CN110930505A - Human-computer interactive school museum display equipment based on virtual reality and system thereof - Google Patents

Human-computer interactive school museum display equipment based on virtual reality and system thereof Download PDF

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Publication number
CN110930505A
CN110930505A CN201911334054.0A CN201911334054A CN110930505A CN 110930505 A CN110930505 A CN 110930505A CN 201911334054 A CN201911334054 A CN 201911334054A CN 110930505 A CN110930505 A CN 110930505A
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school
museum
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human
dimensional model
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张昉
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Liaoning Provincial College of Communications
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Liaoning Provincial College of Communications
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09FDISPLAYING; ADVERTISING; SIGNS; LABELS OR NAME-PLATES; SEALS
    • G09F9/00Indicating arrangements for variable information in which the information is built-up on a support by selection or combination of individual elements

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Abstract

A man-machine interactive type school museum display device based on virtual reality and a system thereof relate to a display device, wherein a plurality of supporting legs are arranged on the outer edge surface of the upper surface of a base, a C-shaped plate is fixedly connected with the upper ends of the supporting legs, a display screen is arranged on the inner surface of the C-shaped plate, a placing cavity is arranged in the middle of the upper surface of the base, balls are arranged in the placing cavity, two encoder rollers with included angles of ninety degrees are arranged on the inner walls of the placing cavities on the front side and the right side of the balls, and a unit 3D-based man-machine interactive type school museum display system is arranged in a host; the invention controls the virtual character in the three-dimensional scene of the school museum to move synchronously through the walking direction and distance of the visitor, and further changes the visual angle of the three-dimensional scene of the school museum in the display screen for the visitor to visit through the walking of the virtual character, thereby realizing a man-machine interactive visiting mode and greatly improving the substituting sense of the visitor.

Description

Human-computer interactive school museum display equipment based on virtual reality and system thereof
Technical Field
The invention relates to a display device, in particular to human-computer interactive type campus-museum display equipment based on virtual reality and a system thereof.
Background
As is known, a school museum is firstly the chronological history of a school, and is a venue for displaying the development history of the school, displaying the school handling process and the face of the school in different times; secondly, a stage for centralized representation of school tradition and campus culture, namely a place for accurately and fully displaying the excellent tradition and campus culture of the school in a certain platform and form; thirdly, a school museum can display the full view of school's Venetian; the fourth is a honor room of the school, which is a honor exhibition room of the education and teaching achievements of the school; the fifth is student's moral education base, through the display and the show of school's gymnasium promptly, become student's moral education and literary education's base, in order to make the better understanding school's condition of student, promote the well-known degree of school greatly, each college now all has built the school's gymnasium specially and supplies the student to visit, nevertheless set up the school's gymnasium and need spend great cost, to some second line colleges, often can't spend great fund to set up the school's gymnasium.
In order to avoid the problem of large capital consumption in building a school museum, people put forward a virtual reality technology to perform three-dimensional modeling of the school museum for students to virtually visit, wherein the virtual reality is a virtual world of a three-dimensional space generated by computer simulation and provides simulation of senses of vision, hearing, touch and the like for a user, so that the user can feel like being personally on the scene, things in three-dimensional space can be observed in time without limitation, however, most of the current virtual reality shows are matched with VR glasses, the requirements on the apparatus are high, the daily maintenance cost is high, the popularization and the use are not facilitated, in addition, when people wear VR glasses to visit, the direction and the advancing distance of visitors are often controlled by handles, the visitors stand in situ, the carrying sense is not strong, and the enthusiasm of the visitors cannot be improved, so that the prior art urgently needs a campus visiting device capable of realizing man-machine interaction.
Disclosure of Invention
In order to overcome the defects in the background art, the invention discloses human-computer interactive school museum display equipment based on virtual reality and a system thereof.
