ores may be present in the first region, and a plurality of gold ores may be present in the second region. In the case where there are a plurality of rounds in a game, there may be variation in the position of the gold mine in the first area and variation in the position of the gold mine in the second area of each round.
Optionally, in this embodiment, the control method of the virtual operation object is applied to a shooting game, as shown in fig. 3, a game mode interface diagram is selected, and a "flag wining battle" 31 is selected in a game mode of the shooting game, where a game rule of the flag wining battle is: and protecting the gold mine of one party, and simultaneously, taking more money banks of the other party and sending the money banks back to the base of the one party, wherein the money banks are equivalent to the virtual props relative to the first group of objects of the one party, and the enemies are equivalent to the second group of objects. Clicking or double clicking the "OK" button 33 on the interface of FIG. 3 will complete the selection of the play mode.
The detail icon can be clicked or double-clicked on the interface shown in fig. 3, so as to obtain the game rules in the game mode of "flag wrecking fighting", as shown in fig. 4, and the detail introduction interface diagram of the game mode of "flag wrecking fighting" 31 is shown. In fig. 4, it is described in more detail that in the "flag-robbing wars" 31 mode, the enemy is not targeted, but the enemy is robbed of the gold mine, the gold mine of our party is guarded, then the point of the gold mine is rotated in each round, and the gold mine is robbed three times successfully immediately, or after the competition is over, the gold mine is robbed more.
The "flag grab war" game mode shown in FIG. 3 may correspond to a variety of maps that a player participating in the "flag grab war" game mode may select to play in a map, as shown in FIG. 5, which may be selected as an interface map of the map. That is, the killing confirmation game may be played in a different map. For example, the map may include, but is not limited to, a random map 51, a battle yacht 52, a cross fire 53, a crash area 54, an oil refinery 55, a villa 56, and a battle town 57, and the map selected for the game is determined by a determination button 58, and the game of robbing gold mine can be played under ss, i.e., different game scenes.
It should be noted that, in this embodiment, the virtual operation objects participating in the one-game are divided into at least two groups, namely, a first group of objects and a second group of objects, where the first group of objects may include, but is not limited to, 5 persons (players), and the second virtual operation object may include, but is not limited to, 5 persons, that is, the players participating in the one-game may be 10 persons, where 5 persons are a group, and group cooperative combat is performed.
It should be further noted that the first group of objects and the second group of objects in the target game both belong to respective areas, each area includes one or more gold mines, the virtual operation object in the game protects the gold mine in the area of the game from being captured, and simultaneously captures the gold mine of an enemy as much as possible and places the gold mine in the area of the game at a designated position, so that capturing success is displayed, further, the capturing success party can obtain game credits, and game winning is displayed when the credits satisfy a certain condition. For example, in a game where a first group of objects in total successfully rob the 4 gold mines that the second group of objects guards, and the second group of objects does not rob the gold mine of the first group of objects, the first group of objects wins the game.
Optionally, in this embodiment, after the game starts, two gold points (corresponding to virtual items) are first generated in the game map, and the positions of the two gold points can be seen on the minimap, as shown in fig. 6, where the virtual items are displayed on the minimap. The gold mine of our party (the first virtual prop of the first group of objects) is the gold mine for the enemy to camp (the second virtual prop of the second group of objects), and meanwhile, in order to guide the player to arrive at any gold mine point in time, the direction of the gold mine can be displayed on the screen, as shown in fig. 7, the identification information of the virtual prop is displayed on an interface diagram on the map. In fig. 7, a case of guarding and robbery is also displayed, the guarding is the gold mine of our party, the robbery is the gold mine of the enemy, the player selects one of the destinations, if the gold mine of our party is selected to be guarded, the player needs to move to the gold mine of our party, and as shown in fig. 8, the virtual operation object moves to the interface diagram of the guarding gold mine.
