CN111617485B - Virtual terrain scene manufacturing method and device - Google Patents

Virtual terrain scene manufacturing method and device Download PDF

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Publication number
CN111617485B
CN111617485B CN202010501256.6A CN202010501256A CN111617485B CN 111617485 B CN111617485 B CN 111617485B CN 202010501256 A CN202010501256 A CN 202010501256A CN 111617485 B CN111617485 B CN 111617485B
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scene
model
data corresponding
topography
terrain
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CN111617485A (en
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许冰冰
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Guangzhou Xishanju Network Technology Co ltd
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Guangzhou Xishanju Network Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/05Geographic models
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02ATECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE
    • Y02A90/00Technologies having an indirect contribution to adaptation to climate change
    • Y02A90/10Information and communication technologies [ICT] supporting adaptation to climate change, e.g. for weather forecasting or climate simulation

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  • Physics & Mathematics (AREA)
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  • General Physics & Mathematics (AREA)
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Abstract

The application provides a method and a device for manufacturing a virtual terrain scene, wherein the method comprises the following steps: generating a topography corresponding to a field scene on white box topography of a virtual topography scene and reserving a humane region corresponding to a humane scene; generating at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, and generating a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model; and constructing a scene model corresponding to the humane scene, and integrally accessing the scene model corresponding to the humane scene into a humane area corresponding to the humane scene to form a complete virtual terrain scene.

Description

Virtual terrain scene manufacturing method and device
Technical Field
The present disclosure relates to the field of internet technologies, and in particular, to a method and apparatus for manufacturing a virtual terrain scene, a computing device, and a computer readable storage medium.
Background
In the existing game animation scene making process, a designer needs to build a game scene on the basis of prepared model resources, and the game scene generally comprises a wild area and a humane area, wherein the wild area is made of models such as terrains, roads, rivers and vegetation, and the humane area comprises models such as points, villages and cities. In the traditional game animation scene making process, the making of the field area part mainly depends on making plug-ins corresponding to each model, such as a terrain tool, a road tool, a river tool, a vegetation tool and the like, which are mutually independent, data cannot be communicated, and the making of the humanoid area part is formed by manually splicing by a designer, so that when the game animation scene needs to be finely adjusted or subversion changed, the designer needs to manually rearrange the game scene once according to the requirement, not only can some artifacts appear, but also can increase a large number of repetitive work, increase scene making cost and reduce iteration efficiency.
Disclosure of Invention
In view of the foregoing, embodiments of the present application provide a method and apparatus for manufacturing a virtual terrain scene, a computing device, and a computer readable storage medium, so as to solve the technical defects existing in the prior art.
According to a first aspect of embodiments of the present disclosure, there is provided a method for making a virtual terrain scene, including:
generating a topography corresponding to a field scene on white box topography of a virtual topography scene and reserving a humane region corresponding to a humane scene;
generating at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, and generating a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model;
and constructing a scene model corresponding to the humane scene, and integrally accessing the scene model corresponding to the humane scene into a humane area corresponding to the humane scene to form a complete virtual terrain scene.
According to a second aspect of embodiments of the present disclosure, there is provided a device for creating a virtual terrain scene, including:
the terrain making module is configured to generate a topography corresponding to a field scene on white box terrains of the virtual topography scene and reserve a humane area corresponding to a humane scene;
The outdoor scene model generation module is configured to generate at least one upstream scene model on the outdoor scene according to the terrain data corresponding to the outdoor scene, and generate a downstream scene model corresponding to the upstream scene model on the outdoor scene according to the terrain data corresponding to the upstream scene model;
the system comprises a human scene model generation module, a human scene model generation module and a virtual terrain model generation module, wherein the human scene model generation module is configured to construct a scene model corresponding to the human scene, and the scene model corresponding to the human scene is integrally connected into a human area corresponding to the human scene to form a complete virtual terrain scene.
According to a third aspect of embodiments of the present specification, there is provided a computing device comprising a memory, a processor and computer instructions stored on the memory and executable on the processor, when executing the instructions, implementing the steps of the method of producing a virtual terrain scene.
According to a fourth aspect of embodiments of the present description, there is provided a computer readable storage medium storing computer instructions which, when executed by a processor, implement the steps of a method of producing a virtual terrain scene.
According to the method and the device, all the functional modules are integrated in one data stream, the topographic data of the virtual topographic scene can be processed continuously, the data of each module at the downstream can be obtained automatically according to the data at the upstream, so that the requirement that a designer adjusts the virtual topographic scene at any time is met, the problem that the data cannot be communicated with each other between plug-in tools in the existing scene manufacturing process, the plug-in tools need to be replaced back and forth for editing is solved, and the development efficiency is improved.
Drawings
FIG. 1 is a block diagram of a computing device provided by an embodiment of the present application;
FIG. 2 is a flowchart of a method for creating a virtual terrain scene provided by an embodiment of the present application;
FIG. 3 is another flowchart of a method for creating a virtual terrain scene provided by an embodiment of the present application;
FIG. 4 is another flowchart of a method for creating a virtual terrain scene provided by an embodiment of the present application;
FIG. 5 is another flowchart of a method for creating a virtual terrain scene provided by an embodiment of the present application;
FIG. 6 is another flowchart of a method for creating a virtual terrain scene provided by an embodiment of the present application;
FIG. 7 is another flowchart of a method for creating a virtual terrain scene provided by an embodiment of the present application;
fig. 8 is a schematic structural diagram of a device for creating a virtual terrain scene according to an embodiment of the present application.
