CN111359208A - Method and device for generating marking signal in game, electronic equipment and storage medium - Google Patents
Method and device for generating marking signal in game, electronic equipment and storage medium Download PDFInfo
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- CN111359208A CN111359208A CN202010113166.XA CN202010113166A CN111359208A CN 111359208 A CN111359208 A CN 111359208A CN 202010113166 A CN202010113166 A CN 202010113166A CN 111359208 A CN111359208 A CN 111359208A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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Abstract
The disclosure provides a method for generating a marking signal in a game, a device for generating the marking signal in the game, an electronic device and a computer readable storage medium, and belongs to the technical field of computers. The method comprises the following steps: responding to a trigger operation of marking a target object in a game scene, and providing an editing interface for editing marking information of the target object; generating editing information in response to an editing operation for an editing interface; generating a marking signal according to the editing information and the target object; sending the marking signal to the game server, so that the game server sends the marking signal to the second terminal to display the marking signal on the second terminal; and virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation. The method and the system can generate the marking signals with rich and effective contents and send the marking signals to the players in the same game formation, so that the communication efficiency among the players in the game is improved, and the strategy decision is perfected.
Description
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to a method for generating a tag signal in a game, an apparatus for generating a tag signal in a game, an electronic device, and a computer-readable storage medium.
Background
In Online games or network games, there is a need for cooperation and interaction between players to better complete game scenario or task, for example, in MOBA (Multiplayer Online Battle Arena) or MMORPG (Multiplayer Online Role-playing game), a Multiplayer Battle mode and a team mode are common playing methods.
In the above type of games, for better coordination, players often need to send a tag signal to teammates to satisfy various communication needs among the players. In the prior art, a voice real-time interaction method is generally adopted, or some preset map points are relied on to make auxiliary strategy decisions in the game. However, in practical applications, because the game content is complex and may be influenced by the game environment, the information expressed by the marker signal generated in the above manner is often fragmented, and it is difficult to present more detailed and accurate game information.
Therefore, how to generate detailed and accurate marking signals in a game to transmit effective information is a problem that needs to be solved in the prior art.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure provides a method for generating a tag signal in a game, an apparatus for generating a tag signal in a game, an electronic device, and a computer-readable storage medium, thereby overcoming, at least to some extent, the problem of fragmented and unrefined information expressed by a tag signal in the prior art.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, there is provided an in-game marker signal generation method for presenting a graphical user interface through a display screen of a first terminal, the graphical user interface including a portion of a game scene, the method comprising: responding to a trigger operation of marking a target object in the game scene, and providing an editing interface for editing marking information of the target object; generating editing information in response to an editing operation for the editing interface; generating a marking signal according to the editing information and the target object; sending the marking signal to a game server, so that the game server sends the marking signal to a second terminal to display the marking signal on the second terminal; and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
In an exemplary embodiment of the present disclosure, before providing an editing interface for editing marking information of a target object in the game scene in response to a triggering operation for marking the target object, the method further includes: in response to a control operation for a sight bead in the game scene, a target object is determined among a plurality of objects in the game scene according to a position of the sight bead.
In an exemplary embodiment of the present disclosure, the control operation for the sight in the game scene includes: control operations for the sight in an open mirror state.
In an exemplary embodiment of the present disclosure, the providing an editing interface for editing marking information of a target object in the game scene in response to a trigger operation for marking the target object includes: responding to the trigger operation of marking the target object in the game scene, and displaying an editing control; and responding to the selection operation of the editing control, and providing the editing interface for editing the mark information of the target object.
In an exemplary embodiment of the present disclosure, the editing interface includes a plurality of editing options to be edited; the generating of editing information in response to the editing operation for the editing interface includes: and generating editing information in response to the editing operation aiming at a plurality of editing options to be edited in the editing interface.
In an exemplary embodiment of the present disclosure, the method further comprises: providing the editing interface in response to a modification request for the editing information; and responding to the modification operation aiming at the editing interface, and generating updated editing information according to the modification operation.
In an exemplary embodiment of the present disclosure, the generating a marking signal according to the editing information and the target object includes: determining a category corresponding to the target object; determining an icon corresponding to the category to which the target object belongs; and generating the marking signal according to the editing information and the icon corresponding to the category to which the target object belongs.
In an exemplary embodiment of the present disclosure, the method further comprises: generating a command signal for the target object in response to a command for the target object; and sending the command signal to the game server, so that the game server sends the command signal to the second terminal to display the command signal on the second terminal.
According to a second aspect of the present disclosure, there is provided a method of in-game marker signal generation for presenting a graphical user interface through a display screen of a second terminal, the graphical user interface comprising part of a game scene, the method comprising: receiving a marking signal which is sent by a first terminal and aims at a target object in the game scene, wherein the marking signal is generated according to editing information and the target object, and the editing information is obtained by editing the marking information aiming at the target object; displaying the marker signal on the graphical user interface.
In an exemplary embodiment of the present disclosure, the displaying the mark signal on the graphic user interface includes: determining a display position of the marking signal on the graphical user interface according to a first position of the target object in the game scene; displaying the marker signal at a display location on the graphical user interface.
In an exemplary embodiment of the present disclosure, the determining a display position of the marker signal on the graphical user interface according to the first position of the target object in the game scene further includes: determining a first position of the target object in the game scene, and converting the first position to obtain a second position of the target object on the thumbnail map; determining a display position of the marker signal on the thumbnail map according to the second position; the displaying the marker signal at a display location on the graphical user interface includes: displaying the marker signal at a display position on the thumbnail map.
In an exemplary embodiment of the present disclosure, the method further comprises: when receiving the updated mark signal, replacing the displayed mark signal with the updated mark signal on the graphical user interface.
In an exemplary embodiment of the present disclosure, the method further comprises: displaying the command signal on the graphical user interface when the command signal for the target object is received.
According to a third aspect of the present disclosure, there is provided a method of in-game tag signal generation, the method comprising: the method comprises the steps that a first terminal responds to marking operation of a target object in a game scene, and provides an editing interface for editing marking information of the target object; generating editing information in response to an editing operation for the editing interface; generating a marking signal according to the editing information and the target object; sending the marking signal to a second terminal; the second terminal receives a marking signal which is sent by the first terminal and aims at a target object in the game scene; displaying the marking signal on a graphical user interface of the second terminal; and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
According to a fourth aspect of the present disclosure, there is provided an apparatus for in-game marker signal generation for presenting a graphical user interface through a display screen of a first terminal, the graphical user interface including a portion of a game scene, the apparatus comprising: the interface providing module is used for responding to the triggering operation of marking the target object in the game scene and providing an editing interface for editing the marking information of the target object; the information generation module is used for responding to the editing operation aiming at the editing interface and generating editing information; the signal generation module is used for generating a marking signal according to the editing information and the target object; the signal sending module is used for sending the marking signal to a game server, so that the game server sends the marking signal to a second terminal, and the marking signal is displayed on the second terminal; and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: and the object determining module is used for determining a target object in the plurality of objects of the game scene according to the position of the sight in response to the control operation of the sight in the game scene before providing an editing interface for editing marking information of the target object in response to the triggering operation of marking the target object in the game scene.