It should be noted that the guard task is simple, namely, the guard task is to keep nearby the gold mine and then kill enemies who grab the gold mine or take back the gold mine that is grabbed away. On the other hand, gold mine robbing enemies is difficult, on one hand, enemies guarded near the gold mine are killed, then the gold mine close to the gold mine point is picked up, as shown in fig. 9, a gold mine interface graph is picked up, in fig. 9, the gold mine can be automatically picked up by a virtual operation object close to the gold mine, and the gold mine can be picked up by clicking a button for picking up the gold mine. If the gold mine of the enemy is successfully robbed, the gold mine of the enemy is returned immediately, and the character originally displaying the guarded gold mine is changed into the return, as shown in the figure 10, a gold mine interface diagram (I). This is because the player who has seized the gold mine is now tasked with safely transporting the enemy gold mine back to my gold mine site because only then can successfully seize the enemy gold mine, as shown in FIG. 11, the gold mine interface (II) shows on the interface of FIG. 11 that I seized the enemy gold mine, and accumulates the game credits + 200.
It should be noted that if the virtual operation object is killed in the process of transporting the gold mine, the gold mine on the body falls on the death point, and other teammates are needed to pick up and continue to transport to the local team for marketing. A successful grab is displayed on the UI, and a round win is obtained when the grab is finished for three gold mines, as shown in FIG. 12, a round win settlement interface diagram.
Wherein, each round also has time limit, and the winning of the current round can be obtained when the round is over and the number of the gold ores obtained by any party is more, three rounds are carried out altogether, and finally the winning of the competition can be obtained more in the round. Furthermore, the shooting skill of the virtual operation object is prevented from being excessively emphasized in the game process, but the cooperation capability of each game player in the game team is more emphasized, so that the game player with low shooting operation skill can experience more fun of the game.
Through the embodiment provided by the application, the game picture of the first virtual operation object in the currently running one-game is displayed in the target game application, wherein the virtual operation object participating in the one-game at least comprises a first group of objects and a second group of objects, the first group of objects comprises the first virtual operation object, a first area and a second area are arranged in the one-game, the first area is provided with the virtual item belonging to the first group of objects, and the second area is provided with the virtual item belonging to the second group of objects; under the condition that the first virtual operation object moves to a second area, controlling the first virtual operation object to pick up a second virtual prop in the target game application, wherein the second virtual prop is a virtual prop belonging to a second group of objects on the second area; and under the condition that the first virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects. The game method and the game device have the advantages that the virtual item in the area of the opposite side is moved to the area where the player belongs, the player can obtain the game score without excessively emphasizing the shooting operation skill of the player, and the technical problems that in the prior art, the shooting operation skill of the player is high for winning the game, and the game experience is poor for the player with low shooting operation skill are solved.
As an alternative embodiment, the method may further include:
displaying a first orientation identifier of a first area in the target game application, wherein the first orientation identifier is used for indicating the orientation of the first area relative to a first virtual operation object; and/or
And displaying a second orientation identifier of the second area in the target game application, wherein the second orientation identifier is used for indicating the orientation of the second area relative to the first virtual operation object.
As shown in FIG. 6, the orientation of the first region relative to the first virtual operation object can be displayed in FIG. 6, but is not limited thereto, and the orientation of the second region relative to the first virtual operation object can also be displayed.
As an alternative embodiment, the method may further include:
under the condition that a first orientation mark of a first area is displayed in a target game application, displaying first prompt information in the target game application, wherein the first prompt information is used for prompting a first operation executed on a first virtual item on the first area; and/or
And under the condition that the second azimuth identification of the second area is displayed in the target game application, displaying second prompt information in the target game application, wherein the second prompt information is used for prompting a second operation executed on a second virtual item on the second area.
Fig. 7 shows the direction identification information of the guard word pattern and the robbed word pattern in fig. 7. In the beginning of the game, the two sets of objects can be arbitrarily chosen as either guardians or robbers. For example, a first group of objects selects a daemon and a second group of objects selects a robber.
