CN111352568B - Method, device and equipment for recommending equipment in game and storage medium - Google Patents

Method, device and equipment for recommending equipment in game and storage medium Download PDF

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Publication number
CN111352568B
CN111352568B CN202010134929.9A CN202010134929A CN111352568B CN 111352568 B CN111352568 B CN 111352568B CN 202010134929 A CN202010134929 A CN 202010134929A CN 111352568 B CN111352568 B CN 111352568B
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equipment
recommendation
teammate
target
information
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CN111352568A (en
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吴天昊
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110727274.0A priority Critical patent/CN113535058B/en
Priority to CN202010134929.9A priority patent/CN111352568B/en
Publication of CN111352568A publication Critical patent/CN111352568A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a method, a device, equipment and a storage medium for recommending equipment in a game, wherein the method comprises the following steps: responding to the trigger operation of recommending the target equipment, and displaying the teammate identification of the equipment to be recommended; in response to a first selection operation aiming at the teammate identification, taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object; and sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment. The method can directly and definitely recommend the target equipment to the recommended object, so that the recommended object can timely and accurately obtain the recommended equipment, the matching degree among game teammates in the game is enhanced, and the game experience of game users is improved.

Description

Method, device and equipment for recommending equipment in game and storage medium
Technical Field
The present application relates to the field of electronic game technology, and in particular, to a method, an apparatus, a device, and a storage medium for recommending equipment in a game.
Background
The equipment is an essential part in a MOBA (Multiplayer Online Battle Arena) game, and the attached attributes of the equipment improve the attack, defense, movement and other capabilities of hero controlled by a player. Except for the preset equipment, the player can also change more targeted equipment according to the strong and weak attributes of the hero of the enemy in the game, thereby improving the fighting capacity of the hero of the player and bringing better game experience, but for some primary players, whether the equipment carried by the player can not be correctly judged in the game is reasonable.
Generally, the current method is to use voice communication and text communication functions to inform the advisee that the equipment can be replaced, and the advisee can independently operate after obtaining information, and find new equipment and purchase in the shop.
However, when the content of the equipment store is not known enough by the proposer, the proposer does not know where to search for the equipment suggested by the teammates, or needs to search for the equipment for a long time, and the game battlefield situation is changed constantly, such as the equipment is searched for a long time, the game operation is easily influenced, so the existing processing means for the game equipment is low in efficiency, the recommendation effect is not obvious, and the game experience of the game user is influenced.
Disclosure of Invention
The embodiment of the application provides a method, a device, equipment and a storage medium for recommending equipment in a game, which are used for solving the problems of low efficiency and unobvious recommendation effect of processing means of game equipment in the prior art.
In a first aspect, the present application provides a method of recommending accessories in a game, the method comprising:
responding to the trigger operation of recommending the target equipment, and displaying the teammate identification of the equipment to be recommended;
in response to a first selection operation aiming at the teammate identification, taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
and sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment.
Further, the first selection operation for the teammate identification comprises at least one of:
clicking operation aiming at any one of the teammate identifications;
a sliding operation for two or more of the teammate identifications;
dragging operation of moving the target equipment to the position of any one of the teammate identifications;
and dragging operation of moving any one of the teammate identifications to the position of the target equipment.
Further, after, in response to a first selection operation for the teammate identifier, taking the user terminal corresponding to the teammate identifier acted by the first selection operation as a recommendation object, the method further includes:
displaying the current equipment of the recommended object;
in response to a second selection operation for the currently existing equipment of the recommendation object, setting the existing equipment acted by the second selection operation as equipment to be replaced;
wherein the recommendation information further comprises information of the equipment to be replaced.
Further, the second selection operation includes at least one of:
clicking operation on any one of the currently existing equipment of the recommended object;
dragging operation of moving the teammate identification corresponding to the recommended object to the position of any one of the existing equipment;
and moving any one of the currently existing equipment to the position of the teammate mark corresponding to the recommended object.
Further, the triggering operation for recommending the target equipment comprises at least one of the following:
performing long-press operation aiming at the target equipment;
and when the target equipment is in a selected state, selecting operation aiming at a preset recommendation identifier.
In a second aspect, the present application provides a method of recommending accessories in a game, the method comprising:
receiving and displaying recommendation information sent by teammates, wherein the recommendation information comprises information of recommended target equipment;
and in response to the selection operation aiming at the recommendation information, pre-purchasing or purchasing the target equipment.
Further, the recommendation information also comprises information of equipment to be replaced; the method further comprises the following steps:
selling equipment to be replaced in the recommendation information in response to a selection operation for the recommendation information.
Further, the pre-purchasing or purchasing the target equipment in response to the selection operation for the recommendation information includes:
displaying an equipment bar for storing equipment purchased in advance or purchased in response to a click operation for accepting an acceptance identifier of the recommendation information, the equipment bar having a plurality of windows for storing the equipment;
in response to a dragging operation of moving a target device in the recommendation information to the equipment bar, determining a target window for storing the target device from the plurality of windows according to an end position of the dragging operation in the equipment bar;
adding the target equipment to the target window.
Further, before adding the target equipment into the target window, the method further comprises:
and if existing equipment exists in the target window, selling the existing equipment in the target window.
Further, the method further comprises:
hiding the recommendation information in response to a denial operation for the recommendation information.
Further, the method further comprises:
and refusing to receive the recommendation information within preset time in response to refusing operation aiming at the recommendation information.
In a third aspect, the present application provides a method of recommending accessories in a game, the method comprising:
the method comprises the steps that a first terminal responds to a trigger operation for recommending target equipment and displays a teammate identification of the equipment to be recommended;
responding to a first selection operation aiming at the teammate identification, and taking a second terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
the first terminal sends recommendation information to the recommendation object, wherein the recommendation information comprises information of the target equipment;
the second terminal receives and displays the recommendation information sent by the first terminal;
and the second terminal pre-purchases or purchases the target equipment in response to the selection operation aiming at the recommendation information.
In a fourth aspect, the present application provides an apparatus for recommending accessories in a game, the apparatus comprising:
the first display unit is used for responding to the trigger operation of recommending the target equipment and displaying the teammate identification of the equipment to be recommended;
the first processing unit is used for responding to a first selection operation aiming at the teammate identification, and taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
and the recommending unit is used for sending recommending information to the recommending object, wherein the recommending information comprises the information of the target equipment.