In an exemplary embodiment of the present disclosure, the control operation for the sight in the game scene includes: control operations for the sight in an open mirror state.
In an exemplary embodiment of the present disclosure, an interface providing module includes: the control display unit is used for responding to the trigger operation of marking the target object in the game scene and displaying the editing control; and the interface display unit is used for responding to the selection operation of the editing control and providing the editing interface for editing the mark information of the target object.
In an exemplary embodiment of the present disclosure, the editing interface includes a plurality of editing options to be edited; an information generation module comprising: and the information generating unit is used for responding to the editing operation of a plurality of editing options to be edited in the editing interface and generating the editing information.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: the modification module is used for responding to a modification request aiming at the editing information and providing the editing interface; and the updating module is used for responding to the modification operation aiming at the editing interface and generating updated editing information according to the modification operation.
In an exemplary embodiment of the present disclosure, a signal generation module includes: the category determining unit is used for determining a category corresponding to the target object; the icon determining unit is used for determining an icon corresponding to the category to which the target object belongs; and the signal generating unit is used for generating the marking signal according to the editing information and the icon corresponding to the category to which the target object belongs.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: a command signal generating module for generating a command signal for the target object in response to a command for the target object; and the command signal sending module is used for sending the command signal to the game server, so that the game server sends the command signal to the second terminal, and the command signal is displayed at the second terminal.
According to a fifth aspect of the present disclosure, there is provided an apparatus for in-game tag signal generation for presenting a graphical user interface through a display screen of a second terminal, the graphical user interface including a portion of a game scene, the apparatus comprising: the signal receiving module is used for receiving a marking signal which is sent by a first terminal and aims at a target object in the game scene, wherein the marking signal is generated according to editing information and the target object, and the editing information is obtained by editing the marking information aiming at the target object; a signal display module for displaying the marking signal on the graphical user interface.
In an exemplary embodiment of the present disclosure, a signal display module includes: the position display unit is used for determining the display position of the marking signal on the graphical user interface according to the first position of the target object in the game scene; and the signal display unit is used for displaying the mark signal at a display position on the graphical user interface.
In an exemplary embodiment of the present disclosure, the graphical user interface further includes a thumbnail map, and the location display unit includes: the position conversion subunit is used for determining a first position of the target object in the game scene, and converting the first position to obtain a second position of the target object on the thumbnail map; a position determining subunit, configured to determine a display position of the marker signal on the thumbnail map according to the second position; a signal display module comprising: a signal display unit for displaying the marker signal at a display position on the thumbnail map.
In an exemplary embodiment of the present disclosure, the in-game flag signal generation method further includes: and the signal replacing module is used for replacing the displayed mark signal with the updated mark signal on the graphical user interface when the updated mark signal is received.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: and the command signal display module is used for displaying the command signal on the graphical user interface when the command signal aiming at the target object is received.
According to a sixth aspect of the present disclosure, there is provided a system for in-game tag signal generation, the system comprising: the operation receiving module is used for responding to marking operation of a target object in a game scene contained in a graphical user interface of the first terminal and providing an editing interface for editing marking information of the target object; the information generation module is used for responding to the editing operation aiming at the editing interface and generating editing information; the signal generation module is used for generating a marking signal according to the editing information and the target object; the signal sending module is used for sending the marking signal to a second terminal; the signal receiving module is used for receiving a marking signal which is sent by a first terminal and aims at a target object in the game scene; the signal display module is used for displaying the mark signal on a graphical user interface of the second terminal; and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
According to a seventh aspect of the present disclosure, there is provided an electronic apparatus comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any one of the above via execution of the executable instructions.
According to an eighth aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any one of the above.
Exemplary embodiments of the present disclosure have the following advantageous effects:
responding to a trigger operation of marking a target object in a game scene, and providing an editing interface for editing marking information of the target object; generating editing information in response to an editing operation for an editing interface; generating a marking signal according to the editing information and the target object; sending the marking signal to the game server, so that the game server sends the marking signal to the second terminal to display the marking signal on the second terminal; and virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation. On one hand, the exemplary embodiment can generate a mark signal with rich and effective contents compared to a preset punctuation or voice interaction manner by providing an editing interface for the mark signal in the game and generating the mark signal based on the editing interface, thereby increasing the diversity of game contents; on the other hand, the player can generate diversified marking signals by performing triggering operation of marking the target object and combining the editing interface, game information is provided for other players, information exchange is performed, so that the current game strategy can be effectively adjusted, the operation process is simple, the efficiency is high, and good game experience is provided for the player.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
FIG. 1 schematically illustrates a system architecture diagram of an operating environment in the exemplary embodiment;
FIG. 2 schematically illustrates a flow chart of a method of in-game tag signal generation in the present exemplary embodiment;
FIG. 3 is a schematic diagram schematically illustrating the generation of a marker signal in a game in the present exemplary embodiment;
fig. 4 is a schematic diagram schematically showing an editing interface in the present exemplary embodiment;
fig. 5 is a schematic diagram schematically illustrating an editing operation in the editing interface in the present exemplary embodiment;
FIG. 6 schematically illustrates a sub-flowchart of a method of in-game tag signal generation in the present exemplary embodiment;
FIG. 7 schematically illustrates another flow chart of a method of in-game tag signal generation in the present exemplary embodiment;
FIGS. 8-12 schematically illustrate a schematic diagram of a marker signal generation in the present exemplary embodiment;
FIG. 13 is a flow chart schematically illustrating another method of in-game marker signal generation in the present exemplary embodiment;
FIG. 14 schematically illustrates a sub-flowchart of another in-game marker signal generation method in the present exemplary embodiment;
FIG. 15 is an interactive flow chart schematically illustrating a method of flag signal generation in yet another game in the present exemplary embodiment;
fig. 16 is a block diagram schematically showing the structure of an apparatus for flag signal generation in a game in the present exemplary embodiment;
fig. 17 is a block diagram schematically showing the construction of an apparatus for flag signal generation in another game in the present exemplary embodiment;
fig. 18 is a block diagram schematically showing the configuration of an apparatus for flag signal generation in still another game in the present exemplary embodiment;
fig. 19 schematically illustrates an electronic device for implementing the above method in the present exemplary embodiment;
fig. 20 schematically illustrates a computer-readable storage medium for implementing the above-described method in the present exemplary embodiment.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments.
