CN111603757B - Processing method, device and equipment for equipment in game - Google Patents

Processing method, device and equipment for equipment in game Download PDF

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Publication number
CN111603757B
CN111603757B CN202010469006.9A CN202010469006A CN111603757B CN 111603757 B CN111603757 B CN 111603757B CN 202010469006 A CN202010469006 A CN 202010469006A CN 111603757 B CN111603757 B CN 111603757B
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China
Prior art keywords
equipment
touch point
target
option
virtual character
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CN111603757A (en
Inventor
党向前
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010469006.9A priority Critical patent/CN111603757B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention provides a processing method, a device and equipment in a game, wherein the method provides a graphical user interface and an equipment area through terminal equipment, the graphical user interface comprises an equipment option list and the equipment area, and the processing method comprises the following steps: and in response to a first operation acting on any target equipment option in the equipment option list, moving an icon corresponding to the target equipment option to an equipment area, displaying a virtual character capable of being equipped with the target equipment option according to a preset style in a state that the icon corresponding to the target equipment option is in the equipment area, determining a target virtual character from the virtual characters capable of being equipped with the target equipment option in response to a second operation, and equipping the target equipment option on the target virtual character. According to the embodiment, the efficiency of virtual character equipment replacement is improved, and further the game experience of a user is improved.

Description

Processing method, device and equipment for equipment in game
Technical Field
The embodiment of the invention relates to the technical field of data processing, in particular to a processing method, a device and equipment for equipment in a game.
Background
With the development of internet technology, online games are becoming more popular, and the enthusiasm of users to participate in games is also becoming higher.
In the game process, equipment on one virtual character is often required to be replaced to another virtual character according to the gate attribute, so that the participation strategy of the current gate in the game scene is met, and the success probability of the game is further improved.
However, the existing method for replacing the virtual character equipment basically performs replacement through one-key detachment and one-key penetration, for example, when the equipment is replaced, a first virtual character needs to be selected, then a one-key detachment key is triggered to detach the first virtual character, then a previous page is returned, a second virtual character is selected, then the equipment replaced by the first virtual character is triggered, and the whole process of replacing the virtual character equipment can be completed. The user needs to jump back among different levels, different role information and equipment information, the operation process is complex, the equipment replacement efficiency is low, and the game experience of the user is affected.
Disclosure of Invention
The embodiment of the invention provides a processing method, a processing device and processing equipment for equipment in a game, which are used for improving the efficiency of equipment replacement between virtual roles.
In a first aspect, an embodiment of the present invention provides a method for processing equipment in a game, including: providing, by a terminal device, a graphical user interface comprising a list of equipment options and an equipment area, comprising: responding to a first operation acted on any target equipment option in the equipment option list, and moving an icon corresponding to the target equipment option to the equipment area; displaying virtual roles capable of being equipped with the target equipment options according to a preset style in a state that the icons corresponding to the target equipment options are in the equipment area; determining a target virtual character from among the virtual characters equippable to the target equipment option in response to a second operation; and installing the target equipment option on the target virtual character.
Optionally, the first operation includes: the initial touch point is located at any target equipment option in the equipment option list, and the final touch point is located at a sliding operation of the equipment area.
Optionally, if the virtual character that can equip the target equipment option is one, the second operation includes: the initial touch point is located at a first touch point, and the final touch point is an operation of leaving the touch screen of the terminal device from the first touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
Optionally, if the virtual character capable of equipping the target equipment option is at least one, the second operation includes: the initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of an icon corresponding to the target virtual character, wherein the first touch point is a position of the icon corresponding to the target equipment option in the equipment area after the first operation.
Optionally, if the virtual character capable of equipping the target equipment option is multiple, the second operation includes: the initial touch point is located at a first touch point, the middle touch point is located at a second touch point in the equipment area, the final touch point is an operation of leaving the touch screen of the terminal device from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
Optionally, the first operation and the second operation are continuous operations.
Optionally, the displaying the virtual character capable of being equipped with the target equipment option according to the preset style in the preset style includes: gray scale display, highlighting, narrowing down the icon of the avatar equippable to the target equipment option, enlarging the icon of the avatar equippable to the target equipment option, and prompting the user for any one or more styles by popup of a prompt box at a set position of the icon of the avatar equippable to the target equipment option.