Further, the first selection operation for the teammate identification comprises at least one of:
clicking operation aiming at any one of the teammate identifications;
a sliding operation for two or more of the teammate identifications;
dragging operation of moving the target equipment to the position of any one of the teammate identifications;
and dragging operation of moving any one of the teammate identifications to the position of the target equipment.
Further, the apparatus further comprises:
the second display unit is used for displaying the current equipment of the recommended object;
a second processing unit configured to set an existing equipment acted by a second selection operation as an equipment to be replaced, in response to the second selection operation for the currently existing equipment of the recommendation object;
wherein the recommendation information further comprises information of the equipment to be replaced.
Further, the second selection operation includes at least one of:
clicking operation on any one of the currently existing equipment of the recommended object;
dragging operation of moving the teammate identification corresponding to the recommended object to the position of any one of the existing equipment;
and moving any one of the currently existing equipment to the position of the teammate mark corresponding to the recommended object.
Further, the triggering operation for recommending the target equipment comprises at least one of the following:
performing long-press operation aiming at the target equipment;
and when the target equipment is in a selected state, selecting operation aiming at a preset recommendation identifier.
In a fifth aspect, the present application provides an apparatus for recommending accessories in a game, the apparatus comprising:
the display unit is used for receiving and displaying recommendation information sent by teammates, wherein the recommendation information comprises information of recommended target equipment;
a first processing unit configured to pre-purchase or purchase the target equipment in response to a selection operation for the recommendation information.
Further, the recommendation information also comprises information of equipment to be replaced; the device further comprises:
and the second processing unit is used for responding to the selection operation of the recommendation information and selling the equipment to be replaced in the recommendation information.
Further, the first processing unit includes:
a first processing subunit, configured to display an equipment bar for storing equipment to be purchased or bought in response to a click operation for accepting an acceptance identifier of the recommendation information, the equipment bar having a plurality of windows for storing equipment;
a second processing subunit, configured to, in response to a drag operation of moving a target equipment in the recommendation information to the equipment bar, determine a target window for storing the target equipment from the plurality of windows according to an end position of the drag operation in the equipment bar;
a third processing subunit for adding the target equipment into the target window.
Further, the first processing unit further includes:
a fourth processing subunit, configured to sell an existing equipment in the target window when the existing equipment exists in the target window.
Further, the apparatus further comprises:
a third processing unit configured to hide the recommendation information in response to a rejection operation for the recommendation information.
Further, the apparatus further comprises:
and the fourth processing unit is used for responding to the rejection operation aiming at the recommendation information and rejecting to receive the recommendation information within preset time.
In a sixth aspect, the present application provides a system for recommending accessories in a game, the system comprising:
a first terminal and a second terminal;
the first terminal is used for responding to the trigger operation of recommending the target equipment and displaying the teammate identification of the equipment to be recommended; and in response to a first selection operation aiming at the teammate identification, taking a second terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
the first terminal is further used for sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment;
the second terminal is used for receiving and displaying the recommendation information sent by the first terminal; and in response to a selection operation for the recommendation information, pre-purchasing or purchasing the target equipment.
In a seventh aspect, the present application provides an electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of the first aspects.
In an eighth aspect, the present application provides a non-transitory computer readable storage medium having stored thereon computer instructions for causing the computer to perform the method of any of the first aspects.
The application provides a method, a device, equipment and a storage medium for recommending equipment in a game, wherein the method comprises the steps of responding to a trigger operation for recommending target equipment, and displaying a teammate identifier of the equipment to be recommended; in response to a first selection operation aiming at the teammate identification, taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object; and sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment. The game user can select the recommended object by selecting a certain team friend identifier, and the recommended information containing the target equipment is sent to the recommended object, so that the problem that the target equipment cannot be timely and accurately acquired due to unfamiliarity of the recommended object with information such as an acquisition mode and an acquisition way of the target equipment can be effectively solved, the target equipment can be directly and definitely recommended to the recommended object, the recommended equipment can be timely and accurately acquired by the recommended object, the matching degree among game teammates in the game can be enhanced, and the game experience of the game user can be improved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure.
FIG. 1 is a flow chart illustrating a method for recommending accessories in a game according to an embodiment of the present disclosure;
FIG. 2 is a flow chart illustrating a method for recommending accessories in a game according to an embodiment of the present application;
FIG. 3 is a flow chart illustrating a method for recommending accessories in a game according to an embodiment of the present application;
FIG. 4 is a flow chart illustrating a method for recommending accessories in a game according to an embodiment of the present application;
FIG. 4a is a first schematic view of a display provided in an embodiment of the present application;
FIG. 4b is a second schematic display view provided in the present application;
FIG. 4c is a third exemplary illustration of a display provided in accordance with an embodiment of the present application;
FIG. 4d is a fourth illustration of a display provided by an embodiment of the present application;
fig. 4e is a schematic display diagram five provided in the embodiment of the present application;
FIG. 4f is a sixth illustration of a display provided in accordance with an embodiment of the present application;
FIG. 4g is a seventh exemplary illustration of a display provided in accordance with an embodiment of the present application;
fig. 4h is a schematic display diagram eight provided in the embodiment of the present application;
FIG. 5 is a schematic structural diagram of an apparatus for recommending accessories in a game according to an embodiment of the present application;
FIG. 6 is a schematic structural diagram of an apparatus for recommending accessories in a game according to an embodiment of the present application;
FIG. 7 is a schematic structural diagram of a system for recommending accessories in a game according to an embodiment of the present application;
fig. 8 is a schematic structural diagram of an apparatus for recommending accessories in a game according to an embodiment of the present application.
With the foregoing drawings in mind, certain embodiments of the disclosure have been shown and described in more detail below. These drawings and written description are not intended to limit the scope of the disclosed concepts in any way, but rather to illustrate the concepts of the disclosure to those skilled in the art by reference to specific embodiments.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
The application has the specific application scenarios that: with the rapid development of electronic game technology, game users can communicate and interact with each other through game applications, wherein discussion and recommendation of game equipment are one of important contents for communication and interaction among game users. In the related art, the game equipment recommendation among game users includes communication in a voice or text mode, specifically, a recommender shares game equipment information with a recommendation object in a voice or text mode, and the recommendation object obtains corresponding game equipment through a game application according to the obtained game equipment information.