The exemplary embodiments of the present disclosure first provide a method for generating a marker signal in a game, where the marker signal refers to game information or game instructions sent by a certain player to other players in the game, such as the number and location information of houses, trees or enemies in a game interface, and instruction information of where to attack, where to defend, etc. The application scenarios of the present exemplary embodiment may be: in games such as FPS (First-Person shooter Game), MOBA (Multiplayer Online Battle Arena), MMORPG (massively Multiplayer Online Role Playing Game), and the like, information such as virtual articles (such as ammunition, equipment, props, and the like), virtual objects (such as virtual characters operated by players, buildings, plants in Game scenes, and the like) is marked, and a marking signal is generated and sent so that the players can exchange information in time. It should be understood that the above game types are for illustrative purposes only and the present disclosure is not limited thereto.
Fig. 1 shows a system architecture diagram of the operating environment of the present exemplary embodiment. Referring to fig. 1, the system 100 may include a first terminal 110, a game server 120, and a second terminal 130. The first terminal can present a graphical user interface, and the graphical user interface refers to a game interface displayed in a screen of the first terminal, wherein the game interface can comprise part of game scenes. The first terminal 110 and the second terminal 130 may be a mobile phone, a tablet computer, or the like supporting a game application, wherein the first terminal 110 refers to a touch terminal operated by a player sending a tag signal in a game, and the second terminal 130 refers to a touch terminal operated by a player receiving the signal. The game processes of the first terminal 110 and the second terminal 130 are managed by the game server 120, and the game processes of the first terminal 110 and the second terminal 130 have an association relationship, which may specifically be an association relationship between a player of the first terminal 110 and a player of the second terminal 130, for example, the player of the first terminal 110 and the player of the second terminal 130 are in the same team, the same copy, or the same mission. The game server 120 is a server for processing data related to a game program executed on each touch terminal, and in the present exemplary embodiment, the game server 120 may receive a token signal in a game generated by the first terminal 110 and then send the token signal to the second terminal 130 to complete the transmission of the token signal in the game.
It should be understood that the number of terminals shown in fig. 1 is merely exemplary, and any number of second terminals 130 may be provided according to actual needs. In addition, each terminal in fig. 1 is peer-to-peer, and when other terminals need to transmit signals, it may also be used as an execution subject of the present exemplary embodiment to generate a tag signal in a game, which is not particularly limited by the present disclosure.
Referring to fig. 2, the exemplary embodiment is further described with the first terminal 110 as an execution subject, and as shown in fig. 2, the method for generating a token signal in a game may include the following steps S210 to S240:
step S210, in response to the trigger operation of marking the target object in the game scene, providing an editing interface for editing the marking information of the target object.
Generally, when a Player plays a game, a game scene may include various game objects, such as virtual objects (materials, props, equipment, etc.) within the game scene, virtual characters (a Player-operated virtual Character, a friend Player-operated virtual Character, an enemy Player-operated virtual Character, or an NPC (Non-Player Character), etc.), game task points, and so on. In the present exemplary embodiment, a player can generate a marker signal by marking the above-described game object to transmit related information to other players. The game object edited to generate the marker signal is a target object, and the target object may be any one of the game objects.
The trigger operation is an operation for triggering marking of a game object, and may be an operation such as a single click, a double click, a long press, or the like, which is applied to a target object, or an operation such as a single click, a double click, a long press, or the like, which is performed on a specific option in the game interface after a certain game object is selected, for example, after the target object is selected, a marking option is displayed in the game interface, and a player clicks the option to generate a marking signal of the target object. In particular, in some specific types of gaming applications, such as FPS games and some VR (Virtual Reality) games, the triggering operation may also be to shoot a sight of a weapon, or to scan a Virtual controller (such as a cursor) in the VR onto a target object or to perform a hovering operation on the target object, etc.
In this exemplary embodiment, the editing interface may be displayed in a part or all of an area within the game interface, for example, an independent window is generated only in an area with a middle preset size within the game interface, or a new window covering a game scene in the graphical user interface, or may be overlapped on the current game interface with a preset transparency, and so on, which is not specifically limited by the present disclosure. In the present exemplary embodiment, the player can realize generation of the marker signal of the target object by editing the marker information at the editing interface.
In step S120, in response to an editing operation for the editing interface, editing information is generated.
The editing operation is an operation input by a player on an editing interface for triggering generation of a marking signal, and the editing information is information which is desired to be generated by the player corresponding to the editing operation, and may include signal content which the player wishes to send to other players in the game, such as the type, number, position, or other information related to the target object in the game scene. In this exemplary embodiment, the editing operation may be a preset operation performed by a player on some specific options in an editing interface, for example, the editing interface may provide a plurality of options, the player performs operations such as selecting and determining in the plurality of options to generate mark information of the target object, the editing operation is a selection or determination operation, and the editing information is information of the selected option; the editing operation may also be information input by a player in an editing interface in a self-defined manner, for example, when the target object is a house, the player may input "house" or "enemy exists in the house" in the editing interface for the house to generate corresponding editing information; the editing operation may be a preset operation combined with an input operation defined by a player, for example, when editing a target house, a "house" option is selected in the editing interface, and information on "existence of enemy in house" is input.
Step S130, a mark signal is generated according to the editing information and the target object.
The marker signal is a final signal transmitted from the current player to another player during the game, and is generated based on the editing information and the target object. Thus, the specific content of the target object and the information edited by the player may be included. Generally, the mark signal may be displayed in a game scene or a game map of the current player or other players in the form of a preset icon, for example, a cross icon, a five-pointed star icon, a custom icon, or the like, in a game minimap of the current player or other players, and the like.
It should be noted that, in the present exemplary embodiment, according to the needs of the player, the editing operation may be performed on a plurality of target objects in the game scene to generate corresponding editing information, so as to generate the mark signals of the plurality of target objects.
Step S140, sending the marking signal to a game server, so that the game server sends the marking signal to the second terminal to display the marking signal on the second terminal;
and virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
The virtual characters respectively corresponding to the second terminal and the first terminal belong to the same game formation, which means that the second terminal and the game process of the first terminal have an association relationship, specifically, the player of the second terminal and the player of the first terminal have an association relationship, for example, the virtual character controlled by the player of the second terminal and the virtual character controlled by the player of the first terminal are in the same team, the same copy, the same alliance or the same task, and the like. In the present exemplary embodiment, the first terminal may transmit the tag signal to the second terminal through the game server to cause the tag signal to be displayed at the second terminal. The player of the second terminal can acquire the edit information of the target object contained in the tag signal based on the tag signal and play a game based on it.
In addition, in the exemplary embodiment, different tag signals may be sent to different second terminals according to editing information included in the tag signals, for example, a target object in the tag signal is a material, the material in a game includes two materials, namely, a material a and a material B, and a virtual character manipulated by a player of a certain second terminal matches the material a, so that the tag signal related to the material a may be sent to the player of the second terminal. In other words, the present exemplary embodiment can transmit the marker signal matching the virtual character manipulated by the terminal player as needed, and improve the pertinence and effectiveness of the marker signal transmission.