As an alternative embodiment, after controlling the first virtual operation object to pick up the second virtual item in the target game application, the method may further include:
and displaying a first orientation identifier of the first area and third prompt information in the target game application, wherein the first orientation identifier is used for indicating the orientation of the first area relative to the first virtual operation object, and the third prompt information is used for prompting a third operation performed on the picked-up second virtual item.
As shown in fig. 9, third prompt information for picking up a gold mine is displayed in fig. 9, and the third prompt information is used for prompting a third operation performed on the picked-up second virtual prop.
As an alternative embodiment, after controlling the first virtual operation object to pick up the second virtual item in the target game application, the method may further include:
and under the condition that the first virtual operation object carries the second virtual prop and has not moved to the first area and the first virtual operation object is killed by the virtual operation object in the second group of objects, setting the second virtual prop to be in an unreceived state, and displaying the second virtual prop at the killed position of the first virtual operation object.
After the second virtual item is displayed at the position where the first virtual operation object is killed, the method may further include:
under the condition that the second virtual operation object moves to the position where the first virtual operation object is killed, controlling the second virtual operation object to pick up a second virtual prop in the target game application, wherein the first group of objects comprises the second virtual operation object;
and under the condition that the second virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects.
It should be noted that, after the second virtual item is displayed at the position where the first virtual operation object is killed, the method may further include:
under the condition that the third virtual operation object moves to the position where the first virtual operation object is killed, controlling the third virtual operation object to pick up a second virtual prop in the target game application, wherein the second group of objects comprises the third virtual operation object;
and under the condition that the third virtual operation object carries the second virtual prop to move to the second area, setting the second virtual prop to belong to the second group of objects.
As an alternative embodiment, the method may further include:
and under the condition that the first virtual operation object carries the second virtual prop to move to the first area, displaying fourth prompt information in the target game application, wherein the fourth prompt information is used for the first group of objects to acquire the second virtual prop.
As an alternative embodiment, the method may further include:
under the condition that a fourth virtual operation object moves to the first area, controlling the fourth virtual operation object to pick up a first virtual prop, wherein the second group of objects comprises the fourth virtual operation object, and the first virtual prop is a virtual prop belonging to the first group of objects in the first area;
and under the condition that the fourth virtual operation object carries the first virtual prop to move to the second area, setting the first virtual prop to belong to the second group of objects.
And displaying fifth prompt information in the target game application under the condition that the fourth virtual operation object carries the first virtual item to move to the second area, wherein the fifth prompt information is used for the second group of objects to acquire the first virtual item.
As an alternative embodiment, the method may further include:
in a case where N rounds are included in one game and an ith round of the N rounds is started in the target game application, a position where a first region in the ith round is located is set to be different from a position where a first region in an (i-1) th round of the N rounds is located, and a position where a second region in the ith round is located is set to be different from a position where a second region in the (i-1) th round is located, where N and i are natural numbers greater than 1, and i is equal to or less than N.
As an alternative embodiment, the method may further include:
when one game comprises N rounds and the ith round of the currently running N rounds in the target game application is finished, acquiring the number of virtual props belonging to a first group of objects when the ith round is finished and the number of virtual props belonging to a second group of objects, wherein N and i are natural numbers larger than 1, and i is not larger than N;
determining the first group of objects as objects which are won by the ith round under the condition that the number of the virtual props belonging to the first group of objects is larger than that of the virtual props belonging to the second group of objects;
determining the second group of objects as objects which are won by the ith round under the condition that the quantity of the virtual props belonging to the first group of objects is less than that of the virtual props belonging to the second group of objects;
under the condition that the number of rounds won by the first group of objects is larger than that of rounds won by the second group of objects when the N rounds are finished, determining that the first group of objects are objects won by one game;
and determining that the second group of objects are objects which are won by one game under the condition that the number of rounds which are won by the first group of objects is less than that of rounds which are won by the second group of objects at the end of the N rounds.
As an alternative embodiment, the present application also provides a method of gold robbing a game mode in a shooting game. FIG. 13 is a flow chart of a method for a gold robbery mode of a shooting game.