However, when the information such as the acquisition mode and the acquisition way of the game equipment by the recommendation object is not known enough, the game equipment shared by the recommender cannot be timely and accurately acquired only according to the content shared by the recommender through voice or text, so that the game equipment recommendation efficiency is low, the recommendation effect is not obvious, and the game experience of the game user is affected. For example, after the recommending object receives the name of the game equipment shared by the recommender through voice, the recommending object does not know the specific position of the game equipment in the equipment mall, and thus the game equipment cannot be timely and accurately acquired.
The method, the device, the equipment and the storage medium for recommending the equipment in the game aim to solve the technical problems in the prior art.
Fig. 1 is a flowchart illustrating a method for recommending accessories in a game according to an embodiment of the present application, and as shown in fig. 1, the execution includes:
step 101, responding to a trigger operation for recommending target equipment, and displaying a teammate identifier of equipment to be recommended.
In this embodiment, specifically, an execution subject of this embodiment is a terminal device, a controller, a server, or other devices or apparatuses that can execute this embodiment. In this embodiment, an execution main body is taken as a user terminal for explanation, a game user may establish a communication connection with a background server through the user terminal, and the background server may receive and respond to a request or an instruction sent by the game user through the user terminal.
The method of the embodiment is suitable for any occasion needing equipment recommendation in games, such as:
(1) a certain game user can not know how to obtain game equipment and request teammates for recommendation; or,
(2) a game user knows how to acquire the game equipment, but cannot know that the game equipment required by the game user is located at a specific position of an equipment mall; or,
(3) a game user knows how to acquire the game equipment and where the game equipment is located in the game mall, but does not know how to properly and efficiently match the game equipment.
The above situations are merely examples of the application situations of the present embodiment, and are not used to limit the application situations of the present embodiment, and the present embodiment may also be used in other situations besides the above situations, and are not described herein again.
The trigger operation for recommending the target equipment refers to an operation performed on the target equipment by the game account for recommending the target equipment to teammates, and may be, for example, clicking the target equipment or long pressing the target equipment; the target equipment refers to game equipment to be recommended; the teammate identification contains identity information of related game users, and can be at least one of information such as game user IDs, game user head portraits, game characters operated by the game users or game characters played by the game users in the game.
The player may find the equipment to be recommended to other players in his equipment store and then perform a triggering operation on the found equipment, such as pressing the target equipment for a long time, or by clicking a special recommendation trigger button, thereby popping up a teammate identification representing the other teammates. It should be noted that the displayed teammate identifiers of the equipment to be recommended may be the teammate identifiers corresponding to all teammates of the current player, or may be a part of the displayed teammates, for example, the displayed teammates may be lower than a certain level, or the recommended prohibited teammates are not set, and the displayed teammates of the equipment to be recommended are not limited in the present invention.
And 102, responding to a first selection operation aiming at the teammate identification, and taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object.
In this embodiment, specifically, the first selection operation is a selection operation that the game user selects the teammate identifier of the equipment to be recommended from the teammate identifiers of the equipment to be recommended displayed in step 101, and the teammate identifier acted by the first selection operation is the teammate identifier of the equipment to be recommended by the game user.
And 103, sending recommendation information to the recommendation object, wherein the recommendation information comprises information of the target equipment.
In the present embodiment, specifically, the recommendation information is used to indicate that the target equipment is recommended to the recommendation target; the information of the target equipment includes thumbnail content and/or summary information of the target equipment, and may be, for example, an icon and/or a name of the target equipment.
In the embodiment, the teammate identification of the equipment to be recommended is displayed by responding to the trigger operation of recommending the target equipment; in response to a first selection operation aiming at the teammate identification, taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object; and sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment. The game user can select the recommended object by selecting a certain team friend identifier, and the recommended information containing the target equipment is sent to the recommended object, so that the problem that the target equipment cannot be timely and accurately acquired due to unfamiliarity of the recommended object with information such as an acquisition mode and an acquisition way of the target equipment can be effectively solved, the target equipment can be directly and definitely recommended to the recommended object, the recommended equipment can be timely and accurately acquired by the recommended object, the matching degree among game teammates in the game can be enhanced, and the game experience of the game user can be improved.
Fig. 2 is a flowchart illustrating a method for recommending accessories in a game according to an embodiment of the present application, where as shown in fig. 2, the execution includes:
step 201, responding to a trigger operation for recommending the target equipment, and displaying a teammate identifier of the equipment to be recommended.
In this embodiment, specifically, the trigger operation recommended for the target equipment includes at least one of the following: performing long-press operation aiming at target equipment; selecting operation aiming at a preset recommendation identifier when the target equipment is in a selected state; or after triggering the preset recommendation identifier, selecting the target equipment.
The method comprises the steps of obtaining the time when a game user clicks a target device through a first terminal, judging that the game user performs long-time pressing operation on the target device when the clicking time reaches a first preset time, and displaying a teammate mark of a device to be recommended. The "first preset time" may be preset by the game user through the user terminal and stored in the background server, or may be set by the background server and stored in the background server, or may be set by other methods, and a value of the first preset time may be selected within a wide range, for example, the first preset time includes 2s, 2.5s, or 3 s.
Or the game user selects the target equipment through the first terminal, the preset recommendation identification is displayed after the target terminal is in the selected state, and the game user operates the preset recommendation identification to trigger and display the teammate identification of the equipment to be recommended.