Based on the above description, in the present exemplary embodiment, in response to a trigger operation for marking a target object in a game scene, an editing interface for editing marking information for the target object is provided; generating editing information in response to an editing operation for an editing interface; generating a marking signal according to the editing information and the target object; sending the marking signal to the game server, so that the game server sends the marking signal to the second terminal to display the marking signal on the second terminal; and virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation. On one hand, the exemplary embodiment can generate a mark signal with rich and effective contents compared to a preset punctuation or voice interaction manner by providing an editing interface for the mark signal in the game and generating the mark signal based on the editing interface, thereby increasing the diversity of game contents; on the other hand, the player can generate diversified marking signals by performing triggering operation of marking the target object and combining the editing interface, game information is provided for other players, information exchange is performed, so that the current game strategy can be effectively adjusted, the operation process is simple, the efficiency is high, and good game experience is provided for the player.
In particular, the present exemplary embodiment may be applied to an FPS game, when a player needs to mark a target object, the target object needs to be first determined from a plurality of game objects in a game scene. In an exemplary embodiment, before step S210, the method for in-game marker signal generation may further include:
in response to a control operation for the sight in the game scene, a target object is determined among the plurality of objects in the game scene according to the position of the sight.
In the FPS game, a sight angle is called as a visual angle by a first person, and a sight of a shooting weapon is generally used as a controller to perform operations such as aiming, reconnaissance or shooting in a game scene. Accordingly, the present exemplary embodiment may employ a sight to perform a control operation to determine a target object among a plurality of objects. The control operation may be an operation of moving, aligning, hovering, or the like of the sight in the game scene. For example, as shown in fig. 3, when the player aims the sight S at a stone in the game scene, the target object can be determined to be a stone; or the sight bead S is suspended on the stone for more than a preset time, it may be determined that the target object is a stone or the like, and then information of the stone or environmental information around the stone is further edited to generate a corresponding marking signal.
In consideration of game characteristics of the FPS game, players may often need to reconnaissance or remote shooting battle for situations in a remote range in a game scene, for example, players in the same battle in the game may be generally divided into duties of sniper, blaster, assault soldier and the like, wherein the sniper is responsible for remotely sniping enemy players or performing information detection of a remote environment for friend players and the like. Thus, in an exemplary embodiment, the control operation for the sight in the game scene may include: and controlling and operating aiming at the sight in the open mirror state.
In shooting games, a player can switch from a current game view angle to a high-magnification game view angle through open mirror operation so as to detect an environment far away from the current player in a current game scene. For example, in fig. 3, after the mirror-opening operation, the game interface displays a game scene after the mirror-opening state, in which a game object that does not appear in the non-mirror-opening state can be displayed, a stone in fig. 3 is a game object in the mirror-opening state, and a player can edit a marking signal through the sight bead S. The exemplary embodiment marks the remote game object through the control operation of the sight bead in the open mirror state, is not limited to the restriction of the size of the game scene range on the display of the game object in the non-open mirror state, and is beneficial to tactical communication among players in the same battle.
In an exemplary embodiment, step S210 may include the steps of:
responding to the trigger operation of marking the target object in the game scene, and displaying an editing control;
and providing an editing interface for editing the mark information of the target object in response to the selection operation of the editing control.
In the actual game process, after the player triggers the target object, the marker information does not need to be edited due to some situations in the current game scene. Therefore, the exemplary embodiment may set an editing control, display the editing control after the player performs the mark triggering operation on the target object, and display an editing interface for editing the mark information after the player performs the selection operation on the editing control. By setting the editing control, the exemplary embodiment can avoid the situation that the target object is wrongly marked in the game, and improve the accuracy of the marking signal. The editing control may be an option for determining whether to mark the current target object, and correspondingly, the selection operation is recorded as an operation for determining the option, for example, an editing control a shown in fig. 3, "mark" option, and when the user determines to select the editing control, an editing interface may be provided to generate a mark signal of the target object; the editing control can also contain a mark or other function (deleting, canceling, etc.) options, the player can select from a plurality of options after calling out the editing control, and when the mark option is selected, the editing interface is determined to be displayed, so that the mark information of the target object can be edited, and the like.
In an exemplary embodiment, the editing interface may include a plurality of editing options to be edited;
further, the step S220 may include:
and generating editing information in response to the editing operation aiming at a plurality of editing options to be edited in the editing interface.
For example, as shown in fig. 4, a plurality of editing options to be edited may be included in the editing interface B that displays that the target object is a stone, in this exemplary embodiment, the editing options to be edited may be preset options, for example, when editing the marking information for the stone in fig. 4, an option including "enemy number", "materials", or "other" may be presented, and under each option, a plurality of sub-options may also be included, for example, the "enemy number" may include sub-options such as "one person", "two persons", "three persons", "four persons", and the like. It should be noted that, besides the preset options, the editing options to be edited may also be information that is customized and edited by the player, for example, under the "materials" and "other" options in fig. 4, the editing options may include a "self-editing" option, and after the player clicks the option, the player may perform customized editing on the mark information of the current target object to enrich the game content.
In an exemplary embodiment, the method of in-game marker signal generation may further comprise the steps of:
providing an editing interface in response to a modification request for the editing information;
and responding to the modification operation aiming at the editing interface, and generating updated editing information according to the modification operation.
In consideration of the fact that the generated marking signal may be out of date or inaccurate in signal transmission, modification, deletion or resetting operations are required. Therefore, in the present exemplary embodiment, a modification mechanism may be provided to update the editing information in a timely manner. After receiving a modification request from a player, an editing interface may be provided, as shown in fig. 5, editing options "two persons" and "car" selected by the player are displayed in the editing interface, the player may change current editing information by reselecting other options, or perform a click operation, a long press operation, and the like on a "delete" option C in an upper right corner to delete a currently generated mark signal, and the like. The exemplary embodiment can enable the player to adjust the marking signal of the target object in time according to the game situation in the game scene at any time after generating the marking signal of the target object, so as to better send the current strategy situation to other players for effective decision making.
In an exemplary embodiment, the step S230, as shown in fig. 6, may include the following steps:
step S610, determining the corresponding category of the target object;
step S620, determining an icon corresponding to the category to which the target object belongs;
step S630, generating a marking signal according to the editing information and the icon corresponding to the category to which the target object belongs.
The category of the target object may refer to an attribute of the target object, i.e. to which kind of object the target object may specifically belong, for example, the target object may be classified into categories of environment, building, player, etc., and may also be specifically classified into a plurality of small categories under each large category, such as environment including trees, stones, grass heaps, etc. The icon corresponding to the category of the target object is an identifier capable of reflecting the target object, so that the player can determine which category or which object the player belongs to after seeing the icon. In the present exemplary embodiment, the icon may be a preset icon as long as it can represent the target object, for example, a star, a triangle, or a circle icon is used to represent a house, a tree, an enemy player, and the like in the game, respectively; the icon may also be an identifier associated with the target object, such as "house" for building, a "tree" for vegetation, a "bullet" for ammunition, and so on. In addition, the icons can be set in a user-defined manner according to user requirements, and the icon setting method is not particularly limited in this disclosure. Further, according to the editing information and the corresponding icon, a mark signal of the target object is generated, and according to the exemplary embodiment, a mark signal with a visual target object type can be generated through the relationship between the corresponding icon and the target object, so that the player can quickly acquire the basic type of the target object, game judgment and decision can be performed, and the information exchange efficiency between the players in the game can be improved.