Detailed Description
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. This application is, however, susceptible of embodiment in many other ways than those herein described and similar generalizations can be made by those skilled in the art without departing from the spirit of the application and the application is therefore not limited to the specific embodiments disclosed below.
The terminology used in the one or more embodiments of the specification is for the purpose of describing particular embodiments only and is not intended to be limiting of the one or more embodiments of the specification. As used in this specification, one or more embodiments and the appended claims, the singular forms "a," "an," and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used in one or more embodiments of the present specification refers to and encompasses any or all possible combinations of one or more of the associated listed items.
It should be understood that, although the terms first, second, etc. may be used in one or more embodiments of this specification to describe various information, these information should not be limited by these terms. These terms are only used to distinguish one type of information from another. For example, a first may also be referred to as a second, and similarly, a second may also be referred to as a first, without departing from the scope of one or more embodiments of the present description. The word "if" as used herein may be interpreted as "at … …" or "at … …" or "responsive to a determination", depending on the context.
In the present application, a method and apparatus for creating a virtual terrain scene, a computing device, and a computer-readable storage medium are provided, and the following embodiments are described in detail.
Fig. 1 shows a block diagram of a computing device 100 according to an embodiment of the present description. The components of the computing device 100 include, but are not limited to, a memory 110 and a processor 120. Processor 120 is coupled to memory 110 via bus 130 and database 150 is used to store data.
Computing device 100 also includes access device 140, access device 140 enabling computing device 100 to communicate via one or more networks 160. Examples of such networks include the Public Switched Telephone Network (PSTN), a Local Area Network (LAN), a Wide Area Network (WAN), a Personal Area Network (PAN), or a combination of communication networks such as the internet. The access device 140 may include one or more of any type of network interface, wired or wireless (e.g., a Network Interface Card (NIC)), such as an IEEE802.11 Wireless Local Area Network (WLAN) wireless interface, a worldwide interoperability for microwave access (Wi-MAX) interface, an ethernet interface, a Universal Serial Bus (USB) interface, a cellular network interface, a bluetooth interface, a Near Field Communication (NFC) interface, and so forth.
In one embodiment of the present description, the above-described components of computing device 100, as well as other components not shown in FIG. 1, may also be connected to each other, such as by a bus. It should be understood that the block diagram of the computing device shown in FIG. 1 is for exemplary purposes only and is not intended to limit the scope of the present description. Those skilled in the art may add or replace other components as desired.
Computing device 100 may be any type of stationary or mobile computing device including a mobile computer or mobile computing device (e.g., tablet, personal digital assistant, laptop, notebook, netbook, etc.), mobile phone (e.g., smart phone), wearable computing device (e.g., smart watch, smart glasses, etc.), or other type of mobile device, or a stationary computing device such as a desktop computer or PC. Computing device 100 may also be a mobile or stationary server.
Wherein the processor 120 may perform the steps of the method shown in fig. 2. Fig. 2 is a schematic flow chart illustrating a method of making a virtual terrain scene according to an embodiment of the present application, including steps 202 through 206.
Step 202: and generating the topography and the relief corresponding to the field scene on the white box topography of the virtual topography scene and reserving the humanoid region corresponding to the humanoid scene.
In the embodiment of the application, aiming at the part of the field scene, the system can manufacture a basic terrain model and build a simple logic geometry according to the demands of designers so as to form a white box terrain meeting the logic demands of the virtual terrain scene, and then generate the terrain and relief corresponding to the field scene according to the preset relief planning map and reserve the humanoid region corresponding to the humanoid scene.
Step 204: generating at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, and generating a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model.
In the embodiment of the application, the system of the application can cause secondary influence on the topography of the field scene according to different upstream scene models, such as lakes, farmlands, rivers and roads, can generate corresponding interaction on the topography of the field scene, and in addition, after the topography of the field scene is determined, a downstream scene model corresponding to the upstream scene model, such as bridges, vegetation, surface texture mapping and the like, is generated according to the topography conditions.
Step 206: and constructing a scene model corresponding to the humane scene, and integrally accessing the scene model corresponding to the humane scene into a humane area corresponding to the humane scene to form a complete virtual terrain scene.
In the embodiment of the application, aiming at the humane scene part, the system of the application can analyze corresponding functional modules according to the town planning chart, different functional modules call corresponding generating modules, restore a basic scene model and adjust space layout, then automatically replace houses and place peripheral matched objects according to preset rules and refine the houses, and finally access the humane area reserved in the field scene and corresponding to the humane scene to form a complete virtual terrain scene.
According to the method and the device, all the functional modules are integrated in one data stream, the topographic data of the virtual topographic scene can be processed continuously, the data of each module at the downstream can be obtained automatically according to the data at the upstream, so that the requirement that a designer adjusts the virtual topographic scene at any time is met, the problem that the data cannot be communicated with each other between plug-in tools in the existing scene manufacturing process, the plug-in tools need to be replaced back and forth for editing is solved, and the development efficiency is improved.