In the embodiment of the invention, target equipment can be called out from an equipment store, for example, the equipment store has six types of equipment, namely attack, law, defense, movement, wild and assistance types and a recommendation type, so that a user can find the equipment to be recommended in different types. In the embodiment of the invention, the target equipment can be directly switched out through a certain gesture, when the gesture action is the same as the preset action or the similarity reaches the preset value, the target equipment corresponding to the preset action is displayed for the game user, and the teammate identification of the equipment to be recommended can be displayed. The preset action can be preset by the game user through the user terminal and stored in the background server, or can be uniformly set by the background server and stored in the background server. The method for setting the preset action by the game user through the user terminal comprises the following steps: a game user clicks any game equipment identifier on a preset action setting interface of a user terminal, and then inputs an expected action as a preset action corresponding to the game equipment; and after the selected game equipment is bound with the input preset action, the preset action is sent to the background server and is stored by the background server. The game user can input the expected action through an operation medium (such as a mouse, a keyboard, a game handle or directly clicking an application display interface through fingers), for example, after the game user clicks a certain game equipment identifier on a preset action setting interface, the game user can slide a certain distance on the display interface of the user terminal through the fingers to input an action in the shape of "-" as the preset action corresponding to the selected game equipment. In the method, in order to prevent the game user from misjudging the normal game operation action as the gesture action of the calling target equipment, the acquisition mode of the gesture action may be set as follows: when the time that the game user continuously clicks any position of the display interface (such as an equipment mall mark) is detected to reach second preset time, the action input by the game user is collected and is used as the gesture action of the calling target equipment, and the value of the second preset time can be selected in a wide range, for example, the second preset time comprises 2s, 2.5s or 3s and the like.
Step 202, in response to the first selection operation for the teammate identification, taking the user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object.
In this embodiment, specifically, the first selection operation for the teammate identification includes at least one of: clicking operation aiming at any one of the teammate identifications; a sliding operation for two or more of the teammate identifications; moving the target equipment to the dragging operation of the position of any one of the teammate identifications; and dragging operation of moving any one of the teammate identifications to the position of the target equipment.
The sliding operation specifically includes that when the operation medium acts on the terminal screen and slides continuously, the teammate mark through which the sliding passes is selected, and in this way, a plurality of recommendation objects can be selected at one time.
Step 203, displaying the current equipment of the recommended object; in response to a second selection operation for the currently existing equipment of the recommendation object, the existing equipment acted on by the second selection operation is set as the equipment to be replaced.
In the embodiment of the invention, not only equipment can be recommended to the recommended object, but also replaceable equipment can be recommended, namely the recommended equipment can replace the existing equipment of the user.
In this embodiment, specifically, the second selection operation includes at least one of: clicking operation on any one of the currently existing equipment of the recommended object; dragging operation of moving the teammate identification corresponding to the recommendation object to the position of any one of the existing equipment; and moving any one of the currently existing equipment to the position of the teammate mark corresponding to the recommended object.
The method and the device are suitable for occasions where the recommended object does not know how to reasonably match the game equipment, the target equipment is replaced by a certain existing equipment of the recommended object, the recommended object does not need to select the existing equipment needing replacing by itself, the equipment can be reasonably matched even if the recommended object does not know how to reasonably match the game equipment, and the game experience of a game user is effectively improved.
And step 204, sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment and the information of the equipment to be replaced.
In this embodiment, specifically, before sending the recommendation information to the recommendation object, the method further includes the step of generating the recommendation information: and generating recommendation information according to the recommender, the target equipment, the equipment to be replaced and the recommendation object. The recommendation information includes information of the target equipment and information of the equipment to be replaced, and may also include information of a recommender and a recommendation object.
Optionally, in this embodiment, while sending the recommendation information to the recommendation object, query information may also be sent to the recommendation object for querying whether the recommendation object accepts the target equipment, and the recommendation object may choose to approve or reject accepting the target equipment through the query information. The query message may be sent to the recommendation object in various ways, for example, the query message may be sent in the form of a pop-up window, or the query message may be sent in the form of "accept" and "reject" identifiers, where the "accept" identifier is a generic term for a type of identifier that agrees to accept the target equipment, and the "reject" identifier is a generic term for a type of identifier that rejects the target equipment.
In the embodiment, the teammate identification of the equipment to be recommended is displayed by responding to the trigger operation of recommending the target equipment; in response to a first selection operation aiming at the teammate identification, taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object; displaying the current equipment of the recommended object; in response to a second selection operation for the currently existing equipment of the recommendation object, setting the existing equipment acted by the second selection operation as equipment to be replaced; and sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment and the information of the equipment to be replaced. The game user can select a recommended object by selecting a certain team friend identifier, select a certain existing equipment of the recommended object as equipment to be replaced, and send recommendation information containing target equipment and equipment to be replaced to the recommended object to help the recommended object replace the equipment to be replaced with the target equipment, so that the problem that the recommended object does not know how to reasonably match the game equipment can be effectively solved, the recommended object can quickly and accurately obtain the target equipment and replace the certain existing equipment according to the recommendation information, the recommended object does not need to select the existing equipment to be replaced by itself, the recommended object can be guaranteed to obtain a reasonable equipment matching scheme even when the recommended object does not know how to reasonably match the game equipment, and game user experience is effectively improved.
Fig. 3 is a flowchart illustrating a method for recommending accessories in a game according to an embodiment of the present application, where as shown in fig. 3, the execution includes:
step 301, receiving and displaying recommendation information sent by teammates, wherein the recommendation information comprises information of recommended target equipment.
In this embodiment, specifically, the recommendation object side receives and displays recommendation information sent by teammates, where the recommendation information includes information of recommended target equipment and is used to instruct recommendation of the target equipment to the recommendation object. Optionally, the recommendation information further includes information of teammates who send the recommendation information and/or information of the recommendation object itself, so that the recommendation object verifies the reliability of the recommendation information.
And step 302, responding to the selection operation aiming at the recommendation information, and pre-purchasing or purchasing the target equipment.
In the present embodiment, specifically, in response to the selection operation for the recommendation information, the pre-purchasing or purchasing of the target equipment includes: displaying an equipment bar for storing equipment purchased in advance or purchased in response to a click operation of an acceptance mark for accepting recommendation information, the equipment bar having a plurality of windows for storing the equipment; in response to a drag operation of moving the target equipment in the recommendation information to the equipment bar, determining a target window for storing the target equipment from the plurality of windows according to an end position of the drag operation in the equipment bar; adding the target equipment to the target window.
Alternatively, after receiving the recommendation information, the recommendation object may input a selection operation for the recommendation information in various ways, for example, the selection operation for the recommendation information may be input through the query message described in step 204; preferably, the selection operation for the recommendation information may be input through the "accept" identifier or the "reject" identifier recorded in step 204, in this preferred case, the area occupied by the "accept" identifier and the "reject" identifier in the display interface is small, so as to avoid affecting the normal game operation of the recommendation object, and be beneficial to improving the game experience of the recommendation object.