Fig. 7 shows a flowchart of another method for generating a marker signal in a game in the exemplary embodiment, which may specifically include the following steps:
step S710, receiving the trigger operation of marking the target object in the game scene by the player;
step S720, providing an editing interface for editing the mark information of the target object;
step S730, receiving the editing operation of the player on an editing interface, and generating editing information;
step S740, determining the category corresponding to the target object, and determining the icon corresponding to the category to which the target object belongs;
step S750, generating a marking signal according to the editing information and the icon corresponding to the category of the target object;
step S760, receiving a modification request of a player for an existing marking signal, and providing an editing interface;
step S770, in response to the modification operation for the edited interface, generates updated editing information according to the modification operation.
In step S740, determining the category corresponding to the target object is a process of automatically identifying the category of the target object, so as to generate a marking signal that is easily identified by the player. It should be noted that this step may also be performed after step S710, that is, after the player initiates the trigger operation of marking the target object, the category of the target object may be directly identified, and then the editing information is generated according to the editing operation of the player on the editing interface. Steps S760 to S770 are interactive operations between the player and the generated tag signal, which enables the player to update and modify the generated tag signal in time, thereby enriching the game play. The modification request may include, among other things, a delete flag signal, a modify flag signal, or a reset flag signal.
In an exemplary embodiment, the method of in-game marker signal generation may further comprise the steps of:
generating a command signal for the target object in response to the command for the target object;
and sending the command signal to the game server, so that the game server sends the command signal to the second terminal to display the command signal at the second terminal.
In general, in a game, in addition to marking a target object to provide environmental information for players in the same battle, strategic decisions must be made to reasonably arrange the current game process. Therefore, in the exemplary embodiment, the player may also initiate a command for the target object to generate a command signal related to the target object and send the command signal to the player in the same banker. The command may include attack, rewind, retreat, and the like. For example, when a player of the first terminal finds that an enemy player is present in a house but the number of people is small and it is appropriate to initiate an attack at this time when the generation of the marker signal is performed for one house, a marker signal may be generated such that the corresponding target object is "house" and the edit information is "enemy number 1 person", a command signal of "attack" may be generated for the target object and transmitted to a friend player (player who operates the second terminal) or the like, and the marker signal and the command signal may be displayed in a game interface of the second terminal correspondingly.
In an exemplary embodiment, the present disclosure is explained in detail by taking a shooting game as an example. The player 1 of the first terminal plays a game in a team including 4 players (player 1, player 2, player 3, and player 4) as one sniper character, and it should be noted that any of the terminals operated by the player 2, player 3, and player 4 may be the second terminal. As shown in fig. 8, when player 1 camps at a certain position in a game scene and reconnaissance the current game environment, it is found that there appears to be evidence of the activity of an enemy player near a distant house, and player 1, in the open state, aims the sight S of a shooting weapon at the house and clicks on the "mark" option to mark the house to generate a mark signal as mark point 1. As shown in fig. 9, the player 1 also detects 2 enemy players in a nearby highland in the open state, and marks the highland to generate a mark signal as a mark point 2. The display state of the marked object on the game minimap is shown in fig. 10, the position of the current player 1 is displayed in the 1010 area, the positions of the house mark signal and the altitude mark signal are respectively displayed in the 1020 area and the 1030 area, and the mark signals can be synchronously displayed in the game interface of the second terminal operated by the players 2-4. Further, the player 1 can perform editing operation to generate editing information to generate a marker signal from the editing information and the target object through the above-described steps S210 to S240. As shown in fig. 11, the editing operation is performed on the house mark signal to generate a mark signal with edit information of three enemies, material "car", and other "AWM sniping gun", and the editing operation is performed on the highland mark signal to generate a mark signal with edit information of two enemies. The player may send these two marker signals to other players on the same team, who will display the marker signals shown in fig. 11 simultaneously within their game interface. In addition, according to the generated marker signal, if the player 1 finds that the number of enemies in the highland area is small and the enemy is suitable for initiating the attack, a corresponding command signal D of "attack" can be generated for the marker signal of the highland, as shown in fig. 12, so that the players 2 to 4 initiate the attack on the highland according to the command signal.
The exemplary embodiment also provides another method for in-game marker signal generation that may present a graphical user interface through a display screen of a second terminal, the graphical user interface including a portion of a game scene. Referring to fig. 13, the exemplary embodiment is further explained with the second terminal 130 as an execution subject, and as shown in fig. 13, the method for generating the tag signal in the game may include the following steps S1310 to S1320:
step S1310, receiving a tag signal for a target object in a game scene sent by a first terminal,
the marking signal is generated according to editing information and a target object, and the editing information is obtained by editing the marking information aiming at the target object;
in step S1320, a mark signal is displayed on the graphical user interface.
The exemplary embodiment may be specifically applied to the virtual character corresponding to the first terminal 110 and the second terminal 130 corresponding to the virtual character belonging to the same camp, where the tag signal is the tag signal generated at the first terminal 110 in step S240 and is the tag signal of the target object sent to the second terminal 130. The target object is a game object selected by the player of the first terminal 110 to generate the marker signal among a plurality of game objects in the current game scene. The tag signal may include tag information edited by the player of the first terminal 110 for the target object, such as the number, position, or virtual resource information related to the target object.
The second terminal 130 may display on the graphic user interface after receiving the mark signal of the target object transmitted from the first terminal 110. Specifically, the mark signal may be displayed in a game scene at the current viewing angle, or may be displayed in a game minimap. When displayed, the mark signal may have a specific identifier, for example, an identifier capable of representing a category of the target object, such as a "house" identifier, indicating that the target object is a building; the "car" mark indicates that the target object is a vehicle or the like, and particularly, in order to indicate the importance degree of the mark signal, mark signals of different importance levels can be distinctively displayed, for example, when the importance level is higher, the mark signal is indicated by a red mark; next orange label representation; lower levels are indicated by green symbols, and the like, and this disclosure is not particularly limited thereto.
In an exemplary embodiment, as shown in fig. 14, the step S1320 may include:
step S1410, determining the display position of the marking signal on the graphical user interface according to the first position of the target object in the game scene;
in step S1420, a mark signal is displayed at a display position on the graphical user interface.