Fig. 3 illustrates a method for making a virtual terrain scene according to an embodiment of the present disclosure, where the method for making a virtual terrain scene is described by taking a wild scene and a humanoid scene as an example, and includes steps 302 to 312.
Step 302: and acquiring a basic terrain model and at least one logic geometry, and building the at least one logic geometry on the basic terrain model according to the requirements of a user to form the white box terrain of the virtual terrain scene.
Step 304: and respectively acquiring characteristic data corresponding to the humane scene, the upstream scene model and the downstream scene model, and reserving a category mark corresponding to the downstream scene model.
In an embodiment of the present application, the system of the present application may make a simple white-box terrain, that is, according to a basic terrain model and at least one logic geometry, build the at least one logic geometry on the basic terrain model according to a user's requirement, so as to form a terrain file of a virtual terrain scene, and then use an existing closed loop line area tool or a non-closed loop line area tool to plan a reference plane corresponding to the humanoid scene, the upstream scene model and the downstream scene model in the white-box terrain, so as to obtain feature data corresponding to the humanoid scene, the upstream scene model and the downstream scene model, and reserve a category mark corresponding to the downstream scene model. Such as bridge reference lines and bridge type markings.
Step 306: dividing the white box topography of the virtual topography scene into corresponding relief areas according to a relief planning chart, and modifying the relief areas through a preset relief template to generate the topography corresponding to the field scene.
In the embodiment of the application, the application reads the topography file of the virtual topography scene and maps the topography file into the topography data corresponding to the field scene, distorts the foundation of the topography, and then performs multi-topography erosion to realize detail processing on the overall topography, namely dividing the white box topography of the virtual topography scene into corresponding topography areas according to a topography planning chart, fusing corresponding topography, modifying the topography areas through a preset topography template to generate topography corresponding to the field scene, such as deserts and valleys, and obtaining different topography corresponding to the field scene by modifying rain erosion amount, strength and water evaporation rate ratio and other topography characteristic patterns.
Optionally, the white box topography of the virtual topography scene may not be eroded, i.e. the basic topography of the white box topography may not be modified, and the white box topography may be eroded in a full scene, i.e. the full scene may be entirely simulated by rain wash to achieve simple erosion.
Step 308: and modifying the topography of the white box topography according to the characteristic data corresponding to the humane scene to generate a humane area corresponding to the humane scene.
In the embodiment of the application, the system can read the reference surface of the humane area, and perform high-lowering elevation modification on the topography of the white box topography in the corresponding topography area so as to match the height of the reference surface of the humane area.
Step 310: generating at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, and generating a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model.
In one embodiment of the present application, the upstream scene model includes a lake landform model, a farmland landform model and a road landform model, as shown in fig. 4, at least one upstream scene model is generated on the field scene according to the terrain data corresponding to the field scene, including steps 402 to 406.
Step 402: and obtaining the topographic data corresponding to the wild scene, and adjusting the topographic data corresponding to the wild scene according to the characteristic data corresponding to the lake topographic model to generate the topographic data corresponding to the lake topographic model, so as to form the lake topography on the wild scene.
In the embodiment of the application, the system can read the reference surface of the lake bottom corresponding to the lake landform model, change the landform characteristics of the upstream lake landform model corresponding to the characteristics of the lake bed in the corresponding area, reduce the landform height and obtain the lake landform file containing the landform data corresponding to the lake landform model, so that the lake landform is formed on the field scene.
Step 404: and obtaining the topographic data corresponding to the field scene, randomly generating a field model, mapping the shape information corresponding to the field model to the characteristic data corresponding to the field landform model, and adjusting the topographic data corresponding to the field scene according to the characteristic data corresponding to the field landform model to generate the topographic data corresponding to the field landform model so as to form the field landform on the field scene.
In the embodiment of the application, the system can read the farmland reference surface corresponding to the farmland landform model, generate a random field model by using a farmland auxiliary tool, acquire the upstream-transmitted terrain data corresponding to the field scene, map the shape information corresponding to the field model onto the terrain of the farmland reference surface corresponding to the farmland landform model according to the randomly-generated field model, modify the terrain height, and obtain a terrain file containing the terrain data corresponding to the farmland landform model, thereby forming the farmland landform on the field scene.
Step 406: and obtaining the topographic data corresponding to the field scene, and adjusting the topographic data corresponding to the field scene according to the characteristic data corresponding to the road topographic model to generate the topographic data corresponding to the road topographic model, so as to form a road topography on the field scene.
In the embodiment of the application, the system can read the road reference surface corresponding to the road landform model, calculate the height difference between the road and the ground, obtain the bridge area larger than the maximum height difference according to the set maximum height difference value, and obtain the tunnel area smaller than the minimum height difference according to the set minimum height difference value. Removing a bridge area, lowering and lifting the topographic data corresponding to the field scene transmitted from the upstream according to the height of the road reference surface, matching the height of the road reference surface, modifying the topography, and transmitting a topographic file containing the topographic data corresponding to the road topography model, a bridge reference line and area marking information to a downstream node. In addition, the starting point and the end point of the road can be determined by depending on the topographic data corresponding to the field scene, a tortuous road reference line is automatically generated according to the set gradient, the set height, the set searching algorithm and the like, and then a road surface area is generated according to the reference line so as to influence the topographic texture.