The target equipment is pre-purchased, namely the target equipment is set as pre-acquisition equipment of a recommended object, and the target equipment is added into a target window when the recommended object meets the condition of acquiring the target equipment. Adding target equipment into a target window, comprising: the identification of the target equipment is added to the target window.
Optionally, in this embodiment, the recommendation information further includes information of equipment to be replaced, and the method of this embodiment further includes: and selling the equipment to be replaced in the recommendation information in response to the selection operation for the recommendation information. And after selling the equipment to be replaced in the recommendation information, adding the identification of the target equipment to the position corresponding to the elder to be replaced.
Optionally, before adding the target equipment to the target window in this embodiment, the method further includes: and if the existing equipment exists in the target window, selling the existing equipment in the target window.
Optionally, the method of this embodiment further includes: and hiding the recommendation information in response to the rejection operation for the recommendation information.
Optionally, the method of this embodiment further includes: and refusing to receive the recommendation information within the preset time in response to the refusing operation aiming at the recommendation information.
In the embodiment, recommendation information sent by teammates is received and displayed, wherein the recommendation information comprises information of recommended target equipment; and in response to the selection operation for the recommendation information, pre-purchasing or purchasing the target equipment. The recommendation object can pre-purchase or purchase the target equipment according to the recommendation information containing the target equipment information sent by teammates, the problem that the target equipment cannot be timely and accurately acquired due to the fact that the recommendation object is unfamiliar with information such as an acquisition mode and an acquisition way of the target equipment can be effectively solved, the recommendation object can simply and quickly acquire the target equipment, the matching degree among the teammates in the game can be enhanced, and the game experience of game users is improved.
Fig. 4 is a flowchart illustrating a method for recommending accessories in a game according to an embodiment of the present application, where as shown in fig. 4, the execution includes:
step 401, the first terminal responds to the trigger operation of recommending the target equipment, and displays the teammate identification of the equipment to be recommended.
And 402, responding to the first selection operation aiming at the teammate identification, and taking the second terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object.
And step 403, the first terminal sends recommendation information to the recommendation object, wherein the recommendation information comprises information of the target equipment.
And step 404, the second terminal receives and displays the recommendation information sent by the first terminal.
And step 405, the second terminal pre-purchases or purchases the target equipment in response to the selection operation aiming at the recommendation information.
In this embodiment, specifically, the steps of this embodiment can be referred to as the steps of fig. 1 to 3.
Specific examples will be given.
An example that a first terminal sends recommendation information to a recommendation object is shown, fig. 4a is a display schematic diagram of recommendation equipment of the first terminal provided in the embodiment of the present application, and as shown in fig. 4a, the first terminal displays a preset interface, and the preset interface has an equipment store including multiple types of equipment; the player can find the equipment which is recommended to other players in the equipment store of the player, and then trigger the found equipment. Player 1 (i.e., the user) operates the first terminal to select the equipment recommended by the player 1 to other players, player 1 selects equipment "end" on the preset interface shown in fig. 4a, and player 1 performs long-time pressing operation on the icon of the equipment "end"; further, the first terminal device may display colored icons (e.g., circles and red circles) according to the long-press operation, where each icon represents one other player, that is, player 2, player 3, player 4, and player 5; then, the player 1 selects the player 3, for example, the player 1 drags the icon of the equipment "end", the first terminal receives the movement instruction sent by the player 1, the player 1 drags the icon of the equipment "end" onto the icon of the player 3, the player 1 does not touch the icon of the equipment "end", and the first terminal receives the end instruction. The first terminal then determines to recommend the equipment "last" triggered by player 1 to player 3. At this time, the first terminal determines that the player 3 is a recommendation target.
Then, on the basis of fig. 4a, fig. 4b is another schematic display diagram of the first terminal provided in the embodiment of the present application, as shown in fig. 4b, after the first terminal determines that the icon of the equipment "last" is dragged onto the icon of the player 3, the first terminal device displays the equipment package of the player 3, as shown in fig. 4b, the equipment package of the player 3 includes equipment 1, equipment 2, equipment 3, and equipment 4, where the equipment 3 is equipment "wreck". Player 1 determines to select the equipment "broken troops" of player 3 based on the display of the first terminal, and the first terminal receives a determination instruction for instructing to replace the equipment "broken troops" of player 3 with the equipment "last troops". Then, the first terminal replaces the equipment "broken troops" of player 3 with the equipment "last trod", so that the first terminal recommends the equipment "broken trod" determined by player 1 to the second terminal of player 3, that is, the first terminal can transmit the recommendation information to the second terminal.
The first terminal then resumes displaying the original equipment store interface.
The first terminal sends another example of recommendation information to the recommendation object, in order to trigger the target equipment, the target equipment is recommended to the recommendation object, a recommended trigger mode may be preset, and the trigger mode may be a preset gesture. Fig. 4c is a display schematic diagram of a first gesture input by a player on a first terminal according to the embodiment of the present disclosure, where a gesture operation item may be added to an operation setting of a game, in the gesture operation setting, the player selects a shortcut gesture to be assigned to equipment, and after selecting a certain equipment by himself, an operation interface provides a reference point, and the player creates a gesture with the reference point as a starting point. As shown in fig. 4c, taking the equipment 1 and the gesture "-" as an example, after the first terminal selects the equipment 1, a reference point (e.g., a control of an application store) is pressed, i.e., a solid circle in fig. 4c is drawn to the right with the reference point as a starting point, and the entry of the gesture "-" is completed when the hand leaves the screen. According to the touch screen technology, the touch signal of the gesture is transmitted to the inside of the system to be stored, and is bound with the object (equipment 1) given by the gesture, and the touch signal is triggered in the game.
Fig. 4d is a schematic display diagram of a recommended target device of a first terminal according to an embodiment of the present application, where as shown in fig. 4d, the first terminal displays a preset interface, and the preset interface has a touch control of a device store; during game playing, the player 1 presses the touch control of the equipment store for a long time and slides to the right for a certain distance, and after the gesture leaves the screen, the gesture is triggered to be "-", and the equipment 1 is popped up (end of the world).