Optionally, before said responding to the second operation, further comprising: and canceling to display the preset display style of the target virtual character in response to a third operation acting on the target equipment option.
Optionally, the third operation includes: the initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of an area where the equipment option list is located, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
Optionally, before the first operation of the response on any target equipment option in the equipment option list, the method further includes: and responding to touch operation acted on the equipment selection key, and displaying the equipment option list and the virtual characters related to the virtual character equipment in the equipment option list in an area outside the equipment area.
In a second aspect, another embodiment of the present invention provides a method for processing equipment in a game, where a graphical user interface is provided by a terminal device, where the graphical user interface includes an equipment option list and an equipment area, and the method includes: responding to the movement of a touch point of a sliding operation acting on any target equipment option in the equipment option list to the equipment area, and displaying a virtual character capable of being equipped with the target equipment option according to a preset style; determining a target virtual character from among the virtual characters equippable with the target equipment option in response to the movement of the touch point; and installing the target equipment option on the target virtual character.
In a third aspect, an embodiment of the present invention provides a processing apparatus for in-game equipment, including: providing, by a terminal device, a graphical user interface comprising a list of equipment options and an equipment area, comprising: the touch module is used for responding to a first operation acting on any target equipment option in the equipment option list and moving an icon corresponding to the target equipment option to the equipment area; the processing module is used for displaying the virtual roles capable of being equipped with the target equipment options according to a preset style in the state that the icons corresponding to the target equipment options are in the equipment area; the touch module is further used for responding to a second operation, and determining a target virtual role from the virtual roles capable of being provided with the target equipment options; and installing the target equipment option on the target virtual character.
In a fourth aspect, another embodiment of the present invention provides a processing apparatus for in-game equipment, providing, by a terminal device, a graphical user interface including an equipment option list and an equipment area, including:
The touch module is used for responding to the movement of a touch point of a sliding operation acting on any target equipment option in the equipment option list to the equipment area, and displaying a virtual character capable of being equipped with the target equipment option according to a preset style; the touch module is further used for responding to the movement of the touch point and determining a target virtual role from the virtual roles capable of being provided with the target equipment options; and the processing module is used for equipping the target equipment option to the target virtual character.
In a fifth aspect, an embodiment of the present invention provides a processing apparatus of in-game equipment, including: at least one processor and memory;
the memory stores computer-executable instructions;
the at least one processor executing computer-executable instructions stored in the memory causes the at least one processor to perform the method of processing in-game equipment of any of the first aspect, and the second aspect.
In a sixth aspect, an embodiment of the present invention provides a computer-readable storage medium, in which computer-executable instructions are stored, which when executed by a processor, implement the method for processing in-game equipment according to any one of the first aspect and the second aspect.
After the scheme is adopted, the virtual roles which can be provided with the target equipment options can be displayed according to the preset style by moving the icons corresponding to the target equipment options to the equipment area, then the target virtual roles are determined from the virtual roles which can be provided with the target equipment options, and then the virtual roles are provided in a mode of directly providing the target equipment options on the target virtual roles, so that the virtual roles do not need to jump back among different levels, different role information and equipment information, the operation process is simple, the efficiency of replacing the virtual role equipment is improved, and the game experience of a user is further improved.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions of the prior art, the drawings which are used in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are only some embodiments of the invention, and that other drawings can be obtained according to these drawings without inventive faculty for a person skilled in the art.