In one embodiment of the present application, the downstream scene model includes a river model, a bridge model and a vegetation model, and as shown in fig. 5, the downstream scene model corresponding to the upstream scene model is generated on the wild scene according to the terrain data corresponding to the upstream scene model, which includes steps 502 to 508.
Step 502: and obtaining the topographic data corresponding to the farmland landform model, adjusting the characteristic data corresponding to the farmland landform model according to the characteristic data corresponding to the river model to obtain model data corresponding to the river model, and generating a water surface model corresponding to the river model according to the characteristic data corresponding to the river model so as to form a river landform interacting with the farmland landform on the field scene.
In the embodiment of the application, the system can read a topography file containing topography data corresponding to a farmland topography model, generate a river bed reference surface by using a river auxiliary tool so as to obtain the feature data corresponding to the river model, adjust the feature data corresponding to the farmland topography model of an upstream node according to the feature data corresponding to the river model, map the shape information of the river bed reference surface to topography of a farmland reference surface area, reduce topography height, obtain a topography file containing model data corresponding to the river model, read the river auxiliary tool so as to generate the river bed reference surface, acquire the height values of each point of the area of the river bed reference surface, and generate a water surface model corresponding to the river model, thereby forming a river topography having interaction with the farmland topography on a field scene.
Step 504: generating model data corresponding to the bridge model according to the topographic data, the bridge reference line and the bridge mark corresponding to the road topography model, and forming a bridge model which interacts with the road topography on the field scene according to the model data corresponding to the bridge model.
In the embodiment of the application, the system can read the terrain file, the bridge reference line and the region marking information of the terrain data corresponding to the road landform model and comprising the upstream node, reads the corresponding bridge generating module according to the bridge type mark, and when the bridge mark of the road reference surface is a bridge, resamples the point distribution on the line segment according to the set bridge pier distance, places the bridge piers, calculates the bridge pier height, combines the road and the terrain height difference, subtracts the decoration region, automatically stretches to the ground, automatically adapts to the terrain, resamples the point between the two bridge piers according to the bridge pier point, places the bridge arch, and matches the connector with the ground at the two ends to obtain the bridge. When the bridge of the road reference surface is marked as a rope bridge, the middle point of the bridge reference line is deleted, only the end points at the two ends are reserved, and the rope bridge is generated according to the hanging bridge module. When the bridge of the road reference surface is marked as NULL (NULL), no bridge is generated.
Step 506: and obtaining the topographic data corresponding to the road landform model, obtaining the characteristic data of the vegetation model from a vegetation preset table, and forming a corresponding vegetation model on the field scene according to the topographic data corresponding to the road landform model, the characteristic data of the vegetation model and the geographic conditions.
In the embodiment of the application, the system can acquire the terrain file containing the terrain data corresponding to the road landform model of the upstream node, reads the vegetation preset table containing the name, the simple mode path and the high mode path of the vegetation model, selects the area meeting the vegetation growth condition on the basis of the terrain file according to the characteristics of height, gradient, angle, sunny and sunny sides, mountain and valley and the like, combining with water sources or other geographical conditions and under a certain aesthetic basis, and the step selects the growth area according to different growth conditions aiming at different vegetation, wherein each planting has the influence parameters such as age, density, growth priority, random scattering and the like. Such as age, i.e., the age characteristics of a simulated forest, the trees are generally shorter in the periphery; the trees inside are tall and large. The density comprises a vegetation density value, a distance between vegetation points, a tolerance value, an attenuation value and the like of each square meter, and simulates the characteristic that certain growth density difference exists between similar vegetation, such as banyans are mostly individual and huge in size, and shrubs are generally crossed in clusters and the like. When different vegetation appears in a cross area, the growth priority among different vegetation is used as the basis for whether the vegetation growing points in the current area are finally excluded, the higher the growth priority is, the higher the priority is, and the like. In addition, the range of the area occupied by the single vegetation, namely the range of the large tree roots, can be derived depending on the generated vegetation point cloud, so that the vegetation growing method is also used for growing the accompanying plants growing in the attached mode. Finally, three output modes are provided, namely, terrain and an example simple mode, terrain and a colored point cloud.
Step 508: generating distribution data corresponding to the surface texture according to the terrain distribution data corresponding to the vegetation model, the layout area of the vegetation model and the geographic conditions, and generating the surface texture according to the distribution data corresponding to the surface texture and the terrain data corresponding to other downstream scene models.
In the embodiment of the application, the system can acquire the terrain file containing the terrain distribution data corresponding to the vegetation model, and according to the characteristics of height, gradient, angle, sunny and sunny sides, peaks, valleys and the like, the arrangement area of the vegetation model determined by the upstream node is combined with water sources or other geographical conditions, and under the aesthetic basis, the area range generated by each texture is selected to generate the surface texture.
Step 312: and constructing a scene model corresponding to the humane scene, and integrally accessing the scene model corresponding to the humane scene into a humane area corresponding to the humane scene to form a complete virtual terrain scene.
In the embodiment of the application, aiming at the humane scene part, the system of the application can analyze corresponding functional modules according to the town planning chart, different functional modules call corresponding generating modules, restore a basic scene model and adjust space layout, then automatically replace houses and place peripheral matched objects according to preset rules and refine the houses, and finally access the humane area reserved in the field scene and corresponding to the humane scene to form a complete virtual terrain scene.