Fig. 4e is a schematic display diagram of the first terminal according to the embodiment of the present application, as shown in fig. 4e, after the device 1 is popped up through the gesture in fig. 4d, the user presses the device 1 "end," and then the first terminal determines that the display instruction is received, the first terminal displays other players belonging to the same team as the current player 1, the first terminal device may display colored icons (e.g., red circles), each icon represents one other player, which are, respectively, player 2, player 3, player 4, and player 5.
Fig. 4f is another schematic display diagram of the first terminal provided in this embodiment of the present application, in fig. 4e, after the user presses the equipment "end" for a long time and the first terminal determines that the icon of the equipment "end" is dragged onto the icon of the player 3 in fig. 4e, the first terminal device displays the equipment package of the player 3, as shown in fig. 4f, the equipment package of the player 3 includes the equipment 1, the equipment 2, the equipment 3, and the equipment 4, where the equipment 3 is the equipment "army breaking". Player 1 determines to select the equipment "broken troops" of player 3 based on the display of the first terminal, and the first terminal receives a determination instruction for instructing to replace the equipment "broken troops" of player 3 with the equipment "last troops". Then, the first terminal replaces the equipment "broken troops" of player 3 with the equipment "last trod", so that the first terminal recommends the equipment "broken trod" determined by player 1 to the second terminal of player 3, that is, the first terminal can transmit the recommendation information to the second terminal.
The first terminal then resumes the game interface.
And the second terminal receives and displays the recommendation information sent by the teammates. And the first terminal sends the recommendation information to the second terminal. And after the second terminal receives the recommendation information, the second terminal needs to perform display and other operations. Fig. 4g is a display schematic diagram of a second terminal according to an embodiment of the present application, and as shown in fig. 4g, the second terminal may display the recommended equipment and the replacement equipment and the operation buttons at preset positions of a preset interface of a game, or only display the operation buttons, and determine whether to display the recommended equipment and the replacement equipment according to a selection of the operation buttons by a user; for example, the second terminal simultaneously displays an accept button (v button) and a reject button (x button) in a lower area of a preset interface of the game. Then, the player operating the second terminal touches a preset interface displayed on the second terminal with the operating medium, and the player can select either an accept button (√ button) or a reject button (× buttons).
If the player selects an acceptance button (a check button), the second terminal determines that the recommendation information needs to be accepted; then, the second terminal automatically changes the player's equipment, replaces the replacement equipment (e.g., equipment "broken army") with the recommended equipment (e.g., equipment "last-run"), e.g., the second terminal determines to sell the replacement equipment "broken army" and purchases the recommended equipment "last-run". At this time, fig. 4h is another display diagram of the second terminal provided in the embodiment of the present application, and as shown in fig. 4h, if the player selects the accept button (v button), the second terminal determines that the recommendation information needs to be accepted; the second terminal displays the equipment package of the player, wherein the equipment package comprises equipment 1, equipment 2, equipment 3 and equipment 4; further, although the second terminal displays the equipment as an icon, the icon may or may not correspond to the equipment (that is, the icon is empty), and for example, the second terminal displays icon 1, icon 2, icon 3, and icon 4. Then, the player can drag the recommended equipment to be 'end of life', and the second terminal detects a dragging instruction; the player can drag the recommended equipment 'end' to the icon 1, and then the second terminal detects a replacement instruction; then, when the second terminal determines that the icon 1 has equipment, the second terminal replaces the equipment in the icon 1 with the recommended equipment 'end'; when the second terminal determines that the icon 1 has no equipment, the second terminal places the recommended equipment "end" at the position of the icon 1.
If the player selects a rejection button (x button), the second terminal determines that the recommendation information needs to be rejected; the second terminal then no longer displays replacement equipment (e.g., equipment "wreck").
If a player operating the second terminal needs to use the recommended equipment 'last-run', but does not replace the original replacement equipment 'broken army', the player can click the recommended equipment 'last-run' by adopting an operating medium; further, the second terminal receives a trigger instruction for instructing to display the equipment package of the player, and the second terminal displays the equipment package of the player, as shown in fig. 4 h. The player can drag the recommended equipment 'end' and the second terminal detects a dragging instruction; the player can drag the recommended equipment to the icon 1 of the empty equipment, and the second terminal detects a replacement instruction; when the second terminal determines that the icon 1 has no equipment, the second terminal places the recommended equipment "end" at the position of the icon 1.
In this embodiment, the first terminal sends the recommendation information including the target equipment information to the second terminal, and the second terminal can pre-purchase or purchase the target equipment according to the selection operation for the recommendation information, and the game user corresponding to the first terminal can help the game user corresponding to the second terminal to quickly and accurately complete the pre-purchase or purchase of the target equipment, so that the degree of cooperation among game teammates can be improved, and the game experience of the game user is improved.
Fig. 5 is a schematic structural diagram of an apparatus for recommending accessories in a game according to an embodiment of the present application, and as shown in fig. 5, the apparatus includes:
the system comprises a first display unit 1, a second display unit and a control unit, wherein the first display unit is used for responding to the trigger operation of recommending the target equipment and displaying the teammate identification of the equipment to be recommended;
the first processing unit 2 is used for responding to a first selection operation aiming at the teammate identification, and taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
and the recommending unit 3 is used for sending recommendation information to the recommending object, wherein the recommendation information comprises the information of the target equipment.
Wherein the first selection operation for the teammate identification comprises at least one of:
clicking operation aiming at any one of the teammate identifications;
a sliding operation for two or more of the teammate identifications;
moving the target equipment to the dragging operation of the position of any one of the teammate identifications;
and dragging operation of moving any one of the teammate identifications to the position of the target equipment.
The device also includes:
the second display unit 4 is used for displaying the currently existing equipment of the recommended object;
a second processing unit 5 configured to set, in response to a second selection operation for the currently existing equipment of the recommendation object, the existing equipment acted on by the second selection operation as equipment to be replaced;
wherein the recommendation information further comprises information of the equipment to be replaced.
Wherein the second selection operation comprises at least one of:
clicking operation on any one of the currently existing equipment of the recommended object;
dragging operation of moving the teammate identification corresponding to the recommendation object to the position of any one of the existing equipment;
and moving any one of the currently existing equipment to the position of the teammate mark corresponding to the recommended object.