The technical scheme for realizing the invention is as follows:
a man-machine interactive school museum display device based on virtual reality and a system thereof comprise a base, a display screen and a host, wherein a plurality of support legs are arranged on the outer edge surface of the upper surface of the base, a C-shaped plate is fixedly connected with the upper ends of the support legs, the display screen is arranged on the inner surface of the C-shaped plate, a placing cavity is arranged in the middle of the upper surface of the base, rolling balls are arranged in the placing cavity, two encoder rolling shafts with ninety-degree included angles are arranged on the inner walls of the placing cavity on the front side and the right side of the rolling balls, a placing groove is arranged on one side of the upper surface of the base, the host is arranged in the placing groove, the two encoder rolling shafts and the display screen are in data connection with the host, a man-machine interactive school museum display system based on unity3D is arranged in the host, the man-machine interactive school museum display system based on unity3D comprises a virtual scene generation module, the virtual scene generation module is used for generating a school-Stadium three-dimensional model and a virtual character model which have the same structure and equal proportion as the school-Stadium, the virtual character driving module is used for acquiring the rolling direction and the rolling distance of the balls after the human feet trample and push the balls, converting the acquired information into electric signals and transmitting the electric signals to the host, and the virtual character model in the host receives the electric signals and synchronously moves in the school-Stadium three-dimensional model according to script codes.
The man-machine interactive school gym display equipment based on virtual reality and the system thereof are characterized in that a pedal matched with the placing cavity is arranged at the upper part of the placing cavity, and an opening matched with the cambered surface at the upper end of the ball is arranged in the middle of the pedal.
The man-machine interactive school gym display equipment based on virtual reality and the system thereof are characterized in that a plurality of support rods are arranged on the surface of a base outside the placing cavity, and C-shaped support rods are arranged at the upper ends of the support rods.
The man-machine interactive school museum display equipment based on virtual reality and the system thereof are characterized in that the display screen is respectively in data connection with the host machine through a plurality of display screen wires and is in circuit connection with an external power supply.
Human-computer interaction type school gym display equipment and system based on virtual reality are in placing and being equipped with the wire that link up each other between chamber and the standing groove and wear mouthful B, two encoder rollers of placing the intracavity pass through wire through mouthful B through the data line and carry out data connection with the host computer in the standing groove.
Human-computer interaction type school museum display equipment and system based on virtual reality are in the utility model, the standing groove upper surface is equipped with the apron the standing groove outside is equipped with the wire that runs through to the base lateral wall and wears a mouthful A, the power cord of host computer passes through wire and wears a mouthful A external power supply.
The man-machine interactive school museum display equipment based on the virtual reality and the system thereof are characterized in that the display screen is a cambered surface display screen with a C-shaped structure.
Human-computer interaction school's historical studio display device and system based on virtual reality, school's historical museum three-dimensional model include the inside history of school's historical relic exhibition district three-dimensional model, campus culture exhibition district three-dimensional model, education achievement exhibition district three-dimensional model, teacher's resources power exhibition district three-dimensional model, the information exhibition district three-dimensional model of the wenbo and outstanding school friends archives exhibition district three-dimensional model of school's historical museum structural model and school's historical relic.