Fig. 1 is an application scenario diagram of an original virtual character equipment replacement provided in an embodiment of the present invention;
FIG. 2 is a flow chart of a method for processing in-game equipment according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of an equipment interface according to an embodiment of the present invention;
Fig. 4 is a schematic diagram of an application of a sliding operation according to an embodiment of the present invention;
FIG. 5 is an application diagram of a target avatar selected state provided by an embodiment of the present invention;
Fig. 6 is an application schematic diagram of a switching target virtual role according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of an application of a disarming behavior provided by an embodiment of the present invention;
FIG. 8 is a flowchart illustrating a processing method of in-game equipment according to another embodiment of the present invention;
FIG. 9 is a schematic diagram of a processing device of an in-game apparatus according to an embodiment of the present invention;
fig. 10 is a schematic hardware structure of a processing device equipped in a game according to an embodiment of the present invention.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
The terms "first," "second," "third," "fourth" and the like in the description and in the claims and in the above drawings, if any, are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be capable of including other sequential examples in addition to those illustrated or described. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In the game process, equipment on a certain virtual character is often required to be replaced to another virtual character according to the level attributes, or the equipment on the virtual character is replaced to other virtual characters, so that the virtual character can be helped to pass through the corresponding level faster and better through the attribute information of the equipment, and the success probability of the user game is improved. However, the existing equipment replacement mode is complex in operation process, and needs to jump back between different interfaces to complete the replacement of the virtual character equipment. For example, fig. 1 is an application scenario diagram of replacement of original avatar equipment provided in an embodiment of the present invention, in this embodiment, in order to replace equipment 1 of avatar a onto avatar B, as shown in fig. 1a, in order to detach equipment C from avatar a, it is necessary to first select avatar a, then click a one-button detachment key, detach equipment of avatar a, then click a return key, and return to the previous interface. After returning to the previous interface, as shown in fig. 1B, in order to implement the equipment C detached from the virtual character a onto the virtual character B, it is necessary to first select the virtual character B, then click on an equipment button, and display available equipment in the equipment library on the display page, where the available equipment includes the equipment C detached from the virtual character a, and then click on the equipment C to implement the equipment C onto the virtual character B. In addition to the complicated operation process, the one-key detachment can detach the equipment which does not need to be detached from the avatar, and the avatar also needs to be re-worn back, which is a lot of useless operations.
Based on the problems, the application provides a method for quickly changing the virtual roles by moving the icon corresponding to the target equipment option to the equipment area, displaying the virtual roles capable of being equipped with the target equipment option according to the preset style, determining the target virtual role from the virtual roles capable of being equipped with the target equipment option, and directly equipping the virtual role in a mode of directly equipping the target virtual role with the target equipment option.
Fig. 2 is a flow chart of a processing method of in-game equipment according to an embodiment of the present invention, where the method of the embodiment may be performed by a terminal device, and the terminal device may be a mobile phone, a tablet, or the like. As shown in fig. 2, the method of the present embodiment provides, through a terminal device, a graphical user interface, where the graphical user interface includes an equipment option list and an equipment area, and may include:
s201: and in response to a first operation acting on any target equipment option in the equipment option list, moving an icon corresponding to the target equipment option to an equipment area.
In this embodiment, the graphical user interface provided by the terminal device includes an equipping area and a non-equipping area, where the equipping area is an option in an area related to the area and can trigger the virtual object that can be equipped to be equipped, and the non-equipping area is an option in an area related to the area and cannot trigger the virtual object, that is, cannot equip the virtual object. An equipment option list may be included in the non-equipment area, and a plurality of target equipment options may be included in the equipment option list. In addition, a virtual character list may be included in the non-equipment area, and a plurality of virtual characters may be included in the virtual character list.
Wherein the virtual characters included in the virtual character list may be the accountable virtual characters to which all target equipment options relate. For example, the target equipment option is provided with three sets of target equipment option C, target equipment option D, and target equipment option E. The virtual characters that the target equipment option C can equip have a virtual character a and a virtual character B, the virtual characters that the target equipment option D can equip have a virtual character a and a virtual character F, and the virtual characters that the target equipment option E can equip have a virtual character a, a virtual character B and a virtual character G, and the virtual characters included in the virtual character list are the virtual character a, the virtual character B, the virtual character F and the virtual character G.
Fig. 3 is a schematic view of an equipment interface provided in an embodiment of the present invention, as shown in fig. 3, in this embodiment, including an equipment area 301 and a non-equipment area 302. Included in the non-equipment area 302 is an equipment option list 303 in which a plurality of target equipment options are included. In order to improve convenience of user operation, the equipment option list 303 may be distributed in two columns on both sides of the equipment area 301. In addition, a virtual character list 304 is further included in the non-equipment area, a plurality of virtual characters are included in the virtual character list, the virtual character list 304 is distributed at the top of the equipment area 301, and when there are a plurality of target virtual characters which can be prepared, a user can conveniently and intuitively select a corresponding target virtual character from the plurality of target virtual characters which can be equipped through a sliding operation in the equipment area 301.
Wherein when a certain target equipment is desired to be selected for the avatar, the target equipment may be moved from the equipment option list to the equipment area through a first operation. The target equipment options correspond to target equipment and are virtual touch objects which can represent the target equipment.