Step S1301, start;
step S1302, the player selects a mine-robbing mode;
in FIG. 3, the player selects the mine-grab mode and enters the game, where the system automatically generates two gold spots, one for my party (first set of objects) and one for the enemy party (second set of objects), as shown in FIG. 6.
In this embodiment, a guideline may be generated for the local player, where the guideline includes my gold mine and the gold mine of the enemy, and the increasing guideline is for the convenience of the player to find the destination faster, the principle of generating the guideline is shown in fig. 14, where a is the position of the player, B is one of the gold mine positions, AC is the forward direction of the player, AB is the direction between the player and the gold mine, AD is the direction perpendicular to AC, and a line BP parallel to AD is made, and then the intersection point of AC and BP is the guideline position displayed on the screen. The guide in fig. 14 is to the right of the player screen, and the player can find the destination based on the guide.
Step 1303, determining whether the player (first virtual operation object) is close to the enemy gold mine (virtual item of the second group object), if yes, executing step 1304, and if no, returning to step 1302;
wherein, when the player moves to the gold mine point, the player can see a gold mine special effect, and the special effect is mounted with a collision box, as shown in fig. 15, the gold mine special effect is a schematic diagram. The square frame with green color on the special effect is the collision detection box, when the collision box on the person is contacted with the collision detection box, the logic of automatic picking is triggered, and then the gold mine is seized in the hand.
Step S1304, obtaining enemy gold ores;
after step S1304, the game moves to the local party, and for the same reason, there is a collision box on the local party gold mine, and when the box is touched and the player has the gold mine in the enemy party, the logic of obtaining the gold mine is triggered.
Step S1305, determining whether the player is killed, if yes, executing step S1306, if no, returning to step S1304;
step 1306, dropping the gold ore;
step 1307, determining whether the teammate picks up, if yes, executing step 1308, if no, executing step 1309;
step S1308, continuing to convey the gold mine to the local gold mine;
step 1309, the enemy is picked up and transported back to the enemy gold mine site;
step S1310, the gold mine returns to the enemy gold mine site again;
step 1311, judging whether the gold mine point of the own is reached, if yes, executing step 1312, and if no, returning to step 1308;
step 1312, rob the gold mine for one time successfully;
step 1313, determining whether the round is finished, if yes, executing step 1314, and if no, returning to step 1312;
step S1314, calculating the number of gold ores of both parties;
step 1315, judging whether my party is more than enemy, if yes, executing step 1316, and if no, executing step 1317;
step S1316, the party wins the round;
step S1317, the enemy wins the round;
step S1318 ends.
Wherein, when the number of gold mines for the enemy formation is equal to three, the winning of the round is carried out, and the next round is continued until two winning rounds are obtained, and the winning of the whole competition is obtained.
In the current mobile terminal shooting game, a plurality of game modes such as a killing score mode, a group battle mode and an infinite fire mode exist in the classic PVP mode, but the existing modes are all that a killer obtains scores, and the game is focused on the shooting operation capability.
In the scheme of this embodiment, design a neotype gold mine and snatch the mode, specific playing is that both sides are arranged and respectively have a gold mine of oneself in certain fixed point position, under this mode, if only hit the enemy and can't obtain the score, need snatch the gold mine of enemy's arrangement when hitting and killing, then in transporting back oneself to the arrangement, just once calculate and obtain the score, this kind of mode can increase team's cooperation ability between teammates to increase player's irritability.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiments of the present invention, there is also provided a control apparatus for a virtual operation object, which is used for implementing the control method for a virtual operation object. As shown in fig. 16, the control device for the virtual operation object includes: a first display unit 1601, a first control unit 1603, and a first setting unit 1605.
The first display unit 1601 is configured to display a game screen of a first virtual operation object in a currently running one-game in a target game application, where the virtual operation object participating in the one-game at least includes a first group of objects and a second group of objects, the first group of objects includes the first virtual operation object, a first area and a second area are set in the one-game, a virtual item belonging to the first group of objects is set on the first area, and a virtual item belonging to the second group of objects is set on the second area.