The first position refers to a position or a position range of the target object in the game scene, and according to the first position, which target position (i.e. a display position) of the marker signal on the graphical user interface is displayed can be determined. In the present exemplary embodiment, the display position may be the same as the first position, for example, the first position of the house in the game scene is the coordinates (196, 95), and the coordinates (196, 95) may be determined as the display position, and the marker signal is displayed. In addition, in consideration of the fact that the screen contents are complicated and overlap and overlay may occur in an actual game, the display position may be different from the first position, for example, when the first position of the house in the game scene is the coordinates (196, 95), the first position vicinity coordinates (186, 85) may be displayed as the display position. The coordinate difference between the display position and the first position can be adjusted by user according to actual needs, which is not specifically limited by the present disclosure.
In the present exemplary embodiment, after the display position of the marker signal is determined, the marker signal may be displayed at the corresponding display position on the graphical user interface. The graphical user interface can generally display various map information, such as a virtual character manipulated by a player, a scene map presented by a current view angle; or taking the current virtual role as a reference and displaying a scene map within a preset range by using the 'god view angle'; or a small map that can represent a global game scene, etc. Accordingly, the present exemplary embodiment may display the marker signal in one or more game scene maps described above.
In an exemplary embodiment, the graphical user interface further includes a thumbnail map.
The step S1410 may include the following steps:
determining a first position of a target object in a game scene, and converting the first position to obtain a second position of the target object on an abbreviated map;
determining a display position of the marker signal on the thumbnail map according to the second position;
correspondingly, step S1420 may include:
a marker signal is displayed at a display position on the thumbnail map.
The thumbnail map is a global map, namely a game minimap, which can display the whole area of the current game scene in the game interface. It may be used to assist the player in determining the particular location in the global map of the scene they are currently in, or to direct the particular orientation of various locations in the player's game, etc. Typically, in a game interface, a thumbnail map is displayed in a local area of a graphical user interface, such as an upper right corner area, or in a preset area above a scene map with a preset transparency.
In the present exemplary embodiment, in order to facilitate a player to quickly determine the position of the marker signal in the game, the marker signal may be displayed in a thumbnail map. Specifically, after the first position of the target object in the game scene is determined, the position needs to be converted to obtain a corresponding position on the thumbnail map, that is, a second position. Generally, a game scene map and a thumbnail map have a mapping relationship, that is, when a certain position is determined in a game scene, a target position of the position in the thumbnail map can be determined through the mapping relationship, and vice versa. Therefore, the present exemplary embodiment can perform the conversion of the second position by the mapping relationship, obtain the display position of the target object on the thumbnail map, and finally display the mark signal at the position.
In an exemplary embodiment, when the player of the first terminal modifies, deletes, or resets the tag signal in the game scene, the editing information of the tag signal is correspondingly updated, and then in the second terminal, the method for generating the in-game tag signal may further include the following steps:
when the updated marker signal is received, the displayed marker signal is replaced with the updated marker signal on the graphical user interface.
Namely, the updating operation of the first terminal to the mark signal can be synchronously displayed in the graphical user interface of the second terminal.
Further, in an exemplary embodiment, the method of in-game marker signal generation may further include:
when a command signal for a target object is received, the command signal is displayed on a graphical user interface.
That is, when the player of the first terminal initiates a command signal for the target object in the game, the command signal is synchronously displayed in the graphical user interface of the second terminal, so that the player of the second terminal plays the game according to the command signal.
Based on the above description, in the present exemplary embodiment, a tag signal sent by a first terminal for a target object in a game scene is received, where the tag signal is generated according to editing information and the target object, and the editing information is obtained by editing the tag information for the target object; and displaying the marking signal on the graphical user interface. On one hand, in the exemplary embodiment, the marking signal sent by the first terminal is generated based on the editing information and the target object, and the content contained in the marking signal has diversity, so that the player of the second terminal can obtain rich and effective game information after receiving the marking signal; on the other hand, after the first terminal generates the marking signal, the marking signal can be synchronously displayed in the graphical user interface of the second terminal, the operation flow is simple, and the communication efficiency in the game among the players can be improved.
An exemplary embodiment of the present disclosure also provides yet another method of marker signal generation in a game, and fig. 15 shows an interactive flowchart of the present exemplary embodiment, which may include the steps of:
the first terminal 1510 executes, step S1511, in response to a marking operation for a target object in the game scene, providing an editing interface for editing marking information of the target object; and executing step S1512 to generate edit information in response to an edit operation for the edit interface; and
step S1513, generating a marking signal according to the editing information and the target object;
step S1514, transmitting the marking signal to the second terminal 1520;
the second terminal 1520 executes, step S1521, receiving the mark signal for the target object in the game scene transmitted by the first terminal 1510;
and performing step S1522, displaying a mark signal on the gui of the second terminal 1520;
the virtual characters corresponding to the second terminal 1520 and the first terminal 1510 belong to the same game formation.
A variety of game objects are typically included in a game scene, such as virtual items (supplies, items, equipment, etc.) within the game scene, virtual characters (player-manipulated virtual characters, friend-player-manipulated virtual characters, enemy-player-manipulated virtual characters or NPCs, etc.), game task points, and so forth. The game object selected by the player in the game scene for generating the marker signal is a target object, and the target object may be any one of the game objects. The editing interface is an interface for inputting information of a mark signal of a target object, the editing operation is an operation which is input by a player in the editing interface and is used for triggering generation of the mark signal, and the editing information is information which is generated by the player corresponding to the editing operation and can include signal content which the player wishes to send to other players in the game, such as the type, the number, the position or other information related to the target object in a game scene. The player of the first terminal can generate the editing information of the target object by performing editing operation on the editing interface.
Further, the first terminal may generate a tag signal based on the editing information and the target object and transmit it to the second terminal, and a player of the second terminal may make a game decision based on the received tag signal. In this exemplary embodiment, when the mark signal is displayed in the graphical user interface of the second terminal, the mark signal may be displayed in a game scene, or may be displayed at a position corresponding to a small map of the game interface, which is not specifically limited in this disclosure.
In the present exemplary embodiment. On one hand, a player of a first terminal can edit the marking information of a target object through an editing interface provided in a game and generate a corresponding marking signal, and compared with a preset punctuation or voice interaction mode in the prior art, the exemplary embodiment can generate the marking signal with rich and effective contents and increase the diversity of game contents; on the other hand, the marking signal needs to be edited by a user in an editing interface, the process not only can diversify the generated marking signal, but also can improve the interaction degree between the player and the game playability; on the other hand, in the exemplary embodiment, the player at the first terminal may generate the marker signal through the trigger operation and the editing interface, and provide game information for the player at the second terminal in the same battle to exchange information, so as to effectively adjust the current game strategy.