The first operation may be a sliding operation, may be any target equipment option in the equipment option list at the initial touch point, and the final touch point is a sliding operation of the equipment area. In a specific operation process, the icon corresponding to the target equipment can move along with the sliding operation or can not move along with the sliding operation.
Fig. 4 is an application schematic diagram of a sliding operation provided in the embodiment of the present invention, as shown in fig. 4, in this embodiment, a user selects a target equipment option C, and slides an icon corresponding to the target equipment option C from an equipment option list to an equipment area.
S202: and displaying the virtual roles capable of equipping the target equipment options according to a preset style in a state that the icons corresponding to the target equipment options are in the equipment area.
In this embodiment, after the icon corresponding to the target equipment option is slid to the equipment area, the target virtual role capable of being equipped with the target equipment option may be automatically determined, and the target virtual role is displayed according to the preset style, so that the user can directly determine the virtual role capable of being equipped with the target equipment option from the multiple virtual roles, and the display effect is improved.
The preset style may be to adjust the icon color of the virtual character, and may also be to adjust the icon size of the virtual character. Specifically, any one or more modes of gray level display, highlighting display, narrowing down the icon of the virtual character equipping the target equipment option, enlarging the icon of the virtual character equipping the target equipment option, and prompting a user by popping up a prompt box at a setting position of the icon of the virtual character equipping the target equipment option can be included.
Fig. 5 is an application schematic diagram of a target avatar selection state provided in an embodiment of the present invention, as shown in fig. 5, in this embodiment, continuing to use the example in fig. 4, after a user selects a target equipment option C, and after determining that an avatar a, an avatar B, and an avatar G can equip the target equipment option C, displaying the avatar a, the avatar B, and the avatar G in a pattern with a ground tint.
S203: in response to the second operation, a target virtual character is determined from among the virtual characters that can be equipped with the target equipment option.
S204: the target equipment option is equipped to the target avatar.
In this embodiment, after determining the virtual character capable of being equipped with the target equipment option, the determined virtual character capable of being equipped with the target equipment option may have one or a plurality of virtual characters, and the target equipment option can only be equipped to one virtual character when the equipment is finally performed, so that by responding to the second operation, a target virtual character can be determined from the virtual characters capable of being equipped with the target equipment option, and then the target equipment option is equipped to the target virtual character.
Furthermore, since the number of virtual characters of the armable target arming option is different, the implementation manner of the second operation may also be different, and specifically may include:
If the virtual character of the equipment target option is one, the second operation may be a release operation, where the release operation is an operation that an initial touch point is located at a first touch point, and a final touch point is an operation that the terminal device touch screen is separated from the first touch point, where the first touch point is a position of an icon corresponding to the equipment target option in the equipment area after the first operation, that is, a position of the icon corresponding to the equipment target option in the equipment area after the first sliding operation. After the user slides the target equipment options to the equipment area, the virtual character capable of being equipped with the target equipment options is displayed according to a preset style, and as the virtual character capable of being equipped with the target equipment options is one, the virtual character can be directly determined as the target virtual character, and the target equipment options can be equipped on the target virtual character by releasing the target equipment options.
If the virtual character of the equipment target option is at least one, the second operation may be a sliding operation in which the initial touch point is located at the first touch point and the final touch point is located at the icon corresponding to the virtual character target, where the first touch point is the position of the icon corresponding to the equipment target option in the equipment area. After the user slides the target equipment options to the equipment area, the virtual roles capable of being equipped with the target equipment options are displayed according to a preset style, one or more virtual roles capable of being equipped with the target equipment options are arranged, icons corresponding to the target equipment options can be directly slid to the icons corresponding to the virtual roles wanted to be equipped, the virtual roles can be determined to be target virtual roles, and then the target equipment options are equipped to the target virtual roles.
If the virtual characters capable of being equipped with the target equipment options are multiple, the second operation can be the first touch point, the middle touch point is the second touch point located in the equipment area, and the final touch point is the operation of leaving the touch screen of the terminal equipment from the second touch point, wherein the first touch point is the position of the icon corresponding to the target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is the sliding operation.
In this implementation manner, when there are multiple virtual roles, the virtual roles capable of being equipped with the target equipment options may be displayed according to the preset style, the system may also select one virtual role as the target virtual role by default, and if the user does not want to equip the default target virtual role, the virtual role to be equipped may be replaced by the second operation, and the virtual role to be equipped may be replaced by the target virtual role to be equipped.