The first control unit 1603 is configured to, in the case that the first virtual operation object moves to the second area, control the first virtual operation object to pick up a second virtual item in the target game application, where the second virtual item is a virtual item belonging to the second group of objects in the second area.
A first setting unit 1605, configured to set the second virtual item as belonging to the first group of objects when the first virtual operation object carries the second virtual item to move to the first area.
By the embodiment provided by the present application, the first display unit 1601 displays a game screen of a first virtual operation object in a currently running one-game in a target game application, where the virtual operation object participating in the one-game includes at least a first group of objects and a second group of objects, the first group of objects includes a first virtual operation object, a first area and a second area are set in the one-game, a virtual item belonging to the first group of objects is set on the first area, and a virtual item belonging to the second group of objects is set on the second area; the first control unit 1603 controls the first virtual operation object to pick up a second virtual item in the target game application when the first virtual operation object moves to the second area, wherein the second virtual item is a virtual item belonging to a second group of objects in the second area; the first setting unit 1605 sets the second virtual item as belonging to the first group of objects when the first virtual operation object carries the second virtual item to move to the first area. The game method and the game device have the advantages that the virtual item in the area of the opposite side is moved to the area where the player belongs, the player can obtain the game score without excessively emphasizing the shooting operation skill of the player, and the technical problems that in the prior art, the shooting operation skill of the player is high for winning the game, and the game experience is poor for the player with low shooting operation skill are solved.
As an alternative embodiment, the apparatus may further include:
the second display unit is used for displaying a first orientation mark of the first area in the target game application, wherein the first orientation mark is used for representing the orientation of the first area relative to the first virtual operation object; and/or
And the third display unit is used for displaying a second azimuth identifier of the second area in the target game application, wherein the second azimuth identifier is used for representing the azimuth of the second area relative to the first virtual operation object.
As an alternative embodiment, the apparatus may further include:
the fourth display unit is used for displaying first prompt information in the target game application under the condition that the first orientation identification of the first area is displayed in the target game application, wherein the first prompt information is used for prompting a first operation executed on a first virtual item on the first area; and/or
And the fifth display unit is used for displaying second prompt information in the target game application under the condition that the second azimuth mark of the second area is displayed in the target game application, wherein the second prompt information is used for prompting a second operation executed on a second virtual item on the second area.
As an alternative embodiment, the apparatus may further include:
and the sixth display unit is used for displaying a first orientation identifier of the first area and third prompt information in the target game application after the first virtual operation object is controlled in the target game application to pick up the second virtual item, wherein the first orientation identifier is used for indicating the orientation of the first area relative to the first virtual operation object, and the third prompt information is used for prompting a third operation performed on the picked-up second virtual item.
As an alternative embodiment, the apparatus may further include:
and the seventh display unit is used for setting the second virtual item to be in an un-picked state under the condition that the first virtual operation object carries the second virtual item and has not moved to the first area and the first virtual operation object is killed by the virtual operation object in the second group of objects after the first virtual operation object is controlled to pick up the second virtual item in the target game application, and displaying the second virtual item at the killed position of the first virtual operation object.
As an alternative embodiment, the apparatus may further include:
the second control unit is used for controlling the second virtual operation object to pick up the second virtual item in the target game application under the condition that the second virtual operation object moves to the position where the first virtual operation object is killed after the second virtual item is displayed on the position where the first virtual operation object is killed, wherein the first group of objects comprises the second virtual operation object;
and the second setting unit is used for setting the second virtual prop to belong to the first group of objects under the condition that the second virtual operation object carries the second virtual prop to move to the first area.
As an alternative embodiment, the apparatus may further include:
the third control unit is used for controlling a third virtual operation object to pick up a second virtual item in the target game application under the condition that the third virtual operation object moves to the position where the first virtual operation object is killed after the second virtual item is displayed at the position where the first virtual operation object is killed, wherein the second group of objects comprises the third virtual operation object;
and the third setting unit is used for setting the second virtual prop to belong to the second group of objects under the condition that the third virtual operation object carries the second virtual prop to move to the second area.
