CN111265843A - Body-building ring using method based on Internet of things technology - Google Patents

Body-building ring using method based on Internet of things technology Download PDF

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Publication number
CN111265843A
CN111265843A CN202010197825.2A CN202010197825A CN111265843A CN 111265843 A CN111265843 A CN 111265843A CN 202010197825 A CN202010197825 A CN 202010197825A CN 111265843 A CN111265843 A CN 111265843A
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China
Prior art keywords
wearer
server
action
ring
internet
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CN202010197825.2A
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Chinese (zh)
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CN111265843B (en
Inventor
谢非
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Gong Zhi
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Jinan Yuanchun Design Co ltd
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Priority to CN202010197825.2A priority Critical patent/CN111265843B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0658Position or arrangement of display
    • A63B2071/0661Position or arrangement of display arranged on the user

Abstract

The invention discloses a method for using a fitness ring based on the technology of the Internet of things, which comprises the following steps: the method comprises the following steps: the user wears the fitness ring at the corresponding position, the server acquires the position of the fitness ring in real time, and the step two is as follows: according to different degree of difficulty servers through VR glasses to the user show wall, arrow, bullet, fruit etc. that correspond the degree of difficulty, step three: the wearer avoids or makes a corresponding gesture according to a corresponding requirement, the fitness ring sends the position to the server in real time, the gesture of the wearer comprises actions and action amplitude, and the step four is as follows: the server judges the posture of the wearer and records the score and the deduction condition of the wearer, and the step five is as follows: when the wearer makes a fault, the server controls the body-building ring to vibrate in real time, so that the wearer can sense which part does not make corresponding action according to the corresponding rule in real time. The invention relates to the field of Internet of things equipment, in particular to a fitness ring using method based on the Internet of things technology. The invention is convenient for training the body dexterity of the wearer.