The second touch point is a position of the icon corresponding to the target equipment option after the user finishes the sliding operation of the first touch point. And the number of the second touch points can be multiple, namely, the user can perform multiple sliding operations on the icon corresponding to the target equipment option. When there are a plurality of second touch points, the last sliding operation position is taken as the final second touch point.
When the virtual roles to be equipped are replaced through the third operation, the user can control the icons corresponding to the target equipment options to perform sliding operation in the equipment area, and when the icons slide to different positions, different target virtual roles are switched and selected. Wherein the sliding operation may be a left sliding or a right sliding in the equipment area.
The default selected virtual roles to be equipped can be the roles which are determined by the system according to the parameter options of each role and are most matched with the target equipment options. Or, the system may default to the character with the best matching position, for example, when three target characters are available and three target characters are arranged in sequence, the middle virtual character is selected as the target virtual character by default.
Fig. 6 is an application schematic diagram of switching a target virtual character according to an embodiment of the present invention, as shown in fig. 6, in this embodiment, after a user selects a target equipment option E, the virtual characters that can be equipped are a virtual character a, a virtual character B, and a virtual character G, and a default target virtual character is a virtual character B that is displayed in gray scale, and after the user slides rightward, the target virtual character is switched to a virtual character G, that is, the virtual character G is displayed in gray scale, and the virtual character B resumes the ground tint display.
Further, the first operation and the second operation are continuous operations.
Specifically, in the present embodiment, the first operation and the second operation may be continuous sliding operations.
After the scheme is adopted, the virtual characters which can be provided with the target equipment options can be displayed according to the preset patterns by moving the icons corresponding to the target equipment options to the equipment areas, then the target virtual characters are determined from the virtual characters which can be provided with the target equipment options, and then the virtual characters are provided in a mode of directly providing the target equipment options on the target virtual characters, so that the virtual characters do not need to jump back among different levels, different character information and equipment information, the operation process is simple, the efficiency of replacing the virtual character equipment is improved, and the game experience of a user is further improved.
The examples of the present specification also provide some specific embodiments of the method based on the method of fig. 2, which is described below.
In a specific embodiment, before said responding to the second operation, the method may further include:
in response to a third operation acting on the target equipment option, the preset display style of the target virtual character is canceled from being displayed.
Optionally, the third operation may include:
The initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of an area where the equipment option list is located, wherein the first touch point is a position of an icon corresponding to a target equipment option in the equipment area after the first operation.
In this embodiment, when it is not desired to equip the target virtual character, the icon corresponding to the equipment option of the virtual character may be directly slid to the area where the equipment option list is located, so that the present equipment behavior may be canceled.
In addition, a cancel area can be set independently, if the user wants to cancel the equipment behavior of the time, the user can also directly slide the icon corresponding to the virtual character equipment option to cancel the equipment behavior of the time.
Fig. 7 is an application schematic diagram of the action of canceling equipment provided in the embodiment of the present invention, as shown in fig. 7, in this embodiment, continuing to extend to the example in fig. 4, after the user selects the target equipment option C, it is determined that the target virtual character a can be equipped with the target equipment option C, then the target virtual character a is displayed in a grey scale manner, and then the target equipment option C is slid to the area where the equipment option list is located, so that the action of equipment on the target virtual character a can be canceled.
In a specific embodiment, before the target equipment option is equipped to the target virtual character, whether the applied equipment on the target virtual character is compatible with the target equipment option or not can be judged, if not, the applied equipment is canceled, and the target equipment option is equipped to the target virtual character. If compatible, the target equipment option may be directly equipped to the target avatar.
In a specific embodiment, before the first operation of the response to any target equipment option in the equipment option list, the method may further include:
In response to a touch operation acting on the equipment selection key, an equipment option list and virtual characters involved in virtual character equipment in the equipment option list are displayed in an area outside the equipment area.
In this embodiment, before the virtual character needs to be equipped or before the virtual character needs to be equipped to be replaced, the equipment selection key may be touched first to display the virtual character related to the virtual character equipment in the equipment option list and the equipment option list, and then the virtual character to be processed is processed according to the displayed virtual character related to the virtual character equipment in the equipment option list and the equipment option list, thereby avoiding misoperation and improving efficiency of the reloading operation.