As an alternative embodiment, the apparatus may further include:
and the eighth display unit is configured to display fourth prompt information in the target game application when the first virtual operation object carries the second virtual item to move to the first area, where the fourth prompt information is used for the first group object to acquire the second virtual item.
As an alternative embodiment, the apparatus may further include:
the fourth control unit is used for controlling a fourth virtual operation object to pick up a first virtual prop under the condition that the fourth virtual operation object moves to the first area, wherein the second group of objects comprises the fourth virtual operation object, and the first virtual prop is a virtual prop belonging to the first group of objects in the first area;
and the fourth setting unit is used for setting the first virtual prop to belong to the second group of objects under the condition that the fourth virtual operation object carries the first virtual prop to move to the second area.
As an alternative embodiment, the apparatus may further include:
and the ninth display unit is used for displaying fifth prompt information in the target game application under the condition that the fourth virtual operation object carries the first virtual prop to move to the second area, wherein the fifth prompt information is used for the second group of objects to acquire the first virtual prop.
As an alternative embodiment, the apparatus may further include:
and a fifth setting unit, configured to, in a case where the one game includes N rounds and an ith round of the N rounds is started in the target game application, set a position where the first region in the ith round is located to be different from a position where the first region in an i-1 th round of the N rounds is located, and set a position where the second region in the ith round is located to be different from a position where the second region in the i-1 th round is located, where N and i are both natural numbers greater than 1, and i is equal to or less than N.
As an alternative embodiment, the apparatus may further include:
the game system comprises an acquisition unit, a processing unit and a processing unit, wherein the acquisition unit is used for acquiring the number of virtual props belonging to a first group of objects when an ith round in N rounds currently running in a target game application is finished and acquiring the number of virtual props belonging to a second group of objects when the ith round is finished, wherein N and i are natural numbers larger than 1, and i is less than or equal to N;
the first determining unit is used for determining the first group of objects as objects which are won by the ith round under the condition that the number of the virtual props belonging to the first group of objects is larger than that of the virtual props belonging to the second group of objects;
the second determining unit is used for determining the second group of objects as the objects which are won by the ith round under the condition that the number of the virtual props belonging to the first group of objects is less than that of the virtual props belonging to the second group of objects;
a third determining unit, configured to determine that the first group of objects is objects that are won by one game when the number of rounds won by the first group of objects is greater than the number of rounds won by the second group of objects when the N rounds are ended;
and the fourth determining unit is used for determining that the second group of objects are objects which are won by one game under the condition that the number of rounds which are won by the first group of objects is less than that of rounds which are won by the second group of objects when the N rounds are ended.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the control method for a virtual operation object, where the electronic device may be a terminal device or a server shown in fig. 1. The present embodiment takes the electronic device as a server as an example for explanation. As shown in fig. 17, the electronic device comprises a memory 1702 and a processor 1704, the memory 1702 having stored therein a computer program, the processor 1704 being arranged for performing the steps of any of the above-described method embodiments by means of the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying a game picture of a first virtual operation object in a current running one-game in a target game application, wherein the virtual operation object participating in the one-game at least comprises a first group of objects and a second group of objects, the first group of objects comprises the first virtual operation object, a first area and a second area are arranged in the one-game, a virtual item belonging to the first group of objects is arranged on the first area, and a virtual item belonging to the second group of objects is arranged on the second area;
s2, controlling the first virtual operation object to pick up a second virtual item in the target game application under the condition that the first virtual operation object moves to the second area, wherein the second virtual item is a virtual item belonging to the second group of objects on the second area;
and S3, setting the second virtual prop to belong to the first group of objects under the condition that the first virtual operation object carries the second virtual prop to move to the first area.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 17 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 17 is a diagram illustrating a structure of the electronic device. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 17, or have a different configuration than shown in FIG. 17.