Wherein the recommended triggering operation for the target equipment comprises at least one of:
performing long-press operation aiming at target equipment;
and when the target equipment is in the selected state, selecting operation aiming at the preset recommendation identification.
In the embodiment, the teammate identification of the equipment to be recommended is displayed by responding to the trigger operation of recommending the target equipment; in response to a first selection operation aiming at the teammate identification, taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object; displaying the current equipment of the recommended object; in response to a second selection operation for the currently existing equipment of the recommendation object, setting the existing equipment acted by the second selection operation as equipment to be replaced; and sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment and the information of the equipment to be replaced. The game user can select a recommendation object by selecting a certain team friend identifier, select a certain existing equipment of the recommendation object as the equipment to be replaced, and send recommendation information containing target equipment and the equipment to be replaced to the recommendation object, the recommendation object is helped to replace the equipment to be replaced with the target equipment, the problem that the recommendation object does not know how to reasonably match the game equipment can be effectively solved, the recommendation object can quickly and accurately obtain the target equipment and replace a certain existing equipment per se only according to the recommendation information, the recommendation object does not need to automatically select the existing equipment to be replaced, and the recommendation object can be ensured to still obtain a reasonable equipment matching scheme even when the recommendation object does not know how to reasonably match the game equipment, and then the recommended object can timely and accurately obtain the recommended equipment, and the game user experience is effectively improved.
Fig. 6 is a schematic structural diagram of an apparatus for recommending accessories in a game according to an embodiment of the present application, as shown in fig. 6,
the display unit 6 is used for receiving and displaying recommendation information sent by teammates, wherein the recommendation information comprises information of recommended target equipment;
and a first processing unit 7 for pre-purchasing or purchasing the target equipment in response to the selection operation for the recommendation information.
The recommendation information also comprises information of equipment to be replaced; the device also includes:
and the second processing unit 8 is used for responding to the selection operation of the recommendation information and selling the equipment to be replaced in the recommendation information.
Further, the first processing unit 7 includes:
a first processing subunit 71 configured to display an equipment bar for storing equipment to be purchased or bought in response to a click operation of an acceptance flag for accepting recommendation information, the equipment bar having a plurality of windows for storing the equipment;
a second processing subunit 72, configured to determine, in response to a drag operation to move the target equipment in the recommendation information to the equipment bar, a target window for storing the target equipment from the plurality of windows according to an end position of the drag operation in the equipment bar;
a third processing subunit 73 for adding target equipment into the target window.
Further, the first processing unit 7 further includes:
a fourth processing subunit 74 for selling existing equipment in the target window when existing equipment exists in the target window.
The device also includes:
a third processing unit 9 for hiding the recommendation information in response to a refusal operation for the recommendation information.
Further, the apparatus further comprises:
and a fourth processing unit 10 configured to refuse to receive the recommendation information within a preset time in response to a refusal operation for the recommendation information.
In the embodiment, recommendation information sent by teammates is received and displayed, wherein the recommendation information comprises information of recommended target equipment; and in response to the selection operation for the recommendation information, pre-purchasing or purchasing the target equipment. The target equipment can be purchased or bought by the recommending object according to the recommending information containing the target equipment information sent by the teammates, the problem that the target equipment cannot be timely and accurately obtained due to the fact that the recommending object is unfamiliar with information such as the obtaining mode and the obtaining way of the target equipment can be effectively solved, the recommended equipment can be timely and accurately obtained by the recommending object, the matching degree among the teammates in the game can be enhanced, and the game experience of a game user is improved.
Fig. 7 is a schematic structural diagram of a system for recommending accessories in a game according to an embodiment of the present application, and as shown in fig. 7, the system includes a first terminal 71 and a second terminal 72;
the first terminal 71 is used for responding to the trigger operation of recommending the target equipment and displaying the teammate identification of the equipment to be recommended; and in response to the first selection operation aiming at the teammate identification, taking the second terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object.
The first terminal 71 is further configured to send recommendation information to the recommendation object, where the recommendation information includes information of the target equipment.
The second terminal 72 is used for receiving and displaying the recommendation information sent by the first terminal 71; and pre-purchasing or purchasing the target equipment in response to the selection operation for the recommendation information.
For example, the specific actions of the first terminal 71 may refer to the embodiments shown in fig. 1-2, and the specific actions of the first terminal 72 may refer to the embodiments shown in fig. 3, which have the same principle and technical effect and are not described again. Alternatively, the interaction process between the first terminal 71 and the second terminal 72 may refer to the embodiment shown in fig. 4, and the principle and the technical effect are the same and will not be described again.
Fig. 8 is a schematic structural diagram of an apparatus for recommending accessories in a game according to an embodiment of the present application, and as shown in fig. 8, an apparatus for recommending accessories in a game according to an embodiment of the present application, which may be used to perform the actions or steps of the apparatus for recommending accessories in a game according to the embodiments shown in fig. 1-3, specifically includes: a processor 701, a memory 702, and a communications interface 703.
A memory 702 for storing a computer program.
The processor 701 is configured to execute the computer program stored in the memory 702 to implement the actions of the device for recommending accessories in the game in the embodiments shown in fig. 1-4, which are not described in detail herein.
Optionally, the apparatus for in-game recommendation of equipment further comprises a bus 704. The processor 701, the memory 702, and the communication interface 703 may be connected to each other by a bus 704; the bus 704 may be a Peripheral Component Interconnect (PCI) bus, an Extended Industry Standard Architecture (EISA) bus, or the like. The bus 704 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 8, but this is not intended to represent only one bus or type of bus.
In the embodiments of the present application, the above embodiments may be referred to and referred to by each other, and the same or similar steps and terms are not repeated.
Alternatively, part or all of the above modules may be implemented by being embedded in a chip of the device recommended to be equipped in the game in the form of an integrated circuit. And they may be implemented separately or integrated together. That is, the above modules may be configured as one or more integrated circuits implementing the above methods, for example: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs)
A computer-readable storage medium on which a computer program is stored, the computer program being executed by a processor to implement the processing method described above.