Description

Body-building ring using method based on Internet of things technology
Technical Field
The invention relates to the field of Internet of things equipment, in particular to a fitness ring using method based on the Internet of things technology.
Background
Fitness is a sport item for strengthening the body of a person and strengthening the physique of the person. The exercise form and practice means of body-building need to be formulated according to the principle of human life science to reach the purpose of promoting people's physical and mental health, and the unscientific overstimulation motion can lead to human health damage.
The body-building exercise can be performed by various freehand exercises, such as various freehand bodybuilding exercises, rhythm exercises, gymnastics and various self-resistance actions. Various exercise machines can also be used for various exercises, such as weight lifting machines like dumbbells, barbells and kettlebells, gymnastics machines like horizontal bars, parallel bars, ropes and rods, strength training machines like spring tensioners, pulley tensioners, elastic bands and various specially-made comprehensive strength training frames, and aerobic training machines like power bicycles, stair climbers, flat runners and rowing machines.
The existing fitness equipment and the existing fitness method mainly aim at the training of strength and flexibility. There is no training for physical dexterity. The training of body dexterity can be achieved through VR virtual fitness, however, at present, no special method exists for judging the training of body dexterity and recommending the training difficulty.
Disclosure of Invention
The invention aims to provide a body-building ring using method based on the Internet of things technology, and a wearer can conveniently perform dexterous training.
The invention adopts the following technical scheme to realize the purpose of the invention:
a method for using a fitness ring based on the technology of the Internet of things is characterized in that:
the method comprises the following steps: a user wears a fitness ring at a corresponding position, and the server acquires the position of the fitness ring in real time;
step two: displaying walls, arrows, bullets, fruits and the like with corresponding difficulties to a user through VR glasses according to different difficulty servers;
step three: the wearer avoids or makes a corresponding gesture according to a corresponding requirement, and the fitness ring sends the position to the server in real time;
the wearer's posture includes motion and amplitude of motion;
step four: the server judges the posture of the wearer and records the score and the deduction condition of the wearer;
step five: when the wearer makes a fault, the server controls the body-building ring to vibrate in real time, so that the wearer can sense which part does not make corresponding action according to corresponding rules in real time;
step six: the server gradually increases the difficulty according to the use condition of the wearer;
step seven: the server records the error-prone position of the wearer and prompts the wearer which position is more suitable for strengthening exercise according to the error-prone position.
As a further limitation of the present invention, the posture of the wearer is compared with a set rule:
if the action of the wearer is correct and the action amplitude is within the action amplitude range, scoring the wearer;
if the action of the wearer is incorrect, the wearer marks off;
and if the action of the wearer is correct but the action amplitude exceeds the action amplitude range, the wearer marks the mark.
As a further limitation of this solution, the exercise ring oscillates when the wearer moves incorrectly or when the wearer moves correctly but the motion amplitude exceeds the motion amplitude range.
As a further limitation of the technical solution, the server gives the wearer a suggestion for selecting the next exercise difficulty level according to the score condition of the wearer.
As a further limitation of the technical solution, the server gives the wearer corresponding prompts and targeted exercises when next exercise according to the deduction condition of the wearer.
As a further limitation of the present technical solution, the server determines whether the motion is normative or not according to the motion of the wearer, the normative motion is helpful for exercise, and if the motion is not normative, the server gives the wearer a suggestion.
As a further limitation of the technical solution, the length of the exercise ring is adjustable, a battery, a controller, a vibrator and a position sensor are fixedly connected in the exercise ring, and the battery, the vibrator and the position sensor are respectively and electrically connected to the controller.
Compared with the prior art, the invention has the advantages and positive effects that:
(1) by wearing VR glasses and the fitness ring, the training of body dexterity is achieved, the fitness method is safe and effective, and the defects of the existing fitness room are overcome.
(2) The server compares the position information sent by the fitness ring with preset actions and action amplitudes, judges scores or deductions, analyzes the dexterity (error times of each part) of each part of the wearer, gives a suggestion of next exercise of the wearer, and meets the requirement of dexterity exercise lacking in actual fitness.
(3) Vibrate through body-building ring, remind and guide the person of wearing, strengthen the weak patient training of the person of wearing dexterity, reach better training effect.
Drawings
FIG. 1 is a block flow diagram of the present invention.
Fig. 2 is a wearing diagram of the present invention.
Fig. 3 is a first working scenario diagram of the present invention.
Fig. 4 is a schematic view of a working scenario of the present invention.
Fig. 5 is a third schematic view of a working scenario of the present invention.
Fig. 6 is a diagram illustrating a fourth working scenario of the present invention.
Fig. 7 is a schematic view of a working scenario of the present invention.
Fig. 8 is a sixth schematic view of a working scenario of the present invention.
Fig. 9 is a schematic structural diagram of the present invention.
In the figure: 1. body-building ring, 2, VR glasses, 3, wall, 4, arrow, 5, snap ring, 6, battery, 7, controller, 8, electromagnetic shaker, 9, position sensor, 10, buckle.
Detailed Description
An embodiment of the present invention will be described in detail below with reference to the accompanying drawings, but it should be understood that the scope of the present invention is not limited to the embodiment.
As shown in fig. 1 to 9, the present invention includes:
the method comprises the following steps: a user wears the fitness ring 1 at a corresponding position, and the server acquires the position of the fitness ring 1 in real time;
step two: the server displays the wall 3, the arrow 4, the bullet, the fruit and the like with corresponding difficulty to the user through the VR glasses 2 according to different difficulties;
step three: the wearer avoids or makes a corresponding gesture according to a corresponding requirement, and the fitness ring 1 sends the position to a server in real time;
the wearer's posture includes motion and amplitude of motion;
step four: the server judges the posture of the wearer and records the score and the deduction condition of the wearer;
step five: when the wearer makes a fault, the server controls the body-building ring 1 to vibrate in real time, so that the wearer can sense which part does not make corresponding action according to corresponding rules in real time;