The memory 1702 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling a virtual operation object in the embodiment of the present invention, and the processor 1704 executes various functional applications and data processing by running the software programs and modules stored in the memory 1702, that is, implements the above-described method for controlling a virtual operation object. The memory 1702 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1702 may further include memory located remotely from the processor 1704, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1702 may be specifically, but not limited to, configured to store attribute information of a first group of objects, attribute information of a second group of objects, attribute information of a first virtual operation object, and attribute information of a first area, a second area, and a virtual item. As an example, as shown in fig. 17, the memory 1702 may include, but is not limited to, a first display unit 1601, a first control unit 1603, and a first setting unit 1605 in the control device of the virtual operation object. In addition, the virtual operation object control device may further include, but is not limited to, other module units in the virtual operation object control device, which is not described in detail in this example.
Optionally, the above-mentioned transmission device 1706 is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1706 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device 1706 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1708 for displaying the information of the order to be processed; and a connection bus 1710 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
and S1, displaying a game picture of a first virtual operation object in the current running one-game in the target game application, wherein the virtual operation object participating in the one-game at least comprises a first group of objects and a second group of objects, the first group of objects comprises the first virtual operation object, a first area and a second area are arranged in the one-game, the first area is provided with a virtual item belonging to the first group of objects, and the second area is provided with a virtual item belonging to the second group of objects.
And S2, controlling the first virtual operation object to pick up a second virtual item in the target game application when the first virtual operation object moves to the second area, wherein the second virtual item is a virtual item belonging to the second group of objects in the second area.
And S3, setting the second virtual prop to belong to the first group of objects under the condition that the first virtual operation object carries the second virtual prop to move to the first area.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A method for controlling a virtual operation object, comprising:
displaying a game picture of a first virtual operation object in a currently running one-game in a target game application, wherein the virtual operation object participating in the one-game at least comprises a first group of objects and a second group of objects, the first group of objects comprises the first virtual operation object, a first area and a second area are arranged in the one-game, a virtual item belonging to the first group of objects is arranged on the first area, and a virtual item belonging to the second group of objects is arranged on the second area;
controlling the first virtual operation object to pick up a second virtual item in the target game application when the first virtual operation object moves to the second area, wherein the second virtual item is a virtual item belonging to the second group of objects on the second area;
and under the condition that the first virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects.
2. The method of claim 1, further comprising:
displaying a first orientation identifier of the first area in the target game application, wherein the first orientation identifier is used for representing the orientation of the first area relative to the first virtual operation object; and/or
Displaying a second orientation identifier of the second area in the target game application, wherein the second orientation identifier is used for representing the orientation of the second area relative to the first virtual operation object.
3. The method of claim 2, further comprising:
displaying first prompt information in the target game application under the condition that the first orientation identification of the first area is displayed in the target game application, wherein the first prompt information is used for prompting a first operation executed on the first virtual item on the first area; and/or
And under the condition that the second azimuth mark of the second area is displayed in the target game application, displaying second prompt information in the target game application, wherein the second prompt information is used for prompting a second operation executed on the second virtual item on the second area.
4. The method of claim 1, wherein after controlling the first virtual operation object to pick up the second virtual item in the target game application, the method further comprises:
displaying a first orientation identifier of the first area and third prompt information in the target game application, wherein the first orientation identifier is used for indicating the orientation of the first area relative to the first virtual operation object, and the third prompt information is used for prompting a third operation performed on the second virtual item which is picked up.
5. The method of claim 1, wherein after controlling the first virtual operation object to pick up the second virtual item in the target game application, the method further comprises:
and under the condition that the first virtual operation object carries the second virtual prop and has not moved to the first area and the first virtual operation object is killed by the virtual operation object in the second group of objects, setting the second virtual prop to be in an unreceived state, and displaying the second virtual prop at the position where the first virtual operation object is killed.
6. The method of claim 5, wherein after displaying the second virtual item at the location where the first virtual operation object was killed, the method further comprises:
controlling a second virtual operation object to pick up a second virtual item in the target game application when the second virtual operation object moves to the position where the first virtual operation object is killed, wherein the first group of objects comprises the second virtual operation object;
and under the condition that the second virtual operation object carries the second virtual prop to move to the first area, setting the second virtual prop to belong to the first group of objects.