The human-computer interactive school museum display device based on virtual reality and the system thereof, the human-computer interactive school museum display system based on unity3D comprises the following steps:
s1, creating a three-dimensional model;
a 1:1 ratio is installed in 3DMAX or other 3D modeling tools according to the three-dimensional sizes of the school museum and each display area inside the school museum to create a three-dimensional model of the school museum, and corresponding three-dimensional modeling is carried out according to each display area inside the school museum;
s2, importing Unity to generate a three-dimensional model;
creating a folder in the Unity, importing the created three-dimensional model of the school museum into the folder, setting the initial position coordinates of the three-dimensional model of each exhibition area in the school museum in the Unity, storing the coordinates into the three-dimensional model of the school museum of the Unity, reading the custom configuration file in the Unity, and automatically generating a three-dimensional scene of the school museum;
s3, setting a virtual character model in the three-dimensional scene of the Unity campus;
preparing a Terrain Terrain and a parallel Light direct Light in a three-dimensional scene of a school Stadium and dragging the Terrain Terrain and the parallel Light direct Light into a human model;
s4, carrying out coding setting on the character model;
adding an animation assembly into the character model, setting the type of the animation into a Legacy mode, and compiling script codes, namely controlling the virtual character to synchronously move in the three-dimensional scene of the school museum through the rolling direction and distance of the roll balls;
s5, the student steps on the ball to visit the three-dimensional scene of the school museum;
student's foot is stepped on ball upper portion and is made it carry out the rotation of each angle through stepping on the ball, the encoder converts the data signal of ball pivoted direction and distance into the signal of telecommunication and transmits for the host computer, the host computer is synchronous gives the signal of telecommunication and gives virtual character and makes it carry out synchronous movement according to ball rolling direction and distance, draw the three-dimensional scene distance of each exhibition district in virtual character and the three-dimensional scene of school historical relic along with virtual character's walking about, the student realizes visiting the three-dimensional scene of each exhibition district through watching the three-dimensional scene of school historical relic in the display screen.
The man-machine interactive school museum display equipment and the system thereof based on the virtual reality have the advantages that the display screen with the C-shaped cambered surface is arranged, so that the three-dimensional school museum can be displayed around visitors, and the visitors can more closely and really visit the three-dimensional school museum;
through setting up ball and encoder roller bearing, the visitor steps on the ball through oneself walking and rolls and utilizes the encoder to transmit the direction and the distance of walking for the host computer makes its control virtual character carry out synchronous walking, has realized the interactive control mode of man-machine synchronization, improves visitor's substitution greatly and feels.
Through setting up the three-dimensional scene of school's historical relic for the visitor watches the three-dimensional scene in the display screen and can all-roundly know the show content of each exhibition district in the school's historical relic, thereby realizes visiting the school's historical relic.
The invention controls the virtual character in the three-dimensional scene of the school museum to synchronously move through the walking direction and distance of the visitors, and further changes the visual angle of the three-dimensional scene of the school museum in the display screen for the visitors to visit through the walking of the virtual character, thereby realizing a man-machine interactive visiting mode, greatly improving the substitution sense of the visitors and improving the visiting interest of people.
Drawings
The invention is further described with reference to the following figures and examples.
Fig. 1 is a schematic structural view of the present invention.
Fig. 2 is a schematic view of the internal structure of the base of the present invention.
FIG. 3 is a schematic diagram of a unity 3D-based interactive gym display system according to the present invention.
FIG. 4 is a schematic diagram of a 3D virtual scene of a school Stadium according to the present invention.
In the figure, the display screen is 1, the C-shaped plate is 2, the notch is 3, the C-shaped holding rod is 4, the supporting leg is 5, the supporting rod is 6, the display screen wire is 7, the pedal is 8, the ball is 9, the opening is 10, the base is 11, the cover plate is 12, the placing groove is 13, the host computer is 14, the power line is 15, the wire penetrating port is 16, the wire penetrating port A is 17, the data line is 18, the wire penetrating port B is 19, the encoder roller is 20, and the placing cavity is 20.
Detailed Description
The invention will now be described in further detail with reference to the accompanying drawings. These drawings are simplified schematic diagrams illustrating only the basic structure of the invention in a schematic manner, and thus show only the constitution related to the invention.