step six: the server gradually increases the difficulty according to the use condition of the wearer;
step seven: the server records the error-prone position of the wearer and prompts the wearer which position is more suitable for strengthening exercise according to the error-prone position.
Comparing the posture of the wearer with a set rule:
if the action of the wearer is correct and the action amplitude is within the action amplitude range, scoring the wearer;
if the action of the wearer is incorrect, the wearer marks off;
and if the action of the wearer is correct but the action amplitude exceeds the action amplitude range, the wearer marks the mark.
The exercise ring 1 oscillates when the wearer moves incorrectly or when the wearer moves correctly but the amplitude of the movement exceeds the range of the amplitude of the movement.
And the server gives the wearer a next exercise difficulty selection suggestion according to the scoring condition of the wearer.
And the server gives corresponding prompts and targeted exercises to the wearer when the wearer exercises next time according to the deduction condition of the wearer.
The server judges whether the action is normal or not according to the action of the wearer, the normal action is helpful for exercising, and if the action is not normal, the server gives advice to the wearer.
The length of the body-building ring 1 is adjustable, a battery 6, a controller 7, a vibrator 8 and a position sensor 9 are fixedly connected in the body-building ring 1, and the battery 6, the vibrator 8 and the position sensor 9 are respectively and electrically connected with the controller 7.
The position sensor 9 is a sensor for measuring a position, and a magnetic sensor, which is a measurement principle: when the permanent magnet and the magnetic detector are moved relative to each other, the magnetic field changes in proportion to their relative displacement. One common form is the Hall effect sensor, which can be fabricated in chip form. They are commonly used in automotive and electric motor applications with moderate performance. The best known magnetic sensors are the best known in the beijing uliwegian Hall effect sensors, which overcome many of the disadvantages associated with photoelectric encoders because they are more tolerant of foreign matter. However, these sensors are rarely used in applications where high accuracy is required due to hysteresis effects and the effects of precision machining between moving and stationary parts. The mounting tolerances, temperature coefficients and operating temperature indicators in any magnetic sensor data sheet should be carefully studied.
The controller 7 is in wireless connection with the server, and the wireless connection comprises Bluetooth, infrared or WiFi.
The first embodiment: as shown in fig. 3, the server sends the image in fig. 3 to VR glasses 2, VR glasses 2 show that the wall 3 in fig. 3 approaches to the wearer, the wearer needs to close the legs, close the left hand, extend the right hand, and pass through the wall hole, the position sensor 9 sends the position of each exercise ring 1 to the corresponding controller 7, the controller 7 transmits the positions of all exercise rings 1 to the server, if the wearer touches the wall surface or the right hand and does not pass through the hole on the right side in fig. 3, the point is deducted or the display fails, and if the wearer does not touch the wall surface and the right hand passes through the hole on the right side in fig. 2, the point is scored or the display succeeds.
Second embodiment: as shown in fig. 4, the server sends the image in fig. 4 to VR glasses 2, VR glasses 2 show that wall 3 in fig. 4 is approaching the wearer, the wearer needs right leg independent, left leg is extended, left hand is closed, right hand is extended, and passes through wall hole, position sensor 9 sends the position of each exercise ring 1 to corresponding controller 7, controller 7 transfers the position of all exercise rings 1 to the server, if the wearer touches the wall or the right hand does not pass through the hole on the right side in fig. 4 or the left leg does not pass through the hole on the left side in fig. 4, the score is given or the display is successful, if the wearer does not touch the wall and the right hand passes through the hole on the right side in fig. 4 and the left leg passes through the hole on the left side.
The third embodiment: as shown in fig. 5, the server sends the image in fig. 5 to VR glasses 2, and VR glasses 2 show that arrow 4 in fig. 5 is close to the left arm position of the wearer, the wearer needs to avoid the arrow up, down or to the trunk, if the feedback position of the left arm exercise ring 1 of the wearer is contacted with the arrow, namely, the avoidance fails, the score is deducted or the display fails, and if the feedback position of the left arm exercise ring 1 contacted by the wearer is not contacted with the arrow, namely, the avoidance succeeds, the score is scored or the display succeeds.
Fifth embodiment: as shown in fig. 6, the server sends the image in fig. 6 to the VR glasses 2, the VR glasses 2 show that an arrow 4 in fig. 6 is close to the head position of the wearer, the wearer needs to hide the head to the left or the right, if the feedback position of the head exercise ring 1 of the wearer contacts the arrow, namely the hiding fails, the score is deducted or the display fails, and if the feedback position of the head exercise ring 1 of the wearer does not contact the arrow, namely the hiding succeeds, the score is scored or the display succeeds.
Sixth embodiment: as shown in fig. 7, the server sends the image in fig. 7 to VR glasses 2, the VR glasses 2 show that an arrow 4 in fig. 7 approaches to the right arm position of the wearer, the lower half wall 3 approaches to the wearer, the wearer needs to avoid an arrow upwards, downwards or towards the trunk, the wearer needs to have a right leg independent and a left leg extending out, if the feedback position of the fitness ring 1 of the wearer contacts the arrow or the wall surface, namely the avoidance fails, the score is deducted or the display fails, and if the feedback position of the fitness ring 1 of the wearer does not contact the arrow or the wall surface, namely the avoidance succeeds, the score is scored or the display succeeds.
Seventh embodiment: when the body-building ring worn by the wearer contacts the virtual wall 3, the arrow 4, the bullets, the fruits and the like, the server sends a vibration signal to the corresponding controller 7, and the controller 7 controls the vibrator 8 to vibrate, so that the body-building ring 1 vibrates to prompt the wearer to play the bullets.
Eighth embodiment: not limited to five exercise rings 1, more exercise rings 1 may be worn at the torso, neck, etc. position to accommodate more complex environments.
Ninth embodiment: the server selects or prompts the parts needing to be exercised or need to be exercised by the exerciser through channel selection or prompt such as self input, early-stage data accumulation, big data summarization and the like, for example, the action of hiding arrows on the head can be increased when the neck is stiff and lack of exercise, so that the head exercising frequency is improved.
The above disclosure is only for the specific embodiment of the present invention, but the present invention is not limited thereto, and any variations that can be made by those skilled in the art should fall within the scope of the present invention.