Exemplary embodiments of the present disclosure also provide an apparatus for marker signal generation in a game. Referring to fig. 16, a graphical user interface is presented through a display screen of a first terminal, the graphical user interface includes a part of a game scene, and the apparatus 1600 may include an interface providing module 1610 configured to provide an editing interface for editing marking information of a target object in the game scene in response to a trigger operation for marking the target object; an information generating module 1620 configured to generate editing information in response to an editing operation for the editing interface; a signal generating module 1630, configured to generate a marking signal according to the editing information and the target object; a signal sending module 1640, configured to send the tag signal to the game server, so that the game server sends the tag signal to the second terminal, so as to display the tag signal on the second terminal; and virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: and the object determining module is used for determining the target object in the plurality of objects in the game scene according to the position of the foresight in response to the control operation of the foresight in the game scene before providing an editing interface for editing marking information of the target object in response to the triggering operation of marking the target object in the game scene.
In an exemplary embodiment of the present disclosure, the control operation for the sight in the game scene includes: and controlling and operating aiming at the sight in the open mirror state.
In an exemplary embodiment of the present disclosure, an interface providing module includes: the control display unit is used for responding to the trigger operation of marking the target object in the game scene and displaying the editing control; and the interface display unit is used for responding to the selection operation of the editing control and providing an editing interface for editing the mark information of the target object.
In an exemplary embodiment of the present disclosure, the editing interface includes a plurality of editing options to be edited; an information generation module comprising: the information generating unit is used for responding to the editing operation of a plurality of editing options to be edited in the editing interface and generating the editing information.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: the modification module is used for responding to a modification request aiming at the editing information and providing an editing interface; and the updating module is used for responding to the modification operation aiming at the editing interface and generating updated editing information according to the modification operation.
In an exemplary embodiment of the present disclosure, a signal generation module includes: the category determining unit is used for determining a category corresponding to the target object; an icon determining unit for determining an icon corresponding to a category to which the target object belongs; and the signal generating unit is used for generating a marking signal according to the editing information and the icon corresponding to the category to which the target object belongs.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: the command signal generating module is used for responding to a command aiming at the target object and generating a command signal aiming at the target object; and the command signal sending module is used for sending the command signal to the game server, so that the game server sends the command signal to the second terminal to display the command signal at the second terminal.
Exemplary embodiments of the present disclosure also provide an apparatus for marker signal generation in a game. Presenting a graphical user interface through a display screen of the second terminal, the graphical user interface comprising a portion of a game scene, with reference to fig. 17, the apparatus 1700 comprising: a signal receiving module 1710, configured to receive a tag signal sent by a first terminal and addressed to a target object in a game scene, where the tag signal is generated according to editing information and the target object, and the editing information is obtained by editing tag information addressed to the target object; signal display module 1720 for displaying a marker signal on a graphical user interface.
In an exemplary embodiment of the present disclosure, a signal display module includes: the position display unit is used for determining the display position of the marking signal on the graphical user interface according to the first position of the target object in the game scene; and the signal display unit is used for displaying the mark signal at a display position on the graphical user interface.
In an exemplary embodiment of the present disclosure, the graphic user interface further includes a thumbnail map, and the location display unit includes: the position conversion sub-unit is used for determining a first position of the target object in the game scene and converting the first position to obtain a second position of the target object on the thumbnail map; a position determination subunit, configured to determine a display position of the marker signal on the thumbnail map according to the second position; a signal display module comprising: and a signal display unit for displaying the marker signal at a display position on the thumbnail map.
In an exemplary embodiment of the present disclosure, the in-game flag signal generation method further includes: and the signal replacement module is used for replacing the displayed mark signal with the updated mark signal on the graphical user interface when the updated mark signal is received.
In an exemplary embodiment of the present disclosure, the method of in-game marker signal generation further includes: and the command signal display module is used for displaying the command signal on the graphical user interface when receiving the command signal aiming at the target object.
An exemplary embodiment of the present disclosure also provides a system for in-game marker signal generation, referring to fig. 18, the system 1800 including: an operation receiving module 1810, configured to provide an editing interface for editing marking information of a target object in a game scene included in a graphical user interface of a first terminal in response to a marking operation for the target object; an information generating module 1820, configured to generate editing information in response to an editing operation for an editing interface; a signal generating module 1830, configured to generate a marking signal according to the editing information and the target object; a signal transmitting module 1840 for transmitting the marking signal to the second terminal; a signal receiving module 1850, configured to receive a tag signal sent by a first terminal for a target object in a game scene; a signal display module 1860 for displaying the markup signal on the graphical user interface of the second terminal; and virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
The specific details of each module/unit in the above-mentioned apparatus have been described in detail in the embodiment of the method section, and the details that are not disclosed may refer to the contents of the embodiment of the method section, and therefore are not described herein again.
Exemplary embodiments of the present disclosure also provide an electronic device capable of implementing the above method.
As will be appreciated by one skilled in the art, aspects of the present disclosure may be embodied as a system, method or program product. Accordingly, various aspects of the present disclosure may be embodied in the form of: an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.) or an embodiment combining hardware and software aspects that may all generally be referred to herein as a "circuit," module "or" system.
An electronic device 1900 according to such an exemplary embodiment of the present disclosure is described below with reference to fig. 19. The electronic device 1900 shown in fig. 19 is only an example and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 19, electronic device 1900 takes the form of a general-purpose computing device. Components of electronic device 1900 may include, but are not limited to: the at least one processing unit 1910, the at least one memory unit 1920, a bus 1930 connecting different system components (including the memory unit 1920 and the processing unit 1910), and a display unit 1940.
Where the memory unit stores program code, the program code may be executed by the processing unit 1910 to cause the processing unit 1910 to perform steps according to various exemplary embodiments of the present disclosure described in the "exemplary methods" section above in this specification. For example, processing unit 1910 may perform the steps shown in fig. 2, 6, 7, etc.
The storage 1920 may include readable media in the form of volatile memory units, such as a random access memory unit (RAM)1921 and/or a cache memory unit 1922, and may further include a read-only memory unit (ROM) 1923.
The storage unit 1920 may also include a program/utility 1924 having a set (at least one) of program modules 1925, such program modules 1925 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
The electronic device 1900 may also communicate with one or more external devices 2100 (e.g., keyboard, pointing device, Bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1900, and/or with any devices (e.g., router, modem, etc.) that enable the electronic device 1900 to communicate with one or more other computing devices. Such communication can occur via input/output (I/O) interface 1950. Also, electronic device 1900 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via network adapter 1960. As shown, the network adapter 1960 communicates with the other modules of the electronic device 1900 via a bus 1930. It should be appreciated that although not shown, other hardware and/or software modules may be used in conjunction with electronic device 1900, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, among others.
Through the above description of the embodiments, those skilled in the art will readily understand that the exemplary embodiments described herein may be implemented by software, or by software in combination with necessary hardware. Therefore, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (which may be a CD-ROM, a usb disk, a removable hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the exemplary embodiments of the present disclosure.