With reference to the human-machine interactive gym display device and the system thereof shown in fig. 1-3 based on virtual reality, a plurality of legs 5 are arranged on the outer peripheral surface of the upper surface of a base 11, a C-shaped plate 2 is fixedly connected to the upper ends of the legs 5, a display screen 1 is arranged on the inner surface of the C-shaped plate 2, a placing cavity 20 is arranged in the middle of the upper surface of the base 11, balls 9 are arranged in the placing cavity 20, two encoder rollers 19 with an included angle of ninety degrees are arranged on the inner walls of the placing cavity 20 on the front side and the right side of the balls 9, a pedal 8 matched with the placing cavity 20 is arranged on the upper portion of the placing cavity 20, an opening 10 matched with the arc surface of the upper end of the balls 9 is arranged in the middle of the pedal 8, and further, in order to ensure that the body of a visitor keeps stable when the balls 9 are stepped on, a plurality of support rods 6 are arranged on the surface of the base, the upper ends of the support rods 6 are provided with C-shaped support rods 4, one side of the upper surface of the base 11 is provided with a placing groove 13, a host 14 is arranged in the placing groove 13, the display screen 1 is respectively in data connection with the host 14 through a plurality of display screen leads 7 and is in circuit connection with an external power supply, a lead through opening B18 which is communicated with each other is arranged between the placing cavity 20 and the placing groove 13, two encoder rollers 19 in the placing cavity 20 are in data connection with the host 14 in the placing groove 13 through lead through openings B18 through data lines 17, the upper surface of the placing groove 13 is provided with a cover plate 12, the outer side of the placing groove 13 is provided with a lead through opening A16 which is communicated to the outer side wall of the base 11, a power line 15 of the host 14 is externally connected with the power supply through a lead through opening A16, and the host 14 is internally provided with a man-machine interactive type campus display system based on unity3D, the man-machine interactive school-Stadium display system based on unity3D comprises a virtual scene generation module and a virtual character driving module, wherein the virtual scene generation module is used for generating a school-Stadium three-dimensional model and a virtual character model which have the same structure and are in equal proportion with the school Stadium, further, the school-Stadium three-dimensional model comprises a school-Stadium structure model, a history leather-following display area three-dimensional model, a school-culture display area three-dimensional model, an education achievement display area three-dimensional model, a teacher-resource strength display area three-dimensional model, a Chinese-character information display area three-dimensional model and an excellent school friend archive display area three-dimensional model in the school Stadium, the virtual character driving module is used for acquiring the rolling direction and the rolling distance of the balls 9 after the human feet step on the balls 9, converting the acquired information into electric signals and transmitting the electric signals to the host computer 14, the virtual character model in the host computer 14 receives the electric signals and synchronously moves in the school-Stadium three-dimensional model, the principle is that a mouse in a Unity3D game is used for controlling a character to walk, and a ball 9 stepped by a foot and encoder rollers 19 on two sides of the ball 9 are equivalent to a traditional ball mouse;
further, the unit 3D-based human-computer interactive gym display system comprises the following steps:
s1, creating a three-dimensional model;
a 1:1 ratio is installed in 3DMAX or other 3D modeling tools according to the three-dimensional sizes of the school museum and each display area inside the school museum to create a three-dimensional model of the school museum, and corresponding three-dimensional modeling is carried out according to each display area inside the school museum;
s2, importing Unity to generate a three-dimensional model;
creating a folder in the Unity, importing the created three-dimensional model of the school museum into the folder, setting the initial position coordinates of the three-dimensional model of each exhibition area in the school museum in the Unity, storing the coordinates into the three-dimensional model of the school museum of the Unity, reading the custom configuration file in the Unity, and automatically generating a three-dimensional scene of the school museum;
s3, setting a virtual character model in the three-dimensional scene of the Unity campus;
preparing a Terrain Terrain and a parallel Light direct Light in a three-dimensional scene of a school Stadium and dragging the Terrain Terrain and the parallel Light direct Light into a human model;
s4, carrying out coding setting on the character model;
adding an animation assembly into the character model, setting the type of the animation into a Legacy mode, and compiling script codes, namely controlling the virtual character to synchronously move in the three-dimensional scene of the school museum through the rolling direction and distance of the rolling balls 9;
s5, the student steps on the ball 9 to visit the three-dimensional scene of the school museum;
student's foot is stepped on ball 9 upper portion and is made it carry out the rotation of each angle through stepping on ball 9, the encoder converts the data signal of ball 9 pivoted direction and distance into the signal of telecommunication and transmits for host computer 14, host computer 14 is synchronous with signal of telecommunication transmission for virtual character make it carry out synchronous movement according to ball 9 rolling direction and distance, draw the three-dimensional scene distance of each exhibition district in virtual character and the three-dimensional scene of school hall along with virtual character's walking about, the student realizes visiting the three-dimensional scene of each exhibition district through watching the three-dimensional scene of school hall in display screen 1.