The virtual terrain scene manufacturing method can be used for logically and in a unified working chain according to the mode of simple terrains and geometric bodies and the butt joint of virtual terrain scenes, and the problem that data cannot influence each other and needs to be manually avoided is solved. All virtual terrain data are generated according to rules, and upstream and downstream data are mutually influenced and mutually dependent, so that when an upstream game scene is changed back and forth, downstream vegetation and bridge modules can automatically update the generated data to match the upstream scene; when the downstream road is adjusted, the terrain can be regenerated, repeated work that the scene falling objects need to be moved back and forth according to planning requirements is avoided, and the working efficiency is improved. According to the rule generation module, such as vegetation, a natural rule is simulated, uniform condition selection is used for different terrains, however, a vegetation community according to local conditions is generated due to the different terrains, the accompanying relations among the vegetation are also generated, the complicated and single workload of manually placing the forest is reduced, and meanwhile, the vegetation generation is more similar to natural, randomized and rationalized, so that the method has great progress compared with the prior art.
In one embodiment of the present application, a scene model corresponding to the humane scene is constructed, and the entirety of the scene model corresponding to the humane scene is accessed to a humane area corresponding to the humane scene, including steps 602 to 604.
Step 602: and generating the data points according to the size of the main building and the preset peripheral object placement rules.
Step 604: and scattering the data points on the wild scene according to the topographic data corresponding to the wild scene.
In the embodiments of the present application, in the human scene section, three types are classified: points, villages, and cities. Besides the point generation, the generation of the point does not depend on the humanization area reserved in the field scene, and village and city generation both depend on the humanization area reserved in the field scene.
For generating the site, a single site generation module and a spread site module are included, the single site generation module configured to set the length a and width b of the subject building reference surface of the site, and the site class N. According to the point grade, the centroid of the N-sided polygon is taken as a center point, and the area is extended according to the sides of the equilateral polygon, so that a random main building reference surface is scattered. The scattered point module is configured to acquire a terrain file containing terrain data corresponding to the road topography model, select a layer required by a region, for example, a range which generally has human activities and has conditions of mountain water or approaching a city main road exists, so that a range of rivers and roads is selected, a condition range which accords with a plane smaller than 30 degrees is added, a point scattered area is obtained by superposition, a single point reference surface area is calculated, whether the area accords with the condition is checked, 15 sample points are acquired through the condition, finally required sample points are selected according to the requirements of a designer, and a single point generation module is placed.
In one embodiment of the present application, a scene model corresponding to the humane scene is constructed, and the entirety of the scene model corresponding to the humane scene is accessed to a humane area corresponding to the humane scene, including steps 702 to 704.
Step 702: and generating a white box scene according to the town planning map, and refining the white box scene to form a village model or a city model.
Step 704: and acquiring a reserved humane area corresponding to the humane scene, and replacing the village model or the city model to the humane area corresponding to the humane scene.
In the embodiments of the present application, in the human scene section, three types are classified: points, villages, and cities. Besides the point generation, the generation of the point does not depend on the humanization area reserved in the field scene, and village and city generation both depend on the humanization area reserved in the field scene.
For village generation, aiming at villages and paperweights which are small, scattered and have a certain functional area, reading town planning diagrams, analyzing color marks and generating a 3D white box scene. And building an attractive space structure by utilizing a white box scene, reading an object model, reading different object placement rules according to different marked functional areas, scattering surrounding objects, replacing the white box with Jian Mo, wherein the building with the function is generally a building with a modeling style, so that after a simple model is generated, a fine art model designer refines the building into a high model, and then replacing the village model to a humane area corresponding to the humane scene.
For generating cities, the same manufacturing method as a module for generating villages is adopted, but aiming at cities with large and regular comparison and multiple functional areas, a city planning chart is read, color marks are analyzed, a 3D white box scene is generated, and then the cities are refined.
Corresponding to the method embodiment, the present disclosure further provides an embodiment of a device for creating a virtual terrain scene, and fig. 8 shows a schematic structural diagram of the device for creating a virtual terrain scene according to one embodiment of the present disclosure. As shown in fig. 8, the apparatus includes:
the terrain making module 801 is configured to generate a topography corresponding to a field scene on white box terrain of the virtual topography scene and reserve a humane area corresponding to a humane scene;
a wild scene model generating module 802 configured to generate at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, and generate a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model;
The human scene model generating module 803 is configured to construct a scene model corresponding to the human scene, and integrally access the scene model corresponding to the human scene into a human region corresponding to the human scene to form a complete virtual terrain scene.
Optionally, the apparatus further includes:
the white box terrain construction module is configured to acquire a basic terrain model and at least one logic geometry, and build the at least one logic geometry on the basic terrain model according to the requirements of a user to form the white box terrain of the virtual terrain scene;
the characteristic data acquisition module is configured to acquire characteristic data corresponding to the humane scene, the upstream scene model and the downstream scene model respectively, and reserve category marks corresponding to the downstream scene model.
Optionally, the topography module 801 includes:
the relief erosion unit is configured to divide the white box topography of the virtual topography scene into corresponding relief areas according to a relief planning chart, modify the relief areas through a preset relief template and generate topography corresponding to the field scene;
and the human area generating unit is configured to modify the topography of the white box topography according to the characteristic data corresponding to the human scene to generate a human area corresponding to the human scene.