In addition, the virtual character can be slid to the equipment area to display the target equipment options which can be equipped, the virtual character is equipped to realize the equipment behavior of the virtual character, the specific implementation principle and the type are not specifically discussed, and the scheme is also within the protection scope defined by the application.
Fig. 8 is a flowchart of a processing method of in-game equipment according to another embodiment of the present invention, where the method of this embodiment may be performed by a terminal device, and as shown in fig. 8, a graphical user interface is provided by the terminal device, where the graphical user interface includes an equipment option list and an equipment area, and may include:
s801: and responding to the movement of the touch point of the sliding operation acting on any target equipment option in the equipment option list to the equipment area, and displaying the virtual character capable of being equipped with the target equipment option according to a preset style.
S802: a target avatar is determined from the avatars that can be equipped with the target equipment option in response to movement of the touch point.
S803: the target equipment option is equipped to the target avatar.
In this embodiment, the terminal device implements the process of equipping the virtual object by responding to the movement of the touch point, and the specific principle is similar to the foregoing example, and will not be discussed in detail here.
Based on the same concept, the embodiment of the present disclosure further provides a device corresponding to the method, and fig. 9 is a schematic structural diagram of a processing device of an in-game device provided by the embodiment of the present disclosure, where, as shown in fig. 9, a graphical user interface is provided by a terminal device, where the graphical user interface includes a device option list and a device area, and may include:
The touch module 901 is configured to respond to a first operation acting on any target equipment option in the equipment option list, and move an icon corresponding to the target equipment option to the equipment area.
And the processing module 902 is configured to display a virtual character capable of equipping the target equipment option according to a preset style in a state that an icon corresponding to the target equipment option is in the equipment area.
The touch module 901 is further configured to determine, in response to a second operation, a target virtual character from the virtual characters that can be equipped with the target equipment option.
The processing module 902 is further configured to equip the target equipment option onto a target virtual character.
The touch module 901 is configured to display a virtual character capable of being equipped with any target equipment option in the equipment option list according to a preset style in response to a touch point of a sliding operation acting on the target equipment option moving to the equipment area.
The touch module 901 is further configured to determine a target virtual character from the virtual characters that can be equipped with the target equipment option in response to the movement of the touch point.
A processing module 902 is configured to equip the target equipment option onto the target avatar.
In one specific embodiment, the first operation includes:
the initial touch point is located at any target equipment option in the equipment option list, and the final touch point is located at a sliding operation of the equipment area.
In a specific embodiment, if the virtual character that can equip the target equipment option is one, the second operation includes:
The initial touch point is located at a first touch point, and the final touch point is an operation of leaving the touch screen of the terminal device from the first touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
In one embodiment, if the virtual character that can equip the target equipment option is at least one, the second operation includes:
The initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of an icon corresponding to the target virtual character, wherein the first touch point is a position of the icon corresponding to the target equipment option in the equipment area after the first operation.
In one embodiment, if the virtual character capable of equipping the target equipment option is a plurality of virtual characters, the second operation includes:
The method comprises the steps that an initial touch point is located at a first touch point, a middle touch point is located at a second touch point in the equipment area, a final touch point is an operation of leaving the touch screen of the terminal device from the second touch point, wherein the first touch point is a position of an icon corresponding to a target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
In one embodiment, the first operation and the second operation are continuous operations.
In a specific embodiment, the displaying the virtual character capable of being equipped with the target equipment option according to the preset style includes: any one or more of gray-scale display, highlighting, narrowing down the icon of the avatar mountable with the target equipment option, enlarging the icon of the avatar mountable with the target equipment option, and prompting a user by popup a prompting box at a set position of the icon of the avatar mountable with the target equipment option.
In a specific embodiment, the touch module is further configured to:
And canceling to display the preset display style of the target virtual character in response to a third operation acting on the target equipment option.
In one specific embodiment, the third operation includes:
The initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of an area where the equipment option list is located, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
In a specific embodiment, the touch module is further configured to:
And responding to touch operation acted on the equipment selection key, and displaying the equipment option list and the virtual characters related to the virtual character equipment in the equipment option list in an area outside the equipment area.
The device provided by the embodiment of the present invention can implement the method of the embodiment shown in fig. 2 and fig. 8, and its implementation principle and technical effects are similar, and are not repeated here.
Fig. 10 is a schematic hardware structure of a processing device equipped in a game according to an embodiment of the present invention. As shown in fig. 10, the apparatus 1000 provided in this embodiment includes: at least one processor 1001 and memory 1002. The processor 1001 and the memory 1002 are connected by a bus 1003.