7. The method of claim 5, wherein after displaying the second virtual item at the location where the first virtual operation object was killed, the method further comprises:
controlling a third virtual operation object to pick up the second virtual item in the target game application when the third virtual operation object moves to the position where the first virtual operation object is killed, wherein the second group of objects comprises the third virtual operation object;
and under the condition that the third virtual operation object carries the second virtual prop to move to the second area, setting the second virtual prop to belong to the second group of objects.
8. The method according to any one of claims 1 to 7, further comprising:
and displaying fourth prompt information in the target game application under the condition that the first virtual operation object carries the second virtual prop to move to the first area, wherein the fourth prompt information is used for the first group of objects to acquire the second virtual prop.
9. The method according to any one of claims 1 to 7, further comprising:
in the case that a fourth virtual operation object moves to the first area, controlling the fourth virtual operation object to pick up a first virtual prop, wherein the second group of objects comprises the fourth virtual operation object, and the first virtual prop is a virtual prop belonging to the first group of objects in the first area;
and under the condition that the fourth virtual operation object carries the first virtual prop to move to the second area, setting the first virtual prop to belong to the second group of objects.
10. The method of claim 9, further comprising:
and displaying fifth prompt information in the target game application under the condition that the fourth virtual operation object carries the first virtual item to move to the second area, wherein the fifth prompt information is used for the second group of objects to acquire the first virtual item.
11. The method according to any one of claims 1 to 7, further comprising:
in a case where N rounds are included in the one game and an ith round of the N rounds is started in the target game application, setting a position where the first region in the ith round is located to be different from a position where the first region in an ith-1 th round of the N rounds is located, and setting a position where the second region in the ith round is located to be different from a position where the second region in the ith-1 th round is located, where N and i are both natural numbers greater than 1, and i is not greater than N.
12. The method according to any one of claims 1 to 7, further comprising:
when N rounds are included in the game and the ith round of the N rounds currently running in the target game application is finished, acquiring the number of virtual props attributed to the first group of objects when the ith round is finished and the number of virtual props attributed to the second group of objects, wherein N and i are natural numbers larger than 1, and i is not larger than N;
determining the first group of objects as objects won by the ith round if the number of the virtual items attributed to the first group of objects is greater than the number of the virtual items attributed to the second group of objects;
determining that the second set of objects is the object won by the ith round if the number of the virtual items attributed to the first set of objects is less than the number of the virtual items attributed to the second set of objects.
13. A control device for a virtual operation object, comprising:
a first display unit, configured to display a game screen of a first virtual operation object in a currently running one-game in a target game application, where the virtual operation object participating in the one-game at least includes a first group object and a second group object, the first group object includes the first virtual operation object, a first area and a second area are set in the one-game, a virtual item belonging to the first group object is set on the first area, and a virtual item belonging to the second group object is set on the second area;
a first control unit, configured to control, in the target game application, the first virtual operation object to pick up a second virtual item when the first virtual operation object moves to the second area, where the second virtual item is a virtual item belonging to the second group of objects on the second area;
and the first setting unit is used for setting the second virtual prop to belong to the first group of objects under the condition that the first virtual operation object carries the second virtual prop to move to the first area.
14. A computer-readable storage medium, comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 12.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 12 by means of the computer program.
CN202010525841.XA 2020-06-10 2020-06-10 Control method and device of virtual operation object, storage medium and electronic equipment Pending CN111672123A (en)

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CN112560728A (en) * 2020-12-22 2021-03-26 上海哔哩哔哩科技有限公司 Target object identification method and device
CN112891942A (en) * 2021-03-26 2021-06-04 腾讯科技(深圳)有限公司 Method, device, equipment and medium for acquiring virtual prop
CN113262483A (en) * 2021-06-04 2021-08-17 网易(杭州)网络有限公司 Operation control method and device for virtual article and electronic equipment
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