Optionally, the upstream scene model comprises a lake landform model, a farmland landform model and a road landform model;
the field scene model generation module 802 includes:
the lake generation unit is configured to acquire the topographic data corresponding to the field scene, adjust the topographic data corresponding to the field scene according to the characteristic data corresponding to the lake topographic model, and generate the topographic data corresponding to the lake topographic model so as to form a lake topography on the field scene;
a farmland generating unit, configured to acquire topographic data corresponding to the field scene and randomly generate a field model, map shape information corresponding to the field model to feature data corresponding to the field topographic model, adjust the topographic data corresponding to the field scene according to the feature data corresponding to the field topographic model, and generate topographic data corresponding to the field topographic model, thereby forming a field topography on the field scene;
the road generation unit is configured to acquire the topographic data corresponding to the field scene, adjust the topographic data corresponding to the field scene according to the characteristic data corresponding to the road topographic model, and generate the topographic data corresponding to the road topographic model so as to form a road topography on the field scene.
Optionally, the downstream scene model comprises a river model, a bridge model and a vegetation model;
the field scene model generation module 802 includes:
the river generation unit is configured to acquire topographic data corresponding to the farmland landform model, adjust the characteristic data corresponding to the farmland landform model according to the characteristic data corresponding to the river model to obtain model data corresponding to the river model, and generate a water surface model corresponding to the river model according to the characteristic data corresponding to the river model so as to form a river landform interacting with the farmland landform on the field scene;
the bridge generation unit is configured to generate model data corresponding to the bridge model according to the topographic data corresponding to the road topography model, a bridge reference line and a bridge mark, and form a bridge model interacted with the road topography on the field scene according to the model data corresponding to the bridge model;
the vegetation generation unit is configured to acquire the topographic data corresponding to the road landform model, acquire the characteristic data of the vegetation model from a vegetation preset table, generate the topographic distribution data corresponding to the vegetation model according to the topographic data corresponding to the road landform model, the characteristic data of the vegetation model and the geographic conditions, and form a corresponding vegetation model on the field scene;
And the surface texture generating unit is configured to generate distribution data corresponding to the surface texture according to the terrain distribution data corresponding to the vegetation model, the layout area of the vegetation model and the geographic conditions, and generate the surface texture according to the distribution data corresponding to the surface texture and the terrain data corresponding to other downstream scene models.
Optionally, the human scene model generating module 803 includes:
the system comprises a point generation unit, a point generation unit and a point generation unit, wherein the point generation unit is configured to generate points according to the size of a main building and according to a preset peripheral object placement rule;
a point spreading unit configured to spread the points on the field scene according to the topographic data corresponding to the field scene; or alternatively, the process may be performed,
the system comprises a humane model making unit, a storage unit and a storage unit, wherein the humane model making unit is configured to generate a white box scene according to a town planning map, and refine the white box scene to form a village model or a city model;
and the personality model embedding unit is configured to acquire a reserved personality region corresponding to the personality scene and replace the village model or the city model to the personality region corresponding to the personality scene.
According to the method and the device, all the functional modules are integrated in one data stream, the topographic data of the virtual topographic scene can be processed continuously, the data of each module at the downstream can be obtained automatically according to the data at the upstream, so that the requirement that a designer adjusts the virtual topographic scene at any time is met, the problem that the data cannot be communicated with each other between plug-in tools in the existing scene manufacturing process, the plug-in tools need to be replaced back and forth for editing is solved, and the development efficiency is improved.
An embodiment of the present application also provides a computing device including a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the following steps when executing the instructions:
generating a topography corresponding to a field scene on white box topography of a virtual topography scene and reserving a humane region corresponding to a humane scene;
generating at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, and generating a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model;
and constructing a scene model corresponding to the humane scene, and integrally accessing the scene model corresponding to the humane scene into a humane area corresponding to the humane scene to form a complete virtual terrain scene.
An embodiment of the present application also provides a computer-readable storage medium storing computer instructions that, when executed by a processor, implement the steps of a method of creating a virtual terrain scene as described above.
The above is an exemplary version of a computer-readable storage medium of the present embodiment. It should be noted that, the technical solution of the computer readable storage medium and the technical solution of the method for manufacturing the virtual terrain scene belong to the same concept, and details of the technical solution of the computer readable storage medium which are not described in detail can be referred to the description of the technical solution of the method for manufacturing the virtual terrain scene.
The foregoing describes specific embodiments of the present disclosure. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims can be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.
The computer instructions include computer program code that may be in source code form, object code form, executable file or some intermediate form, etc. The computer readable medium may include: any entity or device capable of carrying the computer program code, a recording medium, a U disk, a removable hard disk, a magnetic disk, an optical disk, a computer Memory, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), an electrical carrier signal, a telecommunications signal, a software distribution medium, and so forth. It should be noted that the computer readable medium contains content that can be appropriately scaled according to the requirements of jurisdictions in which such content is subject to legislation and patent practice, such as in certain jurisdictions in which such content is subject to legislation and patent practice, the computer readable medium does not include electrical carrier signals and telecommunication signals.