With reference to the attached figure 4 of the specification, the visual angle in the display screen 1 is the visual angle of a virtual character, in order to realize that the rolling of the rolling balls 9 controls the virtual character in the three-dimensional scene of the school museum to move synchronously, script codes are bound on the virtual character, the rolling direction and distance of the rolling balls 9 are converted into electric signals through an encoder and transmitted to the host 14, and the virtual character receives the electric signals and is mechanically applied to the script codes to move synchronously.
When the visitors visit the school museum, the feet of the visitors step on the upper parts of the balls 9 exposed out of the openings 10 on the pedal 8, the hands of the visitors walk on the balls 9 after supporting the C-shaped support rods 4, the visitors watch the three-dimensional school museum scene in the display screen 1, if the visitors walk forwards to watch the interior of the three-dimensional school museum scene, the feet step on the balls 9 to move forwards to drive the balls 9 to roll forwards, the balls 9 roll forwards and then the encoder rollers 19 on the front side of the lower parts rotate along with the balls and convert the rotating distance into electric signals to be transmitted to the host 14, the host 14 receives the electric signals to control the virtual persons to synchronously move forwards in the three-dimensional school museum scene, so that the visual angle is drawn, the visitors in the three-dimensional school museum scene can be controlled to walk at various angles in the three-dimensional school museum, therefore, the three-dimensional models of all exhibition areas in the three-dimensional scene of the school museum are visited by utilizing the visual angle zoom of the virtual character; the invention controls the virtual character in the three-dimensional scene of the school museum to synchronously move through the walking direction and distance of the visitors, and further changes the visual angle of the three-dimensional scene of the school museum in the display screen for the visitors to visit through the walking of the virtual character, thereby realizing a man-machine interactive visiting mode, greatly improving the substitution sense of the visitors and improving the visiting interest of people.
In light of the foregoing description of preferred embodiments according to the invention, those skilled in the art can make various alterations and modifications without departing from the scope of the invention. The technical scope of the present invention is not limited to the content of the specification, and must be determined according to the scope of the claims.

Claims (9)

1. A man-machine interactive school museum display device based on virtual reality and a system thereof comprise a base (11), a display screen (1) and a host (14), and are characterized in that: the multifunctional demonstration and demonstration teaching aid is characterized in that a plurality of supporting legs (5) are arranged on the outer edge surface of the upper surface of a base (11), a C-shaped plate (2) fixedly connected with the upper ends of the supporting legs (5) is arranged on the inner surface of the C-shaped plate (2), a placing cavity (20) is arranged in the middle of the upper surface of the base (11), balls (9) are arranged in the placing cavity (20), two encoder rollers (19) with ninety-degree included angles are arranged on the inner walls of the placing cavity (20) on the front side and the right side of each ball (9), a placing groove (13) is arranged on one side of the upper surface of the base (11), a host (14) is arranged in the placing groove (13), the two encoder rollers (19) and the display screen (1) are both in data connection with the host (14), and an interactive man-machine history demonstration system based on unity3D is arranged in the host (14), the man-machine interactive school gym display system based on unity3D comprises a virtual scene generation module and a virtual character driving module, wherein the virtual scene generation module is used for generating a school gym three-dimensional model and a virtual character model which are the same as the school gym in structure and in equal proportion, the virtual character driving module is used for acquiring the rolling direction and the rolling distance of a ball (9) after the human foot tramples and pushes the ball (9), the acquired information is converted into an electric signal and is transmitted to a host (14), and the virtual character model in the host (14) receives the electric signal and performs synchronous movement in the school gym three-dimensional model according to script codes.
2. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 1, wherein: a pedal (8) matched with the placing cavity (20) is arranged at the upper part of the placing cavity (20), and an opening (10) matched with the arc surface at the upper end of the ball (9) is arranged in the middle of the pedal (8).
3. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 1, wherein: a plurality of supporting rods (6) are arranged on the surface of the base (11) outside the placing cavity (20), and C-shaped holding rods (4) are arranged at the upper ends of the supporting rods (6).
4. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 1, wherein: the display screen (1) is in data connection with the host (14) through a plurality of display screen wires (7) respectively and is in circuit connection with an external power supply.
5. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 4, wherein: a lead penetrating hole B (18) which is communicated with each other is formed between the placing cavity (20) and the placing groove (13), and two encoder rollers (19) in the placing cavity (20) penetrate through the lead penetrating hole B (18) through data lines (17) to be in data connection with a host (14) in the placing groove (13).
6. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 5, wherein: the upper surface of the placing groove (13) is provided with a cover plate (12), the outer side of the placing groove (13) is provided with a lead through A (16) penetrating through the outer side wall of the base (11), and a power line (15) of the host (14) is externally connected with a power supply through the lead through A (16).
7. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 1, wherein: the display screen (1) is a cambered surface display screen with a C-shaped structure.
8. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 1, wherein: the school-Stadium three-dimensional model comprises a school-Stadium structure model, a history leather-following display area three-dimensional model inside the school Stadium, a school-culture display area three-dimensional model, an education achievement display area three-dimensional model, a teacher-resource display area three-dimensional model, a Veno-Bob information display area three-dimensional model and an excellent school friend file display area three-dimensional model.
9. The human-computer interactive gym display device and system thereof based on virtual reality as claimed in claim 1, wherein: the human-computer interactive school Stadium display system based on unity3D comprises the following steps:
s1, creating a three-dimensional model;
a 1:1 ratio is installed in 3DMAX or other 3D modeling tools according to the three-dimensional sizes of the school museum and each display area inside the school museum to create a three-dimensional model of the school museum, and corresponding three-dimensional modeling is carried out according to each display area inside the school museum;
s2, importing Unity to generate a three-dimensional model;
creating a folder in the Unity, importing the created three-dimensional model of the school museum into the folder, setting the initial position coordinates of the three-dimensional model of each exhibition area in the school museum in the Unity, storing the coordinates into the three-dimensional model of the school museum of the Unity, reading the custom configuration file in the Unity, and automatically generating a three-dimensional scene of the school museum;
s3, setting a virtual character model in the three-dimensional scene of the Unity campus;
preparing a Terrain Terrain and a parallel Light direct Light in a three-dimensional scene of a school Stadium and dragging the Terrain Terrain and the parallel Light direct Light into a human model;
s4, carrying out coding setting on the character model;
adding an animation assembly into the character model, setting the type of the animation into a Legacy mode, and compiling script codes, namely controlling the virtual character to synchronously move in the three-dimensional scene of the school museum through the rolling direction and distance of a ball (9);
s5, the student steps on the ball (9) to visit the three-dimensional scene of the school museum;
student's foot is stepped on ball (9) upper portion and is made it carry out the rotation of each angle through stepping on ball (9), the encoder is given host computer (14) with the data signal conversion of ball (9) pivoted direction and distance, host computer (14) are synchronous with electric signal transmission for virtual character make it carry out synchronous motion according to ball (9) rolling direction and distance, draw the three-dimensional scene distance of virtual character and each exhibition district in the three-dimensional scene of school hall near along with virtual character's walking about, the student realizes visiting the three-dimensional scene of each exhibition district through watching the three-dimensional scene of school hall in display screen (1).
CN201911334054.0A 2019-12-23 2019-12-23 Human-computer interactive school museum display equipment based on virtual reality and system thereof Pending CN110930505A (en)

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CN115246412B (en) * 2021-02-01 2024-05-24 辽宁省交通高等专科学校 New energy automobile digital simulation dynamic display system and device

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