Exemplary embodiments of the present disclosure also provide a computer-readable storage medium having stored thereon a program product capable of implementing the above-described method of the present specification. In some possible embodiments, various aspects of the disclosure may also be implemented in the form of a program product comprising program code for causing a terminal device to perform the steps according to various exemplary embodiments of the disclosure described in the above-mentioned "exemplary methods" section of this specification, when the program product is run on the terminal device.
Referring to fig. 20, a program product 2000 for implementing the above method according to an exemplary embodiment of the present disclosure is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable signal medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations for the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
Furthermore, the above-described figures are merely schematic illustrations of processes included in methods according to exemplary embodiments of the present disclosure, and are not intended to be limiting. It will be readily understood that the processes shown in the above figures are not intended to indicate or limit the chronological order of the processes. In addition, it is also readily understood that these processes may be performed synchronously or asynchronously, e.g., in multiple modules.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functions of two or more modules or units described above may be embodied in one module or unit according to an exemplary embodiment of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is to be limited only by the terms of the appended claims.
Claims (19)
1. A method of in-game marker signal generation, wherein a graphical user interface is presented via a display screen of a first terminal, the graphical user interface comprising a portion of a game scene, the method comprising:
responding to a trigger operation of marking a target object in the game scene, and providing an editing interface for editing marking information of the target object;
generating editing information in response to an editing operation for the editing interface;
generating a marking signal according to the editing information and the target object;
sending the marking signal to a game server, so that the game server sends the marking signal to a second terminal to display the marking signal on the second terminal;
and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
2. The method of claim 1, wherein before providing an editing interface for editing marking information of a target object in the game scene in response to a triggering operation for marking the target object, the method further comprises:
in response to a control operation for a sight bead in the game scene, a target object is determined among a plurality of objects in the game scene according to a position of the sight bead.
3. The method of claim 2, wherein the control operation for a sight in the game scene comprises: control operations for the sight in an open mirror state.
4. The method according to claim 1, wherein providing an editing interface for editing marking information of a target object in the game scene in response to a trigger operation for marking the target object comprises:
responding to the trigger operation of marking the target object in the game scene, and displaying an editing control;
and responding to the selection operation of the editing control, and providing the editing interface for editing the mark information of the target object.
5. The method of claim 1, wherein the editing interface comprises a plurality of editing options to be edited;
the generating of editing information in response to the editing operation for the editing interface includes:
and generating editing information in response to the editing operation aiming at a plurality of editing options to be edited in the editing interface.
6. The method of claim 1, further comprising:
providing the editing interface in response to a modification request for the editing information;
and responding to the modification operation aiming at the editing interface, and generating updated editing information according to the modification operation.
7. The method of claim 1, wherein generating a marker signal based on the editing information and the target object comprises:
determining a category corresponding to the target object;
determining an icon corresponding to the category to which the target object belongs;
and generating the marking signal according to the editing information and the icon corresponding to the category to which the target object belongs.
8. The method of claim 1, further comprising:
generating a command signal for the target object in response to a command for the target object;
and sending the command signal to the game server, so that the game server sends the command signal to the second terminal to display the command signal on the second terminal.
9. A method of in-game marker signal generation, wherein a graphical user interface is presented via a display screen of a second terminal, the graphical user interface comprising a portion of a game scene, the method comprising:
receiving a marking signal which is sent by a first terminal and aims at a target object in the game scene, wherein the marking signal is generated according to editing information and the target object, and the editing information is obtained by editing the marking information aiming at the target object;
displaying the marker signal on the graphical user interface.
10. The method of claim 9, wherein said displaying the marker signal on the graphical user interface comprises:
determining a display position of the marking signal on the graphical user interface according to a first position of the target object in the game scene;
displaying the marker signal at a display location on the graphical user interface.
11. The method of claim 10, wherein the graphical user interface further comprises an abbreviated map,
the determining the display position of the marker signal on the graphical user interface according to the first position of the target object in the game scene comprises:
determining a first position of the target object in the game scene, and converting the first position to obtain a second position of the target object on the thumbnail map;
determining a display position of the marker signal on the thumbnail map according to the second position;
the displaying the marker signal at a display location on the graphical user interface includes:
displaying the marker signal at a display position on the thumbnail map.
12. The method of claim 9, further comprising:
when receiving the updated mark signal, replacing the displayed mark signal with the updated mark signal on the graphical user interface.
13. The method of claim 9, further comprising:
displaying the command signal on the graphical user interface when the command signal for the target object is received.
14. A method of in-game tag signal generation, the method comprising:
the method comprises the steps that a first terminal responds to marking operation of a target object in a game scene, and provides an editing interface for editing marking information of the target object;
generating editing information in response to an editing operation for the editing interface;
generating a marking signal according to the editing information and the target object;
sending the marking signal to a second terminal;
the second terminal receives a marking signal which is sent by the first terminal and aims at a target object in the game scene;
displaying the marking signal on a graphical user interface of the second terminal;
and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
15. An apparatus for marker signal generation in a game, wherein a graphical user interface is presented via a display screen of a first terminal, the graphical user interface comprising a portion of a game scene, the apparatus comprising:
the interface providing module is used for responding to the triggering operation of marking the target object in the game scene and providing an editing interface for editing the marking information of the target object;
the information generation module is used for responding to the editing operation aiming at the editing interface and generating editing information;
the signal generation module is used for generating a marking signal according to the editing information and the target object;
the signal sending module is used for sending the marking signal to a game server, so that the game server sends the marking signal to a second terminal, and the marking signal is displayed on the second terminal;
and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
16. An apparatus for marker signal generation in a game, wherein a graphical user interface is presented via a display screen of a second terminal, the graphical user interface comprising a portion of a game scene, the apparatus comprising:
the signal receiving module is used for receiving a marking signal which is sent by a first terminal and aims at a target object in the game scene, wherein the marking signal is generated according to editing information and the target object, and the editing information is obtained by editing the marking information aiming at the target object;
a signal display module for displaying the marking signal on the graphical user interface.
17. A system for marker signal generation in a game, the system comprising:
the operation receiving module is used for responding to marking operation of a target object in a game scene contained in a graphical user interface of the first terminal and providing an editing interface for editing marking information of the target object;
the information generation module is used for responding to the editing operation aiming at the editing interface and generating editing information;
the signal generation module is used for generating a marking signal according to the editing information and the target object;
the signal sending module is used for sending the marking signal to a second terminal;
the signal receiving module is used for receiving a marking signal which is sent by a first terminal and aims at a target object in the game scene;
the signal display module is used for displaying the mark signal on a graphical user interface of the second terminal;
and the virtual roles corresponding to the second terminal and the first terminal respectively belong to the same game formation.
18. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of any of claims 1-8, claims 9-13, or claim 14 via execution of the executable instructions.
19. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of any one of claims 1-8, 9-13 or 14.
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Cited By (8)
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CN111773670A (en) * | 2020-07-10 | 2020-10-16 | 网易(杭州)网络有限公司 | Marking method, device, equipment and storage medium in game |
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