It should be noted that, for the sake of simplicity of description, the foregoing method embodiments are all expressed as a series of combinations of actions, but it should be understood by those skilled in the art that the present application is not limited by the order of actions described, as some steps may be performed in other order or simultaneously in accordance with the present application. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred, and that the acts and models referred to are not necessarily all necessary for the present application.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to the related descriptions of other embodiments.
The above-disclosed preferred embodiments of the present application are provided only as an aid to the elucidation of the present application. Alternative embodiments are not intended to be exhaustive or to limit the invention to the precise form disclosed. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the application and the practical application, to thereby enable others skilled in the art to best understand and utilize the application. This application is to be limited only by the claims and the full scope and equivalents thereof.

Claims (14)

1. A method of creating a virtual terrain scene, comprising:
generating a topography corresponding to a wild scene on a white box topography of a virtual topography scene and reserving a humane region corresponding to a humane scene, wherein the white box topography is generated according to a basic topography model and at least one logic geometry, and the humane scene is a scene comprising points, villages and/or cities;
generating at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, and generating a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model, wherein the upstream scene model is a model affecting the terrain of the wild scene, and the downstream scene model is a model with a corresponding relation with the upstream scene model;
and constructing a scene model corresponding to the humane scene, and integrally accessing the scene model corresponding to the humane scene into a humane area corresponding to the humane scene to form a complete virtual terrain scene.
2. The method of claim 1, further comprising, prior to generating the topography corresponding to the wild scene on the white box terrain of the virtual topography scene and reserving the humane area corresponding to the humane scene:
Acquiring a basic terrain model and at least one logic geometry, and building the at least one logic geometry on the basic terrain model according to the requirement of a user to form the white box terrain of the virtual terrain scene;
and respectively acquiring characteristic data corresponding to the humane scene, the upstream scene model and the downstream scene model, and reserving a category mark corresponding to the downstream scene model.
3. The method of claim 2, wherein generating the topography corresponding to the wild scene and reserving the humanoid region corresponding to the humanoid scene on the white box terrain of the virtual topography scene comprises:
dividing the white box topography of the virtual topography scene into corresponding relief areas according to a relief planning chart, and modifying the relief areas through a preset relief template to generate topography corresponding to the field scene;
and modifying the topography of the white box topography according to the characteristic data corresponding to the humane scene to generate a humane area corresponding to the humane scene.
4. The method of claim 2, wherein the upstream scene model comprises a lake relief model, a farmland relief model, and a road relief model;
Generating at least one upstream scene model on the wild scene according to the terrain data corresponding to the wild scene, wherein the generating comprises the following steps:
the topographic data corresponding to the wild scene is obtained, the topographic data corresponding to the wild scene is adjusted according to the characteristic data corresponding to the lake topographic model, and the topographic data corresponding to the lake topographic model is generated, so that lake topography is formed on the wild scene;
the method comprises the steps of obtaining topographic data corresponding to a field scene, randomly generating a field model, mapping shape information corresponding to the field model to characteristic data corresponding to the field landform model, adjusting the topographic data corresponding to the field scene according to the characteristic data corresponding to the field landform model, and generating topographic data corresponding to the field landform model, so that a field landform is formed on the field scene;
and obtaining the topographic data corresponding to the field scene, and adjusting the topographic data corresponding to the field scene according to the characteristic data corresponding to the road topographic model to generate the topographic data corresponding to the road topographic model, so as to form a road topography on the field scene.
5. The method of claim 4, wherein the downstream scene model comprises a river model, a bridge model, a vegetation model, and a surface texture model;
generating a downstream scene model corresponding to the upstream scene model on the wild scene according to the terrain data corresponding to the upstream scene model, wherein the generating comprises the following steps:
the method comprises the steps of obtaining topographic data corresponding to a farmland landform model, adjusting the characteristic data corresponding to the farmland landform model according to the characteristic data corresponding to the river model to obtain model data corresponding to the river model, and generating a water surface model corresponding to the river model according to the characteristic data corresponding to the river model so as to form a river landform interacting with the farmland landform on a field scene;
generating model data corresponding to the bridge model according to the topographic data, the bridge reference line and the bridge mark corresponding to the road topography model, and forming a bridge model which interacts with the road topography on the field scene according to the model data corresponding to the bridge model;
obtaining topographic data corresponding to the road landform model, obtaining characteristic data of the vegetation model from a vegetation preset table, generating topographic distribution data corresponding to the vegetation model according to the topographic data corresponding to the road landform model, the characteristic data of the vegetation model and geographic conditions, and forming a corresponding vegetation model on the field scene;
Generating distribution data corresponding to the surface texture according to the terrain distribution data corresponding to the vegetation model, the layout area of the vegetation model and the geographic conditions, and generating the surface texture according to the distribution data corresponding to the surface texture and the terrain data corresponding to other downstream scene models.
6. The method of claim 1, wherein constructing the scene model corresponding to the humane scene, and integrally accessing the scene model corresponding to the humane scene to the humane region corresponding to the humane scene comprises:
generating data points according to the size of the main building and the preset peripheral object placement rules;
spreading the data points on the field scene according to the topographic data corresponding to the field scene; or alternatively, the process may be performed,
generating a white box scene according to the town planning map, and refining the white box scene to form a village model or a city model;
and acquiring a reserved humane area corresponding to the humane scene, and replacing the village model or the city model to the humane area corresponding to the humane scene.