Claims (7)

1. A method for using a fitness ring based on the technology of Internet of things, which is characterized in that,
the method comprises the following steps: a user wears the fitness ring (1) at a corresponding position, and the server acquires the position of the fitness ring (1) in real time;
step two: the server displays the wall (3), the arrow (4), the bullet, the fruit and the like with corresponding difficulty to the user through VR glasses (2) according to different difficulties;
step three: the wearer avoids or makes a corresponding gesture according to a corresponding requirement, and the fitness ring (1) sends the position to the server in real time;
the wearer's posture includes motion and amplitude of motion;
step four: the server judges the posture of the wearer and records the score and the deduction condition of the wearer;
step five: when the wearer fails, the server controls the body-building ring (1) to vibrate in real time, so that the wearer can sense which part does not make corresponding action according to corresponding rules in real time;
step six: the server gradually increases the difficulty according to the use condition of the wearer;
step seven: the server records the error-prone position of the wearer and prompts the wearer which position is more suitable for strengthening exercise according to the error-prone position.
2. The use method of the fitness ring based on the technology of the internet of things as claimed in claim 1, wherein: comparing the posture of the wearer with a set rule:
if the action of the wearer is correct and the action amplitude is within the action amplitude range, scoring the wearer;
if the action of the wearer is incorrect, the wearer marks off;
and if the action of the wearer is correct but the action amplitude exceeds the action amplitude range, the wearer marks the mark.
3. The use method of the fitness ring based on the technology of the internet of things as claimed in claim 1, wherein: the exercise ring (1) oscillates when the wearer moves incorrectly or when the wearer moves correctly but the movement amplitude exceeds the movement amplitude range.
4. The use method of the fitness ring based on the technology of the internet of things as claimed in claim 1, wherein: and the server gives the wearer a next exercise difficulty selection suggestion according to the scoring condition of the wearer.
5. The use method of the fitness ring based on the technology of the internet of things as claimed in claim 1, wherein: and the server gives corresponding prompts and targeted exercises to the wearer when the wearer exercises next time according to the deduction condition of the wearer.
6. The use method of the fitness ring based on the technology of the internet of things as claimed in claim 1, wherein: the server judges whether the action is normal or not according to the action of the wearer, the normal action is helpful for exercising, and if the action is not normal, the server gives advice to the wearer.
7. The use method of the fitness ring based on the technology of the internet of things as claimed in claim 1, wherein: the length of the body building ring (1) is adjustable, a battery (6), a controller (7), a vibrator (8) and a position sensor (9) are fixedly connected in the body building ring (1), and the battery (6), the vibrator (8) and the position sensor (9) are respectively and electrically connected with the controller (7).
CN202010197825.2A 2020-03-19 2020-03-19 Body-building ring using method based on Internet of things technology Expired - Fee Related CN111265843B (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112001050A (en) * 2020-08-24 2020-11-27 上海电机***节能工程技术研究中心有限公司 Equipment debugging control method and device, electronic equipment and readable storage medium

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US8812259B2 (en) * 2010-09-30 2014-08-19 Fitbit, Inc. Alarm setting and interfacing with gesture contact interfacing controls
CN107349573A (en) * 2016-05-10 2017-11-17 北京环形山网络科技有限公司 Virtual reality body-building system based on smart mobile phone and Internet of Things
CN108379809A (en) * 2018-03-05 2018-08-10 宋彦震 Skifield virtual track guiding based on AR and Training Control method
CN108853946A (en) * 2018-07-10 2018-11-23 燕山大学 A kind of exercise guide training system and method based on Kinect

Patent Citations (5)

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Publication number Priority date Publication date Assignee Title
US8812259B2 (en) * 2010-09-30 2014-08-19 Fitbit, Inc. Alarm setting and interfacing with gesture contact interfacing controls
CN103893950A (en) * 2012-12-27 2014-07-02 卡西欧计算机株式会社 Exercise information display system and exercise information display method
CN107349573A (en) * 2016-05-10 2017-11-17 北京环形山网络科技有限公司 Virtual reality body-building system based on smart mobile phone and Internet of Things
CN108379809A (en) * 2018-03-05 2018-08-10 宋彦震 Skifield virtual track guiding based on AR and Training Control method
CN108853946A (en) * 2018-07-10 2018-11-23 燕山大学 A kind of exercise guide training system and method based on Kinect

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112001050A (en) * 2020-08-24 2020-11-27 上海电机***节能工程技术研究中心有限公司 Equipment debugging control method and device, electronic equipment and readable storage medium

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Inventor after: Gong Zhi

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Granted publication date: 20210917