In a specific implementation, at least one processor 1001 executes computer-executable instructions stored in the memory 1002, so that the at least one processor 1001 performs the method in the above-described method embodiment.
The specific implementation process of the processor 1001 may refer to the above method embodiment, and its implementation principle and technical effects are similar, and this embodiment will not be described herein again.
In the embodiment shown in fig. 10, it should be understood that the Processor may be a central processing unit (english: central Processing Unit, abbreviated as CPU), other general purpose processors, digital signal Processor (english: DIGITAL SIGNAL Processor, abbreviated as DSP), application-specific integrated Circuit (english: application SPECIFIC INTEGRATED Circuit, abbreviated as ASIC), and the like. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor for execution, or in a combination of hardware and software modules in a processor for execution.
The memory may comprise high speed RAM memory or may further comprise non-volatile storage NVM, such as at least one disk memory.
The bus may be an industry standard architecture (Industry Standard Architecture, ISA) bus, an external device interconnect (PERIPHERAL COMPONENT INTERCONNECT, PCI) bus, or an extended industry standard architecture (Extended Industry Standard Architecture, EISA) bus, among others. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, the buses in the drawings of the present application are not limited to only one bus or to one type of bus.
The embodiment of the invention also provides a computer readable storage medium, wherein the computer readable storage medium stores computer execution instructions, and when a processor executes the computer execution instructions, the processing method of the in-game equipment in the method embodiment is realized.
The computer readable storage medium described above may be implemented by any type of volatile or non-volatile memory device or combination thereof, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic disk, or optical disk. A readable storage medium can be any available medium that can be accessed by a general purpose or special purpose computer.
An exemplary readable storage medium is coupled to the processor such the processor can read information from, and write information to, the readable storage medium. In the alternative, the readable storage medium may be integral to the processor. The processor and the readable storage medium may reside in an Application SPECIFIC INTEGRATED Circuits (ASIC). The processor and the readable storage medium may reside as discrete components in a device.
Those of ordinary skill in the art will appreciate that: all or part of the steps for implementing the method embodiments described above may be performed by hardware associated with program instructions. The foregoing program may be stored in a computer readable storage medium. The program, when executed, performs steps including the method embodiments described above; and the aforementioned storage medium includes: various media that can store program code, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and not for limiting the same; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all of the technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the invention.

Claims (13)

1. A method of processing equipment in a game, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface including a list of equipment options and an equipment area, comprising:
Responding to a first operation acted on any target equipment option in the equipment option list, and moving an icon corresponding to the target equipment option to the equipment area;
displaying virtual roles capable of being equipped with the target equipment options according to a preset style in a state that the icons corresponding to the target equipment options are in the equipment area;
Determining a target avatar from among the avatars that can be equipped with the target equipment option in response to a second operation;
Installing the target equipment option on the target virtual character;
The first operation and the second operation are continuous operations;
if the virtual character capable of equipping the target equipment option is a plurality of virtual characters, and the system defaults to select one virtual character as the target virtual character, the second operation includes:
The initial touch point is located at a first touch point, the middle touch point is located at a second touch point in the equipment area, the final touch point is an operation of leaving the touch screen of the terminal device from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
2. The method of claim 1, wherein the first operation comprises:
the initial touch point is located at any target equipment option in the equipment option list, and the final touch point is located at a sliding operation of the equipment area.
3. The method of claim 1, wherein if the virtual character outfitable with the target outfit option is one, the second operation comprises:
The initial touch point is located at a first touch point, and the final touch point is an operation of leaving the touch screen of the terminal device from the first touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
4. The method of claim 1, wherein if the virtual character of the armable target arming option is at least one, the second operation comprises:
The initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of an icon corresponding to the target virtual character, wherein the first touch point is a position of the icon corresponding to the target equipment option in the equipment area after the first operation.
5. The method of any of claims 1-4, wherein displaying the virtual character outfitable with the target outfit option in a preset style comprises:
Gray scale display, highlighting, narrowing down the icon of the avatar equippable to the target equipment option, enlarging the icon of the avatar equippable to the target equipment option, and prompting the user for any one or more styles by popup of a prompt box at a set position of the icon of the avatar equippable to the target equipment option.