In the above embodiments, the implementation may be wholly or partially realized by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. The procedures or functions according to the embodiments of the present application are all or partially generated when the computer program instructions are loaded and executed on a computer. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored on a computer readable storage medium or transmitted from one computer readable storage medium to another, for example, the computer instructions may be transmitted from one website, computer, automated service equipment, or data center to another website, computer, automated service equipment, or data center via wired (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.) means. The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as an automated service equipment, data center, etc., that incorporates one or more available media. The usable medium may be a magnetic medium (e.g., a floppy disk, a hard disk, a magnetic tape), an optical medium (e.g., a DVD), or a semiconductor medium (e.g., a Solid State Disk (SSD)), among others.
Those skilled in the art will recognize that, in one or more of the examples described above, the functions described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof. When implemented in software, the functions may be stored on or transmitted over as one or more instructions or code on a computer-readable medium. Computer-readable media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (17)

1. A method of recommending accessories in a game, the method comprising:
responding to the trigger operation of recommending the target equipment, and displaying the teammate identification of the equipment to be recommended;
in response to a first selection operation aiming at the teammate identification, taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
and sending recommendation information to the recommendation object, wherein the recommendation information comprises the information of the target equipment and the information of equipment to be replaced, and the equipment to be replaced is the existing equipment of the recommendation object.
2. The method of claim 1, wherein the first selection operation for the teammate identification comprises at least one of:
clicking operation aiming at any one of the teammate identifications;
a sliding operation for two or more of the teammate identifications;
dragging operation of moving the target equipment to the position of any one of the teammate identifications;
and dragging operation of moving any one of the teammate identifications to the position of the target equipment.
3. The method according to claim 1, wherein after, in response to a first selection operation for the teammate identifier, the user terminal corresponding to the teammate identifier acted by the first selection operation is taken as a recommendation object, the method further comprises:
displaying the current equipment of the recommended object;
and in response to a second selection operation for the currently existing equipment of the recommendation object, setting the existing equipment acted by the second selection operation as the equipment to be replaced.
4. The method of claim 3, wherein the second selection operation comprises at least one of:
clicking operation on any one of the currently existing equipment of the recommended object;
dragging operation of moving the teammate identification corresponding to the recommended object to the position of any one of the existing equipment;
and moving any one of the currently existing equipment to the position of the teammate mark corresponding to the recommended object.
5. The method of claim 1, wherein the recommended trigger operation for the target equipment comprises at least one of:
performing long-press operation aiming at the target equipment;
and when the target equipment is in a selected state, selecting operation aiming at a preset recommendation identifier.
6. A method of recommending accessories in a game, the method comprising:
receiving and displaying recommendation information sent by teammates, wherein the recommendation information comprises information of recommended target equipment and information of equipment to be replaced, and the equipment to be replaced is currently existing equipment of a recommended object;
and in response to the selection operation aiming at the recommendation information, pre-purchasing or purchasing the target equipment.
7. The method of claim 6, further comprising:
selling equipment to be replaced in the recommendation information in response to a selection operation for the recommendation information.
8. The method of claim 6, wherein said pre-purchasing or purchasing the target equipment in response to the selection operation for the recommendation information comprises:
displaying an equipment bar for storing equipment purchased in advance or purchased in response to a click operation for accepting an acceptance identifier of the recommendation information, the equipment bar having a plurality of windows for storing the equipment;
in response to a dragging operation of moving a target device in the recommendation information to the equipment bar, determining a target window for storing the target device from the plurality of windows according to an end position of the dragging operation in the equipment bar;
adding the target equipment to the target window.
9. The method of claim 8, wherein prior to adding the target equipment into the target window, further comprising:
and if existing equipment exists in the target window, selling the existing equipment in the target window.
10. The method of claim 6, further comprising:
hiding the recommendation information in response to a denial operation for the recommendation information.
11. The method of claim 10, further comprising:
and refusing to receive the recommendation information within preset time in response to refusing operation aiming at the recommendation information.
12. A method of recommending accessories in a game, the method comprising:
the method comprises the steps that a first terminal responds to a trigger operation for recommending target equipment and displays a teammate identification of the equipment to be recommended;
responding to a first selection operation aiming at the teammate identification, and taking a second terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
the first terminal sends recommendation information to the recommendation object, wherein the recommendation information comprises information of the target equipment and information of equipment to be replaced, and the equipment to be replaced is the existing equipment of the recommendation object;
the second terminal receives and displays the recommendation information sent by the first terminal;
and the second terminal pre-purchases or purchases the target equipment in response to the selection operation aiming at the recommendation information.
13. An apparatus for recommending accessories in a game, the apparatus comprising:
the first display unit is used for responding to the trigger operation of recommending the target equipment and displaying the teammate identification of the equipment to be recommended;
the first processing unit is used for responding to a first selection operation aiming at the teammate identification, and taking a user terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
and the recommending unit is used for sending recommending information to the recommending object, wherein the recommending information comprises the information of the target equipment and the information of the equipment to be replaced, and the equipment to be replaced is the existing equipment of the recommending object.
14. An apparatus for recommending accessories in a game, the apparatus comprising:
the display unit is used for receiving and displaying recommendation information sent by teammates, wherein the recommendation information comprises information of recommended target equipment and information of equipment to be replaced, and the equipment to be replaced is currently existing equipment of a recommended object;
a first processing unit configured to pre-purchase or purchase the target equipment in response to a selection operation for the recommendation information.
15. A system for recommending accessories in a game, the system comprising:
a first terminal and a second terminal;
the first terminal is used for responding to the trigger operation of recommending the target equipment and displaying the teammate identification of the equipment to be recommended; and in response to a first selection operation aiming at the teammate identification, taking a second terminal corresponding to the teammate identification acted by the first selection operation as a recommendation object;
the first terminal is further used for sending recommendation information to the recommendation object, wherein the recommendation information comprises information of the target equipment and information of equipment to be replaced, and the equipment to be replaced is the existing equipment of the recommendation object;
the second terminal is used for receiving and displaying the recommendation information sent by the first terminal; and in response to a selection operation for the recommendation information, pre-purchasing or purchasing the target equipment.
16. An electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1-12.
17. A non-transitory computer readable storage medium having stored thereon computer instructions for causing the computer to perform the method of any one of claims 1-12.
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