7. A virtual terrain scene making apparatus, comprising:
the terrain making module is configured to generate a topography corresponding to a wild scene on white box terrains of the virtual terrain scene and reserve a humane area corresponding to a humane scene, wherein the white box terrains are generated according to a basic topography model and at least one logic geometry, and the humane scene is a scene comprising points, villages and/or cities;
The outdoor scene model generation module is configured to generate at least one upstream scene model on the outdoor scene according to the terrain data corresponding to the outdoor scene, and generate a downstream scene model corresponding to the upstream scene model on the outdoor scene according to the terrain data corresponding to the upstream scene model, wherein the upstream scene model is a model affecting the terrain of the outdoor scene, and the downstream scene model is a model with a corresponding relation with the upstream scene model;
the system comprises a human scene model generation module, a human scene model generation module and a virtual terrain model generation module, wherein the human scene model generation module is configured to construct a scene model corresponding to the human scene, and the scene model corresponding to the human scene is integrally connected into a human area corresponding to the human scene to form a complete virtual terrain scene.
8. The apparatus as recited in claim 7, further comprising:
the white box terrain construction module is configured to acquire a basic terrain model and at least one logic geometry, and build the at least one logic geometry on the basic terrain model according to the requirements of a user to form the white box terrain of the virtual terrain scene;
the characteristic data acquisition module is configured to acquire characteristic data corresponding to the humane scene, the upstream scene model and the downstream scene model respectively, and reserve category marks corresponding to the downstream scene model.
9. The apparatus of claim 8, wherein the topography module comprises:
the relief erosion unit is configured to divide the white box topography of the virtual topography scene into corresponding relief areas according to a relief planning chart, modify the relief areas through a preset relief template and generate topography corresponding to the field scene;
and the human area generating unit is configured to modify the topography of the white box topography according to the characteristic data corresponding to the human scene to generate a human area corresponding to the human scene.
10. The apparatus of claim 8, wherein the upstream scene model comprises a lake relief model, a farmland relief model, and a road relief model;
the field scene model generation module comprises:
the lake generation unit is configured to acquire the topographic data corresponding to the field scene, adjust the topographic data corresponding to the field scene according to the characteristic data corresponding to the lake topographic model, and generate the topographic data corresponding to the lake topographic model so as to form a lake topography on the field scene;
a farmland generating unit, configured to acquire topographic data corresponding to the field scene and randomly generate a field model, map shape information corresponding to the field model to feature data corresponding to the field topographic model, adjust the topographic data corresponding to the field scene according to the feature data corresponding to the field topographic model, and generate topographic data corresponding to the field topographic model, thereby forming a field topography on the field scene;
The road generation unit is configured to acquire the topographic data corresponding to the field scene, adjust the topographic data corresponding to the field scene according to the characteristic data corresponding to the road topographic model, and generate the topographic data corresponding to the road topographic model so as to form a road topography on the field scene.
11. The apparatus of claim 10, wherein the downstream scene model comprises a river model, a bridge model, and a vegetation model;
the field scene model generation module comprises:
the river generation unit is configured to acquire topographic data corresponding to the farmland landform model, adjust the characteristic data corresponding to the farmland landform model according to the characteristic data corresponding to the river model to obtain model data corresponding to the river model, and generate a water surface model corresponding to the river model according to the characteristic data corresponding to the river model so as to form a river landform interacting with the farmland landform on the field scene;
the bridge generation unit is configured to generate model data corresponding to the bridge model according to the topographic data corresponding to the road topography model, a bridge reference line and a bridge mark, and form a bridge model interacted with the road topography on the field scene according to the model data corresponding to the bridge model;
The vegetation generation unit is configured to acquire the topographic data corresponding to the road landform model, acquire the characteristic data of the vegetation model from a vegetation preset table, generate the topographic distribution data corresponding to the vegetation model according to the topographic data corresponding to the road landform model, the characteristic data of the vegetation model and the geographic conditions, and form a corresponding vegetation model on the field scene;
and the surface texture generating unit is configured to generate distribution data corresponding to the surface texture according to the terrain distribution data corresponding to the vegetation model, the layout area of the vegetation model and the geographic conditions, and generate the surface texture according to the distribution data corresponding to the surface texture and the terrain data corresponding to other downstream scene models.
12. The apparatus of claim 7, wherein the humane scene model generation module comprises:
the system comprises a point generation unit, a point generation unit and a point generation unit, wherein the point generation unit is configured to generate points according to the size of a main building and according to a preset peripheral object placement rule;
a point spreading unit configured to spread the points on the field scene according to the topographic data corresponding to the field scene; or alternatively, the process may be performed,
the system comprises a humane model making unit, a storage unit and a storage unit, wherein the humane model making unit is configured to generate a white box scene according to a town planning map, and refine the white box scene to form a village model or a city model;
And the personality model embedding unit is configured to acquire a reserved personality region corresponding to the personality scene and replace the village model or the city model to the personality region corresponding to the personality scene.
13. A computing device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, wherein the processor, when executing the instructions, implements the steps of the method of any of claims 1-6.
14. A computer readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the method of any one of claims 1 to 6.
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