6. The method of any of claims 1-4, further comprising, prior to said responding to the second operation:
And canceling to display the preset display style of the target virtual character in response to a third operation acting on the target equipment option.
7. The method of claim 6, wherein the third operation comprises:
The initial touch point is located at a first touch point, and the final touch point is located at a sliding operation of an area where the equipment option list is located, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation.
8. The method of any of claims 1-4, further comprising, prior to the first operation of the response on any target equipment option in the list of equipment options:
And responding to touch operation acted on the equipment selection key, and displaying the equipment option list and the virtual characters related to the virtual character equipment in the equipment option list in an area outside the equipment area.
9. A method of processing equipment in a game, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface including a list of equipment options and an equipment area, comprising:
responding to the movement of a touch point of a sliding operation acting on any target equipment option in the equipment option list to the equipment area, and displaying a virtual character capable of being equipped with the target equipment option according to a preset style;
Determining a target virtual character from among the virtual characters equippable with the target equipment options in response to the movement of the touch point;
Installing the target equipment option on the target virtual character;
the movement of the touch point of the sliding operation to the equipment area and the movement of the touch point are continuous operation;
If the virtual characters capable of equipping the target equipment option are multiple, and the system defaults to select one virtual character as the target virtual character, the movement of the touch point includes:
The initial touch point is located at a first touch point, the middle touch point is located at a second touch point in the equipment area, the final touch point is an operation of leaving the touch screen of the terminal device from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the sliding operation, and the operation from the first touch point to the second touch point is a sliding operation.
10. A processing apparatus of in-game equipment, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface comprising a list of equipment options and an equipment area, comprising:
The touch module is used for responding to a first operation acting on any target equipment option in the equipment option list and moving an icon corresponding to the target equipment option to the equipment area;
the processing module is used for displaying the virtual roles capable of being equipped with the target equipment options according to a preset style in the state that the icons corresponding to the target equipment options are in the equipment area;
The touch module is further configured to determine a target virtual character from the virtual characters capable of being equipped with the target equipment option in response to a second operation, where the first operation and the second operation are continuous operations;
The processing module is further configured to equip the target equipment option to the target virtual character;
If the virtual character capable of equipping the target equipment option is multiple, and the system defaults to select one virtual character as the target virtual character, the second operation includes:
The initial touch point is located at a first touch point, the middle touch point is located at a second touch point in the equipment area, the final touch point is an operation of leaving the touch screen of the terminal device from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the first operation, and the operation from the first touch point to the second touch point is a sliding operation.
11. A processing apparatus of in-game equipment, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface comprising a list of equipment options and an equipment area, comprising:
the touch module is used for responding to the movement of a touch point of a sliding operation acting on any target equipment option in the equipment option list to the equipment area, and displaying a virtual character capable of being equipped with the target equipment option according to a preset style;
The touch module is further configured to determine a target virtual character from the virtual characters that can be equipped with the target equipment options in response to movement of the touch point, where movement of the touch point of the sliding operation to the equipment area and movement of the touch point are continuous operations;
a processing module for equipping the target equipment option onto the target virtual character;
if the virtual characters capable of equipping the target equipment option are multiple, and the system defaults to select one virtual character as the target virtual character, the movement of the touch point includes:
The initial touch point is located at a first touch point, the middle touch point is located at a second touch point in the equipment area, the final touch point is an operation of leaving the touch screen of the terminal device from the second touch point, wherein the first touch point is a position of an icon corresponding to the target equipment option in the equipment area after the sliding operation, and the operation from the first touch point to the second touch point is a sliding operation.
12. A processing device for in-game equipment, comprising: at least one processor and memory;
the memory stores computer-executable instructions;
The at least one processor executing computer-executable instructions stored in the memory, causing the at least one processor to perform the method of processing in-game apparatus of any one of claims 1 to 9.
13. A computer-readable storage medium, in which computer-executable instructions are stored, which, when executed by a processor, implement the method of processing in-game apparatus of any one of claims 1 to 9.
CN202010469006.9A 2020-05-28 2020-05-28 Processing method, device and equipment for equipment in game Active CN111603757B (en)

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CN109432771A (en) * 2018-09-30 2019-03-08 网易(杭州)网络有限公司 The transfer approach and device of game item

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109432771A (en) * 2018-09-30 2019-03-08 网易(杭州)网络有限公司 The transfer approach and device of game item

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